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Project Doubles Teambuilding Competition: Updated with a new format!

Congratulations to SeaLife for winning! This week will be
:sv/landorus-therian:
One of, if not the most, notoriously good mons throughout Doubles as a whole. Being extremely versatile in its role thanks to the combination of Intimidate + excellent Typing + great utility it can fulfil a spot on teams that really want to beat Raging Bolt need some combination of Rocks, Intimidate and strong Ground damage.

Team Submission ends Thursday, 9th of July!
 
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Congratulations to SeaLife for winning! This week will be
:sv/landorus-therian:
One of, if not the most, notoriously good mons throughout Doubles as a whole. Being extremely versatile in its role thanks to the combination of Intimidate + excellent Typing + great utility it can fulfil a spot on teams that really want to beat Raging Bolt need some combination of Rocks, Intimidate and strong Ground damage.

Team Submission ends Thursday, 9th of July!
Hey so I've the memory capacity of a stick of glue and Landorus-Therian has already been done, so this week's mon will be
:sv/Palafin:
One of the strongest Physical attackers in the entirety of DOU and also blessed with an incredibly strong Priority Move in the form of Jet Punch, it can rip through teams lacking Water answers with ease. It also has very solid coverage allowing it to hold a Choice Band to bolster its already insane Attack stat

Team Submission ends Thursday, 9th of July!
 
:palafin: :rillaboom: :landorus: :ogerpon-hearthflame: :raging bolt: :chien-pao:
palafin serves a few purposes here:
1. stronk prio for a team where thats most of its damage source its just insanely difficult to switch around when you've got the offensive presence of everything else
2. baiting and sniping wetpon, next to icy wind pao it can outspeed and ohko it with lorb cc and still does absurd damage either way
3. hitting incin for an ohko which can be a problem for other members
4. allowing for firepon to fit in while keeping water coverage
the team also allows for palafin to get activated fairly easily and functions just like a regular sort of offense
 
This week's mon is
:sv/tornadus:
Torn has cemented itself as one of the most reliable Tailwind setters in the tier alongside an exceptionally strong (yet inaccurate...) signature STAB move that smacks a lot of the tier for substancial damage and being one of the few sources of quality Flying type damage. To sublement this, it has an excellent pool of support moves it can use - from more Speed Control in the form of Icy Wind, to limiting opponents options with Taunt.

Team Submission ends Thursday, 16th of July!
 
:tornadus::landorus::ogerpon-wellspring::rillaboom::gholdengo::kingambit: (feel free to play with spreads and tera types, I couldn't settle on one for gambit especially after trying a bunch)
Initial idea was wanting to use double steels, allowing for one of them to be used as a defensive sponge/pivot in the early game while keeping one healthy for late. In particular, this allows you to use the valuable resistances against Snow or Regidrago-Crown/Ghold with Kingambit, while keeping Gholdengo healthy for a late Game setup sweep (or vice versa, matchup depending).
As these steel types have quite narrow windows of options to break them, I went with Grassy Seed and AV to further narrow this, and then compounded that with Rain support from Torn to almost maximise it.
Torn is chosen here over Moon in particular for two reasons. First, Rain Dance as mentioned, but secondly for prankster (hence no Peli). In a team that's looking to setup a boosted spread attack sweeper this way, having prankster gives more flexibility in getting the critical tailwind up when ready to make it rain sweep. Since I don't need to preserve a booster, and then also have my booster moon be faster or healthy enough to handle their immediate on-field options. This is also why the Torn is bulky, and has Damp Rock, allowing an early game Rain Dance into a retreat and late game twind after getting re-entry from one of the triple u-turns or a sac. Torn also being more effective into Okidogi also remains a welcome benefit when using Gambit + Wellspring.
Lando and Wellspring round out an offensive rain core that importantly doesn't rely on the weather to function. Lando is given scarf to not be as reliant on tailwind support (trying to not make Torn have to do too much all at once), and wellspring doubles as redirection to help Gholdengo setup and sweep too.

I assume these are from OSDT, but honestly can't remember. Might not be the best selection, but I can't use the 30+ private test games as examples so they'll have to do

vs Neph - https://replay.pokemonshowdown.com/smogtours-gen9doublesou-926908?p2
I aggressively led ghold in to expected Grimm, to abuse the setup opportunity vs the passivity, and that snowballs from there

vs Akhant - https://replay.pokemonshowdown.com/gen9doublesou-2594517702-ym37v1smlc59rmypskt7afrvx626a8hpw?p2
Used Gambit to sponge the Ghold-Moon opening and then just sort of traded everything positively.

vs TroutInSpace - https://replay.pokemonshowdown.com/gen9doublesou-2599181193-ytjtea4svwq0fh2hilhry2qiarvd4pjpw?p2
Kind of a strange team but this is where Ghold really shines, in shutting down these ladder-esque stall things. So I just play to the angle of getting the game down to Ghold as last mon vs Goodra, where I can setup and not be shuffled into hazards.

vs Zeal - https://replay.pokemonshowdown.com/smogtours-gen9doublesou-920130?p2
I play a bit too aggressively in the opening, giving up a spore immunity and then suffer the amoonguss consequences for a very drawn out game, which remains very close, ultimately being caught out by an unexpected focus blast from their Ghold, taking out my Gambit.
 
