• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

Resource ADV OU Set and Team Sharing



"COTH" - Explanation & Replays
Click Sprites for PokePaste
Spr_3e_248 (1).pngSpr_3e_205 (1).pngSpr_3e_260.pngSpr_3e_242.pngSpr_3e_385 (1).pngSpr_3e_373.png​

I've been wanting to remake this post for a while now - I had made a very short write-up for this team when I started using it in July 2025, but since playing tours I tried to cut down on/remove my forum posting for privacy. However, this team has been spammed like crazy recently (both on ladder and in tournament) to the point where it doesn't matter whether it's posted and explained publicly or not. If that's the case, I think it absolutely deserves a formal write-up. It's my favorite team I've ever made and has really caught much more public wind this year than I expected, so it feels kind of silly for it go undocumented. I also hope that by posting/archiving the team, some of the spamming will die down a bit, because in reality it probably is a bit overused and misplayed. But I think it's also quite misunderstood, which is another reason to write.

For some context before the main post though: between ROAPL, ADV Cup, ADVGC, ADVPL, etc, I managed to go 22-4 with this team in tournament so far in 2026, and I also got a super lucky high ladder run to 1985 ELO in June of this year, even when most opponents already know that I spam this team. I've posted all those tournament replays as well as some of the high ladder replays at the bottom of the post. Maybe those results don't mean anything to some people, but I'm personally very happy with how it's done for me. Of course, tons of people have used this exact 6 before with various movesets, so it's very far from original, but nowadays I do probably use it the most (possibly too much...).


1. I want to emphasize that in no way is this "my 6". I first saw it used in a video by McMeghan in 2021 (SPL), but with very different sets and a completely different context/motivation. Realistically, it was surely come up with in the 15+ years prior, though. In a sense there's not really such a thing as an original 6 anymore - but I suppose with my set choices and excessive use of it this paste is "mine".

2. I'm sorry to those who hate to see this team used/posted/talked about so much - I wish I could post some newer stuff or something more original, but we can't pick and choose what teams win games, and frankly, sorry to say it but - this team just wins games. While I do love this team, I do kind of hope that the trend will die down some, because yeah, like any team that is overly-spammed, it gets annoying. Sorry...

3. I am sorry if this post reads as pretentious, I really don't intend it to be. I apologize if this comes off as "bragging". I'm just posting for fun and to share my favorite team, like many others do in this thread. Yes, I think it's a great team that has won lots of games for not just me this year, but I don't want to give the impression that I think this is the one true "solution to adv" or something; that's all nonsense, I don't think that. It's just my favorite team. Please do not kill me.

​
Background & Motivation.

The team was first and foremost designed to excel at "noobfarming" on ladder.

I guess it's no secret that I'd been majorly addicted to laddering since 2023 until this year, and in past years had always been trying to "solve it", meaning, I wanted to find a team that can consistently beat all teams you could potentially face on ladder at any moment in time (which is essentially every single possible combination of Pokemon + any crazy set of moves you could imagine). This one is closer to achieving that than any of my other ladder teams from 2023 - 2025 by far.

Even if you think it's dumb, just subscribe to the following idea for the time-being: in the above laddering context (deliberately trying to build for 2000 ELO with a single team), spikes are highly desirable, or perhaps simply essential. It's pretty well understood that spikes, sand, and maybe trappers, make climbing the easiest due to their consistency in the context of facing highly random teams/compositions. These strategies (especially spikes) are often harder for the inexperienced low-ladderers to understand: a lot of them either choose to use teams that are weak to spikes+sand without considering their impact, and/or don't know how to play around them (though, this is becoming less true). It just tremendously simplifies the matchups when you face such extremely random compositions on the ladder, simple as that. This paragraph could be an entire post in its own right, and there's other desirable traits for such a team to consider, so I'll just stop there for now and ask the reader to buy in for a moment.

Pretend that you want a team that has most or all of the below elements:

1. Spikes
2. Tyranitar
3. Blissey+Spin
4. Rock Resist
5. The move Calm Mind OR Gengar
6. One of Salamence, Aerodactyl, Zapdos, Moltres/Charizard
7. An offensive Pokemon with a high potential for luck or "hax" (such as Aerodactyl rock slide, Metagross meteor mash)

Again, not at all saying you have to have all of these things in a good ladder team, it's indeed very hard to fit all those, and most great teams lack at least 1-2 of them. But a lot of historically really successful ladder teams do have most of these traits - Skarpherim's "Sapphire Beach" 2036 ELO team has all of them, El Classico and Badummy's team has all but (3), etc. By that I really just mean, many very very strong players have favored these traits in their chosen teams for very high ladder runs.

The above list of traits for a team is basically the "Big5" mold. Big5 used to be considered the most standard archetype due to its neutrality (not really the case anymore), and close to neutral is basically what we are going for on ladder. However, it's not possible to fit all of them - the question is, which ones will you drop/compress? This is the question that motivates a lot of spikes teams. Maybe you compress (3) and (5) with CM Bliss. Maybe you save space fitting (3) and (1) using Forretress. Maybe you use Aerodactyl to have (6) and (7) in one slot. I guess I am wagering that compressing Spikes+Spin in this context is very good, but that's again a conversation for a separate post. I wanted to find a team that has basically all of these traits, especially (7), because in my opinion it's quite essential for stringing together a ton of games (a massive luck streak is necessary to an extent for a huge ladder run). It does really sound very stupid, but I insist (7) is a super valuable trait for a team to have in this context.

All of that laddering background stuff said (which, again, could be a whole separate post entirely), I'll talk about the game-plan I decided on, motivated by the above list of properties I wanted for my team. Consider the following Jirachi spread, which the whole team is built around, and is motivated by the above ideas.

Pokemon.
Spr_3r_385 (1)2.png

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 88 SpA / 168 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Punch
- Substitute
- Calm Mind​

The centerpiece to the team. After getting smashed by the top players using this on ladder in 2024, and seeing their success with it, I realized that theoretically this thing is outstanding for laddering. It appreciates/satisfies almost all of the above traits in a totally unique way: it has natural synergy with spikes, really wants to have sand, gives you a backup rock resist, is basically the scariest calm minder, and worst of all ... potentially most dishonorable of all ... you always have a 20% to freeze. It matchup divides basically all fat teams, plays around Dugtrio with substitute, abuses sand to beat Blissey, and even worse, it can still game-rob faster paced teams. Not to mention the obvious, which is that BoltBeam coverage is great with spikes. Very strong and basically unparalleled traits in a "noobfarming" context, especially because it also really badly punishes players who don't know how to beat it in a way that other Pokemon can't replicate. It also has 100% accurate moves, and it's very slippery by nature, so it converts games very quickly and easily if given the right support. But that's the issue - it's surprisingly hard to build around. Nearly impossible, maybe. The goal for the rest of the team attempts to shoot the gap between fitting as many of the above traits as possible while supporting Jirachi. In order to abuse it's traits (sand immunity, hax) to the full extent, it's natural to ask for spin support, and even wish support. Wish allows Jirachi to spam Substitute multiple times per game if needed, instead of forcing the player to go all in with it at the perfect moment. This way, you can roll paras/freezes a huge amount of times in the longer games if you need to. So, the rest of the team will focus on fitting those slots instead of purely building around offensive synergy with it, especially since I also want to prioritize fitting a Blissey.

Spr_3r_2421(1).png

Blissey @ Leftovers
Ability: Natural Cure
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave
- Soft-Boiled
- Wish​

As mentioned above, for the goal of this team, it's desirable to have a Blissey and also Wish support. So, Wish Blissey. Additionally, Bold with TWave is unkillable for a huge amount of teams. It's just an extremely strong defensive Pokemon in Gen3 due to the power level, and synergizes well with Spikes. Most importantly, the use of Wish enables positioning for Jirachi and Forretress in long games: if needed, you can last a bit longer in the Spikes war by wishing up Forre, or you can wish up Jirachi after spinning to go in for a second or even third time with it. Helps absorb status, paralyzes enemies for sub/sand abuse, etc. And again, if playing vs less experienced players on ladder, Blissey's variance reduction is super helpful. I think this set fits very naturally alongside Jirachi and Forretress. In general, I've seen Wish+TWave gaining a lot of traction. I call this moveset "God" Bliss. You could try to use Toxic, since Blissey can lure Pert/Tar for Jirachi, but I find that this moveset has the better overall matchups, which again, in the ladder context is the main goal. I suppose that by choosing to use Blissey, it takes the team in a more defensive direction - but I'd argue the use of this particular moveset does not lock the team into that style of play. It acts as a universal pivot - you can live basically anything and pass a Wish. It's useful in the face of those momentum based offenses too, so indeed you do have options in both fast and slow games with this moveset. And of course, Wish can be passed to the other members too, enabling more exotic win paths sometimes. Very cool set.

Spr_3r_205 (1)2.png

Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 SpD / 30 Spe
- Hidden Power [Bug]
- Spikes
- Rapid Spin
- Zap Cannon / Explosion​

It's actually a very very good partner for SubCM Jirachi in particular. If you investigate the other possible teams that use the above Jirachi spread, you'll find that the best versions either drop Swampert for Claydol, or drop Blissey+Spin entirely. I do not wish to drop Blissey on ladder due to its defensive consistency in the face of extreme variance vs inexperienced players, but also want Swampert and TTar: and so, the best way to fix this slot issue is to just use Forretress. Here is the super important thing to understand about my version of this team: this team should NOT be viewed as a "Forre Balance" just because I am using a Forretress. I guess it is a "balance", but it's more about going all in to support Jirachi while still building a fundamentally solid team, and Forretress just happens to be useful for that. This is more accurate than pinning the team as a "Forre Team". The moves are straight forward, except that you should strongly consider using Zap Cannon, as it's well known that even if you use Pursuit TTar, your forretress team will struggle with Gengar. Zap Cannon owns Gar on the switch, and also really irritates Skarmory. It's a great tool to make the Skarm+Gar matchup more playable. Bug/Zap Cannon in general can irritate all spikers, spinners, and spinblockers. Together with the extremely valuable compression, the team will at least have a hand in the spikes war, while not relying on winning it (because we have the demonic Jirachi set), as Forretress is not that type of Pokemon. I'd maybe argue after all my time with these "Ladder teams" and Big5 variants, that compressing the Spike+Spin role is probably underrated for laddering, because in matchups where the opponent brings no spikes, you've saved an entire slot, and due to the quite often large skill gap on ladder, playing Forre Spikes is not really a problem. It's not as good vs experienced players obviously, but again, teambuilding is in large part about context/goal, and the goal of this team is to farm on ladder. Forretress is actually really good for that too.

Spr_3r_248(1).png

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 212 HP / 252 SpA / 44 Spe
Quiet Nature
- Crunch
- Brick Break / Counter
- Flamethrower / Fire Blast
- Pursuit​

Not much to say. Sand support for Jirachi, sand in general on ladder, pursuit support to enable both Forretress and Mono Wish Blissey. The team is looking cooked vs Snorlax and also can't directly pressure opposing Blissey - so Brick Break is helpful. It also allows our set to trade into opposing TTar if needed, which also supports Jirachi. One thing I'll mention is that it'd be interesting to try to use a physical TTar, which would have more direct offensive synergy with Jirachi, and then maybe use Ghost Forretress. The issue is you also really would like that Blissey set. So, I think just a standard Pursuit TTar ends up being better. But it's an interesting question that I'd like to explore more. I think the recent TTar/Forre teams that drop Pursuit are probably quite good. One important note is that this team ends up forfeiting to lead dug weather clear into Suicune/Snorlax types of teams, so you may want to slot counter if leading with TTar, or you can just lead Salamence and outplay, but it's still a very weak matchup. If you use Counter for lead Dug, use max HP and defense EV's, of course.

Spr_3r_260.png

Swampert @ Leftovers
Ability: Torrent
EVs: 248 HP / 228 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Protect
- Roar​

The modern standard defensive Swampert. Fits great alongside TTar and Forre. Roar is necessary because we don't have a Skarmory. This slot is more deliberately defensive than the others, in that it's kinda just necessary to have it on this composition. You can ask maybe should we have some offensive set that can lure Jirachi's checks but not really. Again, this set is really awesome to ladder with. There are lots of status/TSS weak offenses ladderers use that will struggle vs this. Not much to say since it's very standard, but just pretty much the only conclusion for a physical wall alongside Jirachi, TTar, and Forretress (can't really be metagross or flygon, etc). Something to note: I do not attempt to use Aroma Bliss or Refresh Pert on this team. This is because the team is not intending to last forever in long games, it's just intending to win with Jirachi within ~100-200 turns if needed, not rest/aroma up for 300+. The point is that you end up with enough offensive tempo with Jirachi vs those very slow paced teams, and in the faster paced games, you love to have ProTox pert.

Spr_3r_373(2).png

Salamence @ Leftovers
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Brick Break
- Flamethrower / Fire Blast
- Hidden Power [Grass]​

The last slot to fit is a bird. In terms of breaking synergy for Jirachi, actually it's maybe the worst in a sense - Aero could lure Pert/Meta better, or perhaps Molt/Zard could sometimes lure a TTar. But again, I kind of argue that in this context it's better to slot the "generally good" fit, as oppose to thinking about direct offensive synergy for Jirachi. The goal as stated previously, is to Spin+Wish for it, and fit the other strong ladder traits. Salamence as the bird fits great for all of those other reasons. Intimidate+Fighting resist is excellent on ladder; it also destroys lots of Magneton offenses, it also synergizes great defensive with Bold Blissey (anything that gets intimidated is basically then blanked by Bold Bliss). Also, while not providing direct overload synergy for Jirachi, it can matchup divide for it: in matchups where Salamence is blanked by say MiloDol or RestZap, Jirachi typically can break those teams through Spin+Wish support. For faster paced teams Salamence + 1 Spike is often nice. +Speed nature is mandatory here in my opinion.

Matchups & Conclusion.

To summarize: this team was designed primarily for farming ladder ELO, by including assumptions about skill-gaps and random "Jerry" 6's on ladder into the building process, focusing on supporting SubCM Jirachi as the primary goal of the team instead of over-relying on Forretress to win the spikes war (again, note that the team is far from perfect defensively). Survive long enough in the fat matchup to win with Jirachi, and use classic TSS elements to defend vs generic or "random 6" sand/spike weak ladder offenses. In the end, you get a very consistent and quite flexible team with an emphasis on passive damage and only 1 real missing move (Toxic), to minimize randomness in the face of weaker opponents (the main reason to use flamethrower here). While it is a "balance", hopefully I've convinced you that it plays more like a sort of bulky offense (see replays) with this choice of movesets. But fine, in a way, this team is a huge balancing act. That's sometimes not desirable, but in the right setting/context or vs. the right opponent, having both defensive and offensive options in game can still be very strong in my opinion, even in the hyper polarized modern era.

In terms of tournaments, while I think it's just a generally really sound set of 6 with strong Pokemon, it's definitely not the sort of thing you should use if you're not practiced with it, or if you face someone better than you most of the time (I did manage to steal some wins off great players with it though, so it doesn't have to be just for comfort/ladder). However, I would argue it still has clear use cases. Historically, the Jirachi is chosen to be Defensive with Toxic, but in this version, you have an excellent wincon vs lots of fat teams - especially dugless stalls. I would argue the matchup is good in those cases. In most other cases, it's closer to neutral or on paper perhaps slightly negative across the board - but often that's the case with teams that strive to be close to all around neutral (which, isn't exactly possible anyways). But again, the one really rough matchup for it is dugtrio weather clear stuff, such as Dugtrio+Weather Clear Claydol+Snorlax. What can you do, basically all teams will have a weakness. But even then, this Jirachi set can always get you...


No guarantee I played any of these optimally.

Tour Wins:

https://replay.pokemonshowdown.com/smogtours-gen3ou-920814
https://replay.pokemonshowdown.com/smogtours-gen3ou-936801
https://replay.pokemonshowdown.com/smogtours-gen3ou-945977
https://replay.pokemonshowdown.com/gen3ou-2632640970-o4iq8x0g4d5tlhh8fmoyos478gexl7jpw
https://replay.pokemonshowdown.com/smogtours-gen3ou-954304
https://replay.pokemonshowdown.com/smogtours-gen3ou-954317
https://replay.pokemonshowdown.com/gen3ou-2638516890-m48bhb5srgvmaix8pip1x7id0i6avlhpw
https://replay.pokemonshowdown.com/gen3ou-2580117252-cvbrd6ggyyxp7v35ghgwc6i1p57moo6pw?p2
https://replay.pokemonshowdown.com/gen3ou-2593771427-v0ylcropn22lvq0c8y1k50dnhn8j878pw?p2
https://replay.pokemonshowdown.com/gen3ou-2594087895-6gpfx1j8dybq0neqokbc41012kulmq8pw?p2
https://replay.pokemonshowdown.com/gen3ou-2604440871-snx1svvpjp4qx3bqnglnhxc8swf2kqdpw?p2
https://replay.pokemonshowdown.com/gen3ou-2604447720-liaswbyh9djuuv612kb0g8b9i5l0wt3pw?p2
https://replay.pokemonshowdown.com/gen3ou-2604468773-bu9a5t48q06lrwwcjjvcbdi60imwxogpw?p2
https://replay.pokemonshowdown.com/gen3ou-2604480480-hu81kukkmmi05mumbp3jagt91kwn7ispw?p2
https://replay.pokemonshowdown.com/gen3ou-2616463777-dg3153f0mysvtfkqapkq0h8btum2eu0pw
https://replay.pokemonshowdown.com/smogtours-gen3ou-942725
https://replay.pokemonshowdown.com/smogtours-gen3ou-942723
https://replay.pokemonshowdown.com/gen3ou-2626428918-12oujnfsgme3itbiadckplfi6occ7ggpw
https://replay.pokemonshowdown.com/smogtours-gen3ou-948498
https://replay.pokemonshowdown.com/smogtours-gen3ou-950371
https://replay.pokemonshowdown.com/gen3ou-2640856519-vys7xjpy4yf14su9bixigv3pe3gbm07pw
https://replay.pokemonshowdown.com/smogtours-gen3ou-959839

Tour Losses:

https://replay.pokemonshowdown.com/gen3ou-2594073491-aqbtn5r1we42x8uhjjklndu6db413o0pw
https://replay.pokemonshowdown.com/gen3ou-2615924133-n89cl9vgqd0nq4xrt8gbcuaegw0no99pw
https://replay.pokemonshowdown.com/smogtours-gen3ou-955591?p2
https://replay.pokemonshowdown.com/smogtours-gen3ou-955557?p2

1900+ Ladder Replays:

https://replay.pokemonshowdown.com/gen3ou-2626602936-6hl8h543nltuxgh86gxobsd06iyn0gapw?p2
https://replay.pokemonshowdown.com/gen3ou-2626607766-kwq847she62qek3m5fxxkcbri1gqwcqpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626612601-fi25t2y7jow7t7uxxaol4xc03icw4m1pw?p2
https://replay.pokemonshowdown.com/gen3ou-2626631764-db4dippl1n4ra0m9945bie63bajjunipw?p2
https://replay.pokemonshowdown.com/gen3ou-2626635182-ogrqq678g6l7jkansam16uc6jlkdu77pw?p2
https://replay.pokemonshowdown.com/gen3ou-2626638597-w6953qrop9dov5wi7xd4ax9nx2fjxmgpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626642231-cr3ty6rex74jx15rkx6yvtc8pcpg9trpw?p2 (this one is lucky)
https://replay.pokemonshowdown.com/gen3ou-2626649603-g0drj343thgwfj10grp387r7o4oxw2vpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626654571-b4kukp9g0pyrrel862hjrcf82ht48dmpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626658832-t6mvm0bradgd3qw4xtmqouj4o5r9wrfpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626663009-nrxhmr8t5iw5k423sxxh32ind8lbuxdpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626670874-fxoujyp29xntnucyq3tcu0q0uvgrm6epw?p2 (final loss)

​
Fun fact: The name "COTH100" stands for CallOfTheHaunted100, which is a reference to this classic pimpnite video. They were apparently an internet troll during Gen4 Wi-Fi era battling who spammed Iron Head Jirachi. I guess I'm a larper.

