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Pokémon Day 2026 - Pokemon Winds and Waves coming 2027! Champions April 2026

Pleasantly surprised by Winds and Waves. I'm still curious about what the game mechanics will be like. Given they seemed to intentionally hide that from the trailer, it still feels pretty up in the air. They showed a Pikachu getting caught the traditional way so that makes me worried the real-time catching really will just be a Legends thing along with the other action rpg aspects. That might not necessarily be a bad thing though if whatever is there in its place is just as fulfilling. They very much look like the Platinum to SV's Diamond and Pearl. The games look genuinely pretty and it's really nice to say that about a main series Pokémon game again without asterisks. They were already taking more time than before by not releasing it last year but a 2027 release is genuinely shocking in the best way possible. It seems like GF's using Pokopia and Champions as ways to feed the Pokémon content machine without rushing out main series games before they're ready and if that's the play going forward, then I think there's a lot to look forward to on the Pokémon front. I already really enjoyed Z-A but it's good to see the graphical constraints being freed. So far I'm team Pombon. Hopefully the game will run at 60 fps and the framerate in the trailer is just misleading like it was with Pokopia's reveal.
 
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so basically the odds of it becoming a peacock are pretty high, that's cool
would also be nice if it had a gender difference in the final, peahens don't have the big feathers

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What type would Rotom Boombox even be?
I doubt its Sound since Boombox form is coming from a spin-off game and introducing a new type in a spin-off would be bad marketing.
I assume Normal since that’s the closest to a real Sound type and you could easily give Rotom Boomburst in that case.
Normal would definitely be the type they’d go for on a Boombox Rotom, so many ‘Sound’ moves are Special Normal type attacks already
 
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My biggest wishes for the game are seem less transitions into surfing and diving, without a cutscene.

I also want but don't expect voice acting or at least much less yapping. I still haven't beat ZA bc I primarily game with my son now and he goes nuts at the table discussions. I don't like them either. The characters and relationships are uninteresting.

The game looks better. Take your time game freak because with the extra year you won't get grace on any shortcomings.
 
That's the blue peafowl tho, where the hens are mostly brown with a few shiny feathers:

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(The tail fan is shed and regrown yearly)

GREEN peafowls, the species found in Southeast Asia rather than in the Indian subcontinent, has brightly colored females all in all:

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Glad to see we are getting a fowl Grass starter after the Water fowl and the Fire fowl in 2002. Hoping it is Grass/Fighting, and that we get a Water/Dark cat by gen XI.
 
Speaking of diving, though

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Seems we will be able to go underwater. My question is: How are battles going to work? In previous titles with underwater segments it just worked like normal battles, but with 3D models where the mons are visibly in the area I doubt you could just throw a Swellow or a Magcargo underwater and have it look natural

In LA, SV and ZA we have some Pokémon that can swim while the others gain some sort of flotation device to stand on. Are they gonna get something that lets them stay underwater?

The only other possible option I could imagine working is having a spiritual successor of sky Battles where you can only use Pokémon that can move underwater
 
Speaking of diving, though

View attachment 813380

Seems we will be able to go underwater. My question is: How are battles going to work? In previous titles with underwater segments it just worked like normal battles, but with 3D models where the mons are visibly in the area I doubt you could just throw a Swellow or a Magcargo underwater and have it look natural

In LA, SV and ZA we have some Pokémon that can swim while the others gain some sort of flotation device to stand on. Are they gonna get something that lets them stay underwater?

The only other possible option I could imagine working is having a spiritual successor of sky Battles where you can only use Pokémon that can move underwater
Big bubble
 
Seems we will be able to go underwater. My question is: How are battles going to work? In previous titles with underwater segments it just worked like normal battles, but with 3D models where the mons are visibly in the area I doubt you could just throw a Swellow or a Magcargo underwater and have it look natural

The easiest thing to do would just be not letting us battle while diving. We'll probably be given a Pokemon to dive with (maybe later given the option to use one of our Pokemon capable of diving with us) and diving will be purely for explorative purposes. Maybe we'll need to dive to find items (possibly plot important ones or maybe a collectible we need to get to progress through the story), discover paths forward or to hidden locations, and maybe to force out Pokemon to the surface where we can battle them properly.

Expanding on that last thought, maybe we'll be given a device that we can toss at a wild Pokemon that'll create like a bubble around them that'll float them up to the surface (don't worry, the bubble will protect them from the sudden decompression). Then when we get back to the surface all the Pokemon we bubbled will be waiting for us to interact with them for a proper battle (it'll of course be mentioned if not interacted with long enough the bubble will burst on its own letting the Pokemon free to return back where it came). We'll probably be given a limited amount of them, not many when we start but as we progress (maybe via earning Badges or their equivalent) we'll have more to use so that we need to do less dives/surfacing as we get more experienced.

EDIT: Lol, I guess I was sorta Shedinja'd by R_N? Funny enough, my original idea was saying Pokemon tech is so crazy that maybe we'll get a device that creates a "bubble field" when we encounter a Pokemon, but decided that would be a bit ridiculous as it'll have to take account the size of the Pokemon and find such tech would get hard to believe in the bigger the Pokemon involved. Granted there's sorta the same issue with my bubble float idea, though maybe for bigger Pokemon you'll need to use multiple bubble floats to force them up, like how they lift ship wrecks with inflatable pontoons.
 
