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Metagame Champions OU Metagame Discussion

https://pokepast.es/85fa821225b58bb0
drag/bro regen core team
I saw someone else with the core and liked the idea, so built this.
Slowbro is really nice into a lot of the things people are using to break atm, like Delphox, and Quaq (and Tauros-Paldea-Aqua) . No item also beats cerule and physical aegi, altho you need to be careful of +2 sneaks if you get low. Idea with the set is you can beat Glowking coming into you if you plot on the switch, might be worth trying other stuff on it though.
Dragalage is the only spdef mon, so you gotta be a bit careful preserving health on it if there's multiple spa mons.
Conk is mostly there as a Hamm and Gambit check. If it dies you kinda just lose to Gambit. Second defog helps Corv against Hamm a lot, which in turn means the regen core can keep alive forever.

Teams pretty bad into 3 attacks Scizor, if you have a chance to flame into an sd with clef you should probs take it. Volc MU is also pretty shaky, you're probably relying on catching it with the corv or getting a sludge poison.
CM fairies can be a bit tough to deal with, especially defensive Floette. Offensive you mostly have to let kill themselves with light or ruin then revenge with meow, defensive sludge into poison then spam bb.
Mega Metagross has a pretty easy time spamming thunderpunch into this team. Not really much to do there except occasionally throw in a meow switch and hope for a scald burn.

vs Scovillain + pult team
vs Floette
vs opposing mdrag

Overall, Dragalge is a pretty good mon, being able to eat dracos from stuff like scarf Hydreigon and threaten a KO back with your own. It's hard not to feel like it'd be easier to use Glowking instead, especially as it's much safer into floette and really annoying for your own Dragalge to deal with itself.
 
https://pokepast.es/85fa821225b58bb0
drag/bro regen core team
Proof of peak
I saw someone else with the core and liked the idea, so built this.
Slowbro is really nice into a lot of the things people are using to break atm, like Delphox, and Quaq (and Tauros-Paldea-Aqua) . No item also beats cerule and physical aegi, altho you need to be careful of +2 sneaks if you get low. Idea with the set is you can beat Glowking coming into you if you plot on the switch, might be worth trying other stuff on it though.
Dragalage is the only spdef mon, so you gotta be a bit careful preserving health on it if there's multiple spa mons.
Conk is mostly there as a Hamm and Gambit check. If it dies you kinda just lose to Gambit. Second defog helps Corv against Hamm a lot, which in turn means the regen core can keep alive forever.

Teams pretty bad into 3 attacks Scizor, if you have a chance to flame into an sd with clef you should probs take it. Volc MU is also pretty shaky, you're probably relying on catching it with the corv or getting a sludge poison.
CM fairies can be a bit tough to deal with, especially defensive Floette. Offensive you mostly have to let kill themselves with light or ruin then revenge with meow, defensive sludge into poison then spam bb.
Mega Metagross has a pretty easy time spamming thunderpunch into this team. Not really much to do there except occasionally throw in a meow switch and hope for a scald burn.

vs Scovillain + pult team
vs Floette
vs opposing mdrag

Overall, Dragalge is a pretty good mon, being able to eat dracos from stuff like scarf Hydreigon and threaten a KO back with your own. It's hard not to feel like it'd be easier to use Glowking instead, especially as it's much safer into floette and really annoying for your own Dragalge to deal with itself.
This is fat right?
 
RANK 2 BULKY OFFENSE TEAM WITH NO BIG 4, HIPPOWDON OR EXCADRILL:

View attachment 857204


There's been sayings in the champs OU cord of 'The Big 4' and how it is impossible to build a 'good bulky offense' without the 4 of Samurott-Hisui, Garchomp, Corviknight and Slowking-Galar on the same team. With Samurott and its dominance, Corviknight and its reliable removal and typing, Slowking-Galar and its intoxicating Regenerator and special bulk and Garchomp being annoying. I have decided to make it my mission to make a bulky offense that did not feature the Big 4. This was made even harder by swordisbored and them being a shit and saying not to use Hippowdon or Excadrill so theres that added challenge.


TEAM BUILDING PROCESS

Immediately I wanted to start off with a core of :kingambit: and :metagross-mega: , these two formed a really potent offensive core with Metagross being able to chip down Corviknight and other physical walls for Black Glasses Kingambit to clean late game in the back. Kingambit is a super strong pokemon and without the ability to use Samurott this seemed logical.

I then needed a good check to Samurott-Hisui, with its dominance in the metagame I needed a Pokemon that could threaten it offensively, I also needed a good check to Grounds like Garchomp and Scarf Excadrill. This is why I settled on :chesnaught: with its good typing and its ability to set Spikes, this Pokemon was invaluable to my team both defensively and also pressuring the team offensively with hazards. However without Garchomp, Hippowdon or Excadrill at my disposal I needed a physical ground type that could handle Blaziken, Mega Metagross and can also set Stealth Rock. I decided to test out :gliscor: however due to Gliscor's limited healing and lesser physical bulk than something like Hippowdon or Tankchomp I found it underwhelming. Then I fixated on :swampert: , its natural great defensive typing alongside Chesnaught made them two a great physical core.