My motivation / desire to ladder is probably at an all time low, which feels great because laddering sucks. I didn't ladder much at all this year aside from June. I think that + the already very public knowledge/spamming of my team motivates me to finally just properly write about it. I think the era of me posting/testing/spamming ladder teams is over, in part because I don't think I can make a team I'd be more satisfied with for laddering, and also because I think it's unlikely I get back up into the 1980's+. So yeah, I'm moving on from laddering, but surely I'll still be on there spamming this team from time to time. Tournaments are more fulfilling now. I'd always be curious to see what people are using at really high ladder ELO's though.

If you read this whole post, thanks very much for reading. It's great that people have been posting on the forums a lot lately (I guess it's VR season). Really fun to read all the team sharing posts. I have some ideas for other forum content I'd like to make just for creative reasons (which is basically what this is; a document), but we'll see. Again, I am sorry for not posting something more original ... and apologies to those who got frozen.
 
Last edited:
Raikou @ Leftovers
Ability: Pressure
EVs: 116 Def / 140 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Calm Mind
- Crunch / Roar / Rest

Hey! Today i bring a cool little Raikou set that might interest some people!

116 defense EVs mean that the standard bulky attacker Metagross does a max of 94.7% damage with Earthquake, while full 252+ atk metagross also STILL doesn't ohko with max 99.4 or .6 % damage! Tho that one u can die to sand after, still it's fine.

The beauty of this spread is that it keeps Raikou speedier than base 100s and pretty powerful, while punishing people who use their Gross as an offensive Raikou check. Some games this will give your Tar or another DDer a much easier time to setup and sweep, or maybe even Kingdra since it won't be able to get Boomed!

Fill the last move as you see the need to. Crunch for Gar, Roar for other CMers and Stuff, etc. Raikou is very customizable and that's another beauty of this mon.

Have a nice one!
 
hey ho i hit 1800s with another new articuno team, this time with an articuno lead. i am posting to share the team BUT ALSO i am looking to gain some insight and input to futher optimize the team, because i think it has potential but it needs some tweaking to fully realize its potential.

:rs/articuno:
Articuno @ Leftovers
Ability: Pressure
EVs: 40 HP / 248 SpA / 220 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Ice Beam
- Hidden Power [Fire]
- Toxic
- Haze

heres what you do vs leads:

:rs/tyranitar:

ice beam ice beam ice beam. if they DD, haze. if after 1st DD they DD again u got rid of their boosts. if after 1st DD they click slide, or if they slide turn 1, u outspeed with dug and kill 100% of the time with ice beam chip. sometimes they try to be cute with it and click focus punch. sometimes they click pursuit. sometimes they think youre not staying in and switch to skarm. either way somethings getting stung with stab ice beam with a chance to freeze.

:rs/metagross:

hp fire hp fire hp fire. if they mash, they kill; bring in dug for the revenge. if they mash and miss, hp fire again. if they agil, uh oh, go suicune and surf them down. although idk who leads lead agil gross but it has happened before.

getting rid of tar and meta enables a jirachi sweep, so trading cuno for them is a worthy trade.

:rs/skarmory:

ice beam once, then switch to jira and start pressuring with tbolt. we switch to jira after first ice beam to not eat a toxic.

:rs/zapdos:

i go back and forth on what to do with zapdos leads. cuno tanks one tbolt from all zapdos sets with the given investments, and u can snap back with an ice beam that brings zapdos into the red. this enables cune, but youre also down a ground immune. if youre running heal bell on the cuno, i think you should just switch to dol t1.

:rs/suicune:

toxic if u have it, otherwise go jira, match a boost, then trade down with tbolt.

:rs/salamence:

sometimes u outspeed and kill with ice beam, sometimes they outspeed and u drop to rock slide. up to you if you wanna take the risk. usually i just switch to dol or cune, the risk just isnt worth it.

:rs/jynx:

click toxic if u have it, otherwise just hp fire. if their lovely kiss misses then their jynx is compromised; if kiss lands then go tar and trade. we dont mind sand being cleared if they bring in dug for revenge, so whatevs.


so heres the section where i paste the team. imma post two versions, the one that got me to 1804, and the one that i think is more consistent.

Mom's Incredibly Lovely Face (1804 elo)
:rs/articuno: :rs/dugtrio: :rs/celebi: :rs/jirachi: :rs/claydol: :rs/suicune:


looking back idk how Mom's Incredibly Lovely Face got to 1800s, the moment Cune gets chipped too much it autoloses to Charizard, Aero, Mence, and certain JoltSpikes structures. and chipping the cune is hella easy cuz we dont have a reliable way to get rid of spinblockers with this team. so idk, maybe i was just running into some good matchups. it also insta loses to Snorlax. regardless heres proof that i hit 1804 with that team:

1800s Game

and since that one i won cuz of timer (although i was looking favored anyway) ill post the one before it with me winning legit:

1792 Game



Mom's Incandescent Luminous Flashlight (more consistent)
:rs/articuno: :rs/dugtrio: :rs/tyranitar: :rs/jirachi: :rs/claydol: :rs/suicune:


Mom's Incandescent Luminous Flashlight gets rid of the Gengar and Snorlax problem with suit brick break tar. getting rid of gar means we spin more reliably, and thus cune functions better as a wall. it does mean we are ground weak, and given the trade heavy nature of articuno theres times where we have to keep claydol (or articuno if you preserved it) alive no matter what to prevent stuff like opponent locking into eq with cb aero. anyway i do think this team is more consistent, but i didnt get to 1800s with it, so who knows, maybe its worse.

i would love to get some feedback on how i can workshop this team improve it. or i would love to see how other, better, smarter players can utilize the lead articuno concept, which i do think has potential. as is i think the team has consistency issues and is possibly just a few tweaks away from being actually legitimately good.

anyway lead articuno is now officially known as Momicuno (or Mommycuno if you wanna be FREAKY with it). shoutouts to all the moms out there with Incredibly Lovely Faces, which should be all of them. unless you were a terrible parent, in which case fuck you. and shoutouts to all the moms with Incandescent Luminous Flashlights; you light up, my darkest nights.
 
Last edited:
hey ho i hit 1800s with another new articuno team, this time with an articuno lead. i am posting to share the team BUT ALSO i am looking to gain some insight and input to futher optimize the team, because i think it has potential but it needs some tweaking to fully realize its potential.

:rs/articuno:
Articuno @ Leftovers
Ability: Pressure
EVs: 40 HP / 248 SpA / 220 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Ice Beam
- Hidden Power [Fire]
- Toxic
- Haze

heres what you do vs leads:

:rs/tyranitar:

ice beam ice beam ice beam. if they DD, haze. if after 1st DD they DD again u got rid of their boosts. if after 1st DD they click slide, or if they slide turn 1, u outspeed with dug and kill 100% of the time with ice beam chip. sometimes they try to be cute with it and click focus punch. sometimes they click pursuit. sometimes they think youre not staying in and switch to skarm. either way somethings getting stung with stab ice beam with a chance to freeze.

:rs/metagross:

hp fire hp fire hp fire. if they mash, they kill; bring in dug for the revenge. if they mash and miss, hp fire again. if they agil, uh oh, go suicune and surf them down. although idk who leads lead agil gross but it has happened before.

getting rid of tar and meta enables a jirachi sweep, so trading cuno for them is a worthy trade.

:rs/skarmory:

ice beam once, then switch to jira and start pressuring with tbolt. we switch to jira after first ice beam to not eat a toxic.

:rs/zapdos:

i go back and forth on what to do with zapdos leads. cuno tanks one tbolt from all zapdos sets with the given investments, and u can snap back with an ice beam that brings zapdos into the red. this enables cune, but youre also down a ground immune. if youre running heal bell on the cuno, i think you should just switch to dol t1.

:rs/suicune:

toxic if u have it, otherwise go jira, match a boost, then trade down with tbolt.

:rs/salamence:

sometimes u outspeed and kill with ice beam, sometimes they outspeed and u drop to rock slide. up to you if you wanna take the risk. usually i just switch to dol or cune, the risk just isnt worth it.

:rs/jynx:

click toxic if u have it, otherwise just hp fire. if their lovely kiss misses then their jynx is compromised; if kiss lands then go tar and trade. we dont mind sand being cleared if they bring in dug for revenge, so whatevs.


so heres the section where i paste the team. imma post two versions, the one that got me to 1804, and the one that i think is more consistent.

Mom's Incredibly Lovely Face (1804 elo)
:rs/articuno: :rs/dugtrio: :rs/celebi: :rs/jirachi: :rs/claydol: :rs/suicune:


looking back idk how Mom's Incredibly Lovely Face got to 1800s, the moment Cune gets chipped too much it autoloses to Charizard, Aero, Mence, and certain JoltSpikes structures. and chipping the cune is hella easy cuz we dont have a reliable way to get rid of spinblockers with this team. so idk, maybe i was just running into some good matchups. it also insta loses to Snorlax. regardless heres proof that i hit 1804 with that team:

1800s Game

and since that one i won cuz of timer (although i was looking favored anyway) ill post the one before it with me winning legit:

1792 Game



Mom's Incandescent Luminous Flashlight (more consistent)
:rs/articuno: :rs/dugtrio: :rs/tyranitar: :rs/jirachi: :rs/claydol: :rs/suicune:


Mom's Incandescent Luminous Flashlight gets rid of the Gengar and Snorlax problem with suit brick break tar. getting rid of gar means we spin more reliably, and thus cune functions better as a wall. it does mean we are ground weak, and given the trade heavy nature of articuno theres times where we have to keep claydol (or articuno if you preserved it) alive no matter what to prevent stuff like opponent locking into eq with cb aero. anyway i do think this team is more consistent, but i didnt get to 1800s with it, so who knows, maybe its worse.

i would love to get some feedback on how i can workshop this team improve it. or i would love to see how other, better, smarter players can utilize the lead articuno concept, which i do think has potential. as is i think the team has consistency issues and is possibly just a few tweaks away from being actually legitimately good.

anyway lead articuno is now officially known as Momicuno (or Mommycuno if you wanna be FREAKY with it). shoutouts to all the moms out there with Incredibly Lovely Faces, which should be all of them. unless you were a terrible parent, in which case fuck you. and shoutouts to all the moms with Incandescent Luminous Flashlights; you light up, my darkest nights.
Since you asked for feedback, watermess and I used Nevermeltice on lead articuno. I believe it scored some extra kills vs zap and you’re not intending to let it live anyway.

252+ SpA Never-Melt Ice Articuno Ice Beam vs. 4 HP / 0 SpD Zapdos: 331-390 (102.7 - 121.1%) -- guaranteed OHKO

This was in an era where bulkless zaps were more common, but doesn’t hurt.
 
Raikou @ Leftovers
Ability: Pressure
EVs: 116 Def / 140 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Calm Mind
- Crunch / Roar / Rest

Hey! Today i bring a cool little Raikou set that might interest some people!

116 defense EVs mean that the standard bulky attacker Metagross does a max of 94.7% damage with Earthquake, while full 252+ atk metagross also STILL doesn't ohko with max 99.4 or .6 % damage! Tho that one u can die to sand after, still it's fine.

The beauty of this spread is that it keeps Raikou speedier than base 100s and pretty powerful, while punishing people who use their Gross as an offensive Raikou check. Some games this will give your Tar or another DDer a much easier time to setup and sweep, or maybe even Kingdra since it won't be able to get Boomed!

Fill the last move as you see the need to. Crunch for Gar, Roar for other CMers and Stuff, etc. Raikou is very customizable and that's another beauty of this mon.

Have a nice one!
Cool set! Just wanted to chime in and point out that somehow the universe perfectly aligns for that agilgross eq benchmark to also be the benchmark for taking less than 25% from defensive rachi body slam:

0 Atk Jirachi Body Slam vs. 0 HP / 116 Def Raikou: 68-80 (21.1 - 24.9%) -- possible 6HKO

I therefore recommend considering subsitute as the 4th move. This lets this raikou set serve an additional function of breaking certain stall teams. I think this set could be a great fit on a sandless offense - those do tend to be frail into agilgross, so having raikou be an emergency check is great, sandless lets sub kou abuse stall, which is an otherwise terrible matchup for sandless offense, and if you do end up facing sand you still have a potent sweeper and get to "cheat" having sand without needing to bring tar (although ofc, that isn't too big of an issue when the sand setter is the best mon in the tier).

Let me also make another point: I have seen similar raikou sets where the bulk is invested in hp instead of defense. This requires a lot more evs, but hp gives kou more general bulk, which is especially useful in combination with calm mind's spdef boost. Essentially, more hp lets you set up sub on walls with special attacks (eg milo) more easily. I'm not sure what's bettter here. It comes down to whether losing special attack makes you miss any important benchmarks I think.
 
Cool set! Just wanted to chime in and point out that somehow the universe perfectly aligns for that agilgross eq benchmark to also be the benchmark for taking less than 25% from defensive rachi body slam:

0 Atk Jirachi Body Slam vs. 0 HP / 116 Def Raikou: 68-80 (21.1 - 24.9%) -- possible 6HKO

I therefore recommend considering subsitute as the 4th move. This lets this raikou set serve an additional function of breaking certain stall teams. I think this set could be a great fit on a sandless offense - those do tend to be frail into agilgross, so having raikou be an emergency check is great, sandless lets sub kou abuse stall, which is an otherwise terrible matchup for sandless offense, and if you do end up facing sand you still have a potent sweeper and get to "cheat" having sand without needing to bring tar (although ofc, that isn't too big of an issue when the sand setter is the best mon in the tier).

Let me also make another point: I have seen similar raikou sets where the bulk is invested in hp instead of defense. This requires a lot more evs, but hp gives kou more general bulk, which is especially useful in combination with calm mind's spdef boost. Essentially, more hp lets you set up sub on walls with special attacks (eg milo) more easily. I'm not sure what's bettter here. It comes down to whether losing special attack makes you miss any important benchmarks I think.
Thank you so much for that bit of information, i'm going to get to cooking with that sandless offense idea! I'll try the evs i posted first and see if i end up needing to invest into HP at some point
 
hey ho i hit 1800s with another new articuno team, this time with an articuno lead. i am posting to share the team BUT ALSO i am looking to gain some insight and input to futher optimize the team, because i think it has potential but it needs some tweaking to fully realize its potential.

:rs/articuno:
Articuno @ Leftovers
Ability: Pressure
EVs: 40 HP / 248 SpA / 220 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Ice Beam
- Hidden Power [Fire]
- Toxic
- Haze

heres what you do vs leads:

:rs/tyranitar:

ice beam ice beam ice beam. if they DD, haze. if after 1st DD they DD again u got rid of their boosts. if after 1st DD they click slide, or if they slide turn 1, u outspeed with dug and kill 100% of the time with ice beam chip. sometimes they try to be cute with it and click focus punch. sometimes they click pursuit. sometimes they think youre not staying in and switch to skarm. either way somethings getting stung with stab ice beam with a chance to freeze.

:rs/metagross:

hp fire hp fire hp fire. if they mash, they kill; bring in dug for the revenge. if they mash and miss, hp fire again. if they agil, uh oh, go suicune and surf them down. although idk who leads lead agil gross but it has happened before.

getting rid of tar and meta enables a jirachi sweep, so trading cuno for them is a worthy trade.

:rs/skarmory:

ice beam once, then switch to jira and start pressuring with tbolt. we switch to jira after first ice beam to not eat a toxic.

:rs/zapdos:

i go back and forth on what to do with zapdos leads. cuno tanks one tbolt from all zapdos sets with the given investments, and u can snap back with an ice beam that brings zapdos into the red. this enables cune, but youre also down a ground immune. if youre running heal bell on the cuno, i think you should just switch to dol t1.

:rs/suicune:

toxic if u have it, otherwise go jira, match a boost, then trade down with tbolt.

:rs/salamence:

sometimes u outspeed and kill with ice beam, sometimes they outspeed and u drop to rock slide. up to you if you wanna take the risk. usually i just switch to dol or cune, the risk just isnt worth it.

:rs/jynx:

click toxic if u have it, otherwise just hp fire. if their lovely kiss misses then their jynx is compromised; if kiss lands then go tar and trade. we dont mind sand being cleared if they bring in dug for revenge, so whatevs.


so heres the section where i paste the team. imma post two versions, the one that got me to 1804, and the one that i think is more consistent.

