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Facility Realgam Tower: TheEver

STEP 1
Snael Trick -3 EN
Libra gained Tox. Orb
Snael gained Weak. Pol.

Libra Rock Tomb -3 EN
Roll 31/100: hit. Roll 23/24: no crit. Effect guaranteed.
(6 + 4 - 8) * 1.5 = 3 damage to Snael.
Snael's speed fell (-1)
Snael ate the weakness policy, atk and sp.atk rose (+2)

psn heal (+3 HP)
Doom approaches (1 turn)

STEP 2
Libra Psych Up -3 EN
all of Libra's stat stages were set to Snael's!

Snael Whirlpool -3 EN
Hit. Roll 17/24: no crit.
(4 + 4 + 6 - 8) * 1.5 + 8 + 2 = 19 damage to Libra.
Libra was trapped in the Whirlpool! (5 steps)

psn heal (max hp)

Doom Desire strikes!
Hit. Roll 7/24: no crit.
(14 + 4 + 9 - 7) * .75 + 8 = 23 damage to Snaelstrom.

Whirlpool hurt Libra -2 HP

Battlefield
once/round: When Cara attacks and you haven't taken a turn this step yet, +3 power
Sticky Webs (Cara's side)​
Team TheEver
Tech: 2

:snaelstrom: January
Water/Bug | Torrent, Poison Heal
HP: 72/95 | EN: 18/30
Stats: 7/8/6/7/63 | 3/5
Discipline: Graceful
Poison (dosage 5)
+2 atk
+2 sp.atk
-1 speed

:electivire: Volkner @ Weakness Policy :weakness policy:
Electric | Motor Drive, Vital Spirit
HP: 82/90 | EN: 26/30
Stats: 9/5/7/6/63 | 3/5
Discipline: Precise

:nidoking: Carcass @ Rose Incense :rose incense:
Poison/Ground | Poison Point, Rivalry, Sheer Force
HP: 11/90 | EN: 19/30
Stats: 7/6/6/6/85 | 3/4
Discipline: Precise
Paralysis (4 strain)
:cleanse-tag:Cleanse Tag
:heavy-duty-boots:Heavy-Duty Boots
:leftovers:Leftovers
:luck-incense:Luck Incense
:rose-incense:Rose Incense
:safety-goggles:Safety Goggles
:sticky-barb:Sticky Barb
:toxic-orb:Toxic Orb
:weakness-policy:Weakness Policy
:wepear-berry:Wepear Berry
Cara Liss
Tech: 1

:equilibra: Equilibra @ Toxic Orb :toxic orb:
Steel/Ground | Levitate, Bulletproof, Justified
HP: 63/95 | EN: 12/30
Stats: 4/7/9/8/60 | 2/4
Discipline: none
+2 atk
+2 sp.atk
-1 speed
Partial Trapping (Whirlpool) (4 steps)

:cyclohm: Cyclohm @ Red Card :red card:
HP: KO | EN: KO

:jumbao: Jumbao
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy (equipped)

:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card (equipped)

caraliss.png
:sv/equilibra:

"Very good, Equilibra!"

Rapid Spin | Dragon Tail
[Once] This step IF January is to use Brine + Aqua Jet or Scald + Struggle Bug THEN use Protect and push back
This step IF January has decoy or protection THEN use Whirlwind first instance, Doom Desire second instance, pushing back each time
This step IF January is to use Dive THEN use Dragon Tail first instance, Rock Slide second instance, pushing back each time

TheEver
 
STEP 1
Snael Liquidation -3 EN
Hit. Roll 3/24: no crit. Roll 15/100: effect triggers!
(9 + 4 + 7 - 7) * 1.5 + 8 + 2 = 29.5 --> 30 damage to Equilibra.
Equilibra's defense fell!

