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SM Needs Tiering Action: Rain

Ruffles

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So as someone who has been playing SM since current gen, I've played again this SMPL, watching and being heavily involved in prep last WCoP & SPL, and I can safely say this is the worst state I've ever seen SM in. Even the peak infestation of Zygarde glare wars was better than this. Last year in SM was not great but it was still fun. Something has changed and im not sure. This year I could barely hold my vomit down while playing the tier.

Just to be clear, I've been talking with players for weeks/months now sharing the same thoughts as me. It has become infested with HO and weather slop, and its almost impossible to play balance or anything slower than offense without fishing quite a lot. It's almost impossible to account for even like 80% of MU's at this point and every 3rd or even 2nd game feels like the mu is doomed even with good teams.

I feel like it has gotten to the point where action needs to be taken, despite me being against actions in these old fairy gen tiers, speaking as an ORAS council member. I feel like we should look at Rain first. Yes, rain puts HO in check, but at the end of the day it is by far the most oppressive. No other gen has Drizzle + Mega Swampert w/ immediate mega/swift swim speed. It is not immediately obvious what to tackle with rain, as the style has multiple potential broken threats - Manaphy, Mega Swampert, and Greninja. Greninja is probably not on the table, and neither is damp rock or swift swim. So to me, it's basically Manaphy, Pelipper, Mega Swampert, or even Drizzle.

Would a rain nerf help? Yes. The problem currently in the tier is trying to have outs/response to rain, sun, sand, stall, z cube, psych spam, grassy spam, gliscor, spikes, xard, etc. etc. etc. until it becomes impossible to even be good into 80% of those. I think a rain nerf would be tremendously helpful in the right direction.

Below is the data on rain in high level tours:

SPL
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Starting with SPL, rain comes in 5th in usage at 6 exact uses. However, there is no full team usage, and I suspect it would be second if there was. Because the first 3 are just generic cores in SM that are obviously going to be high. So the real statistic here is Psych spam being 1st and rain is 2nd. I want to emphasize that I think psy spam ONLY had that much of a high usage is BECAUSE of rain paronia, as it is a really good response to rain. Obviously, psych spam isnt ONLY good because of rain, but having that big upside if you face rain a big factor in loading it in a high level tour such as this. And yes rain had 50% wr in SPL, a tournament where generic styles should be highly prepped for.

WCoP
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During WCoP, rain is the most highly used team archetype, and also the second most highly used - since there are 2 common rain archetypes (manaphy vs. magearna). That means it got 10 uses vs. the 2nd most common being at 4. Just to be clear, it was also #1 in usage for combos of 5, 4, AND 3 pokemon. Let's also talk about the ridiculous winrate of 80% and 60%!!

STour
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Rain is by far the most popular used team. Just to be clear, it was used 71 times with ~48% wr, that is INSANE numbers, with the second closest team having about half the usage. For Stour, there are ridiculous numbers

Possible Actions:
1. Manaphy - This is probably the most obvious and easy to do. Manaphy barely exists out of rain and doesn't add much to the tier. Stall will still be mostly bad if manaphy leaves, and trust me rain will be able to beat stall comfortably regardless. However, even though I think this would help the tier, it would barely nerf rain, as we've seen Magearna > Manaphy version having similar results,
2. Pelipper - This one is a stronger nerf, but perhaps not enough as Politoed is very serviceable.
3. Mega Swampert - This would probably be the biggest indirect nerf to rain. It would still be viable with other megas, but significantly less w/o Swampert.
4. Drizzle - This would be the ultimate shutting down of rain and make it completely unviable as a strategy, which I think is not unreasonable to consider.


Tagging some tournament players / SM mains to post their thoughts, feel free to ping others:
 
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I think action needs to be taken as soon as possible. For a long time, Manaphy has needed to go, and Drizzle potentially as well. Manaphy has been a threat in the builder for some time now, forcing us to resort to specific answers or risk getting swept by it on preview. This mon has a move that immediately boosts it to +3, a move that brings it back to full health with no status, and strong enough stats to deal damage while taking hits.

Mega Swampert is also incredibly strong and daunting, capable of dismantling certain playstyles in just a few turns with the right movesets. The thing with rain is that you can tweak a few sets on some mons and instantly gain the upper hand against certain threats. For example, Swampert can run a Power-Up Punch set with three attacking moves, or a Stealth Rock set with Toxic. It can do even more than that, which just goes to show how broken this mon can be in rain. It also has an immense amount of bulk to tank hits. It could still be good on non-rain teams as a support mon, but as an attacker in rain, it becomes very difficult to counter over the course of many turns.

For a while now, there have been ongoing discussions about the status of a potential Manaphy ban, but nothing has come of it besides a survey once a year. At the very least, run a suspect test to better gauge how the community feels about this. Many people in the SM community have been wanting these things banned. The data across many tours reveal that not only is rain one of the most used play style, but also one of the highest win rate play style out there.

This image from Smogon Tour goes to show how much people have been abusing rain for how good it is:

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On a personal note, I want either Manaphy or Drizzle banned. I am open to discussing this and hearing other people's opinions.
 
I understand that rain has very high usage, but I think your post fails to outline why exactly we should nerf rain.
Your two main points seem to be 1) rain is spammed and 2) there are many extreme playstyles to prep for.

As an aside regarding the specific combinations of pokemon, I don't think this is a big deal. Rain is extremely limited defensively; you can't really mess with the formula much before you either can't break stall, or just get blown back by dragons/sun. Other playstyles are going to swap out mons more freely so it would be more ingenuous to consider raw usage stats of pelipper.

Looking at these numbers, across ~100 games in WCoP rain has 12.5% usage, and in ~1500 games of live stour, it has 8% usage.
The WCoP number is more alarming, but there is a limited player pool in these tours which can misrepresent the metagame at times. In SPL 12 alakazam had a 15.5% usage rate and there were similar posts calling for a psyspam ban https://www.smogon.com/forums/threads/spl-xii-sm-discussion-thread.3676323/post-8821113.

The meta adapted with more fire types, berry mag, and fewer balances solely relying on ferro/glis/twave to beat zam since then - do we really believe rain is so oppressive that it's unbeatable through normal means?

To address the specific action points you propose:
1. You say yourself that manaphy is being excluded from rain half the time. I think this checks out as pert is a BS mon that creates its own luck and the real driving force behind rain's viability. People always complain about mana restricting teambuilding, but let's ignore all the kyub offenses running around for a minute. What fats actually lose to mana now? If you run haze on pex, you stall rain turns even vs psychic manaphy, and if you don't have a hard counter like gastro/pyuk/ditto/etc you will still have lati/koko/kart/sand stream tar/hippo.

We regularly see even hard stalls with bossnite beat mana rain, either with pyuk stalling it, or toad + cm unaware clef outplaying - it's not just "toss thunder lati on all your teams". Bringing it back to the point 2) about extreme playstyles - do we really want to enable the rare fat teams that actually lose to mana like this?
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No offense to these two amazing players, but the only teams I find that actually lose to it have no hard counter, and nothing to threaten it offensively. (There's also the buzzwole/mbro/torn/chansey/tran/glis team but that has been improved and even beat rain in its first appearance https://replay.pokemonshowdown.com/smogtours-gen7ou-950280). I'm not in favour of nuking mana

2. Toed is ass but we shouldn't worry about rain still being good in ou if we believe it's broken. A straight up peli ban seems crazy to me as rain without pert is surely not banworthy.

3. A Swampert ban I am the least opposed to, just because it creates so much variance with flinch/freeze/crit odds every game, and can customize its sets like zygarde - be it 3atk rocks to beat stall, sub 3atk or sub toxic, power-up punch, superpower, hydro to beat skarm, or even the evil and dishonest adamant pert. I'm not sure if this is necessary though

4. I think we can agree drizzle is not broken. Peli is amazing because it is a uturn bot with recovery.

Basically at this time I only consider Swampert to be a real ban candidate, but rain's usage/winrate isn't even that crazy. I would like to hear more concrete points illustrating why we're jumping to a ban rather than running more kyub/zardy/lati or even bringing back rotom/bulu.


