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Beauty and the Beast is not Stockholm Syndrome.

To get our bearings, “Stockholm Syndrome” is pop psychology, not an actual recognized condition. The supposed original incident was a spin job – the police were so terrible at freeing the hostages that the robbers looked reasonable by comparison, and when the cops asked a hack for an explanation why the hostages mysteriously disliked them, he spun a fake story about captor brainwashing without even meeting the hostages. Gnarly stuff.

That’s damning but doesn’t tidily wrap up our story.

1) Even though the “syndrome” is illegitimate, there are some legitimate pieces at play. Trauma bonding and disorganized attachments are recognized phenomena, under which people can bond with individuals who hold power over them and mistreat them. They have nuances that don’t match with all cases - to be brief, they often require sustained relationships over single experiences, and often require the abusing person to treat the target well sometimes. But if BTTB prominently features them, me saying “nope no Stockholm Syndrome because that’s not real” reads as pedantic and missing the point.

Similarly, prolonged periods of isolation from the outside world (like that in some captivities) can facilitate bonding, because, well, people naturally tend to have bonds one way or another. If your pool of bonding targets is limited, you have some incentive to pick someone from the pool, versus nobody at all. One of the robbers of the original “syndrome” case (though notably not the captives) cited this dynamic.

2) Even if Stockholm Syndrome is not legitimate in the real world, a fictional story could draw on it and depict its dynamics. Media uses pop psychology all the time.

3) Again to avoid being pedantic, maybe their relationship is abusive in a way different from what Stockholm Syndrome implies. If the movie falsely paints a different abusive dynamic as good, that sounds not great, too.

So let’s actually talk about the movie.

First, the Beast makes Belle his prisoner, confining her in the castle. The movie understands this is abusive. The Beast is also not seeking Belle’s love or manipulating her in that direction, fatalistically believing he will never have another’s love. Belle is hostile and not in love with him. Not Stockholm.

Later, the Beast finds Belle in the forbidden West Wing of the castle, and angrily forces her to leave. Then, seeing Belle ambushed by wolves, the Beast returns to save her life, but takes serious wounds in the process.

Freeing her (…in a way) is the opposite of anything Stockholm. Belle, instead of fleeing, returning to tend to his wounds and help heal him, is straightforwardly a response to this positive act, and not a bizarre Stockholm reaction to confinement.

From here, their relationship gradually blooms and blossoms. The prior analysis has been more prosaic bookkeeping - let’s get deeper. Let’s take the bigger picture question as “Is their relationship a story about abuse and its consequences?”

The answer is no. The relationship is based on something else instead: Beast’s increasing willingness to be vulnerable, which allows Belle to see and experience his sincerity and goodness. When we talked about negative framings of their relationship, it was about Beast’s power over Belle, but the reality is actually the opposite. Their relationship only grows as Beast continually gives up power, culminating in their equality. That is the soul of the answer, and key to the movie’s beauty.

First, he risks physical power, and loses much of it for a time, by saving Belle from the wolves. Then, he gradually cedes emotional power by allowing Belle to treat him and teach him, and by reining in his anger and flaws. He listens to her and learns from her, even for something as vulnerable-to-his-masculinity as gently feeding birds by hand. And he shows he does have the gentleness, control, and goodness to win their trust, and Belle’s. She tells us so pretty plainly. He didn’t cajole her love through mistreating her, but as he gradually improves himself and how he treats her, Belle chooses to give it to him.

Belle: There's something sweet and almost kind
But he was mean and he was coarse and unrefined
And now he's dear and so unsure
I wonder why I didn't see it there before

Beast: She glanced this way, I thought I saw
And when we touched, she didn't shudder at my paw
No, it can't be, I'll just ignore
But then she's never looked at me that way before

Belle: New and a bit alarming
Who'd have ever thought that this could be
True, that he's no Prince Charming
But there's something in him that I simply didn't see

This mutual growing love, but also platonic respect, regard, and care too, builds up to its natural ending point – equality. Beast explicitly lets Belle leave to save her father, letting her do completely as she wishes, out of care and respect, even abandoning him if he wished. And she chooses to return to his new self, sealing their love. Following his emotional transformation, where he regains his humanity, comes the physical transformation of the Beast regaining his human appearance to match.

