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Resource SV OU Simple Questions, Simple Answers Thread

I hate iron moth how do i play against it?



This is my team

Hatterene @ Rocky Helmet
Ability: Magic Bounce
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psychic Noise
- Draining Kiss
- Pain Split
- Nuzzle

Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Headlong Rush
- Stealth Rock

Tornadus-Therian @ Assault Vest
Ability: Regenerator
Tera Type: Normal
EVs: 176 HP / 92 SpD / 240 Spe
Timid Nature
- Bleakwind Storm
- Heat Wave
- Knock Off
- U-turn

Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ice Beam
- Freeze-Dry
- Earth Power

Slowking-Galar @ Black Sludge
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Future Sight
- Chilly Reception
- Trick

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance
 
I hate iron moth how do i play against it?



This is my team

Hatterene @ Rocky Helmet
Ability: Magic Bounce
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psychic Noise
- Draining Kiss
- Pain Split
- Nuzzle

Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Headlong Rush
- Stealth Rock

Tornadus-Therian @ Assault Vest
Ability: Regenerator
Tera Type: Normal
EVs: 176 HP / 92 SpD / 240 Spe
Timid Nature
- Bleakwind Storm
- Heat Wave
- Knock Off
- U-turn

Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Ice Beam
- Freeze-Dry
- Earth Power

Slowking-Galar @ Black Sludge
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Future Sight
- Chilly Reception
- Trick

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance
As it is, your team's logical counterplay would be to trade using your AV Torn (which outdamages Moth until it boosts), taking advantage of the fact that you have two Regenerator pivots you can use to outlast it; Future Sight is definitely limited because of Substitute but it can wear it down. Gambit needs to win Sucker Punch/Substitute/Tera mindgames, better later than earlier when the Moth has lost some HP. Rocks make your life easier; that's fewer hits you need Torn to take and fewer Substitutes it can use to make life harder for Glowking and Gambit.

There are other things you can do to better Moth-proof your team, if that's what you want. Try playing with different items. On a Tusk + Hatt team like this where you can run greedy sets, you could try AV Kyurem (which is better at forcing out Moth the first time since unlike Torn it can actually OHKO) or AV Glowking (haven't seen this on good teams lately, and would probably requiring picking a different Kyurem set, but it's much better at beating Moth because you free up slots for Psyshock). Personally, if I'm loading Torn on a Hatt + Tusk team I'm trying to run Nasty Plot + Lorb anyway, which is just so strong into fatter builds. Lots you can do!
 
As it is, your team's logical counterplay would be to trade using your AV Torn (which outdamages Moth until it boosts), taking advantage of the fact that you have two Regenerator pivots you can use to outlast it; Future Sight is definitely limited because of Substitute but it can wear it down. Gambit needs to win Sucker Punch/Substitute/Tera mindgames, better later than earlier when the Moth has lost some HP. Rocks make your life easier; that's fewer hits you need Torn to take and fewer Substitutes it can use to make life harder for Glowking and Gambit.

There are other things you can do to better Moth-proof your team, if that's what you want. Try playing with different items. On a Tusk + Hatt team like this where you can run greedy sets, you could try AV Kyurem (which is better at forcing out Moth the first time since unlike Torn it can actually OHKO) or AV Glowking (haven't seen this on good teams lately, and would probably requiring picking a different Kyurem set, but it's much better at beating Moth because you free up slots for Psyshock). Personally, if I'm loading Torn on a Hatt + Tusk team I'm trying to run Nasty Plot + Lorb anyway, which is just so strong into fatter builds. Lots you can do!
why is tusk + hatt good for greedy builds? Is it cause it prevents rocks effectively?
 
why is tusk + hatt good for greedy builds? Is it cause it prevents rocks effectively?
that's exactly it, yes. Torn + Kyurem teams don't really work unless you have good hazard control because you limit yourself to Boots for both of them or you're very weak to rocks. Greedy in this case just means running sets that would be weak to hazards because you bet on being able to keep them off with Tusk + Hatt.
 