Mom's Incredibly Lovely Face (1804 elo)
:rs/articuno: :rs/dugtrio: :rs/celebi: :rs/jirachi: :rs/claydol: :rs/suicune:


looking back idk how Mom's Incredibly Lovely Face got to 1800s, the moment Cune gets chipped too much it autoloses to Charizard, Aero, Mence, and certain JoltSpikes structures. and chipping the cune is hella easy cuz we dont have a reliable way to get rid of spinblockers with this team. so idk, maybe i was just running into some good matchups. it also insta loses to Snorlax. regardless heres proof that i hit 1804 with that team:

1800s Game

and since that one i won cuz of timer (although i was looking favored anyway) ill post the one before it with me winning legit:

1792 Game



Mom's Incandescent Luminous Flashlight (more consistent)
:rs/articuno: :rs/dugtrio: :rs/tyranitar: :rs/jirachi: :rs/claydol: :rs/suicune:


Mom's Incandescent Luminous Flashlight gets rid of the Gengar and Snorlax problem with suit brick break tar. getting rid of gar means we spin more reliably, and thus cune functions better as a wall. it does mean we are ground weak, and given the trade heavy nature of articuno theres times where we have to keep claydol (or articuno if you preserved it) alive no matter what to prevent stuff like opponent locking into eq with cb aero. anyway i do think this team is more consistent, but i didnt get to 1800s with it, so who knows, maybe its worse.

i would love to get some feedback on how i can workshop this team improve it. or i would love to see how other, better, smarter players can utilize the lead articuno concept, which i do think has potential. as is i think the team has consistency issues and is possibly just a few tweaks away from being actually legitimately good.

anyway lead articuno is now officially known as Momicuno (or Mommycuno if you wanna be FREAKY with it). shoutouts to all the moms out there with Incredibly Lovely Faces, which should be all of them. unless you were a terrible parent, in which case fuck you. and shoutouts to all the moms with Incandescent Luminous Flashlights; you light up, my darkest nights.
Here are my thoughts. I’m just theorizing here - these might not work in practice so test them out.

  1. Glalie over Articuno - if your goal is to suicide into tar and meta, doesn’t glalie accomplish the same thing? Boom helps set dug up for a trap more easily, and so does the one spike you’ll occasionally set up.
  2. Baton pass over hp grass on Celebi - I like how celebi pressures things into dug range with leech seed. Why not expand on that and try to set up dug traps more reliably? Grass doesn’t feel necessary here since you have other methods of pressuring ttar, and you can just bp into your own dug against other dugtrio. I guess starmie is problematic, though.
  3. Zapdos over Articuno - this will make your team play differently of course, but I think having another option to check special attackers like zard zap and mie will really help the team out. I like using 2 special checks on every team in general, even blissey teams. Your team has some awkward pacing because you start really aggressive trading 1 for 1 and then settle into a stall game. If the trade doesn’t work out, articuno is kinda just a sitting duck that won’t hit the field again. Glalie addresses this by playing proactively; zapdos addresses this by being more useful as a pivot and checking more things defensively.
  4. Blissey over Celebi - probably too lax weak, but it’ll help your offmie woes. Something to think about.
  5. Roar on Suicune - this will help you against lax and does well enough vs mence. Will help you against boost sweepers in general. I think it’s an upgrade, but maybe I’m wrong.
As far as optimizing these exact 6 mons, I think you’re mostly there outside of potential tweaks to cune and celebi I recommended above. Heal bell is probably worth considering over toxic on articuno, but I like the offensive evs and lead lines as they are.

I think the tar version is not good. Too weak to zapdos and offensive waters for a team that wants to play slowly.

Just a few things to think about. Hope this helped you in some way!
 
Here are my thoughts. I’m just theorizing here - these might not work in practice so test them out.

  1. Glalie over Articuno - if your goal is to suicide into tar and meta, doesn’t glalie accomplish the same thing? Boom helps set dug up for a trap more easily, and so does the one spike you’ll occasionally set up.
  2. Baton pass over hp grass on Celebi - I like how celebi pressures things into dug range with leech seed. Why not expand on that and try to set up dug traps more reliably? Grass doesn’t feel necessary here since you have other methods of pressuring ttar, and you can just bp into your own dug against other dugtrio. I guess starmie is problematic, though.
  3. Zapdos over Articuno - this will make your team play differently of course, but I think having another option to check special attackers like zard zap and mie will really help the team out. I like using 2 special checks on every team in general, even blissey teams. Your team has some awkward pacing because you start really aggressive trading 1 for 1 and then settle into a stall game. If the trade doesn’t work out, articuno is kinda just a sitting duck that won’t hit the field again. Glalie addresses this by playing proactively; zapdos addresses this by being more useful as a pivot and checking more things defensively.
  4. Blissey over Celebi - probably too lax weak, but it’ll help your offmie woes. Something to think about.
  5. Roar on Suicune - this will help you against lax and does well enough vs mence. Will help you against boost sweepers in general. I think it’s an upgrade, but maybe I’m wrong.
As far as optimizing these exact 6 mons, I think you’re mostly there outside of potential tweaks to cune and celebi I recommended above. Heal bell is probably worth considering over toxic on articuno, but I like the offensive evs and lead lines as they are.

I think the tar version is not good. Too weak to zapdos and offensive waters for a team that wants to play slowly.

Just a few things to think about. Hope this helped you in some way!

The most painfully true bit of feedback for any team rate - 'Have you considered swapping your cool mon for a good one?'
 
Here are my thoughts. I’m just theorizing here - these might not work in practice so test them out.

  1. Glalie over Articuno - if your goal is to suicide into tar and meta, doesn’t glalie accomplish the same thing? Boom helps set dug up for a trap more easily, and so does the one spike you’ll occasionally set up.
  2. Baton pass over hp grass on Celebi - I like how celebi pressures things into dug range with leech seed. Why not expand on that and try to set up dug traps more reliably? Grass doesn’t feel necessary here since you have other methods of pressuring ttar, and you can just bp into your own dug against other dugtrio. I guess starmie is problematic, though.
  3. Zapdos over Articuno - this will make your team play differently of course, but I think having another option to check special attackers like zard zap and mie will really help the team out. I like using 2 special checks on every team in general, even blissey teams. Your team has some awkward pacing because you start really aggressive trading 1 for 1 and then settle into a stall game. If the trade doesn’t work out, articuno is kinda just a sitting duck that won’t hit the field again. Glalie addresses this by playing proactively; zapdos addresses this by being more useful as a pivot and checking more things defensively.
  4. Blissey over Celebi - probably too lax weak, but it’ll help your offmie woes. Something to think about.
  5. Roar on Suicune - this will help you against lax and does well enough vs mence. Will help you against boost sweepers in general. I think it’s an upgrade, but maybe I’m wrong.
As far as optimizing these exact 6 mons, I think you’re mostly there outside of potential tweaks to cune and celebi I recommended above. Heal bell is probably worth considering over toxic on articuno, but I like the offensive evs and lead lines as they are.

I think the tar version is not good. Too weak to zapdos and offensive waters for a team that wants to play slowly.

Just a few things to think about. Hope this helped you in some way!
thanks for the suggs, will try all of them except the blissey one since i think if i implement 3 blissey might not be necessary

The most painfully true bit of feedback for any team rate - 'Have you considered swapping your cool mon for a good one?'
im more interested in creating a good team than i am using my favorite shitmon, if articuno gets in the way of that then we're having fried chicken tonight boys
 
Duskeva Convention (1800 Elo)
aerodactyl.png
blissey.png
claydol.png
duskull.png
suicune.png
skarmory.png


1787593687277.png



In honor of xtina's new video, I figured I'd post my favorite team with the yung balla Duskull.

The rest of the team is hardly groundbreaking but I do think Duskull fits very well here. It is similar to Hclat's Geneva Convention team which uses the same pressure stall Aero but has Missy > Duskull. However, using Missy lets in all physical attackers for free and thus requires running Defrachi > Blissey. Doable, and Hclat has won tons of games with it over the years - but stall without Blissey always hurts to see. Gengar sorta can function but its lack of sustain also makes it tricky. I think I've tried rest gengar on this kind of thing and it's been alright, but certainly pushing it. Another 6 I've seen is using Sableye (or Dusclops) over Duskull, which does allow Blissey.

However, hot take coming, the grounded ghosts generally suck as spinblockers (unless they have defmie or double spinner support). The reason is that being weak to sand, spikes, and trappable by both suittar and dug makes them incredibly vulnerable to getting worn down and unable to keep blocking. Some teams can afford this, but if you rely on spikes as the primary win con on a hard stall team like this, you really can't.

Duskull makes opposing fats lives miserable while being not completely useless vs opposing offense (admittedly you will lean more heavily on the rest of the team in those matchups)

Replays:
https://replay.pokemonshowdown.com/gen3ou-2667454865-oop53bk57gvyl7r4jlv41dvk3gsvm5fpw?p2
https://replay.pokemonshowdown.com/gen3ou-2667365424-ll7t5xh99wxmuu5120nkf7sb768cwgwpw?p2
https://replay.pokemonshowdown.com/gen3ou-2666810390-082ymnkvjd274gkwrfwjyri6lbbu027pw
https://replay.pokemonshowdown.com/gen3ou-2669442371-k992xgfygxrsbv75uwiltnsqtqu1cqypw
https://replay.pokemonshowdown.com/gen3ou-2669357412-tpqj5qb4bjtq36joednonb5welhfjvtpw
https://replay.pokemonshowdown.com/gen3ou-2669354820-egnmwt2tqrbajr22e0gjyw4dw26klw4pw
https://replay.pokemonshowdown.com/gen3ou-2666803135-lin60o5krav0g8sgve1rrkqvo7n9ykjpw
 
In honor of xtinaxendrix new video, I figured I'd post my Duskull team I brought into mushi league. :Duskull:

Shoutout to Rainer24 for the mention of Duskull and goldmason for the team idea.
They both gave me the idea to build with Duskull in ADV OU :]
1787595911140.png

After I heard from em I decided to build around with the team idea with no other help.
"El Duskico" - Explanation & Replays
Click Sprites for PokePaste
Spr_3e_248 (1).pngSpr_3e_227 (1).pngSpr_3e_260 (1).pngSpr_3e_355 (1).pngSpr_3e_145 (1).pngSpr_3e_142 (1).png

An El Classico Like Structure with a couple of adjustments/tweaks + the addition of Duskull over Gengar.
:Duskull: > :Gengar:

Spr_3e_248 (1).png

Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 184 HP / 112 Atk / 32 Def / 180 Spe
Adamant Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Double-Edge

A standard bulky DD tar lead to set up sand and possibly set up in front of stuff like lead Skarmory or Zapdos.
That can also bait in the enemy rock resists for this rock spam team. Just an overall solid lead.
Spr_3e_227 (1).png

Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Spikes
- Roar
- Drill Peck
- Toxic

A bit of a more proactive Skarmory with drill peck + toxic to better pressure stuff that may try and switch into Skarmory like Gengar, Starmie or Claydol. I don't have much to say other than Skarmory is a solid spiker for this team and it can pivot into a lot of stuff throughout a match.

Spr_3e_260 (1).png

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 40 Def / 216 SpA
Quiet Nature
- Hydro Pump
- Earthquake
- Ice Beam
- Curse

A different Swampert set that is typically not seen on an El Classico like structure but I was more of a fan of this Swampert set being able to pressure Blissey and bold rest Suicune while also having the coverage to hit stuff like Celebi, Jolteon, Salamence, Flygon, Metagross, Raikou, and Registeel. I don't often game with mono pert as I feel like it can be a bit passive into certain stuff and lacking coverage for the mons I just listed but I do still respect what defensive mono pert does for a team. I like what this Swampert set provides for the team being able to threaten many things while being a defensive rock resist.

Spr_3e_355 (1).png

Duskull (M)
Ability: Levitate
EVs: 252 HP / 196 SpD / 60 Spe
Calm Nature
- Curse
- Will-O-Wisp
- Pain Split
- Thief

I finally get to talk about Duskull heh. It's being the only ghost type in adv that has Will-O-Wisp, Levitate and that isn't weak to Psychic. What I decided to build around was Duskull as a silly unique counter to Claydol while also being able to punish defensive SkarmBliss teams.
:Duskull: Ideally can counter::skarmory:+:blissey:+:claydol:
Duskull helps against pressuring Claydol by being able to block rapid spin and take little damage from psychic and either taking its leftovers with thief or burning it with wisp, allowing for spikes to stay up on the field and allowing Tyranitar and Aerodactyl to go ham with rock spam + spikes.

The EV's on Duskull allows it to be specially defensive while it also speed creeps 99-100 speed snorlax :snorlax:
252HP/196+ SpD/60 Spe (101 speed benchmark)
Some calcs for: :Duskull:(note: these calcs are without leftovers since Duskull is running thief)

:Claydol: 32- SpA Claydol Psychic vs. 252 HP / 196+ SpD Duskull: 56-66 (22.9 - 27%) -- 45.3% chance to 4HKO
:Starmie: 40 SpA Starmie Surf vs. 252 HP / 196+ SpD Duskull: 87-103 (35.6 - 42.2%) -- guaranteed 3HKO
:Forretress: 0 Atk Forretress Hidden Power Ghost vs. 252 HP / 0 Def Duskull: 102-120 (41.8 - 49.1%) -- guaranteed 3HKO
:Cloyster: 8 SpA Cloyster Surf vs. 252 HP / 196+ SpD Duskull: 74-88 (30.3 - 36%) -- 46.2% chance to 3HKO
:Gengar: 8 SpA Gengar Thunderbolt vs. 252 HP / 196+ SpD Duskull: 70-83 (28.6 - 34%) -- 1.4% chance to 3HKO
:Tyranitar: 252+ SpA Tyranitar Crunch vs. 252 HP / 196+ SpD Duskull: 190-224 (77.8 - 91.8%) -- guaranteed 2HKO after sandstorm damage
:Houndoom: 252+ SpA Houndoom Crunch vs. 252 HP / 196+ SpD Duskull: 209-246 (85.6 - 100.8%) -- 6.3% chance to OHKO
:Umbreon: 64 SpA Umbreon Pursuit vs. 252 HP / 196+ SpD Duskull: 52-62 (21.3 - 25.4%) -- 0.2% chance to 4HKO
:Suicune: 0 SpA Suicune Surf vs. 252 HP / 196+ SpD Duskull: 77-91 (31.5 - 37.2%) -- 84.3% chance to 3HKO
:Swampert: 0 SpA Swampert Surf vs. 252 HP / 196+ SpD Duskull: 73-87 (29.9 - 35.6%) -- 32.2% chance to 3HKO
:Milotic: 4 SpA Milotic Surf vs. 252 HP / 196+ SpD Duskull: 84-99 (34.4 - 40.5%) -- guaranteed 3HKO
:Jirachi: 0 SpA Defensive Jirachi Fire Punch vs. 252 HP / 196+ SpD Duskull: 45-53 (18.4 - 21.7%) -- possible 5HKO
:Salamence: +1 252+ Atk Salamence Hidden Power Flying vs. 252 HP / 0 Def Duskull: 212-250 (86.8 - 102.4%) -- 18.8% chance to OHKO
:Gyarados: +1 252+ Atk 30 IVs Gyarados Hidden Power Flying vs. 252 HP / 0 Def Duskull: 199-235 (81.5 - 96.3%) -- guaranteed 2HKO
:Zapdos: 0 SpA Zapdos Thunderbolt vs. 252 HP / 196+ SpD Duskull: 102-120 (41.8 - 49.1%) -- guaranteed 3HKO
:Salamence: 252+ SpA 30 IVs Salamence Dragon Claw vs. 252 HP / 196+ SpD Duskull: 104-123 (42.6 - 50.4%) -- 1.2% chance to 2HKO
:Celebi: 252 SpA 30 IVs Celebi Psychic vs. 252 HP / 196+ SpD Duskull: 100-118 (40.9 - 48.3%) -- guaranteed 3HKO
:Jirachi: 252 SpA 30 IVs Jirachi Psychic vs. 252 HP / 196+ SpD Duskull: 100-118 (40.9 - 48.3%) -- guaranteed 3HKO
:Registeel: Registeel Seismic Toss vs. Duskull: 0-0 (0 - 0%) -- possibly the worst move ever (RIP every Registeel)
:Blissey: 252+ SpA Blissey Ice Beam vs. 252 HP / 196+ SpD Duskull: 64-76 (26.2 - 31.1%) -- guaranteed 4HKO

Duskull can take advantage of its mono ghost typing + levitate and counter back with thief, wisp, pain split, or ghost type curse!
(Night Shade can also be used if you want a way of doing damage with an attacking move to avoid being shut down by Taunt.)
The value of levitating above spikes while having a bit of SpD investment into passive stuff like claydol, skarmory, blissey and defensive suicune.

The Value of my Duskull set:
- being able to thief leftovers
- pressure mons with wisp
- pressure mons to switch around with ghost type curse
- punishing switches with Pain Split with Duskull's low hp stat often healing back to near full

Overall Duskull is pretty unique ghost in what it does compared to other ghosts and it being an unevolved mon with some worth wild traits is really cool to see.

Spr_3e_145 (1).png

Zapdos @ Leftovers
Ability: Pressure
EVs: 216 HP / 76 SpA / 120 SpD / 96 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Toxic
- Roar

Zapdos set was slightly alter to have a bit more SpD + Roar for phazing with spikes down.
I will point out the lack of protect users on this team compared to the original team. I wanted the team to be a bit more proactive overall.

Spr_3e_142 (1).png

Aerodactyl (M) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Double-Edge
- Earthquake
- Hidden Power [Bug]

One of the best revenge killers/rock type attackers in the tier. Aero is just a really solid mon to be paired with spikes + with the support of Duskull can help thud Claydol's attempt into being a defensive switch into. Allowing for Aerodactyl to be a late game cleaner.