Also sorry I'm going to hijack this thread to complain about the SM antichrist

I would like to shine the spotlight on Serperior. I think subseed serp is much more oppressive, as the mon's overall usage is as high as 6th in WCoP with 21.43% usage an a 54% winrate, and 10th in stour with 15% usage and a 59% winrate. We regularly see serp cheese through teams that you'd consider to be safe at a glance. E.g. sun with taunt tran (one example: https://replay.pokemonshowdown.com/smogtours-gen7ou-943432 I really did mean what I said on turn 60), teams with kyub + uturn, and even roar tran loses to last mon serp on a 50/50 assuming you can even fit toxic.

Serp also severely limits counterplay to styles like rain, because you have to abandon archetypes that used to be solid when you didn't have a basically 1/6 chance of a 20:80 matchup vs it - I'm talking about sun, grass spam, gastro skarm (rocks clef is extremely passive), lando + mag offenses, etc.

When it's risky to run a team with zardx + mag + uturn lando + kyub because it loses to serp I think we've got a problem.
This mon has been broken since 2019 btw.
 
i have no clue why serperior is in this tier still. hated this mon from day 1 of playing competitve pokemon and it has done the same bullshit ever since only on an increasing large scale. playing against this mon feels like ragebait and using it doesnt feel much better. it is just as if not more oppressive than manaphy against bulkier playstyles because of how easily subseed beats the traditional "special checks" like chans/cress/pex and can easily 6-0 without a perfect counter like roar heatran (i specify roar and perfect counter because of this game in world cup https://replay.pokemonshowdown.com/smogtours-gen7ou-943432). dont know what positives this mon brings to the tier either, on any structure that is not offense or hyper offense it is just a less engaging grass type wallbreaker compared to kart and im sure in 2026 sm making offense and hyper offense are as oppressive as possible is not the priority in 2026 sm.

in regards to rain my stance is ban mana > ban pert >>>ban drizzle > ban peli. im less sold on banning swampert because pert is a very good punish against the "koko ho" style which is so oppressive in its own right to deal with, which is also why i do not necessarily want rain as a whole banned. banning peli feels a more silly version of both worlds between banning pert and drizzle.

oh so while i was typing this skype posted exactly what i was gonna say i c ill just go die then
 
if theres any part of rain id support deleting its manaphy, but i'm not big on that currently and find some of the complaints to be overstated unless you have no way around it offensively or defensively which is becoming increasingly rare. deleting pert seems extremely unenticing to me in an sm metagame thats more offense centric, wouldnt support drizzle ban unless every swift swim mon became a problem in its own right and nuking peli seems unserious
 
For me, though I think Manaphy would be an entirely beneficial removal for the tier, I’d prefer a more general gutting of rain instead.

Damp Rock (unsure why it’s not up for discussion) > Swampertite > Drizzle > Manaphy Pelipper

Damp Rock would have a negative effect on some low tiers, sure, but I think I generally wouldn’t mind five turns of mana / pert to stall out as opposed completely getting rid of them. It would be make Mega Latias, Toxapex, Fake Out/Tect stalling, switch stalling all much more effective strategies against rain while not altering rain’s gameplay, just watering it down. Also, needing to go into Pelipper more often would make rain an even more hazard weak playstyle which means that it’s more playable against for all playstyles.

I don’t think low tiers should have a right against changes to OU since OU is in far more tournaments and has a much wider player base/ is more explored, and they’re an extension of OU by nature. Damp Rock is my choice for sure.

Swampertite I could also see as a strong ban since having such a great swift swimmer that fits the team so well and provides that much utility is something rain probably wouldn’t be able to cope without. Yes there are alternate swift swimmers like kingdra but they’re for the most part cope. Any alternate ground type slotted over pert would be a dramatic drop in synergy. There are technically mega pert balances as well which would be touched by this but idt that’s important enough to make this an unreasonable option. Another obvious point to make is that its strongest most spammable move has a 20% flinch chance, which is unhealthy considering how many times you will have one crucial turn against pert that you could lose on the spot with just one flinch

Drizzle would be the harshest option by far but it would solve the issue.

Manaphy’s brokenness has been explained a million times already and it’s said how its ban would cause so little collateral damage. If the idea is to take action against rain then yeah it definitely would count as that since it would allow more passive actions and open up defensive teams against rain better, though if its ban doesn’t actually change the tier enough then it’s an inferior option to the item / ability bans and superior to doing nothing

It’s also worth mentioning Pelipper I suppose since Politoed really isnt anywhere near as good, no ground immunity making rain too reliant on torn, less of a defensive and utility profile than Peli, item locked to damp rock so can’t even run techs like in BW, and worst it has to hard switch around and use rest for healing

Im also in favour of serp action but I think that should get its own thread ideally
 
i dont really see the vision with banning manaphy, before i was pro-banning manaphy but i think im more inclined to if i were to take action on rain it would be swampert. Swampert is the glue to rain, a ground type and strong physical attacker that also has the bulk to tank hits and trade with most hard hitters in the tier, enabling the surrounding mons is the clear issue to rain. adding on, swampert's flexibility for the 4th slot to target certain checks makes it very uncomfortable to deal with as it can use a variety of 4th slot moves to help beat down its checks. However if there is a mon that can check pert regardless of the 4th slot, then u realise it can just flinch said check and get past it regardless, which makes the mon unhealthy.

I agree with the aforementioned support of banning serp. Serp's ability to just win certain MUs on preview just by sitting behind a sub bot clicking leech and leaf storm and just playing itself shouldnt be in the tier. It gets past most special walls in the tier and if it doesnt get past them usually it opens up the rest of the team on HO/Offense/Weather structures such as volcarona, z celeb vic, CharY etc. The counterplay to serp is very limited in SM atm, relying on things like roar tran as mentioned, hswap gear or slow pivots that can break sub and not die to a +2 leaf storm which is a very limited pool to work with compared to as discussed in the thread manaphy/other rain threats. I do think though that if we were to ban serp it would discourage the use of HO structures as its one of the best defoggers for the archetype but then again we are seeing more people pivot to using rocks+fog lando, so who knows
 
This thread is more about SM needing tiering action which a lot of players have echoed, so feel free to continue bringing up potential candidates to ban. I brought up rain because I think it’s the easiest and most common example pointed to, particularly manaphy. Everybody I talked to is either pro manaphy ban or at most indifferent.

I bring this up because I think we can all agree some action is needed, and being realistic with an inactive council it’s gonna have to be done by the roa council giving out surveys to qualified tour players.

Basically, I don’t think there is a singular action - banning or unbanning - that would save SM, it seems to me you might need 2 or more. I also don’t think bringing back anything will do anything but exacerbate the problem. So I feel like starting with manaphy is a very realistic goal that would be a right step that direction and meet very little resistance

I think a serp ban makes sense to me, it nerfs this HO slop that we’ve been seeing quite a bit. But I also don’t think no action at all should be the approach to rain.

I do think damp rock is a good nerf it just affects a lot of lower tiers, but I guess we can discuss it. If people feel more strongly about looking at mega swampert than that should be considered as well
 
For me, rain isn't anywhere near broken and has a similar spread of winning and losing matchup percentages to other playstyles in the tier. Individual pokemon such as leech tect ferro, dd regular gyara, z kb, kartana, and others all individually threaten rain greatly, and team comps such as sun, kart bulu, and generally teams with multiple sturdy water resists do well into rain. Other common comps such as psyspam and dia dnite usually being even or slight favored to one side depending on team structure and specific mon differences.
So any tiering action imo would have to stem from an overwhelming amount of usage or winrate to the point it is unhealthy or just an eye test of it being broken.