After that I needed a spin blocker, for me this was no contest I wanted to use :dragapult: specifically a wisp set. This will be my fast mon for speed control and also a Pokemon that can spread status with Will-O-Wisp.

However the last Pokemon to settle on was hard, I needed a longer term Fairy resist but I also needed a Poison type for Toxic Spikes, a Spcially Defensive Pokemon, a sturdy Water Resist and Hazard Removal. I initially tried Specially Defensive :hatterene: however this just led to me getting smoked by Floette, I tried using a :glimmora: with bulk investment to handle fairies but then I just got smoked by Primarina. I even tried using :victreebel-mega: and replaced Metagross however that was just stupid. I settled on a Specially Defensive :toxapex: as I thought the hazard issue could be solved through careful playing and it indeed was the best so I settled on that.

The team was initially rocky at first however it very soon after began winning games back to back and thus this is where it left off:

TEAM MEMBERS:



:sv/kingambit:
Kingambit @ Black Glasses
Ability: Supreme Overlord
Level: 50
EVs: 14 HP / 32 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Kowtow Cleave

- Standard Black Glasses Kingambit for breaking past defensive Pokemon such as Corviknight and Tankchomp. This is usually used for breaking however it can be a last resort Dragapult or Meowscarada switch in. Speed is for Corviknight however I decided to creep a little bit more for Pokemon that speed creeped Corviknight. I don't know if this was relevant but it might've been!



:sv/metagross-mega:
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Thunder Punch
- Earthquake
- Meteor Mash
- Bullet Punch

- Metagross is a very slept on offensive Pokemon which I see slandered due to its shaky MU into Samurott-Hisui and Garchomp, however I had a great switch in to Samurott in Chesnaught and Garchomp I felt would'nt be a safe switch in as a result of hazard chip plus Meteor Mash. Went with Bullet Punch last as the team was a bit weak to Hex Dragapult and Ice Punch wasn't really relevant due to a great Garchomp and Dragonite MU. This can also serve as a Fairy check switching once or twice into Mega Floette.


:sv/chesnaught:
raichu y my ass (Chesnaught) @ Leftovers
Ability: Bulletproof
Level: 50
EVs: 32 HP / 29 Def / 5 Spe
Impish Nature
- Spikes
- Synthesis
- Body Press
- Iron Defense

- Chesnaught and its role on the team is quite selt explanatory, Spike setter that also helps check Samurott-Hisui and Garchomp. It was even better in testing with it being able to deal with so many physical attackers to Non Psychic-Fangs Mega Metagross to Kingambit to even hard walling Mega Raichu Y with it being completely immune to Zap Cannon and Focus Blast and being resistant to Grass Knot and Surf. If it doesn't have Alluring Voice which it rarely does due to it wanting its other coverage then Raichu becomes Iron Defense set up fodder. Even though Hisuian Decidueye has Defog and U-Turn Chesnaughts greater physical bulk makes it much better at stomaching hits from physical attackers.
EV's are to outspeed Corviknight as per usual and even with Brave Bird it is Iron Defense set up fodder

:sv/swampert:
Swampert @ Sitrus Berry
Ability: Torrent
Level: 50
EVs: 32 HP / 32 Def / 2 SpD
Relaxed Nature
- Stealth Rock
- Flip Turn
- Ice Beam
- Earthquake

- Swampert was originally there to be budget Garchomp however its defensive role has greatly exceeded my expectations. It has great physical bulk even living +2 Life Orb Blaziken Close Combat from full and with a special set with Ice Beam can nuke Tankchomp while also having Stealth Rock and it being able to get a slow Flip Turn against Corviknight. It also matches better against Pokemon such as Triple Axel Quaquaval due to its Ice neutrality. Overall very underrated Pokemon, defintely deserves to be a tier or two higher than it would be on the VR.

:sv/dragapult:
Dragapult @ Spell Tag
Ability: Clear Body
Level: 50
EVs: 2 Atk / 32 SpA / 32 Spe
Naive Nature
- Will-O-Wisp
- Hex
- Dragon Darts
- U-turn

- Standard Wisp Hex Pult, helps annoy defensive mons with Will-O-Wisp, can make breaking a lot easier on both sides. Acts as a spin blocker when nessesary and can be an emergency Fire and Water resist.

:sv/toxapex:
Toxapex @ Payapa Berry
Ability: Regenerator
Level: 50
EVs: 32 HP / 7 Def / 27 SpD
Careful Nature
- Toxic
- Recover
- Haze
- Liquidation

- Specially Defensive Toxapex helps round out this teams weaknesses to Fairy types as well as Toxic Spikes. Payapa Berry is there for Mega Delphox to get a Toxic with Liquidation to deal with Substitute Pokemon like Mega-Floette and Delphox. The Defensive EVS I believe are for Blaziken with Haze to deal with Annihilape and cheese Pokemon.

Hazard Stack :samurott-hisui: : Usually hazard stack will consist of Hisuian Samurott as the Spiker, this is a free Chesnaught opportunity to come in and set up Spikes forcing both sides to take hazard chip. If it is Garchomp that sets the hazards then lead Swampert and click Ice Beam to cripple it so that Metagross can kill it with Meteor Mash. For Balance this will force in Corviknight to Defog, however for Hazard Stack the aim is to break the opponents team before yours, this can consist of Dragapult coming in and clicking status and Hex and Metagross clicking buttons to weaken physical walls. Kingambit is the main key here being able to eliminate the remaning Pokemon with hazard chip.

