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Pet Mod Crossover Chaos Expanded Returns (Gen 9) - NOW LIVE ON DRAGON HEAVEN!

RESUBMISSION (SLATE 2):
convert me.png

"That's Princess of Hell to you, pig!"
Never thought I'd have to find my way back to this "Crossover Chaos" business again, but here we are I guess...

My last audition went... let's just say, not so swimmingly, haha. Having to break that news to Vaggi was not quite a good feeling - even now, she was still hesitant on my idea to give this "wildcard" slate another go. But eventually she conceded, and now here I am, ready to give it my all!

  • Pokémon: Charlie Morningstar
  • Franchise/Origin: Hazbin Hotel
  • Category: Western Animation
  • Type: :fire::fairy:
  • Ability: Serene Grace / Competitive
  • Stats: 95 / 105 / 70 / 105 / 70 / 95 (550 BST)
  • Competitive moves: Alluring Voice, Calm Mind, Close Combat, Dark Pulse, Dazzling Gleam, Demonic Arm, Drain Punch, Encore, Energy Ball, Fiery Wrath, Fire Blast, Flamethrower, Flare Blitz, Heal Bell, Heat Wave, Moonblast, Overheat, Psychic, Psychic Noise, Psyshock, Recover, Shadow Ball, Spirit Break, Sucker Punch, Superpower, Taunt, Triple Axel, Vacuum Wave, Will-o-Wisp
  • Flavor moves: Agility, Assurance, Attract, Baby-Doll Eyes, Baton Pass, Bestow, Blaze Kick, Body Slam, Burn Up, Burning Jealousy, Charm, Coaching, Confide, Detect, Double-Edge, Dragon Cheer, Dragon Claw, Dynamic Punch, Ember, Endure, Facade, Fake Out, Fire Punch, Fire Spin, Focus Energy, Focus Punch, Follow Me, Giga Impact, Heal Pulse, Healing Wish, Helping Hand, Hyper Beam, Hyper Voice, Incinerate, Lash Out, Last Resort, Light Screen, Metronome, Misty Terrain, Mystical Fire, Night Slash, Outrage, Payback, Play Nice, Protect, Psych Up, Quick Guard, Raging Fury, Reflect, Refresh, Rest, Reversal, Round, Safeguard, Shadow Claw, Shock Wave, Sing, Slash, Sleep Talk, Snarl, Strength, Substitute, Sunny Day, Sweet Kiss, Take Down, Tearful Look, Temper Flare, Thrash, Thunder Punch, Torment, Upper Hand, Wish, Work Up
  • Custom Elements:
    • Demonic Arm | Dark | Physical | 130 BP | 90% Accuracy | 5 PP (max 8) | Contact, Metronome, Mirror Move, Protect | Lowers user's Attack by 2 stages after use.
    • Flavor: "The user gathers a mysterious demonic energy and channels it with a strong punch. This harshly lowers the user's Attack afterwards."
charlie morningstar (full demon).png

  • Form Change: Charlie Morningstar-Full Demon (would utilize the Morningstarite to access this form)
  • Stats: 95 / 105 / 70 / 105 / 70 / 95 (550 BST) -> 95 / 135 (+30) / 85 (+15) / 130 (+25) / 85 (+15) / 110 (+15) (650 BST)
  • Typing: :fire::dark: (replaces the Fairy typing in the secondary slot)
  • Ability: Defiant
Reasoning:
Welcome back, everyone! Did you miss me? Yes? No? Maybe so? Anyways, I need no introduction! I am Charlie Morningstar, the Princess of Hell, esteemed daughter of Lucifer, the Sin of Pride and the King of Hell, and the founder of the Hazbin Hotel!

Now that we've cleared that all out, I should probably explain that typing of mine! My Fire typing comes from my pyrokinetic powers, and my aforementioned associations with Hell! As for my Fairy typing? That might not sound immediately obvious for someone so clearly associated with Hell, but I think my good-natured and compassionate, if a bit naive, nature would fit the bill, as does my lineage and being the daughter of Lucifer, the first fallen angel, and Lilith, the first woman!

In my base form, Serene Grace is another reference to my empathetic and graceful nature! After all, as someone who believes in the power of redemption, why shouldn't I have empathy and grace and an ability that symbolizes it all? And of Competitive? I might be empathetic, but I don't let my empathy turn me into a pushover! In fact, whenever push comes to shove, I will always be able to stand up for what I believe in!

Now, so far I've made mentions of a "base" form. That's because we higher-ranking demons (and Sinners) happen to have access to a stronger, more potent Full Demon form that we can access at will! I, as the Princess of Hell, am no exception to that rule! My full demon form drops the Fairy typing of my base in exchange for the Dark type, a type commonly associated with aggression and anger! That is certainly true of me - when I get angry, my full demon form starts to show itself, and when push REALLY comes to shove, such as in my battle against Adam and his Exorcist army, it REALLY reveals itself! It also reveals itself with my signature move, Demonic Arm - I can harness my own power to manifest a large Demonic arm that can block some truly tremendous attacks, such as those from Adam himself! In general, the inclination towards Physical attack in my full demon form references my fight with the Arch-Angel himself, where it was mostly a melee fight, first and foremost!

Even aside from that, the rest of my moveset references my numerous skillsets and abilities! Moves such as Superpower and Close Combat reference my masterful close-range fighting abilities while the numerous array of sound moves in my arsenal (granted mostly flavor) reference my love of music and the arts! All the while, moves such as Psychic and Energy Ball reference my own sorcery/manipulation abilities, and my large variety of support moves refer to my own supportive nature!


Competitive Info:
Okayyyy... last time I came around, there were only three (and I didn't do this funky roleplay thing, but still...)! A guy with a big shield, a bug-like superhero, and a giant dragon... what could've go wrong? Surely a lot has changed since then, but hopefully none of it so much worse... right? ...Right?

[Charlie catches the glimpse of some of the recent winners. They stand out quite a bit, and she's not familiar with any of them.]

breathe... inside and out... there we go...

...anyways...

I present to you all... the first truly offensive Fire-type wallbreaker, starring... well... starring me! We don't currently have a purely offensive Fire- or Fairy-type (or, really, much in terms of those types) in the tier, and while I'm sure that dragon over there or that Atsuko gal would like to disagree with that, they seem to be more... defensively oriented.

Point is, where they specialize in bulk, I specialize in demonic wallbreaking power befitting of my title of the princess of Hell! My strong mixed attacking stats bring out my own power, letting me take advantage of either attacking spectrum quite nicely! Physical, Special, you name it, there's nothing I can't really do on the offensive side of things. Backing all of this up is my wonderful typing! Fire and Fairy combo quite nicely, with Fairy able to dispose of the Dragons that would stuff my Fire STAB while providing great neutral coverage, and Fire more than able to burn any Steels to a crisp that would think to block my Fairy STAB! It's not like my movepool is just Fire and Fairy power, either! In fact, I even pack a good arsenal of coverage moves to ensure that any would-be counters don't truly stop me for long! Of course, if I choose to be a Special Attacker, I can even utilize Calm Mind to boost my Special Attack and Special Defense even further, turning me into a powerful late-game sweeper with the right support! All of this is rounded out with Competitive, an ability that can punish all means of Intimidates or Defogs or even the stray stat drop with a strong +2 to my Special Attack!

And that's not all, either! Fire / Fairy, while not quite amazing defensively, has enough to work with, giving me plenty of resistances with which to find entry points! Such also backs up my decent-ish defenses, which let me tank a few weak attacks or even a stronger neutral hit or two! I am also decently fast, packing a unique speed tier that puts me ahead of many of the base 80s and 90s in this meta, while in turn still being a tad short of the base 100s and above!

This, of course, is talking all about my base form. When I'm in my Full Demon form, I sacrifice my item slot in exchange for more speed and plenty more power! The Dark typing gives me STAB on Demonic Arm, turning it into quite a heavy delete button not too dissimilar to those Draco Meteor and Leaf Storms! Sure, it might not combo as well with my Fire typing defensively, but with quite the vast amount of neutral coverage, it is still quite potent offensively! Defiant is the cherry on the cake, turning me into quite the mean Intimidate and Defog deterrent, but this time for my physical attack instead!

Now, of course, I don't exist in a vacuum. After all, I have a meta to be introduced to, so now comes the question of how I do. I put up quite a good fight against threats such as Optimus Prime, The Tick, Shinobu, and even Zane himself. They can either only hit me for neutral damage at best with their STABs or they can't hit me at all for anything more than that - and all of them in turn run scared of one or both of my STABs! In the case of Optimus and The Tick, I even seal the deal by outspeeding them on their own, although the former's Shift Gear antics might make things a bit uncomfortable... but not for long! Others, such as Poison Ivy, Caine, and Ochaco I might not do so well against in my base form, but my Full Demon form definitely makes quick work of them as well, lending credit to my higher speed tier (for Poison Ivy) and strong physical Dark STAB (for Caine and Ochaco)! Whether I switch in on them can be a bit of a different deal, with my Poison weakness and lower speed tier being exploitable for Poison Ivy and my low bulk giving Caine easy opportunities to outspeed and make potentially quick work of me!

In terms of negative matchups, however, I would struggle the most into Carapace and Toph. While neither exactly want to switch in on me, they either have enough bulk to stomach a few hits from me, or they are inherently faster, giving them ample opportunity to use their power to OHKO me with ease! My Full Demon form might help (especially against Toph), but Carapace's bulk can let him survive a hit even from a powered-up me - and one turn is all he needs for an Aqua Step from him to send me packing! In a similar vein, while Angirius and Medusa don't want to switch into me either, especially with the latter giving me a Competitive (or Defiant) boost to turn their Intimidate against them, I can't switch into them either, owing to my typing giving me some detrimental weaknesses against them! In the case of Medusa, she even outspeeds me and can threaten a nasty Glare to ruin me for the rest of the battle! Also worth noting is that my Full Demon form, while stronger and faster, is not entirely impervious either - if anything, the typing change from part-Fairy to part-Dark can actually leave me more vulnerable to threats my base form should have little trouble dealing with, such as the aforementioned Optimus and The Tick, but even Shinobu can give me some potential trouble due to the Dark typing canceling out Fire's Bug resist!

Finally, in terms of teammates and potentially useful synergies, my typing and stat spread offer me a bevy of positions and synergies in this metagame! I know, for one, Poison Ivy and Caine would love my Steel, Dragon, and Dark-busting STAB combo, while both help clean up any pesky Waters that would threaten me out normally! Similarly, Medusa would make for a good partner for me too, with her high speed tier easily able to clean up threats that would normally outspeed me otherwise and her appreciating the aforementioned talents of my typing! Beyond this, Ochaco will also be helpful for switching into any Grounds that would normally threaten me out, and Carapace can do the same for any Poisons, Waters, and Rocks!

I can't WAIT to join this meta and see what it's like! I'll be sure to make Lu and Lil' proud!

NEW:

20240930164348!Megatron_(One).jpg

"The age of Primes has ended! No more false prophets! Follow me, and you will never again be deceived!! RISE UP!!!"
  • Pokémon: Megatron
  • Franchise/Origin: Transformers: One
  • Category: Film (Animation)
  • Type: :steel::dark:
  • Ability: Mold Breaker / Competitive / Stalwart
  • Stats: 85 / 90 / 110 / 115 / 90 / 65 (555 BST)
  • Competitive moves: Agility, Aura Sphere, Body Press, Dark Pulse, Dragon Pulse, Energy Ball, Flash Cannon, Focus Blast, Fusion Cannon, Iron Defense, Knock Off, Parting Shot, Power Gem, Shadow Ball, Stealth Rock, Thunder, Thunder Wave, Thunderbolt, Vacuum Wave, Volt Switch
  • Flavor moves: Ancient Power, Arm Thrust, Assurance, Beat Up, Bestow, Bide, Body Slam, Brick Break, Brutal Swing, Bulldoze, Charge, Charge Beam, Circle Throw, Coaching, Comeuppance, Counter, Curse, Darkest Lariat, Detect, Detect, Double-Edge, Dynamic Punch, Embargo, Endure, Facade, Fling, Focus Energy, Focus Punch, Follow Me, Foul Play, Frustration, Gear Up, Giga Impact, Gyro Ball, Hard Press, Heavy Slam, High Horsepower, Hyper Beam, Iron Head, Lash Out, Lock-On, Low Kick, Metal Burst, Metal Sound, Meteor Mash, Mirror Shot, Outrage, Payback, Power Trip, Protect, Psybeam, Pursuit, Quick Guard, Rest, Retaliate, Return, Revenge, Reversal, Rollout, Shock Wave, Shock Wave, Signal Beam, Slam, Sleep Talk, Spark, Steel Beam, Steel Roller, Stomping Tantrum, Strength, Substitute, Sucker Punch, Superpower, Swift, Take Down, Taunt, Temper Flare, Tera Blast, Thief, Thunder Punch, Torment, Wide Guard, Wild Charge, Zap Cannon, Zen Headbutt
  • Custom elements:
    • Fusion Cannon | Steel | Special | 95 BP | 100% accuracy | 10 PP (max 16) | Metronome, Mirror Move, Protect | Ignores the opponent's Special Defense boosts when dealing damage.
    • Flavor: "Using a powerful cannon, the user unleashes a strong blast of concentrated energy. This ignores all of the opponent's Special Defense boosts."
Reasoning:
Much like his fellow ex-compatriot Optimus Prime, Megatron's Steel typing comes from the fact that the both of them are Cybetronians, which are robotic beings. Unlike Optimus, the part Dark typing references D-16's descent into evil, letting his hatred for Sentinel Prime consume him almost entirely. Moves like Electro Shot, Dragon Pulse, and Fusion Cannon reference Megatron's signature weapon of the same name, with the much higher Special Attack stat compared to Optimus Prime being a reference to his tank mode. Stealth Rock references Megatron's origins as D-16, a lowly miner not completely unlike Orion Pax.