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but with 3D models where the mons are visibly in the area I doubt you could just throw a Swellow or a Magcargo underwater and have it look natural

ORAS did this without really caring if it looked “natural” or not:

IMG_3063.png


I think they’ll probably just do that again and leave it to the player’s suspension of disbelief to sort out. Realism in this case isn’t worth limiting team comp over any more than using aquatic Pokémon on dry land is.
 
ORAS did this without really caring if it looked “natural” or not:

View attachment 813384

I think they’ll probably just do that again and leave it to the player’s suspension of disbelief to sort out. Realism in this case isn’t worth limiting team comp over any more than using aquatic Pokémon on dry land is.
I wouldn't quite say that is the same though. For all intents and purposes that's still just an isolated arena, and aside from the bubbles in the backgroud you would hardly be able to tell its supposed to be underwater. Imo it is different than seeing the mon actually submerged in a proper seabed setting like we do in WiWa
 
To be honest it doesn't need to be that complex. Pokemon can just as easily render on bottom of the ocean (in SV when starting a battle, you and the pokemon do get slightly displaced).

As long as the player is equipped for diving in some way, they can either just go "fuck it it just works TM" and let you deal with the nonsense, or if they feel like actually trying, force you to only use water types* while diving.

*or any pokemon they flag as "underwater capable" for which they code underwater animations.
 
I think you might only be able to dive with a Pokémon's assistance and you'll take control of the Pokémon diving. It'd be interesting if you could dive by yourself but with limited time until you unlock that ability. Maybe this'll happen if you try diving too early in the game to find whatever's down there.

The Teraleak basically confirms the former, but not necessarily how it will play out. That's still yet to be seen...
 
I wouldn't quite say that is the same though. For all intents and purposes that's still just an isolated arena, and aside from the bubbles in the backgroud you would hardly be able to tell its supposed to be underwater. Imo it is different than seeing the mon actually submerged in a proper seabed setting like we do in WiWa

Personally, I just don’t think it really is that different. There’s no real reason why couldn’t just let your Magcargo or Swellow casually follow you around on the seafloor the same way they do on land; the same way that marine Pokémon can already “swim” on land and compete in battles on dry land with no nearby water source. Clearly what we’re actually discovering here is that all Pokémon are amphibious

If I can take Veluza for a full-length stroll through the Asado Desert with seamless transitions in and out of battle, I don’t see why the same couldn’t be done in the opposite direction when the only difference would probably be some shader to emphasize the fact that you’re underwater. Unless they’re planning to go very realistic with the hydrophysics, you essentially just take this:

IMG_3067.png


… and blue it up like so:

IMG_3066.png
 
I think it mostly just comes down to "underwater" being so distinct in an "in-world" game like this that things stick out way more than taking your fish for a walk

We see this on a smaller scale with surfing. They prrrrobably could've just had them walk on water, but it'd be weird right? Or jsut dunk half the model under the sea? But that'd be awkward too. So they made the flotation device. no one particularly cares that they're just gliding along on the device, or that the device came from no where, because the device is enough to suspend.

But now we're under the water. You can't stop thinking how we're in the water. We'll need gear to be under water, but our Pokemon...don't, I guess? There's an incongruity that comes up more than seeing Veluza just swim behind you through the air.

Meanwhile the 3DS era doesn't have to care about any of this because battles even once backgrounds became fancier, were still abstracted. So you can get away with little circle pods or whatever. It's a fully separate screen that exists for ease of gameplay.


Big Bubble (TM) was not a joke. Give a silly bubble and people go nod and go "yes, of course, protective bubble with air" and then maybe nudge each other at how silly it is that this bubble provides so much air or that attacks dont pop the bubble. But in the same way you might joke about Sonic being able to breath for another 10 seconds off one (1) big bubble of air.
 
Imagine they add an oxygen meter mechanic where non-water types can only be sent out for X amount of turns then have to switch out or start taking damage.

I could see it like 4x turns for regular pokemon, 2x for fire types, 100-0 entry hazard for charmander. Functionally a terrain perish song.
There's definitely been some weird plans in various fan hacks etc for "this type gets an advantage in various battle settings", but it's very hard to do well. (see Sky Battles).
 
I know Indonesians and Malaysians are happy to get their regions represented, but as a Singaporean I'm hoping for some reference as well. I don't care about national pride and all that, but if even the SEA region doesn't have a city or Pokemon based around Singapore, then there will likely be no Singapore reference for the rest of the franchise period.

They'll probably just give a Merlion based mon, but I want to see more subtle references like a city which has signboards suggesting aggressive fines, bans on chewing gums, as well NPCs who like to travel to the adjacent city for cheaper commodities.
 
I know Indonesians and Malaysians are happy to get their regions represented, but as a Singaporean I'm hoping for some reference as well. I don't care about national pride and all that, but if even the SEA region doesn't have a city or Pokemon based around Singapore, then there will likely be no Singapore reference for the rest of the franchise period.
maybe itll be where the elite four or equivalent is
 
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Stereo Rotom has its own type. This could maybe mean the Pokopia forms will be available in Winds and Waves. I would assume it has the usual Rotom stats and Levitate + Boomburst as its unique move

This would also mean DJ Rotom is the first Gen 10 Pokémon to be revealed and that's hilarious
 
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