Pokémon Champions - releasing April 8, 2026

Frostbite will never happen, it wasn't even in ZA, it's never making it into the normal combat system.
Despite how well received Frostbite is compared to Freeze? I wonder why GF decided to double down on Freeze despite how disliked the latter is, especially nowadays.

I feel like Frostbite is one of the victims that is a mechanic that’s well received, and yet somehow never coming back in favor of a much less liked one. DexNav, variants of Pokémon-Ami, Inverse Battle, etc…
 
I also don’t get how anyone would want Freeze to be in the game over Frostbite besides one individual who thinks Gengar learns Shadow Ball in Gen 1
Because Freeze is so detrimental, it has to be rare chance. With how rare it is, it almost never comes up in play, and when it does, it usually just ruins the entire match. Frostbite is at least reasonable enough to get its own Will-o-wisp/Lava Plume clone and would provide actual strategy to the game that Freeze doesn’t.
 
While I wouldn't say I particularly like Freeze, I also don't like Frostbite's L:A implementation. I feel like the replacement should be something that play to Ice's strengths, and I don't think a slow damage and offensive drop is it. More access to L:A frostbite feels like it's just opening up a repeat of Scald being the primary Burn inducer rather than anything used by Fire-types. Again, I'm not "keep freeze as-is forever" but "keep the replacements in the experimental branch until we have a better one."
 
While I wouldn't say I particularly like Freeze, I also don't like Frostbite's L:A implementation. I feel like the replacement should be something that play to Ice's strengths, and I don't think a slow damage and offensive drop is it. More access to L:A frostbite feels like it's just opening up a repeat of Scald being the primary Burn inducer rather than anything used by Fire-types. Again, I'm not "keep freeze as-is forever" but "keep the replacements in the experimental branch until we have a better one."
Well like you said about playing to Ice strengths, water is very flexible with things like chilling water and scald burns. Ice is very limited other than just "cold restricting movement or damaging your cells over time" kind of idea. If freeze was just reworked to being a para clone I think it could work a little better.
 
While I wouldn't say I particularly like Freeze, I also don't like Frostbite's L:A implementation. I feel like the replacement should be something that play to Ice's strengths, and I don't think a slow damage and offensive drop is it. More access to L:A frostbite feels like it's just opening up a repeat of Scald being the primary Burn inducer rather than anything used by Fire-types. Again, I'm not "keep freeze as-is forever" but "keep the replacements in the experimental branch until we have a better one."
Well like you said about playing to Ice strengths, water is very flexible with things like chilling water and scald burns. Ice is very limited other than just "cold restricting movement or damaging your cells over time" kind of idea. If freeze was just reworked to being a para clone I think it could work a little better.
I don’t trust GF when it comes to balancing, but if you want something that plays with cold that restricts movement, maybe make it so that instead of completely stop a Pokémon from making their move, Freeze will make almost all moves (OHKO moves not included) bypassing accuracy check on the victim as they are unable to dodge, or anything else that don’t overlap with Sleep or Paralysis. Z-A shows that movement speed is not the same as the overall Speed stat, and movement speed can be used to dodge incoming moves, so there’s that.

I believe that we already have more than enough “skip your turn” statuses as-is, given that they just add more dice roll than promoting the player to improvise against an unfavorable situation.

EDIT: ant4456 gave a valid argument on why Frostbite could be a problem in mainline games, partly because Burn is already extremely strong as-is with a sharp 50% Physical damage reduction and can invalid several physical attackers entirely in one move.
 
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I also don’t get how anyone would want Freeze to be in the game over Frostbite besides one individual who thinks Gengar learns Shadow Ball in Gen 1
Because Freeze is so detrimental, it has to be rare chance. With how rare it is, it almost never comes up in play, and when it does, it usually just ruins the entire match. Frostbite is at least reasonable enough to get its own Will-o-wisp/Lava Plume clone and would provide actual strategy to the game that Freeze doesn’t.
To me Freeze is worse because Frostbite gives the possibility of Burning every Physical Attacker and Frostbiting every Special Attacker on the opposing team

which would essentially be game over without something like Heal Bell

You can thaw out of freeze but half Special Attack makes your Spatk mon terrible. Part of the balance is that Spatk moves have more drawbacks at higher power and less at lower, but don't have to deal with Intimidate / Burn / Rough Skin etc.

I think it's a positive that you can't just neuter every special attacker with a status permanently for 90% of teams. I would rather chance a freeze thaw turn than have a frostbited Ursaluna Bloodmoon.

Plus I think if they introduced it they'd be more likely to make Frostbite (as a replacement to freeze) really easy to do, more like burn

edit: Let's not forget that burn itself is honestly extremely powerful. it neutering physical attackers very easily is also imo not very good for the game, but at least they get Swords Dance extremely regularly I guess. Still not a huge fan of its effect. They also had to nerf burn only a few gens ago.