Mold Breaker references the beginning of the movie, where D-16 breaks protocol alongside Orion Pax and B-127 to help free a trapped miner. It also references that D-16's future role as Megatron, the leader of the Decepticons (as he was the only one of the non-High Guard Cybertronians to join them). Competitive plays to Megatron's determination to seek revenge on Sentinel Prime for his betrayal of the Cybertronians, a wich he eventually fulfills by killing the false Prime. Stalwart refers to Megatron's merciless nature after encountering the Cybertronian High Guard for the first time, which gains the respect of the Guard and their "might-makes-right" approach to things.

Competitive Info:
Unlike the heroic leader of the Autobots, Megatron first and foremost brings big Special Attacking power. While this would put him in competition with Zane for a Steel-type Special Attacker, Megatron more than makes up for a lack of speed with much greater bulk and better defensive typing. He is also much stronger overall, owing to a higher Special Attack stat and Competitive letting him punish all manners of Intimidate, Defog, and even any stray stat drops. These traits in mind make Megatron an effective, slow tank (heh), able to withstand tons of hits with a strong defensive profile and very good bulk to boot before firing back with nuclear power of its own. Agility turns him into a powerful lategame cleaner, but Choice Specs can also work to make him into something truly devastating in the early-to-mid game.

Alternatively, if offensive sets aren't quite your thing, Megatron can also work as a decent pivot. Here, the low speed actually somewhat works to his advantage, as Parting Shot (or Volt Switch) ensures a safe switch-in for Megatron's partners in the back. With this in mind, you can run something like Assault Vest to make him truly unbreakable while still having the sheer firepower to match. Megatron can also be a competent Stealth Rock setter, as his raw power ensures that very few Defoggers or Spinners will ever want to come in on him.

In terms of matchups, he does very well into Caine and Medusa; the latter has no way to really hit Megatron back, while both of Megatron's STABs threaten an easy OHKO on it. The former has Electric STAB so it's slightly less disfavored into the Decepticon leader, but a Mega Launcher-boosted Dark Pulse ensures that the ringleader will never think of switching in on him. Beyond this, he also matches up quite nicely into threats such as Poison Ivy, Atsuko, and even Ochaco, who either have no real good way of denting him or don't want to switch into him due to one or both of his STABs threatening them out. However, he does very poorly into threats such as Optimus Prime, Smaug, and Angirius, as they all outspeed him and can exploit his weaknesses quite easily (even if they might not want to stomach some of Megatron's moves). In general, his typing, for all of its defensive boons, also carries with it some very exploitable weaknesses to Fire and Ground and especially a 4x weakness to Fighting, meaning that threats that can afford to pack coverage of those types will usually find ways to bypass Megatron's bevy of resistances.

A few nice synergies that stand out include Ochaco and Smaug. Both are specially bulky Flying-types, able to easily cover Megatron's lower special bulk and Ground/Fighting weaknesses, while Megatron's good physical bulk and useful defensive boons lets him cover for their weaknesses quite nicely. Medusa is a similar story, but also packs a fast Glare to cripple slower targets while having her lack of bulk easily covered by the Decepticon leader's bulk and defensive typing. Offensively, guys like Shinobu, Angirius, and The Tick appreciate Megatron's ability to threaten out Fairies (and in The Tick's case, Ghosts too!); The Tick can even help sponge opposing Fighting-types if push comes to shove!
 
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I know it's usually a terrible idea to put up more than one post with my subs for any given slate, but this is somehow the second time I've hit the 65,000 character limit with the BB code in this pet mod, with Slate 3 being the previous instance of that happening. Unlike the last time, however, I am not backing out of making a fourth and final submission this time around. For organizational purposes, I will be listing this sub directly after the other three from my previous submission post during the voting phase for this slate and am requesting that the mod council do the same during the veto phase, meaning both posts should be effectively treated as a single one.



rhedosaurus-color-version_ray-harryhausen_silo.png


"Lower Manhattan has become no man's land... where the beast, at present, lies hidden. The National Guard is barricading the entire area... in an effort to confine the death and destruction... of what is already the worst disaster in New York's history."​
  • Pokémon: Rhedosaurus
  • Franchise/Origin: The Beast from 20,000 Fathoms
  • Category: Film (Live-Action)
  • Type:
    Poison.png
    Ice.png
  • Ability: Toxic Debris, Refrigerate (Hidden Ability)
  • Stats: 80 HP/95 Atk/90 Def/120 SpA/60 SpD/105 Spe = 550
  • Competitive moves: Ancient Power, Avalanche, Brick Break, Brutal Swing, Crunch, Dragon Hammer, Dragon Tail, Earthquake, Flip Turn, Fog Horn, Gunk Shot, Haze, Hyper Voice, Ice Hammer, Ice Spinner, Iron Head, Liquidation, Outrage, Poison Gas, Psychic Fangs, Roar, Rock Slide, Sludge Bomb, Sludge Wave, Stealth Rock, Stone Edge, Surf, Toxic, Toxic Spikes, Venoshock, Wave Crash
  • Full movepool: Acid, Acid Spray, Ancient Power, Aqua Jet, Aqua Tail, Aurora Veil, Avalanche, Bite, Body Slam, Breaking Swipe, Brick Break, Brutal Swing, Bulldoze, Crunch, Defense Curl, Dive, Double-Edge, Dragon Claw, Dragon Hammer, Dragon Rush, Dragon Tail, Dual Chop, Earthquake, Endure, Flip Turn, Fog Horn, Gunk Shot, Haze, Head Smash, Headbutt, Hyper Voice, Ice Ball, Ice Fang, Ice Hammer, Ice Punch, Ice Spinner, Iron Head, Leer, Liquidation, Mist, Outrage, Poison Fang, Poison Gas, Poison Sting, Protect, Psychic Fangs, Rest, Roar, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Scary Face, Shadow Claw, Sludge, Sludge Bomb, Sludge Wave, Smack Down, Smog, Snarl, Stealth Rock, Stone Edge, Surf, Take Down, Thrash, Toxic, Toxic Spikes, Triple Axel, Twister, Venom Drench, Venoshock, Waterfall, Wave Crash
  • Custom elements:
    • Fog Horn (Ice, Special, 16 PP max, 80 BP, 100% Accuracy) - Overdrive clone, sound-based. The Rhedosaurus looses a tremendous roar that sounds like a fog horn blowing, stopping hearts cold to such an extreme that it actually inflicts Ice-type damage to all who hear it. This move mainly exists to give it workable Ice STAB for Toxic Debris movesets, but its name comes from the title of the short story by Ray Bradbury that its movie of origin only barely adapts - the story itself originally had the same title the movie later received the rights to, but the title was changed to "The Fog Horn" to distinguish it from the movie after the latter's release.
      • Z-Move: Nuclear Winter (Special, 160 BP, Requires Fog Horn): Bellowing louder and more fiercely than ever, the Rhedosaurus channels the power of its Icium-Z to summon a terrible Arctic tempest imbued with the deadly toxic energy from the atomic blast it was awakened by. Not only does this summon a snowstorm in the same manner as the actual Snowstorm move, but any opponent it damages will also be badly poisoned where applicable.
Reasoning:
This sub comes with another (probably unnecessary) apology to the CC Discord server chat, and several participants in CCER specifically. There were a number of ideas I had last slate for an Ice-type submission that I considered before settling on the one I did, but even then there were a few others that occurred to me only after I'd made said submission, and which I felt made just as much sense and could've been fun and interesting to build, the Rhedosaurus of all things being one of them. Since I wanted to see that happen with it and a few other choices, I ended up trying to convince a few other members of the CCER sector of the server (both in the public chat and via DM) to build and submit any one of these characters instead. This was terribly unbecoming of me, especially since everyone is expected to come up with their own ideas, and I can only apologize for what I did even if it wasn't significant from the perspective of those whom I attempted to ply with my suggestions simply because I wanted to see them be subbed at all, let alone in the way I personally wanted without considering the feelings of those affected. Aside from the obvious promise on my part to treat the other contestants and council members better from now on, throughout the next couple of slates I will try and find the opportunity to build each of these character choices on my own terms and hope the rest of you will be willing to give each of them a chance as long as I at least try to put in the effort to make amends for my wrongdoings. After all, as the saying goes, if you want something done, do it yourself.

With that likely nonexistent complaint accounted for, now onto the Rhedosaurus proper.

Like I'd said previously, the idea to give this monster the type combination it has here only occurred to me after I'd already finished and posted my Ice-type sub for the previous slate, and in hindsight I don't know if it'd have fit quite as well. That being said, the Rhedosaurus was originally frozen in a glacier before nuclear testing in the Arctic accidentally thawed it out, having apparently been contained in the ice since prehistoric times with no ill effects, and it was also killed in the midst of a massive fire that it accidentally started in its death throes. Its typing is Poison/Ice, however, rather than something like Dragon/Ice, because of the harmful nature of the atomic energy that awakened it, along with a dangerous disease in its blood that infected those who survived its rampage throughout New York City. The movie it appears in, incidentally, was based on the short story by Ray Bradbury from which its signature move takes its name, and Haze and Mist are both Ice-type moves, further justifying the secondary Ice typing at least in my mind. I'd originally considered having all its Ice-type attacks be purely physical in nature, but that would've been a bit of a waste for such a potent offensive type, so after remembering that the events of the original story, the monster the Rhedosaurus is only loosely based on is attracted to the titular fog horn because it sounds like its own mating call, which led to this build being a sort of composite of the movie Rhedosaurus and the monster from the short story, if only to justify the addition of several powerful sound-based attacks to its movepool to go with its Hidden Ability. Its coverage options are pretty standard fare for a creature of its nature: on top of the obvious Dragon- and Rock-type movepool additions, Water-type attacks like Aqua Jet, Dive, and Surf are due to it being amphibious but also gives it a way to check any Ground, Rock, or Fire-types that might threaten it, and it also gets a few Ground- and Dark-type moves like Earthquake and Crunch respectively which are common to reptilian or kaiju-like Pokémon so it can surprise Steel- and Psychic-type opponents, again respectively.

In keeping with the deadly plague the Rhedosaurus inflicted upon the public throughout its rampage, my original choice for its primary ability was Toxic Chain, allowing it to spread bad poison on a whim, but this would probably be too ridiculous to be allowed in the meta, and since the pathogen only started wreaking havoc after the monster was attacked itself (to the point where it needed a dose of radiation to be neutralized during the monster's death), I decided that Toxic Debris would be more apropos. Once I made this change, I realized how similar the typing I gave the Rhedosaurus was to the only canon Pokémon line that has Toxic Debris in terms of its strengths and weaknesses, and it wasn't long before the similarities between Rhedosaurus's planned stat distribution as a specially offensive tank and the stat spread for said line's final form as exactly that were impossible for me to unsee. To this end, I leaned into this comparison by giving it more physical Defense than Special Defense, allowing it to abuse Toxic Debris more freely. Its Hidden Ability, though, was always going to be Refrigerate as a parallel to Aurorus, another prehistoric reptile that's been found frozen in ice before, and since Rhedosaurus has only one proper Ice-type special attack - its signature Fog Horn - I figured it wouldn't hurt to toss in an artificially Ice-typed Hyper Voice to go with it... and for a time I also considered tossing in Boomburst as well, but between Ice being one of the best offensive types and the move's own base power even before a Refrigerate boost, that might not be the smartest idea in the long run. Overall, this may be a somewhat more fanciful take on the Rhedosaurus than most, I'll admit, but some artistic license and character compositing couldn't be helped here, especially concerning its Ice-type STAB. It's also worth noting that there are a lot of similarities between the events of its movie of origin and the 1942 Superman cartoon The Arctic Giant, which also features a giant dinosaur-like monster that was freed from polar ice - and which, intriguingly enough, predates both The Beast from 20,000 Fathoms and the original Godzilla by over ten years.

