I played the ND Ladder for a good bit before and during my suspect run, and I wanted to share my favourite sets that I made will building teams.

Kyurem @ Heavy-Duty Boots
Ability: Pressure
Hidden Power: Fire
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Hidden Power [Fire]
- Roost
Kyurem is ofc, a monster to answer defensively. Its got a variety of sets that all have different answers and it can be pretty annoying to answer. This was the set that I settled on though and it really proved its worth. IDT I have to explain the first two moves, every kyurem runs them for a reason. Freeze-dry+ep hits a large chunk of the meta super effectively. Now, typically there are a few mons that can stomach kyurem's attacks, those being m-scizor, ferro and corv. Thats where HP fire comes into play, as it nukes these switchins for large damage and forcing them on the backfoot. But the last move is a little more interesting. Roost I have found is a reall great tool for Kyurem, and I found it clicked more then Ice Beam, as while Ice Beam has great power, I found clicking Freeze Dry was just better. Roost not only allows Kyurem to heal off chip damage it faces from weaker mons, but it also can help enable Kyurem to check Pokemon such as Waterpon, Hamurott, Torn-T, Zapdos etc. This gives Kyurem a lot more flexibility in how it can be played IMO, as it can switch in easier while being harder to switch into itself.

Volcarona @ Life Orb
Ability: Flame Body
Hidden Power: Ground
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz / Giga Drain
- Hidden Power [Ground]
While this probably isn't a new set by any means, I do wanna bring attention to it. Life Orb has been an item people have experimented with since Volc was first introduced. But I feel like with the introduction of HDB, other items have fallen to the wayside (with the exception of some Z moves and lefties on subswarm sets). On a double hazard prevention HO, Life Orb can reliably be run and pushes Volcarona's damage to the extreme. +1 HP Ground does 98% min to spdef heatran, which means after rocks chip, it just dies instantly. Spdef toxapex also takes 48% min from it, meaning they are forced to recover and you can just QD again. It also does some obscene things to Glowking, dealing 50% min. I slashed Bug Buzz and Giga Drain as they are pretty switchable. Bug Buzz does better damage to M-Latios, M-ttar, and Garchomp, while Giga Drain can help heal Volc of its damage it has sustained and hits Water types like AV Hamu, Urshifu and Alomomola. I do think this set can be nasty if given the right support. Also would like to shoutout Psychium Z Volcarona for mogging Pokemon such as Toxapex and Clodsire that are meant to hardwall it, got hit by that once or twice on ladder.

Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Mystical Fire
- U-turn / Toxic
- Brave Bird
- Roost
BB moltres is a fascinating mon for me, and I've kinda come to love it. The primary thing is that it completely mogs SubSwam Volcarona, an otherwise irritating MU for a lot of bulkier teams that want to use other water types/Poisons instead of Toxapex or don't have a Heatran. Brave Bird ensures that Volcarona can never setup on you, as it otherwise takes massive damage from Brave Bird and because this is spdef, you can typically live a +1 Swarm Boosted Z move even after recoil. I went with Mystical Fire since this Moltres is not really spreading burns as much and it can help check stuff such as Kyurem and Ghold easier with the Special Attack drop. Last move is flexible, I liked U-turn to help pivot in and out of battle but Toxic is useful to put stuff like Mola on a timer.

Venusaur @ Venusaurite
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 HP / 156 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Earth Power
- Synthesis
Needed to shout out the goat, when Zama-C wasn't being broken as shit this guy carried me hard. A lot of defensive teams currently feel like they have limited answers to this, as only really Corviknight and maybe Dragonite can switch into it. Steel types like Ferro and M-scizor that don't take a whole lot from EP don't really do a whole lot back typically, allowing M-venu to trade effectively while keeping itself healthy. But a really big trait of M-Venu is also that it checks a lot of powerful mons at the same time. Waterpon, Zama, Urshifu, Tapu Koko, M-Diancie are all Pokemon that M-venu can help softcheck at worst (and in some cases it counters). This opens up a lot of breathing room for teams that struggle with these threats, as M-Venu gives an option to answer them that can also fire back and keep up offensive pressure. Genuinelly amazing mon that should be used more.