I think it'd be better for balance if it was a 25% reduction in damage
 
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While I wouldn't say I particularly like Freeze, I also don't like Frostbite's L:A implementation. I feel like the replacement should be something that play to Ice's strengths, and I don't think a slow damage and offensive drop is it. More access to L:A frostbite feels like it's just opening up a repeat of Scald being the primary Burn inducer rather than anything used by Fire-types. Again, I'm not "keep freeze as-is forever" but "keep the replacements in the experimental branch until we have a better one."
I would argue frostbite cutting spa in half does work well with snow raising ice types´ defense. I don´t think they should add any actual moves based around frostbite, at least not generic moves. Just replace the 10% freeze moves with 10% frostbite, make an ice type version of flame body and give it to articuno and a couple others, save the 30% for a signature move only and NEVER make frostbite will-o-wisp
 
Genuine question: whats stopping it?
LIke is a status effect that cuts special attack really THAT difficult to fit into the main combat system?
imagine if burn didn't exist and you were in the balance team and said "let's add a status that halves your attack for the rest of your battle and the mon takes damage at the end of the turn"

to be honest I don't think most status that exist would ever be made today, and I think it's reasonable to assume a spatk clone of that would not be made either

I think people asking for frostbite isn't actually a proof of frostbite's popularity but more how much people hate freeze
 
While I wouldn't say I particularly like Freeze, I also don't like Frostbite's L:A implementation. I feel like the replacement should be something that play to Ice's strengths, and I don't think a slow damage and offensive drop is it. More access to L:A frostbite feels like it's just opening up a repeat of Scald being the primary Burn inducer rather than anything used by Fire-types. Again, I'm not "keep freeze as-is forever" but "keep the replacements in the experimental branch until we have a better one."
Ice being immune to Frostbite works well for Special Attacking Ice types since it'd be a status they are completely immune to that otherwise would ruin other Special Attackers and is reasonable enough to be common. It's like how Burn somewhat buffs Fire types by extension of being immune to them.
To me Freeze is worse because Frostbite gives the possibility of Burning every Physical Attacker and Frostbiting every Special Attacker on the opposing team

which would essentially be game over without something like Heal Bell

You can thaw out of freeze but half Special Attack makes your Spatk mon terrible. Part of the balance is that Spatk moves have more drawbacks at higher power and less at lower, but don't have to deal with Intimidate / Burn / Rough Skin etc.

I think it's a positive that you can't just neuter every special attacker with a status permanently for 90% of teams. I would rather chance a freeze thaw turn than have a frostbited Ursaluna Bloodmoon.

Plus I think if they introduced it they'd be more likely to make Frostbite (as a replacement to freeze) really easy to do, more like burn

edit: Let's not forget that burn itself is honestly extremely powerful. it neutering physical attackers very easily is also imo not very good for the game, but at least they get Swords Dance extremely regularly I guess. Still not a huge fan of its effect. They also had to nerf burn only a few gens ago.

I think it'd be better for balance if it was a 25% reduction in damage
The scenario of every Pokemon on your team being both Burned and Frostbitten is just absurd. You'd have to be really unlucky with Flamethrower and Ice Beam, or let your opponent do what ever they want.
OU currently has Cinderace, Ceruledge, Garganacl, Gholdengo, Gliscor, Hatterene, and Kyurem, which are immune to either, both, or bonus back status moves. Not to mention Pokemon like Clefable and Slowking-G who you ideal don't want any status but are perfectly fine with it and can absorb any future status, or how you can also burn your own special attackers.

Also Freeze thawing is luck based, unless you have specific moves, which is still luck based because no one plans on getting a Freeze and that 20% thaw chance has like 1-3 chances of occurring before your opponent KOs you. With Frostbite, you at least can fight back. Use status moves. And realistically plan for it too.
And what are you even talking about Special Attacks having worse drawbacks? That's way more type dependent of an idea as sometimes you have Focus Blast/Close Combat vs Overheat/Flare Blitz. In general it's way better to be a special attacker as Overheat/Flare Blitz is way more common and due to the fact that physical attackers have to deal with way more stuff than special attackers.
 
