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Project SV CAP - Whack-A-Pokemon

CapitanPabloskii

Local Țigan
is a Pre-Contributor
With how many changes the CAP metagame brings from regular SVOU, there are always new and creative ways to beat CAP Pokemon and base game Pokemon, so with that I present Whack-A-Pokemon!
(art to come)

Rules:

1. I will post a Pokemon or core to break, wall or generally win against in especially interesting or effective ways. You will have a specified window of time given by me (around a week) in which you can make submissions and after that time you will have some time (around 3 days) to vote on your favourite submission. You may submit one Pokemon.
2. Pokemon may be used by multiple people but the set must be diffrent in significant ways from the people before you.
3. Pokemon may be reserved with the set specified, though once 24h pass and your submission isn't done it will be opened again.
4. Mostly Pokemon on the SV CAP Viability Rankings including unranked CAP Pokemon are allowed, UU Pokemon are still fine but RU and under is very much pushing it and will be reviewed case by case. Try keeping the sets as viable as possible, as this can also serve as a rescource for teambuilding.
5. An explanation is required however short or long. Calcs to support your submission are also encouraged.
6. Follow the general smogon rules and be respectful when, for example, making a correction.
7. Before submitting take a look at the Smogs definition of a check/counter
Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.

Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.

There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.

There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyse checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
Cycle 1 :obliteryx::
:kommo-o: - AthenaStrive9

Cycle 2 :garganacl::
:hydrapple: - Ixkukul

Cycle 3: :arghonaut: + Bulk Up:
:arghonaut: - traceyscetchit

Cycle 4: :kyurem:
:moltres: - Guingil

Cycle 5: :snaelstrom: + :equilibra:
:venomicon: - Spammernoob

Cycle 6: :Zamazenta:
:cresceidon: - traceyscetchit

Cycle 7: :venomicon:
:gholdengo: - AthenaStrive9

Cycle 8: :cresceidon:
:mollux: - Docter_Peng99

Cycle 9: :gliscor:
:hydreigon: - traceyscetchit
Cycle 10: :ting-lu: + :snaelstrom:
:rillaboom: - CapitanPabloskii

Cycle 11: :hatterene:
:heatran: - AthenaStrive9

Cycle 12: :hemogoblin:
:skeledirge: - realOzone

Cycle 13: :cresselia:
:tyranitar: - traceyscetchit

Cycle 14: :necturna:
Approved by Spammernoob
Managed by CapitanPabloskii and Airwind
 
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First Victim:

obliteryx.png


Set:

Obliteryx @ Heavy-Duty Boots
Ability: Opportunist
Tera Type: Fire
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Beak Blast
- Knock Off
- Sucker Punch
- Roost


Don't forget Tera and HF! You have time until Sunday 27.07 at 11:59pm +3
 
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Cyclohm (F) @ Heavy-Duty Boots
Ability: Shield Dust / Static
Tera Type: Fairy
EVs: 248 HP / 204 Def / 16 SpA / 16 SpD / 24 Spe
Bold Nature
IVs: 0 Atk
- Defog / Draco Meteor
- Discharge / Volt Switch
- Slack Off
- Flamethrower

16 EVs on both spa and sp def to ensure 2hko with flame on full off dhengo and avoid the 3hko vs that set.
20 EVs on speed to hit the common 202 (Mollux, Kingo, Hemo, etc.)
The rest of EVs are dumped into DEF bulk to handle Oger (Woger and Teal), Terry and other physical sweepers.

i choose Shield Dust over Static to avoid getting poisoned with Malignant Chain and Shadow Ball sp def drops.
Tera fairy to resist Dark stabs from obly better.
If the hazzard removal slot is already filled, Draco Meteor is a interesting option to punish Dragon types switching in, Volt Switch is also an option as main Electric STAB.