Annihilape :annihilape: : Most sets are fine however Substitute is the big one. For this you just come in with Toxapex and you PP stall it out of Bulk Ups, Toxapex+Chesnaught can fully drain Annihilape out of PP just make sure not to attack into it or else it could be very scary. But you always have Iron defense if that happens and Chesnaught can even survive +6 crit Drain Punch.

Blaziken :blaziken: : DO NOT LET THIS THING GET A SWORDS DANCE LATE GAME. If it does then it might as well be over if it is Life Orb Earthquake and Swampert is heavily chipped. Kingambit+Metagross priority can take care of it but your team will be verry crippled so just try and set hazards to pressure Blaziken and always keep up pressure.

Mega Meganium :meganium-mega: : You have to play around Meganium and its Weather Ball/Solar Beam. Metagross can offensively check it so there is an easy way out but you can also try and get a Toxic off with Toxapex. Make sure to keep up hazards if it is Substitute however that is usually on more offensive teams so it will be apparent.

Mega Mawile :mawile-mega: : Same vein with Blaziken, just try and not let this thing get free set up. Chesnaught can outspeed and Iron Defense up and beat it but Metagross can also do it with Bullet Punch as well.

Dragapult :dragapult: : This is actually the biggest threat to the team. The gameplan is just like any one of these, set up hazards and pressure its switch in opportunities. Toxapex can survive a boosted Hex and click Toxic with Kingambit being able to revenge kill and Swampert clicking Ice Beam on Dragapult that want to burn it. Metagross can also pick it off after hazard chip.

https://pokepast.es/d689c90f873aec5d
This is showcased to prove that building Bulky Offense is not 'solved' and that it is very much possible without the Big 4 and quite good as well. For anyone that wants to reach Rank 1 and is put off by using the same few Pokemon then it is very much doable. Also to swordisbored if you really are the self proclaimed 'number 1 champions ou player' then I challenge you to reach rank 1 WITHOUT THE BIG 4 OR HIPPOWDON OR EXCADRILL.
Got a quite a funny ragequit thanks to a mega raichu Y player not knowing what is Bulletproof :tyke:

https://replay.pokemonshowdown.com/gen9championsou-2669393352
 
Pretty sure they meant that instead of doing a speed-tie with opposing dragapults, you do more damage against them instead while still being faster than the rest.
I personally wouldn't do this, the teams dragapult MU is quite bad. Relying on Toxapex to stomach the initial hits is fine but if it is a Hex set then it gets two shot by Hex. Kingambit can also be an emergency check but hates Will-O Wisp, making hazard chip+Dragapult very difficult to play around. Not having the option of winning the speed tie can be very detrimental, especially since I don't get their point. What is the point of investing more evs in attack to kill dragapult if my own dragapult just dies before it can click that attack?
 
I personally wouldn't do this, the teams dragapult MU is quite bad. Relying on Toxapex to stomach the initial hits is fine but if it is a Hex set then it gets two shot by Hex. Kingambit can also be an emergency check but hates Will-O Wisp, making hazard chip+Dragapult very difficult to play around. Not having the option of winning the speed tie can be very detrimental, especially since I don't get their point. What is the point of investing more evs in attack to kill dragapult if my own dragapult just dies before it can click that attack?

You are right, on this team the speed-tie might be worth it, because there isn't a good Draga awnser. Didn't look at it this way

I personally just hate having to gamble and rather take the consistent extra damage/bulk, rather than the chance of a speed tie, as you can still pretend you speed tie if necessary. Though on this team, you might rather have this 50% chance into a bad MU, you are right.

I just wanted an example of the tiny extra damage mattering to show it's not meaningless, though my example was bad, you are right. I thought about revenging opposing Draga after a draco drop, but that's very niche and I should have chosen a different example, like KOing Chomp after 3 Rocks / Rocks+Spikes damage (and near 100% after 2 spikes), or if invested in bulk, being better at surviving a Kingambit SP after burn. There are probably better examples, basically just wanted to show *anything* where it matters but was too lazy to do lots of calcs.
 

Mega-Scov Hex Semi-Stall:​

:scovillain-mega: :corviknight: :slowking-galar: :clefable: :quaquaval: :dragapult:
Do you enjoy getting called slurs in all kinds of languages? Do you enjoy seeing a players forfeit after realizing their wincon was rendered useless after a single careless attack? Do you like the idea of turning low BST mons unkillable in the face of broken Megas? Boy do I have a team for you!

Spicy spray is broken, I realised this instantly after first playing against Mega Scov myself. Just a pokemon existing with this ability applies an unbelievable amount of pressure, as every attack could end up burning you. The main appeal for me was it making Hamurott reluctant to click Ceaseless Edge, something *increadibly* unique. Therefore, I decided to build around it. Testing it confirmed to me how broken Spicy Spray is, but at the same time, it felt near impossible to fit a team around it without glaring weaknesses. After nearly giving up on it, I finally found something that is feels consistent and got me into Top 10, despite me really not being as good of a player.