I want to first address the stats shown in the op in support of tiering action since I don't believe it shows the whole picture regarding rain. With regards to stour I think livetours stats showing full team usage isn't a great representation of the meta as a whole. As skype stated the structure of rain is quite rigid. Looking at full team stats would consider teams like ttar/exca/steela/pex/torn/keld and ttar/exca/steela/pex/torn/serp to have two separate usage rates when they're functionally the same team. I think looking at pelipper + swampert is a better indicator of the actual usage rate of rain which then yields a ~8% usage rate for live tours.

I decided to go through all the SM games in stour playoffs starting from STour 34 and out of the 57 total SM games and 114 teams bought rain was bought a total of 3 times and went 0-3 (2.6% usage). This is including R1 from the current ongoing tour. What is worth noting is that the 3 times rain was bought was all in last years stour, which roughly aligns with when the sentiment of rain being broken started to pick up.

Since this stat can be seen as cherrypicking/low sample size I adjusted it to only include top cut of indiv tours (top 64 masters and top 16 stour) starting from 2024 onwards, which includes Stour 36 onwards and Masters II and III. This results in 10 rain brings out of 118 of SM games played which is 4.4% of 224 total teams and a 40% winrate. Including years before 2024 would only make this usage lower.
For sake of clarity I considered any team that included the combination of Pelipper + Swampert to be categorized as rain.

The purpose of addressing these stats is to show that in what I believe is to be a more representative depiction of the SM meta, rain has almost half of the usage as what is shown in the live tour stats. Not to mention both in live tours and in top cuts rain doesn't have an egregious win rate, with both not reaching 50%.

With regards to Wcop 2026, the 12.5% usage across this years ~100 games can definitely been seen as a point of concern, but I think it is too early to draw a conclusion yet. We saw a similar usage rate of Psyspam with Alakazam + Lele having a 16.4% usage rate in Wcop 2025, which then dropped significantly this year. It is also worth noting that rain only had a 2.7% usage rate in Wcop 2025 as well. I myself am unsure as to why there was a drastic increase in rain usage this year. Some would say it is due to rain's ability to check the common offense structures such as koko xard. Others will say that the pool of sm players from last year simply did not know ball compared to the pool of sm players this year. I don't particularly believe any of this to be the case and frankly I feel like there have been some fear-mongering of rain as a whole recently but that's beside the point. I think it is worth to see how the meta adapts for teams to account for rain more since I don't believe it is an impossible task that requires abnormal means. Even now rain does not have a absurdly high win rate in any tour that seems to warrant action with most floating below the 50% mark with the exception of Wcop 2026 in which it has a 57% win rate.
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Regarding eye test imo rain is one of the easier styles to account for in builder as a whole. On common offenses the rise of mons such as shuca mage make trading vs rain much easier due to not having to switch around and threatens peli on lead. Individual lures such as eball zam on Psyspam kinda just 6-0s rain on lead. Mons like Scarf serp also has been rising in usage that have a good mu into rain as well. Rain has some flexibility in pert sets but moving rocks onto ferro can be quite detrimental vs bulkier teams due to its passive nature of wasting ur own rain turns trying to get them up a lot of the time. A lot of the time the ferro hp is also too important to be able to get up rocks freely and end up heavily relying super berry for enough longevity. Similar to many other offenses rain is also very positioning dependent where mons such as sub swarm volc can go out of control if it gets a free turn in on ferro as rain is about to run out. Mons such as tr z mage can also be positioned to clean vs rain structures if the ferro gets weakened too quickly. From my experience the amount of resources you have to dedicate to have a playable mu or a good mu vs rain in builder is similar if not lesser than dealing with the other structures or individual pokemon in the tier such as sand, sub seed serp, psyspam, tspikes, sd glisc etc.

This gets me into the point op made regarding there being too many playstyles that have to be accounted for in the current meta. Personally I don't really see the proposed solution of banning manaphy being impactful of limiting playstyles at all. And an outright removal of pert or drizzle would remove rain altogether which I don't think is necessary either. Pert has also been picking up usage as a ground type not weak to hp ice on bulkier teams and it would be a shame to let those go. Imo the way of improving the meta to have to account for a less array of things stems from targeting individual pokemon that is viable among multiple structures that require specific dedicated counterplay towards (looking at you serp) rather than team archetypes as a whole. In it's current state I don't see how rain differs from archetypes such as psyspam or sun or sand in which it warrants a ban. The usage rate's are not absurd at top level of play, the win rates remain very balanced, and imo the counterplay and techs that can be used against rain are more accessible in builder compared to other playstyles due to rain's extremely inflexible team composition.
 
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disclaimer: english is bad, point of view personal, it is just a game :zonger:
The stats I use are from Sanos replay bank, it is pinned in the forums :)
I am glad to see that rain is finally getting the attention of the playerbase it derserved for a while now, despite having tried to push this topic multiple times to RoA heads personally, so I thank Ruffles for bringing this topic back. To start I also think rain is a problem and just not more than a free mu button, only losing to impossible hard counter teams that will lose to every single one of the other playstyles rn.
It lead to a degradation in the diversity of the tier, making weather wars being much more common, hence why sun is so prevalent (for the wrong reasons btw-talking about it a few lines latter) rn as a way to cover most things easily without having to play rain and get cteamed.
Basically at this time I only consider Swampert to be a real ban candidate, but rain's usage/winrate isn't even that crazy. I would like to hear more concrete points illustrating why we're jumping to a ban rather than running more kyub/zardy/lati or even bringing back rotom/bulu.
This is the sentence that pushed me to make this post because I completly disagree on this especially the zardy point (and I will not talk about rotom/bulu because it is obvious you are shooting yourself in the foot against the rest of the tier if you play those two without being sure you will face rain). Even tho I disagree with this, I respect this point of view and understand the arguments going for it. I just want to show how I see the tier and my point of view on how manaphy warps the meta.
SO BE READY FOR SOME YAPPING!!!!!
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Here are the usage stats for 2026 and 2025 respectively and those don't have live tours from Smogon Tour. Rain is always the most spammed team and does not have a negative win rate at all. With its usage, it is statistically logical it gets close to 50% win rate but it seems to be a bit more on the positive side. But let's assume that, by the end of 2026, its win rate settles around 50%. What would that actually tell us? That rain is perfectly balanced? Or that you can simply load rain, put minimal effort into prep, and still have roughly a 50% chance to win against your opponent? In other words, rain functions as the most "neutral" matchup in the tier: regardless of what your opponent brings, you're rarely at a significant disadvantage and often have every opportunity to outplay them. If you think you are the better player why not just load rain? worst case scenario you get a neutral and maybe you will get a dominant mu and win.
Admittedly, that argument could sound sophistic, I could be accused of interpreting the statistics in the way that best supports my position... However, that criticism would carry much more weight if rain was a niche archetype. Players know they are likely to face it, so they have every incentive to prepare for it. If the archetype remains the most common while maintaining at least an even, if not slightly positive, win rate despite everyone expecting and preparing for it, that is precisely what makes it an anomaly. It seems logical by now that people would know what to load and so shut down rain very easily since 2019.

First common argument I see is "the tier has a lot to cover already". Despite SM having a lot of playstyle to cover when building and playing, I don't think it is the main reason why rain is as successful as it is. It is not just a rock paper scizors game...for a rain player. Why is rain so good and consistent?
Rain as the tools to win any matchups possible in the tier, as simple as that. While the standard composition of rain we see rn has already an extensive toolkit, sets tweaks or composition changes with magearna over manaphy transform the playstyle into the safest one you could play.
Standard compositon is meant to dismantle anything you could face in the tier and it is no coincidence that this playstyle and precise composition was born during cg olt as the threats in the tier are fondamentaly the same (just composition and combination changing their pace and focus).

