Metagame SV Pokebilities AAA (It's a permaladder now!)

Slowbro is an underrated physical wall, since it can 1v1 most physical attackers (even if it doesn't function as well as corv)

Fireman Sam (Slowbro) @ Heavy-Duty Boots
Ability: Fluffy
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psychic Noise
- Thunder Wave

Slowbro also synergises well with fluffy because it resists fire, so it doesn't die to a stray flare blitz unlike corv
Update to this Slowbro set I've made:

Fireman Sam (Slowbro) (M) @ Heavy-Duty Boots
Ability: Fluffy
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk
- Scald
- Slack Off
- Calm Mind
- Thunder Wave

This allows Slowbro to function in a similar way to Calm Mind Rest Talk Suicune, but without the chance of rolling rest on sleep talk every time. If you can find a set up opportunity against something that can't hit it well, it can and has ended games quite easily. It does require the removal of water immunity/desolate land users though.
 
Same to me, Im high ladder
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So I'll drops some teams to

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Pads Meowscarada
This team has the classic Meowscarada Adaptability but with Pads to prevent damage from Rocky Helmet, burns from Flame Body, and other issues. Against Corvy, I simply use U-turn and force the opponent not to use U-turn against Garchomp. Some opponents are smart and use Iron Defense, but Meow knows Taunt, so be very careful.
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Stall team
It's not really my team, but it was very good. Garganacl destroys entire teams that don't have any special attackers, and it's immune to status conditions and Parting Shot. Corvy stops Heatran, and Fluffy Reuniclus is the wall.

I really liked this OM. Goodbye and see you next OM
 
:sv/mienshao:

Why is no one talking about this criminal

SoR Mienshao is a fucking nuke. It 2hkos max hp Big donphan

252 Atk Reckless Sword of Ruin Mienshao High Jump Kick vs. 252 HP / 0 Def Great Tusk: 262-310 (60.3 - 71.4%) -- guaranteed 2HKO

without any investment. Its a fucking competent breaker with just scarf.
If you actually invest into it nothing is safe:

NUKE RADIO (Mienshao) @ Life Orb
Ability: Sword of Ruin
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Stone Edge
- Swords Dance

+2 252+ Atk Life Orb Reckless Sword of Ruin Mienshao High Jump Kick vs. 252 HP / 252+ Def Great Tusk: 559-659 (128.8 - 151.8%) -- guaranteed OHKO
+2 252+ Atk Life Orb Reckless Sword of Ruin Mienshao High Jump Kick vs. 252 HP / 252+ Def Fluffy Corviknight: 328-387 (82 - 96.7%) -- 62.5% chance to OHKO after Stealth Rock
252+ Atk Life Orb Reckless Sword of Ruin Mienshao High Jump Kick vs. 252 HP / 252+ Def Reuniclus: 203-239 (47.8 - 56.3%) -- 85.9% chance to 2HKO
252+ Atk Life Orb Sword of Ruin Mienshao Knock Off (97.5 BP) vs. 252 HP / 252+ Def Reuniclus: 338-400 (79.7 - 94.3%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Sword of Ruin Mienshao Knock Off (97.5 BP) vs. 252 HP / 252+ Def Pecharunt: 400-473 (105.2 - 124.4%) -- guaranteed OHKO

It has to be adamant to get the chance to ohko fluffy corv after rocks as well as the guaranteed ohko on pech
And remember, its immune to intimidate! So if your opponent doesnt have fluffy they cant wall it.

It does have some issues. It has glass bones and has no defensive utility, a trait that dont want on your regenerator pokemon. It also has that "issue", of taking the slot that could go to Glowking or reuni. Its not like it doesnt appreciate having regen, it means missing a HJK on the switch isnt career ending and it doesnt care about hazards or lorb, but it does strain your teambuilding a little. Lastly, it relies on HJK, so youre at risk of getting your heart broken if your opponent stays and tries to accept their fate

Pair it with a couple pivots and a rock setter, and it should be able to disallow the existence of everything under its speed tier
 
Fezandipiti (M) @ Loaded Dice
Ability: Pixilate
Tera Type: Poison
EVs: 92 HP / 248 Atk / 168 SpD
Adamant Nature
- Agility
- Tail Slap
- Beat Up
- U-turn

Why is Fezandipiti's Technician not stacking with Pixilate?

When I choose the move Tail Slap, it says the BP is 30. It should be (25 * 1,5 = 37,5 * 1,2 = 45)

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Toxtricity @ Throat Spray
Ability: Refrigerate
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Overdrive
- Sludge Bomb
- Boomburst

I've also noticed that Toxtricity's Punk Rock is not stacking with Refrigerate.

When I choose Boomburst, the BP is 168. It should be (140 * 1,3 = 182 * 1,2 = 218)

Actually, even Overdrive is not getting Punk Rock's boost on him. It says Overdrive's BP is 80. It should be (80 * 1,3 = 104)

Some abilities are not stacking.
 
