Resource SV PU Viability Rankings

:Galvantula: UR -> B
Yeah it's whatever. Frail, decent but limited speed tier, kinda weak when not clicking Thunder, coverage issues, it's certainly threatening but other elec options tend to provide just as much. Sticky web is mediocre.

RISES :
:arcanine: A- -> A
Curse sets are good again, with Rhydon being played less and its other checks being arguably easier to abuse.

:snorlax: B+ -> A-
It's now an established presence in the metagame, recognized as a threat of its own while blanket checking so much in one slot. Took Dudunsparce's slot as the bulky normal of choice.

:shaymin: B -> B+
Much better without Goodra in its way, less coverage issues. It can have trouble against some teams that stack grass resists and is a bit RNG dependant but otherwise, this mon is both hard to switch into and hard to threaten back with decent defensive utility.

:lanturn: B- -> B
Interesting defensive profile that allows it to answer important mons such as Salazzle and Rotom-Heat, it kinda replaced Goodra for this. Provides an electric immunity in a world where most Ground types don't feel great to use as volt blockers. It has decent progress making tools and some cool options, but most of the time you're gonna go for Scald + Volt Switch. It feels bad to use against mons it can't threaten back and it's heavily reliant on Sleep Talk turns, which prevents it from rising higher, but it's more established as a balance staple now.

:sceptile:
C+ -> B-
Specs sets have been cool for a while and like Goodra being gone, the great speed tier being the main argument.

DROPS :
:milotic: S -> A+
One could have thought it would get better without Goodra but it dislikes the rising offensive grasses even more. Weirdly passive against things that don't mind taking a burn which get more common. Has to recover too often in a relatively more offensive metagame. Phazing capabilities are slightly less needed, so other defensive mons are a bit more favored now. A good mon once again, but I don't feel like it's at the top of the meta.

:salazzle: S -> A+
It never felt like an S rank mon for me and Toxic sets got worse since Balance is spamming Snorlax and Lanturn now. Still good but not that meta defining.

:Avalugg-hisui: A -> A-
Lugg-h fat structures are much weaker without Goodra, you usually have to resort to Lanturn which is not ideal.

:ninetales-alola: A- -> B+
Biggest potential man ever. Offensive sets's flaws are more and more apparent as time goes on. NP is a huge tera hog, it doesn't do much if you don't commit tera and the payoff is not even that worth most of the time. It struggles heavily into big spedef walls such as the rising Snorlax. It doesn't find that many setup opportunities because of a relatively mediocre defensive typing and weak damage output. It still has a good amount of positive matchups and can work nicely under the right circumstances but it's not worthy of A- imo.
Specs is alright, but hazard removal is getting worse without Espeon in the tier so it's harder to make it work. It's also the reason why we don't see dedicated snow cores as much now, even though they can still be deadly.

:hitmonlee: B- -> C+
Used to be ranked mostly for Grassy Terrain, which is pretty much dead with shifts, so it should be ranked with Indeedee-F since it can only work there now. C+ is fine for Psychic Terrain.

:Oricorio-Pau: C+ -> C/UR
Unless you wanna make a case for Pa'u still being usable as a standalone mon with Kee Berry or offensive sets or something (I wouldn't), this mon is dead without Thwackey and Espeon to make it work. I don't believe in Grookey Terrain.

:Alcremie: C -> UR
This one should be obvious. It was already fringe and rarely seen when we had Grassy Terrain, Kee Berry sets aren't worth.

Edit since I forgot this one:
:abomasnow: C -> UR
Very little reason to ever use it over Alolatales. Double setter only makes sense on full snow which is barely viable. Eject pack + veil is something that it can do, but Alolatales does so much more. It also isn't really worth as a standalone offensive mon.
 
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rises

:porygon2: B -> A-/A this mon is lowkey unkillable and forces a lot of progress through tera, status, or hitting pretty hard with download boosts. offensive sets with charge beam or agility are also very underappreciated.

:lanturn: B- -> B+ it's pretty annoying to deal with for most special pivots and has seen lots more usage lately since goodra's absense. it serves as a nice midgame blanket check to a lot of special mons as well as being the best heattom counter since goodra left

:indeedee-f: C+ -> B- i think psy terrain is still fairly underrated, and while the dark types in the tier are quite strong i still believe psyterrain to be worth using. indeedee having healing wish and screens do let it help out a bit, but it often does feel deadweight-y as a terrain setter which sets it back a bit.

:sceptile: C+ -> B+ specs sets are great on it, the speed tiers rly good for the current meta and offensive sets on archetypes like ho i think are underexplored. it's able to compete with most of the tier with specs alone, and setup sets on terrain are pretty fine as well.

:tauros: C+ -> B- i think tauros is a great breaker, but the typing and speed tier keep me from wanting it to raise much higher. slower than the good scarfers or just slower than faster mons/vulnerable to hazards and prio makes it a bit lacking outside of its great offensive utility.

:galvantula: NEW -> B- it's just vikavolt with a speed stat so im just putting it the rank above, it has like little to no impact in the tier rn imo

:decidueye-hisui: A- -> A the defensive sets are great and the bulk / type profile lets you get away with a lot in builder. triple arrows is also a broken move

drops

:avalugg-hisui: a -> a- i think the shifts were a net positive for lugg, but it has become a lot harder to pull off the balance structures it defined the last meta with due to the rise of espeon, even though the ho lead sets appreciate it being gone. i rate it slightly lower since it's harder to fit and fulfill the role it had on balance before.