:tornadus: :chi yu: :raging bolt: :ting-lu: :rillaboom: :ogerpon-cornerstone:
The evs are probably bad, especially the tornadus ngl.

Funny sharp beak tornadus team I had lying around. The build is kind of centred on tornadus as an attacking piece to rip strong boosted bleakmiss storms off of an actually neat SPA stat, boosted further by beads of ruin. Sunny day also lets chi yu's heatwaves become threatening into pretty much anything that isn't a resist, while proccing Raging Bolt's protosynthesis. The last 3 mons include gseed ting lu, which I think is pretty broken in the meta, rillaboom and ogerpon corner. Tbh i forgot why it is rockpon.

The second novel set here is the gseed cm raging bolt, but theres not really much to be said about it. I forgot what the evs do, but after getting to +4 i can't imagine it really matters either. Theres pretty decent support for it between fme rockpon and fake out rilla, and my headcalc says that this bleakwind chunks opposing non-american lando for 70%.

Av chi yu is also kinda novel ig. Outspeeds -1 chien pao. How am I getting chien pao to -1? Excellent question!

I have no replays so you'll just have to take my word that this cooked up ladder a bunch lmk.
 
Congratulations to qrChar for winning! This weeks mon is
:sv/indeedee:
Indeedee-M is an underutilised Psychic Terrain setter with a significant focus on offence, rather than the much more supportive role that Indeedee-F. Indeedee-M has access to the incredibly strong offensive tools in the form of Encore (can lock in Protect or setup move on an opponent so Indeedee-M and its teammates to click strong attacks with reckless abandon) and Expanding Force (disgustingly powerful STAB move boosted by Psychic Terrain).

Team Submission ends Thursday, 23th of July!
 
(Ngl I completely forgot abt this sorry)
This week's mon is
:sv/chi-yu:
Chi-Yu is one of the scariest Special Attackers in the tier, with its momentous base stats and its signature ability - it can abuse Choice Items to blow up teh opponent's Pokemon either before it can move (scarf) or to just evaporate something (specs).

Team Submission ends Thursday, 13th of August!
 
(Ngl I completely forgot abt this sorry)
This week's mon is
:sv/chi-yu:
Chi-Yu is one of the scariest Special Attackers in the tier, with its momentous base stats and its signature ability - it can abuse Choice Items to blow up teh opponent's Pokemon either before it can move (scarf) or to just evaporate something (specs).

Team Submission ends Thursday, 13th of August!
Any chance I can submit 2 versions of the same general idea? I think I built something decent with chi-yu and each version of the team uses a diff item with one scarf and one specs
 
Bored with SV and the teambuilding competition as it currently is? Well, so are we! Despacito87 and I (Poli let us take over for now) have decided to change things up and rework the teambuilding competition a bit.
From now on the winner of the week will not be decided by votes anymore, but by winning a roomtour. And there is more, we will start doing old gens as well from now. Furthermore, the teambuilding competition will not be a weekly thing anymore, but instead will become a twice a month/bi weekly competition.

Our current plan is to match up the generation with whatever old gen cup is going on at the time. Meaning for week 1 and finals we will host that generation as the gen for the competition. Week 1 of the BW cup has just started and therefore we will start off with gen 5!

The way the winning team will be detirmend is by whichever team wins the room tour that I will host on <t:1788721200:R> (thats not this week but the week after), which everyone is allowed to enter, as long as they are using teams that have been sumbitted for this round.
We will be doing old gens as well from now on.
We will match those up with the ongoing tournaments.
Winning team will be decided by room tour instead of votes, everyone can join it and it will be hosted at <t:1788721200:R>
This week will have BW/gen 5 as its gen.
We are still debating on if we should do this free form/card blanche or if we should give out a mon to build with each time (please do let us know your opinions). For now we have decided on a midground and picked Genesect.
:bw/genesect:
While we're still giving out a pokemon for this round it might as well be free form with how versitile genesect can be and on how many different team styles it fits.