Paste: https://pokepast.es/ae581fa1777cf9a9

The building process:​

Scov only really works on defensive teams. I love the duo of Corv + Glowking, as they wall the majority of the Meta in tandem, but in my experience Corv struggles to keep up against physical breaks and cannot maintain hazards off throughout the game, while both struggle into Hamurott. Scov deals with all of that. I experienced that Scov acts as setup fodder against many setup sweepers, therefore I ran Clefable to not instantly lose after a single misposition. Scov spreading burns helps Clefable to get past it slow stats as well, as it can mostly invest in it's SpD and still check physical threats with burn support.

This core of 4 felt really strong, Clef *needed* leftovers and without lefties, Corv would often get chipped down, making it difficult to keep hazards off. This core also struggles against Kingambit and Fire types and SOMEHOW Hamurott spike stacking was still an issue at times. I also believe that this format is too volatile for a pure stall team to work consistently, especially with low BST mons like this core and therefore need some offense on my own.

This is where I was stuck and no two mons managed to fix the remaining holes. The core was strong, when it did work it was massive, but there were just too many patches left. I nearly gave up. That's where I had 2 breakthroughs:

First, I discovered that defensive Quaquaval did *everything* this team needed defensively, checking most physical fire types that would often sweep through my team before, while helping to keep hazards off and alleviate pressure away from Corv. But even these 5 mons felt incomplete. I wanted something that could revenge Yaichu and Delphox, that could also threaten opposing regenerator mons my team struggles against. I tried Scarf Meowsc, but Scarf was too abuseable for good opponents. Then after loosing to a Hex Draga, I thought "wait a minute, wouldn't Scov work really well incombination with Hex? It would turn a burn on defensive mons with recovery from useless to an opening to break through! That way every single burn would end up as valueable!" and I started to rebuild a team around this idea. Welp, I ended up with the exact same time, but now with Hex Draga.

After tweaking items and EVs, this team felt more consistent than any team I have built before. Nearly every loss I had was the result of a missplay, not an unwinnable matchup, which is a feat I am proud of considering this is a defensive team in a format with a bazillion explosive threats.

The team:​

:sv/scovillain-mega:
Scovillain-Mega @ Scovillainite
Ability: Spicy Spray
Level: 50
EVs: 31 HP / 32 Def / 3 SpD
Bold Nature
- Flamethrower / Overheat
- Giga Drain
- Will-O-Wisp
- Protect
Max defense invest to stomach as many physical hits as possible. Gigadrain allows you to regain health on mons you spread burns to, like fully healingon Samurott, or healing most of Yaichus damage if it thinks it can attack in front of you. Will-O-Wisp might seem redundant, but it is *necessary* to burn mons trying to setup on you or clicking hazards. It also allows you to burn a mon switching in, which is useful to spread burns on special attackers of defensive mons. Protect is needed to reliably Mega-Evolve early, but it also allows you to scout scarfers or get more burn-chip.
At last, you need Fire Stab to not invite in offensive threats like MEGAnium, or to break through/force out steels like M-Scizzor and Corv. Flamethrower is more accurate and less abuseable, while Overheat gets the OHKO on most steels.

You can get really creative with spicy spray! You can spread many burns by baiting Rapid spins or U-Turns and burns are even useful on special attackers to chip them down! I like to switch it in on Hydreigon flamethrowers or Yaichu Zap Cannons to put them on a timer.

:sv/corviknight:
Corviknight @ Leppa Berry
Ability: Pressure
Level: 50
EVs: 32 HP / 5 Def / 29 SpD
Impish Nature
- Brave Bird
- Defog
- Roost
- Taunt

Standard Corv set, but with more SpD invest than usual. Scov support allows you to invest most EVs into SpD to defog in the face of Chomp and Clef, or to stay in on Glimmora if necessary. Makes it really reliable at defogging. Pressure is *crucial*, don't run anything else on it. It helps to drain opposing PP and without it, it couldn't stay in on most Flamethrowers.
I dropped U-Turn as this team can afford to forfeit momentum and I rarely have the needs for Iron Defense in my games, therefore I run Taunt to stop opposing Corvs to use mine as Defog or Roost opportunity and to help in Defog wars, or prevent setup of a mon switching in.

I run Leppa on it, because this team is weak to future sight and it's forced to suck up a lot of them in certain matchups. Occa is another option to help against Fires and scout LOrb Chomp

:sv/slowking-galar:
Slowking-Galar @ Sitrus Berry
Ability: Regenerator
Level: 50
EVs: 32 HP / 2 Def / 32 SpD
Sassy Nature
- Sludge Bomb
- Psychic Noise
- Toxic
- Chilly Reception

The primary special wall of this team and *absolutely* essential. If Glowking dies, the team usually crumbles. It sucks up most status and is a great emergency pivot to help bait certain moves or buy a turn of burn chip. Toxic is necessary for Volc, Sludge bomb is needed for Hatterene and Floette and many other mons, Chilly reception just great pivot move you always love to have. I run psychic noise in the last slot to help against Glimmora, but also great against Blaziken and few others to deny setup. Also helps to muscle through defensive cores. Sitrus is necessary to avoid many 2HKOs after rocks are up.