Overall concept of the team was trying to build an El Classico like structure but having a different ghost over Gengar to better match into Claydol and weirdly be good into other stuff in the tier in a unique way. I am excited to see if more will be expanded with Duskull usage in the future of ADV OU. Goes to show just the pure value of ghost typing in this tier. The fact that something like Duskull has been seeing some usage lately is really note worthy.
Respect to all the Duskull users out there in ADV OU :Duskull:
tumblr_4a9ade3d17fe38dc4cf48b888d5e0264_1d22db49_500.gif

I'll leave some replays of the team here. :pimp:
My Mushi Set with Duskull: https://replay.pokemonshowdown.com/smogtours-gen3ou-958759

Other replays with the Duskull team: https://replay.pokemonshowdown.com/gen3ou-2623191778
Duskull trading into Calm Mind Blissey: https://replay.pokemonshowdown.com/gen3ou-2618543401
Duskull Vs Slop‼️https://replay.pokemonshowdown.com/gen3ou-2615341917
Duskull Vs Opposing El Classico: https://replay.pokemonshowdown.com/gen3ou-2616100192
 

Attachments

  • Spr_3e_260 (1).png
    Spr_3e_260 (1).png
    41 KB · Views: 38
  • Spr_3e_227 (1).png
    Spr_3e_227 (1).png
    52.8 KB · Views: 36
  • Spr_3e_260 (1).png
    Spr_3e_260 (1).png
    41 KB · Views: 43
  • Spr_3e_260 (1).png
    Spr_3e_260 (1).png
    41 KB · Views: 44
Last edited:

I've been wanting to remake this post for a while now - I had made a very short write-up for this team when I started using it in July 2025, but since playing tours I tried to cut down on/remove my forum posting for privacy. However, this team has been spammed like crazy recently (both on ladder and in tournament) to the point where it doesn't matter whether it's posted and explained publicly or not. If that's the case, I think it absolutely deserves a formal write-up. It's my favorite team I've ever made and has really caught much more public wind this year than I expected, so it feels kind of silly for it go undocumented. I also hope that by posting/archiving the team, some of the spamming will die down a bit, because in reality it probably is a bit overused and misplayed. But I think it's also quite misunderstood, which is another reason to write.

For some context before the main post though: between ROAPL, ADV Cup, ADVGC, ADVPL, etc, I managed to go 22-4 with this team in tournament so far in 2026, and I also got a super lucky high ladder run to 1985 ELO in June of this year, even when most opponents already know that I spam this team. I've posted all those tournament replays as well as some of the high ladder replays at the bottom of the post. Maybe those results don't mean anything to some people, but I'm personally very happy with how it's done for me. Of course, tons of people have used this exact 6 before with various movesets, so it's very far from original, but nowadays I do probably use it the most (possibly too much...).


1. I want to emphasize that in no way is this "my 6". I first saw it used in a video by McMeghan in 2021 (SPL), but with very different sets and a completely different context/motivation. Realistically, it was surely come up with in the 15+ years prior, though. In a sense there's not really such a thing as an original 6 anymore - but I suppose with my set choices and excessive use of it this paste is "mine".

2. I'm sorry to those who hate to see this team used/posted/talked about so much - I wish I could post some newer stuff or something more original, but we can't pick and choose what teams win games, and frankly, sorry to say it but - this team just wins games. While I do love this team, I do kind of hope that the trend will die down some, because yeah, like any team that is overly-spammed, it gets annoying. Sorry...

3. I am sorry if this post reads as pretentious, I really don't intend it to be. I apologize if this comes off as "bragging". I'm just posting for fun and to share my favorite team, like many others do in this thread. Yes, I think it's a great team that has won lots of games for not just me this year, but I don't want to give the impression that I think this is the one true "solution to adv" or something; that's all nonsense, I don't think that. It's just my favorite team. Please do not kill me.

​
Background & Motivation.

The team was first and foremost designed to excel at "noobfarming" on ladder.

I guess it's no secret that I'd been majorly addicted to laddering since 2023 until this year, and in past years had always been trying to "solve it", meaning, I wanted to find a team that can consistently beat all teams you could potentially face on ladder at any moment in time (which is essentially every single possible combination of Pokemon + any crazy set of moves you could imagine). This one is closer to achieving that than any of my other ladder teams from 2023 - 2025 by far.

Even if you think it's dumb, just subscribe to the following idea for the time-being: in the above laddering context (deliberately trying to build for 2000 ELO with a single team), spikes are highly desirable, or perhaps simply essential. It's pretty well understood that spikes, sand, and maybe trappers, make climbing the easiest due to their consistency in the context of facing highly random teams/compositions. These strategies (especially spikes) are often harder for the inexperienced low-ladderers to understand: a lot of them either choose to use teams that are weak to spikes+sand without considering their impact, and/or don't know how to play around them (though, this is becoming less true). It just tremendously simplifies the matchups when you face such extremely random compositions on the ladder, simple as that. This paragraph could be an entire post in its own right, and there's other desirable traits for such a team to consider, so I'll just stop there for now and ask the reader to buy in for a moment.

Pretend that you want a team that has most or all of the below elements:

1. Spikes
2. Tyranitar
3. Blissey+Spin
4. Rock Resist
5. The move Calm Mind OR Gengar
6. One of Salamence, Aerodactyl, Zapdos, Moltres/Charizard
7. An offensive Pokemon with a high potential for luck or "hax" (such as Aerodactyl rock slide, Metagross meteor mash)

Again, not at all saying you have to have all of these things in a good ladder team, it's indeed very hard to fit all those, and most great teams lack at least 1-2 of them. But a lot of historically really successful ladder teams do have most of these traits - Skarpherim's "Sapphire Beach" 2036 ELO team has all of them, El Classico and Badummy's team has all but (3), etc. By that I really just mean, many very very strong players have favored these traits in their chosen teams for very high ladder runs.

The above list of traits for a team is basically the "Big5" mold. Big5 used to be considered the most standard archetype due to its neutrality (not really the case anymore), and close to neutral is basically what we are going for on ladder. However, it's not possible to fit all of them - the question is, which ones will you drop/compress? This is the question that motivates a lot of spikes teams. Maybe you compress (3) and (5) with CM Bliss. Maybe you save space fitting (3) and (1) using Forretress. Maybe you use Aerodactyl to have (6) and (7) in one slot. I guess I am wagering that compressing Spikes+Spin in this context is very good, but that's again a conversation for a separate post. I wanted to find a team that has basically all of these traits, especially (7), because in my opinion it's quite essential for stringing together a ton of games (a massive luck streak is necessary to an extent for a huge ladder run). It does really sound very stupid, but I insist (7) is a super valuable trait for a team to have in this context.

All of that laddering background stuff said (which, again, could be a whole separate post entirely), I'll talk about the game-plan I decided on, motivated by the above list of properties I wanted for my team. Consider the following Jirachi spread, which the whole team is built around, and is motivated by the above ideas.

Pokemon.
View attachment 855353
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 88 SpA / 168 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Punch
- Substitute
- Calm Mind​

The centerpiece to the team. After getting smashed by the top players using this on ladder in 2024, and seeing their success with it, I realized that theoretically this thing is outstanding for laddering. It appreciates/satisfies almost all of the above traits in a totally unique way: it has natural synergy with spikes, really wants to have sand, gives you a backup rock resist, is basically the scariest calm minder, and worst of all ... potentially most dishonorable of all ... you always have a 20% to freeze. It matchup divides basically all fat teams, plays around Dugtrio with substitute, abuses sand to beat Blissey, and even worse, it can still game-rob faster paced teams. Not to mention the obvious, which is that BoltBeam coverage is great with spikes. Very strong and basically unparalleled traits in a "noobfarming" context, especially because it also really badly punishes players who don't know how to beat it in a way that other Pokemon can't replicate. It also has 100% accurate moves, and it's very slippery by nature, so it converts games very quickly and easily if given the right support. But that's the issue - it's surprisingly hard to build around. Nearly impossible, maybe. The goal for the rest of the team attempts to shoot the gap between fitting as many of the above traits as possible while supporting Jirachi. In order to abuse it's traits (sand immunity, hax) to the full extent, it's natural to ask for spin support, and even wish support. Wish allows Jirachi to spam Substitute multiple times per game if needed, instead of forcing the player to go all in with it at the perfect moment. This way, you can roll paras/freezes a huge amount of times in the longer games if you need to. So, the rest of the team will focus on fitting those slots instead of purely building around offensive synergy with it, especially since I also want to prioritize fitting a Blissey.

View attachment 855365
Blissey @ Leftovers
Ability: Natural Cure
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave
- Soft-Boiled
- Wish​

As mentioned above, for the goal of this team, it's desirable to have a Blissey and also Wish support. So, Wish Blissey. Additionally, Bold with TWave is unkillable for a huge amount of teams. It's just an extremely strong defensive Pokemon in Gen3 due to the power level, and synergizes well with Spikes. Most importantly, the use of Wish enables positioning for Jirachi and Forretress in long games: if needed, you can last a bit longer in the Spikes war by wishing up Forre, or you can wish up Jirachi after spinning to go in for a second or even third time with it. Helps absorb status, paralyzes enemies for sub/sand abuse, etc. And again, if playing vs less experienced players on ladder, Blissey's variance reduction is super helpful. I think this set fits very naturally alongside Jirachi and Forretress. In general, I've seen Wish+TWave gaining a lot of traction. I call this moveset "God" Bliss. You could try to use Toxic, since Blissey can lure Pert/Tar for Jirachi, but I find that this moveset has the better overall matchups, which again, in the ladder context is the main goal. I suppose that by choosing to use Blissey, it takes the team in a more defensive direction - but I'd argue the use of this particular moveset does not lock the team into that style of play. It acts as a universal pivot - you can live basically anything and pass a Wish. It's useful in the face of those momentum based offenses too, so indeed you do have options in both fast and slow games with this moveset. And of course, Wish can be passed to the other members too, enabling more exotic win paths sometimes. Very cool set.

View attachment 855359
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 30 SpD / 30 Spe
- Hidden Power [Bug]
- Spikes
- Rapid Spin
- Zap Cannon / Explosion​

It's actually a very very good partner for SubCM Jirachi in particular. If you investigate the other possible teams that use the above Jirachi spread, you'll find that the best versions either drop Swampert for Claydol, or drop Blissey+Spin entirely. I do not wish to drop Blissey on ladder due to its defensive consistency in the face of extreme variance vs inexperienced players, but also want Swampert and TTar: and so, the best way to fix this slot issue is to just use Forretress. Here is the super important thing to understand about my version of this team: this team should NOT be viewed as a "Forre Balance" just because I am using a Forretress. I guess it is a "balance", but it's more about going all in to support Jirachi while still building a fundamentally solid team, and Forretress just happens to be useful for that. This is more accurate than pinning the team as a "Forre Team". The moves are straight forward, except that you should strongly consider using Zap Cannon, as it's well known that even if you use Pursuit TTar, your forretress team will struggle with Gengar. Zap Cannon owns Gar on the switch, and also really irritates Skarmory. It's a great tool to make the Skarm+Gar matchup more playable. Bug/Zap Cannon in general can irritate all spikers, spinners, and spinblockers. Together with the extremely valuable compression, the team will at least have a hand in the spikes war, while not relying on winning it (because we have the demonic Jirachi set), as Forretress is not that type of Pokemon. I'd maybe argue after all my time with these "Ladder teams" and Big5 variants, that compressing the Spike+Spin role is probably underrated for laddering, because in matchups where the opponent brings no spikes, you've saved an entire slot, and due to the quite often large skill gap on ladder, playing Forre Spikes is not really a problem. It's not as good vs experienced players obviously, but again, teambuilding is in large part about context/goal, and the goal of this team is to farm on ladder. Forretress is actually really good for that too.

View attachment 855370
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 212 HP / 252 SpA / 44 Spe
Quiet Nature
- Crunch
- Brick Break / Counter
- Flamethrower / Fire Blast
- Pursuit​

Not much to say. Sand support for Jirachi, sand in general on ladder, pursuit support to enable both Forretress and Mono Wish Blissey. The team is looking cooked vs Snorlax and also can't directly pressure opposing Blissey - so Brick Break is helpful. It also allows our set to trade into opposing TTar if needed, which also supports Jirachi. One thing I'll mention is that it'd be interesting to try to use a physical TTar, which would have more direct offensive synergy with Jirachi, and then maybe use Ghost Forretress. The issue is you also really would like that Blissey set. So, I think just a standard Pursuit TTar ends up being better. But it's an interesting question that I'd like to explore more. I think the recent TTar/Forre teams that drop Pursuit are probably quite good. One important note is that this team ends up forfeiting to lead dug weather clear into Suicune/Snorlax types of teams, so you may want to slot counter if leading with TTar, or you can just lead Salamence and outplay, but it's still a very weak matchup. If you use Counter for lead Dug, use max HP and defense EV's, of course.

View attachment 855373
Swampert @ Leftovers
Ability: Torrent
EVs: 248 HP / 228 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Protect
- Roar​

The modern standard defensive Swampert. Fits great alongside TTar and Forre. Roar is necessary because we don't have a Skarmory. This slot is more deliberately defensive than the others, in that it's kinda just necessary to have it on this composition. You can ask maybe should we have some offensive set that can lure Jirachi's checks but not really. Again, this set is really awesome to ladder with. There are lots of status/TSS weak offenses ladderers use that will struggle vs this. Not much to say since it's very standard, but just pretty much the only conclusion for a physical wall alongside Jirachi, TTar, and Forretress (can't really be metagross or flygon, etc). Something to note: I do not attempt to use Aroma Bliss or Refresh Pert on this team. This is because the team is not intending to last forever in long games, it's just intending to win with Jirachi within ~100-200 turns if needed, not rest/aroma up for 300+. The point is that you end up with enough offensive tempo with Jirachi vs those very slow paced teams, and in the faster paced games, you love to have ProTox pert.

View attachment 855374
Salamence @ Leftovers
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Brick Break
- Flamethrower / Fire Blast
- Hidden Power [Grass]​

The last slot to fit is a bird. In terms of breaking synergy for Jirachi, actually it's maybe the worst in a sense - Aero could lure Pert/Meta better, or perhaps Molt/Zard could sometimes lure a TTar. But again, I kind of argue that in this context it's better to slot the "generally good" fit, as oppose to thinking about direct offensive synergy for Jirachi. The goal as stated previously, is to Spin+Wish for it, and fit the other strong ladder traits. Salamence as the bird fits great for all of those other reasons. Intimidate+Fighting resist is excellent on ladder; it also destroys lots of Magneton offenses, it also synergizes great defensive with Bold Blissey (anything that gets intimidated is basically then blanked by Bold Bliss). Also, while not providing direct overload synergy for Jirachi, it can matchup divide for it: in matchups where Salamence is blanked by say MiloDol or RestZap, Jirachi typically can break those teams through Spin+Wish support. For faster paced teams Salamence + 1 Spike is often nice. +Speed nature is mandatory here in my opinion.

Matchups & Conclusion.

To summarize: this team was designed primarily for farming ladder ELO, by including assumptions about skill-gaps and random "Jerry" 6's on ladder into the building process, focusing on supporting SubCM Jirachi as the primary goal of the team instead of over-relying on Forretress to win the spikes war (again, note that the team is far from perfect defensively). Survive long enough in the fat matchup to win with Jirachi, and use classic TSS elements to defend vs generic or "random 6" sand/spike weak ladder offenses. In the end, you get a very consistent and quite flexible team with an emphasis on passive damage and only 1 real missing move (Toxic), to minimize randomness in the face of weaker opponents (the main reason to use flamethrower here). While it is a "balance", hopefully I've convinced you that it plays more like a sort of bulky offense (see replays) with this choice of movesets. But fine, in a way, this team is a huge balancing act. That's sometimes not desirable, but in the right setting/context or vs. the right opponent, having both defensive and offensive options in game can still be very strong in my opinion, even in the hyper polarized modern era.

In terms of tournaments, while I think it's just a generally really sound set of 6 with strong Pokemon, it's definitely not the sort of thing you should use if you're not practiced with it, or if you face someone better than you most of the time (I did manage to steal some wins off great players with it though, so it doesn't have to be just for comfort/ladder). However, I would argue it still has clear use cases. Historically, the Jirachi is chosen to be Defensive with Toxic, but in this version, you have an excellent wincon vs lots of fat teams - especially dugless stalls. I would argue the matchup is good in those cases. In most other cases, it's closer to neutral or on paper perhaps slightly negative across the board - but often that's the case with teams that strive to be close to all around neutral (which, isn't exactly possible anyways). But again, the one really rough matchup for it is dugtrio weather clear stuff, such as Dugtrio+Weather Clear Claydol+Snorlax. What can you do, basically all teams will have a weakness. But even then, this Jirachi set can always get you...


No guarantee I played any of these optimally.