For me the biggest reason to play rain at first glance is not manaphy, as it is to face a specific mu, but mega swampert that has immediate power boost thanks to swift swim and drizzle from pelliper. It can pierce most archetypes, just powering through defenses with its high attack boosted by rain while still having the possibility to mcmeghan your face with a flinch (kinda why saying cm clefable 6-0 rain is competly wrong) or freeze you to death with ice punch (also ice+ground+water is an almost unresisted combo, araquanid being the only mon that is used in the tier that resist it and maybe the rare shedinja). It also has the possiblity the change its set and go for sub toxic to completely prevent standard cm mons like latias to sit in front of you or flipping on its head this mu that is not in rain favor https://replay.pokemonshowdown.com/smogtours-gen7ou-953409.
Greninja has access to high base power attacks while having a rain boosted priority and the possibility to become a 640 base stat monster faster than tapu koko and that can also rely on flinch probability to break past its supposed 142 special defense check :blobpex:. While Manaphy is very bulky and eating even a neutral hydro vortex is never easy since for offense/balance it means you most likely traded health on something needed for swamp or gren.

So, here we are, it is obvious that we can't use standard offense lando gear bs to win into rain. Surely fat will find something to flush that mud puddle, right? Here comes manaphy with the combination of ferrothorn and tornadus. Manaphy is pretty obviously broken in rain, hydratation with a triple boost move in tail glow is ridiculous, which means you can't prevent a set up with your defensive pieces through status while 7 turns of rain after Pelipper entry on the field removes the possibility to weather stall while doing progress in game. Yes you can stall the rain turns...good job at doing nothing for seven turns only to see it repeat again turns later while manaphy can wait patiently with rest when there is no rain...And if it was not enough Spikes from Ferrothorn and support Knock-off or Taunt from Tornadus would require an impressive streak of good turns out of you to avoid losing to manaphy the moment it enters the field even for mons like pyukumuku (that also has to choose between checking swampert comfortably or manaphy...). It even lead me to test dumb strats like gastro acid or skill swap but to no end.

What would you use then to face rain really...?
Kyurem Black:
Kyurem black is one of the most solid pick there is for rain as you pressure immediately the standard rain archetype with Z move. But Kyurem black has answers (despite people saying it does not most fats know how to face kyurem if it is not sub hone claw since it relies so much on the Z move to make progress) and it can be exploited by your opponent returning us to the problematic of the diversity of archetype to prepare for. https://replay.pokemonshowdown.com/smogtours-gen7ou-950280, this team would have lose to manaphy anyway (at least taking a kill or two and so breaking the defensive soundness of the team) but the other player calced wrong first and then proceed to give manaphy on a fusion bolt (that does not even OHKO btw while a +3 hydro vortex in rain does T_T)(no disrespect to the player, just pointing the argument of this archetype not beating rain consistently). Still kyurem might be the only solid pick but leave you suspectible to the rest, especially when sun is so popular rn as well.

your own weather:
Then if rain is what is putting pressure, just remove it and run your own weather. Sand has very limited rain counter plays, at least the standard sand we see most of the time, forcing you to enter and reset weather on risky turns while mons like Tangrowth are passable options at best. Toxapex+Celesteela are one of the best sand structure, solid into most of the tier, but sadly here give free turns to our friend manaphy while Swampert is having fun and just need a flinch or a good eq predict to make the sand castle crumble. Serp can only be a problem with glare but you still have to break past ferro so...It really leaves us with sun that does not even have a mu that free to start with and depends highly on sets. I see countless people saying sun counters rain so easily, "just play sun"...For me sun is neutral at best and never a free counter unless you play the legendary hp electric one. People play sun because it destroys regular lando gear while giving neutral mu in the rest, not because it counters rain.
team on the left won, on the right lose. Rain wins most of the time and those are smpl and spl replays
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The real problem:
The tier structure is the real problem, it is impossible to pinpoint where the tier fail presicely since everything is so intertwined and every threats play a game of musical chairs. One time it is manaphy, the other serperior then it will be magearna, then we go back on swampert and zard x...
I can also change rain last member and still adapt to any mu, which is why I also don't agree on rain being rigid. You can simply change Manaphy for Magearna that also uses rain to its advantage by removing its fire weakness while adding a more neutral mu to the team against dragon. And if fat is annoying, I can slot a band araquanid/crawdaunt in the mix and flip the mu again. But here, it forces you to choose what you will prepare for and not just load aimlessly and concider you will get a win, that is why Manaphy makes rain a problem. It piles up on all the good traits of rain, which are I think healthy for the tier as well, and transform them into a headache to answer snowballing into the rest of the tier and its interactions.

Banning Swampert would drastically change the tier since it is for me the corner stone of the archetype but I am sure it would mean that standard HO would have a field day, and make the tier even more boring than it is rn just loading HO and cleaning before your opponent which is more like tossing a coin than anything. I also find Swampert very good as a the mega for fat teams outside of rain, we saw a lot more of those lately and banning it competly would be a shame since it answers a lot of problem for fat rn (sand, zardx ect...).
Manaphy is useless, it is just here to spoil our days and make us frustrated when you have to play against rain ig. For the reason exposed earlier not having to deal with manaphy for fat/balance means you can slot answers to swampert much more easily and so break one link of the builder's paranoïa chain, which could be enough to stabilise the tier. Maybe it wont change anything and gear rain will be spammed instead, but I really think it would make building and so reacting to other threats like serperior much easier.
I like the fact rain exists in the tier, just not making it as free seem enough for me than just destroy the archetype all together. So banning Manaphy would be my choice.

My thoughts on Serperior:
I might be the only one that like this mon. I can't deny how strong it is and how stupid it can be but I never see it as an overwhelming threat. Like it is how stupid a smou mon can be, just like I can load cm gear with a berry and get kills into most team. I see it as top 5 pokemon but it is a free W only into very specific archetype contrary to mons like Dragonite or magearna that can realistically one 1vs1 anything with only eq ice punch with the right spread, Volcarona that is also the king of mu picking, and none of those mons I concider ban worthy. I even concider tspikes toxapex to be much more pressuring that serp, shutting down half of the tier but I don't see it as ban worthy.
Sub Seed as been dormant for years after 2019 snake and only saw a rise in usage this past year since it punishes the lazy sun pick with tapu fini as a defog user and capitalise on the fall of latias+tornadus type of core. Since HO is so common it is also logical that serp usage are high since it was historically the enabler of HO for years now. Sub seed punishes chansey pex zapdos fat that do nothing but suffer for 100 turns into any real breakers (not just serperior), which I think is a good thing. In a game we played with drachen and reuni, our serp managed to win into this archetype but it took a lot of turns to achieve it, it was never an instant win and they had the occasion to prevent this if they healed clefable that was surely cosmic power+encore, pp stalling leafstorm. https://replay.pokemonshowdown.com/gen7ou-2581423594-22146et5sg4dn1grrn7aj82aqdyhk90pw
This replay shows that Serp has to position itself to get going in order to win. It still has to deal with leaf storm, a move with very few pp and poor accuracy (we got lucky to not miss any attacks) and same thing with leech seed.
If you run sub seed+hp fire/rock then you will face a wall into pivot with a tornadus for exemple, while phazing is much more common rn than it was years ago. If you go for sub seed but with glare (a very broken move) you are going to be hard lock by Ferro one of the most common wall in the tier. You can't just load a serp and get to work.
I am also surprised that sub seed is the problem I hear the most, when glare and knock off make Serperior one of the most annoying support to face while sub seed has counters and needs time to win. I think since it is very good rn, people are not used to see the top of sm shared between other things than lando gear pex, we are just rediscovering what players in 2019 saw before moving on to gen8, that serp is good. Right now is also the perfect time for sub seed serp since people only seem to load fini, which serp is an expert at using for evasion or spe attack boosts. Will it last? I don't think so, people are not dumb and will in time understand to change their brings after they get rolled by sub serp while loading sun for the 10th time (I plead guilty on this account).
Also I find it very funny that we complain about sub seed serp winning into heatran when it is kinda the point of the set, to win into anything slower that is not immune to leech seed, there would be no real reasons to run it other than breaking past its most common check in heatran in smou. I would go for synthesis glare/taunt all day if it was not for the fire frog. (and in the skype replay the tran is already at 15% when serp enters the field for the first time...like of course you are going to lose no?)
Outside of tornadus and pivot, this metagame also has a lot more tools than in the past with phazing on fat, heart swap gear, dragon dance dnite, the possibility to still run volcarona or even the rise in viability of Venusaur (pretty much following its oras use little by little I think), encore clef, skill swap on cress or chansey ect, still being weak to tspikes...
Serperior is for me one of the corner stone of the tier now and the gardian of the tier pace. I enjoy the tier because of how even a fast paced game can feel complex while also having the possibility to take it slow and play much more tactical. I don't think you would get that balance with serp gone.
All of that to say serp is not unmanageable, excellent but not broken (only glare makes it suspect worthy).
 
