Pokémon Champions - releasing April 8, 2026

I would still suggest adding Leech Seed to its sets. It might be minor healing but everything counts. It's a whole different (Ultra) Beast typing and stat wise but Leech Seed was still similarly huge for Celesteela.
 
How useful levitate is on Mega Glimmora really depends on how good Excadrill is in this format. Checking ground-types with it would be pretty useful, especially since it resist the STAB combos / general coverage of many good Pokemon like Lando-T, Gliscor, Kyurem (watch out for Draco / Blizzard / flash cannon tho), Mega Salamence, Heatran, Enamorus, and most forms of Ursaluna. That said, thudding into Excadrill would make it more unreliable than expected & forces you to run something else like Corv or Sinistcha as your Ground-resist. Personally I think Mega Glimmorra's combo of traits - between the full immunity to hazards + spin, very solid stats (150 spa + 101 speed is a grade above Reshiram) and unique typing + defensive profile seem interesting, but its going to be facing a uphill battle with base Glimmora being better on fast pace offensive teams due to its greater flexibility + being able to set up T-spikes whenever it takes something like idk Corv U-Turn. That said, in this vein, I could also see the Mega Stone being "another option" on glim if an offensive team has another "flexible Mega". From my experience using offensive teams in gen 9, packing Ground-resist is REALLY annoying, especially since they get worn down extremely fast (i.e. Lando-T, Iron Jugulis, Enamorus) or are temporary Balloon mons. Mega Glim could therefore serve as a "panic" Ground-resist in a similar vein to how it uses Tera Grass or Tera Ghost to block Rapid spin. I could maybe seeing it find use on balance or bulkier teams because of its completely hazard immunity as well.

For Mega Scovillan, an easy idea I had was pairing it with CM WishTect Clefable, which can Wish it up to recover from Rocks and benefits immensely from Scovillan's ability to inflict burns so easily so that it becomes unbreakable. Probably run something like Scovillan, Clefable, Corv, and 3 fillers I can't really think of atm (probably a dark-type like Weavile, Gambit, or Samurott-H) and you cook.
 
For Mega Scovillan, an easy idea I had was pairing it with CM WishTect Clefable, which can Wish it up to recover from Rocks and benefits immensely from Scovillan's ability to inflict burns so easily so that it becomes unbreakable. Probably run something like Scovillan, Clefable, Corv, and 3 fillers I can't really think of atm and you cook.
let the swsh fan make you the team early

https://pokepast.es/a9fabc63b0eec534

if only pex still had scald and knock i'd play the next ou and run clef corv pex mega scovillain tbh. also i hope they bring back buzzwole also the goat.
 
Mega Glimmora with just Levitate would be awful.
Levitate is a good ability and helps Glimmora too with its typing. However, Mega Glimmora is one of the worst cases of Megas wasting their stat bonuses.
Having 35 of its 100 bonus stats dumped into its Atk. Not only 35 Atk, but the remaining stat bonuses at less than or equal to Mega Pyroar’s stat bonuses. I could be wrong, but this is the second highest waste of stats in a Mega Evolution, only behind Mega Mewtwo Y who at least added 40 Atk to mirror Mega Mewtwo X and still added a lot to its SpA.
Simply having Levitate won’t be enough to save Mega Glimmora. It really needs some overpowered ability to even justify using it over regular Glimmora.
 
I think all Mega Glimm needs to give itself a separate niche from regular Glimm is an actual setup move for its SpA. 150 isn’t bad by any means but when your best STABs don’t clock in at over 100 BP (keep in mind Meteor Beam is a very bad choice on Mega) you’re definitely going to find yourself wishing it got something like Calm Mind. A set like CM/STABs/Earth Power (could also slot Energy Ball in over a STAB for Grounds) would unironically go really hard with Mega having pretty decent Speed and the Ground immunity giving it more setup opportunities. Unfortunately, if it stays as is, with Glimmora being such a useful mon in high-power metas like OU it’s unlikely that the Mega would ever see regular use (if Glimm was a UU/RU mon I could see Mega’s speed tier giving it more of a niche but 101 is definitely not cutting it in OU lol).
 
Mega Glimmora with Levitate looks good and flexible (in the way of sometimes using Toxic Debris before Mega). In the current (SV OU) meta it:

-Walls EQ + Fire Punch + Extreme Speed Nite and hits it with Power Gem.
-Lives one CC from Tusk, outspeeds it (except some items or Sun) and deals 86% minimum with Dazzling Gleam and 97,5% with Energy Ball (this is probably a suboptimal move, Power Gem, Sludge Wave, EP and Dazzling Gleam look like the best set).
-Requires Ting Lu to have some offensive move that isn,t Ruination or EQ to win, and deals decent damage to it.
-Walls defensive Gliscor and can act as emergency check to SD one.
-Outspeeds Kyurem and threatens with Power Gem.
-Deals nicely with Pecharunt, being immune to poison and hitting it with Earth Power.
-Somewhat checks some Cinderace sets (don,t switch into offensive one though).
-Counters non Steel moves Iron Treads.
-Lives any unboosted move from Iron Valiant and murders it.
-Walls Lando (unless it starts using Psychic or offensive sets again, but even then it at least does good damage to it).
-Walls Moltres.
-Problematic for Tornadus-T, Galarian Moltres and Zapdos.
-Very problematic for non TW Clef.
-Forces Enamorus to run Psychic, otherwise checks it very well.
-Forces Heatran to run Steel moves, otherwise switches well into it once or twice and murders with EP.
-Forces Iron Moth to run Psychic, otherwise walls outside of Sun.
-Switches easily into both Ninetales and Torkoal, then forces Sun to play mind games trying to switch into it.

And this is just from S to B+ ranks, the lower you go, the more niches (though less useful) you find. Vs returning Megas, it switches into both Zards once (and OHKOs them), revenge kills +1 Mence (not that it matters, this guy isn,t touching OU), has a good match-up vs Mega Kanga (this one might come back to OU due to power creep and many new checks, though its unlikely, but not as much as Mence) and Walls Mega Altaria.

In a hazards centric Meta being Spikes immune while not weak to Rocks and having great power, decent Speed and coverage is huge. The only problems are lack of recovery and opportunity cost of other Megas, but on its own, Mega Glimmora looks very good if Levitate is confirmed.
 
-Walls EQ + Fire Punch + Extreme Speed Nite and hits it with Power Gem.
-Lives one CC from Tusk, outspeeds it (except some items or Sun) and deals 86% minimum with Dazzling Gleam and 97,5% with Energy Ball (this is probably a suboptimal move, Power Gem, Sludge Wave, EP and Dazzling Gleam look like the best set).
-Requires Ting Lu to have some offensive move that isn,t Ruination or EQ to win, and deals decent damage to it.
-Walls defensive Gliscor and can act as emergency check to SD one.
-Outspeeds Kyurem and threatens with Power Gem.
-Deals nicely with Pecharunt, being immune to poison and hitting it with Earth Power.
-Somewhat checks some Cinderace sets (don,t switch into offensive one though).
-Counters non Steel moves Iron Treads.
-Lives any unboosted move from Iron Valiant and murders it.
-Walls Lando (unless it starts using Psychic or offensive sets again, but even then it at least does good damage to it).
-Walls Moltres.
-Problematic for Tornadus-T, Galarian Moltres and Zapdos.
-Very problematic for non TW Clef.
-Forces Enamorus to run Psychic, otherwise checks it very well.
-Forces Heatran to run Steel moves, otherwise switches well into it once or twice and murders with EP.
-Forces Iron Moth to run Psychic, otherwise walls outside of Sun.
-Switches easily into both Ninetales and Torkoal, then forces Sun to play mind games trying to switch into it.
Some of these aren’t true, pretty niche/only work under certain conditions, or can also be done by other Pokemon.
If Great Tusk is Booster Energy, it can Rapid Spin when Glimmora switches in, then Close Combat.
252 Atk Protosynthesis Great Tusk Rapid Spin vs. 0 HP / 0 Def Glimmora-Mega: 34-41 (11 - 13.3%) -- possible 8HKO
252 Atk Protosynthesis Great Tusk Close Combat vs. 0 HP / 0 Def Glimmora-Mega: 246-291 (80.1 - 94.7%) -- guaranteed 2HKO
Having about a ~50% to KO and guaranteed if Rocks are up.
Ting-Lu can just run Whirlwind, and Stealth Rock would damage it which it can’t recover from.
Without set up, even more defensive Gliscor can beat Glimmora in a 1v1
252 SpA Glimmora-Mega Power Gem vs. 244 HP / 228+ SpD Gliscor: 129-153 (36.6 - 43.4%) -- 6.2% chance to 3HKO after Poison Heal
0 Atk Gliscor Knock Off vs. 0 HP / 0 Def Glimmora-Mega: 44-52 (14.3 - 16.9%) -- possible 6HKO
With Poison Heal and Protect, you heal 25% and a straight 1v1 is decided by rolls
Cinderace is faster, and even on bulky sets, Cinderace wears Glimmora down with Pyro Ball + U-turn
32 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Glimmora-Mega: 72-86 (23.4 - 28%) -- guaranteed 4HKO
32 Atk Cinderace U-turn vs. 0 HP / 0 Def Glimmora-Mega: 28-33 (9.1 - 10.7%) -- possible 9HKO
Even min rolls on both mean Cinderace is dealing at least 32.5% damage every time.
Iron Valiant sometimes runs Psyshock and even Liquidation. And its faster so you need to sack or do this turn 1.
Landorus-T learns Smack Down and uses it to beat Corv/Skarm sometimes.
Tornadus-T is faster and can just U-turn on it, chipping it and healing off any chip Glimmora did.
252 SpA Choice Specs Enamorus Moonblast vs. 0 HP / 4 SpD Glimmora-Mega: 123-145 (40 - 47.2%) -- 46.9% chance to 2HKO after Stealth Rock
Defensive Heatrans can survive an Earth Power and Magma Storm + Protect, which ends up dealing about half of its total HP with Magma Storm damage + 2 turns trap damage.
0 SpA Heatran Magma Storm vs. 0 HP / 4 SpD Glimmora-Mega: 69-82 (22.4 - 26.7%) -- guaranteed 3HKO after Stealth Rock and trapping damage
Plus you’d have to account for Mega Heatran too.
Regular Glimmora already forces Iron Moth to run a Psychic move and you can hold Power Herb, use Toxic Debris, and use Meteor Beam more effeciently.
And this all is also ignoring Tera, something Megas can’t do and flips these match-ups.

ZAOU already gives Mega Glimmora Levitate and it stucks ass.
 
We have a release date!


The other thread is getting quite cluttered with Winds&Waves and Champions discussion tangled up in one another, so please continue all Champions discussion in this thread.
Still kind of curious as to how they’re going to roll out the other gimmicks on top of most likely a new gimmick for gen 10
 
Still kind of curious as to how they’re going to roll out the other gimmicks on top of most likely a new gimmick for gen 10
I assume they’ll add Z moves and Dynamax (hopefully a severally nerfed version) over time, add in the Gen 10 gimmick, and each gimmick being tied to a regulation format.
How they get implement mechanically would be similar to National Dex in how a Pokemon can only choose 1 of Megas, Z moves, Dynamax, Tera, etc.
 
I do think people overhype life orb pretty massively whenever they talk about megas. There are good megas that are technically less strong than their base form with life orb. If Game Freak was forced to stat a pokemon the way a lot of the community insists they should every mega would get like +50 attack or more lol.
While I overall agree with you I also think the Life Orb (or loss of the item slot in general) is a legitimate concern for certain Megas depending on their playstyle.

Sorry to bring up the hypothetical Chlorophyll Mega Scovillain again, but it's a good example of what a totally bad Mega would have looked like. Regular Scovillain is meant to be a frail Sun sweeper, so Life Orb is very much a valid item choice on it. You're already a glass cannon, might as well hit as hard as possible to score OHKOs. Mega Scovillain with Chlorophyll would have less power but provide a slight bulk increase over base, but this is still without any of the flexibility of running a different item (Specs, Cloak, etc.) and at a huge opportunity cost. The benefits would have at been marginal at best, so regular Sco would have be better 99% of the time if this happened.

As was brought up, Mega Glimmora is (potentially) in a similar boat due to the inability to run Power Herb Meteor Beam. Huge loss of damage there. However, its significantly higher Speed and decent bulk might give it some merit, especially if it does get Levitate to remove its most exploitable weakness. It's probably not going to see much uses in singles outside of Modest Rock Polish sets popping up occasionally, but I can see Mega Glimm making a decent amount of appearances in VGC depending on the format.
 
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I'd rather run life orb over a megastone if the sole buff a mega stone gives is offensive output.

The only reason life orb/gems/plates aren't really something that replaces most megas is because megas typically get an additional boost to other stats + new ability... mega lucario isn't just life orb boosted in base damage it's also getting adaptability + massive speed investment added in, at that point its (hyperbolically not literally) life orb+band+scarf+no lock.

Glimmora getting a slight bump in speed to just outspeed the zards by like... 1 is nice but 130 SpA - > 150 SpA just isn't substantial enough without an ability to back it up... like at that point if you were going to run rock polish + 3 moves you might as well do rock polish + life orb instead and run a different mega since mega glimmora isn't switching into shit reliably anyways (life orb recoil realistically doesn't matter if you're using a glass cannon build anyways) and doesn't have enough upfront power to break through pokemon it does switch well into like gliscor.

Staying as pre-mega for some toxic debris - > mega evolving at like 60% HP certainly isn't worth either.

The most useful thing it does is genuinely just checking the zards, before zard X gets a DD up it can;

252 SpA Glimmora-Mega Power Gem vs. 0 HP / 4 SpD Charizard-Mega-X: 332-392 (111.7 - 131.9%) -- guaranteed OHKO
(regular glimmora btw: 252 SpA Glimmora Power Gem vs. 0 HP / 4 SpD Charizard-Mega-X: 300-354 (101 - 119.1%) -- guaranteed OHKO)

but then gl switching glimmora into them;

252 SpA Charizard-Mega-Y Fire Blast vs. 0 HP / 0 SpD Glimmora-Mega in Sun: 162-191 (52.7 - 62.2%) -- guaranteed 2HKO
252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 0 HP / 0 Def Glimmora-Mega: 163-193 (53 - 62.8%) -- guaranteed 2HKO
+1 252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 0 HP / 0 Def Glimmora-Mega: 246-289 (80.1 - 94.1%) -- 43.8% chance to OHKO after Stealth Rock
 
I also think that this should also be kept in mind
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People be calling Mega Pyroar's stats trash, when Glimmora's is just way worse. It took 5 from Def, SpD, and Spe to put all in its Atk that isn't even usable.
That and also in ZAOU, Glimmora was given Levitate and ended up in the forbidden OU by technicality realm.
If Glimmora doesn't get the Mega Scovillain treatment, it'll arguably be the worst Mega.
 
Sorry to bring up the hypothetical Chlorophyll Mega Scovillain again, but it's a good example of what a totally bad Mega would have looked like.
another example of a bad mega is Mega Emboar. I've seen people make the claim it's bad because of like band or orb or whatever but you don't even need an item to point it out. it literally does less damage than itemless Emboar + Reckless because they didn't increase its attack stat high enough. literally just take away the random 10 points they gave to special attack and put it into attack and 158 attack does the same exact amount of damage with flare blitz as regular Emboar + Reckless does.

the extra special defense is nice if its attack was on par with regular emboar and if it got like any form of healing or stab priority but it doesn't.

unless there's some sort of crazy new movepool addition to Mega Emboar in Champions or Gen 10, I have no idea what even the point of using it is. only like insane move that could save it I can even think of is Victory Dance, lol. even in like the Mold Breaker angle, it's already immune to being burned so you can't even really take advantage of ignoring an ability like Mega Scovillain's. Mold Breaker on a Fire/Fighting type is also insanely redundant, almost everything you would want to flare blitz you can just close combat it instead. I'm also not sure that its attack is even high enough to be able to do the Mold Breaker ignores Sturdy angle, since in VGC a lot of mons run more defensive sets that you probably aren't breaking thru with just 148.
 
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another example of a bad mega is Mega Emboar. I've seen people make the claim it's bad because of like band or orb or whatever but you don't even need an item to point it out. it literally does less damage than itemless Emboar + Reckless because they didn't increase its attack stat high enough. literally just take away the random 10 points they gave to special attack and put it into attack and 158 attack does the same exact amount of damage with flare blitz as regular Emboar + Reckless does.

the extra special defense is nice if its attack was on par with regular emboar and if it got like any form of healing or stab priority but it doesn't.

unless there's some sort of crazy new movepool addition to Mega Emboar in Champions or Gen 10, I have no idea what even the point of using it is. only like insane move that could save it I can even think of is Victory Dance, lol. even in like the Mold Breaker angle, it's already immune to being burned so you can't even really take advantage of ignoring an ability like Mega Scovillain's. Mold Breaker on a Fire/Fighting type is also insanely redundant, almost everything you would want to flare blitz you can just close combat it instead. I'm also not sure that its attack is even high enough to be able to do the Mold Breaker ignores Sturdy angle, since in VGC a lot of mons run more defensive sets that you probably aren't breaking thru with just 148.
Mega Emboar and Mega Malamar (statwise, as we don't know its ability yet) and both kind of glorified Assault Vests.
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Emboar-Mega: 246-289 (58 - 68.1%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Assault Vest Emboar: 252-297 (59.4 - 70%) -- guaranteed 2HKO

252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Malamar-Mega: 228-268 (60.6 - 71.2%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Assault Vest Malamar: 225-265 (59.8 - 70.4%) -- guaranteed 2HKO

The sole difference being the slight stat boosts to other stats and the ability to use status moves (and maybe a new ability for Malamar). For both, that'd just be Bulk Up set for Emboar and Rest Talk set for Malamar.
 
I wanted to illustrate more thoroughly and clearly how absurd Mega-Scovillain is in 6v6 singles, so I’ve drafted a bunch of examples.
I’ve limited myself to physical non-mega mons, but I might do the same for some walls/tanks and all physical Mega because this has been quite fun.

Rough matchup interaction
This is the gist of a matchup against non-burn-immune physical, based on how much damage they can deal without a +2 in Atk. Factor like status move might change some stuff, but this the rough outline.

OHKO
Can kill M-Scov. Even then, you’re trading that mon for it; if the latter has already done some work, it’s already a negative trade.
Mons that fall in that category have super effective STAB against M-Scov and decent pretty good offense.

75+%
Can do the same as above after (or before) one instance of rock damage.
If it’s at max HP on the field, see “1v1 situations”.

50+%
If it stays you can 2HKO it after one instance of rock. If it doesn’t, then it can come back and take another hit after one instance of Stealth Rock damage”.
If it's at full, it can come in on rock and initiate win a 1v1.

<50%
Sorry, but you’re fodder. Edit 3: It can switch on you while rock is up and still win a trade after.
If it’s already on the field at more than 50%, see “1v1 situations”


1v1 situations
If it’s already on the field and you can’t outspeed and kill? You’ve already lost the trade. It can click Rest. It will clown you if you’re Giga Drain weak. Mitigating the situation by switching? Overheat and Super Fang will at least make sure you can’t use recovery too easily, and at worst will bust your kneecaps; not to mention Rest again.
M-Scov might not even want to KO the opponent to not give them momentum.

Burn immune
The only actual answers on the physical side. Not only those mon nullifies your defensive advantage, but most of them take your hits comfortably and even more of them hit back for serious damage.
Except for that fraud:Cinderace:, but I’m getting ahead of myself.
I will not detail those matchups, so here’s a rough list of notable mon: :Ursaluna:,:Baxcalibur:,:Ogerpon-hearthflame:,:Ceruledge:,:Blaziken:,:Entei:,:Arcanine-hisui:,:Arcanine:,:Talonflame:,:Conkeldurr:
Edit: There's also Mold Breaker to consider (Edit 2: I'm an idiot, Mold Breaker shouldn't affect Spicy Spray) and Misty terrain (:Tapu-fini::Weezing-galar:)

A few specific matchups
:Landorus-therian:(Offensive)
252 Atk Landorus-Therian Stone Edge vs. 252 HP / 252+ Def Scovillain-Mega: 190-224 (56.8 - 67%) -- guaranteed 2HKO
This. This shit right here summarize why M-Scov is so fucked up defensively. That mean it can take that hit, rock once, and still another hit. 145 base attack, 252 EVs, 100 BP and super effective; and yet it can’t at least break even. At that point the 20% miss is a mercy.
By the way if you’re wondering about the high crit chance, it need both to crit and to max roll to OHKO; anything less leaves M-Scov with at least 4HP.
Even 2 Stone Edge rarely get the KO without a crit. It need both a max roll on the first hit and one of the two highest on the second. By the way, do I need to remind you that Stone Edge has 80% accuracy?
But what can M-Scov do to Lando-T?
4 SpA Scovillain-Mega Giga Drain vs. 0 HP / 0 SpD Landorus-Therian: 129-153 (40.4 - 47.9%) -- guaranteed 3HKO (19.4 - 23% recovered)
4 SpA Scovillain-Mega Overheat vs. 0 HP / 0 SpD Landorus-Therian: 223-264 (69.9 - 82.7%) -- guaranteed 2HKO
Or, you know, click Rest.
This is just sad.
:Urshifu-rapid-strike: :Choice-band: (Rapid strike)
252+ Atk Choice Band Urshifu-Rapid-Strike Close Combat vs. 252 HP / 252+ Def Scovillain-Mega: 258-304 (77.2 - 91%) -- guaranteed 2HKO
252+ Atk Choice Band Urshifu-Rapid-Strike Poison Jab vs. 252 HP / 252+ Def Scovillain-Mega: 230-272 (68.8 - 81.4%) -- guaranteed 2HKO
Surging strike is a bit annoying to show because you get the burn after the first hit, but you get a ~50.3%-59% range.
252+ Atk Choice Band Urshifu-Rapid-Strike U-turn vs. 252 HP / 252+ Def Scovillain-Mega: 101-119 (30.2 - 35.6%) -- 32.2% chance to 3HKO
This would be a pretty “solid” performance if it didn’t get clowned in direct 1v1.
4 SpA Scovillain-Mega Giga Drain vs. 0 HP / 0 SpD Urshifu-Rapid-Strike: 324-384 (95 - 112.6%) -- 68.8% chance to OHKO (guaranteed OHKO after burn damage) (48.5 - 51.1% recovered)
:Urshifu: :Choice-band: (Single strike)
252+ Atk Choice Band Urshifu Wicked Blow vs. 252 HP / 252+ Def Scovillain-Mega on a critical hit: 244-288 (73 - 86.2%) -- guaranteed 2HKO
252+ Atk Choice Band Urshifu Close Combat vs. 252 HP / 252+ Def Scovillain-Mega: 258-304 (77.2 - 91%) -- guaranteed 2HKO
Extremely dangerous and cannot be threatened as easily as its counterpart. Yet still not strong enough to guarantee no more than one burn without rocks.
:Great-tusk:
252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Scovillain-Mega: 159-187 (47.6 - 55.9%) -- 82.4% chance to 2HKO
Vs
4 SpA Scovillain-Mega Giga Drain vs. 0 HP / 0 SpD Great Tusk: 356-420 (95.9 - 113.2%) -- 75% chance to OHKO (guaranteed OHKO after burn damage) (53.2 - 55.6% recovered)
Not to mention how abusable Rapid Spin is. Actual fodder.
By the way, here are the calcs for the defensive variant:
4 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Scovillain-Mega: 132-156 (39.5 - 46.7%) -- guaranteed 3HKO (53.2 - 62.8% recovered)
4 SpA Scovillain-Mega Giga Drain vs. 252 HP / 0 SpD Great Tusk: 356-420 (82 - 96.7%) -- 18.8% chance to OHKO after burn damage (53.2 - 62.8% recovered)
:Dragonite::choice-band:
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 252+ Def Scovillain-Mega: 264-312 (79 - 93.4%) -- guaranteed 2HKO
Not bad, not bad. Except every other move is much more easy to come in. And even if you 100% to 0% M-Scov, you would still be trading your Dragonite for it.
252+ Atk Choice Band Dragonite Extreme Speed vs. 252 HP / 252+ Def Scovillain-Mega: 118-139 (35.3 - 41.6%) -- guaranteed 3HKO
252+ Atk Choice Band Dragonite Ice Spinner vs. 252 HP / 252+ Def Scovillain-Mega: 118-139 (35.3 - 41.6%) -- guaranteed 3HKO
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 252+ Def Scovillain-Mega: 147-173 (44 - 51.7%) -- 10.9% chance to 2HKO
252+ Atk Choice Band Dragonite Fire Punch vs. 252 HP / 252+ Def Scovillain-Mega: 110-130 (32.9 - 38.9%) -- 99.7% chance to 3HKO
:Dragonite:(Other)
As shown above, there’s nothing on the physical side that can reliably get over 50% at +1 that isn’t Outrage.
You can tech in hurricane, but is it really worth it? You’re still getting burned.
What about using it as a roost wall for the rest of the game? Forget about that, burn is breaking Multiscale every turn after the roost.
:Chien-Pao:
252 Atk Choice Band Sword of Ruin Chien-Pao Icicle Crash vs. 252 HP / 252+ Def Scovillain-Mega: 211-249 (63.1 - 74.5%) -- guaranteed 2HKO
252 Atk Choice Band Sword of Ruin Chien-Pao Crunch vs. 252 HP / 252+ Def Scovillain-Mega: 198-234 (59.2 - 70%) -- guaranteed 2HKO
Getting so close to the 75% threshold is so sad. You can run Adamant, but with the speed creep I’m not sure if this is something you want to do.
If it isn’t already obvious:
4 SpA Scovillain-Mega Overheat vs. 0 HP / 0 SpD Chien-Pao: 524-620 (174 - 205.9%) -- guaranteed OHKO
:Zamazenta:
Boots:
252 Atk Zamazenta Close Combat vs. 252 HP / 252+ Def Scovillain-Mega: 148-175 (44.3 - 52.3%) -- 19.1% chance to 2HKO
252 Atk Zamazenta Stone Edge vs. 252 HP / 252+ Def Scovillain-Mega: 166-196 (49.7 - 58.6%) -- 99.6% chance to 2HKO
Life orb:
252 Atk Life Orb Zamazenta Close Combat vs. 252 HP / 252+ Def Scovillain-Mega: 192-227 (57.4 - 67.9%) -- guaranteed 2HKO
252 Atk Life Orb Zamazenta Stone Edge vs. 252 HP / 252+ Def Scovillain-Mega: 216-255 (64.6 - 76.3%) -- guaranteed 2HKO
Iron press:
+1 88 Def Zamazenta Body Press vs. 252 HP / 252+ Def Scovillain-Mega: 127-150 (38 - 44.9%) -- guaranteed 3HKO
+2 88 Def Zamazenta Body Press vs. 252 HP / 252+ Def Scovillain-Mega: 169-199 (50.5 - 59.5%) -- guaranteed 2HKO
+3 88 Def Zamazenta Body Press vs. 252 HP / 252+ Def Scovillain-Mega: 211-249 (63.1 - 74.5%) -- guaranteed 2HKO
What the actual fuck.
:Iron-valiant:Mixed/SD
252 SpA Iron Valiant Moonblast vs. 252 HP / 0 SpD Scovillain-Mega: 84-99 (25.1 - 29.6%) -- guaranteed 4HKO (THIS STILL TRIGGER SCOV’S ABILITY)
252 Atk Iron Valiant Close Combat vs. 252 HP / 252+ Def Scovillain-Mega: 157-186 (47 - 55.6%) -- 75% chance to 2HKO
+2 252 Atk Quark Drive Iron Valiant Close Combat vs. 252 HP / 252+ Def Scovillain-Mega: 408-480 (122.1 - 143.7%) -- guaranteed OHKO
+2 252 Atk Quark Drive Iron Valiant Knock Off vs. 252 HP / 252+ Def Scovillain-Mega: 147-174 (44 - 52%) -- 15.2% chance to 2HKO
You have to hit it with a +2 CC to OHKO. Meanwhile:
0 SpA Scovillain-Mega Giga Drain vs. 0 HP / 0 SpD Iron Valiant: 162-192 (56 - 66.4%) -- guaranteed 2HKO after burn damage (25.3 - 30% recovered)
0 SpA Scovillain-Mega Overheat vs. 0 HP / 0 SpD Iron Valiant: 280-330 (96.8 - 114.1%) -- 81.3% chance to OHKO (guaranteed OHKO after burn damage)
___
:Cinderace:
At first, Cinderace seem like a decent answer to M-Scov. It is a burn immune pivot that can hit back for decent damage and resist M-Scov decently.
Except that’s not quite right, is it? Libero, it’s greatest tool, can earn it the title of “burned physical fire-type”. Hope you like spamming Pyroball; but how does Pyroball fare anyway?
252 Atk Cinderace Pyro Ball vs. 252 HP / 252+ Def Scovillain-Mega: 145-172 (43.4 - 51.4%) -- 9% chance to 2HKO
32 Atk Cinderace Pyro Ball vs. 252 HP / 252+ Def Scovillain-Mega: 121-144 (36.2 - 43.1%) -- guaranteed 3HKO
It doesn’t seem too bad; but it mean that if M-Scov is on the field, it can force a roughly equal trade with Superfang or Overheat, or just Rest. And not to mention it can catch you on the switch.
Go back to playing with balls, you scam of a bunny.
:Azumarill: Belly Drum
Azumarill can’t setup or fight back against M-Scov because of Giga Drain; however if it is already setup then you WILL have to give up your M-Scov in 95% of cases, and even then Azu will still have enough power to threaten stuff.
+6 252+ Atk Huge Power burned Azumarill Liquidation vs. 248 HP / 252+ Def Corviknight: 234-276 (58.6 - 69.1%) -- guaranteed 2HKO
However with 56 EVs in speed, Scov can outspeed 252 Spe EVs Adamant Azu, allowing it to Giga Drain it to death on a safe switch (after Belly drum damage and berry heal).
4 SpA Scovillain-Mega Giga Drain vs. 4 HP / 0 SpD Azumarill: 258-306 (75.4 - 89.4%) -- guaranteed OHKO (38.6 - 45.8% recovered)
Doesn’t work quite as well against Banded Azu, but Banded Azu isn’t as threatening.
252+ Atk Choice Band Huge Power Azumarill Liquidation vs. 196 HP / 252+ Def Scovillain-Mega: 204-240 (63.7 - 75%) -- guaranteed 2HKO
4 SpA Scovillain-Mega Giga Drain vs. 4 HP / 0 SpD Azumarill: 258-306 (75.4 - 89.4%) -- guaranteed 2HKO after burn damage (38.6 - 45.8% recovered)
:Ogerpon-Wellspring::Ogerpon-cornerstone:
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 252+ Def Scovillain-Mega: 148-175 (44.3 - 52.3%) -- 19.1% chance to 2HKO
Even after a SD it doesn’t guarantee OHKO.
252 Atk Cornerstone Mask Ogerpon-Cornerstone Ivy Cudgel vs. 252 HP / 252+ Def Scovillain-Mega: 296-350 (88.6 - 104.7%) -- 31.3% chance to OHKO
Doesn’t guarantee a OHKO and even after a SD or two its other moves are exploitable as hell. Crit can be nasty tho.
Defensively:
4 SpA Scovillain-Mega Giga Drain vs. 0 HP / 4 SpD Ogerpon-Wellspring: 111-132 (36.8 - 43.8%) -- guaranteed 3HKO
4 SpA Scovillain-Mega Overheat vs. 0 HP / 4 SpD Ogerpon-Wellspring: 192-226 (63.7 - 75%) -- guaranteed 2HKO
4 SpA Scovillain-Mega Giga Drain vs. 0 HP / 0 SpD Ogerpon-Cornerstone: 111-132 (36.8 - 43.8%) -- guaranteed 3HKO
4 SpA Scovillain-Mega Overheat vs. 0 HP / 0 SpD Ogerpon-Cornerstone: 192-226 (63.7 - 75%) -- guaranteed 2HKO
:Ogerpon: is not even worth discussing.
:Kingambit:
252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Scovillain-Mega: 127-150 (38 - 44.9%) -- guaranteed 3HKO
+2 252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Scovillain-Mega: 252-297 (75.4 - 88.9%) -- guaranteed 2HKO
4 SpA Scovillain-Mega Overheat vs. 0 HP / 0 SpD Kingambit: 422-500 (123.7 - 146.6%) -- guaranteed OHKO
It’s the same speed tier as Azu, so if you invest you can outspeed it and win the trade with Rest or Overheat.
+2 252+ Atk Kingambit Kowtow Cleave vs. 196 HP / 252+ Def Scovillain-Mega: 252-297 (78.7 - 92.8%) -- guaranteed 2HKO
0 SpA Scovillain-Mega Overheat vs. 0 HP / 0 SpD Kingambit: 422-500 (123.7 - 146.6%) -- guaranteed OHKO
:Gliscor:SD
0 Atk Gliscor Facade (140 BP) vs. 252 HP / 252+ Def Scovillain-Mega: 78-92 (23.3 - 27.5%) -- 71.7% chance to 4HKO
+2 0 Atk Gliscor Facade (140 BP) vs. 252 HP / 252+ Def Scovillain-Mega: 154-182 (46.1 - 54.4%) -- 58.2% chance to 2HKO
If it’s already setup it’s not a winning matchup, even with it’s paltry offense, due to the burn immunity.
But if you can come in safely, especially before a SD, Super Fang + Overheat + Giga Drain/Leech seed will beat SD Gligscor.
You can severely mess up more defensive variant of Gliscor too, but that depend on how willing you are to take a toxic.
:Corviknight:
0 Atk Corviknight Brave Bird vs. 252 HP / 252+ Def Scovillain-Mega: 186-218 (55.6 - 65.2%) -- guaranteed 2HKO
252+ Def Corviknight Body Press vs. 252 HP / 252+ Def Scovillain-Mega: 67-79 (20 - 23.6%) -- guaranteed 5HKO
Not ideal for Corv, but might be worth it since Corv can put up work by walling, pivoting, and removing hazards. That can make the difference by having 1 less key offensive threat be burned. However you HAVE to catch M-Scov on the switch, else it’s going to outspeed you and click Overheat.
 