Equilibra Rapid Spin -3 EN
Hit. Roll 4/24: no crit. Effect guaranteed.
(5 + 4 - 8) + 8 = 9 damage to Snael.
Libra escapes the Whirlpool!
Libra clears the Sticky Webs.
Libra's speed rose (+1)

psn heal (+3 HP)

STEP 2
Snael Brine -3 EN
Hit. Roll 5/24: no crit.
(13 + 4 + 6 - 8) * 1.5 + 8 + 2 = 32.5 --> 33 damage to Equilibra.
Libra fainted!

psn heal (+3 HP)

Battlefield
once/round: When Cara attacks and you haven't taken a turn this step yet, +3 power​
Team TheEver
Tech: 2

:snaelstrom: January
Water/Bug | Torrent, Poison Heal
HP: 69/95 | EN: 12/30
Stats: 7/8/6/7/63 | 3/5
Discipline: Graceful
Poison (dosage 5)
+2 atk
+2 sp.atk
-1 speed

:electivire: Volkner @ Weakness Policy :weakness policy:
Electric | Motor Drive, Vital Spirit
HP: 82/90 | EN: 26/30
Stats: 9/5/7/6/63 | 3/5
Discipline: Precise

:nidoking: Carcass @ Rose Incense :rose incense:
Poison/Ground | Poison Point, Rivalry, Sheer Force
HP: 11/90 | EN: 19/30
Stats: 7/6/6/6/85 | 3/4
Discipline: Precise
Paralysis (4 strain)
:cleanse-tag:Cleanse Tag
:heavy-duty-boots:Heavy-Duty Boots
:leftovers:Leftovers
:luck-incense:Luck Incense
:rose-incense:Rose Incense
:safety-goggles:Safety Goggles
:sticky-barb:Sticky Barb
:toxic-orb:Toxic Orb
:weakness-policy:Weakness Policy
:wepear-berry:Wepear Berry
Cara Liss
Tech: 1

:equilibra: Equilibra @ Toxic Orb :toxic orb:
Steel/Ground | Levitate, Bulletproof, Justified
HP: KO | EN: KO
Stats: 4/7/9/8/60 | 2/4
Discipline: none
:cyclohm: Cyclohm @ Red Card :red card:
HP: KO | EN: KO

:jumbao: Jumbao
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy (equipped)

:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card (equipped)
caraliss.png
:sv/jumbao:

Cara sends out Jumbao @ :leftovers:Leftovers
Discipline:
Elite
Combinations:
Solar Beam + Worry Seed
Trailblaze + Moonblast

TheEver
 
snaelstrom.gif

Snaelstrom: Struggle Bug > Struggle Bug
** This step IF Jumbao intends Solar Beam+Worry Seed or Trailblaze+Moonblast THEN use Protect.
** This step IF Jumbao is subject to Protection THEN use Recover.
** This step IF Jumbao is subject to Decoy THEN use Icicle Spear.
 
Jumbao's Drought! Sun (4r)
Jumbao's Trace! (Torrent, Poison Heal traced)

STEP 1
Jumbao Worry Seed -3 EN
Snael's abilities became Insomnia! (6 turns)

Snael Struggle Bug -2 EN
Hit. Roll 9/24: no crit. Effect guaranteed.
(5 + 4 - 1 + 6 - 7) + 8 = 15 damage to Jumbao.
Jumbao's sp.atk fell! (-1)

Snael was hurt by poison! -5 HP
Leftovers healed Jumbao +3 HP

STEP 2
Jumbao Psych Up -3 EN
Jumbao copied Snael's stats.

Snael Struggle Bug -2 EN
Hit. Roll 20/24" no crit. Effect guaranteed.
(5 + 4 - 1 + 6 - 7) + 8 = 15 damage to Jumbao.
Jumbao's sp.atk fell! (-1)

Snael was hurt by poison! -5 HP
Leftovers healed Jumbao +3 HP

Battlefield
once/round: When Cara attacks and you haven't taken a turn this step yet, +3 power
Sun (3 rounds)​
Team TheEver
Tech: 2

:snaelstrom: January
Water/Bug | Torrent, Poison Heal
HP: 59/95 | EN: 8/30
Stats: 7/8/6/7/63 | 3/5
Discipline: Graceful
Poison (dosage 5)
Worry Seed (4 steps)
+2 atk
+2 sp.atk
-1 speed

:electivire: Volkner @ Weakness Policy :weakness policy:
Electric | Motor Drive, Vital Spirit
HP: 82/90 | EN: 26/30
Stats: 9/5/7/6/63 | 3/5
Discipline: Precise