The scenario of every Pokemon on your team being both Burned and Frostbitten is just absurd. You'd have to be really unlucky with Flamethrower and Ice Beam, or let your opponent do what ever they want.
will o wisp is very common let alone things like scald, and realistically if they replace freeze they will 100% make it easier to spread, it's really not that hard to burn most of a team in singles or honestly even in VGC, it's just usually not worthwhile because of spatkers


Also Freeze thawing is luck based, unless you have specific moves, which is still luck based because no one plans on getting a Freeze and that 20% thaw chance has like 1-3 chances of occurring before your opponent KOs you.
in singles a lot of spatkers status is more limited outside of setup as less of them get things like hazards, knock off fairly common

ultimately though a half damage is basically no damage 90% of the time, and this is even more true in VGC where games are like 8 turns and things like hazards are barely useful, the official format.

the example i gave of a garchomp being at least more useful when burned because of rough skin/hazard setting is even less useful in vgc

like be honest. if you rely on an offense spatker and it gets frostbitten before it gets to do much, you often lose the game on the spot, freeze you still have a chance to unthaw. 50% makes many mons and many sets basically useless, and this is also true for burn and physical attackers, i dont really like burn either

and then you also have spread moves which a lot of spatkers spam, dealing with another 50% penalty lol. time to do 0 damage with dazzling gleam (ik its not 100% penalty im exaggerating, a quarter damage is basically 0 damage)
 
I am more then okay with frost bite making offensive teams life harder. Make people think a bit more by slowing the game down instead of it being brain dead hyper offensive. And don't act like like their isn't counter options; I really do not think having a team having to consider status removal as high value likely want this as a bad thing.

All glory to frostbite; death to rng 10% basically knock out chance!
 
Now this is my kind of thread.
Frostbite was imo more healthy for competitive, even if it never made it in. I think things like burn and poison are better because they slow you down instead of stopping you and it's less based on RNG. That's the whole point of the Sleep Cause Mod: it's uncompetitive to win by putting everything to sleep and winning. While it is less likely to freeze an entire team (I only saw a double freeze happen twice ever) it's still frustrating, and it's still chances I along with many others wouldn't like to take. (On top of that, we need special attackers to suffer a little, I refuse to let Mega Charizard Y be top tier)
 
I am more then okay with frost bite making offensive teams life harder. Make people think a bit more by slowing the game down instead of it being brain dead hyper offensive. And don't act like like their isn't counter options; I really do not think having a team having to consider status removal as high value likely want this as a bad thing.

All glory to frostbite; death to rng 10% basically knock out chance!
"glory to rng 10% knockout chance (and probably moves that are 75% knockout chance); death to rng 10% knock out chance!"

that is what i am reading
 
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Made a big dumb table of movelearns to compare against Champions when we have lists. Also compares to SWSH / BDSP / SV / PLZA for reference purposes (might add PLA but that game's movelearns were kind of wack).

Trying to make a point to label any anomalies I spot in my data (I labeled any old HOME leak which I still had present in my data for the other purposes I use this data for, and my Gen 8 data generally is stored kind of awkwardly) but the sheet also takes comments (third link in my signature) if anyone spots anything.
 
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And what are you even talking about Special Attacks having worse drawbacks? That's way more type dependent of an idea as sometimes you have Focus Blast/Close Combat vs Overheat/Flare Blitz. In general it's way better to be a special attacker as Overheat/Flare Blitz is way more common and due to the fact that physical attackers have to deal with way more stuff than special attackers.
Yeah, especially with how widely distributed stuff like Close Combat for Fighting move, but then you have Water, Ice, Electric, Psychic, Ghost (until Gen 8 for that one), Dragon and Fairy have Special moves with less severe drawback, more power and consistency compared to their physical moves, with Scald (before Gen 8 or so), Moonblast and Draco Meteor being standout examples. Rapid Spin and Knock Off were too ubiquitous to discount for physical and many physical Pokémon get either of those, but such moves doesn’t require a high physical Attack to function as intended anyways.

There’s also the Elemental Punches which are not good enough coverage for non-Iron Fist Pokémon nowadays, with only Triple Axel managing to stand out among the physical Ice-type crowd, alongside Ice Spinner to deal with Terrains.
 
Yeah, especially with how widely distributed stuff like Close Combat for Fighting move, but then you have Water, Ice, Electric, Psychic, Ghost (until Gen 8 for that one), Dragon and Fairy have Special moves with less severe drawback, more power and consistency compared to their physical moves, with Scald (before Gen 8 or so), Moonblast and Draco Meteor being standout examples. Rapid Spin and Knock Off were too ubiquitous to discount for physical and many physical Pokémon get either of those, but such moves doesn’t require a high physical Attack to function as intended anyways.