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Whoa, some actual tiering discussion about the current state of the SM metagame, and all it took was the ORAS tier leader to do the SM council’s job for them. Who woulda thunk!

Low-hanging fruit aside, SM has been in desperate need of tiering action for a while now, with multiple elements of the tier proving to be problematic regarding the ongoing issues revolving around the impact MU plays in-game and how rewarding the top end of the offensive metagame is in the tier. SM has historically had issues with MU fishing; however, I have never seen it gravitate towards min-maxing certain matchups as much as the present metagame, becoming reminiscent of the gem era of BW.

That being said, despite its ease of use in comparison to its reward and the capacity of Rain's pieces to generate RNG-positive scenarios, I do believe it is a necessary evil in keeping the litany of offensive powerhouses within the tier in check. Offense structures (HO in particular) could become immensely overbearing, requiring a chain of tiering actions that fundamentally reshape the identity of the tier. Perhaps this would be a net positive in the long run; however, besides the complete absence of any meaningful tier action in the first place, the vast majority of the current playerbase do not actively build in the tier, playing the tier as PL slots or for Fairy Gen-centered tours such as Masters or STour. Without the preexisting framework provided by the anti-offense presence of Rain, I think the tier could very easily continue to devolve into an offensive slopfest as Type-Spam structures such as ABR HO lose some of their best counterplay, and it would likely take a very long time before the tier could stabilize in any meaningful sort of way.

With this in mind, I personally am in favor of a Manaphy ban, being less intrusive of the listed options, reopening opportunities for Fat structures and Balance to find footing within the tier again, while allowing the presence of Rain to deter degenerate offense within the tier. Those who know me are well aware of the absolute disdain I have for Manaphy and the way it skews MU, particularly the concessions defensive structures must make to handle the bastard. Yes, modern Fats have adapted to shutting down Manaphy, with fast offensive pieces capable of threatening it, such as Tapu Koko and Kartana, being prime examples, as well as the standardization of Manaphy counterplay, such as slotting Thunder on MLati, or the usage of Gastrodon. However, SM is an incredibly top-heavy metagame, and being forced to slot in otherwise inferior options to check a potential Manaphy generally makes you worse into the rest of the metagame. The aforementioned MLati is a prime example, as losing any of Draco, Roar, Psychic, or the litany of utility options in its toolkit in a metagame where it already has to contest with the presence of Sand, SubSeed Serp, and Kyub is game-changing, as opening up these options would make you more consistent into the likes of HO.

Besides these constraints, the vast majority of teams already require a Steel/Ground/Water defensive core, the majority of which fall victim to free setup opportunities for Manaphy due to their passivity. Hydration Rest means that without any of Misty or Electric terrain, the capacity to reset weather or OHKO potential, Manaphy wins the war of attrition. Mind you, Manaphy doesn't even need to set up to begin threatening the opposition: be it forcing recovery, phasing attempts, or entries from the likes of Pex, Gastro, and MLati through cycled attacks and setup, thereby creating momentum for it and its partners. This level of bulk and power translates to another facet of its game, easily being one of the best trade mons in the tier alongside Magearna and Kyub. Few mons take advantage of free turns as much as Manaphy, and with the threat level of its Z-move, it gets a lot of them; with sequences where a Manaphy forces out something like a Magearna, boosts up, and then nukes a Serperior even against the likes of HO being commonplace. Oh yeah, it's effectively immune to status, by the way, so all the Paras, Toxics, or whatever that make other offensive threats bearable don’t even fucking work on it, so now your Pex you need to answer the opposing Gren watches it set Spikes as it's forced to spread its buttcheeks for the Prince of Sea. It is very easy for Manaphy to get two-for-one trades even against offense, as its best answers either cannot switch into it, or cannot OHKO it and risk getting blown up by a +3 Hydro Vortex or random coverage option anyway. To expand on this insane level of bulk and power, here are some ridiculous calcs you can achieve with some crafty EVing:

252+ SpA Choice Specs Tapu Lele Psychic vs. 240 HP / 64 SpD Manaphy in Psychic Terrain: 339-400 (84.5 - 99.7%) -- guaranteed 2HKO
252 SpA Diancie-Mega Moonblast vs. 248 HP / 64 SpD Manaphy: 169-201 (41.9 - 49.8%) -- guaranteed 3HKO
252 SpA Alakazam-Mega Psychic vs. 240 HP / 80 SpD Manaphy in Psychic Terrain: 255-300 (63.5 - 74.8%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes

252 Atk Pure Power Medicham-Mega High Jump Kick vs. 240 HP / 40 Def Manaphy: 339-400 (84.5 - 99.7%) -- guaranteed 2HKO
252 Atk Kartana Leaf Blade vs. 248 HP / 108 Def Manaphy: 338-402 (83.8 - 99.7%) -- guaranteed 2HKO
+1 252 Atk Tough Claws Charizard-Mega-X Outrage vs. 240 HP / 120 Def Manaphy: 339-400 (84.5 - 99.7%) -- guaranteed 2HKO

(The physdef calcs are inherently far less useful for Mana, but the fact that these rolls are within the realm of possibility and adding a couple of defense EVs can change these rolls into 50/50s is genuinely fucked.)

And this is all ignoring alternative sets such as Timid Mana, or going into depth on its alternative coverage options such as Energy Ball or Ice Beam, and Toxic, which all collectively dismantle different counterplay options, and quite frankly, I REALLY don’t want to spend another half decade thinking of how not to lose to this mon with any new fat I build just for it to end up being U-Turn or Shadow Ball or HP Electric or something demented and fuck me up anyway.

As for those who defend its placement in the tier as a deterrence to degenerate Fat structures as shown in Skype's post, and as much as I do agree that the Fat shows are absolute cancer and shouldn’t exist, I do think the tier is full of enough anti-fat countermeasures as is to dissuade their usage. I feel Sun as a style has gone under the radar given the proliferation of HO in recent tourplay; however, few teams decimate Fat with the efficacy of a well-played Sun team (use modest Tran fuckers), and the rise of stallbreakers such as NM Koko, Taunt Gren, CM Fini and others are enough to punish Fats who actively choose to forgo Water resists. Not to mention, it is because Rain has been optimized as much as it has that half of the Rain structures forgo Manaphy in the first place, as the rise of Eject Torn in 2024/5 resolved a multitude of issues regarding momentum, allowing Rain to play at a faster pace and sidestep the loss of a status absorber in Manaphy. As unfortunate as it is, inevitably players are going to cheat certain MUs by bringing extremely suspect builds, and I think the success and presence of Rain variations using the likes of Araq, Koko, or even Gren as their respective stallbreakers is more than enough to keep such Fats in check.

Obviously, this added variance to the style has ramifications for Rain counterplay as a whole; however, I don’t think variety is a negative if it requires compromise from the user. No single piece can mirror Manaphy’s bulk, power, and resilience in a single slot while having usages in nearly every single matchup as a breaker or trade piece. Those in the know can identify the sets needed to compensate for the lack of Manaphy, and I believe that skill expression is far more valuable than trying to guess all of that on a team with Manaphy, only to have your Manaphy answer randomly Toxiced by it or one of its partners.

