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Project SV CAP - Whack-A-Pokemon

:rotom-wash:
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 44 Def / 12 SpA / 200 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Pain Split
- Volt Switch

The obvious answer is Mollux/Plasmanta/Shox, but SpDef Washtom is an underrated CAP pick, and deals with Cresc forever.

4 SpA Cresceidon Moonblast vs. 252 HP / 200+ SpD Rotom-Wash: 67-79 (22 - 25.9%) -- possible 5HKO

Pain split whenever you're remotely low, and otherwise use the mon for free momentum, whilst breaking its multiscale.
 
:sv/Garganacl:
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 52 Def / 204 SpD
Careful Nature
- Salt Cure
- Earthquake
- Recover
- Curse
Garganacl stonewalls Cresceidon despite a weakness to Water thanks to their superb bulk and Cresceidon's middling offense. Salt Cure chunks Cresceidon each turn, breaking Multiscale and forcing them to switch or terastalize. After using Curse, the combination of Salt Cure and Earthquake allows Garganacl to win the trade versus Cresceidon. Cresceidon's passivity gives Garganacl plenty of opportunities to use Curse, allowing them to beat Cresceidon and facilitate a sweep against the rest of the team. Purifying Salt allows Garganacl to absorb Thunder Wave, preventing the team from being paralyzed and removing the possibility of Cresceidon beating Garganacl via luck factor. Tera water is an amazing tera type for Garganacl in general and can be used to wall Cresceidon even more, though this is typically not needed.

Here are some offensive and defensive calcs:
4 SpA Cresceidon Scald vs. 252 HP / 204+ SpD Garganacl: 126-150 (31.1 - 37.1%) -- guaranteed 4HKO after Leftovers recovery
4 SpA Cresceidon Moonblast vs. 252 HP / 204+ SpD Garganacl: 76-90 (18.8 - 22.2%) -- possible 6HKO
4 SpA Cresceidon Scald vs. 252 HP / 204+ SpD Tera Water Garganacl: 31-37 (7.6 - 9.1%) -- possibly the worst move ever
+1 0 Atk Garganacl Earthquake vs. 252 HP / 0 Def Cresceidon: 99-117 (27.1 - 32.1%) -- guaranteed 2HKO after Salt Cure
+1 0 Atk Garganacl Earthquake vs. 252 HP / 0 Def Tera Dragon Cresceidon: 99-117 (27.1 - 32.1%) -- guaranteed 3HKO after Salt Cure
 
:mollux:
Mollux @ Heavy-Duty-Boots
Ability: Dry Skin
Tera Type: Ground
EVs: 244 HP 212 SpDef 52 Spe
Nature: Calm
Lava Plume
Sludge Bomb
Recover
Rapid Spin
Mollux always wins this trust the only thing cresceidon can do to it is paralyze it with twave which tera ground counters of course I had to finesse something so that it wouldn't be too standard
 
Slowking-Galar @ Black Sludge
Ability: Regenerator
Tera Type: Water
EVs: 252 HP/ 4 Spa/ 252 Spd
Calm Nature
-Slack Off
-Sludge Bomb
-Trick
-Future Sight

4 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 0 SpD Multiscale Cresceidon: 108-127 (29.6 - 34.8%) -- 12.2% chance to 3HKO
4 SpA Slowking-Galar Future Sight vs. 252 HP / 0 SpD Multiscale Cresceidon: 71-84 (19.5 - 23%) -- possible 5HKO
4 SpA Cresceidon Scald vs. 252 HP / 252+ SpD Slowking-Galar: 52-63 (13.1 - 15.9%) -- possibly the worst move ever
4 SpA Cresceidon Moonblast vs. 252 HP / 252+ SpD Slowking-Galar: 31-37 (7.8 - 9.3%) -- possibly the worst move ever
4 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 0 SpD Cresceidon: 216-254 (59.3 - 69.7%) -- guaranteed 2HKO
4 SpA Slowking-Galar Future Sight vs. 252 HP / 0 SpD Cresceidon: 142-168 (39 - 46.1%) -- guaranteed 3HKO
4 SpA Cresceidon Moonblast vs. 252 HP / 252+ SpD Tera Water Slowking-Galar: 63-75 (15.9 - 19%) -- guaranteed 4HKO after Black Sludge damage
4 SpA Cresceidon Scald vs. 252 HP / 252+ SpD Tera Water Slowking-Galar: 26-31 (6.5 - 7.8%) -- possible 5HKO
4 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 0 SpD Tera Dragon Cresceidon: 108-127 (29.6 - 34.8%) -- 80.7% chance to 3HKO
4 SpA Slowking-Galar Future Sight vs. 252 HP / 0 SpD Tera Dragon Cresceidon: 142-168 (39 - 46.1%) -- guaranteed 3HKO

You basically Trick to wear down Multiscale so even if they Recover they still can't activate it back. Sludge Bomb does a good amount once Multiscale is down and you can stall out Recover with Future Sight or Sludge Bomb and then move in for the kill. Slack Off is just there so you can stay in. As for the set, I feel like it's pretty viable since I've seen a few black sludge Glowkings running around. I didn't want to use Shox so here you go.
 