There’s also the Elemental Punches which are not good enough coverage for non-Iron Fist Pokémon nowadays, with only Triple Axel managing to stand out among the physical Ice-type crowd, alongside Ice Spinner to deal with Terrains.
imo accuracy is a much bigger nerf than recoil/stats drop/etc

where special moves diff physical moves is the 70-90 range, where physical moves diff is the 110+ range, that was what i was trying to say

flare blitz > fire blast, close combat > focus blast, whenever there is an equivalent which sure, there isn't always an equivalent, the physical option is basically always better at the high bp zone

draco meteor doesn't buck this trend, it and its clones are only 10bp higher than moves like Close Combat, are now inaccurate, and also drop the much more important stat of your Spatk

even Light of Ruin is inaccurate + has recoil, a higher recoil fraction than flare blitz (1/3rd vs 1/2) for 20BP which, no, is absolutely not enough to make it a better equivalent in this range

we're in a champions thread so i am assuming we are talking about vgc, and in a game where you might only get like 16 actions, many of which are defensive by using Fake Out/Protect, missing is worse than any of the drawbacks these physical moves tend to have

and earthquake solos all of them including shadow ball moonblast etc
 
Maybe we just worry about removing Freeze first and foremost by driving to Mr. Freak's office and filling it with ice cubes until he gets the hint. Just have Ice Beam inflict paralysis or something instead, who gives a flip.

Any more interesting notes or leaks from the demo? I want to see if a Pokemon's viability has been altered significantly by gaining access to Double Slap or if they finally gave Blissey Huge Power.
 
To go on a different topic, similar to how we documented things like pokemon factory rentals, any merit to tracking the rentals from the recruitment feature? "Oh wow you rolled scizor2, which is quiet max special and all physical moves"
 
imo accuracy is a much bigger nerf than recoil/stats drop/etc

where special moves diff physical moves is the 70-90 range, where physical moves diff is the 110+ range, that was what i was trying to say

flare blitz > fire blast, close combat > focus blast, whenever there is an equivalent which sure, there isn't always an equivalent, the physical option is basically always better at the high bp zone

draco meteor doesn't buck this trend, it and its clones are only 10bp higher than moves like Close Combat, are now inaccurate, and also drop the much more important stat of your Spatk

even Light of Ruin is inaccurate + has recoil, a higher recoil fraction than flare blitz (1/3rd vs 1/2) for 20BP which, no, is absolutely not enough to make it a better equivalent in this range

we're in a champions thread so i am assuming we are talking about vgc, and in a game where you might only get like 16 actions, many of which are defensive by using Fake Out/Protect, missing is worse than any of the drawbacks these physical moves tend to have

and earthquake solos all of them including shadow ball moonblast etc
My heart agrees with you about accuracy vs recoil. I nearly have a heart attack clicking any inaccurate move during an important turn.
But my mind knows deep down that every physical Fire type would rather run Pyro Ball over Flare Blitz excluding certain abilities. That is despite the lower accuracy, the inability to hit through Bulletproof, and less PP.
You can also compare Flare Blitz to Overheat. Overheat has has 10 more BP and a -2 drop to an offensive stat, which is MUCH better than taking recoil damage. That was the main comparison I had in mind.
And we can continue to go back and forth about how Special Attackers get Psyshock or how Physical Attackers get more priority moves. What we do know is that Physical Attackers have to deal with Burn, Intimidate, Contact abilities, etc. while Special Attackers only have to deal with Assault Vest and Snarl in Doubles.
 
To go on a different topic, similar to how we documented things like pokemon factory rentals, any merit to tracking the rentals from the recruitment feature? "Oh wow you rolled scizor2, which is quiet max special and all physical moves"
I feel like that depends on how much the game is going to make use of them. Without rental-only formats or NPCs using them, there doesn't seem to be a big reason to detail sets that the kind of player that looks up detailed guides is unlikely to use or encounter.
 
I feel like that depends on how much the game is going to make use of them. Without rental-only formats or NPCs using them, there doesn't seem to be a big reason to detail sets that the kind of player that looks up detailed guides is unlikely to use or encounter.
from what we've seen the rentals are random, the same mon can have different things

they seem to always come with two maxed out stats

i think thats all we know tbh
 
o6f41XU.png

Made a big dumb table of movelearns to compare against Champions when we have lists. Also compares to SWSH / BDSP / SV / PLZA for reference purposes (might add PLA but that game's movelearns were kind of wack).

Trying to make a point to label any anomalies I spot in my data (I labeled any old HOME leak which I still had present in my data for the other purposes I use this data for, and my Gen 8 data generally is stored kind of awkwardly) but the sheet also takes comments (third link in my signature) if anyone spots anything.
Add SM and USUM while you're at it (the last generation to have all mons and moves back then be actually implemented and not excised out of the game).
 
To go on a different topic, similar to how we documented things like pokemon factory rentals, any merit to tracking the rentals from the recruitment feature? "Oh wow you rolled scizor2, which is quiet max special and all physical moves"
I’d say so. You could definitely make a metagame out of rentals here.
 
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