He can be your friend down in PU don't worrybu... bu... but my friend! malamar!

He can be your friend down in PU don't worrybu... bu... but my friend! malamar!

I mean tell me with a straight face that something like Crawdaunt's stat spread was acceptable even in the context of Gen 3. Reminder that there is no Aqua Jet, buffed Knock Off, Trick Room, Adaptability or Physical/Special split yet.i didnt hear about what "the hoenn special" was for a long time and i didnt get it because it literally is just good design to not min max stats lmao like from my perspective they just got worse at balancing stat spreads like every generation since
Brother have you seen what people go through to keep beedrill in natdex UU?I still to this day wonder why ya'll so obsessed with this very specific shitmon when the early usage data on the temporary ladder already shown that it's going to have no use in any remotely serious contest because, unsurprisingly, using a shitmon only for the possibility to burn something isn't worth it.
No, like, really, why are you, in all seriousness, considering using this over Mega Charizard, Gengar, Metagross, Gardevoir, Tyranitar, Salamence and like a dozen other mons that will just click and delete everything and usually not care for the burn either. Why do ya'll love Scovillain so much. Please tell me. I want to understand. Not even Malamar had this many people obsessed over him, and Malamar had a entire campaign about hyping it up.
Yes, and just because Pinkacross will make a random video with it won't make it a good mon.Unless its audino almost every mega will have a team built around it at some point to try and make it work in higher tiers.