252 Atk Choice Band Ogerpon Ivy Cudgel (100 BP) vs. 248 HP / 208+ Def Cyclohm: 76-90 (18.1 - 21.4%) -- possible 5HKO
252 Atk Choice Band Tera Grass Ogerpon-Teal-Tera Ivy Cudgel (100 BP) vs. 248 HP / 208+ Def Cyclohm: 102-121 (24.3 - 28.8%) -- 99.5% chance to 4HKO
+2 252 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel (120 BP) vs. 248 HP / 208+ Def Cyclohm: 164-193 (39.1 - 46%) -- guaranteed 3HKO
252+ Atk Analytic Obliteryx Knock Off (127 BP) vs. 248 HP / 208+ Def Cyclohm: 150-177 (35.7 - 42.2%) -- guaranteed 3HKO
252+ Atk Obliteryx Knock Off (97 BP) vs. 248 HP / 208+ Def Cyclohm: 115-136 (27.4 - 32.4%) -- guaranteed 4HKO
252 SpA Gholdengo Shadow Ball (80 BP) vs. 248 HP / 16 SpD Cyclohm: 175-207 (41.7 - 49.4%) -- guaranteed 3HKO
16 SpA Cyclohm Flamethrower (90 BP) vs. 0 HP / 4 SpD Gholdengo: 158-186 (50.1 - 59%) -- guaranteed 2HKO
 
Shox @ Heavy-Duty Boots
Ability: Sticky Hold
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Discharge
- Knock Off
- Ice Beam
- Milk Drink

One of Obliteryx's strengths is that even if you bring in something that walls it like Cresceidon, Clefable, or Garganacl, Knock Off still makes progress against these switch-ins. Since SpDef Shox still takes a lot from Knock Off, PhysDef is a tech option that denies item removal progress while not being afraid of being 2HKOed after a little chip damage. Discharge is chosen over Volt Switch to stay in and 2HKO while fishing for paralysis. Knock Off and Ice Beam also annoy Obliteryx while being great midground plays against common switch-ins.

PhysDef Shox's typing is not naturally suited to be a physical wall, but it takes little damage from Kitsunoh and Dragon Darts Dragapult while avoiding 2HKOs from Revenankh's Drain Punch and Gliscor's Earthquake. This spread also allows Shox to always avoid being OHKOed by Great Tusk's Headlong Rush or Close Combat while having a good chance to OHKO it back at -1 with Ice Beam.


252+ Atk Obliteryx Knock Off (97.5 BP) vs. 252 HP / 252+ Def Shox: 135-160 (28.3 - 33.6%) -- 0.2% chance to 3HKO
252+ Atk Analytic Obliteryx Knock Off (97.5 BP) vs. 252 HP / 252+ Def Shox: 178-210 (37.3 - 44.1%) -- guaranteed 3HKO
0 SpA Shox Discharge vs. 248 HP / 0 SpD Obliteryx: 204-240 (50.1 - 58.9%) -- guaranteed 2HKO


4 Atk Dragapult Dragon Darts (2 hits) vs. 252 HP / 252+ Def Shox: 102-120 (21.4 - 25.2%) -- 0.1% chance to 4HKO
252+ Atk Triage Revenankh Drain Punch vs. 252 HP / 252+ Def Shox: 186-218 (39 - 45.7%) -- guaranteed 3HKO
0 Atk Gliscor Earthquake vs. 252 HP / 252+ Def Shox: 164-194 (34.4 - 40.7%) -- guaranteed 3HKO

252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Shox: 312-368 (65.5 - 77.3%) -- guaranteed 2HKO
0 SpA Shox Ice Beam vs. -1 0 HP / 0 SpD Great Tusk: 346-408 (93.2 - 109.9%) -- 56.3% chance to OHKO
 
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Chesnaught @ Rocky Helmet
Ability: Bulletproof
Tera Type: Fire
EVs: 248 HP / 248 Def / 12 Spe
Impish Nature
- Bulk Up
- Body Press
- Knock Off
- Synthesis

252+ Atk Analytic Obliteryx Knock Off (97.5 BP) vs. 252 HP / 252+ Def Chesnaught: 71-84 (18.6 - 22.1%) -- possible 5HKO
Obliteryx Beak Blast vs. Bulletproof Chesnaught: 0-0 (0 - 0%) -- possibly the worst move ever

even though you wall obliteryx, you still get burnt by beak blast so you can use tera fire. you can also run spikes for guaranteed progress, but bulk up/iron defense helps you beat it easier whilst also not being setup fodder for whatever switches in. leech is also an option but idk how you can possibly fit that
 
