Resource SV PU Sample Teams

https://pokepast.es/cc0d2f170009a406

:Medicham: :Rotom-Mow: :Bombirdier: :Cramorant: :Palossand: :Snorlax:

This is a fun rework of a team I used in PUWC (and won!)

Band Medicham doesn't really have solid switch ins and can absolutely wreck apart teams.

This combined with solid defensive pokemon, strong hazard control and powerful pivots makes the team very scary to play around.

I think this is a nice, slightly off kilter anti meta pick and abuses the fact that fighting types are extremely strong in the current PU climate.

Enjoy folks yahoo
 
And finally,

This is to supplant Django's grassy terrain which is, quite frankly, abysmal.

This G Terrain has seen extensive tournament use and won people a lot of games!

https://pokepast.es/b09ec47f28b61d55

:Thwackey: :Qwilfish: :Rotom-Heat: :Hitmonlee: :Grafaiai: :Espeon:

Rotom heat functions as a nice soaker and pivot to enable your brokens and lead Qwil is very effective at getting multiple layers of spikes and exploding out of nowhere!

Taunt Hitmonlee can take players massively off guard and singlehandedly win games.

Ai ai and Espeon are both standard but all the sets are optimised for maximum bulk while still outrunning Scarf Pawmot (not espeon)

Have fun children
 
As fun as Life Orb Arcanine is, my old sample with it should probably come down and be replaced with something more up-to-date. I have two other HO teams that I've succeeded with on ladder on multiple accounts, so I'll be posting those (and some other teams since a lot of the current samples are a little old). I posted most of these already in the Team Bazaar thread, but (a) this thread has greater visibility, (b) I didn't type up any explanations before, and (c) I just feel like sharing teams again. Some of the weirder set/move choices have been standardized, but none of the changes really alter how the teams play.

:avalugg-hisui::salazzle::porygon2::veluza::rhydon::brute bonnet:
https://pokepast.es/93479ab2f2ff993a

I was originally gonna post my NP Toxicroak team, but it's pretty weak to most Fighting-types, so I'm posting this edit instead. There's been a P2 resurgence in PU lately, and its offensive sets have been a major contributing factor. Here, OTR P2 sponges weaker, otherwise annoying hits, fishes with its strong ass Tri Attack, heals, and eventually trolls under Trick Room. The ability to force decent damage without setting up while tanking hits all game is great and can bail you out in annoying matchups like Milotic. Past that, the rest of the team is standard: just a bunch of cheater mons doing cheater things.

:avalugg-hisui::salazzle::veluza::snorlax::sneasel::decidueye-hisui:
https://pokepast.es/cf655cb1f56acd8f

Pretty normal hyper offense, with a few tech sets. Specially offensive Veluza has better immediate damage against Mudsdale/Palossand and also checks Bruxish, with Mold Breaker eliminating mindgames against stuff like Toxicroak. Stored Power is also a deadly game-ender, sometimes more so than +2 Aqua Cutter/Psycho Cut. Custap Berry Snorlax is good at trading early- and mid-game and getting surprise KOes. The Defense EVs on it let you tank Close Combat from CB Redbull/LO Pawmot at full. Sneasel + Hecidueye form an annoying physical spam core and offer additional speed control, with Covert Cloak on Hecid helping out in bulkier matchups.

:bombirdier::sandslash-alola::shaymin::lanturn::toxicroak::mudsdale:
https://pokepast.es/b39a19f8ced561fe

This team was originally built around Choice Specs Shaymin, and while I do like that version of the team, it's undeniably weak to hazard stack, which is made worse by the fact that the scarfer is rocks-weak. This edit with Heavy-Duty Boots Shaymin is slightly less weak to hazards and much less "all-in," plus the fact that you're stacking your own hazards means that Shaymin doesn't really need Choice Specs to break. The goal here is to set hazards, threaten fat stuff with Shaymin and Toxicroak, and sweep with Choice Scarf Bombirdier. Air Slash + Tera Flying on Shaymin is to deal with Amoonguss and Venusaur, plus you tank Close Combat/Triple Arrows better. On top of avoiding Spikes, Air Ballon Toxicroak helps you break Ground-types without relying solely on Shaymin. The same goes Toxicroak sitting on Milotic so that it doesn't just Flip Turn on Shaymin every time.