Competitive Info:
From its stats and typing alone, you can be forgiven for dismissing the Rhedosaurus as being ill-suited for its intended niche. It has less Speed than would be desired for spreading Toxic Spikes, inflicting Toxic itself, setting up Stealth Rock, or simply blasting opponents away with either STAB Sludge Wave or its iconic Fog Horn, and its Special Defense is terrible enough that Smaug's or Caine's STAB attacks, or even a Flamethrower from Akko's Mega Evolution after a Calm Mind boost, would have no trouble destroying it. And while its physical Defense is more respectable, its typing is a different story, with more than enough weaknesses to leave it at the mercy of faster wallbreakers and sweepers like Toph, Anguirus, and especially Optimus Prime and Zane, all of whom also resist at least one of its STAB types and can revenge-kill it with their own STABs or coverage like it's nothing. Even Ochaco's Rocky Payload-boosted Stone Edge and Poison Ivy's Psychic can spell trouble for it if it mistimes a switch-in or whiffs with its Ice STAB, and Garfield can likewise shrug off said Ice STAB with Thick Fat before flooring it with a Bulk Up-boosted Earthquake, forcing it to run Earthquake itself just to deal with him more reliably. All in all, the Beast from 20,000 Fathoms does not seem off to a good start in a meta like this.

Once its abilities are taken into consideration, however, the true intent of the Rhedosaurus becomes much clearer, with Toxic Debris in particular being canonically the signature ability of Glimmora. And upon further inspection, its best stats happen to be Special Attack and physical Defense, and its Speed is rather low for something with as many type weaknesses as it has - both traits the Ore Pokémon also happens to possess. And as it turns out, unlike the circumstance that led to the Rhedosaurus's escape, this resemblance in inferred playstyle is no accident.

In a similar manner to Glimmora's Toxic Debris enabling it to hold its own in the OU tier and wreak havoc even as its own type weaknesses are taken advantage of, this same ability allows the Rhedosaurus to work around its awkward position from a defensive standpoint, turning it into a surprisingly devious special utility lead whose talent lies in sowing discord for its teammates to exploit rather than destroying its enemies outright. With respectable physical Defense, a frightening Special Attack stat and the STAB moves to go with it, and useful coverage options in the form of Dark-, Dragon-, Rock-, and especially Ground- and Water-type attacks of all stripes on the side, if given the chance it can pose a serious threat to more passive opponents like Akko or slower ones like Anguirus, but its low Speed can land it in trouble should it be outsped and subject to whichever of their respective coverage attacks would be most effective against it. The Rhedosaurus is as such mainly geared towards inconveniencing the opposition for as long as it can before its inevitable demise, with its Toxic Debris allowing it to bait and indirectly punish not only abusers of contact moves but physical attackers in general, spreading Toxic Spikes with every physical injury it endures and setting up switch-ins against it for a nasty infection that can chip them down for allied wallbreakers or sweepers like Toph, Anguirus, or Optimus to pick off at leisure. If that wasn't enough, it's also able to set up Stealth Rock as mentioned to further threaten incoming opponents who might not appreciate the expected result, and can even force switches straight into the very hazards it's placed with either Roar or Dragon Tail. With an Icium-Z it can even elevate Fog Horn into a dual-purpose status-spreader and weather-setter, allowing Zane to enjoy boosted Ice STAB of his own while also coming to the monster's aid against Rock- and Steel-types with his Steel STAB and Focus Blast, respectively. And should it find itself overwhelmed, the Rhedosaurus can simply pivot out with Flip Turn; though its physical Attack stat isn't quite as high as its Special Attack, it's still nothing to sniff at, and can certainly leave quite a sting on Water-weak checks and counters even as it makes way for a teammate who might hopefully be better at handling them than the beast itself.

Whereas Corrosion is completely overshadowed on Glimmora by its Toxic Debris, however, the Rhedosaurus has uses for its own Hidden Ability, Refrigerate, allowing it to rip through all of the aforementioned positive matchups that are weak to its STABs, which now include a boosted Hyper Voice, and lending additional bite to its coverage options. That said, Poison adds only one more type to Ice's super-effective targets, and since neither can get past Steel in any capacity, the aforementioned Earthquake is probably its most useful coverage option so Optimus can't simply decapitate it with his Energon Axe, and likewise threatens Carapace who can otherwise wall both of the Rhedosaurus's STAB options but is mercifully Ground-weak. Notably, this set also makes it a jobber to Caine in particular, since his Ringmaster ability effectively neuters its special Ice STAB completely, and being immune to its Ground coverage, he'll likely have next to zero issue dispatching the creature despite being painfully weak to its Crunch and Brutal Swing, since his greater Speed means he can bring it down with a single Psychic before it can even get the chance to react.

Whichever strategy it chooses, the Beast from 20,000 Fathoms is armed not just with raw destructive power, but also an unpredictability its foes might not even realize was hidden in plain sight until it's already too late. It certainly isn't the easiest to bring into play in the first place, but underestimate it at your own peril - the longer it's allowed to live, the deadlier an adversary it may yet become.
 
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Bro I was about to see if subbing would be a good idea and then I see this :>
The only reason my posts get as long as they do is because I tend to get extremely descriptive, especially during roleplay - most other participants don't get nearly as verbose as far as I know, and you certainly don't need to be. Many subs don't even have any roleplay at all, even among those of us who do it. Don't be discouraged by what we've posted so far - anyone is welcome to sub for these slates and share their ideas no matter how they present them, and it's always a treat to see what people come up with for their own submissions!
 
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RESUB (SLATE 3)

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"Actually, my name is Jubilee! 'Cause with me, every day's a celebration!"​
Character Name: Jubilee Franchise/Origin: Marvel Comics (Category: Comic Books)
Type: Electric/Fairy Abilities: Dazzling, Competitive, Galvanize
Stats: 90 / 50 / 90 / 105 / 80 / 110 (Total: 525)
"Is this flash, is this style, is this grace-- or what?"
Signature Move: Plasmoid Fireworks
- Type: Electric
- Classification: Special (no contact)
- Power: 75
- Accuracy: 100%
- PP: 10/16
- Effects: Lowers the target's Defense and Special Defense by one stage each.
- Flavor: The user blasts the target with a burst of disorienting explosions.
Universal Moves: Gen 1
Full Movepool: Agility, Charge, Confuse Ray, Crunch, Dark Pulse, Dazzling Gleam, Defog, Discharge, Draining Kiss, Electro Ball, Flash, Fling, Heal Pulse, Hyper Voice, Leech Life, Light Screen, Magnet Rise, Mist, Misty Explosion, Misty Terrain, Parabolic Charge, Parting Shot, Payback, Plasmoid Fireworks, Play Rough, Quick Attack, Recover, Safeguard, Sonic Boom, Stored Power, Super Fang, Swift, Taunt, Thrash, Thunder Fang, Thunder Punch, Thunder Wave, Uproar, Volt Switch, Wish, Zing Zap

Flavor Reasoning:
"What's up, you guys! Jubilee here, back for round 2! I've got the power to generate these things called energy plasmoids, which are, for all intents and purposes, a bunch of tiny explosions. I can direct those bad boys anywhere I like, typically in some loser's face! They aren't too strong, to be completely honest. But you know what? My tutor, Ms. Frost, was talking once about me having the 'untapped ability to detonate matter at a subatomic level,' whatever that means. So there! Anyways, my plasmoids have been described as 'pyrokinetic' before, but I think Electric fits a lot better than Fire, mainly because of how they look visually. As for Fairy... that and Psychic are the types that represent light, is that right? I'm no telepath like a lot of other mutants, so Psychic's off the table. Fairy fits my positive energy better anyway! So, these fireworks are, like, my whole thing. They inspire my signature move, complete with its defense drop straight from my Marvel Rivals iteration, as well as my other Electric attacks, Dazzling Gleam, Misty Explosion, Thunder Wave, Swift, and more."

"Hm... guess now's as good a time as any to mention I GOT TURNED INTO A VAMPIRE. I'm cured now, though! Mostly... Anyways, vamps in my world get your classic enhanced strength and speed, a solid healing factor (Recover), the ability to turn into vapor (Defog, Misty Terrain), and of course, I have Leech Life and other draining and biting moves 'cause of the whole 'sucking blood' deal. Yep... it's totally fun to think about how I might let my instincts take over and go do that if I lose focus for even a second... Oh, right! I have Wish because my appearance in Marvel Rivals gave me the power to heal my teammates as well! My whole archetype there is a Strategist, which is the healer class, but I'm unique in that I can boost my offenses for short periods of time, allowing me to surprise opponents with a whole truckload of damage! I, uh... tried my best to replicate that playstyle here."

Competitive Reasoning:
"Personally, I like to keep things simple. That's why I'm a dedicated masterclass in defensive utility, one who can also deal a bit of damage if need be. But let's cover the main stuff first, yeah? Thanks to Dazzling, Competitive, and my Dragon immunity, switching in to punish enemies becomes that much easier. Once I'm on the field, I can do a couple of useful things. With my great Speed, I can make use of moves like Defog, Light Screen, Thunder Wave, and Wish to pretty great effect. Plasmoid Fireworks is another tool I have that can give my team an opening to push through some walls or sweepers. And while 90/90/90 defenses aren't the best, it's nothing to scoff at either, especially with a defensive typing like mine."

"Let's get to the main course, though. Most of the time I'm just gonna want to be utilizing Wish plus a pivoting move to ensure clean switches. I've got the Speed stat for it, and Volt Switch guarantees I get some chip on the way out. Gotta watch out for Ground types though. That's why I can use Parting Shot as well, great for dampening enemy damage dealers while repositioning. Just don't expect me to take a hit before swapping out, unless the enemy's really really fast, of course."

"On to the offensive side! At first glance, it's not looking great. I've got no stat-boosting to speak of outside of Competitive and Agility. But stick with me here, ok? Matchup-wise... I'm pretty great against most of these guys, honestly. The Tick, Smaug, Carapace, AND Shinobu have to respect my STAB attacks, and I can paralyze and/or chip the others... excluding the Ground types of course! Wish I had coverage for them... Mirror matches have the potential to be pretty interesting, considering I can get hit with an opposing Plasmoid Fireworks while I have Competitive, and get the boost TWICE! Take that, me!"

"And I know, I know... without any wacky boosts like that, my offensive stats leave quite a bit to be desired. But I think having Galvanize more than makes up for that when I feel like leaning into raw damage. In summary, I'm a Wish-passing, hazard-clearing, paralyzing machine with some deceptively strong damage and great stall breaking potential using my signature move. Think about it: if I get in, I'd be covering a lot of niches we don't have yet! That and I'd be awesome."




NEW

hilo-render.png

"I don't care if people push me... I can put myself back together, I can fly and I can shoot lasers from my hands.
When kids push me I don't need to push back."
​
Character Name: Hilo Franchise/Origin: Hilo (Category: Comic Books)
Type: Normal/Steel Abilities: Levitate, Refrigerate, Reconstruction
Stats: 100 / 80 / 58 / 123 / 108 / 96 (Total: 565)
"I like it when all the pieces fit."
Signature Ability: Reconstruction
- Effects: While in the Charging or Recharging phase of a move, the user restores 33% of their max HP.

"HOLY MACKEREL-- I forgot about the lasers! How outstanding are my hand lasers?!"
Signature Move: Empatis Beam
- Type: Normal
- Classification: Special (no contact)
- Power: 95
- Accuracy: 100%
- PP: 5/8
- Effects: If this move is not very effective on its target, it deals 1.5x damage.
- Flavor: Powered by life energy, the user fires a bright laser at the target.
Universal Moves: Gen 6
Full Movepool: Amnesia, Autotomize, Bullet Punch, Charge, Charge Beam, Cosmic Power, Detect, Discharge, Eerie Impulse, Electric Terrain, Electrify, Electro Ball, Electro Shot, Empatis Beam, Flash Cannon, Frost Breath, Gyro Ball, Hyper Beam, Hyper Voice, Ice Beam, Icy Wind, Ion Deluge, Iron Head, Life Dew, Magnet Rise, Metal Burst, Metal Sound, Meteor Beam, Meteor Mash, Mirror Shot, Nuzzle, Odor Sleuth, Parabolic Charge, Recover, Rising Voltage, Safeguard, Solar Beam, Steel Beam, Strength, Spark, Supercell Slam, Thunder Punch, Thunder Wave, Volt Switch, Wild Charge
Flavor Reasoning:
"AAAAAAAAAAH! That's what everyone said to me after I crash-landed onto Earth, so it must be a greeting, right? Outstanding! My name's Hilo, and I'm a robot from another world who fell through a portal and lost his memory. Of course I'm a Steel type, but for Normal? That's there since I'm not just any robot... I can feel things the way humans can. I'm able to be alive, thanks to the most powerful energy source in the universe, called Empatis. Powered by some of that, I can do all sorts of cool things!"