Brian Hands @ Punching Glove / Protective Pads / Lum Berry
Ability: Quark Drive
Tera Type: Electric / Fire
EVs: 252 Atk / 128 Def / 128 Spe
Adamant Nature
- Swords Dance
- Thunder Punch / Supercell Slam
- Drain Punch
- Ice Punch

:iron hands:
Enough speed to outrun Terry with some speed EVs, prevent contact burns with Punching Glove or Protective Pads if you want to instakill with Supercell Slam. Lum Berry for extra flexibility or Tera Fire if all else fails, defense investment lets Brian Hands take nothing from Sucker Punch and consume Great Tusk Headlong Rush a bit better

+2 252+ Atk Punching Glove Iron Hands Thunder Punch vs. 248 HP / 0 Def Obliteryx: 516-608 (126.7 - 149.3%) -- guaranteed OHKO
252+ Atk Tera Electric Iron Hands Supercell Slam vs. 248 HP / 0 Def Obliteryx: 416-492 (102.2 - 120.8%) -- guaranteed OHKO
+2 252+ Atk Punching Glove Iron Hands Drain Punch vs. 248 HP / 0 Def Obliteryx: 258-304 (63.3 - 74.6%) -- guaranteed 2HKO
+2 252+ Atk Obliteryx Sucker Punch vs. 0 HP / 128 Def Iron Hands: 103-122 (22.9 - 27.1%) -- 52.5% chance to 4HKO
+2 252+ Atk Obliteryx Beak Blast vs. 0 HP / 128 Def Tera Electric Iron Hands: 147-174 (32.7 - 38.7%) -- 99.3% chance to 3HKO

252 Atk Great Tusk Headlong Rush vs. 0 HP / 128 Def Iron Hands: 330-390 (73.4 - 86.8%) -- guaranteed 2HKO
+2 252+ Atk Punching Glove Iron Hands Drain Punch vs. -1 0 HP / 4 Def Great Tusk: 373-439 (100.5 - 118.3%) -- guaranteed OHKO
 
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Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP/4 Def/252 Spa
Modest Nature
-Calm Mind
-Thunderclap
-Draco Meteor
-Thunderbolt

252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 248 HP / 8 SpD Obliteryx: 474-558 (116.4 - 137.1%) -- guaranteed OHKO
252+ Atk Obliteryx Knock Off vs. 252 HP / 4 Def Raging Bolt: 126-148 (27.7 - 32.5%) -- guaranteed 4HKO

Raging Bolt OHKOs terry without tera, Thunderclap goes before Sucker Punch in most cases, and using Booster Energy means Knock Off doesn't get the boost, meaning Raging Bolt weakens both STAB moves without a resistance to Dark. Calm Mind can also work against Analytic Obliteryx as it kind of just has to wait for you to set up. Opportunist doesn't really gain anything from the boosts either. Lastly, even with Tera Fire Obliteryx still takes a lot from Draco Meteor after it has been strengthened by Booster Energy.
 
Arcanine-Hisui @ Choice Band
Ability: Rock Head
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Flare Blitz
- Extreme Speed
- Close Combat

252 Atk Choice Band Tera Fire Arcanine-Hisui Head Smash vs. 248 HP / 0 Def Obliteryx: 552-650 (135.6 - 159.7%) -- guaranteed OHKO

252+ Atk Obliteryx Sucker Punch vs. 0 HP / 0 Def Tera Fire Arcanine-Hisui: 151-178 (45.6 - 53.7%) -- 43.4% chance to 2HKO

Kill it before it has a chance to move, the fire typing in general lets you not get burned when smashing your head against a fat cyberpunk bird which is nice to not have to basically sac a mon to kill the thing (example caribolt)
 
:sv/Kommo-o:
Kommo-o @ Throat Spray
Ability: Bulletproof
Tera Type: Fire
EVs: 32 HP / 8 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Flamethrower
- Taunt
- Clangorous Soul

EDIT: Some speed has been sacrificed for bulk. You still outspeed 252+ speed Dragonite, and Dragapult at +1 speed.
Bulletproof is a very solid ability in the current meta due to providing an immunity to Obliteryx's devastating Beak Blast. A few users in the CAP room have discussed Bulletproof Equilibra, and Baddy submitted Bulletproof Chesnaught here. With Bulletproof and the fighting type to resist dark, Kommo-o is able to wall Obliteryx and win the trade. Switching into a Beak Blast is crucial for this set, as switching into Knock Off makes it more difficult to break Obliteryx due to losing the boost from Throat Spray.