:sv/clefable:

Clefable @ Leftovers
Ability: Unaware
Level: 50
EVs: 32 HP / 14 Def / 20 SpD
Calm Nature
- Moonblast
- Stealth Rock
- Protect
- Wish

My setup insurance and backup special wall. Wish+Protect to not get crippled by weather, also good for stalling PP and stalling out burn/toxic, or just wish passing. Moonblast to not be sitting duck and actually kill stuff it walls, rocks as nothing else can fit it. It's not the best rocks setter, but burn chip comensates for this team not having hazards up as reliably in the face of corv. I use lefties on this mon, as it gets the most out of it with Wish+Protect. It also really needs them to hang on with its bad stats. Some def EVs to not die to psyshock, otherwise it needs to be special defensive to avoid Glowking getting overwhelmed.

:sv/quaquaval:

Quaquaval
Ability: Moxie
Level: 50
EVs: 31 HP / 2 Atk / 32 Def / 1 Spe
Impish Nature
- Close Combat
- Flip Turn / Aqua Step
- Rapid Spin
- Roost

Totally slept on set, you have to try it to realize how big it's defensive value is! Actually a great physical check with max defenses, my primary way to deal with opposing physical fire types. Rapid spin to help keep Hazards off. It needs Roost as reocvery, needs fighting Stab for Kingambit, needs Water Stab to deal with opposing fires.
I chose CC to have a high damaging stab on it and to KO Zard X after rocks, while on Water Stab I am torn between Flip turn to pivot on ghost switch ins and Aqua Step to deal with fires better and potentiall become a physical threat after Moxie/Speed boosts, but both work.

Full phys. defense to actually tank hits, 1 in speed to outspeed uninvested Archaludon, 2 in attack to have the necessary damage on Zard X

:sv/dragapult:

Dragapult @ Spell Tag
Ability: Infiltrator
Level: 50
EVs: 7 Def / 32 SpA / 27 Spe
Timid Nature
- Hex
- Draco Meteor
- Will-O-Wisp
- U-turn

My actual win condition. U-Turn is used to bring Delphox in Hex range and to pivot on Dark types switching into Hex to preserve Hex PP. I chose to forfeit the speed tie and rather invest the EVs in its defense, as I don't want to risk my only offensive mon to a speed tie anyway.

Gameplan:​

On team preview, look at which mons you can stall indefinetely and which can break through eventually. Keep your Scov burns for threats can can otherwise break through. Also keep an eye on hazard setters, as this team can crumble very quickly if you aren't planning a way to defog/spin them away. You usually want to lead with Scov to instantly get the Mega, even if you just Protect and switch out. Against rock setters like Glimmorra, you might want to Anti-Lead instead, depending on how crucial burns are to deal with your opponents physical attackers. Now try to spread burns while keeping entries on the enemy breakers at a minum, to have enough recovery in between to not get broken through.

Offensive teams usually just loose if you manage to burn their physical attackers before they made enough progress. Against strong special threats like Delphox, Yaichu and MEGAnium, you want to keep your Glowking up and avoid Hazards as best as you can, otherwise they are quick to overwhelm you. Yaichu often needs a burn from Scov to get chipped down. In my experience, these are tricky but manageable with a bit of practise.

Against defensive teams, try to spot a way to let Hazards stick, though its not always possible. As an example, if you have an easy time to get clef in, you can just keep setting them up and switch Corv on opposing Corv to PP stall Defog. Just spread burns with Scov early on and then transition to spread burn to the rest of the team with Draga, while working to keep Hazards off. Once most of the opposing mons are burned, you can chip down the remaining ones with U-Turn or just spam Hex from the get go. Don't go for Hex mindlessly, as you are quick to get PP stalled.

Replays:

This one shows the value of Scov + Hex against a opposing defensive team:
https://replay.pokemonshowdown.com/gen9championsou-2670832779

I want to highglight turn 89-90 as an example of the value of Spicy Spray. I at this point had a low HP Corv I needed to get full again to Defog for me and prepared Wish-Pass. My opponent could deny this with a Brave Bird, but has a Corv without Leftovers, meaning a burn will alow me to PP stall Roost over time. He tried to avoid the burn on Corv all game, but this baits him to attack into it. The only way to avoid it would be to not attack into it, which could leave me to fully heal up my Corv.

This one shows how the team handles common offensive mons, despite me playing bad:
https://replay.pokemonshowdown.com/gen9championsou-2670476236?p2

Problem Matchups:​

Physical Fire types. Most mons on this teams deal enough damage to not get setup on, but Scov just can't help it. If the enemy has no mon you don't absolutely need Scov for, try to avoid using it. Similar story with Clef, except rocks might be worth it. Against some fires, like LOrb Blaziken or Close Combat Ceruledge, you will just loose if your opponent knows that they are doing, you need to get really creative in these cases and pretent to have max defense occa corv to have a chance and hope they take the bait.

Future Sight + Physical Breakers. Strong breakers in addition to Future sight can create many 50/50s of if you get Scov in or not, eventually chipping it down without getting a burn. Try to get Corv in on the Future Sight to drain PP faster and make it difficult for your opponent to get problematic mons in on the turn before Future Sight hits. This is especially true for mons that usually get walled by Quaquaval.