"I can fly, which of course lands me Levitate, and I'm also super strong, AND I can fire beams from my hands! That's my main method of attack, so I went ahead and added a whole bunch of beam attacks, along with my signature move! Solar Beam gets bonus points since I use the sun to charge up. Refrigerate references my ice breath. I can only cough out small clouds of cold air, but if I fire my beams while my hands are in one of those clouds, it creates a super cool ice blast. I'm told I'm a lot like Superman, but can he unleash a super-powerful EMP attack? I didn't think so! That gets me Discharge, by the way!"

"Being a robot and all, I get really messed up when I get hit too hard. Good thing I'm able to put myself back together! I thought that was fitting enough for Recover, as well as a really unique signature ability! Basically, when charging up for recovering from releasing a big attack, typically a huge beam of some sort, I can take a second to recover some HP! Will that be enough for 2-turn moves to be worth it? Only time will tell..."

Competitive Reasoning:
"I've never really had a 'strategy' when it comes to fighting. I don't actually enjoy it, but this Crossover Chaos deal seems to be more for fun as opposed to life-threatening. So I'll give it a try! My gameplan is pretty simple though, but that doesn't mean it isn't versatile! I'm a wallbreaker with average speed and 3 abilities that all help me out in their own ways. Levitate and Reconstruction help me with survivability, and Refrigerate gives me a new attacking option."

"All things considered, my type combo is terrible offensively, but my stats and signature move hopefully make up for that. Reliable healing in Recover doesn't hurt either. Coverage wise, I'm told Electric and Ice make for a great combo, and if I wanna make use of Reconstruction, Meteor Beam and Solar Beam are nice to have! I'm bound to come across opponents I can't make progress against though, so Volt Switch and Nuzzle/Thunder Wave will come in handy as well!"

"Taking a look at who's currently in the meta, I shouldn't have any trouble fitting in. My biggest weakness is clearly Fighting types, so between the Tick, Optimus Prime, and Carapace's Close Combat (that's fun to say!), I'm sure my offensive capability will be kept in check. Smaug's Fire attacks aren't fun either, but at least I have Discharge or Meteor Beam to fight him with. I can hopefully just brute-force my way through everyone else, but if I'm not using Levitate, Toph and Anguirus will be difficult for sure. I think that's everything, guys! This is going to be fun!"




temari-render.png

"That's enough! You're a hundred years away from challenging me.
You said you were Naruto's favorite student... what a disappointment."
​
Character Name: Temari Franchise/Origin: Naruto (Category: Anime & Manga)
Type: Flying Abilities: Aerokinetic
Stats: 85 / 100 / 65 / 130 / 70 / 75 (Total: 525)
Weight: 47.9 kg
Universal Moves: Gen 2
Full Movepool: Acrobatics, Air Cutter, Air Slash, Brave Bird, Brutal Swing, Coaching, Confide, Counter, Curse, Double Team, Fairy Wind, Final Gambit, Fling, Fly, Focus Energy, Gale Raging Wall, Hard Press, Heat Wave, Icy Wind, King's Shield, Mat Block, Petal Blizzard, Razor Wind, Sand Attack, Sandsear Storm, Sandstorm, Scorching Sands, Sky Attack, Slam, Spikes, Springtide Storm, Stealth Rock, Substitute, Tailwind, Taunt, Toxic Spikes, Twister, Water Shuriken, Whirlwind
Signature Ability: Aerokinetic
- Effects: If user is Flying type, they are grounded at all times, and can be affected by Ground-type moves, hazards, terrain, etc. User's Flying-type moves and wind moves have perfect accuracy.
Signature Move: Gale Raging Wall
- Type: Flying
- Classification: Status (wind move)
- Accuracy: 100%
- PP: 10/16
- Effects: -6 Priority. Phases target and sets Tailwind on the user's side for 4 turns.
- Flavor: The user blows the target away with a wall of wind that lingers for a while after the move.
Flavor Reasoning:
"Hmph. This had better be worth my time. If it turns out I'm not even challenged by the competition here, I swear.... Oh, right. I'm Temari, eldest daughter of the Fourth Kazekage and the most proficient Wind Style user alive. My giant fan enhances my natural affinity for wind tenfold, and I can use it to unleash devastating long-range cutting attacks. Flying is the 'wind' category here, though I don't fly myself, except when I glide on my fan, and I can't exactly do that and attack at the same time, now can I?"

"Therefore my ability solves the issue by putting me on the ground in exchange for perfect accuracy on wind moves. It's a trade that works out in my favor, allowing for my many wind-based jutsu, translated into various wind moves, to strike much more often than normal. Outside of wind, I'm still a ninja, and I'm able to set traps that warrant hazard setting moves, as well as use standard jutsu such as cloning, represented by Double Team. And when the opportunity presents itself... I can just use my fan as blunt instrument, like Brutal Swing and the like."

Competitive Reasoning:
"Thanks to my stats, I'm most likely going to end up as a dedicated glass cannon with a Choice item or Focus Sash, but I'm sure I can do more than that. My ability really does encourage that playstyle though, letting me spam high power coverage moves without any risk of missing. I'm too slow to try and sweep with those attacks, though. That's where Gale Raging Wall comes in. Whirlwind already sees use on teams that make use of hazards, which I can set up, by the way. Combine that move's phasing with Tailwind's massive speed boost, and that'll set me up to really do some damage. I'll just have to survive long enough to actually unleash that move..."

"That part certainly won't be easy, since many challengers here threaten to just remove me from play with one attack. It's not like I can switch in to anything either, especially since I'm not immune to Ground-type attacks. The upside is that not many opponents can switch in against me, either. Between Sandsear Storm, Springtide Storm, Heat Wave, and Air Slash, not a single one can resist all of my options."

"That's all there is to it, really. I can do a few other things, like Taunt or King's Shield, but most of the time it isn't worth losing out on a powerful coverage move. That said, other strategies are worth a try. I'm sure there are many I could come up with, but I'll have to actually get in first..."
 
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480px-Trogdor.png

"Burninating the countryside! Burninating the peasants! Burninating all the people in their thatched-roof COTTAGES!!" - Strong Bad
Pokémon: Trogdor
Franchise/Origin: Strong Bad Email (58: dragon)
Category: Web Animation
Type: Dragon/Fire
Ability: Burninate / Multiscale
Stats: 78/84/78/134/85/65 | 524 BST
Competitive moves: Body Slam, Coil, Draco Meteor, Dragon Pulse, Dragon Tail, Earth Power, Earthquake, Focus Blast, Glare, Hurricane, Hammer Arm, Hyper Voice, Overheat, Rock Slide, Scorching Sands, Toxic, V-create, Whirlwind, Will-O-Wisp
Full movepool: Air Slash, Attract, Body Slam, Bounce, Bite, Breaking Swipe, Brick Break, Brutal Swing, Bulk Up, Bulldoze, Captivate, Coil, Confide, Crunch, Defog, Dig, Double-Edge, Double Team, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Hammer, Dragon Pulse, Dragon Rage, Dragon Rush, Dragon Tail, Dual Wingbeat, Dynamic Punch, Earth Power, Earthquake, Endure, Facade, Fire Blast, Fire Fang, Fire Punch, Fire Spin, Flamethrower, Flame Burst, Flame Charge, Flare Blitz, Flash, Fling, Focus Blast, Focus Punch, Frustration, Giga Impact, Glare, Hammer Arm, Headbutt, Heat Crash, Heat Wave, Helping Hand, Hidden Power, Hone Claws, Hurricane, Hyper Beam, Hyper Fang, Hyper Voice, Incinerate, Iron Head, Iron Tail, Laser Focus, Lash Out, Leer, Mega Punch, Mimic, Mud-Slap, Natural Gift, Outrage, Overheat, Payback, Power-Up Punch, Protect, Raging Fury, Rest, Return, Roar, Rock Slide, Rock Smash, Rock Tomb, Round, Safeguard, Scale Shot, Scary Face, Scorching Sands, Secret Power, Shadow Claw, Sky Uppercut, Slam, Slash, Sleep Talk, Smokescreen, Snore, Solar Beam, Steel Wing, Stomp, Stomping Tantrum, Stone Edge, Strength, Substitute, Sunny Day, Superpower, Swagger, Swift, Tackle, Take Down, Taunt, Temper Flare, Tera Blast, Thief, Thrash, Toxic, Twister, Uproar, V-create, Whirlwind, Will-O-Wisp, Wing Attack, Work Up, Wrap
Custom Ability: Burninate - Normal-type moves become Fire-type and deal 120% damage. (Aerilate variant)

Ultimate_Trogdor.PNG

Mega Stone: Trogdorite
Mega Type: Dragon/Fire
Mega Ability: Burninate
Mega Stats: 78/84/128/164/115/55 | 624 BST (+50 Def, +30 SpA, +30 SpD, -10 Spe)

Reasoning:
TrogBad.png

"Hi, folks. I'm Roleplay-for-a-Day Strong Bad. 23 years ago, when my Compy and the National Pokédex had the same numbers, I drew a little dragon. It wasn't much to look at, but it somehow turned out to be one of the icons in Homestar Runner dot com history! Of course, I wouldn't say that Trogdor is anywhere near as popular as everyone's favorite fiery lizard, from which I derived most of the base stats, let alone compare The Cheat to that one electric mouse. Special Attack is a middle ground between Megas X and Y (post-veto) base and Mega Y. The rest is straight from the source, except Speed is was reduced to maintain the total. At a glance, you might think that ol' Troggie will live and die as a special nuke. Well, get this: With a Quiet Nature and 252 EVs in both attacking stats, against a Pokémon with equal defenses, V-create off base 84 Attack deals slightly more damage than Fire Blast off base 144 Special Attack! It just goes to show that V-create is not for the faint of heart or the faint of butt, but why shouldn't The Burninator and his consummate 'V's be able to use it? Oh, and let's not forget the regimented 'U's that make up his scales, the basis for Multiscale. Then there's his custom Ability. The term 'burninate' just had to be used for a variant of Aerilate and Pixilate, you know? It also had to be the primary Ability for both of his forms, with his Mega Evolution being the final boss of SBCG4AP: ULTIMATE TROGDOR!!! In this form, he doesn't move around as much as in the original arcade game, but he is certainly tougher in more ways than one. I had to transform into Ultimate Strong Bad and call upon Gel-arshie for help with targeting his weak points, in order to defeat him."

"Most of his movepool other than V-create is based on the Average Learnsets Per Type (For Fakemon Metas) spreadsheet* yet purposely does not include Aerial Ace, Dragon Dance, Fly, Rain Dance, Shock Wave, or Thunderbolt. While he does have claws on his wings as originally designed, it would be much easier for him to pull off a Dragon Hammer kind of attack, or even some kind of attack with his whole wings. His mustard and cracker is going on rampages, stomping on and burninating peasants, sometimes even bouncing around for style points. He starts out coiled up for his appearance in Peasant's Quest, not to mention that the 'S' in my original drawing was for 'snake'...even if we're talking about a dragon here. And lastly, not so ghastly, that beefy arm is primed for some meet-a-fist action."
*Gen 8 version: https://docs.google.com/spreadsheets/d/1oZSKfsfrbFr42J4iu6zYk3DkBqNh9lnZBDnnzBJy-0A/edit?gid=1950402442#gid=1950402442

Competitive Info:
"Trogdor is built as a slow wallbreaker, leaning towards the special side. His dual STABs have top-notch coverage that he can round off with relative ease, or perhaps pair with the trace amounts of utility at his disposal. For the rest, let's take a book look here..."
StrongBook.png

"Hyper Voice boosted by Burninate has slightly less power than Fire Blast and lacks the burn chance, but it has better accuracy and bypasses Substitute. You could also boost Body Slam for a rare case of a Fire-type attack with a chance of paralysis. However, off base 84 Attack, it probably won't get far from a practical standpoint. In the absence of these two options, he'd be better off running Multiscale with Heavy-Duty Boots, hazard removal, and/or clerical support. At full HP, Multiscale allows him to withstand...most attacks better than his Mega can (thanks, Zane), as demonstrated in the following calculations where Turtonator is the base form and Gouging Fire is the Mega (pre-veto) with the base form's (former) Special Attack."