+2 252 SpA Kommo-o Clanging Scales vs. +1 248 HP / 8 SpD Obliteryx: 216-255 (53 - 62.6%) -- guaranteed 2HKO
+1 252 SpA Kommo-o Clanging Scales vs. +1 248 HP / 8 SpD Obliteryx: 162-192 (39.8 - 47.1%) -- guaranteed 3HKO
252 SpA Kommo-o Clanging Scales vs. 248 HP / 8 SpD Obliteryx: 162-192 (39.8 - 47.1%) -- guaranteed 3HKO

It's still possible to beat Obliteryx even if you switch into a Knock Off, however, as Taunt prevents them from healing off Damage with Roost. Taunt is necessary even with the Throat Spray boost, as Obliteryx can spam Roost to offset the damage Kommo-o's Clanging Scales. This results in Sucker Punch being an OHKO or 2HKO after enough uses of Clanging Scales, dependent on if Kommo-o used Clangorous Soul or not.

+1 252+ Atk Obliteryx Sucker Punch vs. -3 0 HP / 0 Def Kommo-o: 192-227 (65.9 - 78%) -- 93.8% chance to OHKO
252+ Atk Obliteryx Sucker Punch vs. -4 0 HP / 0 Def Kommo-o: 154-182 (52.9 - 62.5%) -- guaranteed 2HKO
The first damage calc assumes 2/3rds HP due to Clangorous Soul. The 2nd damage calc is at full health due to no Clangorous Soul.

Flamethrower allows Kommo-o to hit steel types that would otherwise wall Clanging Scales, while tera fire both boosts the power of Flamethrower and provides a key resistance to fairy. With tera fire and Bulletproof, Kommo-o possesses and amazing matchup in Gholdengo as they are immune to Shadow Ball and Focus Blast, and they resist Make It Rain after terastalizing. While Bulletproof has many upsides in this Obliteryx infested meta, losing out on Soundproof can be detrimental as this worsens Kommo-o's matchup into Chuggalong. Chuggalong naturally outspeeds Kommo-o, and without Soundproof threatens an OHKO with their own Clanging Scales. It should be noted, however, that sets with Stored Power beat Soundproof Kommo-o anyways once set up. Additionally, if Kommo-o has already setup, Chuggalong cannot be safely sent out as Kommo-o will OHKO with Clanging Scales—terastalizaiton is necessary to beat Kommo-o in this case.

This set is incapable of beating Hemogoblin or Cresceidon, as they shrug off Kommo-o's attacks. Kommo-o can technically win the trade versus Hemogoblin, though this is risky as it requires the use of terastalization and Clangorous Soul. Tera normal with Boomburst was a consideration, however this makes Kommo-o unable to hit steel types. Ultimately, I believe that tera fire with Flamethrower is more effective than tera normal with Boomburst. Pair Kommo-o with someone who can beat Hemogoblin and Cresceidon, especially the former as they are commonly paired with Obliteryx.
 
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Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 112 Def / 72 SpA / 72 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Hurricane
- Volt Switch
- Roost
Explaination:
Discharge is used over thunderbolt specfically for the paralysis chance,the evs are meant for a worst case senario vs obliteryx


72 SpA Zapdos Discharge vs. 248 HP / 8 SpD Obliteryx: 240-284 (58.9 - 69.7%) -- guaranteed 2HKO
vs (In best case senario,assuming you totally mess up)
+2 252+ Atk Obliteryx Knock Off (97.5 BP) vs. 252 HP / 112+ Def Zapdos: 316-373 (82.2 - 97.1%) -- guaranteed 2HKO

252+ Atk Obliteryx Knock Off (97.5 BP) vs. 252 HP / 112+ Def Zapdos: 159-187 (41.4 - 48.6%) -- guaranteed 3HKO

but typically assuming you play well you will only see this at worst

252+ Atk Obliteryx Knock Off (97.5 BP) vs. 252 HP / 112+ Def Zapdos: 159-187 (41.4 - 48.6%) -- guaranteed 3HKO
 