:grimmsnarl::salazzle::cramorant::snorlax::rotom-mow::mudsdale:
https://pokepast.es/85d33c2240f757fd

I wanted to use Nasty Plot Rotom-C because I think it's an underrated balance breaker. Being able to run Leftovers unlike its toasty counterpart is nice, and so is the ability to switch in on opposing Waters and Grounds. The main things you can't beat with Rotom-C are fat Grasses like Amoonguss, Venusaur, and Hecidueye, which is why Salazzle is here. All the residual damage between Toxic on Salazzle, Rocky Helmet on Mudsdale, and Gulp Missile on Cramorant makes it easier for one of Salazzle, Mowtom, or Choice Band Grimmsnarl to finish the job.

:tauros-paldea-blaze::amoonguss::palossand::qwilfish-hisui::florges::cramorant:
https://pokepast.es/427ca5686ae9ace1

This team was made during SCL, but it still works in this meta and benefits from the absence of stuff like Goodra and Galarian Articuno. Plus, I wanted to share a Choice Band Redbull team because that mon is crazy good right now. AV Amoonguss sits there and trolls ordinary balance breakers like Salazzle and Hoopa, which allows you to preserve HP on SD Hwilfish so that it has an easier time boosting. Hwilfish paired with Palossand might also make your opponent think it's Spikes and that Amoonguss is standard physdef, which could give you chances to set up.

:grimmsnarl::cramorant::passimian::rhydon::porygon2::venusaur:
https://pokepast.es/542cd19cb22137eb

Sort of a hybrid of something etern gave me for PUBD II and this team MZ is using here. Not that interesting outside of offensive pivot Grimmsnarl and Choice Scarf Passimian, just felt like posting because it's fun and has all my favorite mons on it.
 
Klutz Toxic Orb Golurk Spam
https://pokepast.es/507b10e83868b681

:salazzle: :golurk: :lurantis: :grimmsnarl: :ambipom: :lanturn:

Since I have been back lately and enjoying PU, the tier has shifted some. With Altaria, Glowbro, Guno and friends being absent from the PU roster currently, Lurantis has become much better removal once again. And some things never change, like salazzle being a public toxic menace. Coincidentally, subtox lazzle and lurantis make excellent partners, because subtox lazzle hates entry hazards and loves as many entry opportunities as possible. Lurantis loves toxic spam, and can snowball pretty fast in front of crippled walls. This led to a concept i have been working on, the toxic spam framework. This is my prototype currently, and after a lot of testing I feel comfortable sharing it.

The object of the team is to hit at least 2-3 opposing pokemon with toxic, preferably important targets, and then to exploit the narrowed gameplan the opponent now has with toxic spam abusers like lurantis, grimmsnarl, and ambipom. Lurantis and Salazzle is the baseline engine, keeping hazards away and spreading toxic. Salazzle has Tera ghost to handle curse arcanine teams better and keep the pressure off other pieces sometimes. It in general can flip into immunities for free turns. Tera fairy on lurantis is there to better beat hecidueye mainly, and provide a solid defensive tera when snowballing. It is probably flexible.

Golurk is a creative tech I have had in my builder since one of my teamtours I was a manager in. One of my players built the set, and I found it to fit perfectly in this team. Toxic distribution is terrible, but I have found the best secondary spreaders in testing to be options that do not even have toxic. Klutz toxic orb allows golurk to not be crippled, but trick lets it pass the bomb to an unsuspecting wall. Often, this lands on stuff like milotic, bombirdier, and mudsdale, key targets. Stealth Rock is self explanatory, and in general this is an excellent utility role compression piece that provides toxic spread, item disruption, rocks, immunities, and offensive threat in one slot. There are other spreaders that I will probably share in a toxic spam post in the future, but golurk is legit in this archetype and has defined early games in many test games.

Ambipom in my opinion is the premiere cleaner in this archetype. With fake out+uturn, you generate momentum while getting free toxic ticks. With double edge, you nuke non resists and it turns ambipom into a serious cleaner endgame. Lastly, low kick is key for stuff like avalugg and alolaslash, as I find them to strain my other pieces like lanturn and lurantis if they are already doing too much. Also it just randomly helps when people Tera steel? Knock off is probably fine too, but typically it is pretty easy to set up on ghost types with grimmsnarl.

Speaking of grimmsnarl, he is so good in toxic spam. Being one of the best abusers imo, he can sub on toxic timers, set up on poisoned walls, and in general just spin out of control. He has excellent defensive value too for tightly woven structures like this.

Lastly, lanturn is defensive glue and momentum. Water Absorb is actually pretty important i think on toxic spam, because salazzle is a key ingredient, and HATES flip turn momentum. Lanturn shines here, getting free momentum and scald burn chances. The Tera should be fairy or dark, as fairy lets you always beat tatsugiri, and dark lets you always beat bruxish, two annoying pokemon. I have found both to be effective.