0 SpA Gouging Fire Draco Meteor vs. 0 HP / 0 SpD Multiscale Turtonator: 220-259 (74 - 87.2%) -- guaranteed 2HKO
0 Atk Gouging Fire Outrage vs. 0 HP / 0 Def Multiscale Turtonator: 138-163 (46.4 - 54.8%) -- 63.7% chance to 2HKO

0 SpA Turtonator Draco Meteor vs. 0 HP / 0 SpD Gouging Fire: 342-404 (115.1 - 136%) -- guaranteed OHKO
0 Atk Turtonator Outrage vs. 0 HP / 0 Def Gouging Fire: 168-200 (56.5 - 67.3%) -- guaranteed 2HKO

0 SpA Gouging Fire Draco Meteor vs. 0 HP / 0 SpD Turtonator: 440-518 (148.1 - 174.4%) -- guaranteed OHKO
0 Atk Gouging Fire Outrage vs. 0 HP / 0 Def Turtonator: 276-326 (92.9 - 109.7%) -- 56.3% chance to OHKO

"Whatever the case, what we have here is what could be the second-slowest thing in the metagame that can Mega Evolve into the slowest thing in the metagame. It would be the only reason for Caine to consider running Trick Room, potentially in conjunction with Teleport and Moonlight. Or you could invest in Speed anyway, to daunt some of the more defensive characters into giving up bulk or power investment for Speed creeps. For example, if Trogdor is Modest or Adamant with max Speed, then base 90 would need at least 56 Speed EVs. If he Mega Evolves, then Garfield would need at least 176, although base 80 and 90 walls would not be daunted base 80 would need the same number, and he would have to go Timid for base 90. Trogdor does get Flame Charge for boosting his Speed, but would it really be worth setting up with? With Trogdorite, absolutely probably not. Otherwise, he'd be better off going special, seeing as V-create is counterintuitive to this kind of set. He would need to go Timid in order to outspeed base 107-121 after one boost, although he needs two boosts to get past Medusa or anyone faster. Looking at the current roster, he might be better off going Modest, unless the team has issues with Zane and/or Mega Akko."

TrogBad.png

"That's all I have to say about this phenomenon of a dragon for now. I wish everyone a pleasant democracy, for when the time comes."


firill-freaking-crest-png.261197

"Do not fall for me unless you have the resolve to be a prince."
Pokémon: Firill Crest
Franchise/Origin: Unlimited Fafnir
Category: Literature
Type: Dragon/Flying
Ability: Queenly Majesty
Stats: 85/70/100/105/70/95 | 525 BST
Competitive moves: Acid Spray, Aeroblast, Aura Sphere, Corrosive Gas, Defog, Draco Meteor, Dragon Pulse, Earth Power, Fire Blast, Flash Cannon, Focus Blast, Haze, Heal Bell, Hurricane, Hydro Pump, Leaf Storm, Light Screen, Meteor Beam, Power Gem, Reflect, Scald, Scale Shot, Scorching Sands, Sludge Bomb, Spikes, Stealth Rock, Thunder Wave, Thunderbolt, Toxic, Toxic Spikes, Will-O-Wisp
Acid Spray, Aeroblast, Air Cutter, Air Slash, Attract, Aura Sphere, Aurora Veil, Avalanche, Blizzard, Brine, Bullet Seed, Chilling Water, Confide, Confuse Ray, Corrosive Gas, Dazzling Gleam, Defog, Double Team, Draco Meteor, Dragon Cheer, Dragon Pulse, Earth Power, Earthquake, Electro Ball, Electroweb, Endure, Energy Ball, Facade, Feather Dance, Fire Blast, Fire Spin, Flame Burst, Flamethrower, Flash Cannon, Fly, Focus Blast, Gastro Acid, Grass Knot, Gunk Shot, Hail, Haze, Heal Bell, Heat Wave, Helping Hand, Hidden Power, Hurricane, Hydro Pump, Hyper Beam, Ice Beam, Icicle Spear, Icy Wind, Incinerate, Infestation, Iron Defense, Leaf Storm, Light Screen, Magical Leaf, Meteor Beam, Mud Shot, Mud-Slap, Muddy Water, Nature Power, Night Shade, Petal Blizzard, Pin Missile, Pollen Puff, Power Gem, Protect, Psybeam, Psycho Cut, Rain Dance, Reflect, Rest, Rising Voltage, Rock Blast, Rock Slide, Rock Tomb, Safeguard, Sand Tomb, Sandstorm, Scald, Scale Shot, Scorching Sands, Seed Bomb, Shadow Ball, Shock Wave, Sleep Talk, Sludge Bomb, Sludge Wave, Smack Down, Snowscape, Solar Beam, Solar Blade, Spikes, Stealth Rock, Stone Edge, Substitute, Sunny Day, Surf, Swift, Tailwind, Tera Blast, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Toxic, Toxic Spikes, Tri Attack, Venom Drench, Venoshock, Water Pulse, Weather Ball, Whirlpool, Will-O-Wisp, Worry Seed
Z-Move: Aeroblast Quartet - Flying, Special, 50 BP | Hits 4 times. High critical hit ratio. | Requires Aeroblast and Firillium Z

Reasoning:
"As the resident bookworm of the Brynhildr Class, I feel inclined to give my own explanation about this Dragon typing and movepool. You might think that there's a 'bookwyrm' joke to be made here, but I would take offense to it, as mischievous as I tend to be. That aside, the advent of 'Black' Vritra ushered in a branch of humanity known as Type Dragon, or D for short. It encompasses not only Ren, Ariella, and Mitsuki, but also yours truly. As such, we can transmute dark matter—the essence of dragons—into anything within our imagination and capacity, which translates to TM/TR/Tutor moves from Gen 5 and later that may involve inorganic creations."

"A wise bird-man once said, 'Personally, I prefer the air.' While I don't really live by those words in particular, my combat style involves floating in the air and acting as a sorceress by virtue of my fictional armament, a book named Necronomicon. I mean, floating around is nothing special; it is a fundamental application of air transmutation that every D must know, hence the inclusion of Fly in our movepools. So, to further support my Flying typing, I have a signature technique called Aeroblast Quartet. And hey, there just so happens to be a Pokémon move named Aeroblast. Why shouldn't I snag it from Lugia and make a Z-Move out of it? Flame Burst is derived from another technique of mine: Flare Burst Octet. As for Queenly Majesty, the Crest family has ruled over the Principality of Erlia for generations, meaning that I am in line to become the queen someday."

One day later...

"I didn't see that the self-proclaimed 'goddess' in blue reasoned her way to categorizing light novels as literature. So, obviously, the Brynhildr Class can also use this category. Duly noted."

Competitive Info:
"My primary role is a Choice Scarf or Scale Shot user with immunity to priority. In the latter case, or potentially as a lead, I could leverage Aeroblast Quartet for maximum damage output. The main problem is that the only Ice Shard user so far just so happens to be the only Mold Breaker user so far. Still, The Tick's Mach Punch? Toph's Accelerock? Optimus Prime's Extreme Speed? Garfield's Sucker Punch? Uravity's Bullet Punch? They won't touch me. Granted, Toph in particular will give me a...well, tough time due to her higher Speed and daunting Rock STAB."

"I could also beef up my Special Attack with a Power Herb and Meteor Beam, which would be a nasty surprise if Smaug or Uravity intends to soak up my bread-and-butter attacks, but then I'd have a harder time capitalizing on Queenly Majesty. At least Earth Power or Scorching Sands is all I need to round off my coverage, and even if this changes in the future, my Scarf set has room for adjusting accordingly."


RESUBMISSION FROM SLATE 3: (unchanged, except Full movepool > Flavor moves)

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Bullywug bog sages channel the magic of the swamp to sicken foes and speak with plants.
Pokémon: Bullywug Bog Sage
Franchise/Origin: Dungeons and Dragons (Monster Manual, 2024)
Category: Tabletop Games
Type: Fairy/Poison
Ability: Water Absorb
Stats: 70/100/60/100/110/85 | 525 BST
Competitive moves: Barb Barrage, Dazzling Gleam, Facade, Gunk Shot, Leech Seed, Mortal Spin, Play Rough, Skitter Smack, Sludge Bomb, Sticky Web, Substitute, Surf, Toxic, U-turn, Venoshock, Vitriolic Sphere, Wood Hammer
Full movepool: Barb Barrage, Bounce, Confuse Ray, Dazzling Gleam, Dive, Double Hit, Ember, Endure, Facade, Fairy Wind, Growl, Gunk Shot, Gust, Helping Hand, Leafage, Leech Seed, Malodor, Mortal Spin, Nature Power, Play Rough, Poison Jab, Protect, Rest, Skitter Smack, Sleep Talk, Sludge, Sludge Bomb, Sludge Wave, Splash, Sticky Web, String Shot, Substitute, Surf, Take Down, Tera Blast, Toxic, U-turn, Venoshock, Vitriolic Sphere, Weather Ball, Wood Hammer
Custom moves:
Vitriolic Sphere - Poison, Special, 120 BP, 70% Acc, 5 PP | Neutral against Steel.
Malodor - Poison, Status, 100% Acc, 40 PP | Inflicts SpA -1.

Reasoning:
"Leave the explanation to me; I can speak Common. Being a fey by species makes me Fairy-type, and I can deal Poison damage in numerous ways. Being amphibious and having a swim speed is the rationale for Water Absorb, Surf, and Dive. My proficiency in Nature and Stealth is represented in Nature Power and Skitter Smack. My Bog Staff is one way to deal Poison damage, the reason for not only Poison Jab, but also Play Rough and Wood Hammer. Being able to attack twice with it is why I get Double Hit. Dancing Lights may be a harmless cantrip normally, more like Confuse Ray in terms of pure flavor, but it's not far off from Dazzling Gleam. Druidcraft is in the same boat, normally only capable of a weather sensor, making plants bloom, falling leaves, spectral dancing fairies, a gentle breeze, an animal sound, the odor of a skunk, or lighting a fire. This translates to Weather Ball, Leech Seed, Leafage, Fairy Wind, Gust, Growl, Malodor, and Ember. Ray of Sickness, which I can use like a damaging cantrip or instead of a melee attack, simply deals Poison damage from afar and has a chance to inflict poison. I can gain the ability to Speak with Plants for 10 minutes, once a day, which can turn normal terrain into difficult terrain or vice versa. Difficult terrain is represented in this context as Speed reduction. Vitriolic Sphere, also a once-a-day spell, actually deals Acid damage, to which constructs are not as frequently immune as to Poison. Being able to leap as a bonus action gives me U-turn, Bounce, and Splash."
Source: Roll20 compendium

Competitive Info:
"I specialize in Offensive Utility with Sticky Web, poison spreading, and U-turn. Mortal Spin removes hazards, but that's all the defensive utility I have. It will take more metagame for me to really fit in, what with all the physical attackers and Poison Ivy having Psyshock of all coverage moves, not to mention the only water I can really absorb is from Carapace's Aqua Step."
 