Tour Wins:

https://replay.pokemonshowdown.com/smogtours-gen3ou-920814
https://replay.pokemonshowdown.com/smogtours-gen3ou-936801
https://replay.pokemonshowdown.com/smogtours-gen3ou-945977
https://replay.pokemonshowdown.com/gen3ou-2632640970-o4iq8x0g4d5tlhh8fmoyos478gexl7jpw
https://replay.pokemonshowdown.com/smogtours-gen3ou-954304
https://replay.pokemonshowdown.com/smogtours-gen3ou-954317
https://replay.pokemonshowdown.com/gen3ou-2638516890-m48bhb5srgvmaix8pip1x7id0i6avlhpw
https://replay.pokemonshowdown.com/gen3ou-2580117252-cvbrd6ggyyxp7v35ghgwc6i1p57moo6pw?p2
https://replay.pokemonshowdown.com/gen3ou-2593771427-v0ylcropn22lvq0c8y1k50dnhn8j878pw?p2
https://replay.pokemonshowdown.com/gen3ou-2594087895-6gpfx1j8dybq0neqokbc41012kulmq8pw?p2
https://replay.pokemonshowdown.com/gen3ou-2604440871-snx1svvpjp4qx3bqnglnhxc8swf2kqdpw?p2
https://replay.pokemonshowdown.com/gen3ou-2604447720-liaswbyh9djuuv612kb0g8b9i5l0wt3pw?p2
https://replay.pokemonshowdown.com/gen3ou-2604468773-bu9a5t48q06lrwwcjjvcbdi60imwxogpw?p2
https://replay.pokemonshowdown.com/gen3ou-2604480480-hu81kukkmmi05mumbp3jagt91kwn7ispw?p2
https://replay.pokemonshowdown.com/gen3ou-2616463777-dg3153f0mysvtfkqapkq0h8btum2eu0pw
https://replay.pokemonshowdown.com/smogtours-gen3ou-942725
https://replay.pokemonshowdown.com/smogtours-gen3ou-942723
https://replay.pokemonshowdown.com/gen3ou-2626428918-12oujnfsgme3itbiadckplfi6occ7ggpw
https://replay.pokemonshowdown.com/smogtours-gen3ou-948498
https://replay.pokemonshowdown.com/smogtours-gen3ou-950371
https://replay.pokemonshowdown.com/gen3ou-2640856519-vys7xjpy4yf14su9bixigv3pe3gbm07pw
https://replay.pokemonshowdown.com/smogtours-gen3ou-959839

Tour Losses:

https://replay.pokemonshowdown.com/gen3ou-2594073491-aqbtn5r1we42x8uhjjklndu6db413o0pw
https://replay.pokemonshowdown.com/gen3ou-2615924133-n89cl9vgqd0nq4xrt8gbcuaegw0no99pw
https://replay.pokemonshowdown.com/smogtours-gen3ou-955591?p2
https://replay.pokemonshowdown.com/smogtours-gen3ou-955557?p2

1900+ Ladder Replays:

https://replay.pokemonshowdown.com/gen3ou-2626602936-6hl8h543nltuxgh86gxobsd06iyn0gapw?p2
https://replay.pokemonshowdown.com/gen3ou-2626607766-kwq847she62qek3m5fxxkcbri1gqwcqpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626612601-fi25t2y7jow7t7uxxaol4xc03icw4m1pw?p2
https://replay.pokemonshowdown.com/gen3ou-2626631764-db4dippl1n4ra0m9945bie63bajjunipw?p2
https://replay.pokemonshowdown.com/gen3ou-2626635182-ogrqq678g6l7jkansam16uc6jlkdu77pw?p2
https://replay.pokemonshowdown.com/gen3ou-2626638597-w6953qrop9dov5wi7xd4ax9nx2fjxmgpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626642231-cr3ty6rex74jx15rkx6yvtc8pcpg9trpw?p2 (this one is lucky)
https://replay.pokemonshowdown.com/gen3ou-2626649603-g0drj343thgwfj10grp387r7o4oxw2vpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626654571-b4kukp9g0pyrrel862hjrcf82ht48dmpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626658832-t6mvm0bradgd3qw4xtmqouj4o5r9wrfpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626663009-nrxhmr8t5iw5k423sxxh32ind8lbuxdpw?p2
https://replay.pokemonshowdown.com/gen3ou-2626670874-fxoujyp29xntnucyq3tcu0q0uvgrm6epw?p2 (final loss)

​
Fun fact: The name "COTH100" stands for CallOfTheHaunted100, which is a reference to this classic pimpnite video. They were apparently an internet troll during Gen4 Wi-Fi era battling who spammed Iron Head Jirachi. I guess I'm a larper.

My motivation / desire to ladder is probably at an all time low, which feels great because laddering sucks. I didn't ladder much at all this year aside from June. I think that + the already very public knowledge/spamming of my team motivates me to finally just properly write about it. I think the era of me posting/testing/spamming ladder teams is over, in part because I don't think I can make a team I'd be more satisfied with for laddering, and also because I think it's unlikely I get back up into the 1980's+. So yeah, I'm moving on from laddering, but surely I'll still be on there spamming this team from time to time. Tournaments are more fulfilling now. I'd always be curious to see what people are using at really high ladder ELO's though.

If you read this whole post, thanks very much for reading. It's great that people have been posting on the forums a lot lately (I guess it's VR season). Really fun to read all the team sharing posts. I have some ideas for other forum content I'd like to make just for creative reasons (which is basically what this is; a document), but we'll see. Again, I am sorry for not posting something more original ... and apologies to those who got frozen.
these look very cooked vs cune lax squad quite common on ladder. i wonder meta changed and make it outdated
 
Hello ive been playing ADV since like the end of 2022-early 2023 and i feel like ive accomplished alot in that time and had a lot of fun and made a ton of friends along the way. im making this post to share my team dumps over the years since i just dont really have the motivation or desire to keep playing anymore. every once in a while i get the urge to play but more often than not these days it feels more like a chore im obligated to and i just dont want to do that anymore. Im very grateful to all the great people i met and ill shoutout a few; Goldmason my day one homie! honestly i probably wouldve quit sooner if it wasnt for you lol youre the goat, the whole crew of ADS (if you know you know) you guys have been awesome friends and i consider yall my brothers, my former tutees all of you have gone on to become really good players. im very proud and i expect to check in and see yall continuing to prosper. i wish everyone the best if anyone ever wants to get in contact with me feel free to, mason knows how to get ahold of me. Disclaimer! alot of these teams maybe junk and repeats lol

https://pokepast.es/b86190b29f36096a
https://pokepast.es/393a950180f1a7b1
https://pokepast.es/8d05e8773bea1290
https://pokepast.es/54c7c1ab0f023bc8
https://pokepast.es/c475ff23138501c0
https://pokepast.es/4070902afc0937f5
https://pokepast.es/d0abf1da2b2e8a95

PS; Padeli better make SPL next time or these managers dont know ball
 
Decided I would try to build my own teams in mushi s22 as I feel that's the area I needed the most development. Felt like a pretty big step for me as most of my tournament success has been from using the teams of others and skating by as a pokepaste player who can click fine but lacks some intricate knowledge of the great builders. With that being said I'm nowhere near where I'd like to be as a builder, but figured I'd at least drop a dump of what all I made this season. Maybe to share some good teams, maybe to spark some ideas in others, but mostly to have for myself to be able to look back on. Plus making a dump seemed cool, so may as well try it out.

https://pokepast.es/ab3cd8d81fbb0aed
 
Last edited:
Hello all!

I'm here to share my team, but more importantly, I want to rant about Adamant lead gar

https://pokepast.es/688d3e30872a51b4

As you can see in the title I've made a lead physical gar team, that I've piloted to around 1600 but could not get it past there, but that is probably due more to my own lack of skills. This is a team of my own devising, and although I think a similar gar has come out, (I think Jimothy mentioned it) I have been running this team for a while now, pre-dating that set by a bit. But I digress. Let's get into it



gengar.png


Mr.Bones Wild Ride (Gengar) @ Leftovers
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Shadow Ball
- Focus Punch
- Hypnosis

Substitute makes Gar a great lead into status happy mons like Regirock, Breloom, Smeargle, Venusaur, etc. and can be great for getting a free turn against Blissey or Celebi predicting the switch, allowing you to fish for a hypnosis proc that can turn the battle. Obviously it enables us to use focus punch, which is it's main use, and is what you should always always always click against a lead tar. The 33% of the time they go for dragon dance is a huge dopamine boost.

Shadow Ball is a pretty obscure move on Gar, but I think it has it's time to shine with this set. It OKHOS lead Jynx, OKHOS offensive gar, and 2 shots defensive, with a roll to OKHO in the sand thanks to being adamant and can be used to punish other ghost mons that are good against gar like Dusclops, especially when you're behind a sub and can easily get 2 hits off. It also can punish offmie, and can poke both Celebi and Claydol, 2 hitting most sets of the latter. It can also deal a decent amount of chip to zap and moltres on the switch or if you're behind a sub, and I feel it gives the set some flexibility it would be missing otherwise.

Focus punch is the main damage here. We're adamant, so we're going for the kill, and deal a surprising amount of damage, dealing around 50 to Aero, 70 to bold Blissey, chunking any rock mon, and guaranteed 0khos any tyranitar set. It really hits a lot. It hits Cloyster, it hits the regis for frankly absurd damage, and it CHUNKS Pory 2.

That's right' we're running hypnosis as well. Gengar here is either completely mid, or hard carries the team, base on, well, if your hypnosis lands. But oh boy, when it lands. The plan is simple, we put them to sleep, and then punch them in the face. This works surprisingly well with hypnosis, and very few people expect the punch until it lands, koing their tar. With sub we normally get two chances to land hypno, which means it should land 84% of the time, more favorable than sleep powder or lovely kiss. It ALSO gives you a chance to escape pursuit tar leads, remember, always click sub first against lead tar to get a read on it's set.

Is this set amazing? No, but it is very, very fun to play




magneton.png



Tres Amigos (Magneton) @ Magnet
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Rain Dance

Magneton is pretty easy to justify on this team,. It clears skarm, clearing the most common phaser to better enable sub gar and restcuine, and also enables Snorlax and Metagross to function. We run HP-Fire to try and clear Forre, and toxic to annoy and maybe solve Swampert, which can sometimes be a pain. Rain Dance is a nice to have, Snorlax, Suicune and sub gar all hate the sand, and greatly benefit from lefties recovery, but you can still easily win in the sand. Mag als is a pretty good counter to CB meta, and even just being able to poke non banded metas for 65% can be pretty valuable in the matchup.




suicune.png



Bad Horse (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Surf
- Rest
- Ice Beam

Ahhhhhh boldrestcuine, my beloved. You can materialize victories from thin air, and everyone loves to hate you. The main win con of the team, as well as your best answer to ddtar, salamence, and swampert. What can I say about this set that hasn't already been said? Surf is your main damage dealer, and ice beam lets you counter Salamence very reliably, as well as poking zapos and celebi switch ins, and can help with our lack of fire coverage. Rest lets you live forever. If you need me to explain more why this mon is good here, simply got try the team out for yourself.




snorlax.png



Laxin All Day (Snorlax) @ Leftovers
Ability: Immunity
EVs: 92 HP / 116 Atk / 144 Def / 144 SpD / 12 Spe
Adamant Nature
- Body Slam
- Shadow Ball
- Earthquake
- Self-Destruct

The Big Chungus himself. He's the offensive special wall of our heart. BSlam is great damage, and the para procs helps bring the speed of our oponent down to our, admittedly, low level. Shadow Ball is of course there to ward off gengar and celebi. Earthquake is a bit of a must here, as it makes him a pretty reliable counter to rachi, as well as poking incoming tars and metas, and also lets you okho mag and jolt. SD is just your last hurrah when you've been poked and prodded to your last bit of hp, bring one down with ya.



metagross.png



Mashin All Day (Metagross) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 176 Atk / 80 Def
Adamant Nature
- Protect
- Meteor Mash
- Earthquake
- Explosion

BULKY META. Our main rock resist, amazing against tar and aero,and with Meta being our main rock resist, we can't have it dying right away. This is the main reason we run protect. We need that cip healing, it's also great for forcing CB mons to show you their moves before you switch, which can be invaluble. It's also great for pp stalling Leech Seed, whiiiiiich might be how we have to deal with leech seed users. The team dowsn't run fire moves, so there isn't a great way to clear them out. MASH EM UP, MASH ALL DAY. M-Mash is great, and do I really need to explain it? Might as well! It might be the best button you can click in the format. Clears rocks and removes walls, all with a chance to raise your attack. EQ clears rachi for us if we have yo use gross for that, though we would prefer to use snorlax, also lets you excape mag traps, and lets you avoid accuracy checks for the last little bit of poke. It also lets you duel Registeel and Steelix, and can help you poke Venusaur. You COULD consider running rockslide here instead to counter things like Zap, Molt, Char and Cloyster, but I don't think it's worth the trade off. Explosion is a holepuncher, use it to punch holes.



zapdos.png



Big Bird (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk / 30 SpA
- Protect
- Thunderbolt
- Toxic
- Roar

Last but not least. I'm not sure what other mon and set I COULD put here. Bulky Zapdos is great for the team, getting rid of a whole host of weaknesses. Toxic/Protect gives you another tool to deal with swaampert, as well as countering CM Bliss. Toxic is great for hitting switch ins, and I think it's undervalued on the big yellow one.Zap is also our phaze user, letting us deal with CM/SD Celebi, as well as any other number of setup users. Tbolt is the sword we use to win endgames against other cunes, and poke gengars down, and clearing Starmies as well.




The keen eyed among you can tell that of course this team isn't all puppydogs and roses. Switching in against wispgar is an attrocious lineup of " What's the lease bad option here" A flinch or two from a +1 tar can be devestating. And if you lose zap, endgames against cunes can be a tossup on who has moves with more pp, and who gets lucky. BUT. The team is VERY fun
 
Last edited:
Hello all!

I'm here to share my team, but more importantly, I want to rant about Adamant lead gar

As you can see in the title I've made a lead physical gar team, that I've piloted to around 1600 but could not get it past there, but that is probably due more to my own lack of skills. This is a team of my own devising, and although I think a similar gar has come out, (I think Jimothy mentioned it) I have been running this team for a while now, pre-dating that set by a bit. But I digress. Let's get into it



gengar.png


Mr.Bones Wild Ride (Gengar) @ Leftovers
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Shadow Ball
- Focus Punch
- Hypnosis

Substitute makes Gar a great lead into status happy mons like Regirock, Breloom, Smeargle, Venusaur, etc. and can be great for getting a free turn against Blissey or Celebi predicting the switch, allowing you to fish for a hypnosis proc that can turn the battle. Obviously it enables us to use focus punch, which is it's main use, and is what you should always always always click against a lead tar. The 33% of the time they go for dragon dance is a huge dopamine boost.

Shadow Ball is a pretty obscure move on Gar, but I think it has it's time to shine with this set. It OKHOS lead Jynx, OKHOS offensive gar, and 2 shots defensive, with a roll to OKHO in the sand thanks to being adamant and can be used to punish other ghost mons that are good against gar like Dusclops, especially when you're behind a sub and can easily get 2 hits off. It also can punish offmie, and can poke both Celebi and Claydol, 2 hitting most sets of the latter. It can also deal a decent amount of chip to zap and moltres on the switch or if you're behind a sub, and I feel it gives the set some flexibility it would be missing otherwise.

Focus punch is the main damage here. We're adamant, so we're going for the kill, and deal a surprising amount of damage, dealing around 50 to Aero, 70 to bold Blissey, chunking any rock mon, and guaranteed 0khos any tyranitar set. It really hits a lot. It hits Cloyster, it hits the regis for frankly absurd damage, and it CHUNKS Pory 2.

That's right' we're running hypnosis as well. Gengar here is either completely mid, or hard carries the team, base on, well, if your hypnosis lands. But oh boy, when it lands. The plan is simple, we put them to sleep, and then punch them in the face. This works surprisingly well with hypnosis, and very few people expect the punch until it lands, koing their tar. With sub we normally get two chances to land hypno, which means it should land 84% of the time, more favorable than sleep powder or lovely kiss. It ALSO gives you a chance to escape pursuit tar leads, remember, always click sub first against lead tar to get a read on it's set.

Is this set amazing? No, but it is very, very fun to play




magneton.png



Tres Amigos (Magneton) @ Magnet
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Rain Dance

Magneton is pretty easy to justify on this team,. It clears skarm, clearing the most common phaser to better enable sub gar and restcuine, and also enables Snorlax and Metagross to function. We run HP-Fire to try and clear Forre, and toxic to annoy and maybe solve Swampert, which can sometimes be a pain. Rain Dance is a nice to have, Snorlax, Suicune and sub gar all hate the sand, and greatly benefit from lefties recovery, but you can still easily win in the sand. Mag als is a pretty good counter to CB meta, and even just being able to poke non banded metas for 65% can be pretty valuable in the matchup.




suicune.png



Bad Horse (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Surf
- Rest
- Ice Beam

Ahhhhhh boldrestcuine, my beloved. You can materialize victories from thin air, and everyone loves to hate you. The main win con of the team, as well as your best answer to ddtar, salamence, and swampert. What can I say about this set that hasn't already been said? Surf is your main damage dealer, and ice beam lets you counter Salamence very reliably, as well as poking zapos and celebi switch ins, and can help with our lack of fire coverage. Rest lets you live forever. If you need me to explain more why this mon is good here, simply got try the team out for yourself.




snorlax.png



Laxin All Day (Snorlax) @ Leftovers
Ability: Immunity
EVs: 92 HP / 116 Atk / 144 Def / 144 SpD / 12 Spe
Adamant Nature
- Body Slam
- Shadow Ball
- Earthquake
- Self-Destruct

The Big Chungus himself. He's the offensive special wall of our heart. BSlam is great damage, and the para procs helps bring the speed of our oponent down to our, admittedly, low level. Shadow Ball is of course there to ward off gengar and celebi. Earthquake is a bit of a must here, as it makes him a pretty reliable counter to rachi, as well as poking incoming tars and metas, and also lets you okho mag and jolt. SD is just your last hurrah when you've been poked and prodded to your last bit of hp, bring one down with ya.



metagross.png



Mashin All Day (Metagross) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 176 Atk / 80 Def
Adamant Nature
- Protect
- Meteor Mash
- Earthquake
- Explosion

BULKY META. Our main rock resist, amazing against tar and aero,and with Meta being our main rock resist, we can't have it dying right away. This is the main reason we run protect. We need that cip healing, it's also great for forcing CB mons to show you their moves before you switch, which can be invaluble. It's also great for pp stalling Leech Seed, whiiiiiich might be how we have to deal with leech seed users. The team dowsn't run fire moves, so there isn't a great way to clear them out. MASH EM UP, MASH ALL DAY. M-Mash is great, and do I really need to explain it? Might as well! It might be the best button you can click in the format. Clears rocks and removes walls, all with a chance to raise your attack. EQ clears rachi for us if we have yo use gross for that, though we would prefer to use snorlax, also lets you excape mag traps, and lets you avoid accuracy checks for the last little bit of poke. It also lets you duel Registeel and Steelix, and can help you poke Venusaur. You COULD consider running rockslide here instead to counter things like Zap, Molt, Char and Cloyster, but I don't think it's worth the trade off. Explosion is a holepuncher, use it to punch holes.



zapdos.png



Big Bird (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk / 30 SpA
- Protect
- Thunderbolt
- Toxic
- Roar

Last but not least. I'm not sure what other mon and set I COULD put here. Bulky Zapdos is great for the team, getting rid of a whole host of weaknesses. Toxic/Protect gives you another tool to deal with swaampert, as well as countering CM Bliss. Toxic is great for hitting switch ins, and I think it's undervalued on the big yellow one.Zap is also our phaze user, letting us deal with CM/SD Celebi, as well as any other number of setup users. Tbolt is the sword we use to win endgames against other cunes, and poke gengars down, and clearing Starmies as well.