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The abilities are stacking, just that you can’t see them fully on moves as that only takes into account what ability you chose. When you use a move it consider all abilities.
What do you mean exactly?

The damage made and taken by my opponent is actually 45 BP per Tail Slap and 218 with Boomburst, taking into consideration all the abilities?

It's just the calculation SHOWN to me that does not show the full damage, because it only shows the damage calc of the selected ability?

Like, the other abilities are "hidden" so it doesn't show the calculation, but in the end, the damage is the total one?
 
What do you mean exactly?

The damage made and taken by my opponent is actually 45 BP per Tail Slap and 218 with Boomburst, taking into consideration all the abilities?

It's just the calculation SHOWN to me that does not show the full damage, because it only shows the damage calc of the selected ability?

Like, the other abilities are "hidden" so it doesn't show the calculation, but in the end, the damage is the total one?
Yes exactly this, sorry if my wording was confusing
 
Also to respond to sleepyfwog cause i dont want to make another post, beyond the fact that the examples after lucario are whole different types and thus fill different niches obviously/seemingly not related to the original argument, Gallade is actually weaker than Medicham in every way besides Psycho cut, obviously you state SD as a way to compete with medicham but even tho these do become stronger than medi with it, the fact that they need a turn to set up compared to medis immediate power puts it above the other 2 imo, made worse when considering intim and unaware in the equation (especially cause sd luc is pretty bad all things considered, just use np mglo).
Calc:
252 Atk Choice Band Sword of Ruin Gallade Sacred Sword vs. 252 HP / 252+ Def Fluffy Corviknight: 149-176 (37.2 - 44%) -- guaranteed 3HKO

It also doesnt ko fluffy corv after a sd which i find insane
+2 252+ Atk Life Orb Sword of Ruin Gallade Sacred Sword vs. 252 HP / 252+ Def Fluffy Corviknight: 283-334 (70.7 - 83.5%) -- guaranteed 2HKO after Stealth Rock
I think you're discounting how much stronger psycho-cut is combined with having the option of Knock-Off / Night slash to ward off Psychics resisting its dual stab.
+2 252 Atk Choice Band Sword of Ruin Medicham Psycho Cut vs. 252 HP / 252+ Def Alomomola: 232-274 (43.4 - 51.3%) -- 5.9% chance to 2HKO
252 Atk Choice Band Sword of Ruin Gallade Psycho Cut vs. 252 HP / 252+ Def Alomomola: 277-327 (51.8 - 61.2%) -- guaranteed 2HKO
252 Atk Choice Band Sword of Ruin Gallade Psycho Cut vs. 252 HP / 252+ Def Pecharunt: 342-404 (90 - 106.3%) -- 37.5% chance to OHKO
+2 252 Atk Choice Band Sword of Ruin Medicham Psycho Cut vs. 252 HP / 252+ Def Pecharunt: 288-338 (75.7 - 88.9%) -- guaranteed 2HKO
CC's PP is often depleted quickly while HJK accuracy is irritating and can't threaten protect users.

SD Lucario imo has a niche over NP mglo due to its much better priority making it much more difficult to revenge kill, Extreme Speed prevents you from being revenged by priority, even out-speeding Lokix's first impression if you have taken some chip as it slams you hard.
252+ Atk Choice Band Tinted Lens Tera Bug Lokix First Impression vs. 0 HP / 0 Def Lucario: 182-216 (64.7 - 76.8%) -- guaranteed 2HKO Additionally, SoR lorb Extreme speed vastly outdamages lorb vacuum wave despite the stab and has less meaningful resistances.
There are few ghosts, with the only notable one I can think of being Pecharunt which is slower, and while steels are a nuisance, the main 3 I can think of are Cobalion, Crown, and Treads.
On the other hand, there are a lot of faster fighting resists, Talonflame, Torn-t, offensive zap, Deo-s, Latios, Scream Tail, Iron Moth, not withstanding the vastly greater amount of chip the neutral offensive threats need to fall into +2 Vacuum range compared to +2 SoR espeed range.

+2 252 Atk Life Orb Sword of Ruin Lucario Extreme Speed vs. 0 HP / 4 Def Rillaboom: 292-344 (85.6 - 100.8%) -- 12.5% chance to OHKO
+2 252 SpA Life Orb Lucario Vacuum Wave vs. 0 HP / 0 SpD Rillaboom: 208-247 (60.9 - 72.4%) -- guaranteed 2HKO

I think Assault vest on physically defensive hydrapple is a waste considering your poor match up into so many of the special attackers and how it leaves you vulnerable to hazards, which I think nullifies my favorite part of Hydrapple which is it's a Samurott check that doesn't care about getting knocked or being worn down by hazards by virtue of sticky hold boots, and it makes it infinitely harder for Rillaboom to make progress with banded uturns combined with hazards.

Also, fluffy corviknight is indeed a great wall but it itself is not the end all of walls, as it struggles to both be a wall and keep hazards off + numerous potent offensive threats take advantage of it.
Just because an offensive threat doesn't immediately 2hko or OHKO it after a boost doesn't make it not potent.