Hazard Stack + Spin Block + Taunt/Offensive pressure. This team gets worn down quickly by Hazards. Against most teams, you can keep off Hazards fine, but teams that specialize in keeping Hazards on the field by spamming taunt or similar can quickly turn into a problem

Status clear. Lum Berries or Healing Wish can heal off the burns on crucial mons, after already lowering Scovs health too much for it to burn everything it needs to.

Araquanid. The only reliable mon I have against Araquanid is Quaquaval, but with Endevear it can get it low while keeping hazards up with a Spinblocking ghost. Be careful if there is anything that now runs rampant without your Quaqua healthy enough to check it.

Edit:​

Changed the Corv :corviknight: set to following:

Corviknight @ Occa Berry
Ability: Pressure
Level: 50
EVs: 32 HP / 18 Def / 16 SpD
Relaxed Nature
- Brave Bird
- Defog
- Roost
- Light Screen

The previos set died to +2 Adamant Sneasler CC and has no other check for it, except Scov, which might need to handle other threats as well and offensive teams featuring future sight were just too hard to handle. The new EV spread always survives Sneasler CC.

With so much less SpD though, Occa is needed to scout for SpA LOrb Chomp without getting too low. It also helps to check physical fires better. I replaced Taunt with Lightscreen to reduce the damage from Future sight. It's also needed to PP stall flamethrowers, now that Leppa is gone. A nice bonnus is helping against Yaichu and M-Delphox, as they love to corv, but with Lightscreen on the switch, Glowking takes less damage than Regenerator heals, providing a good opportunity to gregain HP. Also makes it easier to 1vs1 glimmora.
 
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Chomp Z with 151 speed and levitate sounds like a gift from above ngl. Great resilience due to ignoring most hazards, strong dual attacking stats, and that speed letting it fulfill speed control duties. Its much stronger fire coverage into corv means it can also ensure hazards it sets stay up more reliably, not to mention the value vs steels in general. I’m real pumped.

Oh yeah and Heatran is coming yaaaay
 
:absol-mega-z: Mega Absol Z

Looks pretty decent? Did not get Technician like in ZA, so its priority Shadow Sneak is quite weak, and its breaking power is below the one of the likes of Mega Metagross
32 Atk Sharpness Absol-Mega Shadow Claw vs. 32 HP / 7+ Def Hippowdon: 76-91 (35.3 - 42.3%) -- 91.6% chance to 3HKO after Leftovers recovery
Naturally, Swords Dance helps a lot. But in classic Absol fashion, its frailty will get the better of it, losing to almost all scarfers. Its Mega Lopunny matchup is also absolutely TERRIBLE. Should be a decent-ish mon? Mega Raichu Y seems to be better than it.

:lucario-mega-z: Mega Lucario Z

Halves damage from contact moves? uuuh... ok ? It gives more resilience to priority, mainly Mach Punch. But given that it does not help against Earthquake, I'm not sure it's gonna be super useful. 164 SpA is a LOT, but if Mega Chandelure taught us anything, it's that big number does not necessarily translate to good mon. It does have 151 Spe however, and can start clicking buttons against, idk, I've heard there's this Samurott guy who's pretty good... The downfall of this mon is its moves. You must pick the weak Flash Cannon, weak flinch bot Dark Pulse, and between the weak Aura Sphere, or gamble on Focus Blast hitting, which if it does not, you're being sent to the shadow realm given your 70/70/70 bulk, despite your contact move halving thing seriously why does it have this
Overall, I think it's gonna be better than Mega Absol Z, but like... Mega Raichu Y is still better, right?????

:garchomp-mega-z: Mega Garchomp Z

Let go of your ZA OU bias. Mega Garchomp Z will be used almost exclusively for its defensive value more than becoming an ender of all worlds. Unlike in ZA-OU, Garchomp's moveset in Champions is much, MUCH worse. No Nasty Plot, no Sludge Bomb. Its coverage is limited to Dragon/Ground/Fire/Water (oh and it has Power Gem). In turn, this means that Fairies will have no problem handling it, especially since it LOSES GROUND STAB. LO Garchomp already does this but better, so you're megaing almost exclusively for that sweet, sweet Speed stat. But I hardly see this one become a problem, except if they buff Garchomp for some reason despite being the #1 used mon both in VGC and BSS. Can never rule out TPC favoritism.

:baxcalibur: Baxcalibur (and probably Mega Baxcalibur as well)

I am not going to larp. I've never played Bax before its ban early into SV so I have no idea what to expect. What I do know however, is that we have yet to see Boots being revealed. Will this matter? idk, it's hard getting a Thermal Exchange boost when the only mon you can get it from realistically is Rotom-W. But again, no larping, so I'll have to take someone else's word for it.

:rillaboom: Rillaboom

ooooooh boy. Here it comes. Terrain cheese is coming, and it's gonna be cringe. Naturally, this means that Sneasler is getting banned day 1. Outside of this, Hawlucha is gonna be crazy too. Handling Rillaboom by itself is gonna be simple given that Corviknight exists at least. Say goodbye to Sneasler everyone!