:nidoking: Carcass @ Rose Incense :rose incense:
Poison/Ground | Poison Point, Rivalry, Sheer Force
HP: 11/90 | EN: 19/30
Stats: 7/6/6/6/85 | 3/4
Discipline: Precise
Paralysis (4 strain)
:cleanse-tag:Cleanse Tag
:heavy-duty-boots:Heavy-Duty Boots
:leftovers:Leftovers
:luck-incense:Luck Incense
:rose-incense:Rose Incense
:safety-goggles:Safety Goggles
:sticky-barb:Sticky Barb
:toxic-orb:Toxic Orb
:weakness-policy:Weakness Policy
:wepear-berry:Wepear Berry
Cara Liss
Tech: 1

:jumbao: Jumbao @ Leftovers :leftovers:
Grass/Fairy | Trace, Overcoat, Drought
HP: 71/95 | EN: 24/30
Stats: 5/7/9/7/96 | 4/5
Discipline: Elite
Trace (Torrent, Poison Heal)
+2 atk
+1 sp.atk
-1 speed

:cyclohm: Cyclohm @ Red Card :red card:
HP: KO | EN: KO

:equilibra: Equilibra @ Toxic Orb :toxic orb:
Steel/Ground | Levitate, Bulletproof, Justified
HP: KO | EN: KO
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy (equipped)

:leftovers: Leftovers (equipped)

:mental herb: Mental Herb
:red card: Red Card (equipped)

caraliss.png
:sv/jumbao:

"And now, go on the offensive!"

Solar Beam | Moonblast
[Once] This step, IF January has protection THEN use Lucky Chant and push back
[Once] This step, IF January is to use Struggle Bug or Skitter Smack THEN use Substitute and push back
This step, IF January has a decoy THEN use Bullet Seed
[Once] This step, IF January is to use a speed-lowering move or a speed-raising move THEN use Moonblast + Trailblaze and push back

TheEver
 
Last edited:
STEP 1
Jumbao Solar Beam -3 EN
Hit. Roll 2/24: no crit.
(12 + 4 + 3 + 9 - 7) + 5 = 26 damage to Snael.

Snael U-turn -4 EN
Hit. Roll 8/24: no crit.
(7 + 4 - 1 + 7 - 7) + 8 = 18 damage to Jumbao.
Snael gained switching

Snael was hurt by poison! -5 HP
Leftovers healed Jumbao +3 HP

STEP 2
Jumbao Moonblast -3 EN
Hit. Roll 17/24: no crit. Roll 65/100: no effect.
(10 + 4 + 9 - 7) + 5 = 21 damage to Snael.

Snael Bug Buzz -3 EN
Hit. Roll 15/24: no crit. Roll 100/100: no effect.
(9 + 4 - 1 + 6 - 7) + 8 = 19 damage to Jumbao.

Snael was hurt by poison! -5 HP
Leftovers healed Jumbao +3 HP
Snael is outta here

Battlefield
once/round: When Cara attacks and you haven't taken a turn this step yet, +3 power
Sun (2 rounds)​
Team TheEver
Tech: 2

:snaelstrom: January
Water/Bug | Torrent, Poison Heal
HP: 2/95 | EN: 1/30
Stats: 7/8/6/7/63 | 3/5
Discipline: Graceful
Poison (dosage 5)
Worry Seed (2 steps)
+2 atk
+2 sp.atk
-1 speed
Switching

:electivire: Volkner @ Weakness Policy :weakness policy:
Electric | Motor Drive, Vital Spirit
HP: 82/90 | EN: 26/30
Stats: 9/5/7/6/63 | 3/5
Discipline: Precise

:nidoking: Carcass @ Rose Incense :rose incense:
Poison/Ground | Poison Point, Rivalry, Sheer Force
HP: 11/90 | EN: 19/30
Stats: 7/6/6/6/85 | 3/4
Discipline: Precise
Paralysis (4 strain)
:cleanse-tag:Cleanse Tag
:heavy-duty-boots:Heavy-Duty Boots
:leftovers:Leftovers
:luck-incense:Luck Incense
:rose-incense:Rose Incense
:safety-goggles:Safety Goggles
:sticky-barb:Sticky Barb
:toxic-orb:Toxic Orb
:weakness-policy:Weakness Policy
:wepear-berry:Wepear Berry
Cara Liss
Tech: 1