Stall is awkward because you want unaware blissey maybe? Unaware blissey to me is odd cause then you lose a switch in to Latios and Iron Moth for setup sweepers that are frankly pretty rare on the special side.
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Stall team
It's not really my team, but it was very good. Garganacl destroys entire teams that don't have any special attackers, and it's immune to status conditions and Parting Shot. Corvy stops Heatran, and Fluffy Reuniclus is the wall.

I really liked this OM. Goodbye and see you next OM
Bold blissey is interesting because I think calm is mandatory
252 SpA Choice Specs Iron Moth Overheat vs. 4 HP / 252 SpD Blissey in Harsh Sunshine: 324-382 (49.6 - 58.5%) -- 99.6% chance to 2HKO
252 SpA Choice Specs Dragon's Maw Latios Draco Meteor vs. 4 HP / 252 SpD Blissey: 306-361 (46.9 - 55.3%) -- 74.2% chance to 2HKO

not to mention how I think you should greed on both of these mons with modest but that's another can of worms.
you should probably have a dondozo, probably sap sipper for Wogerpon because that can be pretty deadly to you.
+2 252+ Atk Black Glasses Adaptability Samurott-Hisui Ceaseless Edge vs. 252 HP / 252+ Def Rotom-Wash: 336-396 (110.5 - 130.2%) -- guaranteed OHKO
 
Stall is awkward because you want unaware blissey maybe? Unaware blissey to me is odd cause then you lose a switch in to Latios and Iron Moth for setup sweepers that are frankly pretty rare on the special side.

Bold blissey is interesting because I think calm is mandatory
252 SpA Choice Specs Iron Moth Overheat vs. 4 HP / 252 SpD Blissey in Harsh Sunshine: 324-382 (49.6 - 58.5%) -- 99.6% chance to 2HKO
252 SpA Choice Specs Dragon's Maw Latios Draco Meteor vs. 4 HP / 252 SpD Blissey: 306-361 (46.9 - 55.3%) -- 74.2% chance to 2HKO

not to mention how I think you should greed on both of these mons with modest but that's another can of worms.
you should probably have a dondozo, probably sap sipper for Wogerpon because that can be pretty deadly to you.
+2 252+ Atk Black Glasses Adaptability Samurott-Hisui Ceaseless Edge vs. 252 HP / 252+ Def Rotom-Wash: 336-396 (110.5 - 130.2%) -- guaranteed OHKO
It's not really my team, but those are good observations. I have Bold because of Reuniclus's Psyshock, which someone in ladder used, and I actually faced one. I think Blissey is mid.
 
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I think you're discounting how much stronger psycho-cut is combined with having the option of Knock-Off / Night slash to ward off Psychics resisting its dual stab.
Yeah I am, and that’s cause even tho gallade is stronger with psycho they both are able to find the same 2hkos with the alo calc being the only i believe to be the most significant difference, for Knock/Night Slash i do recognize how they are useful, especially knock for utility reasons, but even with their uses for murdering psychics there is only 1 psychic on the vr reliably takes on medi with the others being set dependent/only checking it for a bit before being worn down.
SD Lucario imo has a niche over NP mglo due to its much better priority making it much more difficult to revenge kill, Extreme Speed prevents you from being revenged by priority, even out-speeding Lokix's first impression if you have taken some chip as it slams you hard.
Fair enough, though I personally wouldn’t use it cause other than it being able to beat down its offensive checks it seemingly doesn't do the same for its defensive checks. I could be wrong though
I think Assault vest on physically defensive hydrapple is a waste
Yeah probably, i used it as backup special check cause i didnt rly look into what attackers there were before building the team
Also, fluffy corviknight is indeed a great wall but it itself is not the end all of walls, as it struggles to both be a wall and keep hazards off + numerous potent offensive threats take advantage of it.
Just because an offensive threat doesn't immediately 2hko or OHKO it after a boost doesn't make it not potent.
I know extremely well that its not the biggest wall in the game but it definitely is the best and being able to reliably break it down as a choiced wallbreaker or being able to ohko it after setting up as a sweeper is a major point for or against the use of a mon, in the gallade situation its made worse by the fact that gallade can’t take a brave bird and or it gets easily uturned on into something faster than it, obvi you succeed in weakening it but if you give corv another chance to switch in your progress gets invalidated.
 
How does Punk rock interact with other abilities, It doesnt look like the modifier appears when I use toxtricity, specifcally I noticed it with refrigerate and beads of ruin
 
So sad the Pokebilities AAA is no longer on the Ladder Spotlight.

And even sadder that I went to play it only on the 25th and got only 6 days of it.

I'll miss the most addictive metagame I've ever played, it was amazing and perfect in every way, this is what metagames are all about.

For the council and the people who invented and suggested this meta, my most sincere thank you and hope we get it on the Ladder Spotlight again soon!
 
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