The keen eyed among you can tell that of course this team isn't all puppydogs and roses. Switching in against wispgar is an attrocious lineup of " What's the lease bad option here" A flinch or two from a +1 tar can be devestating. And if you lose zap, endgames against cunes can be a tossup on who has moves with more pp, and who gets lucky. BUT. The team is VERY fun
some funky and groovy sets
me personally i think u may benefit from a more offensive lean to the tune of agility metagross and a different zapdos set(agility sub petaya #based). i think protect metagross is a total waste of a turn if you arent pairing it with sandstorm and toxic and all that...if defcune and agility meta isnt good enough for u to beat the rocks and phys guys then it simply is what it is gg
 
some funky and groovy sets
me personally i think u may benefit from a more offensive lean to the tune of agility metagross and a different zapdos set(agility sub petaya #based). i think protect metagross is a total waste of a turn if you arent pairing it with sandstorm and toxic and all that...if defcune and agility meta isnt good enough for u to beat the rocks and phys guys then it simply is what it is gg
Is Agillity Zap still good post speedpass ban? I never considered it, but I will def give it a go with those two changes!
 
Is Agillity Zap still good post speedpass ban? I never considered it, but I will def give it a go with those two changes!
i have never seen anyone in my life other than myself use agility sub petaya thunderbolt hpgrass/ice zapdos. but i think its good. esp when ur team doesnt rly have that like endgame cleaning potential right. and theres also weatherclear for it
 
Raikou @ Leftovers
Ability: Pressure
EVs: 116 Def / 140 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Calm Mind
- Crunch / Roar / Rest

Hey! Today i bring a cool little Raikou set that might interest some people!

116 defense EVs mean that the standard bulky attacker Metagross does a max of 94.7% damage with Earthquake, while full 252+ atk metagross also STILL doesn't ohko with max 99.4 or .6 % damage! Tho that one u can die to sand after, still it's fine.

The beauty of this spread is that it keeps Raikou speedier than base 100s and pretty powerful, while punishing people who use their Gross as an offensive Raikou check. Some games this will give your Tar or another DDer a much easier time to setup and sweep, or maybe even Kingdra since it won't be able to get Boomed!

Fill the last move as you see the need to. Crunch for Gar, Roar for other CMers and Stuff, etc. Raikou is very customizable and that's another beauty of this mon.

Have a nice one!
112 def do the same
 
Not sure if this team is any good, but I thought I'd put up a team I made in this thread for the first time:
1791046103713.png
1791046214633.png
1791046256874.png
1791046237819.png
1791046113861.png
1791046133017.png

Team Name: "Thank you Demonstrations Man"
https://pokepast.es/fcaa3825a1d2183e

I was really interested at one point in trying to use the monthly statistics data Smogon publishes to see what Pokémon were good, since I was/am still relatively new to the scene (~2 years at this point). After doing some basic calculations myself, I saw a statistics-based post from Demonstration Man roughly a year ago, which had these statistics:

2026-03-29 12_53_51-Copy of Pokemon Data Gathering Test - 99 percentile - Google Sheets.png

My rudimentary averaging calculations I had done for a larger period of time were relatively consistent with this, but the part I liked about his calculations was the particular metrics he chose.

As you can see, the top 6 are what I decided to try to make in a single team as a challenge - a very simplistic (if not entirely misguided) teambuilding idea.

Since the 6 doesn't comprise a spinner, I realized I probably needed to have a more offensive tilt to the team. At the moment of trying to make it, I was really liking a team Spreek made: Link to Spreek's Team. If you want to support his Youtube channel, here's his video covering gameplay with his Blissey offense team (which also is where Spreek's teampaste can be found, in the description.)

So, I basically tried to take similar aspects of Spreek's team and incorporate it into these six for an offense team - hence the a) Endpert, b) faster sing Blissey, c) DD Tar, and d) Agility Metagross.

I got my third-ever 1700 with this team back in March this year, so it's not completely unplayable, but it's definitely not indicative of it being a "good" team either. The EVS are likely not optimal either, especially on the Tyranitar.

Its biggest flaw is that it gets destroyed by a competent player piloting a good forretress team; it is basically an auto-lose matchup in that case. You could probably do drill peck > protect though (and / or do flamethrower on Blissey) to at least mitigate that a bit, but I've been finding myself liking the protect version more, and having more upside in other matchups. Aside from that terrible matchup, it seems to have pretty reasonable odds of winning in the other common/popular matchups.

EDIT/UPDATE:
---------------
Some Replays (Will add more later), if you want to get a feel for how I play it:
* 1600-1698 VS. Medi Blue Offense (26-10-17)
* 1530/1660 VS. Stall Core w/ Gross + Molt (26-08-15)
* Proof of Another 1700 on 2026-10-17

EDIT/Update #2:
-------------------
Slight tweaks to the above team in this link used to get 4th 1700 I've ever gotten : https://pokepast.es/9fd4c08c6cd3e07c
 
Last edited:
One thing I've been meaning to do for a hot minute now is comb through and archive each paste posted throughout this thread. I figured it'd be a relatively straightforward undertaking. How wrong I was.

The volume of teams buried here is honestly staggering. After gathering everything, extracting individual teams from dumps, and legality-checking each paste, I was staring at roughly 4,196 teams. Notably, just two contributors, giraffefromholland and SPFunkM, contributed 81.4%~ of the archive between them. Beyond those two prolific pasters, there were 16 further users who submitted at least 10 teams apiece:
  1. giraffefromholland: 2249
  2. SPFunkM: 1168
  3. Yak Attack: 177
  4. johnnyg2: 155
  5. McMeghan: 40
  6. Celdanami: 35
  7. EG Jhonx~: 30
  8. Kollin7: 26
  9. Spreek: 25
  10. CALLOUS: 24
  11. Zpanther: 23
  12. mikmer: 17
  13. M Dragon: 16
  14. zinc: 15
  15. Siglut: 14
  16. Jirachee: 14
  17. SchmuckNick: 14
  18. OOF_MAXIMA: 10
I also took the opportunity to normalise the archive as I went. Much of this housekeeping comprised adding dates, standardising capitalisation and formatting, abbreviating Pokémon names, yeeting version labels, and rescuing (renaming) the many teams otherwise condemned to spend eternity as "Untitled 192". The intent was to preserve the teams as they were while hopefully making the archive more browsable. Given the scale of the undertaking, I wouldn't be surprised if a few mistakes have slipped through the cracks. I can't promise a flawless result, only that I've done my best.

You may notice I've omitted our four most prolific contributors, whose 3,749 teams account for 89.3%~ of the archive, if only for the sake of my sanity. Their original posts are linked below:
Massive thanks too to Hachimaki for helping me bypass Pastebin's rather inconvenient upload limit! <3

Anyhoo, here be the archive:

:tyranitar::magneton::swampert::skarmory::dugtrio::hariyama:
[2020] Quad Phazer TSS
​

:skarmory::moltres::zapdos::misdreavus::blissey::flygon:
[2022] ABR Superman

:blissey::dusclops::milotic::skarmory::dugtrio::claydol:
[2022] Vir5in
​

:salamence::houndoom::gyarados::snorlax::jolteon::metagross:
[2025] MixMence SubLax Jolt DDGyara

:metagross::moltres::swampert::skarmory::jolteon::gengar:
[2025] MoltMeta JoltSpikes

:zapdos::tyranitar::swampert::snorlax::gyarados::metagross:
[2025] Zap SubLax EndPert DDGyara
​

:zapdos::tyranitar::jirachi::skarmory::flygon::gengar:
[2026] OffGon Superman

:weezing::tyranitar::claydol::snorlax::salamence::metagross:
[2026] Weez DDSpam

:zapdos::tyranitar::swampert::forretress::jolteon::gengar:
[2026] Dual Elec ForreGar

:starmie::regice::suicune::gengar::dugtrio::metagross:
[2026] Better

:salamence::magneton::ludicolo::snorlax::umbreon::metagross:
[2026] You Reach, I Teach
​

:hariyama::tyranitar::milotic::salamence::blissey::forretress:
[2022] Hari Stall

:metagross::magneton::gyarados::porygon2::celebi::camerupt:
[2022] Jimothy Uncool

:tyranitar::salamence::swampert::skarmory::blissey::gengar:
[2022] The Boring One

:zapdos::tyranitar::suicune::dugtrio::blissey::claydol:
[2022] SubMixTar

:metagross::magneton::suicune::snorlax::celebi::salamence:
[2022] Fastest SubCune Ever

:zapdos::dugtrio::kingdra::gengar::celebi::metagross:
[2022] Kingdra

:jolteon::aerodactyl::swampert::skarmory::dugtrio::moltres:
[2022] Anti-SpecOff Jolt Spikes

:zapdos::magneton::milotic::snorlax::dugtrio::claydol:
[2022] All in Lax Double Trapper

:metagross::tyranitar::swampert::salamence::regice::starmie:
[2022] Here's That Squad

:metagross::moltres::cloyster::gengar::blissey::claydol:
[2022] Cloy Molt (Jabba Has A Tiny D)

:tyranitar::magneton::swampert::gyarados::blissey::celebi:
[2022] CBTar CursePert

:salamence::jirachi::suicune::machamp::houndoom::claydol:
[2022] Scooby Doom

:zapdos::tyranitar::starmie::skarmory::dugtrio::metagross:
[2022] ZapDug AgiMeta

:tyranitar::salamence::swampert::skarmory::blissey::starmie:
[2022] TSS MixMence

:tyranitar::moltres::swampert::skarmory::celebi::gengar:
[2022] Zard Impersonator

:salamence::magneton::milotic::snorlax::houndoom::claydol:
[2022] Scooby Doom AGAIN???

:zapdos::tyranitar::suicune::jirachi::dugtrio::claydol:
[2022] Something McMeghan Would Make

:zapdos::tyranitar::swampert::starmie::heracross::metagross:
[2022] The Only Hera In My Builder

:tyranitar::jirachi::lapras::skarmory::flygon::gengar:
[2022] Lapras Spikes Stack

:miltank::tyranitar::swampert::salamence::celebi::magneton:
[2022] MILK!

:medicham::tyranitar::starmie::zapdos::porygon2::metagross:
[2022] I DUCKed Your Mother

:zapdos::tyranitar::swampert::charizard::breloom::metagross:
[2022] Undisputed~ Off Thing

:tyranitar::starmie::swampert::salamence::blissey::metagross:
[2022] The Bulkier Boring One

:salamence::tyranitar::cloyster::gengar::celebi::metagross:
[2022] Obligatory Cloy Squad
​

:breloom::tyranitar::gyarados::snorlax::scizor::metagross:
[2023] ScizLoom

:salamence::magneton::moltres::skarmory::blissey::metagross:
[2022] CBMence Mag TSS

:skarmory::tyranitar::swampert::aerodactyl::jolteon::gengar:
[2022] FPert Jolt Spikes

:skarmory::tyranitar::starmie::gengar::jolteon::metagross:
[2022] MieGar Jolt Spikes

:tyranitar::jirachi::swampert::skarmory::jolteon::gengar:
[2022] Rachi Jolt Spikes
​

:tyranitar::aerodactyl::swampert::skarmory::blissey::gengar:
[2025] MixTar AeroSpikes

:zapdos::dugtrio::kingdra::medicham::celebi::metagross:
[2025] WClear Medi ZapDug

:arcanine::claydol::suicune::gengar::roselia::metagross:
[2025] Nami Stall #2

:metagross::charizard::starmie::snorlax::celebi::ampharos:
[2025] Amphy MixOff

:arcanine::aerodactyl::zapdos::snorlax::smeargle::metagross:
[2025] K9 DrumPass

:arcanine::claydol::suicune::snorlax::breloom::metagross:
[2025] K9 MixOff

:arcanine::tyranitar::swampert::skarmory::celebi::gengar:
[2025] K9 Balance

:arcanine::aerodactyl::gyarados::snorlax::celebi::metagross:
[2025] K9 SDPass

:blissey::alakazam::suicune::skarmory::dugtrio::claydol:
[2025] Vir5in Zam

:tyranitar::sceptile::swampert::skarmory::blissey::gengar:
[2025] Scep Spikes

:arcanine::claydol::suicune::gengar::roselia::metagross:
[2025] Nami Stall #1

:glalie::charizard::suicune::gengar::zapdos::metagross:
[2025] Zoomer SpikesOff

:tyranitar::starmie::swampert::skarmory::blissey::gengar:
[2025] Beerlover Improved

:zapdos::heracross::kingdra::blaziken::celebi::regirock:
[2025] Rain Reversal

:tyranitar::swellow::swampert::skarmory::blissey::gengar:
[2025] Big 5 Swellow

:swellow::magneton::suicune::arcanine::celebi::metagross:
[2025] K9 EndOff

:smeargle::aerodactyl::alakazam::gengar::celebi::metagross:
[2025] Evilin' Beaglin'

:jirachi::moltres::swampert::sceptile::dragonite::metagross:
[2025] I'm Bored

:zapdos::magneton::suicune::snorlax::heracross::claydol:
[2025] PZ MagDol

:tyranitar::moltres::swampert::skarmory::blissey::gengar:
[2025] Normie MoltSpikes

:jolteon::tyranitar::swampert::skarmory::charizard::gengar:
[2025] JoltZard Spikes

:salamence::steelix::lapras::forretress::ninetales::gengar:
[2025] Laplix Stall

:tyranitar::aerodactyl::swampert::forretress::blissey::gengar:
[2025] Forraero Roché

:snorlax::claydol::milotic::charizard::regice::metagross:
[2025] Nuxoss

:jolteon::tyranitar::cloyster::charizard::breloom::flygon:
[2025] CloyZard

:zapdos::tyranitar::suicune::dugtrio::celebi::metagross:
[2025] ZapDug DDTar

:tyranitar::aerodactyl::swampert::skarmory::blissey::gengar:
[2025] AeroSpikes

:zapdos::raikou::suicune::gengar::dugtrio::metagross:
[2025] Ghost SpecOff

:suicune::claydol::swampert::snorlax::charizard::metagross:
[2025] MixOff

:metagross::tyranitar::suicune::snorlax::smeargle::gengar:
[2025] Evil Beagle

:metagross::charizard::swampert::snorlax::raikou::starmie:
[2025] Sun MixOff

:zapdos::tyranitar::suicune::dugtrio::celebi::metagross:
[2025] ZapDug DDTar

:tyranitar::jirachi::cloyster::jolteon::celebi::charizard:
[2025] CloyZard

:salamence::jirachi::suicune::skarmory::blissey::claydol:
[2025] Balance

:tyranitar::magneton::suicune::snorlax::kabutops::metagross:
[2025] Mag It Rain Phys. Off
​

:starmie::tyranitar::swampert::forretress::celebi::zapdos:
[2026] The Third Brain
​

:jirachi::tyranitar::milotic::hariyama::dugtrio::claydol:
[2020] Hari Dug Balance

:tyranitar::aerodactyl::starmie::skarmory::venusaur::metagross:
[2020] Venu Aero Spikes

:zapdos::tyranitar::vaporeon::aerodactyl::dugtrio::jirachi:
[2020] Dual SubPass DDSpam

:tyranitar::aerodactyl::swampert::snorlax::salamence::metagross:
[2020] MixSpam Aero
​

:zapdos::tyranitar::kingdra::jirachi::dugtrio::gengar:
[2021] Rain+Sand Off

:tyranitar::claydol::suicune::snorlax::dragonite::metagross:
[2021] CBNite Skarm BeatDown
​

:metagross::tyranitar::swampert::raikou::regice::gengar:
[2023] Kou BoomSpam

:zapdos::tyranitar::claydol::skarmory::blissey::metagross:
[2023] Off TSS

:tyranitar::jirachi::milotic::weezing::celebi::claydol:
[2023] Weez Balance

:tyranitar::jirachi::suicune::salamence::blissey::claydol:
[2023] ToxRachi

:salamence::tyranitar::claydol::skarmory::blissey::metagross:
[2023] MixMeta Spikes

:flygon::tyranitar::milotic::magneton::blissey::metagross:
[2023] CBGon

:tyranitar::moltres::swampert::forretress::blissey::venusaur:
[2023] Venu BO

:salamence::starmie::swampert::skarmory::blissey::gengar:
[2023] Dual Water Tank

:medicham::aerodactyl::swampert::starmie::blissey::metagross:
[2023] Medi Goes Wild

:starmie::tyranitar::swampert::gyarados::blissey::metagross:
[2022] Swamp Off SingBliss

:aerodactyl::tyranitar::suicune::jirachi::breloom::flygon:
[2022] LoomOff

:salamence::aerodactyl::suicune::hariyama::claydol::metagross:
[2022] YamaOff w Bold Roar Cune (More Def)

:regirock::magneton::suicune::snorlax::salamence::metagross:
[2022] Regicock

:tyranitar::aerodactyl::swampert::skarmory::smeargle::dusclops:
[2022] Drumpass Marica

:salamence::magneton::gyarados::snorlax::claydol::metagross:
[2021] Mag DDSpam

:metagross::tyranitar::starmie::skarmory::celebi::jolteon:
[2021] SpikesOff

:metagross::dugtrio::suicune::regice::celebi::gengar:
[2021] Regice Balance

:zapdos::jirachi::kingdra::snorlax::dugtrio::heracross:
[2021] Rain HO

:tyranitar::jirachi::suicune::charizard::celebi::metagross:
[2021] Zard CMPass Off

:gengar::jirachi::suicune::skarmory::blissey::claydol:
[2021] Doom Desire CM Fat

:salamence::tyranitar::suicune::starmie::blissey::jirachi:
[2021] DD RachiOff

:tyranitar::jirachi::swampert::aerodactyl::celebi::metagross:
[2021] Balance

:zapdos::tyranitar::swampert::snorlax::breloom::metagross:
[2021] HO Loom

:metagross::charizard::cloyster::snorlax::flygon::gengar:
[2021] HO Zard

:zapdos::aerodactyl::suicune::snorlax::starmie::metagross:
[2021] HO Water Spam

:salamence::tyranitar::swampert::snorlax::aerodactyl::metagross:
[2021] HO Rock Spam

:jynx::jirachi::swampert::zapdos::dugtrio::gengar:
[2021] HO Jynx Spikeless

:tyranitar::cloyster::swampert::gengar::jolteon::metagross:
[2021] SpikesOff Special Spam

:metagross::dugtrio::raikou::porygon2::celebi::gengar:
[2021] P2 BulkyOff - Jhonx ft Mx

:tyranitar::jirachi::milotic::skarmory::aerodactyl::claydol:
[2021] MilDolAero TSS
​