:naviathan:
Naviathan @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Normal
Jolly Nature
- Dragon Dance
- Wave Crash
- Facade
- Slack Off

A lot of people are mentioning pivots and walls but cresc isn't really trying to kill your pivots and walls, it tries to end your sweep and spread a bunch of status while its at it. Navi doesn't care about status after flame orb and resists both of cresc's stabs, making cresc setup fodder without haze.

4 SpA Cresceidon Moonblast vs. 0 HP / 4 SpD Naviathan: 65-77 (18.7 - 22.1%) -- 99.9% chance to 4HKO after burn damage
+6 252 Atk Guts Naviathan Facade (140 BP) vs. 252 HP / 0 Def Multiscale Cresceidon: 371-437 (101.9 - 120%) -- guaranteed OHKO
 
:plasmanta:
Plasmanta @ Leftovers
Ability: Storm Drain
Tera Type: Water
EVs: 116 SpA / 176 SpD / 216 Spe
Timid Nature
- Thunderbolt
- Sludge Bomb
- Surf
- Magnet Rise

Thunderbolt shall 2HKO, Sludge Bomb shall 2HKO, even with no investment. If Cresc terastallizes you can fish for poison for it cannot break you or status you. More speed can be ran if needed; 216 Spe with Timid jumps base 95's.

Third times the charm

0 SpA Plasmanta Thunderbolt over 2 turns vs. 252 HP / 0 SpD Multiscale Cresceidon: 372-441 (102.1 - 121.1%) -- guaranteed KO in 2 turns
0 SpA Plasmanta Sludge Bomb over 2 turns vs. 252 HP / 0 SpD Multiscale Cresceidon: 372-441 (102.1 - 121.1%) -- guaranteed KO in 2 turns
116 SpA Plasmanta Sludge Bomb vs. 252 HP / 0 SpD Multiscale Tera Dragon Cresceidon: 337-400 (92.5 - 109.8%) -- guaranteed 3HKO after poison damage
Cresceidon Scald vs. Storm Drain Plasmanta: 0-0 (0 - 0%) -- possibly the worst move ever
4 SpA Cresceidon Moonblast vs. 0 HP / 176 SpD Plasmanta: 39-47 (14.9 - 18%) -- possible 8HKO after Leftovers recovery
 
:SV/Pajantom:
Pajantom @ Leftovers
Ability: Comatose
Tera: Steel
EVs: 252 Atk, 252 Spe, 4 SpA
Lonely Nature
-Toxic
-Spirit Shackle
-Psychic Noise
-Protect

Behold! Toxic Stall sleepy bedtime ghost! (I didn't want to use Shox)

I'll admit this took me a hot minute, but I think I figured it out. Pajantom does not care about Thunderwave or Scald burns due to the fact that is an eepy little guy, and Toxic + Spirit Shackle is a fantastic stalling tool. While yes, Pajantom has a booty cheeks 51 base SpA stat, and this might just be looking like a worse Garganacl, Psychic Noise shuts off Recover completely, and Tera Steel prevents Moonblast from doing much, so Cresc can't switch out, can't status, can't heal, can't benefit from Multiscale, and has to basically hope and pray that Pajantom dies before it does.

For this strat to work, you unfortunately have to Tera turn one or else Moonblast 2HKO's and this strat completely fails :(. Click Spirit Shackle turn 1 so it can't leave anymore, and pray to God you don't miss Toxic on turn 2 or else everything falls apart. After all this, keep alternating between Psychic Noise and Protect until it's dead. IN THEORY, this should kill it in around 8 turns.
 
Last edited:
Gholdengo @ Air Balloon
Ability: Good as Gold
EVs: 252 HP / 196 Def / 60 Spe
Tera Type: Fairy
Bold Nature
- Hex
- Thunder Wave
- Recover
- Make It Rain

Paralyse it and you 2/3HKO with Hex while keeping yourself healthy via Recover and doing all this while outspeeding it due to paralasys. Scald is Cresceidons highest damage dealing move here and it 4/5HKOs so you should be good.