:cinderace: Cinderace

If Rillaboom is coming, so is the bunny. And this one is huge, of course. Court Change is here for a new hazard control option on an actual good mon! Fire is still super spammable, like, Pyro Ball is the freest click in the world in the current tier. So yeah, this mon's gonna be good good. Like, reaaaaaaaally good. No boots though! So switching into rocks to remove them is gonna hurt. top 10 mon at least if Boots are in the game. If not, uuuuuh idk we've never had a bootsless Cinderace tier

:inteleon: Inteleon

lol

:heatran: (and Mega Heatran but who cares)

Well, Floette is not getting banned! Heatran's in the game, and with Grassy Terrain bot Rillaboom alongside it, it's gonna be gooooood. It's a Stealth Rock setter that obliterates Corviknight. 'nuff said. Seriously though, this is a HUGE addition to the tier, and it's gonna shake up how defensive cores are built a lot, especially given how great of a typing Fire is to spam. Defensive sets, offensive sets, trapping sets, Taunt, Roar... I love this addition.
 
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32 Atk Mega Lopunny Close Combat vs. 10 HP / 0 Def Fluffy Lucario: 142-168 (91.6 - 108.3%) -- 50% chance to OHKO - you can quite easily afford bulk investment cause your speed and spa is absurd and you have plot, you prolly are gonna have some issues breaking but you certainly aren’t easy to revenge ko physically (also cm…)
Ima update this post with more thoughts but yeah fluffy is kinda strong actually
 
:rillaboom: Rillaboom

ooooooh boy. Here it comes. Terrain cheese is coming, and it's gonna be cringe. Naturally, this means that Sneasler is getting banned day 1. Outside of this, Hawlucha is gonna be crazy too. Handling Rillaboom by itself is gonna be simple given that Corviknight exists at least. Say goodbye to Sneasler everyone!

The Terrain Seeds have not been confirmed.
 
Honestly I have two for M-C regulations Heatran does not come back yet especially with it mega evolution form, all non-mythical/legendary mega evolution and their base form get introduced since Z-Mega-Evolution are coming back already I don't think others are more special then Z-Mega Evolutions unless regulation M-C whole's deal is Z-Mega-Evolutions by assumption I think Galarian first partner trio is coming back and by a stretch Indeedee, Pincurchin and Geezing
 
Hopefully Baxcalibur-Mega, Golisopod-Mega, Tatsugiri-Mega, and Salamence-Mega also come back along with z-mega-evolutions instead of mega-heatran which would be kind of unfair to other mythical tier mega evolution (I know Heatran isn't a mythical Pokemon but it is a non-pesudo legendary pokemon with 600 base stat common trait between Mythical)
 
:baxcalibur: Baxcalibur (and probably Mega Baxcalibur as well)

I am not going to larp. I've never played Bax before its ban early into SV so I have no idea what to expect. What I do know however, is that we have yet to see Boots being revealed. Will this matter? idk, it's hard getting a Thermal Exchange boost when the only mon you can get it from realistically is Rotom-W. But again, no larping, so I'll have to take someone else's word for it.

One of bax’s best sets actually ran leftovers with ice body and sub+DD, which is really hellish as a set to face especially when we have aurora veil but also Glowking around to support it. This is a Mon I really don’t see lasting at all, since the tier severely lacks reasonable counterplay to it.

Hopefully Baxcalibur-Mega, Golisopod-Mega, Tatsugiri-Mega, and Salamence-Mega also come back along with z-mega-evolutions instead of mega-heatran which would be kind of unfair to other mythical tier mega evolution (I know Heatran isn't a mythical Pokemon but it is a non-pesudo legendary pokemon with 600 base stat common trait between Mythical)

They literally revealed mega Heatran in the video though…?
 
C
One of bax’s best sets actually ran leftovers with ice body and sub+DD, which is really hellish as a set to face especially when we have aurora veil but also Glowking around to support it. This is a Mon I really don’t see lasting at all, since the tier severely lacks reasonable counterplay to it.



They literally revealed mega Heatran in the video though…?
Yeah, but Heatran and other legendaries aren't coming until December
 
Mega Luc Z seems interesting. That ability seems busted af to me. Basically serving as a reflect for contact attacks and you can pair with Rillaboom to negate the damage taken from EQ, allowing for more easy setup. The speed is super high too, so I think this Pokemon can greed & go Modest + invest in bulk even more - especially if you don't give a fuck about the pult / delphox / Lopunny MUs. I believe Shadow Ball is better than Dark Pulse to hit annihilape and bypass Colbur berry on other Pokémon like Gking.

Main issue is that this Pokemon's reliable stab moves are fairly weak and I personally do not like the prospect of losing my mega to my own Steel beam recoil or missing with Focus Blast - though I no doubt see discussions on this Pokemon's RNG nature taking place when it runs those moves.

32 Atk Mega Lopunny Close Combat vs. 10 HP / 0 Def Fluffy Lucario: 142-168 (91.6 - 108.3%) -- 50% chance to OHKO - you can quite easily afford bulk investment cause your speed and spa is absurd and you have plot, you prolly are gonna have some issues breaking but you certainly aren’t easy to revenge ko physically (also cm…)
Ima update this post with more thoughts but yeah fluffy is kinda strong actually
The damage reduction scales even better if you invest in defense over HP.
 
Another update with more broken offensive Pokemon :psycry:

Absol Z is powerful but very frail so it would be easier to keep it in check.