Oh yeah fuck Serperior by the way; I have been on the fence on banning the fucker since it does require chains of free turns to really snowball, and the benefits it provides as a glue for HO and Scarfer are legitimate positives for the landscape of the tier. However, the pivots in the metagame have never been stronger, as the proliferation of Super Sitrus on the likes of Magearna and Lando (Lando in particular opening up SubSeed on HO by doubling as a Fogger in particular is a cardinal sin) has made it easier than ever to position the bastard. Additionally, Serp shares the capacity to punish passivity in a similar way to Manaphy thanks to its speed typing and bulk, allowing it to set up on several key defensive threats even without the sub. Definitely should be next on the chopping block, but I will save my schizo rant for a thread dedicated to it. Simultaneous shoutout and fuck you to Skypenguin for bringing Satan up in the ban Manaphy thread smh.

TLDR; I’m OK with a Rain suspect in the future, but Manaphy and Serp should be dealt with first

Now c0mp Chiharu, your turn, you bastards.
 
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Mana is not broken

Fat best speed control is kart and koko so you are fine on the revenge killing end & fat can still pressure it with hazards and good positioning as it historically has done in this tier. If your only answer is just sitting on it with pex m lati chans then yes you will have issues but I've seen enough of this meta to know that style of passive has never thrived when stuff like m maw hone claw kb xards which even run sd to invalidate passive completely are going up in usage

Rain as a style is also very flimsy once the ferro inevitably goes down and if you decide to lean the classic tspike pex structure you only have to deal with 1 threat which is the mana while the rest gets farmed hard by poison

Also if you watch any high level SM in general you rarely see a mana just come in with rain and just 6-0, I would like to see some replays of recent tour SM where the ban arguments people are making about mana being oppressive have frequently come to fruition

The tier is perfect to me as is

Id rather see some unbans instead, free deo d
 
Rain’s usage comes mostly from how straightforward (seemingly) it is to use, not how broken its mons are. In stour, you can just load rain up and hope the rookie player you’re facing just folds to pert or gren. People don’t really load rain with the idea of “ok backs against the wall, time to load the best, most consistent style” imo.

To me, its akin to Ghold Lu Dnite in stour. Very legit style and gives you outs into most matchups. Very straightforward to use, but still requires great positioning, lines, and tier understanding to really thrive and make the most out of it. Anybody can load up the sample, but how many are really winning with it vs experienced players?

Sm is in an interesting spot bc the limits of teambuilding aren’t being pushed that hard, which is understandable as it’s no longer the main gen. I find that people recycling specific teams is an active choice and not something you’re forced to do to win. I also get it, though, bc historically SM isn’t a tier in which you can counter every single style and pokemon. I do find that to not be a negative, tho, bc it rewards people who do the right prep and pick teams that are adaptable. As long as your team can fight back, anything is winnable. #nevergiveup

In masters and oupl, I exclusively used ben gay teams or various other random squads, many from his massive team dump. I think using those teams rn may be less effective bc every spread and tech is publicly available, but it is definitive proof that this tier has so much more to offer and I don’t think bans or changes are necessary to demonstrate this. Remember SM at its highest level is in a bo1 setting and that working to diversify and innovate can create an enormous advantage for you. Of course, there should be teams you can have full faith in and load at a moment’s notice, but there’s a lot of room to mix in some new attempts at innovating that players like skype, vert, and even xav’s brief stints in the tier show.
 
Regarding Rain my opinion is: Ban Manaphy > Do Nothing > Ban Pert > Ban Damp Rock > Ban Drizzle. I don,t really think Rain is that strong, by just putting a humble Mantine, you wall half of the Rain core. And with actual usable OU Mons, its becomes even easier, Toxapex + Tangrowth / Ferrothorn wall pretty much everything except Manaphy. That being said, in Rain or in general, Mapanhy is a disgusting Mon to play against, so I would support it being banned.

Regarding Serperior. I think this Mon is fine too and sets without Hidden Power (Leech Seed + Glare for example) are worse than sets with it. If you wanted to do some middle ground (nerfing Serperior without fully banning it), I would target Hidden Power. This move has been cancerous since Gen 2 and getting rid of it would enable Mons with x4 weaknesses being better and more reliable checks to offensive threats. Yes, electric types would be pretty much screwed, but who cares? Magnezone with Sub + Charge Beam can still trap Ferrothorn, Specs Koko with Dazzling Gleam can still break Landorus-T in the long run, Mega Manectric is just bad with or without the move. As for Serperior, its set becomes much more predictable and playing vs it, becomes easier. Gen 8 did many good things in the beginning, removing Hidden Power was the best by far among them. Its time older gens start doing that too, Tera Blast in SV was not nearly as broken as I consider Hidden Power to be in older gens.

Regarding Deoxys-D: Nope, very against it. It would polarize the Tier. Teams would either be HO with it, balance with Mega Diancie or Mega Sableye Stalls. I don,t want such a restrictive metagame. Would be more open if Rocks + Spikes were banned on the same team, but thats never happening.

Regarding Zygarde: Straight up Unban would not be the move, but this Mon can be tested, especially with Hidden Power in the Tier for the foreseeable future. Back when it was Suspected I voted Ban, but never considered it truly broken. I think this Mon has enough counterplay and teams are easy to adapt to its presence. The only "problem" is threat saturation (you have to prepare for Zygarde AND Tapu Lele AND Magearna AND Rain cores AND Garchomp AND Kartana, etc.) but that's how things have always been in SM and the legendary snake isn,t the worst offender.

These are my humble opinions, have a nice Eeveening.
 
i will not spam big paragraph and my writeup will be lazy but will keep it simple with my stance being manaphy remaining unbanned
provided are the following entries of bulky structures (bo, semi stall, fat, stall) on manaphy in the tier (assuming every mana is surf psycic tg rest)
-bossnite (bulky dragonite set)
-mega latias ( especially with thunder, or sub mono stored with tspikes support)
-bulky kb
-tapu bulu
-ferrothorn (especially with leech, protect whip)
-pyukumuku
-suicune

provided these entries, mana fs can nuke some of them depending on how well it position the z hydro , but these mons still remain effective entries to manaphy regardles

other than that u can pressure manaphy through offensive threats such as
serperior
tapu koko
kartana
thundurus therian
only through a matter of positioning.

note that the existence of some offensive mons possesing the capability to take down rain by themselves exist in the tier with a little support
kommo-o z clang
suicune
mega alakazam psy spam
kyurem black
fly z gyarados
dragonite mono fly z (depending on swampert set)

other mons that pressure rain
sub cm keldeo (being nuisance to deal with)
ash gren ( standard rain 6 with no real dark resist)
mega pinsir
tapu lele
toxapex ( controvertial but the haze vs psycic/tail glow interaction if gotten right can stall out rain turns and bring forth momentum, moreover tspikes can bully the remainder 2 grounded mons in ash gren and mega pert)
ditto (threaten mana setup fodder)

CONCLUSION- manaphy is a threatening pokemon but i dont regard it as ban worthy as rain as a structure can be answere completely well, depending on how u tend to answer it.
SOLUTION TO MINIMISE RAIN THREAT- as zinnia suggested banning damp rock, rain can still be utilised, however its efficiency will be reduced, we have seen players like empo or recently eelektron in smpl use damprockless peliper and still get result, kind of similiar like sand where excadrill is only exploited with 4 sand turn available. totally against manaphy ban.
 
Thank you Ruffles for bringing this up. Maybe it could be the right time to revamp council.

As for Rain, I do think the archetype is too restrictive. When you build a team it’s way harder to cover Rain than just putting 2 sturdy water resists and say rain is covered. The Gren/Pert/Mana core synergizes too well to overwhelm its checks. Mana also generates a lot of 50/50 situation between Tail Glow and the Z on early games. For all this I think a tiering action is requiered and my fav option would be :
Ban Swampert > It’s the glue of rain team and removing it is the best way to nerf rain teams ; rain would still be usable and Mana would still be available to beat fats, it just wouldn’t be as easy to bring.
Ban Manaphy : Don’t mind it Over Pert if People prefer.

And for Serperior, I think it’s less problematic than rain but wouldn’t mind tiering actions as well.
 
I really appreciate everyone chiming in w/ their thoughts.