Would a real life version of the story work the same way? Probably not. Besides the magic powers, Beast’s emotional arc is made cleaner and compressed for the sake of a 2 hour movie. Lots of people who start out as abusive as Beast does don’t heal and improve to the extent that Beast does ever, let alone in the movie’s compressed time. And even with such a perfect arc, Belle would be well within her rights to cut him off and leave at any point, and she very well might! This story only works if she really has the agency to abandon Beast forever, making her choice to stay with him a real, meaningful choice.

But as before, Beast’s and Belle’s behaviors are storytelling choices to get at a very real bigger picture. Even if someone starts very flawed and abusive, they can absolutely improve, stop their abuse, and replace it with authentic love. If the person receiving abuse chooses of their own will to give healthy, authentic reconciliation and love (not flawed facsimiles from fear or disorganized attachment in abuse), the two could genuinely reconcile. They could even find true love - it doesn’t even need to be the romantic kind - as two separate, independent, and coequal, but choosing to unite with each other, people.
 
Ultra Necrozma has a really good theme. I know music is subjective, but it just does so much right. Stellar mixing, good melody, good composition, it has all the works, but what really sells the song for me is the progression. Everything just flows so fucking well. The start with the main melody played alone on a singular instrument until the ascending synth comes as it braces for the second time which has more weight as that deep percussion and synth are layered in and then it comes in for a third time with faster percussion as the leitmotif from Solgaleo/Lunala plays in the background is just. And then the DUN DUN as that same motif is once again played on that eerie synth. Then the DUN DA DUN DUN and it plays again smoothly into the next part where the first part just does the thing before the second half just oh my god the "da du da du da do" into the "na na na na na na na na na na" building up for the next part which is just oh my god. the droning of the synth in that melody is just. I don't know how to describe it, it's otherworldly it's awesome. Just like, the whole song has this great pattern of going like, looping back and around with the melody I don't know if that makes sense. And then the same synth plays the Solgaleo/Lunala motif again as there's like, twinkling in front of it for a bit but then it subsides to give weight back to the synth that makes it stand out so much as it picks up and transitions back into the leading melody and we've come full circle as it sounds so powerful and cool and just OH MY GOD I LOVE THIS SONG!!! there's so many moving parts but they don't clash they don't overwhelm they work together so well to make an absolute banger of a song and oh my god. Sorry for this incoherent mess I just needed to geek out.
 
It's really cool when Americans are interested in their ancestry, especially given the challenging and inspiring journeys many immigrants faced and face.
 
It's really cool when Americans are interested in their ancestry, especially given the challenging and inspiring journeys many immigrants faced and face.
I think so too but I think it's problematic when Americans try to claim their ancestry in a possessive way

For example, every Italian I've met does not consider Italian-Americans as kin and had weird experiences with American tourists thinking it'd their culture when they're really just tourists. I befriended some Brazilians recently and they acknowledge the origin of their ancestors, studied and engaged with it, and did so in a way of acknowledging their ignorance and their status of somewhat of an outsider to this whole thing. I think that's the respectful way to do it

I also think that the Anglo-Saxon sphere has a problem in perceiving Europe, which is frankly almost as inaccurate as the Anglo-Saxon perspective on anything east of Europe. It's like they perceive a blob of people with very similar cultures that were engaging with each other but not with people from other continents. And that's just not true. If you ask a Greek person which 5 countries they feel closest to, they will probably name 3 non-European countries, and if you observe the cultural behavior and mentality of Balkan people, you'll see more kinship in that with non-Europeans. The Anglo-Saxon has this homogenous picture of "western" culture, whereas Europeans will consider "western" to only include a part of Europe and to be a rather vague term

It's ok to be ignorant, we all are, but it's not ok to stay ignorant. And the first step out of ignorance is acknowledging it
 
Every group has their loud minority missing the point in weird annoying ways. Sure. (Bonus cold take!)

This isn't the main point, but I'm skeptical of your European discussion here. You've picked countries that are in the distant background or absent when Anglo people think about the West and Europe. When they use these phrases, they're communicating something more specific than your more literal interpretation, which implicitly is "all countries in Europe and the western half of the world". In other words, your particular interpretation of "west / European" leads to some shadow boxing. Anglo people do not think Bosnia is the same blob as France as you imply.