Why is shaymin-sky still uber?
Regardless of whether skymin would still be broken, it's one of the most annoying/uncompetitive pokemon ever, because it will just air slash 60% flinch its way through most of a team sometimes, and it has a speed tier that's still way faster than a lot of viable mons. The only OU-by-usage mons that are faster than it are deoxys speed, +speed zamazenta, and +speed dragapult. It doesn't help that seed flare gives it like a 68% chance to make whatever could defensively check it no longer able to defensively check it because double spdef drop (access to subseed does not help with the pool of defensive checks either).
 
Been a while since I played. How could the dynamic(s) between spikes, HDB, and knock off be best put? What does it take for Spikes to be worth it when HDB exists? What does it take for HDB to be worth it when Knock Off (and other item-removing actions) exist? Especially because HDB can go on anyone, and because so many pokemon have spikes, it frankly feels kinda volatile to me at the moment.
 
I have two questions about Booster Energy (I haven't played SV at all):
  1. Does the boost from Booster Energy end when the Pokemon is switched out, or does it last throughout the battle once activated?
  2. Does Magic Room stop Booster Energy from triggering?
 
What are the best Pokémon to use in Gen 9 OU right now?

Hey, I'm trying to build a team for Gen 9 OU and was wondering which Pokémon are worth using right now.

Can anyone recommend 6 good Pokémon for the current meta? It would be helpful if you could include their stats, abilities, items, and movesets too.

I'm still learning team building, so any suggestions or advice would be appreciated. Thanks!

Reference:
https://champidex.com/builder
 

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What are the best Pokémon to use in Gen 9 OU right now?

Hey, I'm trying to build a team for Gen 9 OU and was wondering which Pokémon are worth using right now.

Can anyone recommend 6 good Pokémon for the current meta? It would be helpful if you could include their stats, abilities, items, and movesets too.

I'm still learning team building, so any suggestions or advice would be appreciated. Thanks!
Here are some link for you

Sample teams built by good builders : https://www.smogon.com/forums/threads/sv-ou-sample-teams-new-samples-added-post-spl-and-tera-blast-ban.3712513/

Ranking of every pokemon in OU : https://www.smogon.com/forums/threads/sv-ou-indigo-disk-viability-ranking-thread-update-on-post-1393.3734134/

Competitive pokedex with analysis and sets for every pokemon in OU : https://www.smogon.com/dex/sv/pokemon/
 
Is Peliper a decent mon on a U-Turn centric team even if rain isn't the primary goal? I was thinking I'm terms of weather control and to safeguard against opposing fire moves. At most Washtom would be a partner.
 
Is Peliper a decent mon on a U-Turn centric team even if rain isn't the primary goal? I was thinking I'm terms of weather control and to safeguard against opposing fire moves. At most Washtom would be a partner.
I've tried this in the past, and while it can be used, it ultimately isn't great to begin with. I used it on a balance team with kyurem, geezing, ting lu, and then either zamazenta+gholdengo or chesnaught+kingambit. I actually dropped u-turn on that squad since knock off+dual stabs is semi annoying to switch into, so take that as you will.
The primary issue though, is that waterpon becomes a massive nightmare, as boosted ivy cudgels are a pain to switch into, even if pelipper doesnt directly let it in. The other birds are really just better at this, and torn-t even has knock off too.

Pelipper @ Heavy-Duty Boots
Ability: Drizzle
Tera Type: Dragon
EVs: 248 HP / 36 Def / 224 SpD
Sassy Nature
IVs: 0 Spe
- Hurricane
- Surf
- Roost
- Knock Off
Heres the spread if you want to try it out though, I don't remember what exactly it was for, but you can try it out on a team if you want to.

But yeah, wouldn't recommend it regardless, its a neat idea in theory, but just not worthwhile in practice.
 
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