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“Control your emotions, or they’ll control your decisions”​

    • Pokémon: Kiyotaka Ayanoköji
    • Franchise/Origin: Classroom Of The Elite
    • Category: Manga/Anime
    • Type: Fighting/Psychic
    • Ability: Guts, Flare Boost, The-Final-Straw*
    • Stats: 90/100/90/100/90/100
    • Competitive moves: Acrobatics, Alluring Voice, Aura Sphere, Axe Kick, Beat Up, Blaze Kick, Body Press, Body Slam, Brick Break, Brutal Swing, Bullet Punch, Charm, Circle Throw, Close Combat, Dark Pulse, double edge, encore, endeavor, endure, extrasensory, extreme speed, facade, fake out, fake tears, feint, fire punch, flatter, flip turn, flying press, force palm, headbutt, head smash, helping hand, hidden power, high jump kick, ice punch, iron head, knock off, last resort, low kick, Mach punch, play rough, poison jab, power up punch, protect, psyblade, psyshock, pursuit, rest, shadow punch, sleep talk, stealth rocks, substitute, sucker punch, superpower, Tera blast, thunder punch, trick, triple axel, triple kick, wicked blow, Zen headbutt
    • Full movepool: Assurance, Astonish, Captivate, Comet Punch, Confusion, Counter, Cross Chop, double kick, double slap, Leer, lovely kiss, Take Down, Trump card, upper hand,
    • Custom elements:
    • The Final Straw
    • Once this Pokémon uses all of its moves, it gains +1 in its highest stat. If this Pokémon is Ayanoköji, It changes form based on whichever attacking stat is higher.
    • Form 1: Ayanoköji-All-Out
    • Type: Fighting/Dark
    • Stats: 90/120/120/60/60/120
    • Ability: Reckless
    • Form 2: Ayanoköji-Mastermind
    • Type: Dark/Psychic
    • Stats: 90/60/120/120/120/60
    • Ability: Analytic
    [*]Hailing from one of my favourite anime’s of all time, Kiyotaka Ayanoköji is a product of the experiment called the white room. Supposed to create the strongest humans possible, escapee Ayanoköji enrolled at a school meant for the strongest, richest and smartest students. He is a cunning, brutal and shows an insane amount of planning in his actions, hence why he deserves the psychic type, resembling his extreme intellect. Now I won’t spoil too much but he earns that fighting type trust me. He also gets the dark type through transformation at the reason that if he’s close to completing his plans, he’ll stop at nothing to execute them, even if that means brutally injuring someone, or being brutally injured. (if you’ve seen the anime you know the exact two scenes I’m thinking of)
    I think this is an amazing pick for a Mon cause he is a very slept on character throughout the community but is genuinely goated if you take the time to watch or read it.
    I think his abilities are decently self explanatory, as well as his moves, having a variety of things that a human could probably do. (Don’t talk about Dark Pulse okay he needs to be able to attack) What Changed? I’ve added +30 bst to balance out the pokemon a little bit more, as well as making the Mastermind-form more of a defensive Mon in exchange for speed that it values to do gaining Analytic. The second form, All-Out-form gained the reckless ability, making it very strong but more annoying to set up and keep that way. I do not want to change the ability’s way of being set up tho since it is way to fitting. I will pass on it if you still think it needs more buffing ofc, and I also buffed the base form by 30 bst (570 btw) to make it usable in its base form, as well as giving it Guts and Flare Boost.
I bet I fucked up somewhere
 
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"Like a fine wine, I guess I just get better with age!"
Pokémon: Joseph Joestar
Franchise/Origin: JoJo’s Bizzare Adventure
Category: Anime / Manga
Type: :grass: :ghost:
Weight: 97.0 kg (213.8 lbs.)
Ability: Long Reach / Infiltrator / Wandering Spirit
Stats: 90 / 100 / 95 / 75 / 80 / 55 [BST: 495]
Competitive moves: Seed Bomb, Power Whip, Bullet Seed, Strength Sap, Snap Trap, Leech Seed, Poltergeist, Destiny Bond, Shadow Sneak, Thunder Wave, Superpower, Drain Punch, Zing Zap, Wild Charge, Supercell Slam, Morning Sun, Swords Dance
Full movepool: still working on this
Reasoning: part 3 joseph joestar specifically. hermit purple allows joseph to use thorny plant-like vines and has spirit powers through divination. furthermore stands are the physical manifestation of a person’s spirit, so i think pretty much every jojo stand character could justify ghost type.
Competitive Info: we lack both a bulky ghost and a bulky grass, so joseph fills the niche there. trap and/or sap is the name of the game here, so mons that struggle to hit him are on quite the backfoot. he also hits deceptively hard due to his 2 amazing stab moves in poltergeist and power whip. he can also work as a bulky sweeper with sd + sneak, but this is likely less optimal than his physdef sets

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"Work at it. All I can do is work hard! That's the story of my life!"
Pokémon: Tanjiro Kamado
Franchise/Origin: Demon Slayer
Category: Anime / Manga
Type: :water: :fire:
Weight: 61.0 kg (134.5 lbs.)
Ability: Technician / Hyper Cutter / Flash Fire
Stats: 70 / 125 / 110 / 80 / 90 / 60 [BST: 535]
Competitive moves: Aqua Jet, Liquidation, Scald, Waterfall, Bitter Blade, Flame Charge, Flare Blitz, Raging Fury, Will-O-Wisp, Bulk Up, Close Combat, Sacred Sword, X-Scissor, Brutal Swing, Aerial Ace, Play Rough, Morning Sun, Swords Dance
Full movepool: still working on this
Reasoning: access to water-breathing and sun-breathing for fire attacks (yes i know its kinda spoilers but realistically if you know the show unfortunately him having fire type kind of makes it evident anyway, sorry). wields swords so access to slashing moves is pretty self explanatory. speed is less of a strong suit on him compared to his enemies and allies so hes a bit slow here, also half the time hes carrying someone around so that compounds that issue
Competitive Info: slow bulky physical sweeper. use either sd or bulk up with bitter blade + aqua jet to overcome your poor speed and weakness to rocks. both stabs are walled by dragons and waters which gives him some pretty noticeable 4mss since he doesnt have great ways to overcome waters and wants play rough for dragons. i guess you can also run him as a bulky phys water with morning sun but hes much less suited for that imo

i liked this sub so im resubbing it idgaf
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“Oh my gosh. Hold on to your hooves – I am just about to be brilliant!”
Pokémon: Pinkie Pie
Franchise/Origin: My Little Pony
Category: Western Animation
Type: :fairy: :psychic:
Weight: 30.0 kg (66.1 lbs) - same as ponyta
Abilities: Own Tempo / Oblivious / Prankster
Stats: 95 / 68 / 82 / 105 / 75 / 70 [BST: 495]
Competitive moves: Alluring Voice, Disarming Voice, Draining Kiss, Moonblast, Future Sight, Healing Wish, Light Screen, Magic Coat, Reflect, Psychic, Psychic Noise, Psyshock, Trick, Thunder Wave, Earth Power, Mystical Fire, Encore, Recover, Wish
Full moveset: Alluring Voice, Disarming Voice, Draining Kiss, Moonblast, Future Sight, Healing Wish, Light Screen, Magic Coat, Reflect, Psychic, Psychic Noise, Psyshock, Trick, Thunder Wave, Earth Power, Mystical Fire, Encore, Recover, Wish, Charm, Dazzling Gleam, Misty Terrain, Agility, Barrier, Confusion, Dream Eater, Extrasensory, Power Swap, Psycho Shift, Psywave, Gravity, Heal Pulse, Imprison, Psybeam, Psychic Terrain, Skill Swap, Body Slam, Double-Edge, Stomp, Tackle, Tail Whip, Giga Impact, Hyper Beam, Flail, Headbutt, Uproar, Hyper Voice, Facade, Quick Attack, High Horsepower, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Reasoning: whimisical and magical for fairy type (pretty sure like every mlp character can justify this) and has psychic powers like future sight and telekenesis. generally marches to her own drum and acts a bit dumb as well as is a profilic prankster
Competitive Info: dont really know anything about mlp nor care for it much but for a more standard fairy type i decided to look into it and i think she fits pretty well. meant to be kind of like a scream tail but good basically
 
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Pokémon: Baymax
Franchise/Origin: Big Hero 6
Category: Film (Animation)
Type: :normal: :fairy:
Weight: 120.0 kg
Abilities: Medical Scan / Sturdy / Analytic
Stats: 70 / 88 / 72 / 60 / 130 / 60 [BST: 480]

Competitive moves: Circle Throw, Body Slam, Play Rough, Heavy Slam, Thunder Wave, Heal Bell, Comet Punch, Arm Thrust, Toxic, Seismic Toss, Healing Wish
Protect, Rest, Round, Snore, Substitute, Facade, Sleep Talk, Endure, Confide, Dazzling Gleam, Hidden Power, Return, Toxic, Double Team, Draining Kiss, Helping Hand, Sunny Day, Charm, Safeguard, Covet, Play Rough, Rain Dance, Psych Up, Reflect, Secret Power, Hyper Beam, Giga Impact, Grass Knot, Misty Terrain, Flash, Magic Coat, Thunder Wave, Fling, Telekinesis, Echoed Voice, After You, Ally Switch, Wonder Room, Body Slam, Heal Bell, Thunderbolt, Thief, Last Resort, Natural Gift, Trick, Hyper Voice, Mega Punch, Endeavor, Headbutt, Mega Kick, Mimic, Misty Explosion, Moonblast, Work Up, Iron Head

Whenever the opponent takes damage whilst this ability is active, Baymax heals 1/16 HP
Reasoning: Baymax is normal due to their blank body and robotic nature, as well as fairy because of their protective, guardian personality, and the fact that being a nurse of sorts is a fairy-like trait. I orginally was gonna make baymax steel types, but we already have a lot of steels. They get lots of STAB, as well as some steel coverage.
Competitive Info: Baymax is an anti-offense special sponge, being able to take strong special attacks thanks to their monstrous 130 special defense stat. Medical scan is a very strong ability, giving baymax great passive recovery, you can try to make it activate multiple times per turn, like maybe by applying toxic to the foe, or using multi-hit moves, if you combine that with leftovers then baymax can be extremely hard to break through. Healing wish allows a great way to pivot + heal, and circle throw acts as a good way to phaze out opponents. Analytic is an option too for a more offensive build, though i don't expect to see it used much compared to the signature.

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Pokémon: Mr. Monopoly
Franchise/Origin: Monopoly
Category: Tabletop Games
Type: :dark:
Weight: 55.0 kg
Abilities: Pickpocket / Limber
Stats: 77 / 95 / 80 / 95 / 80 / 111 (538)

Competitive moves: Make It Rain, Dark Pulse, Taunt, Sucker Punch, Switcheroo, Encore, Rapid Spin, Knock Off, Psychic
Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Taunt, Dark Pulse, Attract, Thief, Endure, Swagger, Confide, Snarl, Double Team, Frustration, Hidden Power, Return, Torment, Toxic, Payback, Assurance, Sunny Day, Rain Dance, Foul Play, Lash Out, Retaliate, Secret Power, Spite, Giga Impact, Hyper Beam, Snatch, Embargo, Shadow Ball, Scary Face, Swift, Leer, Bite, Crunch, Knock Off, Fling, Headbutt, Rock Smash, Sucker Punch, Iron Tail, Throat Chop, Cut, Shadow Claw, Aerial Ace, Body Slam, Rock Tomb, Uproar, Screech, Captivate, Feint Attack, Psych Up, Brick Break, Grass Knot, Rock Slide, Mud-Slap, Low Kick, Double-Edge, Revenge, Roar, Night Slash, Hone Claws, Fake Tears, Natural Gift, Strength, Incinerate, Make It Rain, Pay Day, Taunt, Teeter Dance, After You, Baton Pass, Switcheroo, Encore, Rapid Spin, Psychic, Power Trip

Requires the user to know Make It Rain
:steel:
Special

150 Power
__ Accuracy
1 PP
The foe is trapped, and has leech seed applied to them (but like renamed). After use, this pokemon's item (z-crystal) is removed, and the opponent's item is stolen and given to mr. monopoly
Reasoning: Mr. Monopoly is a dark type because of the game monopoly's association with greed and taking other players' money, which i think are pretty dark type things. Pickpocket is here for a similar reason, due to the stealing of money, this is also why he gets moves like make it rain, pay day, etc. He gets lots of simple dark STAB, as well as utility like rapid spin and encore, i thought rapid spin might make sense because of the idea of rolling dice, though i will admit it is a weak link (but like come on torkoal and mr. rime get it). The sig z-move is based on the go to jail space in monopoly.
Competitive Info: Fast utility mon / stallbreaker. Mr. Monopoly gets some absolutely great utility, with things like stab knock-off and rapid spin, he also gets some great anti-stall tools like switcheroo, taunt and encore. Mr. Monopoly sig z-move is especially strong, though I think it's pretty balanced, considering that 150 power is pretty low (for a z-move), and it doesn't even get STAB since go to jail is steel type.
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Pokémon: Clippy
Franchise/Origin: Microsoft
Category: Websites
Type: :electric::normal:
Weight: 55.0 kg
Abilities: Levitate / Oblivious
Stats: 90/75/70/110/80/105 (530)

Competitive moves: Hyper Voice, Thunderbolt, Thunder, Double Edge Splishy Splash, Volt Switch, Thunder Wave, Topsy Turvsy, Wild Charge, Electroweb, Calm Mind
Hyper Voice, Helping Hand, Thunderbolt, Thunder, Double Edge Splishy Splash, Volt Switch, Assist, Thunder Wave, Topsy Turvst, Wild Charge Facade, Protect, Rest, Substitute, Sleep Talk, Snore, Round, Endure, Discharge, Double Team, Shock Wave, Swagger, Frustration, Hidden Power, Return, Confide, Rain Dance, Attract, Electroweb, Thunder Shock, Signal Beam, Spark, Swift, Rising Voltage, Secret Power, Agility, Flash, Echoed voice, Iron Tail, Thunder Punch, Calm Mind Fling, Helping Hand, Metal Sound, Giga Impact, Electric Terrain, Hyper Beam, Reflect, Dig, Uproar, Body Slam, Grass Knot, Eerie Impulse, Slam

Reasoning: Clippy has electric type because he is a digital office assistant, and normal, because he is a basic paperclip. Levitate is here because clippy floats, and oblivious because clippy is oblivious to his annoying unsolicited advice. Clippy gets many sound based moves, since clippy talks a lot, as well as some other flavor moves like helping hand and assist. Help Out is based on Clippy's famously intrusive assistance.
Competitive Info: Clippy is a fast and disruptive sweeper, with access to calm mind in order to allow him to fire off strong hyper voices and thunderbolts, as well as options like Thunder Wave and electroweb for speed control, as well as topsy turvsy for anti-setup.
 