Garchomp Z does not seem promising. Doesn't have Nasty Plot and even if they buff it, losing Ground STAB and becoming vulnerable to Glowking Twave are massive red flags + walled by Fairies anyway. Though, regular Garchomp won't mind having Nasty Plot in it's arsenal...

Lucario Z is what I have my eyes on. Definitely better than the other 2. Fluffy with a different name is also incredible for the fastest Pokemon in the tier. Mach Punch Lop will not appreciate this shit.

Baxcalibur is basically Zard X 2.0. Same DD/SD and can't get burned shtick. One more Pokemon that doesn't have any defensive value but will beat the shit out of you if you face one.

Rillaboom not doing anything against big boy Corv but hopefully Grassy Seed is back??

Not sure if Heatran is coming but it will definitely help in keeping Delphox and Floette in the tier LOL. A non Ground-type Stealth Rocker is always appreciated too.

Uploaded a video talking about it. I hope there's more than 5 or 6 Pokemon in M-C though...

 
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Another update with more broken offensive Pokemon :psycry:

Absol Z is powerful but gets walled by fairies and is very frail so it would be easier to keep it in check.

Garchomp Z does not seem promising. Doesn't have Nasty Plot and even if they buff it, losing Ground STAB and becoming vulnerable to Glowking Twave are massive red flags + walled by Fairies anyway. Though, regular Garchomp won't mind having Nasty Plot in it's arsenal...

Lucario Z is what I have my eyes on. Definitely better than the other 2. Fluffy with a different name is also incredible for the fastest Pokemon in the tier. Mach Punch Lop will not appreciate this shit.

Baxcalibur is basically Zard X 2.0. Same DD/SD and can't get burned shtick. One more Pokemon that doesn't have any defensive value but will beat the shit out of you if you face one.

Rillaboom not doing anything against big boy Corv but hopefully Grassy Seed is back??

Not sure if Heatran is coming but it will definitely help in keeping Delphox and Floette in the tier LOL. A non Ground-type Stealth Rocker is always appreciated too.

Uploaded a video talking about it. I hope there's more than 5 or 6 Pokemon in M-C though...

1788176723813.png

get ready for this cookery to happen, corviknight aint surviving this
but being serious I think lucario Z would be very strong, absol & chomp z would prob be more on the niche side. I could defintely see them being decent if they got like some buffs like chomp z getting NP that would be quite big.
bax = banned i really dont see this thing sticking around that much since snow from the ever present glowking makes this thing a monster
rilla i think would be very beneficial for teams with gterrain, & volt turn cores would be super annoying to face especially since corv has to check so much such as hammu & can get pretty easily chipped down.
 
I feel like we are sleeping a bit on absol z. It is frail yes, but I see very few reliable switchins besides like Grimmsnarl, who with the rare dark/fairy typing can actually be the one thing that reliably switches into it. Also it gets sucker punch so not much need for shadow sneak ever. M-Lop is sort of an issue yeah but let's not forget Mega Lopunny isn't exactly thrilled to be switching into it either.

I guess we shall see with absol z but I think it definitely could be banworthy, it just needs to be seen in practice because its hard to tell how good it will be, but it will definitely be pretty good
 
I feel like we are sleeping a bit on absol z. It is frail yes, but I see very few reliable switchins besides like Grimmsnarl, who with the rare dark/fairy typing can actually be the one thing that reliably switches into it. Also it gets sucker punch so not much need for shadow sneak ever. M-Lop is sort of an issue yeah but let's not forget Mega Lopunny isn't exactly thrilled to be switching into it either.

I guess we shall see with absol z but I think it definitely could be banworthy, it just needs to be seen in practice because its hard to tell how good it will be, but it will definitely be pretty good
32 Atk Sharpness Absol-Mega Shadow Claw vs. 32 HP / 32+ Def Hippowdon: 66-78 (30.6 - 36.2%) -- guaranteed 4HKO after Leftovers recovery
32 Atk Sharpness Absol-Mega Shadow Claw vs. 32 HP / 32+ Def Garchomp: 76-91 (35.3 - 42.3%) -- 91.6% chance to 3HKO after Leftovers recovery

with this damage output/no boosting item i really do not see absol being bannable. Maybe if your opponent somehow lets you set up a Swords Dance somehow however Absol is very priority weak, getting OHKO'd by stuff like Mach Punch Mega Lopunny, Sucker Punch Hrott+ Gambit. Moreover building with a Pokemon with practically zero defensive utility can be a big blow for most teams. It is defintely a solid revenge killer to stuff like MPhox and it OHKO's Mega Raichu Y with Shadow Claw and its speed is very good. I can definitely see this being an OU threat, banworthy is defintely a stretch especially with the lack of passivity the tier has.
 
32 Atk Mega Lopunny Close Combat vs. 10 HP / 0 Def Fluffy Lucario: 142-168 (91.6 - 108.3%) -- 50% chance to OHKO - you can quite easily afford bulk investment cause your speed and spa is absurd and you have plot, you prolly are gonna have some issues breaking but you certainly aren’t easy to revenge ko physically (also cm…)
Ima update this post with more thoughts but yeah fluffy is kinda strong actually
Wouldn't you invest those 10 points in defense instead of HP?
 
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