I just don't think SM is in a good place whatsoever; it has completely degenerated into slop only builds and it feels completely coinflip sometimes as it is extremely hard to account for all of sun/rain/sand with a single team, let alone stacking stall, ho, z-cube, xard, etc. on top of that. I feel like a ton of players are way past "no actions," and are very eager to try anything at this point.

Obviously Manaphy in a vacuum is not broken, but it is extremely limiting in the builder which has an additive effect with all the other BS mons like Z Kyurem-B, Ash Gren, Volcarona, Magearna, Mega Charizard X, SubSeed Serp, Gliscor, Tapu Lele, Mega Zam, Mega Mawile, Z-Fly threats, Mega Medicham, and so on. It is kind of hard to pick a single mon out of all of these to ban, because none of them alone are objectively tier breaking, and none of these alone have 1v6 potential or uniquely great winrate. However, together they absolutely make it near impossible to build balance. Out of all of those mons, Manaphy and SubSeed Serperior in particular are problematic, which is why the conversation has shifted towards them. Manaphy because it is near impossible to check it defensively, and Serperior becuase it is quite difficult to offensively check on top of being hard to deal with defensively through traditional tools.

For Manaphy, obviously there are good ways to keep it in check offensively. The problem is that there is almost not a single mon in the entire tier aside from Mantine that can consistently defensively check it, and even the offensive threats have to either blow Z or sack themselves, and cannot risk coming in Manaphy freely. I do not like how people are pretending certain mons check Manaphy when they don't.

Let's start with defensive answers.

Yes Mantine is a good one, and the fact that this is even used is simply because of rain + other random perks. It has super niche viability

Someone mentioned Ferrothorn. How?
+3 252+ SpA Manaphy Hydro Vortex (175 BP) vs. 252 HP / 240+ SpD Ferrothorn in Rain: 321-378 (91.1 - 107.3%) -- 43.8% chance to OHKO
+3 252+ SpA Manaphy Hydro Vortex (175 BP) vs. 252 HP / 240+ SpD Ferrothorn in Rain: 321-378 (91.1 - 107.3%) -- 81.3% chance to OHKO after Stealth Rock

Ferrothorn dies. You only have a chance if you protect which is not really that common.

Bulky Dragons? Mega Latias? SpD Kommo-o? Kyurem-B with bulk?
+3 252+ SpA Manaphy Hydro Vortex (175 BP) vs. 248 HP / 0 SpD Latias-Mega in Rain: 344-405 (94.7 - 111.5%) -- 68.8% chance to OHKO
+3 252+ SpA Manaphy Hydro Vortex (175 BP) vs. 248 HP / 0 SpD Latias-Mega in Rain: 344-405 (94.7 - 111.5%) -- guaranteed OHKO after Stealth Rock
+3 252+ SpA Manaphy Hydro Vortex (175 BP) vs. 248 HP / 196+ SpD Kommo-o in Rain: 357-420 (101.1 - 118.9%) -- guaranteed OHKO
+3 252+ SpA Manaphy Hydro Vortex (175 BP) vs. 80 HP / 252 SpD Kyurem-Black in Rain: 414-488 (100.7 - 118.7%) -- guaranteed OHKO (this is prob the bulkiest cube set i know of)
+3 252+ SpA Manaphy Surf over 2 turns vs. 248 HP / 0 SpD Multiscale Dragonite in Rain: 378-445 (98.1 - 115.5%) -- 96.5% chance to 2HKO
You don't even need ice beam. I'm not sure why Bulky Dnite was mentioned it does zero back and doesnt live 2hko and this is assuming rocks are not up.

Bulky Water types?
+3 252+ SpA Manaphy Hydro Vortex (175 BP) vs. 252 HP / 220+ SpD Toxapex in Rain: 280-330 (92.1 - 108.5%) -- 50% chance to OHKO
+3 252+ SpA Manaphy Hydro Vortex (175 BP) vs. 252 HP / 220+ SpD Toxapex in Rain: 280-330 (92.1 - 108.5%) -- guaranteed OHKO after Stealth Rock
+3 252+ SpA Manaphy Surf vs. 252 HP / 40 SpD Suicune in Rain: 216-254 (53.4 - 62.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
I don't know even why Suicune was mentioned. It doesn't do anything back. You don't even really need Energy ball or Psychic.

What about water absorb mons?
+3 252+ SpA Manaphy Ice Beam vs. 248 HP / 252+ SpD Gastrodon: 183-216 (43 - 50.8%) -- 3.1% chance to 2HKO after Stealth Rock and Leftovers recovery
+3 252+ SpA Manaphy Ice Beam vs. 244 HP / 216+ SpD Seismitoad: 200-236 (48.5 - 57.2%) -- 94.1% chance to 2HKO after Stealth Rock and Leftovers recovery
Just to be clear, what are these mons even donig back? You can't toxic, you can't knock, EQ does jack shit and you rest it off anyways. Manaphy can go to +6. On top of this, Mana can just run Energy ball which is super legit to not blow Z on water types.

Aside from these, Pyukumu is interesting to talk about. Most Manaphy's on rain are Psychic, and if the pyuk is block + spite, you might lose but its still not bad. You can surf/psychic spam without setting up and switching out, and then using Z to take off 50% minimum. Or ... you can just run energy ball and 6-0 pyuku stall. So ... what is the list? Mantine and SpD lefties Protect Ferrothorn? Maybe Pyukumu hoping its not Energy Ball and CM + Electric move Mega Latias specifically?

.....

I'm not gonna bother go thorugh the offensive threats, because obviously there are plenty. However it is worth noting that Manaphy can oscillate between max hp (allowing it to take hits from crazy threats) or max speed (invalidating many presumed checks like cube) making it hard to guess exactly how you want to offensively check it. You also can't just say Kartana is everywhere and thus manaphy is neutralized. I mean you can't switch Kartana on it. Serp doesn't kill and gets OHKO'd back.

This is not even to mention the fact that Manaphy can easily get good positioning on rain to set up, or the fact that even if Manaphy trades 90% of its hp for a Pokemon (usually has to use Z), it has the opportuniy, with good positioning, to undue the progress with a simple rest, even if rain isn't up (can swtich out and switch in later).

Again, I don't think anybody is saying Manaphy in a vacuum is completely broken and that its taking heads and being unstoppable in tournaments. It's just a strong threat that is quite limiting in the builder, particularly more so than others, and a good way to mildly nerf Rain without gutting it completely. Another reason it is picked on unlike something like Z-Kyurem-Black or Mega Zam is because it adds nothing valuable to the tier, and does not do anything outside of rain.

TL;DR
- Banning Manaphy is an easy, harmless, effective way of giving balance a breathing room, which the tier desperately needs.
 
As a non SM mainer, the main reason for rain to see high usage on tours like Smogon Tour its because of how accessible and simple it is. Non mainers will, most of the time, just settle with playing Rain for all the rounds, specially if they are not mainers because of how non brainer it is.

I will not give my opinion on ban/unban, as there is people more fit for it than me but i 100% think that using Smogon Tour as an stat would not be the right aproach. Probably just tours like Wcop, spl, smpl and stuff like that.

I contributed for almost 100% usage of rain my games and im proud of it as my games ended fast and i didnt have to play a long battle vs stall :boi:
 
I’d like to share my opinion here: I’m probably one of the players who has used Rain the most in SM history. I managed to reach very high levels with it, especially during my prime. I qualified for the OLT twice in a row, with the same team in '18 and '19. Nowadays, when I use it, it still seems like a good team, sure, but it feels like just another team. I don't think it's broken these days, you guys are probably having this discussion because it gets spammed so much in Smogon Tour runs. In my opinion, in a playoff match, it would work just like any other team, if your opponent prepares for it, you'll lose. So, I don't believe it's broken, it's just something that catches beginners and unprepared players off guard. It might have been broken at one point, maybe 7 or 8 years ago, but it isn't anymore. Another thought: if you ban Rain, for example, Stall will start to reign supreme and ruin the only fun tier on Showdown. Imagine going from enjoyable Smogon Tours to everyone just spamming "fat" teams. I think that would strip away the essence of SM.
Also, we could certainly mention various combinations that would leave RAIN in pain, which doesn't qualify as something broken.
 