:jumbao: Jumbao @ Leftovers :leftovers:
Grass/Fairy | Trace, Overcoat, Drought
HP: 40/95 | EN: 18/30
Stats: 5/7/9/7/96 | 4/5
Discipline: Elite
Trace (Torrent, Poison Heal)
+2 atk
+1 sp.atk
-1 speed

:cyclohm: Cyclohm @ Red Card :red card:
HP: KO | EN: KO

:equilibra: Equilibra @ Toxic Orb :toxic orb:
Steel/Ground | Levitate, Bulletproof, Justified
HP: KO | EN: KO
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy (equipped)

:leftovers: Leftovers (equipped)

:mental herb: Mental Herb
:red card: Red Card (equipped)

TheEver to switch and order
 
Sending out Volkner the Precise :electivire:Electivire @ :weakness-policy:Weakness Policy.

electivire.gif
:weakness-policy:
Electivire: Fire Punch+Zap Cannon > Fire Punch
** This step IF Jumbao is subject to Protection THEN use Bulk Up and delay orders.
** This step IF Jumbao is subject to Decoy THEN use Thunderbolt and delay orders.
 
i guess i could order rest | potion but i know i can't win this so i'll save us all some time here

caraliss.png
:sv/jumbao:

Worry Seed + Solar Beam | Misty Explosion
 
STEP 1
Electivire Fire Cannon -4 EN
Hit. Roll 22/24: no crit. Effects guaranteed.
(12 + 4 - 1 + 9 - 7) * 1.5 = 25.5 --> 26 damage to Jumbao.
Jumbao was burned
Jumbao was paralyzed (2 strain)

Jumbao Worry Beam -4 EN
Hit. Roll 18/24: no crit.
(12 + 4 + 9 - 6) + 5 = 24 damage.
Electivire was Worry Seeded (6 turns)

Jumbao Lefties heal +2 HP
Burn -2 HP

STEP 2
Electivire Fire Punch -3 EN
Hit. Roll 1/24: crit! Effect doesn't matter
(8 + 4 + 3 - 1 + 9 - 7) * 1.5 = 24 damage to Jumbao.
Jumbao fainted!

Battlefield
once/round: When Cara attacks and you haven't taken a turn this step yet, +3 power
Sun (2 rounds)
Team TheEver
Tech: 1

:electivire: Volkner @ Weakness Policy :weakness policy:
Electric | Motor Drive, Vital Spirit
HP: 58/90 | EN: 26/30
Stats: 9/5/7/6/63 | 3/5
Discipline: Precise
:snaelstrom: January
Water/Bug | Torrent, Poison Heal
HP: 2/95 | EN: 1/30
Stats: 7/8/6/7/63 | 3/5
Discipline: Graceful
Poison (dosage 5)

:nidoking: Carcass @ Rose Incense :rose incense:
Poison/Ground | Poison Point, Rivalry, Sheer Force
HP: 11/90 | EN: 19/30
Stats: 7/6/6/6/85 | 3/4
Discipline: Precise
Paralysis (4 strain)
:cleanse-tag:Cleanse Tag
:heavy-duty-boots:Heavy-Duty Boots
:leftovers:Leftovers
:luck-incense:Luck Incense
:rose-incense:Rose Incense
:safety-goggles:Safety Goggles
:sticky-barb:Sticky Barb
:toxic-orb:Toxic Orb
:weakness-policy:Weakness Policy
:wepear-berry:Wepear Berry
Cara Liss
Tech: 0

:jumbao: Jumbao @ Leftovers :leftovers:
Grass/Fairy | Trace, Overcoat, Drought
HP: KO | EN: KO
Stats: 5/7/9/7/96 | 4/5
Discipline: Elite
:cyclohm: Cyclohm @ Red Card :red card:
HP: KO | EN: KO

:equilibra: Equilibra @ Toxic Orb :toxic orb:
Steel/Ground | Levitate, Bulletproof, Justified
HP: KO | EN: KO
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy (equipped)

:leftovers: Leftovers (equipped)

:mental herb: Mental Herb
:red card: Red Card (equipped)
:sv/snaelstrom::sv/electivire::sv/nidoking:

TheEver wins!
+45 EXP for 3 of the following :snaelstrom::nidoking::electivire::garganacl:
+9:amulet coin:RC
+3:rare candy:TC
+3:heart mail:Devoted Voucher
-8:tea:JC

:cyclohm::equilibra::jumbao:
Sivanandi
+3:amulet coin:RC
+8:tea:JC
+10:rule book:Accolades
​
 
Last edited:
:air-balloon:Air Balloon
:assault-vest:Assault Vest
:choice-band:Choice Band
:choice-band:Choice Band
:heavy-duty-boots:Heavy-Duty Boots
:leftovers:Leftovers
:protective-pads:Protective Pads
:shuca-berry:Shuca Berry
:weakness-policy:Weakness Policy
:zoom-lens:Zoom Lens
:kangaskhan::melmetal::pawmot::metagross:
kangaskhan.png

Glorious Son (Kangaskhan)
Level: 1 | EXP: 5 / 10

Types:
Normal

Abilities: Early Bird, Scrappy, Inner Focus (Locked)

Stats:
HP: 100
Atk: 7
Def: 6
SpA: 3
SpD: 6
Spe: 90

Size Class: 4
Weight Class: 4

Moves:
Level 0
Aerial Ace
Avalanche
Brick Break
Circle Throw
Crunch
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Work Up

Level 1
Bite
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Hit
Double Team
Fake Out
Growl
Hail
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Water Gun
Water Pulse
Whirlpool
Yawn
melmetal.png

Babymetal (Melmetal)
Level: 1 | EXP: 5 / 10

Types:
Steel

Abilities: Iron Fist

Stats:
HP: 110
Atk: 10
Def: 10
SpA: 6
SpD: 5
Spe: 34

Size Class: 4
Weight Class: 11

Moves:
Level 0
Brick Break
Earthquake
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1
Acid Armor
Brutal Swing
Discharge
Electric Terrain
Harden
High Horsepower
Iron Defense
Mega Punch
Steel Roller
Thunder Shock

Level 3
Double Iron Bash (Signature)
pawmot.png

Clear (Pawmot)
Level: 1 | EXP: 1 / 10

Types:
Electric
Fighting

Abilities: Volt Absorb, Natural Cure, Iron Fist (Locked)

Stats:
HP: 85
Atk: 8
Def: 5
SpA: 5
SpD: 5
Spe: 105

Size Class: 2
Weight Class: 3

Moves:
Level 0
Brick Break
Bulk Up
Crunch
Facade
Fire Punch
Focus Blast
Ice Punch
Mach Punch
Play Rough
Protect
Quick Attack
Rest
Sleep Talk
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Wild Charge

Level 1
Agility
Bite
Charge
Charm
Coaching
Discharge
Eerie Impulse
Electric Terrain
Encore
Fake Out
Growl
Helping Hand
Metal Claw
Nuzzle
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock
metagross.png

Perma (Metagross)
Level: 4 | EXP: --

Techniques:
Mega Evolution
Z-Moves

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Insistent - Ignores foes' Imprison.

Types:
Steel
Psychic

Abilities: Clear Body, Light Metal

Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70

Size Class: 4
Weight Class: 9

metagross-mega.png

Metagross-Mega
Types:
Steel
Psychic

Abilities: Clear Body, Light Metal, Tough Claws

Stats:
HP: 90
Atk: 10
Def: 11
SpA: 8
SpD: 8
Spe: 110

Size Class: 4
Weight Class: 11

Combinations [6/6]:
Body Press + Iron Defense
Bulldoze + Iron Head
Bullet Punch + Giga Impact
Dynamic Punch + Knock Off
Hone Claws + Laser Focus
Ice Punch + Power-Up Punch

Moves:
Level 0
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt

Level 1
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down

Level 3
Body Slam
Bulldoze
Frustration
Fury Cutter
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Laser Focus
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Telekinesis
Trailblaze

Level 4
Ally Switch
Block
Body Press
Endure
Explosion
Future Sight
Giga Impact
Gravity
Hidden Power (Fire)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Stomping Tantrum
Tera Blast

Rival Trevor (Level 1)

trevor.png


Challenge Type: Normal Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 0
Backpack Size: 10
Arena: Kalos Route 19 (Trevor)

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Trevor has spent the past half hour using his extensive knowledge of Pokemon to prepare himself for battle. Take care, lest his clever tactics overpower you!