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cinnamoroll: nope move quiver dance back into the competitive moves section. if his movepool wasnt so sparse that would be the reason it is vetoed. technically not a veto but i think its pretty important to highlight it
darth vader: remove dark aura. his sweeper sets go from good to ridiculous with it. i think he'd genuinely be good even if the ability he got wasn't that great so replacing it with something like pressure would make sense.

green giant: remove strength sap and regenerator. its weakness to physical attacks is far less significant since it can just sap and 1v1 some or just regenerator out on others. i think id much prefer this sub if it was more mixed bulk with no reliable recovery, but if you dont want to go that direction then you can give it synthesis to compensate
hatsune miku: remove punk rock and compensate by increasing her special attack up to 100 (so +25 points). yes its still broken even off of 75 special attack. download at least has the downside that it can give you an atk boost instead of a spatk boost and this just doesnt. as for the mega, well its still broken even with hadron engine - especially considering download. change the mega ability to something less good and you can add the extra 25 points to her special attack (given her ability doesnt increase her offensive prowess by much or at all).

insert subs. all of them​
gonna preface this by saying that you need to shorten the amount of flavor text you have on your subs. im fine with some, but its getting way too excessive so if the text realistically is there only for flavor i think you should just remove it. makes reading your subs much more annoying than it should be
aqua: she is incredibly overstatted considering the fact that her movepool and abilities are also phenomenal. first off, remove bouncy bubble. i see no realistic way for her to be balanced with it + triage unless her special attack takes an incredibly significant cut. poison heal is already a fantastic ability, so realistically she doesn't need to have another amazing one. secondly, her bulk and special attack needs to go down, largely due to her access to poison heal + reliable recovery letting her stay on the field for a while. lower her hp, special defense, and special attack by 20 points each, so they are all down to 105. finally, sacred exorcism either needs to be reworked (by removing it being able to hit dark types) or removed. her cm sets look ridiculously strong, and will generally be held back by 4mss. however, sacred exorcism hitting dark types (even if not initially super effectively) makes this far less of an issue as with her decent speed stat. walls like garfield will lowkey crumble against such sets.
natsu dragneel: base needs to lose dragonize, his fire typing makes it way too potent since steel types do not ever want to switch into him. if you want to replace it (not sure how necessary this is as multiscale is fantastic anyway) sheer force should do the job, as it makes his dd sets much more dangerous since it boosts flare blitz without breaking him though as there is an obvious drawback in the self damage. the mega's ability needs to be changed. his sweeper sets are pretty much unstoppable, not to mention that he has eruption. sure you lose some health at the end of the turn but its definitely not enough to justify the benefits. i think the play is to keep it as multiscale since that is still a great ability for what he wants to do.
rainbow dash: way too offensively potent. no guard needs to go, she cannot be firing off fully accurate hurricanes, zap cannons, thunders, etc. off of 115 spa and 140 spe. sonic rainboom also must go (or be reworked into something non priority), she should be able to be kept in check by priority but this completely prevents that from happening. finally, lower her special attack by 10 points, down to 105 (the mega can just lose 10 points in the spdef or def, its fine), given her coverage she is still a bit too potent
rhedosaurus: im sorry but the justification for shell smash, in my eyes, is not good enough, remove shell smash. every mon with shell smash (bar gorebyss and huntail, which have it because of clamperl) has a shell or carapace, which this simply lacks. to compensate, raise his speed stat to 105 and give him hyper voice so he can actually make use of refrigerate. also, im a bit confused as to why fog horn exists when you could just give him ice beam and it would be a better move.

megatron: the mons in base game that have mega launcher generally dont have the greatest stabs to use with it. megatron, however, has two 120 bp no drawback ones with the ability. remove mega launcher off of him. i dont think he needs much compensation, but if you replace it to a good but not amazing ability like analytic (theres other options) i think that could work

trogdor: special attack is a bit too high on both formes especially given the sig ability. for both the mega and base forme, reduce his special attack by 10 points. i think the mega is also a little too bulky, so make so the mega only reduces speed by 10 points and increases defense by 50.

ayanakoji: i dont think this approach is going to work very well, as base looks pretty bad and you have to use it multiple times to get his ability to activate. the physical version looks pretty broken (mainly because gorilla tactics is busted af) but the special version genuinely looks pretty bad since he doesn't want to run dark moves on the base form. i think it'd be better if the base was a bit more well-rounded and the secondary forme (only one secondary forme) was akin to an ash-greninja type forme where it activates when he gets a KO. not vetoed because again, i think base forme is pretty trashy so you're pretty much down a mon for a while in the game


clippy: remove the sig move. swagger on its own is uncompetitive we dont need a swagger clone man


aha yes late again. anyway you have 3 days. fix before then and we start voting before then
 
cinnamoroll: nope move quiver dance back into the competitive moves section. if his movepool wasnt so sparse that would be the reason it is vetoed. technically not a veto but i think its pretty important to highlight it
darth vader: remove dark aura. his sweeper sets go from good to ridiculous with it. i think he'd genuinely be good even if the ability he got wasn't that great so replacing it with something like pressure would make sense.
Darth Vader’s ability is now Pressure!
 
green giant: remove strength sap and regenerator. its weakness to physical attacks is far less significant since it can just sap and 1v1 some or just regenerator out on others. i think id much prefer this sub if it was more mixed bulk with no reliable recovery, but if you dont want to go that direction then you can give it synthesis to compensate
hatsune miku: remove punk rock and compensate by increasing her special attack up to 100 (so +25 points). yes its still broken even off of 75 special attack. download at least has the downside that it can give you an atk boost instead of a spatk boost and this just doesnt. as for the mega, well its still broken even with hadron engine - especially considering download.
change the mega ability to something less good and you can add the extra 25 points to her special attack (given her ability doesnt increase her offensive prowess by much or at all).
All veto changes have been made! Green Giant swaps Strength Sap for Synthesis and gets Grass Pelt instead of Regenerator, while Hatsune Miku trades Punk Rock for the equally as flavorful Soundproof, and her Mega ability of Hadron Engine....well, regrettably, with Electric Surge out of the picture if it changes her offensive prowess, I had to replace it with Static.
 
aqua: she is incredibly overstatted considering the fact that her movepool and abilities are also phenomenal. first off, remove bouncy bubble. i see no realistic way for her to be balanced with it + triage unless her special attack takes an incredibly significant cut. poison heal is already a fantastic ability, so realistically she doesn't need to have another amazing one. secondly, her bulk and special attack needs to go down, largely due to her access to poison heal + reliable recovery letting her stay on the field for a while. lower her hp, special defense, and special attack by 20 points each, so they are all down to 105. finally, sacred exorcism either needs to be reworked (by removing it being able to hit dark types) or removed. her cm sets look ridiculously strong, and will generally be held back by 4mss. however, sacred exorcism hitting dark types (even if not initially super effectively) makes this far less of an issue as with her decent speed stat. walls like garfield will lowkey crumble against such sets.
natsu dragneel: base needs to lose dragonize, his fire typing makes it way too potent since steel types do not ever want to switch into him. if you want to replace it (not sure how necessary this is as multiscale is fantastic anyway) sheer force should do the job, as it makes his dd sets much more dangerous since it boosts flare blitz without breaking him though as there is an obvious drawback in the self damage. the mega's ability needs to be changed. his sweeper sets are pretty much unstoppable, not to mention that he has eruption. sure you lose some health at the end of the turn but its definitely not enough to justify the benefits. i think the play is to keep it as multiscale since that is still a great ability for what he wants to do.
rainbow dash: way too offensively potent. no guard needs to go, she cannot be firing off fully accurate hurricanes, zap cannons, thunders, etc. off of 115 spa and 140 spe. sonic rainboom also must go (or be reworked into something non priority), she should be able to be kept in check by priority but this completely prevents that from happening. finally, lower her special attack by 10 points, down to 105 (the mega can just lose 10 points in the spdef or def, its fine), given her coverage she is still a bit too potent
rhedosaurus: im sorry but the justification for shell smash, in my eyes, is not good enough, remove shell smash. every mon with shell smash (bar gorebyss and huntail, which have it because of clamperl) has a shell or carapace, which this simply lacks. to compensate, raise his speed stat to 105 and give him hyper voice so he can actually make use of refrigerate. also, im a bit confused as to why fog horn exists when you could just give him ice beam and it would be a better move.

Post-Veto Changelog:
  • All RP subs are now less verbose (hopefully)
  • Aqua:
    • Stats: 125 HP/70 Atk/70 Def/125 SpA/125 SpD/85 Spe = 600 →105 HP/70 Atk/70 Def/105 SpA/105 SpD/85 Spe = 540
    • Competitive moves: -Bouncy Bubble
    • Custom elements:
      • Sacred Exorcism (special Psychic-type Thousand Waves clone, hits Dark-types neutrally) → Sacred Create Water (special Water-type Steel Roller clone)
      • God Blow: Hits Dark-types super-effectively → Removes all stat changes from the target
  • Natsu Dragneel:
    • Ability: -Dragonize, +Sheer Force
    • Stats (Base): 65 HP/95 Atk/90 Def/105 SpA/90 SpD/80 Spe = 525 → 65 HP/95 Atk/90 Def/105 SpA/80 SpD/80 Spe = 515
    • Stats (Mega): 65 HP/110 Atk/110 Def/125 SpA/110 SpD/105 Spe = 625 → 65 HP/115 Atk/110 Def/125 SpA/90 SpD/110 Spe = 615
    • Custom Elements:
      • Dragon Force: Boosts damage from STAB by 50% → Reduces incoming damage from special attacks by 25%
  • Rainbow Dash:
    • Ability: -No Guard, +Wind Rider
    • Stats (Base): 55 HP/95 Atk/55 Def/115 SpA/55 SpD/140 Spe = 515 → 55 HP/95 Atk/55 Def/105 SpA/55 SpD/140 Spe = 505
    • Stats (Mega): 65 HP/110 Atk/110 Def/125 SpA/110 SpD/105 Spe = 615 → 65 HP/110 Atk/110 Def/115 SpA/110 SpD/105 Spe = 605
    • Competitive moves: +High Horsepower, -Iron Head, -Steel Wing
    • Custom elements:
      • Sonic Rainboom: Extreme Speed clone → Night Daze clone
  • Rhedosaurus:
    • Stats: 80 HP/95 Atk/100 Def/120 SpA/70 SpD/85 Spe → 80 HP/95 Atk/90 Def/120 SpA/60 SpD/105 Spe
    • Competitive moves: -Shell Smash
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"YES... HAHAHA, YESSSSS!! Kneel before me, mod council, for you have made a wise decision in calling my build 'phenomenal'! I knew I had it in me to completely and utterly dominate this micrometa-"

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"That's not what they were sayin', ya big, smarmy bully! Literally every single thing about your kit is so bucking ridiculous that it was no wonder the mod council had ta intervene!"

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"YOUR KIT WAS BUCKING RIDICULOUS!"

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"I'll give ya that one, but that still doesn't give ya any right to strut around like an overblown peacock and parade your literal God-Mode Sue-ness like being called that is a compliment!"

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"LISTEN HERE, YOU ANNOYING LITTLE TECHNICOLOR BEAST OF BURDEN-"

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"WILL YOU TWO SHUT UP ALREADY?! IF YA KEEP SQUABBLING LIKE THIS RATHER THAN ACTUALLY FIXING YOUR DAMN SUBS, WE'RE ALL GONNA BE BANNED FROM THIS MOD COMPLETELY!!!"

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"..."

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"..."

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"...Fiiiiiiine. I'll go back over my stupid, stupid build if it makes the council happy."

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"So will I. But only 'cuz you asked nicely..."

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"I asked the exact opposite of nicely! Anyway... Aqua, you first. What was with that total mess of a stat spread, anyhow?!"

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"Well, I thought it was fine, but if the council says it's broken, then I might as well humor them. I did wanna keep the 600 BST at first, but I suppose cutting it down by 60 (as in, -20 points each for my HP and both of my special stats) would be an appropriate parallel to how I got un-goddess-ified in the first place thanks to Kazuma's meddling. 540 BST is still a smidge over the typical upper limit, so it's not like I need to be too far above mortal kind."