:tyranitar::zapdos::swampert::skarmory::blissey::gengar:
[2026] God's Punishment "Young Demon Lord"

:suicune::jirachi::snorlax::skarmory::blissey::claydol:
[2026] Hell Sign "Mountain of a Thousand Needles"

:tyranitar::jirachi::swampert::skarmory::blissey::moltres:
[2026] Divine Art "Vampire Illusion"

:tyranitar::aerodactyl::zapdos::skarmory::gengar::metagross:
[2025] El Agigrosico

:tyranitar::jirachi::charizard::skarmory::blissey::flygon:
[2025] CBGon Triplesub

:zapdos::jirachi::swampert::suicune::dugtrio::gengar:
[2025] Gar SpecOff

:salamence::tyranitar::swampert::skarmory::blissey::jirachi:
[2025] Stellar Odyssey

:tyranitar::charizard::flygon::skarmory::blissey::gengar:
[2025] Nebula Drift
​

:swampert::tyranitar::zapdos::skarmory::flygon::gengar:
[2022] Spectrifice

:heracross::tyranitar::swampert::gyarados::flygon::magneton:
[2022] Serpent's Path
​

:venusaur::tyranitar::swampert::skarmory::aerodactyl::magneton:
[2020] VenuPert SkarmMag SuitTar Aero

:zapdos::jirachi::kingdra::snorlax::dugtrio::heracross:
[2020] ZapDug RachiLax Kingdra Hera
​

:zapdos::breloom::swampert::snorlax::dugtrio::gyarados:
[2026] ZapDug Tings

:skarmory::tyranitar::swampert::gengar::zapdos::claydol:
[2025] Supermon4
​

:tyranitar::charizard::swampert::snorlax::zapdos::metagross:
[2022] Jim's Mix Off

:tyranitar::aerodactyl::cloyster::gengar::jolteon::metagross:
[2022] Cloy Is Good

:skarmory::aerodactyl::swampert::charizard::blissey::gengar:
[2022] The Funny 4

:zapdos::dugtrio::suicune::skarmory::blissey::claydol:
[2022] Sunny Skarm
​

:salamence::jirachi::suicune::skarmory::celebi::claydol:
[2022] "Buck Wild" - CroCune Off

:tyranitar::jirachi::swampert::salamence::celebi::claydol:
[2022] "Reflection" - Dugless CM Off

:skarmory::claydol::suicune::gengar::regice::metagross:
[2022] "Chill Out" - Regice Off

:tyranitar::aerodactyl::starmie::skarmory::celebi::metagross:
[2022] "Ascension" - Rock Off

:zapdos::tyranitar::suicune::jirachi::dugtrio::claydol:
[2022] "Sandtrap" - Spec Off

:venusaur::aerodactyl::claydol::skarmory::moltres::metagross:
[2022] "Gephyrophobia" - Venu+Molt

:zapdos::tyranitar::flygon::skarmory::blissey::gengar:
[2022] "Burial Mounds" - Gar Superman

:metagross::tyranitar::charizard::salamence::celebi::claydol:
[2022] "Hang 'Em High" - Zard Mix Off

:tyranitar::aerodactyl::zapdos::skarmory::blissey::flygon:
[2022] "Ivory Tower" - Aero Superman

:zapdos::tyranitar::swampert::aerodactyl::celebi::jirachi:
[2022] "Zealot" - CM Pass + Rock Off

:tyranitar::magneton::milotic::skarmory::aerodactyl::claydol:
[2022] "Gemini" - Milo SkarmMag

:medicham::claydol::gengar::skarmory::blissey::metagross:
[2022] "Spire" - CB Medi Balance

:metagross::tyranitar::swampert::zapdos::aerodactyl::claydol:
[2022] "Sanctuary" - Phys Off

:tyranitar::flygon::zapdos::skarmory::blissey::gengar:
[2022] "Epitaph" - Gar Superman
​

:metagross::gardevoir::suicune::skarmory::blissey::claydol:
[2026] RestSkarm TormentGard
​

:tyranitar::charizard::flygon::skarmory::blissey::gengar:
[2023] Zard TSS

:tyranitar::magneton::swampert::skarmory::blissey::gengar:
[2023] Big 5 + TiMag

:glalie::tyranitar::swampert::moltres::jolteon::gengar:
[2023] Glalie HO
​

:salamence::tyranitar::swampert::forretress::blissey::gengar:
[2024] Forre FunnyGar CMBliss

:tyranitar::claydol::suicune::snorlax::charizard::metagross:
[2024] ZardDol Off

:tyranitar::banette::swampert::skarmory::jolteon::zapdos:
[2024] Dual Elec Banette Spikes

:metagross::tyranitar::suicune::snorlax::salamence::claydol:
[2024] Skarm Beatdown w - SalacMixTar

:jynx::jirachi::suicune::snorlax::dugtrio::heracross:
[2024] JynxDug + GacuRachi and Friends

:tyranitar::charizard::swampert::cloyster::venusaur::gengar:
[2024] CloyVenuZard

:metagross::magneton::suicune::snorlax::celebi::heracross:
[2024] Mag Off ft. IceSuperBi, SalacHera, and ManaCune

:medicham::claydol::suicune::salamence::regice::metagross:
[2024] White Herb Medi Dol Off

:salamence::magneton::suicune::claydol::celebi::metagross:
[2024] Kollin's MagDol

:tyranitar::jirachi::swampert::salamence::dugtrio::zapdos:
[2023] SubCM PsyFire Rachi Off

:zapdos::tyranitar::swampert::snorlax::salamence::metagross:
[2023] ToxIceZap BoomSpam DDers

:metagross::tyranitar::suicune::snorlax::salamence::claydol:
[2023] ProToxMeta DDers CroCune

:salamence::claydol::suicune::snorlax::breloom::metagross:
[2023] SuitMeta SDLoom

:tyranitar::moltres::starmie::skarmory::celebi::metagross:
[2023] VILTar Molt Spikes

:metagross::tyranitar::swampert::salamence::venusaur::charizard:
[2023] VenuZard

:tyranitar::charizard::swampert::snorlax::zapdos::metagross:
[2023] Spikesless Mix Off

:glalie::tyranitar::swampert::salamence::jolteon::banette:
[2023] Glalie + Banette HO

:zapdos::jirachi::suicune::dugtrio::blissey::claydol:
[2023] Dual Status Zap Semi - Stall

:hariyama::tyranitar::starmie::flygon::blissey::metagross:
[2023] Yama ToxMeta SubGon

:regirock::magneton::suicune::salamence::celebi::metagross:
[2023] Regirock Mag Off

:metagross::magneton::gyarados::salamence::celebi::charizard:
[2023] Zard Mag Off

:tyranitar::rhydon::starmie::zapdos::regice::metagross:
[2023] Rhydon ParaSpam

:skarmory::tyranitar::swampert::moltres::regice::gengar:
[2023] ChestoThiefSkarm HO

:tyranitar::charizard::heracross::salamence::regice::metagross:
[2023] ZardDDM Regice Hera Off

:zapdos::jirachi::gorebyss::ludicolo::dugtrio::regirock:
[2023] Tyros Inspired Gorebyss Rain (3BL Challenge)

:metagross::magneton::gyarados::snorlax::celebi::salamence:
[2023] IceSuberBi Mag Off (6 - 0'd by Molt)
​

:venusaur::tyranitar::starmie::gyarados::magneton::metagross:
[2023] Venu Mag DDSpam

:metagross::tyranitar::milotic::skarmory::celebi::moltres:
[2023] AgiliMeta Molt Balance

:tyranitar::jirachi::milotic::salamence::blissey::claydol:
[2023] DDTar CBMence Fat

:salamence::zapdos::starmie::skarmory::blissey::metagross:
[2022] Goat Team

:salamence::claydol::milotic::snorlax::celebi::metagross:
[2022] Maybe My Trade Mons Don’t Have to Trade

:suicune::claydol::heracross::salamence::celebi::metagross:
[2022] Salac Hera RD Cune

:zapdos::tyranitar::swampert::regice::breloom::jirachi:
[2022] ParaSpam Mix Off

:tyranitar::jirachi::swampert::snorlax::cloyster::moltres:
[2022] Another Wish + Lax Balance, But This Time It’s Burnspam

:blaziken::tyranitar::gyarados::snorlax::heracross::sceptile:
[2022] BL Squad But with Gyara > Nite
​

:starmie::kingdra::suicune::ludicolo::celebi::omastar:
[2025] Rain
​

:forretress::tyranitar::swampert::zapdos::blissey::starmie:
[2022] Zap Mie TSS

:suicune::magneton::salamence::skarmory::blissey::claydol:
[2022] SkarmMag CBMence

:milotic::tyranitar::magneton::snorlax::celebi::flygon:
[2022] Gon PursTTar Lax

:tyranitar::aerodactyl::swampert::zapdos::dugtrio::gengar:
[2022] Zap Aero Dug

:zapdos::tyranitar::swampert::aerodactyl::dugtrio::metagross:
[2022] Zap CBMeta Aero

:tyranitar::starmie::swampert::gengar::blissey::metagross:
[2022] StarmGGar CBMeta

:zapdos::magneton::suicune::snorlax::celebi::claydol:
[2022] Cune Lax Zap MagDol

:raikou::jirachi::suicune::porygon2::celebi::claydol:
[2022] P2 Kou

:tyranitar::dugtrio::milotic::skarmory::blissey::claydol:
[2022] CMBliss TauntToxic Tar

:zapdos::tyranitar::regice::gengar::dugtrio::metagross:
[2022] Regice GGar

:zapdos::dugtrio::suicune::skarmory::blissey::claydol:
[2022] Weather Change Spikes Cune

:tyranitar::salamence::swampert::skarmory::blissey::moltres:
[2022] MixMence Molt

:swampert::dugtrio::starmie::skarmory::blissey::celebi:
[2022] CMSeedBi Spikes

:salamence::tyranitar::magneton::skarmory::blissey::metagross:
[2022] Dancing Like Dragons

:tyranitar::moltres::swampert::forretress::blissey::gengar:
[2022] Forry MoltGar Bliss

:flygon::tyranitar::milotic::skarmory::celebi::magneton:
[2022] CBGon Lead
​

:tyranitar::zapdos::swampert::skarmory::celebi::gengar:
[2020] Physical Zap + HP Grass PhysTar
​

:tyranitar::salamence::swampert::skarmory::jolteon::gengar:
[2025] Soft Sand DDTar DDM JoltSpikes

:tyranitar::charizard::starmie::skarmory::blissey::metagross:
[2025] VILTar Zard DefMie Balance

:suicune::claydol::raikou::snorlax::salamence::metagross:
[2025] CroCune SuperKou CBMeta Dol

:blissey::claydol::milotic::forretress::moltres::metagross:
[2025] Lead Bliss Forre Molt Milo Fat

:metagross::tyranitar::starmie::salamence::celebi::magneton:
[2025] OffMie DDTar DDM SDPass

:jolteon::tyranitar::starmie::skarmory::celebi::metagross:
[2025] Jolt CMSeedBi Spikes

:metagross::tyranitar::starmie::skarmory::blissey::flygon:
[2025] CBMeta OffGon DDTar Spikes
​

:forretress::dugtrio::suicune::skarmory::blissey::claydol:
[2022] 2*Spikes Cune

:forretress::dugtrio::milotic::skarmory::blissey::claydol:
[2022] 2*Spikes Milo

:tyranitar::dugtrio::starmie::skarmory::blissey::metagross:
[2022] SuitTar StarGross

:hariyama::jirachi::starmie::skarmory::blissey::dugtrio:
[2022] MonoRachi FatDug

:hariyama::dugtrio::starmie::skarmory::blissey::metagross:
[2022] Hari StarGross

:tyranitar::dugtrio::starmie::skarmory::blissey::metagross:
[2022] Tar StarGross

:hariyama::dugtrio::milotic::skarmory::blissey::claydol:
[2022] Hari MiloDol

:blissey::milotic::suicune::skarmory::dugtrio::claydol:
[2022] FatWaters

:blissey::jirachi::swampert::skarmory::dugtrio::claydol:
[2022] WishCMJira FatDug

:zapdos::tyranitar::jirachi::skarmory::aerodactyl::flygon:
[2022] NFS Skarm

:tyranitar::dugtrio::milotic::skarmory::blissey::claydol:
[2022] Zok6

:blissey::jirachi::suicune::skarmory::dugtrio::claydol:
[2022] WishCMJira + CMCune FatDug

:metagross::magneton::suicune::skarmory::blissey::claydol:
[2022] CMCune MagDol Spikes

:metagross::armaldo::gyarados::skarmory::blissey::claydol:
[2022] MaldoGyara

:zapdos::tyranitar::swampert::salamence::forretress::jirachi:
[2022] DDM Ball TSS

:metagross::armaldo::suicune::skarmory::blissey::claydol:
[2022] MaldoCune Fat

:hariyama::claydol::gyarados::skarmory::blissey::metagross:
[2022] HariGyara

:tyranitar::jirachi::milotic::salamence::forretress::claydol:
[2022] DDM ForreDol

:tyranitar::aerodactyl::milotic::forretress::breloom::claydol:
[2022] McLoom ForreDol

:tyranitar::jirachi::zapdos::forretress::aerodactyl::claydol:
[2022] Aero ForreDol

:zapdos::tyranitar::swampert::forretress::aerodactyl::jirachi:
[2022] NFS Forry

:tyranitar::claydol::salamence::skarmory::blissey::metagross:
[2022] DDM SkarmBlissDol

:salamence::tyranitar::swampert::forretress::blissey::hariyama:
[2022] MixMence Hari TSS

:hariyama::tyranitar::swampert::forretress::blissey::moltres:
[2022] Hari Molt TSS

:tyranitar::claydol::salamence::skarmory::blissey::metagross:
[2022] DDMixMence SkarmBlissDol

:tyranitar::salamence::swampert::skarmory::jolteon::gengar:
[2022] DDM JoltGar

:skarmory::tyranitar::zapdos::arcanine::sceptile::claydol:
[2022] Jangkun

:metagross::tyranitar::gyarados::snorlax::celebi::magneton:
[2022] SubGyara Mag Off

:metagross::tyranitar::salamence::snorlax::jolteon::magneton:
[2022] Mence WishJolt

:tyranitar::aerodactyl::swampert::zapdos::cloyster::gengar:
[2022] Cloy SubAero

:metagross::tyranitar::gyarados::snorlax::jolteon::magneton:
[2022] Gyara WishJolt

:milotic::tyranitar::magneton::snorlax::dugtrio::claydol:
[2022] 3*TrapLax

:vaporeon::jirachi::zapdos::porygon2::celebi::magneton:
[2022] DuckCMPass

:vaporeon::jirachi::zapdos::lunatone::celebi::magneton:
[2022] LunaPass

:salamence::magneton::claydol::snorlax::blissey::metagross:
[2022] MenceMetaLax

:medicham::magneton::swampert::salamence::celebi::starmie:
[2022] Medi StarMag

:suicune::magneton::gyarados::celebi::blissey::claydol:
[2020] CuneGyara Stall

:suicune::tyranitar::jirachi::dugtrio::blissey::claydol:
[2020] CuneJiraDugClay Mods

:tyranitar::jirachi::swampert::zapdos::blissey::starmie:
[2020] ParaSpam SubTar CursePert

:raikou::tyranitar::zapdos::porygon2::dugtrio::jirachi:
[2020] KouLead
​

:tyranitar::jirachi::swampert::skarmory::celebi::salamence:
[2025] Tar ⁄ Skarm ⁄ Rachi ⁄ Pert ⁄ Mence ⁄ Cele

:jirachi::sableye::starmie::skarmory::blissey::flygon:
[2025] Rachi ⁄ Gon ⁄ Skarm ⁄ Bliss ⁄ Mie ⁄ Sableye
​

:suicune::magneton::charizard::snorlax::celebi::metagross:
[2025] SPL XVI W1 vs @Arctic (W)

:tyranitar::jirachi::starmie::skarmory::blissey::flygon:
[2025] SPL XVI W2 vs @Sadlysius (W)

:tyranitar::jirachi::celebi::forretress::blissey::flygon:
[2025] SPL XVI W3 vs @Fruhdazi (W)

:metagross::salamence::suicune::snorlax::regice::claydol:
[2025] SPL XVI W4 vs @Baddummy (L)

:suicune::tyranitar::jirachi::salamence::breloom::metagross:
[2025] SPL XVI W5 vs @River (L)

:tyranitar::zapdos::swampert::skarmory::blissey::gengar:
[2025] SPL XVI W6 vs @Endill (L)

:swampert::charizard::suicune::zapdos::celebi::metagross:
[2025] SPL XVI W7 vs @McMeghan (L)

:tyranitar::aerodactyl::swampert::skarmory::celebi::moltres:
[2025] SPL XVI W8 vs @Mako (W)

:tyranitar::dugtrio::milotic::skarmory::blissey::claydol:
[2025] SPL XVI W9 vs @48 (W)
​

:venusaur::jirachi::gyarados::salamence::charizard::metagross:
[2021] Venu Zard DDSpam

:tyranitar::forretress::milotic::salamence::blissey::hariyama:
[2021] Tar Forre Yama CBM

:metagross::camerupt::suicune::snorlax::salamence::claydol:
[2021] Meta Mence Camel CroCune

:tyranitar::starmie::swampert::skarmory::blissey::gengar:
[2021] Beerlover

:zapdos::jirachi::suicune::jolteon::dugtrio::gengar:
[2021] Zap Dug Antiud

:tyranitar::jirachi::suicune::forretress::aerodactyl::moltres:
[2021] Tar Forre Cune Aero

:metagross::magneton::milotic::snorlax::salamence::gyarados:
[2021] CBMeta HypnoMilo DDSpam

:tyranitar::aerodactyl::swampert::forretress::blissey::celebi:
[2021] MixTar Forre SuperBi Aero

:metagross::jirachi::suicune::snorlax::salamence::claydol:
[2021] BoomSpam CroCune SubCMRachi

:blissey::claydol::milotic::skarmory::salamence::gengar:
[2021] CMBliss Milo Dol StalkMixMence

:zapdos::jirachi::kingdra::jolteon::dugtrio::gengar:
[2021] Zap Dug Kingdra SubCMRachi