Slot 1: 1 (d2) Raichu
Slot 2: 2 (d2) Clawitzer
Slot 3: 2 (d3) Tyrantrum

:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:metronome: Metronome
:mental herb: Mental Herb
:scope lens: Scope Lens
:tamato berry: Tamato Berry
:eject button: Eject Button
:expert belt: Expert Belt
:starf berry: Starf Berry
:sv/raichu:

Raichu
Level 1

Type: Electric
Abilities: Static, Lightningrod (Locked)

Nature: Serious
HP: 85
Atk: 7
Def: 4
SpA: 7
SpD: 6
Spe: 110
Size: 2
Weight: 3


Movepool:
Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Focus Blast
Light Screen
Nasty Plot
Play Rough
Protect
Quick Attack
Reflect
Refresh
Rest
Round
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1:
Agility
Brutal Swing
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Rage
Rain Dance
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

Level 2:
Volt Tackle (Signature)
:sv/clawitzer:

Clawitzer
Level 1

Type: Water
Abilities: Mega Launcher

Nature: Serious
HP: 85
Atk: 5
Def: 6
SpA: 9
SpD: 6
Spe: 59
Size: 3
Weight: 3


Movepool:
Level 0:
Aqua Jet
Aura Sphere
Dark Pulse
Dragon Pulse
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Liquidation
Protect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall

Level 1:
Bubble
Bubble Beam
Confide
Cut
Double Team
Heal Pulse
Helping Hand
Mud-Slap
Rain Dance
Scary Face
Sludge Bomb
Swagger
Vise Grip
Water Gun
Water Pulse
Weather Ball
:sv/tyrantrum:

Tyrantrum
Level 1

Type: Rock/Dragon
Abilities: Strong Jaw, Rock Head (Locked)

Nature: Serious
HP: 90
Atk: 9
Def: 8
SpA: 5
SpD: 4
Spe: 71
Size: 5
Weight: 6


Movepool:
Level 0:
Aerial Ace
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Hone Claws
Hyper Voice
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Ancient Power
Bite
Brutal Swing
Charm
Confide
Curse
Double Team
Dragon Dance
High Horsepower
Ice Fang
Iron Defense
Rock Smash
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger
Sending out Tyrantrum @ Kee Berry. TheEver to order.
 
Sending out Babymetal the :melmetal:Melmetal @ :choice-band:Choice Band.

89mFuSn.png

Subs are for nerds.

melmetal.gif
:choice-band:
Melmetal: Double Iron Bash > Double Iron Bash
** This step IF Melmetal is subject to Flinching THEN use Tail Whip.
 
TheEver
melmetal.png

Choice Band
Iron Fist
HP: 110/110
EN: 30/30
14/10/6/5/34
4/11
:kangaskhan: Reserve
:pawmot: Reserve
:metagross: Reserve

Rival Trevor
:sv/tyrantrum:
Kee Berry
Strong Jaw
HP: 90/90
EN: 30/30
9/8/5/4/71
5/6
:raichu: Reserve
:clawitzer: Reserve

Step 1
Tyrantrum uses Fire Fang
3 EN
Hit: 60 (<=95/100) yes
Crit: 18 (=1/24) no
(7+4+9-10)*1.5=15
BRN: 33 (<=10/100) no
Flinch: 12 (<=10/200) no

Melmetal uses Double Iron Bash
3 EN
First hit crit: 12 (=1/24) no
(6+14-8+4+3)*1.5=28.5->29
Tyrantrum eats its Kee Berry
Second hit crit: 20 (=1/24) no
6*1.5=9

Step 2
Tyrantrum uses Fire Fang
3 EN
Hit: 35 (<=95/100) yes
Crit: 10 (=1/24) no
(7+4+9-10)*1.5=15
BRN: 31 (<=10/100) no
Flinch: 60 (<=10/200) no

Melmetal uses Double Iron Bash
3 EN
First hit crit: 7 (=1/24) no
(6+14-8+4+3)*1.5-5=23.5->24
Second hit crit: 13 (=1/24) no
6*1.5=9

TheEver
melmetal.png

Choice Band
Iron Fist
HP: 80/110
EN: 24/30
14/10/6/5/34
4/11
Choice Lock (Double Iron Bash)
:kangaskhan: Reserve
:pawmot: Reserve
:metagross: Reserve

Rival Trevor
:sv/tyrantrum:
Strong Jaw
HP: 19/90
EN: 24/30
9/8/5/4/71
5/6
+1 Def
:raichu: Reserve
:clawitzer: Reserve

Switching to
:sv/clawitzer:
Clawitzer @ Scope Lens

Counterswitch?
 