This is for BW, and building ends and tournament starts on <t:1788721200:R>

We are still debating on some ideas we have, and we would appreciate it if some of you could give us some input on those.
1. Should we at the end of the year host an extra tournament which only people who have won the roomtours (or have made the winning team) are allowed to join, invitationals style?
2. Should we match up the teambuilding competitions with the ongoing tournaments or not? On one hand it might benefit from the hype and activity that those tiers recieve when they are being played in tour. On the other hand, it might discourage people from building and submitting their teams since they want to use those for the actual ongoing tournament.
3. Should we do this as a twice a month thing or should we go back to doing it weekly?
4. As mentioned earlier, should we give out pokemon for each round or should we let everyone just do their thing?
 
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DOWNLOAD MECHANICS YAP:

If you play or watch BW, you might have noticed that Genesect gets either an Atk or spA boost on entry, via its ability Download. This boost and its mechanics are critically important to playing BW, but they aren't immediately obvious.

Entry Text:
On entry, Download and other entry-text abilities (relevant ones being Intimidate, Teravolt, Sand Stream) have the same priority, so their order is based on speed. This means, in particular, that Genesect can scout for opposing speed tiers--if you're running standard CBG Genesect then you'll instantly know if opposing LandoT, Kyube, and Ttar are scarf or not.
1787786211081.png

(Ttar's Sand Stream procs before Download, meaning it's scarf AND I should be wary of being sniped by a fire move)

Boost Mechanics:

CBG typically wants an Atk boost, functionally equivalent to its item. In doubles, Downlaod works by adding the two opponents' Def and Spdef, and taking the boost corresponding to the lower sum. In a tie, Download takes a spA boost.

1787785283697.png
1787785310515.png

(CBG and LandoT EV spreads, side-by-side. A small EVs tweak results in opposing Genesect coming in with -1 Atk, from Intimidate)


This is especially relevant for teambuilding--it makes very high-SpDef mons like Jellicent and Latios almost-automatic +1 Atk boosts, and hence making Genesect more threatening. On the other hand, high-Def mons like Metagross and Conkeldurr lean Genesect towards a +1 spA boost--one reason that flamethrower is more common than blaze kick, even on CBG Genesect. You can also closely examine your EV spreads to see if small tweaks will affect Genesect's Download boosts vs particular pairs.
 
i built this for the DFL vs DPL exhibition match vs idyll because i thought our best bet was going for as much hax moves as possible while still having a coherent-ish team

:landorus-therian::thundurus::genesect::amoonguss::latios::tyranitar:

Scarf Lando + Thundurus + CBG
I wanted to start with scarf lando rock slide since that gives flinch chance on both, and Thundurus because it's the best user of Twave + the obvious genies of healthy meta synergy
from there, CBG iron head + thunder wave thundy seemed really funny to me, so i added CBD— that guy seems kinda stupid anyways so it just makes sense

then i kinda realized, wow! i don't have a water resist!!! and i threw on 3 guys that were both pretty good and help me beat rain

Shroom -
there to put the rng more in my favor w. broken BW sleep, also so I don't autolose to Conk
Lati -
i just wanted a strong special attacker, i gave it haban for the mirror & for opp kingdra so it trades well into the rain mu
Tar -
i don't have rocks on my lando so i put tar on there as an even bigger fuck you to rain, another rock slide abuser, and stealth rocks since i didnt already have them.

it's lowkey kinda boring, but figured i'd send it in anyways since we're getting this back up
 
Genesect is easily one of the strongest attacking threats in the tier, leveraging strong offensive damage with its great 120 Attack stat and access to the ability Download (which Checkmater has discussed above) whilst holding a Choice Band. Genesect typically wnats to run a combination of its STAB moves (U-Turn, which also serves as a great pivoting move, and Iron Head), strong priority (Extreme Speed) and access to a few solid coverage moves (including Blaze Kick/Flamethrower, Shadow Claw or Explosion).

It serves as a solid offensive option on a number of builds, including Rain, which is one of the strongest archetypes in this tier. In my opinion, BW Rain is quite customisable, and can be readily adapted to suit your matchups. This particular variant that I built last year for BW Doubles Cup utilises Genesect as the primary physical attacker.
:genesect: :politoed: :kingdra: :landorus-therian: :thundurus-therian: :shaymin-sky:

I've also added a few replays to showcase the team
2025 BW DOU Cup Week 10 - Razachu vs Sunrose (W)
2026 Doubles Vintage - Razachu vs SeaLife (W)
2026 Doubles Vintage - Steam Buns vs B1Kharma (L)
2026 VDL Week 3 - Monai vs Smudge (W)
 
DOWNLOAD MECHANICS YAP:

If you play or watch BW, you might have noticed that Genesect gets either an Atk or spA boost on entry, via its ability Download. This boost and its mechanics are critically important to playing BW, but they aren't immediately obvious.