This team i am still spamming on ladder because it is fun and I am researching toxic spam, but it is currently top 20 and climbing and its really fun and evil if you want to try the archetype toxic spam!

Expect a deep dive on toxic spam soon, because i think it is a premium archetype personally and salazzle seems to be one of the best pokemon in the tier. All my opinion of course.
 
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PU Love Tour teams
PU Love Tour teams

:froslass::sneasel::decidueye-hisui::rhydon::farigiraf::salazzle:
:avalugg-hisui::salazzle::slowbro-galar::brute bonnet::heracross::rhydon:
:avalugg-hisui::salazzle::mesprit::scrafty::sceptile::rhydon:
:mudsdale::scrafty::slowbro-galar::cramorant::magneton::florges:
:passimian::milotic::braviary-hisui::sneasel::venusaur::rhydon:
:passimian::rotom-heat::mudsdale::slowbro-galar::sneasel::cramorant:
:florges::rhydon::rotom-heat::hitmonlee::bruxish::wo-chien:
:regirock::volbeat::tauros-paldea-blaze::scovillain::venusaur::hattrem:
:ninetales-alola::cramorant::vileplume::rhydon::typhlosion-hisui::scrafty:
:ninetales-alola::cramorant::wo-chien::rhydon::typhlosion-hisui::heracross:
:wo-chien::sandaconda::slowbro-galar::rotom-heat::cramorant::heracross:
:zoroark::slowbro-galar::orthworm::rhydon::cramorant::florges:

:froslass::sneasel::decidueye-hisui::rhydon::farigiraf::salazzle:

Normal hyper offense team: set up Spikes, use Sneasel, Salazzle, and Decidueye-H to make progress, and then win with Farigiraf or Rhydon. Spikes feel more broken than Stealth Rock right now, and I'd say the Pokemon on the team prefer Spikes chip over Stealth Rock chip, hence why Froslass is here. Froslass has Pain Split to force extra damage and awkward play around the expected Destiny Bond, but you can also just use Destiny Bond like a normal person or like Will-O-Wisp/Shadow Ball/Thunderbolt/etc.

:avalugg-hisui::salazzle::slowbro-galar::brute bonnet::heracross::rhydon:

OTR Slowbro-G is cheap and can sponge hits early game thanks to Regenerator, giving it a use case over other OTR sweepers like Farigiraf or Spiritomb. The rest of the team aims to weaken walls and keep them low so you don't have to spend as many turns setting up with Glowbro. Feel free to use a less greedy Heracross set.

:avalugg-hisui::salazzle::mesprit::scrafty::sceptile::rhydon:

Probably the least consistent of the hyper offense trifecta here, but still pretty fun. Mesprit and Sceptile benefit from the departures of Uxie and Arcanine, respectively, and can pull wins out of their ass sometimes. Scrafty might be shit, so idk replace him if you want, but otherwise there's no resist to Shadow Ball. Mesprit can run like Shadow Ball/Tbolt for Braviary-H instead of GKnot if you care about that.

:mudsdale::scrafty::slowbro-galar::cramorant::magneton::florges:

Choice Specs Magneton hits hard and really likes Lanturn reverting to its digimon status. It (alongside the mind gaming Glowbro set) also helps punish Fairies for Bulk Up Scrafty. Cramorant is EVd to tank Rotom-H's uninvested Volt Switch from full, needed a way to force damage on that guy for Magneton/Florges without needing to go Scrafty every time.

:passimian::milotic::braviary-hisui::sneasel::venusaur::rhydon:

This team might be cheeks, but I figured to include it anyway. Sneasel is good and people should use it more.

:passimian::rotom-heat::mudsdale::slowbro-galar::sneasel::cramorant:

This version of the above team is probably better, feels reminiscent of SCL 2025 meta (specifically the kind of stuff Drud was bringing). Hoopa is kind of annoying for this, but I wanted to post it because none of my other teams have cheating ass AV Glowbro. You could probably put like Foul Play on Glowbro since you live even Choice Specs Shadow Ball from full, or Hex on Rotom if you're crazy..

:florges::rhydon::rotom-heat::hitmonlee::bruxish::wo-chien:

Choice Specs Wo-Chien. Use at your own peril, it has a fucking Hitmonlee.