Last edited:
Counterswitching to Clear the :pawmot:Pawmot @ :assault-vest:Assault Vest.

pawmot.gif
:assault-vest:
Pawmot: Wild Charge > Wild Charge
** This step, once IF Clawitzer intends Protect or Rest THEN use Electric Terrain.
 
TheEver
:sv/pawmot:
Assault Vest
Volt Absorb, Natural Cure
HP: 85/85
EN: 30/30
8/5/5/5/105
2/3
melmetal.png

Choice Band
Iron Fist
HP: 80/110
EN: 24/30
14/10/6/5/34
4/11
:kangaskhan: Reserve
:metagross: Reserve

Rival Trevor
:sv/clawitzer:
Scope Lens
Mega Launcher
HP: 85/85
EN: 30/30
5/6/9/6/59
3/3
:sv/tyrantrum:
Kee Berry
Strong Jaw
HP: 90/90
EN: 30/30
9/8/5/4/71
5/6
:raichu: Reserve

Step 1
Pawmot uses Wild Charge
3 EN
Crit: 15 (=1/24) no
(9+4+8-6)*1.5=22.5->23
2 HP recoil
Pawmot gains Charge
+2 HP (Volt Absorb)

Clawitzer uses Scary Face
3 EN

Step 2
Clawitzer uses Rest
4 EN
+20 HP

Pawmot uses Electric Terrain
4 EN
Clawitzer woke up

TheEver
:sv/pawmot:
Assault Vest
Volt Absorb, Natural Cure
HP: 85/85
EN: 23/30
8/5/5/5/52
2/3
Charge (1), -2 Spe
melmetal.png

Choice Band
Iron Fist
HP: 80/110
EN: 24/30
14/10/6/5/34
4/11
:kangaskhan: Reserve
:metagross: Reserve
Electric Terrain (4r)​
Rival Trevor
:sv/clawitzer:
Scope Lens
Mega Launcher
HP: 82/85
EN: 23/30
5/6/9/6/59
3/3
:sv/tyrantrum:
Kee Berry
Strong Jaw
HP: 90/90
EN: 30/30
9/8/5/4/71
5/6
:raichu: Reserve

Switching to
:sv/raichu:
Raichu @ Eject Button

Counterswitch?
 
Last edited:
:sv/raichu:
Do not activate Eject Button
Play Rough, Play Rough
This step, IF Pawmot is to use Fake Out, THEN Fake Out the first instance.
This step, IF Pawmot is to use a Special-category move, THEN ignore your third sub for the remainder of the step.
This step, IF Pawmot is to use a Fighting-type attack, THEN Counter.
 
TheEver
:sv/pawmot:
Assault Vest
Volt Absorb, Natural Cure
HP: 85/85
EN: 23/30
8/5/5/5/52
2/3
Charge (1), -2 Spe
melmetal.png

Choice Band
Iron Fist
HP: 80/110
EN: 24/30
14/10/6/5/34
4/11
:kangaskhan: Reserve
:metagross: Reserve
Electric Terrain (4r)​
Rival Trevor
:sv/raichu:
Eject Button
Static
HP: 85/85
EN: 30/30
7/4/7/6/110
2/3
:sv/clawitzer:
Scope Lens
Mega Launcher
HP: 82/85
EN: 23/30
5/6/9/6/59
3/3
:sv/tyrantrum:
Kee Berry
Strong Jaw
HP: 19/90
EN: 24/30
9/8/5/4/71
5/6

Step 1
Raichu uses Play Rough
3 EN
Hit: 32 (<=90/100) yes
Crit: 2 (=1/24) no
(9+7-5)*1.5=16.5->17
Atk drop: 11 (<=10/100) no

Pawmot uses Wild Charge
3 EN
Crit: 7 (=1/24) no
(9+4+8-5+3+5)*0.75=18
1.2->1 HP Recoil
Charge (Pawmot)
+3 HP (Volt Absorb)

Step 2
Raichu uses Play Rough
3 EN
Hit: 63 (<=90/100) yes
Crit: 10 (=1/24) no
(9+7-5)*1.5=16.5->17
Atk drop: 77 (<=10/100) no

Pawmot uses Wild Charge
3 EN
Crit: 23 (=1/24) no
(9+4+8-5+3+10)*0.75=21.75->22
1.5->2 HP Recoil
Charge (Pawmot)
+3 HP (Volt Absorb)

TheEver
:sv/pawmot:
Assault Vest
Volt Absorb, Natural Cure
HP: 54/85
EN: 17/30
8/5/5/5/52
2/3
Charge (3), -2 Spe
melmetal.png

Choice Band
Iron Fist
HP: 80/110
EN: 24/30
14/10/6/5/34
4/11
:kangaskhan: Reserve
:metagross: Reserve
Electric Terrain (3r)​
Rival Trevor
:sv/raichu:
Eject Button
Static
HP: 45/85
EN: 17/30
7/4/7/6/110
2/3
:sv/clawitzer:
Scope Lens
Mega Launcher
HP: 82/85
EN: 23/30
5/6/9/6/59
3/3
:sv/tyrantrum:
Kee Berry
Strong Jaw
HP: 19/90
EN: 24/30
9/8/5/4/71
5/6

TheEver to order
 
Last edited:
pawmot.gif
:assault-vest:
Pawmot: Wild Charge > Wild Charge
** This step IF Raichu intends Counter THEN use Quick Attack.
** This step, once IF Raichu intends Encore THEN use Mach Punch.
** This step, once IF Raichu intends a move tagged #Protective THEN use Bulk Up.
 
TheEver
:sv/pawmot:
Assault Vest
Volt Absorb, Natural Cure
HP: 54/85
EN: 17/30
8/5/5/5/52
2/3
Charge (3), -2 Spe
melmetal.png

Choice Band
Iron Fist
HP: 80/110
EN: 24/30
14/10/6/5/34
4/11
:kangaskhan: Reserve
:metagross: Reserve
Electric Terrain (3r)​
Rival Trevor
:sv/raichu:
Eject Button
Static
HP: 45/85
EN: 17/30
7/4/7/6/110
2/3
:sv/clawitzer:
Scope Lens
Mega Launcher
HP: 82/85
EN: 23/30
5/6/9/6/59
3/3
:sv/tyrantrum:
Strong Jaw
HP: 19/90
EN: 24/30
9/8/5/4/71
5/6

Step 1
Raichu uses Protect
4 EN

Pawmot uses Bulk Up
3 EN

Step 2
Pawmot uses Quick Attack
2 EN
Crit: 16 (=1/24) no
4+8-4+5=13
Raichu Ejects

Raichu uses Counter
4 EN
13*1.5=19.5->20

TheEver
:sv/pawmot:
Assault Vest
Volt Absorb, Natural Cure
HP: 34/85
EN: 12/30
8/5/5/5/52
2/3
Charge (3), -2 Spe, +1 Atk, +1 Def
melmetal.png

Choice Band
Iron Fist
HP: 80/110
EN: 24/30
14/10/6/5/34
4/11
:kangaskhan: Reserve
:metagross: Reserve
Electric Terrain (2r)​
Rival Trevor
:sv/raichu:
Static
HP: 32/85
EN: 9/30
7/4/7/6/110
2/3
Switching
:sv/clawitzer:
Scope Lens
Mega Launcher
HP: 82/85
EN: 23/30
5/6/9/6/59
3/3
:sv/tyrantrum:
Strong Jaw
HP: 19/90
EN: 24/30
9/8/5/4/71
5/6

Sending out Tyrantrum @ Starf Berry
:sv/tyrantrum:
Zen Headbutt, Zen Headbutt
This step, IF Pawmot is to use a #Protective move, THEN Stealth Rock.
This step, IF Pawmot has at most 21 HP, THEN use Psychic Fangs.
 
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