Lopunny @ Lopunnite
Ability: Klutz
Happiness: 0
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Frustration
- U-turn
I've been seeing a good amount of M-lopunny slander and while its fallen off a bit recently with the contact birds being more prevelant, I feel like part of that is that people are looking at the wrong mu's m-lopunny is supposed to help in and that the mon is not seeing experimentation. The primary role of M-lopunny is to be a revenge killer and offense mauler. Fast speed+fake out makes sure that any offensive mon is going to be in for a rough time no matter what, and with its strong stab combo, its able to hit most things neutrally. Unless you are an ID zama, you probably are not winning against a well played m-loppuny. People talk about its issues into Moltres and Zapdos primarily, but those issues aren't nearly as hurtful to m-loppuny since offensive teams won't have as many contact punishers. The best you have is maybe Lando-T or a Flame Body Volcarona, the latter of which is taking massive damage from fake out regardless. And in the defensive mu, loppuny simply needs to bring in dangerous wallbreakers like Z ghold or Kyurem that will play that MU for loppuny. If its crippled in that MU, its a lot more dealable since they prob won't have offensive threats as much that need revenge killing (the best I saw on samples was a defensive volc spread, which is a lot more dealable for defensive teams).
But onto that second point. Fake out, cc and frustration are ofc necessary. But I think the fourth moveslot is potentially really flexible and while I haven't done too much playing with them, I do think they can work out. They primarily are Encore, Heal Bell, Healing Wish, and Toxic. Encore is already used on a sample team but basically you can lock defensive Pokemon into utility moves to force a switch or lock a slower offensive mon into a setup move. This makes lopunny even more of an anti offense machine while helping give it a new depth against defensive teams. Cleric moves in general I think are potentially really good, but there is a lack of Pokemon that actually have the moves that could be viable, and even less that can click them. M-loppuny can probably fit it decently okay, and not only can it cure status moves for its teammates, but if faced with the contact birds, it can take that status and heal it off later, potentially being really scary if they had sacked a good amount of health for one of them. Healing Wish is probably better on more BO teams, but Healing Wish is a broken move. Setup sweepers such as CM Bolt, SD Waterpon and QD Volcarona are already incredibly difficult to deal with the first time, but potentially giving them a secondary chance to sweep can just win the game. Finally, Toxic can cripple those contact birds that usually wall Lopunny, while also dealing with annoying walls such as Tusk and Lando. And well, aside from Pex, none of the Toxic absorbers really like switching into Lopunny, so the move is potentially really free.
Kyurem @ Heavy-Duty Boots
Ability: Pressure
Hidden Power: Fire
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Hidden Power [Fire]
- Roost
Kyurem is ofc, a monster to answer defensively. Its got a variety of sets that all have different answers and it can be pretty annoying to answer. This was the set that I settled on though and it really proved its worth. IDT I have to explain the first two moves, every kyurem runs them for a reason. Freeze-dry+ep hits a large chunk of the meta super effectively. Now, typically there are a few mons that can stomach kyurem's attacks, those being m-scizor, ferro and corv. Thats where HP fire comes into play, as it nukes these switchins for large damage and forcing them on the backfoot. But the last move is a little more interesting. Roost I have found is a reall great tool for Kyurem, and I found it clicked more then Ice Beam, as while Ice Beam has great power, I found clicking Freeze Dry was just better. Roost not only allows Kyurem to heal off chip damage it faces from weaker mons, but it also can help enable Kyurem to check Pokemon such as Waterpon, Hamurott, Torn-T, Zapdos etc. This gives Kyurem a lot more flexibility in how it can be played IMO, as it can switch in easier while being harder to switch into itself.
Volcarona @ Life Orb
Ability: Flame Body
Hidden Power: Ground
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz / Giga Drain
- Hidden Power [Ground]
While this probably isn't a new set by any means, I do wanna bring attention to it. Life Orb has been an item people have experimented with since Volc was first introduced. But I feel like with the introduction of HDB, other items have fallen to the wayside (with the exception of some Z moves and lefties on subswarm sets). On a double hazard prevention HO, Life Orb can reliably be run and pushes Volcarona's damage to the extreme. +1 HP Ground does 98% min to spdef heatran, which means after rocks chip, it just dies instantly. Spdef toxapex also takes 48% min from it, meaning they are forced to recover and you can just QD again. It also does some obscene things to Glowking, dealing 50% min. I slashed Bug Buzz and Giga Drain as they are pretty switchable. Bug Buzz does better damage to M-Latios, M-ttar, and Garchomp, while Giga Drain can help heal Volc of its damage it has sustained and hits Water types like AV Hamu, Urshifu and Alomomola. I do think this set can be nasty if given the right support. Also would like to shoutout Psychium Z Volcarona for mogging Pokemon such as Toxapex and Clodsire that are meant to hardwall it, got hit by that once or twice on ladder.