Regarding Rain my opinion is: Ban Manaphy > Do Nothing > Ban Pert > Ban Damp Rock > Ban Drizzle.
Could u point out why u have Damp rock as one of your last options?
Fat best speed control is kart and koko
Yea kart scarf (ig that's what u meant by speed control) was used in the fat .......... and ............, also how to forget about ...................!
It's easy to say u can put X mon into Y team when you don't give the full squad
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Ignoring the fact probably none of these fats with kartana are scarf there are some problems about this
Kartana must switch hard vs manaphy if you dont want to get 1 mon killed, which in fat, u usually dont have much options to sacrifice.
Kartana scarf gets outspeeded by jolly swampert
Kartana scarf doesn't threat rain enough, CB does better
CB is still forced to some top tier mental games to win this.
The fats with CB Kart that are popular in important tournaments fail to have a t spikes remover, which is equally dire than being bad into rain

Imo the best speed controls for fat are scarf lando and ditto, but ditto is extremely hard to fit and scarf lando gets chiped down quickly, while also meaning u can't run a gliscor as heatran switch in.

Koko is great pokemon for balance, the amount of pressure that it can generate with t spikes is crazy, but u dont even guarantee ohko manaphy without electrium lmao + it's also quite limited for building.
I don,t really think Rain is that strong, by just putting a humble Mantine, you wall half of the Rain core.
Yes and Lucario mega isn't that strong, you can just put a shedinja and wall it.


I don't think i have to explain deeper why this argument fails to explain why Rain isn't strong.

When people talk about rain being overpowered, they aren't saying it doesn't have any threat. Just that it has decent chances vs pretty much, every team on the tier. It's easier to see the problem if you have been building actively on this tier. Rain having a WR under 50% in some tournaments, doesn't means it's a bad team, just that people have been countering it more. Even with this cteaming, rain can win.
I will not give my opinion on ban/unban, as there is people more fit for it than me but i 100% think that using Smogon Tour as an stat would not be the right aproach. Probably just tours like Wcop, spl, smpl and stuff like that.
Here you have buddy

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Not mazar prep, just obvious and still it's impossible to land a mu more than 80-20 fishing rain while also being good into the meta in general
"Sure, this usage stats shows that SMPL players haven't been preparing well into rain"
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Let's see "broken mons into rain" winrate:
| ? | Ferrothorn | 1 | x | 0% | (I did it manually so rain usage doesnt mess the stats)
| 14 | Slowbro | 3 | 11.54% | 66.67% |
| 15 | Kyurem-Black | 3 | 11.54% | 33.33% |
| 18 | Gyarados | 2 | 7.69% | 50.00% |
23 | Tapu Bulu | 2 | 7.69% | 50.00% |
| 27 | Kommo-o | 1 | 3.85% | 0.00% | Spdef set so ig we can skip this guy.
| 35 | Rotom-Wash | 1 | 3.85% | 0.00% |
38 | Dragonite | 1 | 3.85% | 0.00% |

Meta has been forced to unnaturaly adapt to rain being the biggest threat on the tier. The argument "you can expect when your opponent will bring rain" it's totally wrong, there's always an angle to use rain because you will never get a impossible match up and waterfall flinching his path to break stuff like clefable and skarmory makes it way harder.

The main problem on threads like this is that people argue without a defined premise. For future discussion:
-Manaphy itself it's not broken, banning it it's a indirect way of nerfing rain so it gets less favored MUs while also keeping solid answers vs fat (Aka araquanid, magearna, volcanion, crawdaunt)

- Rain has threats but not a definitive answer - The comment of mantine it's a good example to explain this, rain can adapt to literally any meta tendencies, gastrodon usage rising up? let's run energy ball manaphy, offense usage rising up? Let's use magearnaa or even fucking kindra. Mantine usage rising up? No worries, toxic swampert/manaphy will make you rethink what are you doing in this forum and getting a beautiful family.

Ok now that i've talked on how rain is so broken without going to the obvious reasons of swampert having broken stats, let's move to the question: How do we fix this?

Short answer:
Short answer: We can't without picking your own poison
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Long answer:
1. Ban manaphy (Or at least complex ban, being banned from being paired with Drizzle)
Main onsequences:
Hard stall being viable without needing pyukumuku
Dire fats like Skypenguin pointed out being viable + ABR Slowbro Fat
Latias not being forced to use thunder
Hyper offense: It will be hard to guess what will happen with this, technically rain will be forced to follow a structure that it's even better into HO, but the usage will be lower so it's a gamble, if i had to guess. Offense will be benefited.

2. Ban damp rock:
Most unpredictable option imo, I'd consider it but not for now at least.
Rain will be the same but with swampert having rain dance as 4th move in rain, manaphy usage will be lower i believe.
Rise of hard stall again.
Hyper offense: It will be even better than with manaphy ban

Sorry for my english, i would've wasted too much time if i used the translator
Huge thanks to Ruffles for coming up with this thread. I hope this thread doesn't die without achieving anything. Maktyum has been trying to make a manaphy suspect for a long time without luck. This doesn't talk well of the current council, which needs an update asap, there's a still a lot of things to discuss on this gen.
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Last seen: 1 Month ago
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Last seen: 7 months ago lmfao

Relous has been active today but he only plays world cup
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I will post again later with more stats info (it's fair to think those SMPL stats aren't representative enough of rain state in sm), my opinion about serperior (spoiler: do not ban but i don't mind if there's a suspect), possible unban options (spoiler: keep them all banned) and the future of the SM OU meta
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If i wasn't clear, if there's a suspect i would vote BAN MANAPHY

Also keep in mind swampert ban would make the tier even worse, if that ever happens im moving to SS.
 

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Could u point out why u have Damp rock as one of your last options?

3 main reasons:
1. Most of the time , I prefer banning Mons instead of items, abilities or moves. Exceptions in my philosophy are things that way too many Mons gets (for example the mentioned Hidden Power).
2. I don,t consider Rain a problematic style. Its quite easy to prepare against and I don,t think Damp Rock warrants ban.
3. What I do consider Rain teams is very uncreative and almost solved. 90% of players use literally the same one. And since I do consider Manaphy pretty disgusting (even if its not broken on the traditional sense of the word), forcing player to remove that specific Mon and start building new Rain teams can be a good thing.

For all these reasons, I consider banning Manaphy a far better decision than banning Damp Rock.
 
I would also like to add very quickly that I don't understand why people take the smogon tour live as an excuse when the stats I used are without those live tour runs (I know they don't focus on my message specifically but still) and only use battles that happened during playoffs, which means it is not just people loading rain into beginners or non mainers. Live tours or not, you can play a circuit tour, go into playoffs of masters or smogontour or play spl, you will most likely face it and all together they make rain the most used team. Anyone that says it is because of its accessibility is wrong there because I don't think c0mp or robjr chose rain during spl based on this critera and most likely more for its capabilities and scout shenanigans.
Besides, any samples or even ben gays edit of famous teams are as accessible as the rest. Finally, if by accessible you mean easy to use, you just feed the argument of rain being so good that even beginners or people never touching the tier can play it effectively and people spam it because they heard their friend "just play rain you can always squeeze a win with it even if you don't know the tier"
 
Naw Bruh Rain Loses to Dragons, Just Run Kommo O Or D Nite, Ditto Beats
Manaphy in Rain isn’t no more bs than Something like a Tapu Lele which set its own Terrain instead of Relying on Pelliper
If Manaphy gets Banned ppl would literally just run NM Koko Spec
If Anything Unban some Shit like Deo D or Something Or Maybe Retest Zygarde IDK not like Zygarde Fucks with ppl using Cress now anyway (also plz no look up Rain 6 winrate/usage in SMPL rn thx)
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