Yeah it's whatever. Frail, decent but limited speed tier, kinda weak when not clicking Thunder, coverage issues, it's certainly threatening but other elec options tend to provide just as much. Sticky web is mediocre.
RISES :
Curse sets are good again, with Rhydon being played less and its other checks being arguably easier to abuse.
It's now an established presence in the metagame, recognized as a threat of its own while blanket checking so much in one slot. Took Dudunsparce's slot as the bulky normal of choice.
Much better without Goodra in its way, less coverage issues. It can have trouble against some teams that stack grass resists and is a bit RNG dependant but otherwise, this mon is both hard to switch into and hard to threaten back with decent defensive utility.
Interesting defensive profile that allows it to answer important mons such as Salazzle and Rotom-Heat, it kinda replaced Goodra for this. Provides an electric immunity in a world where most Ground types don't feel great to use as volt blockers. It has decent progress making tools and some cool options, but most of the time you're gonna go for Scald + Volt Switch. It feels bad to use against mons it can't threaten back and it's heavily reliant on Sleep Talk turns, which prevents it from rising higher, but it's more established as a balance staple now.
Specs sets have been cool for a while and like Goodra being gone, the great speed tier being the main argument.
DROPS :
One could have thought it would get better without Goodra but it dislikes the rising offensive grasses even more. Weirdly passive against things that don't mind taking a burn which get more common. Has to recover too often in a relatively more offensive metagame. Phazing capabilities are slightly less needed, so other defensive mons are a bit more favored now. A good mon once again, but I don't feel like it's at the top of the meta.
It never felt like an S rank mon for me and Toxic sets got worse since Balance is spamming Snorlax and Lanturn now. Still good but not that meta defining.
Lugg-h fat structures are much weaker without Goodra, you usually have to resort to Lanturn which is not ideal.
Biggest potential man ever. Offensive sets's flaws are more and more apparent as time goes on. NP is a huge tera hog, it doesn't do much if you don't commit tera and the payoff is not even that worth most of the time. It struggles heavily into big spedef walls such as the rising Snorlax. It doesn't find that many setup opportunities because of a relatively mediocre defensive typing and weak damage output. It still has a good amount of positive matchups and can work nicely under the right circumstances but it's not worthy of A- imo.
Specs is alright, but hazard removal is getting worse without Espeon in the tier so it's harder to make it work. It's also the reason why we don't see dedicated snow cores as much now, even though they can still be deadly.
Used to be ranked mostly for Grassy Terrain, which is pretty much dead with shifts, so it should be ranked with Indeedee-F since it can only work there now. C+ is fine for Psychic Terrain.
Unless you wanna make a case for Pa'u still being usable as a standalone mon with Kee Berry or offensive sets or something (I wouldn't), this mon is dead without Thwackey and Espeon to make it work. I don't believe in Grookey Terrain.
This one should be obvious. It was already fringe and rarely seen when we had Grassy Terrain, Kee Berry sets aren't worth.
Edit since I forgot this one:
Very little reason to ever use it over Alolatales. Double setter only makes sense on full snow which is barely viable. Eject pack + veil is something that it can do, but Alolatales does so much more. It also isn't really worth as a standalone offensive mon.
Last edited:





