let the swsh fan make you the team earlyFor Mega Scovillan, an easy idea I had was pairing it with CM WishTect Clefable, which can Wish it up to recover from Rocks and benefits immensely from Scovillan's ability to inflict burns so easily so that it becomes unbreakable. Probably run something like Scovillan, Clefable, Corv, and 3 fillers I can't really think of atm and you cook.
tbh i wouldn't rule out anything yet. they're basically going to have to make on-the-fly decisions for every move on every mon because of how inconsistent their own games are lolif only pex still had scald and knock
Some of these aren’t true, pretty niche/only work under certain conditions, or can also be done by other Pokemon.-Walls EQ + Fire Punch + Extreme Speed Nite and hits it with Power Gem.
-Lives one CC from Tusk, outspeeds it (except some items or Sun) and deals 86% minimum with Dazzling Gleam and 97,5% with Energy Ball (this is probably a suboptimal move, Power Gem, Sludge Wave, EP and Dazzling Gleam look like the best set).
-Requires Ting Lu to have some offensive move that isn,t Ruination or EQ to win, and deals decent damage to it.
-Walls defensive Gliscor and can act as emergency check to SD one.
-Outspeeds Kyurem and threatens with Power Gem.
-Deals nicely with Pecharunt, being immune to poison and hitting it with Earth Power.
-Somewhat checks some Cinderace sets (don,t switch into offensive one though).
-Counters non Steel moves Iron Treads.
-Lives any unboosted move from Iron Valiant and murders it.
-Walls Lando (unless it starts using Psychic or offensive sets again, but even then it at least does good damage to it).
-Walls Moltres.
-Problematic for Tornadus-T, Galarian Moltres and Zapdos.
-Very problematic for non TW Clef.
-Forces Enamorus to run Psychic, otherwise checks it very well.
-Forces Heatran to run Steel moves, otherwise switches well into it once or twice and murders with EP.
-Forces Iron Moth to run Psychic, otherwise walls outside of Sun.
-Switches easily into both Ninetales and Torkoal, then forces Sun to play mind games trying to switch into it.
Still kind of curious as to how they’re going to roll out the other gimmicks on top of most likely a new gimmick for gen 10We have a release date!
The other thread is getting quite cluttered with Winds&Waves and Champions discussion tangled up in one another, so please continue all Champions discussion in this thread.
I assume they’ll add Z moves and Dynamax (hopefully a severally nerfed version) over time, add in the Gen 10 gimmick, and each gimmick being tied to a regulation format.Still kind of curious as to how they’re going to roll out the other gimmicks on top of most likely a new gimmick for gen 10
I'm guessing every couple seasons, then just cylce them in & out * pair them up here & there to keep things fresh.Still kind of curious as to how they’re going to roll out the other gimmicks on top of most likely a new gimmick for gen 10
While I overall agree with you I also think the Life Orb (or loss of the item slot in general) is a legitimate concern for certain Megas depending on their playstyle.I do think people overhype life orb pretty massively whenever they talk about megas. There are good megas that are technically less strong than their base form with life orb. If Game Freak was forced to stat a pokemon the way a lot of the community insists they should every mega would get like +50 attack or more lol.
another example of a bad mega is Mega Emboar. I've seen people make the claim it's bad because of like band or orb or whatever but you don't even need an item to point it out. it literally does less damage than itemless Emboar + Reckless because they didn't increase its attack stat high enough. literally just take away the random 10 points they gave to special attack and put it into attack and 158 attack does the same exact amount of damage with flare blitz as regular Emboar + Reckless does.Sorry to bring up the hypothetical Chlorophyll Mega Scovillain again, but it's a good example of what a totally bad Mega would have looked like.
Mega Emboar and Mega Malamar (statwise, as we don't know its ability yet) and both kind of glorified Assault Vests.another example of a bad mega is Mega Emboar. I've seen people make the claim it's bad because of like band or orb or whatever but you don't even need an item to point it out. it literally does less damage than itemless Emboar + Reckless because they didn't increase its attack stat high enough. literally just take away the random 10 points they gave to special attack and put it into attack and 158 attack does the same exact amount of damage with flare blitz as regular Emboar + Reckless does.
the extra special defense is nice if its attack was on par with regular emboar and if it got like any form of healing or stab priority but it doesn't.
unless there's some sort of crazy new movepool addition to Mega Emboar in Champions or Gen 10, I have no idea what even the point of using it is. only like insane move that could save it I can even think of is Victory Dance, lol. even in like the Mold Breaker angle, it's already immune to being burned so you can't even really take advantage of ignoring an ability like Mega Scovillain's. Mold Breaker on a Fire/Fighting type is also insanely redundant, almost everything you would want to flare blitz you can just close combat it instead. I'm also not sure that its attack is even high enough to be able to do the Mold Breaker ignores Sturdy angle, since in VGC a lot of mons run more defensive sets that you probably aren't breaking thru with just 148.