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Astrolotl @ Heavy-Duty Boots
Ability: Regenerator
EVs: 212 HP / 252 Atk / 44 SpD
Adamant Nature
- Reflect
- Will-O-Wisp
- Stomping Tantrum
- Fire Lash

252+ Atk Tera Fire Obliteryx Beak Blast vs. 252 HP / 0 Def Astrolotl through Reflect: 114-135 (27.1 - 32.1%) -- guaranteed 4HKO

252+ Atk Astrolotl Stomping Tantrum vs. 248 HP / 0 Def Tera Fire Obliteryx: 130-154 (31.9 - 37.8%) -- 91.5% chance to 3HKO

Reflect > Wisp > attack, either you burn them and render them useless, whittling down with FL(Calc doesn't work well with the def drop but it is a 3HKO) or get a boosted ST, which almost guarantees KO with one more use

Not the most practical, but I'd say it's interesting. Wish I could slot on Spikes or Light Screen somewhere(We don't talk about opportunity cost when using Astro)

...OK I'll go get the fire extinguisher
 
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Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 252 Def / 12 SpD
Impish Nature
- Substitute
- Protect
- Knock Off
- Toxic

252+ Atk Obliteryx Beak Blast vs. 244 HP / 252 Def Gliscor: 120-142 (34 - 40.3%) -- 99.9% chance to 4HKO after Poison Heal

You get some opportunities to hit a Toxic, and then you Sub + Prot loop for forever.

Does this do anything else? Not really.
Could I replace Substitute with a real move? Probably.
Will I? No.
 
Enamorus-Therian @ Leftovers
Ability: Overcoat
Tera Type: Ground
EVs: 116 HP / 168 Def / 76 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Moonblast
- Focus Blast
- Calm Mind


148 speed evs will always outspeed obli by 1 point

If they dont tera turn 1:
moonblast is a guaranteed 2hko with the outspeed, even if they do tera turn 2 mblast will still ko even with min roll on both turns, and beak blast into sucker dosent kill

If they do tera turn 1:
moonblast into tera fire will do 20% min, which allows u to tera and ko with epower turn 2

Calced to live a beak blast into knock off/sucker before and after tera

calm mind and focus blast is there to set up on non bulletproof libra's
and now i leave the kitchen a burned wreck

76+ SpA Enamorus-Therian Moonblast (95 BP) vs. 248 HP / 8 SpD Obliteryx: 336-396 (82.5 - 97.2%) -- guaranteed 2HKO
252+ Atk Obliteryx Beak Blast (100 BP) vs. 116 HP / 168 Def Enamorus-Therian: 141-166 (44.3 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
after bblast: 252+ Atk Obliteryx Sucker Punch (70 BP) vs. 116 HP / 168 Def Tera Ground Enamorus-Therian: 99-117 (31.1 - 36.7%) -- guaranteed 2HKO after Leftovers recovery
76+ SpA Tera Ground Enamorus-Therian Moonblast (95 BP) vs. 248 HP / 8 SpD Tera Fire Obliteryx: 84-99 (20.6 - 24.3%) -- guaranteed 5HKO
76+ SpA Tera Ground Enamorus-Therian Earth Power (90 BP) vs. 248 HP / 8 SpD Tera Fire Obliteryx: 318-374 (78.1 - 91.8%) -- guaranteed 2HKO
 
Ok Guys is time to vote!!!

You will have to vote for your favorite checks and counters for this week. looks like this week we only got counters nice :3

Your options are
  • ILSB and it's cyclohm set :cyclohm:
  • Guingil and it's physical def shox :shox:
  • Baddy chesnaught :chesnaught:
  • Ixkukul Iron hands :iron-hands:
  • Real0zone Raging Bolt :Raging-Bolt:
  • CapitanPabloskii Arcanine-Hisui :Arcanine-hisui:
  • AthenaStrive9 Kommo-o :Kommo-o:
  • TheShowdownHero Zapdos :Zapdos:
  • Volsur Astrolotl :astrolotl:
  • Spammernoob Gliscor :Gliscor:
  • humptydumptyeater enamorus-therian :enamorus-therian:
Vote which one do you think it he best one, also you can not vote yourself, deadline for votes are going to Thursday July 30th at 23:59 gmt-4
 
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