0 SpA Gholdengo Hex (130 BP) vs. 252 HP / 0 SpD Multiscale Cresceidon: 90-106 (24.7 - 29.1%) -- 99.9% chance to 4HKO
0 SpA Gholdengo Hex (130 BP) vs. 252 HP / 0 SpD Cresceidon: 180-213 (49.4 - 58.5%) -- guaranteed 2HKO

4 SpA Cresceidon Scald vs. 252 HP / 0 SpD Gholdengo: 84-100 (22.2 - 26.4%) -- possible 5HKO
 
:sv/gliscor:
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Normal
EVs: 244 HP / 36 Def / 228 SpD
Careful Nature
- Swords Dance
- Facade
- Knock Off
- Protect

nothing crazy here its just the good ole Standard Tera Normal SD Facade Glisc set. Facade takes advantage of Gliscor's Poison Heal to give it a strong neutral attack against common foes like Ogerpon-W, Zapdos, Torn-T, Dragonite, and Alomomola, Snaelstrom, and Obliteryx. Protect provides it with the free turn of Poison Heal recovery and Toxic Orb activation, but it's also helpful to scout for double switches and Trick/Choice item users. Didnt go with Equake here even though its helpful against steels, Mollux, Shox, RBolt, BU Hemo. Instead opted for Knock, Knock Off is a very clickable move that at least guarantees progress early to midgame, crippling many manner of foes like Venomicon, Dozo, Ting-Lu, Zapdos, Equilibra and Terastallized foes while also serving as a coverage option to take down Facade-immune ghosts, the SpD EVs coming to good use to endure the stabs from Pult, Ghold, Pech. Alternatively Toxic can be used over Knock but I just feel like most Cap teams runs enough toxic absorbers now, still pretty useful against obli, shox albeit the set becomes worse then.
as mentioned earlier, Poison Heal+ Protect enusres consistent recovery allowing it to safely land a +2 Atk boost with SD and start pressuring Cresc back. You don't even need to tera Normal to circumvent the recurrent Scald damage, but it does help to completely shrug off while also keeping you safe from any nasty crits. I checked the set explanation for the 36 Evs on defense, turns out its only to survive an Ivy Cudgel from Wogerpon. So yeah you can move the 36 EVs from Defense to Atk, then you can land a guaranteed 3HKO with facade at +6 boost, yknow just in case if you dont really wanna tera glisc or saving it for someone else.
4 SpA Cresceidon Scald vs. 244 HP / 228+ SpD Gliscor: 138-164 (39.2 - 46.5%) -- 82.6% chance to 3HKO after Poison Heal
4 SpA Cresceidon Scald vs. 244 HP / 228+ SpD Gliscor on a critical hit: 206-246 (58.5 - 69.8%) -- guaranteed 2HKO after Poison Heal
4 SpA Cresceidon Moonblast vs. 244 HP / 228+ SpD Gliscor: 82-97 (23.2 - 27.5%) -- possible 6HKO
4 SpA Cresceidon Scald vs. 244 HP / 228+ SpD Tera Normal Gliscor: 69-82 (19.6 - 23.2%) -- possible 9HKO
4 SpA Cresceidon Scald vs. 244 HP / 228+ SpD Tera Normal Gliscor on a critical hit: 103-123 (29.2 - 34.9%) -- 0.2% chance to 4HKO after Poison Heal
0 Atk Tera Normal Gliscor Facade (140 BP) vs. 252 HP / 0 Def Multiscale Cresceidon: 66-78 (18.1 - 21.4%) -- possible 5HKO
+2 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 252 HP / 0 Def Multiscale Cresceidon: 132-156 (36.2 - 42.8%) -- guaranteed 3HKO
+6 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 252 HP / 0 Def Multiscale Cresceidon: 263-310 (72.2 - 85.1%) -- guaranteed 2HKO
+2 0 Atk Gliscor Facade (140 BP) vs. 252 HP / 0 Def Obliteryx: 158-186 (38.7 - 45.5%) -- guaranteed 3HKO
+2 0 Atk Gliscor Facade (140 BP) vs. 252 HP / 0 Def Obliteryx: 158-186 (38.7 - 45.5%) -- guaranteed 3HKO
+6 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 252 HP / 252+ Def Obliteryx: 352-415 (86.2 - 101.7%) -- 12.5% chance to OHKO
+2 0 Atk Gliscor Knock Off (97.5 BP) vs. 252 HP / 4 Def Equilibra: 137-162 (33.5 - 39.7%) -- guaranteed 3HKO
+6 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 252 HP / 4 Def Equilibra: 297-349 (72.7 - 85.5%) -- guaranteed 2HKO after Leftovers recovery
+2 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 252 HP / 4 Def Shox: 322-379 (67.6 - 79.6%) -- guaranteed 2HKO
0 SpA Shox Ice Beam vs. 244 HP / 228+ SpD Gliscor: 248-292 (70.4 - 82.9%) -- guaranteed 2HKO after Poison Heal
0 SpA Equilibra Doom Desire vs. 244 HP / 228+ SpD Gliscor: 171-202 (48.5 - 57.3%) -- 4.3% chance to 2HKO after Poison Heal
0 SpA Slowking-Galar Future Sight vs. 244 HP / 228+ SpD Gliscor: 124-147 (35.2 - 41.7%) -- 0.1% chance to 3HKO after Poison Heal
 
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