:regirock::volbeat::tauros-paldea-blaze::scovillain::venusaur::hattrem:

Sun. Maybe Mesprit is better here since it compresses Regirock + Hattrem roles, but I'm not very smart and didn't consider that until running into Mesprit sun on ladder. Sun.

:ninetales-alola::cramorant::vileplume::rhydon::typhlosion-hisui::scrafty:

Status spam with NP + hex 9tales and Choice Scarf Typhlosion-H, who is lowkey another winner of the shifts + Snorlax and Lanturn being way easier to pressure. Vileplume kinda sucks, so like feel free to make it a Venusaur. No pivots is a little scary with this kind of team, admittedly, so you could probably change Scrafty for Passimian or something.

:ninetales-alola::cramorant::wo-chien::rhydon::typhlosion-hisui::heracross:

Alternate version of the above team with less status, a different NP 9tales set, Flame Orb Heracross for more immediate damage, and Wo-Chien to be a troll. Power Whip on Wo-Chien helps you beat Florges, who's kind of annoying for this team. No pivots is a little scary with this kind of team, admittedly, so you could probably change Scrafty for Passimian or something.

:wo-chien::sandaconda::slowbro-galar::rotom-heat::cramorant::heracross:

Choice Specs Glowbro is funny and not terrible, but this team is probably not the best way to use it. Definitely weak to Scrafty, though I didn't run into very many with this team. You probably just tank the Knock Off with Heracross early-game, force Tera at some point, and use Slowbro/Sandaconda to revenge it. You could also use Ruination on Wo-Chien to sort of help, but IDGAF because I just wanted to use Choice Specs Glowbro.

:zoroark::slowbro-galar::orthworm::rhydon::cramorant::florges:

Old team that still kind of holds up. NP Glowbro has better immediate damage than CM Glowbro, and Encore Zoroark helps create setup turns for it. Yep.
 
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whoa....WHOAAAAAAA.....!!! those are some really great teams asa. Thanks for posting them! they're so good you could be a tier leader...!

Given the new metagame shifts and with the PU Love 2our this Sunday (be there or be square), we'd like anyone with solid teams for the new meta to post them here! It'll be a great help with one of PU's most important events of the year coming right up. There'll be more teams soon from the council as well!
 
Some teams that have been doing me well on high ladder recently :)

NP Mowtom + Skuntank

:rotom-mow::skuntank::rhydon::bruxish::sandslash-alola::pawmot:

Skuntank is actually really good post-shifts. With taunt, you deny recovery from Wo-Chien or Vileplume, and you are an emergency check to strong physical attackers, like Heracross. Rotom-mow is also really neat, and helps prevent the team from being leech-seed fodder, while also being crucial for the volt-turn system. The rest of the team is more standard, and in general, you're able to play out most of your matchups. Potentially rotom-mow could be tera-water/dragon or something else not fire weak. Otherwise, works well!

Toxic Bro + Ambipom

:florges::Slowbro-Galar::decidueye-hisui::ambipom::rhydon::salazzle:

Toxic Slowbro is super clutch at times, and paired with a strong fake out user, means that often your Ambipom/Salazzle can clean up the rest of the game. It is also nice for anti-cheese. As a whole, Physdef Bro can check most of our fighting types, besides like Scrafty, which Florges and Salazzle can do. The most concerning threat for this team is potentially a well-played Bruxish. However, I anticipate its usage going down post-shifts, and the matchup is still relatively neutral.

Spikes Heracross

:heracross::palossand::rotom-heat::slowbro-galar::tatsugiri::ambipom:

Spikes Heracross is pretty nifty, and is actually a pretty reliable Spikes setter. Again, this team synerges around Toxic Slowbro + Ambipom, but is slightly more offensively oriented. The Slowbro set is adopted from some RUPL replays, which I think could be nifty. For this team, be cautious of Hoopa (or anything spamming a psychic move really).

CB Tauros + Scarf bird

:tauros-paldea-blaze::vileplume::rhydon::lanturn::sandslash-alola::bombirdier:

I was really bummed to find out Vileplume lost infestation this generation :( However, it still works very well! I like it over Venusaur for its effect spore, it really makes all physical attackers think twice before attacking. Besides Heracross, except strength sap will beat it 1v1 anyway. This team operates to try and bring Tauros into attacking position, where nothing in the tier can really survive 2 hits. It finds itself having more opportunities now too post- Arcanine and with many grass and dark types joining the tier.

More of a metagame thing now, but overall I really enjoy the tier currently. Not sure if that's a popular opinion or not, but games are usually fun, interesting, and still skill expressive (imo).
 
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