I do think Mega Emboar being AV+ does give it a potential Bulk Up Drain Punch role in a lower tier.Mega Emboar and Mega Malamar (statwise, as we don't know its ability yet) and both kind of glorified Assault Vests.
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Emboar-Mega: 246-289 (58 - 68.1%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Assault Vest Emboar: 252-297 (59.4 - 70%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Malamar-Mega: 228-268 (60.6 - 71.2%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Assault Vest Malamar: 225-265 (59.8 - 70.4%) -- guaranteed 2HKO
The sole difference being the slight stat boosts to other stats and the ability to use status moves (and maybe a new ability for Malamar). For both, that'd just be Bulk Up set for Emboar and Rest Talk set for Malamar.
Some of these aren’t true, pretty niche/only work under certain conditions, or can also be done by other Pokemon.
If Great Tusk is Booster Energy, it can Rapid Spin when Glimmora switches in, then Close Combat.
252 Atk Protosynthesis Great Tusk Rapid Spin vs. 0 HP / 0 Def Glimmora-Mega: 34-41 (11 - 13.3%) -- possible 8HKO
252 Atk Protosynthesis Great Tusk Close Combat vs. 0 HP / 0 Def Glimmora-Mega: 246-291 (80.1 - 94.7%) -- guaranteed 2HKO
Having about a ~50% to KO and guaranteed if Rocks are up.
Ting-Lu can just run Whirlwind, and Stealth Rock would damage it which it can’t recover from.
Without set up, even more defensive Gliscor can beat Glimmora in a 1v1
252 SpA Glimmora-Mega Power Gem vs. 244 HP / 228+ SpD Gliscor: 129-153 (36.6 - 43.4%) -- 6.2% chance to 3HKO after Poison Heal
0 Atk Gliscor Knock Off vs. 0 HP / 0 Def Glimmora-Mega: 44-52 (14.3 - 16.9%) -- possible 6HKO
With Poison Heal and Protect, you heal 25% and a straight 1v1 is decided by rolls
Cinderace is faster, and even on bulky sets, Cinderace wears Glimmora down with Pyro Ball + U-turn
32 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Glimmora-Mega: 72-86 (23.4 - 28%) -- guaranteed 4HKO
32 Atk Cinderace U-turn vs. 0 HP / 0 Def Glimmora-Mega: 28-33 (9.1 - 10.7%) -- possible 9HKO
Even min rolls on both mean Cinderace is dealing at least 32.5% damage every time.
Iron Valiant sometimes runs Psyshock and even Liquidation. And its faster so you need to sack or do this turn 1.
Landorus-T learns Smack Down and uses it to beat Corv/Skarm sometimes.
Tornadus-T is faster and can just U-turn on it, chipping it and healing off any chip Glimmora did.
252 SpA Choice Specs Enamorus Moonblast vs. 0 HP / 4 SpD Glimmora-Mega: 123-145 (40 - 47.2%) -- 46.9% chance to 2HKO after Stealth Rock
Defensive Heatrans can survive an Earth Power and Magma Storm + Protect, which ends up dealing about half of its total HP with Magma Storm damage + 2 turns trap damage.
0 SpA Heatran Magma Storm vs. 0 HP / 4 SpD Glimmora-Mega: 69-82 (22.4 - 26.7%) -- guaranteed 3HKO after Stealth Rock and trapping damage
Plus you’d have to account for Mega Heatran too.
Regular Glimmora already forces Iron Moth to run a Psychic move and you can hold Power Herb, use Toxic Debris, and use Meteor Beam more effeciently.
And this all is also ignoring Tera, something Megas can’t do and flips these match-ups.
ZAOU already gives Mega Glimmora Levitate and it stucks ass.