Greece has a complex role in these Anglo concepts, based on antiquity versus the present. I definitely buy there is ignorance about how much the Greek past differs from the present, but it's a very specific case. The Balkan countries are just not relevant in these Anglo concepts at all. When Americans use the phrase "European" (which is more relevant to the Americans, since they are non-European), they're thinking about France, Italy, and Germany primarily – Latin or fellow Germanic, once sprawling empires, which have embedded themselves internationally as cultural standards perceived worth emulating (eg "Germanic efficiency"). Some secondary points go to Spain, the Netherlands, Sweden, Switzerland, and so on. Americans understand that being on the continent of Europe does not mean being Germany – they don't think Russia is the same, for example. When it comes to "the west," when people use that phrase, everyone knows that the United States, United Kingdom, Germany, etc. play a much different role than countries on the fringe like Croatia.

I'm also a bit confused with your Balkan discussion. The countries Balkan countries engage with most are other Balkan countries, which are European countries in your interpretation. You lump them together in a group to discuss how they perceive proximity, after all. This is a different interlinking system than that of France, Italy, and Germany, sure – it would indeed be fallacious to lump these two systems together just because they share a continent. But Anglos understand that.

I'll also lightly push back at "it's not okay to stay ignorant." Learning and curiosity are great! But also, we will all always have things we are ignorant about, no matter how much we learn. If we frame this goal as people having "ignorant / not ignorant" statuses, we may end up privileging an implicit societal idea of "sufficiently not ignorant" that is biasedly privileges certain standards and domains. If an American gets confused on ancient and modern Greece, that's a bit unfortunate, but it's also a bit unfortunate if they don't understand their local plant and animal species, which is a less abstract faraway thing. I'd probably value the second thing higher, but nobody talks about it (at least in America), because that's seen as okay to be ignorant about, not deserving shame, whereas geography is sometimes used as a cudgel to induce shame for the sake of doing so.
 
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Pokemon is like top one examples of what you should not do for Competitive on a conceptual level
PvP RPGs are the most silly idea anyone has ever had because you either need to sac the RPG aspects and make it a lot less interesting or have shit like Focus Blast legal in the format where there's a comparatively low but very likely chance to miss, or Sleep (which was a competitive nightmare), or Iron Head Jirachi, or the random evil bonus effects of moves like Scald
Pokemon succeeded in spite of that but I'm gonna be real chief. It was not born out of RBY's 1/256 chance to miss in a competitive setting.
 
Pokemon is like top one examples of what you should not do for Competitive on a conceptual level
PvP RPGs are the most silly idea anyone has ever had because you either need to sac the RPG aspects and make it a lot less interesting or have shit like Focus Blast legal in the format where there's a comparatively low but very likely chance to miss, or Sleep (which was a competitive nightmare), or Iron Head Jirachi, or the random evil bonus effects of moves like Scald
Pokemon succeeded in spite of that but I'm gonna be real chief. It was not born out of RBY's 1/256 chance to miss in a competitive setting.
But luck is common in plenty of competitive games. Poker pros exist and that game is basically just RNG + mind games. Any card game is luck based by design. There’s skill expression in playing around bullshit
 
To add on to the above post, there're also plenty of games that use dice that are played competitively. Backgammon is the first one that comes to mind, but I remember reading about the World Monopoly Championship a few years ago (you would have to pay me A LOT to take part in that). I wonder how many Backgammon finals have been lost due to a bad dice roll.
 