Because Mega Scovillain is just one of the most interesting Pokemon to theory about right now. An ability with an amazing payoff but many surrounding elements holding it back. It’s the combination of the issues alongside the unique payoff that makes it so temping to think about.I still to this day wonder why ya'll so obsessed with this very specific shitmon when the early usage data on the temporary ladder already shown that it's going to have no use in any remotely serious contest because, unsurprisingly, using a shitmon only for the possibility to burn something isn't worth it.
No, like, really, why are you, in all seriousness, considering using this over Mega Charizard, Gengar, Metagross, Gardevoir, Tyranitar, Salamence and like a dozen other mons that will just click and delete everything and usually not care for the burn either. Why do ya'll love Scovillain so much. Please tell me. I want to understand. Not even Malamar had this many people obsessed over him, and Malamar had a entire campaign about hyping it up.
People love underdog stories. Scovillain went from sfma shitmon, to sfma mega Contrary in ZAOU, to something that can definitely cook now.I still to this day wonder why ya'll so obsessed with this very specific shitmon when the early usage data on the temporary ladder already shown that it's going to have no use in any remotely serious contest because, unsurprisingly, using a shitmon only for the possibility to burn something isn't worth it.
No, like, really, why are you, in all seriousness, considering using this over Mega Charizard, Gengar, Metagross, Gardevoir, Tyranitar, Salamence and like a dozen other mons that will just click and delete everything and usually not care for the burn either. Why do ya'll love Scovillain so much. Please tell me. I want to understand. Not even Malamar had this many people obsessed over him, and Malamar had a entire campaign about hyping it up.
I do think stat distributions in that vein should exist every gen for stat diversity sake, but there are ways to compensate for it. Gen 8 did it with Grimmsnarl, whose middling bulk is assisted by the fact the dude’s clicking quick Screens or Parting Shot all the time.i didnt hear about what "the hoenn special" was for a long time and i didnt get it because it literally is just good design to not min max stats lmao like from my perspective they just got worse at balancing stat spreads like every generation since
sure but most hoenn mons have just moderate and fine stats across the boardI mean tell me with a straight face that something like Crawdaunt's stat spread was acceptable even in the context of Gen 3. Reminder that there is no Aqua Jet, buffed Knock Off, Trick Room, Adaptability or Physical/Special split yet.
What is a Pokémon with 63/85/55 bulk and 55 Speed supposed to accomplish casually.
Honestly whenever I saw it in relation to Scovillain, I assumed the "hoenn special" is less middling or middle of the road stats and more "we made a bunch of mixed attackers, who are not great at mixed attacking"sure but most hoenn mons have just moderate and fine stats across the board
I would expect this to stay.my biggest hope for winds/waves is that because they arent tied to vgc they go back to gen 4 and earlier style mon balancing tbh, and especially pacing of catching please stop giving us pseudos for free and giving level 60 tyranitars just in the world for free takes 2 mins to catch
Some of the modern trends are feelsbad, even for restricted legendaries. Like pre-gen-8, boxart-calibre legendaries almost always had speed stats < 100 (exceptions of Mewtwo and Lugia, as well as Palkia at the edge at 100), and having pretty mixed offenses was the norm. That fell off with Zacian/Zamazenta, Caly Ice/Shadow, and Miraidon/Koraidon.i think yall are seeing it as "is this good in comp" when genuinely i dont think they should balance around that at all, these are singleplayer rpgs first
something like solrock is not gonna be competitively viable but its stats, type and movepool means you can kinda craft it and throw random shit on it and it'll probably do well in singleplayer, it has some niches due to levitate, and it works as interesting stuff for enemy trainers
like is claydol "doesnt hold up" / "bad designed stats / etc" or is it just a solid monster with solid stats solid type solid ability that has had niches in comp that has fallen off in a time where every mon has 140 attack 110 speed 50 spatk looking at you fuckass baxcalibur ass stat spreads
its those that are the problem, not pokemon designed to be fairly flexible. part of why i love middling stat spread balance is mons are able to use more techs, which is fun! nowadays the mons are designed for comp and they basically give you the entire goddamn toolkit for free and optimized
meowscarada line iirc gets both knock off and uturn by level up like what the fuck are they even doing anymore ngl
my biggest hope for winds/waves is that because they arent tied to vgc they go back to gen 4 and earlier style mon balancing tbh, and especially pacing of catching please stop giving us pseudos for free and giving level 60 tyranitars just in the world for free takes 2 mins to catch
slowww down, part of the point is tyranitars are supposed to be hard asf to train while solrocks you just catch and its great when you get it and then it gets worse in the late game but is still usable
i feel like leaning into comp has in a lot of ways made pokemon less interesting as an actual rpg honestly
it looks like no one really agrees with me but really i just think that a game like sv doesnt even feel like an rpg anymoreI would expect this to stay.
The entire reason for Champions to be grindy (and apparently, moderately p2w as far as getting mons on it is) is because they want you to still buy the games in order to access the Pokemon and train them with ease over having to grind and spend VPs.
...this purpose is kinda defeated if they go back to the RPG-styled rarity and catch difficulty of the old games.
I am quite sure that at very least the "free high level mons" from whatever the new multiplayer raid gimmick will be are going to stay. Including pseudos.
I mean if you consider "spends most of its usable game time spamming Rock Throw/Rock Tomb and nothing else" then I guess Solrock does well. Its really cool movepool is wasted on a Special Attack stat of 55.something like solrock is not gonna be competitively viable but its stats, type and movepool means you can kinda craft it and throw random shit on it and it'll probably do well in singleplayer, it has some niches due to levitate, and it works as interesting stuff for enemy trainers
Claydol probably sucks more in the context of singleplayer. 70/70/70 offenses that you only get at level 36 are bad even by Gen 3 standards – it's basically forced to Calm Mind every fight to do passable damage. If it was part of a draft league I'd actual consider picking it in a comp setting since it does have some nice attributes.like is claydol "doesnt hold up" / "bad designed stats / etc" or is it just a solid monster with solid stats solid type solid ability that has had niches in comp that has fallen off in a time where every mon has 140 attack 110 speed 50 spatk looking at you fuckass baxcalibur ass stat spreads
Hey remember how Platinum – from Gen 4 – was the first game to decide to make the pseudo usable between early availability, actually tolerable evolution levels, and a free Earthquake TM in the same location? That was fun.my biggest hope for winds/waves is that because they arent tied to vgc they go back to gen 4 and earlier style mon balancing tbh, and especially pacing of catching please stop giving us pseudos for free and giving level 60 tyranitars just in the world for free takes 2 mins to catch
this might sound insane but across my multiple SV playthroughs I think I genuinely had the most fun when I used a MasquerainEDIT: 3 if you want to add masquerain...