With the semi-recent removal of Sleep Clause Mod in favor of a Sleep ban and a move further towards cart accuracy, I think we need to discuss the battle timer (or lack thereof) on the simulator.
Starting from I believe X and Y, on-cart PVP has employed a hard 60 minute (20 in Sword and Shield lmao) timer that forces a winner based on which player has the most remaining Pokémon and remaining HP upon expiration. Our refusal to enforce this and instead utilize an optional turn timer is a glaring inconsistency in our desire to be cart accurate, especially when it removes a valid win condition.
Even though we cannot perfectly recreate the timer with total accuracy due to differences between sim and cart in regards to move animations and overall game speed, opting to instead do nothing falls victim to Nirvana fallacy. This refusal to act creates issues since games can and have gone on forever or end up excessively long, and it's odd for a competitive community to forgo such a measure that is otherwise commonplace. If I participate in a Yu-Gi-Oh! local I have 45 minutes for each set. If I play Mega Man Battle Network I have 15 turns to win each game before Damage Judge. Etcetera.
Even if we did something like reduce the timer to 45/50 minutes to account for sim/cart differences, SV is fast enough that there is still enough time for most games to be completed without issue. And the ones that do run up against that time are probably stall v stall grindfests that really really need to end in a reasonable timeframe.
While this proposed change is largely for current gen, I do think ORAS and SM could easily implement it without much hassle. I distinctly remember doing on-cart PVP during ORAS and never hitting the end of the timer, and also remember that one time a tournament match went so long (1000 turns or something) that this issues came up here in Policy Review lol. (No I don't know where that thread is.) However, this is ultimately up to those communities to decide.
SS is fucked, though. Probably shouldn't bother trying to enforce it there.
Starting from I believe X and Y, on-cart PVP has employed a hard 60 minute (20 in Sword and Shield lmao) timer that forces a winner based on which player has the most remaining Pokémon and remaining HP upon expiration. Our refusal to enforce this and instead utilize an optional turn timer is a glaring inconsistency in our desire to be cart accurate, especially when it removes a valid win condition.
Even though we cannot perfectly recreate the timer with total accuracy due to differences between sim and cart in regards to move animations and overall game speed, opting to instead do nothing falls victim to Nirvana fallacy. This refusal to act creates issues since games can and have gone on forever or end up excessively long, and it's odd for a competitive community to forgo such a measure that is otherwise commonplace. If I participate in a Yu-Gi-Oh! local I have 45 minutes for each set. If I play Mega Man Battle Network I have 15 turns to win each game before Damage Judge. Etcetera.
Even if we did something like reduce the timer to 45/50 minutes to account for sim/cart differences, SV is fast enough that there is still enough time for most games to be completed without issue. And the ones that do run up against that time are probably stall v stall grindfests that really really need to end in a reasonable timeframe.
While this proposed change is largely for current gen, I do think ORAS and SM could easily implement it without much hassle. I distinctly remember doing on-cart PVP during ORAS and never hitting the end of the timer, and also remember that one time a tournament match went so long (1000 turns or something) that this issues came up here in Policy Review lol. (No I don't know where that thread is.) However, this is ultimately up to those communities to decide.
SS is fucked, though. Probably shouldn't bother trying to enforce it there.