:zapdos::tyranitar::swampert::skarmory::aerodactyl::metagross:
[2021] StalkZap Skarm DDTar Aero

:zapdos::magneton::suicune::snorlax::heracross::metagross:
[2021] Zap Mag Hera CroCune

:hariyama::magneton::gyarados::salamence::blissey::metagross:
[2021] Yama Mag DDSpam

:tyranitar::aerodactyl::swampert::forretress::blissey::dugtrio:
[2021] Tar Forre Dug Aero

:tyranitar::jirachi::starmie::skarmory::heracross::zapdos:
[2021] Tar Skarm Hera MixZap

:metagross::claydol::suicune::forretress::moltres::gengar:
[2021] MixMeta Forre Molt CroCune
​

:flygon::tyranitar::jirachi::skarmory::articuno::gengar:
[2026] Supermom

:zapdos::jirachi::articuno::skarmory::blissey::flygon:
[2026] Mommyman

:zapdos::articuno::suicune::skarmory::blissey::flygon:
[2026] CuneCuno Mommyman
​

:skarmory::tyranitar::swampert::jirachi::aerodactyl::gengar:
[2022] HO ADV

:tyranitar::aerodactyl::snorlax::skarmory::salamence::magneton:
[2022] Lead DDTar+Lax Off

:salamence::aerodactyl::swampert::skarmory::flygon::gengar:
[2022] Dug+Skarm Teams Are 'Down' 2 Pkmn on T0

:metagross::jirachi::suicune::skarmory::salamence::gengar:
[2022] Cune and Gross Off

:salamence::aerodactyl::gyarados::skarmory::heracross::gengar:
[2022] Bad Gyara Team
​

:medicham::tyranitar::starmie::salamence::registeel::gyarados:
[2025] Medi SpDefTar

:salamence::magneton::suicune::snorlax::claydol::metagross:
[2025] MagDol CuneLax

:metagross::tyranitar::swampert::snorlax::salamence::magneton:
[2025] SalacGrassMag Off

:tyranitar::magneton::gyarados::snorlax::dugtrio::steelix:
[2025] Welcome To Our Zoo

:skarmory::tyranitar::swampert::starmie::blissey::gengar:
[2025] SuitPunch Beerlover

:zapdos::tyranitar::swampert::skarmory::blissey::starmie:
[2025] TTTTRRRSS

:tyranitar::aerodactyl::swampert::forretress::blissey::zapdos:
[2025] Alt Forre RestZap

:jynx::heracross::suicune::ludicolo::dugtrio::metagross:
[2025] "CM" Jynx

:medicham::charizard::suicune::snorlax::jolteon::metagross:
[2025] The Year Is 2023

:weezing::tyranitar::suicune::snorlax::magneton::metagross:
[2025] Lead Weez
​

:moltres::tyranitar::swampert::salamence::blissey::forretress:
[2020] DualRoar TSS

:hariyama::jirachi::suicune::salamence::celebi::claydol:
[2020] WishMence CMRachi Balance

:weezing::jirachi::suicune::moltres::blissey::claydol:
[2020] Weez Molt CM Fat

:metagross::tyranitar::swampert::skarmory::blissey::aerodactyl:
[2020] MixMeta Lead
​

:jirachi::tyranitar::milotic::skarmory::blissey::claydol:
[2026] SPL vs @Garay Oak

:metagross::tyranitar::starmie::skarmory::blissey::claydol:
[2026] SPL vs @Jabba

:tyranitar::aerodactyl::starmie::skarmory::celebi::metagross:
[2026] Aero Meta SuitTar

:suicune::tyranitar::swampert::salamence::celebi::registeel:
[2026] Cune Cele Slop

:suicune::dugtrio::dusclops::skarmory::blissey::claydol:
[2026] Vir5in Clops

:suicune::tyranitar::swampert::salamence::registeel::raikou:
[2026] Double Dog Slop

:milotic::tyranitar::magneton::snorlax::dugtrio::claydol:
[2026] Magia

:salamence::tyranitar::swampert::skarmory::celebi::jirachi:
[2026] Semis
​

:zapdos::heracross::suicune::salamence::registeel::claydol:
[2026] Pz Color Mismatch

:suicune::jirachi::hariyama::salamence::registeel::claydol:
[2026] Nightmare Blunt Rotation

:starmie::tyranitar::venusaur::forretress::registeel::flygon:
[2026] 5.6.2026.2

:jolteon::tyranitar::forretress::salamence::celebi::metagross:
[2026] Jolt 1

:swampert::salamence::cloyster::snorlax::jolteon::regirock:
[2026] Can't Stop Myself

:zapdos::jirachi::suicune::forretress::aerodactyl::claydol:
[2026] Pz Divorced Thriller

:gengar::jirachi::suicune::snorlax::dugtrio::charizard:
[2025] Sunny Zard Spec Off
​

:heracross::salamence::starmie::snorlax::blissey::metagross:
[2026] Thief Hera Double Blob
​

:zapdos::breloom::kingdra::regice::dugtrio::metagross:
[2022] Storm and Slumber [Regice Rain]

:forretress::kingdra::zapdos::snorlax::dugtrio::hariyama:
[2022] King and Kahuna [Forre Rain]

:zapdos::houndoom::swampert::snorlax::dugtrio::breloom:
[2022] Fairy - Catching [Zap SubPass]

:celebi::houndoom::swampert::forretress::dugtrio::zapdos:
[2022] Traitor [Cele SubPass]

:forretress::houndoom::swampert::snorlax::venusaur::gengar:
[2022] Badger the Dog [VenuPert ForreGarDoom]

:forretress::tyranitar::starmie::snorlax::gengar::metagross:
[2022] Nebula [Modest Mie ForreGarTar]

:steelix::tyranitar::starmie::gyarados::heracross::magneton:
[2022] Jeremy's Team [GyaraLix]

:swampert::claydol::arcanine::snorlax::breloom::gengar:
[2022] Double - Clutching [ArcaLoom]

:tyranitar::magneton::swampert::salamence::celebi::claydol:
[2022] Eyes to the Sky [DDM CelePert]

:skarmory::tyranitar::starmie::snorlax::celebi::armaldo:
[2022] Natural Lure [Anti - Loom]

:tyranitar::gengar::swampert::salamence::celebi::metagross:
[2022] Gazebo [Mix Attackers CMPass]

:heracross::magneton::gyarados::snorlax::houndoom::donphan:
[2022] Chester's Team [Retro]

:swampert::tyranitar::zapdos::skarmory::flygon::gengar:
[2022] Spectrifice [SwampGon Superman]

:raikou::cloyster::zapdos::snorlax::dugtrio::machamp:
[2022] Quirky Shocks [ZapKou]
​

:breloom::houndoom::swampert::snorlax::dugtrio::zapdos:
[2023] Douuug (Doom ZapDug)
​

:tyranitar::aerodactyl::swampert::skarmory::celebi::gengar:
[2021] SpDefGar Rock Off

:zapdos::claydol::suicune::weezing::blissey::metagross:
[2021] Weez Sandless Fat

:tyranitar::aerodactyl::salamence::skarmory::blissey::metagross:
[2021] Aero MixMence

:zapdos::jirachi::swampert::suicune::blissey::claydol:
[2021] Sandless Fat

:jynx::heracross::suicune::snorlax::dugtrio::metagross:
[2021] Wacky HO

:tyranitar::jirachi::mantine::forretress::umbreon::steelix:
[2021] Mantine ForreLix

:tyranitar::charizard::gengar::skarmory::blissey::metagross:
[2021] Zard Spikes

:tyranitar::cloyster::swampert::zapdos::jolteon::gengar:
[2021] Cloy JoltSpikes

:zapdos::tyranitar::swampert::salamence::blissey::forretress:
[2021] Forre SnatchBliss

:tyranitar::breloom::zapdos::skarmory::blissey::metagross:
[2021] Mixdos Loom Spikes Off

:hariyama::tyranitar::zapdos::skarmory::aerodactyl::jirachi:
[2021] Racheerachi Yama Spikes

:tyranitar::gengar::zapdos::skarmory::celebi::metagross:
[2021] Spec Off

:tyranitar::salamence::starmie::skarmory::blissey::metagross:
[2021] BoldMie TSS

:tyranitar::aerodactyl::cloyster::salamence::blissey::metagross:
[2021] PPL Finals
​

:jynx::heracross::zapdos::snorlax::dugtrio::metagross:
[2022] God Tier Melons
​

:tyranitar::aerodactyl::swampert::skarmory::celebi::starmie:
[2026] Aero + OffMie SpikeOff

:swampert::tyranitar::gyarados::heracross::registeel::magneton:
[2026] EndPert Gyara Hera MagOff

:vaporeon::machamp::raikou::snorlax::salamence::metagross:
[2026] Vape Champ MixOff

:blaziken::heracross::porygon2::salamence::celebi::metagross:
[2026] BlaziP2 Off

:salamence::jirachi::vaporeon::forretress::blissey::donphan:
[2026] Dual Spin CBM

:zapdos::tyranitar::starmie::medicham::flygon::jirachi:
[2026] Chubby Cham Balance

:tyranitar::aerodactyl::swampert::skarmory::venusaur::gengar:
[2025] Venu Aero Spikes
​

:swampert::tyranitar::charizard::jolteon::celebi::metagross:
[2026] MC G1 vs @Klird (W)

:skarmory::gengar::suicune::salamence::regice::metagross:
[2026] MC G1 vs @KR

:tyranitar::jirachi::swampert::skarmory::celebi::moltres:
[2026] MC G1 vs @Muk Fan (W)

:starmie::tyranitar::gengar::forretress::jolteon::metagross:
[2026] MC G2 vs @Muk Fan (W)

:jynx::jirachi::suicune::snorlax::dugtrio::charizard:
[2026] MC G2 vs @Klird (W)

:skarmory::gengar::suicune::salamence::regice::metagross:
[2026] MC G1 vs @KR (W)

:dugtrio::armaldo::suicune::zapdos::blissey::claydol:
[2026] MC G2 vs @KR

:milotic::tyranitar::dugtrio::salamence::celebi::jirachi:
[2026] MC G1 vs @Incognition (W)

:smeargle::tyranitar::suicune::salamence::jolteon::metagross:
[2026] MC G1 vs @Tonka (W)

:suicune::tyranitar::swampert::snorlax::salamence::magneton:
[2026] MC G3 vs @Zinc (W)

:tyranitar::jirachi::swampert::forretress::aerodactyl::charizard:
[2026] MC G2 vs @Zinc (L)

:tyranitar::aerodactyl::swampert::zapdos::dugtrio::registeel:
[2026] MC G2 vs @Incognition (L)

:starmie::aerodactyl::celebi::snorlax::blissey::metagross:
[2026] MC G1 vs @Zinc (W)

:tyranitar::jirachi::moltres::skarmory::blissey::flygon:
[2026] MC G3 vs @Incognition (W)

:tyranitar::moltres::zapdos::skarmory::flygon::gengar:
[2026] MC G2 vs @Tonka (W)

:salamence::jirachi::suicune::snorlax::dugtrio::claydol:
[2026] MC G1 vs @Dazi 1 (W)

:aerodactyl::jirachi::suicune::skarmory::blissey::claydol:
[2026] MC G2 vs @Figull (W)

:vaporeon::tyranitar::heracross::salamence::blissey::jirachi:
[2026] MC G1 vs @Dazi 2 (W)

:tyranitar::aerodactyl::swampert::skarmory::blissey::charizard:
[2026] MC G2 vs @Dazi 1 (L)

:registeel::tyranitar::swampert::aerodactyl::dugtrio::raikou:
[2026] MC G3 vs @Dazi 1 (L)

:zapdos::tyranitar::jirachi::skarmory::flygon::gengar:
[2026] MC G3 vs @Figull - Genexys (W)

:machamp::tyranitar::cloyster::salamence::blissey::jirachi:
[2026] MC G1 vs @Figull - Umbr-Inspired (L)

:smeargle::tyranitar::suicune::salamence::jolteon::metagross:
[2026] MC G2 vs @Dazi 2 (W)

:glalie::aerodactyl::starmie::dugtrio::blissey::registeel:
[2026] MC G2 vs @Dazi 3 (W)

:starmie::tyranitar::swampert::skarmory::blissey::aerodactyl:
[2025] Yolopherim
​

:salamence::tyranitar::swampert::snorlax::aerodactyl::metagross:
[2019] Traditional Physspam

:heracross::tyranitar::swampert::moltres::aerodactyl::metagross:
[2019] 3

:gengar::jirachi::suicune::dugtrio::celebi::porygon2:
[2019] Standard CMspam

:tyranitar::jirachi::suicune::dugtrio::celebi::gengar:
[2019] Linear CMspam Variant

:zapdos::tyranitar::vaporeon::regice::dugtrio::lunatone:
[2019] GS Luna Pass
​

:skarmory::tyranitar::swampert::aerodactyl::registeel::starmie:
[2025] Fight Skarm Boah OffMie Regipert
​

:zapdos::tyranitar::swampert::aerodactyl::dugtrio::registeel:
[2026] AeroDug + Fast OffPert SPL
​

:tyranitar::porygon2::starmie::salamence::celebi::metagross:
[2020] Bold Mie Double Band

:venusaur::tyranitar::swampert::skarmory::blissey::claydol:
[2020] Boah + Venu

:tyranitar::aerodactyl::mantine::skarmory::jolteon::metagross:
[2020] Mantine JoltSpikes

:hariyama::tyranitar::starmie::skarmory::blissey::metagross:
[2020] 4 Atks Yama + Bold Mie

:raikou::jirachi::salamence::snorlax::dugtrio::metagross:
[2020] Kou + Dug + DDM Off
​

:skarmory::magneton::suicune::snorlax::blissey::claydol:
[2026] Lispector Respecter

:blissey::umbreon::suicune::skarmory::dugtrio::claydol:
[2026] Million Ragequits
​

:zapdos::jirachi::dugtrio::skarmory::blissey::metagross:
[2025] Band Mash Enabling
​

:moltres::houndoom::exeggutor::snorlax::heracross::metagross:
[2022] Molt Sun

:salamence::houndoom::exeggutor::snorlax::heracross::metagross:
[2022] Sunny Day

:zapdos::houndoom::exeggutor::snorlax::heracross::metagross:
[2022] Sun Offence CB Zap
​

:salamence::magneton::swampert::skarmory::blissey::umbreon:
[2026] SkarMagUmby

:starmie::tyranitar::zapdos::skarmory::registeel::flygon:
[2026] Lead Spinless Mie + Registeel

:tyranitar::aerodactyl::swampert::zapdos::celebi::registeel:
[2026] Slop but FightZap + Aero

:tyranitar::jirachi::zapdos::forretress::aerodactyl::claydol:
[2026] SPL XVII W2

:marowak::salamence::suicune::snorlax::registeel::claydol:
[2026] SPL XVII W3

:zapdos::jirachi::suicune::dugtrio::celebi::metagross:
[2026] SPL XVII W4

:zapdos::jirachi::suicune::snorlax::machamp::claydol:
[2026] Wish SubPass MixOff

:suicune::claydol::machamp::snorlax::salamence::metagross:
[2026] WishMence Champ MixOff

:regirock::vaporeon::zapdos::skarmory::blissey::claydol:
[2026] BoldZap + CBRock

:swampert::magneton::gyarados::snorlax::celebi::metagross:
[2026] Lead Pert + Gyara MagOff

:salamence::magneton::vaporeon::aerodactyl::celebi::metagross:
[2026] Vape SDPass

:skarmory::tyranitar::swampert::zapdos::registeel::jirachi:
[2026] Triple Steel TSS

:salamence::celebi::starmie::skarmory::blissey::metagross:
[2026] Zinc's Unemployed Six

:starmie::tyranitar::zapdos::skarmory::registeel::flygon:
[2026] Lead Spinless Mie + Registeel

​

:tyranitar::aerodactyl::swampert::skarmory::blissey::salamence:
[2025] Panther Mix Spam

:tyranitar::charizard::swampert::skarmory::jolteon::gengar:
[2025] Giga Gar Zard Jolt Spikes

:metagross::houndoom::gyarados::raikou::breloom::claydol:
[2025] Panther Mix Off

:salamence::tyranitar::claydol::skarmory::celebi::metagross:
[2025] Boa Tar Balance Slide MixMence

:metagross::tyranitar::gyarados::snorlax::raikou::claydol:
[2025] Kou Gyara Mix Off

:zapdos::tyranitar::aerodactyl::salamence::dugtrio::jirachi:
[2025] Aero Dug Breakers

:tyranitar::moltres::quagsire::skarmory::blissey::claydol:
[2025] DDTar Quag Molt

:tyranitar::charizard::raikou::salamence::registeel::metagross:
[2025] Zlop

:salamence::houndoom::starmie::snorlax::celebi::metagross:
[2025] Briandour

:gengar::charizard::suicune::snorlax::dugtrio::metagross:
[2025] Sunny Zard Spec Off

:tyranitar::jirachi::swampert::skarmory::zapdos::metagross:
[2025] Oatmeal Enjoyer

:regirock::jirachi::blastoise::skarmory::blissey::flygon:
[2025] Regi Rocket

:skarmory::tyranitar::swampert::starmie::registeel::gengar:
[2025] Brainrot Beerlover

:salamence::magneton::hitmontop::snorlax::umbreon::metagross:
[2025] Toppy Time 2

:suicune::houndoom::zapdos::salamence::breloom::metagross:
[2025] Loom Doom Trade Heavy

:tyranitar::salamence::starmie::skarmory::blissey::metagross:
[2025] CBTar Star

:tyranitar::salamence::starmie::skarmory::blissey::metagross:
[2025] MixMence Def Mie

:tyranitar::claydol::salamence::skarmory::celebi::metagross:
[2025] PumperBoah

:tyranitar::zapdos::swampert::skarmory::jolteon::gengar:
[2025] Dual Elec Punch Gar

:tyranitar::charizard::swampert::cloyster::jolteon::metagross:
[2025] Cloy Zard

:heracross::claydol::suicune::snorlax::salamence::metagross:
[2025] Blue Dolffense

:zapdos::tyranitar::suicune::dugtrio::celebi::metagross:
[2025] ZapDug DDTar

:zapdos::raikou::suicune::gengar::dugtrio::metagross:
[2025] ZapDug Gar
​
 
Last edited:
Back
Top