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Mystical Fire
- U-turn / Toxic
- Brave Bird
- Roost
BB moltres is a fascinating mon for me, and I've kinda come to love it. The primary thing is that it completely mogs SubSwam Volcarona, an otherwise irritating MU for a lot of bulkier teams that want to use other water types/Poisons instead of Toxapex or don't have a Heatran. Brave Bird ensures that Volcarona can never setup on you, as it otherwise takes massive damage from Brave Bird and because this is spdef, you can typically live a +1 Swarm Boosted Z move even after recoil. I went with Mystical Fire since this Moltres is not really spreading burns as much and it can help check stuff such as Kyurem and Ghold easier with the Special Attack drop. Last move is flexible, I liked U-turn to help pivot in and out of battle but Toxic is useful to put stuff like Mola on a timer.
Venusaur @ Venusaurite
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 HP / 156 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Earth Power
- Synthesis
Needed to shout out the goat, when Zama-C wasn't being broken as shit this guy carried me hard. A lot of defensive teams currently feel like they have limited answers to this, as only really Corviknight and maybe Dragonite can switch into it. Steel types like Ferro and M-scizor that don't take a whole lot from EP don't really do a whole lot back typically, allowing M-venu to trade effectively while keeping itself healthy. But a really big trait of M-Venu is also that it checks a lot of powerful mons at the same time. Waterpon, Zama, Urshifu, Tapu Koko, M-Diancie are all Pokemon that M-venu can help softcheck at worst (and in some cases it counters). This opens up a lot of breathing room for teams that struggle with these threats, as M-Venu gives an option to answer them that can also fire back and keep up offensive pressure. Genuinelly amazing mon that should be used more.
Lopunny @ Lopunnite
Ability: Klutz
Happiness: 0
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Frustration
- U-turn
I've been seeing a good amount of M-lopunny slander and while its fallen off a bit recently with the contact birds being more prevelant, I feel like part of that is that people are looking at the wrong mu's m-lopunny is supposed to help in and that the mon is not seeing experimentation. The primary role of M-lopunny is to be a revenge killer and offense mauler. Fast speed+fake out makes sure that any offensive mon is going to be in for a rough time no matter what, and with its strong stab combo, its able to hit most things neutrally. Unless you are an ID zama, you probably are not winning against a well played m-loppuny. People talk about its issues into Moltres and Zapdos primarily, but those issues aren't nearly as hurtful to m-loppuny since offensive teams won't have as many contact punishers. The best you have is maybe Lando-T or a Flame Body Volcarona, the latter of which is taking massive damage from fake out regardless. And in the defensive mu, loppuny simply needs to bring in dangerous wallbreakers like Z ghold or Kyurem that will play that MU for loppuny. If its crippled in that MU, its a lot more dealable since they prob won't have offensive threats as much that need revenge killing (the best I saw on samples was a defensive volc spread, which is a lot more dealable for defensive teams).
But onto that second point. Fake out, cc and frustration are ofc necessary. But I think the fourth moveslot is potentially really flexible and while I haven't done too much playing with them, I do think they can work out. They primarily are Encore, Heal Bell, Healing Wish, and Toxic. Encore is already used on a sample team but basically you can lock defensive Pokemon into utility moves to force a switch or lock a slower offensive mon into a setup move. This makes lopunny even more of an anti offense machine while helping give it a new depth against defensive teams. Cleric moves in general I think are potentially really good, but there is a lack of Pokemon that actually have the moves that could be viable, and even less that can click them. M-loppuny can probably fit it decently okay, and not only can it cure status moves for its teammates, but if faced with the contact birds, it can take that status and heal it off later, potentially being really scary if they had sacked a good amount of health for one of them. Healing Wish is probably better on more BO teams, but Healing Wish is a broken move. Setup sweepers such as CM Bolt, SD Waterpon and QD Volcarona are already incredibly difficult to deal with the first time, but potentially giving them a secondary chance to sweep can just win the game. Finally, Toxic can cripple those contact birds that usually wall Lopunny, while also dealing with annoying walls such as Tusk and Lando. And well, aside from Pex, none of the Toxic absorbers really like switching into Lopunny, so the move is potentially really free.