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"Whatever ya say, Goddess. The mod council wasn't wrong when they said your kit's like, really good anyway... though I also have ta second scrappin' Bouncy Bubble. Seriously, how didja not even notice it gets clocked by Triage?!"

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"In my defense, Falchion himself didn't notice, either."

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"Ya still gotta redo your custom moves too, though. Fitting though anti-Dark coverage would be, it'd still be busted on a kit like yours. You'll need to give yourself some counterplay, or it'll be on sight as far as the council's concerned!"

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"I still think I deserve a signature attack that's powerful beyond compare, so I'll just have to trade Sacred Exorcism for a different spell altogether. Hmmm, maybe I could do with a super-strong Water STAB instead..."

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"Super-strong Water STAB, ya say? I just took a look at your canon abilities again, and I might have an idea for you! How 'bout Sacred Create Water as a special Water-type Steel Roller clone?"

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"Oh, that is perfect! Very fitting indeed for such a splendid aqueous demiurge as I. Of course, its inability to be used outside of terrain would make it a risky choice, but since it'll flood and destroy said terrain upon use, I'd still say it's worth a shot! So I'll deign to accept your offering just this once, Natsu. And as for my Z-move, I'm already thinking of playing off of the way it purifies its target as well as dealing damage. How about making it return all the stats of whomever it hits back to normal?"

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"Ooh, a way ta stop setup sweepers like Optimus and Akko's Mega, huh? And here I thought you weren't capable of any actual thinking!"

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"...Just for that, Rainbow, you're going next."

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"Y'know what, I deserve that. So, ta start off, No Guard was in part 'cuz my build was partly repurposed from one o' Falchion's subs for a different mod ("Pteradrone" to be specific) that was supposed to have that as its ability. I can totally see why it'd be way too much, though, especially with Special Attack and Speed stats as high as mine! So yeah, I'm fine with tonin' down the former stat by -10 points for both o' my forms. But the real question is: what to replace No Guard with?"

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"Gotta be real here, I'm surprised ya didn't give yourself Wind Rider, with you bein' a pegasus and all. Since Blizzard's a wind move, that'd give you a safety net against one o' Zane's deadliest attacks!"

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"...huh. Well, I'm cool with that, pun intended! Wind Rider it is. Oh, and while I'm at it, might as well treat myself to High Horsepower so I can actually deal with other Electric-types who might otherwise wall me (no, Stomping Tantrum does not count). That, and I legit cannot believe I forgot to include it in my original submission! In exchange, I'mma toss out Iron Head and Steel Wing, since I've already got Fighting coverage ta deal with Rock- and Ice-types anyway."

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"And what about the Sonic Rainboom, hmm~? I know you said you're one of the fastest fliers ever, but the council made it crystal-clear that priority and that ludicrous Speed stat should be mutually exclusive!"

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"Meh, figured as much. Instead o' making it a guaranteed first hit, then, what if I did somethin' with the other reason for its name? Rainbows are made of light, after all, and ya don't want too much light in your eyes in the middle of a battle! So let's make it a Night Daze clone instead, complete with a forty percent chance of a one-stage drop to the target's accuracy!"

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"Now, that's a build I'd call about twenty percent cooler! Which leaves mine for last, and that one should be the easiest of ours ta fix. APaidActor straight-up recommended Sheer Force instead o' Dragonize, and it certainly fits as a lead-up to the Dragon Force itself! Speakin' o' that, though, I ain't givin' up the name o' my Mega's custom ability, and the HP reduction effect is still all too fitting, so instead o' boosting my offenses, perhaps it could gimme a defensive buff instead..."

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"How about a 25% damage cut to incoming special attacks, then? That'd allow your Mega to tank Akko's Dazzling Gleam and Medusa's Power Gem a bit easier. Plus, it'd certainly fit with your scales being fireproof!"

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"I might have ta tweak my stats a tad so it ain't too busted, but that could work. In particular, my Special Defense in both forms oughta be dialed down ta make room for this adjustment, so that's -10 points off my BST entirely! And since my Mega's Special Defense'll need ta lose -20 points so my new and improved Dragon Force won't break it a second time, I'll need someplace ta put the 10 points left over, so +5 points each to said Mega's Attack and Speed can't hurt. But hey, better than ditchin' Dragon Force altogether!"

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"...wait. Wasn't there a fourth sub Falchion had ta put in its own separate post, too? Somethin' about maxed-out character length, I reckon..."

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"From what I heard, he actually fixed up the Rhedosaurus last night. Bye-bye Shell Smash for that big lizard, hello higher Speed at the cost of its defenses! Oh, and it does happen ta know Hyper Voice already, at least last I checked. Anyway, that's that I guess! Now, then... Ready ta sign us off, girls?"

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"Ready when you are!"

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"Thanks for reading, everyone, and as always..."

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"SEE YOU AT THE POLLS!"
 
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megatron: the mons in base game that have mega launcher generally dont have the greatest stabs to use with it. megatron, however, has two 120 bp no drawback ones with the ability. remove mega launcher off of him. i dont think he needs much compensation, but if you replace it to a good but not amazing ability like analytic (theres other options) i think that could work
I already fixed Megatron once (giving him Analytic in place of Mega Launcher), but I couldn't find a good flavor justification for Analytic so I've replaced it with Competitive instead.
 
Slate 5: Wildcard* #1 - VOTING ROUND​

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"Welcome to the final voting phase for Season One of Crossover Chaos Expanded Returns! This slate's given us our highest number of entrants thus far (the mod council forgot to close up subs during the deadline and hadn't told anyone else, y'see...) - quite an achievement, if I do say so myself! But as usual, only the top three will be rounding out our roster for the first batch of playtests. These entrants are... drumroll, please!..."
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"That's a record total of twenty-seven applications, including a few familiar faces from previous slates! As always, please list up to five of your top picks in descending order, meaning your first choice'll be at the top and your last at the bottom. Point assignment will be 3-2-2-1-1 in placement order - and if you wish to self-vote, remember to vote for no less than five contestants, and put your self-vote in LAST PLACE!

"Oh, and just to make things a little easier for you voters, we're trying something NEW this slate, in keeping with what I said earlier about our need for a tighter, more balance-focused voting process. Taking a page from the Create-A-Pokémon Project, we've listed all of the auditionees this slate without formatting below. Please use these options and ONLY those options for voting, boldfacing them and not any commentary you might place below your votes. THIS IS IMPORTANT! Falchion's gonna need that for his SUPER-SECRET vote calculations, y'see..."

Cinammoroll
Penny Fitzgerald
SCP-457
Darth Vader
Water Mephit
The Jolly Green Giant
Miku Hatsune
Maleficent
Aqua
Natsu Dragneel
Rainbow Dash
Rhedosaurus
Charlie Morningstar
Megatron
Jubilee
Hilo
Temari
Trogdor
Firill Crest
Bullywog Bog Sage
Kiyotaka Ayanokoji
Joseph Joestar
Tanjiro Kamado
Pinkie Pie
Baymax
Mr. Monopoly
Clippy


"Hopefully that'll make things easier for the voters, too. In terms of commentary below your votes, by the way, this is optional, but very much preferable if you wanna list the reasons for your picks from a competitive balance perspective - don't just say you like the choices you went with, we know that already! If you wish to elaborate on what benefits you think a particular contestant will bring to this micrometa, feel free to do so, or just choose who you want and be more subjective. It's all up to you!
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"Anyway, this voting round will be closing in just over 74 hours, so our final three lucky winners for this season will be decided at 5 PM CST on Tuesday, October 6. Good luck, everybody, and may the best crossover win!"
 
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Charlie Morningstar
Darth Vader
Jubilee
Miku Hatsune
Aqua


Charlie: Counters Optimus and The Tick, and at minimum checks a lot of our keystone offenses. Her Mega is also welcome as a check at minimum to both Medusa and both of our Psychics thus far.
Darth Vader: Both Dark-types we currently have are physical attackers, so we could do with a special one. Vader's utility would come in handy in many situations, and another Optimus check is always nice, too.
Jubilee: Another highly versatile choice with a lot of good options for both offense and support. Dazzling in particular keeps Garfield from abusing Sucker Punch.
Miku: The Leek deserves more love for crit spam shenanigans. Hard-counters Medusa, and can potentially also counter Carapace with her Electric STAB and Steel resist despite her mid physical stats.
Aqua (SV): Carapace as our only Water-type thus far is almost as passive as Akko. An offensive Water-type would be an invaluable answer to Smaug and Toph, especially with the SpA boost from Nasty Plot.
 
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Aqua
Hilo
Hatsune Miku
Darth Vader
Charlie Morningstar (SV)


REASONINGS:
Aqua: We currently lack an offensive Water-type, so what better way to bring one into the meta than a special attacker, of course? Poison Heal makes her a competent status absorber, but her Z-Move also does pretty good as a one-time anti-setup option.
Hilo: Non-STAB Refrigerate? Interesting... A Ground immunity thanks to Levitate is never a bad thing, doubly so for a Steel-type. Normal/Steel + Levitate would work reasonably well alongside solid defenses to create a relatively unique defensive profile that could let it serve as a check or counter to a variety of threats in the meta. Reconstruction is a fun gimmick, but realistically Levitate will be the more common ability.
Hatsune Miku: STAB Boomburst? With a +2 crit-rate? In this economy? I mean... that aside, the concept is pretty cool, and while I would be wary of such a strong Normal-type attacker, I think the relatively middling speed and consequent struggle against faster targets should keep it in check? [of course it can then just slap on a Choice Scarf and watch things drop, at which point that seems mildly concerning...] The Mega seems not terribly likely to see use over the base form, unfortunately, but I could be wrong.
Darth Vader: I quite like the mixed offensive approach to wallbreaking that this would bring to the meta. We're not exactly in need of more Steels, much less the offensive ones, but a special-attacking Dark-type is cool, and the good bevy of utility options sure help.
Charlie Morningstar: Good mixed wallbreaker who brings much-welcome Fire- and Fairy-type offense. Her Full Demon form leans heavier into physical attack first and foremost, creating a distinct playstyle difference over the base form at the cost of item variety. Also provides a good counter against a lot of the Steels and even the likes of The Tick.
 
charlie morningstar
aqua
darth vader
natsu dragneel
tanjiro kamado

charlie ticks quite a good amount of boxes, offensively base is solid so she can spec into more more utility focused sets with encore which is cool since we dont really have that kind of utility yet. also an offensive fire and fairy which we have neither of. mega i guess is more of a bonus, its good but i think base is really where its at

aqua is a good take on a defensive water, poison heal is very nice and she's got a good utility movepool, simple but good. maybe she's still a little too good looking back at it but its not ridiculous anymore so if she ends up being too good then thats a problem we can deal with later

vader is really solid, lots of sets, most obviously the setup sets look pretty nice although i am a little concerned since he doesnt have any priority. it seems alright though since choice sets also seem quite good with him but his major weakness is being a steel with no rocks or removal so you need to build with that in mind which honestly is very nice

natsu is pretty decent in terms of an offensive fire. pretty versatile since you can run both physical and special and the mega is a big threat. not really anything special but its good

tanjiro is my favorite sub that i made. offensive fire and offensive water which we lack currently. also more of a slow sweeper, which i think is a very unique niche in tandem with the technician boosted priority and aqua jets he gets as well as having access to bitter blade. however his 4mss is a major weakness that keeps him in check
 
Trogdor
Cinammoroll
Aqua
Kiyotaka Ayanokoji
Hilo


Trogdor: More Fire types are always welcome and having a slower attacker in contrast to Smaug makes sense. Also we don't have a non-mega Dragon. Burninate is cool but there's V-Create on this thing so Multiscale is likely stronger

Cinammoroll: Fast Bulky Support / QD Sweeper is a combo that we don't have yet. Later down the line I'd like to have weather in the meta without having it be being incredibly overbearing so having Silver Lining to get rid of it is cool as well

Aqua: Nothing really that hasn't already been said, offensive Water type and such. Also enables future terrain users in the same way Cinammoroll does weather, with a sig that gets clears the terrain

Kiyotaka: Genuinely has such a cool gimmick, love seeing fun stuff like this. Competitive wise this guy seems like a balanced jack of all trades after the veto changes. Having to keep a bad mon alive for a while to unlock the really busted alternate form just sounds super rewarding and fun

Hilo (SV): None of our current Steels are specially offensive except Zane, except at the moment there's no reason not to use the mega which is of course Dragon type. Another guy with a lot of different things to do but mainly fills the Power Herb niche with Meteor Beam/Electro Shot
 
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