Entry Text:
On entry, Download and other entry-text abilities (relevant ones being Intimidate, Teravolt, Sand Stream) have the same priority, so their order is based on speed. This means, in particular, that Genesect can scout for opposing speed tiers--if you're running standard CBG Genesect then you'll instantly know if opposing LandoT, Kyube, and Ttar are scarf or not.
View attachment 858992
(Ttar's Sand Stream procs before Download, meaning it's scarf AND I should be wary of being sniped by a fire move)

Boost Mechanics:

CBG typically wants an Atk boost, functionally equivalent to its item. In doubles, Downlaod works by adding the two opponents' Def and Spdef, and taking the boost corresponding to the lower sum. In a tie, Download takes a spA boost.

View attachment 858990View attachment 858991
(CBG and LandoT EV spreads, side-by-side. A small EVs tweak results in opposing Genesect coming in with -1 Atk, from Intimidate)


This is especially relevant for teambuilding--it makes very high-SpDef mons like Jellicent and Latios almost-automatic +1 Atk boosts, and hence making Genesect more threatening. On the other hand, high-Def mons like Metagross and Conkeldurr lean Genesect towards a +1 spA boost--one reason that flamethrower is more common than blaze kick, even on CBG Genesect. You can also closely examine your EV spreads to see if small tweaks will affect Genesect's Download boosts vs particular pairs.
there is already a very useful video on this topic
 
Some people were hesitant about the room tour idea, so we’ve decided to drop it. We ofcourse want as many people as possible to join in and have fun, and we noticed this idea was holding some people back. Because of that, we’re going back to our regular voting system!

However, do not fret room tour enjoyers (that includes me). We will still be hosting the room tour at the same time and date, with only teams that have been submitted. This will function more as a showcase of the teams and just for funsies, rather then to decide the winner.
 
While BW is the generation I play by far the least, I could ofcourse not not submit something. So here are the first 2 BW teams ive ever made
Suicune: :genesect: :thundurus: :Landorus-Therian: :suicune: :Scrafty: :Latios:
KyuB: :genesect: :thundurus: :Landorus-Therian: :Latios: :Amoonguss: :Kyurem-black:

After saying how verstile Genesect is I felt that I couldn't go with the banded set since everyone has been using that already, so I opted for scarf instead. Scarf has many obvious advantages, mainly being able to outspeed stuff like lati and scarf lando. But it also allowes you to run special/mixed which allowes you to get an increadibly verstile toolkit to work with, something that feels a bit underrated on Genesect in the BW landscape.

As stated earlier I know very little about the BW metagame but I do know from my XY DPL run that thunderus, or rather Twave, is foul, horrid and very useful in the older tiers (6 and below). This DPL I also only saw teams win with a sub set up mon, so that made me want to do something with Suicune. I quickly read the Smogdex article/explanation for the CM Sub set, which noted that intimidate users are essential to have if you want to run suicune, thats how I ended up with Scrafty. Fake out + Intim should be enough to get it going in my mind and it has the addition of being a dark type to help out a bit versus Jellicent. On top of that I threw on a Lando to help even further with getting suicune up and running, in addition to it having SR and being a T1 mon. I added Latios as my 6th to help a bit with amoonguss, and because thats a pokemon that I have some experience with in BW and is mighty strong (and fun to play).

I tested the team a bit and it felt good, but the Suicune did feel a bit out of place sometimes and I could end up struggeling with rain if I didnt get enough Twaves off. So I decided to change the team up a bit and to remove Suicune. I also removed Scrafty since he was mainly there to support Suicune. I decided to add Amoonguss to help a bit more against rain, and because sleep is absolutely broken in BW, even with the sleepclause being active in BW. I wanted my 6th to be something that could use/abuse the redirection Amoonguss offered, and I suppose a sub mon wouldve worked well here. However, I decided to go with my favourite pokemon, Black Kyurem, banded ofcourse (since I respect the 170 base stat). While im not a 100% on if KyuB is the right 6th for this team, it sure is fun to play and I enjoy it.

All in all, I quite enjoy these teams and im looking forward to using them in the upcoming BW roomtour and the BW cup.
Just Despacito87 and me shit talking eachother while playing a BW roomtour
Sadly I messed some OBS settings up so the screen sometimes has a stutter but w/e
 
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:genesect: :thundurus: :Landorus-Therian: :tyranitar: :excadrill: :kyurem:

Hugo and I made this team together, and the main idea was that Genesect would mainly serve as a late game cleaner after Exca, Ttar, Sand and SR has chipped everyone down to be in range of an Espeed cleane up.

Thundurus was added to help with speed control, abuse Twave and to help with jellicent/rain. Kyurem was added to help with Amoonguss and Lando. The difference between KyuB and regular Kyu is +10 Sp.Atk and -10 Def base stats, I valued the Sp.Atk boost higher then the Def boost.

The reason why we went with scarf on Ttar was because it didnt need a smoothrock with BWs infinate weather, and with AV not being in the game we thought a choice item would bring us the most. Scarf seemed to be overall the most useful to us.
 
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