Hey it's me again
Raging Bolt @ Blunder Policy
Ability: Protosynthesis
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Thunderclap
- Tera Blast
- Zap Cannon
- Rising Voltage
Words cannot express how much fun I've had using this thing. Blunder Policy makes using Zap Cannon a win-win scenario, as you'll either double your speed or severely cripple your opponent. Tera Blast Ice deletes Ground types, but you could opt for Tera Fairy and boost your defenses while still hitting Great Tusk and Ting Lu. The only downside is that it's super reliant on electric terrain, so keeping your Pincurchin alive is a top priority. (credit to ouelite for the set)
Vaporeon @ Assault Vest
Ability: Water Absorb
Tera Type: Water
EVs: 176 HP / 80 SpA / 252 SpD
Calm Nature
- Scald
- Flip Turn
- Ice Beam
- Alluring Voice
A fun little special wall that can take on offensive Heatran, Walking Wake, Kyurem, etc with relative ease. It doesn't need to Tera since Water is already good defensively, but Tera Steel could work due to its resistances and the ability to bait in Fire and Fighting types. A mere 60 Defense means that it's scared out by most of the tier's physical attackers, so a physical wall is required to Vaporeon to perform well.
Charizard @ Choice Specs
Ability: Solar Power
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Scorching Sands
- Focus Blast
A glass cannon Moltres that hits extremely hard in the sun. Solar Power + Choice Specs effectively doubles its damage output, and it boasts the coverage to hit a whopping 13 types for super effective damage. Tera Fire further amplifies Flamethrower's damage, but it could run Tera Ground since it has the coverage to handle its weaknesses. Using Choice Specs comes at the cost of not using Heavy Duty Boots, so if you can't get rocks out of the way you're basically dead.