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But luck is common in plenty of competitive games. Poker pros exist and that game is basically just RNG + mind games. Any card game is luck based by design. There’s skill expression in playing around bullshit
and nor did I imply otherwise!
What I am trying to say is that RPGs tend to have additonal factors which in a single player environment is fine; in fact it's a great dopamine hit! Getting a crit in an RPG IS, and I cannot express this enough, good for making memories, clutching a boss by the skin of your teeth, where it definately feels a lot more earned.
I am going to focus on crits here because they are omnipresent with Pokemon and I feel IS a point of frustration in at least a fair amount of the playerbase.
The thing about crits is that there is very little you can do to mitigate them. They are a chance, a 6% chance mind, just small enough to where you shouldn't care, that a move can completely and utterly cleave through a Pokemon because they ignore any defense boosts and attack decreases, screens, anything short of a Burn will NOT reduce how much damage a crit does. You tempted fate slightly that day and now your Toxapex is dead. Hooray!!!!!11!11!11! Whether or not there's a dopamine hit on their end, you're almost certain (unless you don't care, in which case cool) to groan and get frustrated because there was, and I reiterate, not a singular thing you could do about it. Maybe the Scald Tox was packing could have hit it's 10% chance! Luck to counter Luck!!!
I'm gonna use a different example now.
Say, I'm playing a game of PvZ Heroes (a very cool card game).
Now, PvZ Heroes is a very consistent game. 4 cards to a name, 40 card min and max deck size, and a mulligan for each one of the four cards you draw in your opener. Let's say you're staring down Apotatosaurus and your opponent is on Grass Knuckles.
Now, you have a Gravestone card in your hand, which when placed in front of Apotatosaurus, will at the very least stall a single turn from a terrible and likely OTK with the omnipresence of Expresso Bean, a lategame card that converts anything into a quick killer, especially with Apotato who not only ignores Zombie Tricks (a great agency giver in the game) but also hits like frieght truck. It's Turn 7. Your opponent is bound to use Expresso if you do nothing. The chance they have it is very great. BUT! You also have in your hand a Lurch for Lunch, which normally you could front both the gravestone and use it for an OTK play in Lane 3 with a very nicely setup Viking that needs just ONE face swing, but of course your opponent is running Forget Me Nuts and it's on the board. You have to choose. Risk it all, or play it safe?
Of course, You front your Gravestone, a Cryo-Yeti, which trades rather well into Apotato. You played well. Really really well.
A sinking feeling happens as you pass priority. Hang on. What if they have grave buster?

Your fears are answered. For the Grass Knuckles, it's hardly a thought. Grave Buster into Shamrocket. A combo they've done a hundred times. For you, that's your entire gameplan ruined. Your tempo is shot and your wincon dead in the water. But even so, you can at least come away from it with ideas for the next game. Both of your options were a gamble, and a significant one too, but you can at least rest easy knowing that you played to the best of your ability. That is card games in a nutshell. I agree with you here.
There's a difference between an expresso looming over your head, and at least most of the time having the tools to make it far harder to stop a hard outcome, or a really really really unlucky Ancient Power that crits and kills your sweeper and gets an all stats up boost. There's a difference and the difference is what you could do about it.
Again, and I must reiterate my original point, I said Pokemon coming up with the idea of PvP RPGs has them mash two rather unsynergistic genres together is dumb on a conceptual level.
I am not saying the whole thing is dumb at all; there's clearly fun to be had here, Showdown exists. But what I am saying is that the things that are staples of RPG can become incredibly rage inducing because they were meant for a single player genre where the computer doesn't care about Garchomp going down to a desperado Hydro Pump, because that's what crits were made for. The most famous post on the sight IS a competitve Pokemon player crying about how badly the game screwed him despite how "[his] preparation was superior [and his] play was superior" in the literal first paragraph. I don't fully agree with Lavos mainly because he's a whiny banned baby but if a third of a rant that consists mostly about how much the community fucking sucks is dedicated to "this game rewards blind luck and nothing else" I think there's a least a fair amount of players who at least think similarly.
 