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Mega Emboar and Mega Malamar (statwise, as we don't know its ability yet) and both kind of glorified Assault Vests.
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Emboar-Mega: 246-289 (58 - 68.1%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Assault Vest Emboar: 252-297 (59.4 - 70%) -- guaranteed 2HKO

252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Malamar-Mega: 228-268 (60.6 - 71.2%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Assault Vest Malamar: 225-265 (59.8 - 70.4%) -- guaranteed 2HKO

The sole difference being the slight stat boosts to other stats and the ability to use status moves (and maybe a new ability for Malamar). For both, that'd just be Bulk Up set for Emboar and Rest Talk set for Malamar.
I do think Mega Emboar being AV+ does give it a potential Bulk Up Drain Punch role in a lower tier.

I look at the base Atk increase as basically getting 200 free Atk EVs to give you more room for further bulk EVs and potential mid-tier speed creeping.

The 10 Defense helps Bulk Up a little more, and the 10 base speed can help with the mid-speed-tier ceeeping game.

Mega Emboar probably wants to run a +Sp.Def nature to really get some Bulk Up opportunities. The allocation of HP, Def, and Sp.Def EVs will probably depend on what tier and what relevant matchups it’s up against.

For this set, it’ll also depend whether a relevant Unaware mon is in the tier, since it’d give Mold Breaker Bulk Up something of value.
 
Malamar is ugly and bad, so won,t talk about it. Hopefully it becomes irrelevant, looking at the Stats, it probably will.

Meanwhile, Emboar has one Main use in Singles, absolute Stall obliteration:


+2 252+ Atk Mold Breaker Emboar-Mega Close Combat vs. 252 HP / 252+ Def Dondozo: 310-366 (61.5 - 72.6%) -- guaranteed 2HKO after Leftovers recovery
2 252+ Atk Emboar-Mega Heat Crash (100 BP) vs. 244 HP / 36 Def Gliscor: 316-373 (89.7 - 105.9%) -- 37.5% chance to OHKO

You do probably need to invest something in bulk, since this is quite sad:

0 Atk Dondozo Waterfall vs. 0 HP / 0 Def Emboar-Mega: 218-260 (60.3 - 72%) -- guaranteed 2HKO
0 Atk Dondozo Liquidation vs. 0 HP / 0 Def Emboar-Mega: 234-276 (64.8 - 76.4%) -- guaranteed 2HKO
0 Atk Dondozo Wave Crash vs. 0 HP / 0 Def Emboar-Mega: 326-386 (90.3 - 106.9%) -- 43.8% chance to OHKO

And probably run Wish, Healing WIsh/Lunar Dance and Grassy Terrain support.

Not a good Mega at all, but has its use. Defensive typing is decent, burn immunity is good, Unaware ignorance is great. Still, would only consider it for the Stall match-up, which is legit, but not something dominant in the recent Gens. Scovillain and Glimmora (along with many previous Megas) are better vs a greater portion of the Tier.
 
Some of these aren’t true, pretty niche/only work under certain conditions, or can also be done by other Pokemon.
If Great Tusk is Booster Energy, it can Rapid Spin when Glimmora switches in, then Close Combat.
252 Atk Protosynthesis Great Tusk Rapid Spin vs. 0 HP / 0 Def Glimmora-Mega: 34-41 (11 - 13.3%) -- possible 8HKO
252 Atk Protosynthesis Great Tusk Close Combat vs. 0 HP / 0 Def Glimmora-Mega: 246-291 (80.1 - 94.7%) -- guaranteed 2HKO
Having about a ~50% to KO and guaranteed if Rocks are up.
Ting-Lu can just run Whirlwind, and Stealth Rock would damage it which it can’t recover from.
Without set up, even more defensive Gliscor can beat Glimmora in a 1v1
252 SpA Glimmora-Mega Power Gem vs. 244 HP / 228+ SpD Gliscor: 129-153 (36.6 - 43.4%) -- 6.2% chance to 3HKO after Poison Heal
0 Atk Gliscor Knock Off vs. 0 HP / 0 Def Glimmora-Mega: 44-52 (14.3 - 16.9%) -- possible 6HKO
With Poison Heal and Protect, you heal 25% and a straight 1v1 is decided by rolls
Cinderace is faster, and even on bulky sets, Cinderace wears Glimmora down with Pyro Ball + U-turn
32 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Glimmora-Mega: 72-86 (23.4 - 28%) -- guaranteed 4HKO
32 Atk Cinderace U-turn vs. 0 HP / 0 Def Glimmora-Mega: 28-33 (9.1 - 10.7%) -- possible 9HKO
Even min rolls on both mean Cinderace is dealing at least 32.5% damage every time.
Iron Valiant sometimes runs Psyshock and even Liquidation. And its faster so you need to sack or do this turn 1.
Landorus-T learns Smack Down and uses it to beat Corv/Skarm sometimes.
Tornadus-T is faster and can just U-turn on it, chipping it and healing off any chip Glimmora did.
252 SpA Choice Specs Enamorus Moonblast vs. 0 HP / 4 SpD Glimmora-Mega: 123-145 (40 - 47.2%) -- 46.9% chance to 2HKO after Stealth Rock
Defensive Heatrans can survive an Earth Power and Magma Storm + Protect, which ends up dealing about half of its total HP with Magma Storm damage + 2 turns trap damage.
0 SpA Heatran Magma Storm vs. 0 HP / 4 SpD Glimmora-Mega: 69-82 (22.4 - 26.7%) -- guaranteed 3HKO after Stealth Rock and trapping damage
Plus you’d have to account for Mega Heatran too.
Regular Glimmora already forces Iron Moth to run a Psychic move and you can hold Power Herb, use Toxic Debris, and use Meteor Beam more effeciently.
And this all is also ignoring Tera, something Megas can’t do and flips these match-ups.

ZAOU already gives Mega Glimmora Levitate and it stucks ass.

Nite sometimes runs Outrage and it just destroys it too.
 
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