:dipplin: c+ -> UR i think this mons so bad tbh, it's just a passive phasing bot that loses to any special attacker and needs way too much support for me to ever think is worth it when other tera wincons can accomplish so much more without being pigeonholed into a mid role at best.

:oricorio-pau: C+ -> UR idk anyone that uses this

:muk: C -> UR same as above

:trevenant: C -> UR p much outclassed besides natural cure but even if u want anti-meta theres better choices for you
 
:Bellossom: UR -> C+
MU fish that can autowin against some teams under the right circumstances, just like it did in ZU. Has a lot of flaws, like being extremely slow (still being outsped by most scarfers after two QDs), weak, tera dependant with a mediocre base typing, limited coverage, susceptibility to trick, encore and phazing...
But with the right structure, it can be deadly because QD + Strength Sap is such a broken combo, making it basically impossible to KO. It does require several turns before becoming an actual threat. Both Acid Spray and Sludge Bomb have merits in overcoming its counters.
People tried to make it work, with middling results until now. It definitely likes Espeon and Goodra being gone, since they blocked Strength Sap and had ways to 1v1 it. It just won a (serious) PUCL game, where it solo won as soon as the Florges was baited into tricking its Scarf into something else. This should be enough to consider ranking it.

Another quick nom :
:Vikavolt: C+ -> C
Not strictly outclassed by Galvantula, more power and slow pivoting can be worth sometimes, but it definitely has more competition for the Sticky Web lead slot, which is already a mediocre archetype to begin with.
 
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Our latest VR update is in! The voting can be found here. The shifts are as follows:

New

:Galvantula: Galvantula NEW -> B-

Rises

:Arcanine: Arcanine A- -> A
:Decidueye-Hisui: Decidueye-H A- -> A

:Snorlax: Snorlax B+ -> A-

:Porygon2: Porygon2 B -> B+
:Shaymin: Shaymin B -> B+

:Lanturn: Lanturn B- -> B
:Sceptile: Sceptile C+ -> B

:Bellossom: Bellossom UR -> C
:Hattrem: Hattrem UR -> C
:Scovillain: Scovillain UR -> C
:Volbeat: Volbeat UR -> C

Drops


:Salazzle: Salazzle S -> A+

:Avalugg-Hisui: Avalugg-H A -> A-

:Ninetales-Alola: Ninetales-A A- -> B+

:Hitmonlee: Hitmonlee B- -> C+

:Dipplin: Dipplin C+ -> C
:Vikavolt: Vikavolt C+ -> C

:Abomasnow: Abomasnow C -> UR

See you at the next update!
 
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:lurantis:
C rank to B-
what did you expect from me? with the departure of guno, glowbro, altaria and friends, lurantis has become a much better removal option. It switches into a majority of common rockers and defog in front of them or hits them with super effective coverage, thanks to contrary it scales fast and can remove webs pretty easily against webs teams, and it has just enough stats across the board take the hits it needs to and be threatening still. The things that do wall lurantis in the modern day are not nearly as painful to give entry to, such as amoonguss or delphox. These are arguably easier pokemon to navigate than guno and glowbro, and frankly lurantis is nearly more consistent than Cramorant if your main objective is no rocks.

:salazzle:
A+ to S
salazzle to me will always be one of the best pokemon in the tier. Before I had my break, I was obsessed with subtox lazzle. After coming back, I think it has gotten better. This pokemon is so good at spreading toxic and stalling turns, that genuinely i think an entire toxic spam archetype exists around this pokemon that is relatively unexplored still. Toxic in this gen is huge. Without cleric moves, and limited natural counterplay to corrosion toxic, you can expect a well played lazzle to get timers up on 2+ pokemon per game. In structures designed around this, the game opens up drastically in your favor with setup mons that abuses poisoned walls, cleaners that burn turns away, etc. The key thing about lazzle is it is a threefold goat. The toxic aspect i mentioned is the first thing, the second thing is its defensive value vs hecidueye and stray moonblasts, and its speed and offensive presence is the third thing. This pokemon can just as easily run toxic encore sets, nasty plot sets, a combo, terablast grass, etc. This pokemon is a public menace, and mark my words toxic spam will probably become a bigger thing as time passes.

:golurk:
B to B+ (at least)
call me crazy but like, this thing is way better than B? It is underexplored, a nuke, utility, defensively valuable, etc. This thing has crazy set variety, whether it is rocks 3 attacks, band, scarf, klutz shenanigans, colbur, AV, etc. I have seen plenty of different flavors, and the common denominator is that this is corebuster. Yes it is slower, yes it is weak to some common types, but crucially, it is fast enough to outpace majority of walls and tanks, it has key immunities for stuff like scarf pawmot, and im telling you, this thing has so many unexplored options imo. Trick klutz, different sorts of AoA sets, I do think he is probably goated on para spam too with dynamic punch access, its offensive presence, and rocks. Long story short is that this dude punches way above the weight class of things like sceptile, mowtom, etc.

:shaymin:
B+ to A-
lowkey i feel like shaymin is constantly underrated. I used to underrate tbh, but yeah 100 speed, solid bulk, access to recovery, natural cure, stellar coverage, and a move that drops spdef by 2 a lot of the time is craaazy. Add Tera and how shaymin can get access to a better defensive type, and you have a real difference maker. Since I have been back, this has been one of the more threatening options to fight against, and I think it has been making a steady incline since the departure of stuff like guno and glowbro, just like lurantis.

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I havent been around for a while I know, but I have been spamming ladder lately and have played enough to have some opinions at least! Woo pu
 
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