and nor did I imply otherwise!
What I am trying to say is that RPGs tend to have additonal factors which in a single player environment is fine; in fact it's a great dopamine hit! Getting a crit in an RPG IS, and I cannot express this enough, good for making memories, clutching a boss by the skin of your teeth, where it definately feels a lot more earned.
I am going to focus on crits here because they are omnipresent with Pokemon and I feel IS a point of frustration in at least a fair amount of the playerbase.
The thing about crits is that there is very little you can do to mitigate them. They are a chance, a 6% chance mind, just small enough to where you shouldn't care, that a move can completely and utterly cleave through a Pokemon because they ignore any defense boosts and attack decreases, screens, anything short of a Burn will NOT reduce how much damage a crit does. You tempted fate slightly that day and now your Toxapex is dead. Hooray!!!!!11!11!11! Whether or not there's a dopamine hit on their end, you're almost certain (unless you don't care, in which case cool) to groan and get frustrated because there was, and I reiterate, not a singular thing you could do about it. Maybe the Scald Tox was packing could have hit it's 10% chance! Luck to counter Luck!!!
I'm gonna use a different example now.
Say, I'm playing a game of PvZ Heroes (a very cool card game).
Now, PvZ Heroes is a very consistent game. 4 cards to a name, 40 card min and max deck size, and a mulligan for each one of the four cards you draw in your opener. Let's say you're staring down Apotatosaurus and your opponent is on Grass Knuckles.
Now, you have a Gravestone card in your hand, which when placed in front of Apotatosaurus, will at the very least stall a single turn from a terrible and likely OTK with the omnipresence of Expresso Bean, a lategame card that converts anything into a quick killer, especially with Apotato who not only ignores Zombie Tricks (a great agency giver in the game) but also hits like frieght truck. It's Turn 7. Your opponent is bound to use Expresso if you do nothing. The chance they have it is very great. BUT! You also have in your hand a Lurch for Lunch, which normally you could front both the gravestone and use it for an OTK play in Lane 3 with a very nicely setup Viking that needs just ONE face swing, but of course your opponent is running Forget Me Nuts and it's on the board. You have to choose. Risk it all, or play it safe?
Of course, You front your Gravestone, a Cryo-Yeti, which trades rather well into Apotato. You played well. Really really well.
A sinking feeling happens as you pass priority. Hang on. What if they have grave buster?

Your fears are answered. For the Grass Knuckles, it's hardly a thought. Grave Buster into Shamrocket. A combo they've done a hundred times. For you, that's your entire gameplan ruined. Your tempo is shot and your wincon dead in the water. But even so, you can at least come away from it with ideas for the next game. Both of your options were a gamble, and a significant one too, but you can at least rest easy knowing that you played to the best of your ability. That is card games in a nutshell. I agree with you here.
There's a difference between an expresso looming over your head, and at least most of the time having the tools to make it far harder to stop a hard outcome, or a really really really unlucky Ancient Power that crits and kills your sweeper and gets an all stats up boost. There's a difference and the difference is what you could do about it.
Again, and I must reiterate my original point, I said Pokemon coming up with the idea of PvP RPGs has them mash two rather unsynergistic genres together is dumb on a conceptual level.
I am not saying the whole thing is dumb at all; there's clearly fun to be had here, Showdown exists. But what I am saying is that the things that are staples of RPG can become incredibly rage inducing because they were meant for a single player genre where the computer doesn't care about Garchomp going down to a desperado Hydro Pump, because that's what crits were made for. The most famous post on the sight IS a competitve Pokemon player crying about how badly the game screwed him despite how "[his] preparation was superior [and his] play was superior" in the literal first paragraph. I don't fully agree with Lavos mainly because he's a whiny banned baby but if a third of a rant that consists mostly about how much the community fucking sucks is dedicated to "this game rewards blind luck and nothing else" I think there's a least a fair amount of players who at least think similarly.
Some card games mitigate RNG but shit like MTG and Yugioh are extremely popular yet pretty punishing. Yugioh has no mulligans, while like ~30% of mtg games are entirely lost to drawing too many/too few lands (deadass the highest long-term winrate in lower power formats like draft is only a little over 70%). Idk anything about Pokemon TCG so I won’t comment there

Obviously people rage when unlucky shit happens. But it’s also fun when it swings in your favor, and thats what keeps a lot of people playing competitively
 
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Some card games mitigate RNG but shit like MTG and Yugioh are extremely popular yet pretty punishing. Yugioh has no mulligans, while like ~30% of mtg games are entirely lost to drawing too many/too few lands (deadass the highest long-term winrate in lower power formats like draft is only a little over 70%). Idk anything about Pokemon TCG so I won’t comment there

Obviously people rage when unlucky shit happens. But it’s also fun when it swings in your favor, and thats what keeps a lot of people playing competitively
In pokemon tcg u actually begin games with 1/10th of ur deck "prized", aka inaccessible by any means early on. Games can be won or lost on the spot depending on what ends up there
 
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