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uhhhh quick shoutouts and rant ig lol, I went 5-2 after being drafted for 4k. Stay sleeping on me guys its ok.
thank you Treeko928Chessking for drafting me! I wasn't particularly active throughout the tour but I'm glad I was able to live up to/exceed expectations for 8BH slot! aerobee actual goat, you're so insanely helpful and even when I was chudding out and being a Bum you always helped every time and made sure I was actually prepped to win even if I was js re-using.
I still dont know what birdspam's/tees' tag on smogon is but It's been amazing getting to know you through NDAMPL/HPL and encouraging ur schizo ideas. I'm sorry I didn't use more of them in 8Bh but after that very sketch PsySpam game w1 I knew this tier was cooked for any sort of creativity. Ren hi goat :) we did it TTTech WE FUCKING DID IT WOOOOOOO. I can't believe that every tour I've played with you we've made finals. OMPL X Runner Ups, now AAAPL too, i lowk thought we were cursed. we won tho :) Ik drphdbj and lydia (fifi) would be proud of us.
To everyone else on my team, thanks for being winners.
8BH thoughts incoming: Wow this shit fucking sucks i never wanna play it again. I'm honestly not sure what happened. I used to absolutely love this meta but this time around, it felt so terrible to even attempt to build. I was pretty motivated w1 and tried to innovate a little and it almost went horribly. W2 onwards, every time I tried building i was ending up with such samey structures that felt so boring to even think about so I decided not to lol, I was using OMPL X teamdumps from back in my day and doing well so I really had 0 incentive to put myself through the torture. Not only in builder but in game it was so boring to play smtimes too. I'm glad I tugged it out for my team and performed really well though.
This is not shade to anyone on my team, I never asked to be subbed or anything, I requested to play this before the tour and everything so theres no one to blame lol. If i ever play another HPL i will likely request not to be slotted here tbh. If anyone likes very centralized, balance slop metas where hazards are inconsistent, and feels impossible to break, but also impossible to account for everything at the same time, im happy to say 8bh is for you.
So as to not be a negative nancy to end the post, I will say I'm super happy we won and there were certainly enjoyable aspects to the tour. Once again thanks to everyone on my team :)
weird tour for me and i'm a little glad it's over honestly, supporting usum ph is a nightmare lol. 0-2 feels bad but it is what it is, i don't feel nearly as bad as i do with last hpl. probably taking a break from pure hackmons after this (might make a few posts in the usum thread but not a guarantee), don't know when i'll be back
teamdump with shitty team names =3
:groudon-primal::zygarde-complete::blissey::mewtwo-mega-x::muk-alola::metagross-mega:
this week we made a big mistake of expecting cscl to run anything remotely similar to what he's been running like the rest of his pure hackmons career. very cteamy and didn't work out at all, allegedly could've won if i didn't sub with zyg but i honestly don't know if that made much of a difference
:houndoom-mega::yveltal::mewtwo-mega-x::swampert-mega::groudon-primal::blissey:
didn't get to bring this one unfortunately, it's definitely my favorite from my week 1 teams. i forget the reasoning behind like half the mons here besides pdon but who cares it's cool as hell. i think i had a decent chance if i didn't save this for game 3 but what can you do
:lunala::mewtwo-mega-x::yveltal::gengar-mega::scizor-mega::slaking:
didn't bring this one but i passed it to yourself. ltbts hp water houndoom over lunala and scarf imp over slak in game (i forget the reasoning for imp but houndoom was because our protean mmy matchup was REALLY bad), i think this one's really cool and if yourself was able to calc houndoom ltbts on arc (or we just ran lunala lmao) we probably would've won with it. very solid vs most offense i'd say
:slaking::aerodactyl-mega::mewtwo-mega-x::kyogre-primal::muk-alola::blissey:
best worst team ever? this team's stupid but honestly not even bad lol. it looks like a bunch of random shit mashed together but it honestly functions super well to be honest. aerodactyl idea was stolen from cscl, lum ng to surprise other ngs because they're all clicking sleep into you, double hazards i forgot the logic of but your 4th can be whatever so i think it's fine. everyone else is self explanitory. subpass broken btw
:scizor-mega::mewtwo-mega-y::kartana::chansey::blissey::meloetta:
don't remember if movesets are the same and slak>scarf imp in game. passed this to yourself vs caz, generic balance/bulky offense that seemed decent enough. nothing interesting here unfortunately
:yveltal::muk-alola::swampert-mega::mewtwo-mega-x::slaking::chansey:
most of this was by me with a few edits from yourself. think i came up with yvel mmx slak pert at first which seemed amazing into cscl, then at the end muk and chans were added. this team fucks i think all the ideas are really cool
i think my double kart double mmy was gonna used for game 3 but i cba to find it. put that shit on samples though
clodsie i gotta be honest i did not like a lot of your ideas in oras but i feel like you made a lot of em work. i can see you doing very well in oras in the future
GigaBytes7 i feel so bad you had to be in sv all tour you're actually insane for putting up with it
ofc shoutouts to rest of the team i just don't have anything really personal to say about yall
weird tour for me and i'm a little glad it's over honestly, supporting usum ph is a nightmare lol. 0-2 feels bad but it is what it is, i don't feel nearly as bad as i do with last hpl. probably taking a break from pure hackmons after this (might make a few posts in the usum thread but not a guarantee), don't know when i'll be back
teamdump with shitty team names =3
:groudon-primal::zygarde-complete::blissey::mewtwo-mega-x::muk-alola::metagross-mega:
this week we made a big mistake of expecting cscl to run anything remotely similar to what he's been running like the rest of his pure hackmons career. very cteamy and didn't work out at all, allegedly could've won if i didn't sub with zyg but i honestly don't know if that made much of a difference
:houndoom-mega::yveltal::mewtwo-mega-x::swampert-mega::groudon-primal::blissey:
didn't get to bring this one unfortunately, it's definitely my favorite from my week 1 teams. i forget the reasoning behind like half the mons here besides pdon but who cares it's cool as hell. i think i had a decent chance if i didn't save this for game 3 but what can you do
:lunala::mewtwo-mega-x::yveltal::gengar-mega::scizor-mega::slaking:
didn't bring this one but i passed it to yourself. ltbts hp water houndoom over lunala and scarf imp over slak in game (i forget the reasoning for imp but houndoom was because our protean mmy matchup was REALLY bad), i think this one's really cool and if yourself was able to calc houndoom ltbts on arc (or we just ran lunala lmao) we probably would've won with it. very solid vs most offense i'd say
:slaking::aerodactyl-mega::mewtwo-mega-x::kyogre-primal::muk-alola::blissey:
best worst team ever? this team's stupid but honestly not even bad lol. it looks like a bunch of random shit mashed together but it honestly functions super well to be honest. aerodactyl idea was stolen from cscl, lum ng to surprise other ngs because they're all clicking sleep into you, double hazards i forgot the logic of but your 4th can be whatever so i think it's fine. everyone else is self explanitory. subpass broken btw
:scizor-mega::mewtwo-mega-y::kartana::chansey::blissey::meloetta:
don't remember if movesets are the same and slak>scarf imp in game. passed this to yourself vs caz, generic balance/bulky offense that seemed decent enough. nothing interesting here unfortunately
:yveltal::muk-alola::swampert-mega::mewtwo-mega-x::slaking::chansey:
most of this was by me with a few edits from yourself. think i came up with yvel mmx slak pert at first which seemed amazing into cscl, then at the end muk and chans were added. this team fucks i think all the ideas are really cool
i think my double kart double mmy was gonna used for game 3 but i cba to find it. put that shit on samples though
clodsie i gotta be honest i did not like a lot of your ideas in oras but i feel like you made a lot of em work. i can see you doing very well in oras in the future
GigaBytes7 i feel so bad you had to be in sv all tour you're actually insane for putting up with it
ofc shoutouts to rest of the team i just don't have anything really personal to say about yall
didn't expect to get drafted for this but shoutout Treeko928 and Chessking. now I have a 50% win rate in tours where either of you are my manager. I got carried big time but had a ton of fun in the week I got to play. so happy I got to be on a team with my two besties Ren and ItsChew.
go specters yall a bunch of goats
:yveltal::muk-alola::swampert-mega::mewtwo-mega-x::slaking::chansey:
most of this was by me with a few edits from yourself. think i came up with yvel mmx slak pert at first which seemed amazing into cscl, then at the end muk and chans were added. this team fucks i think all the ideas are really cool
just to add to this, the team originally looked like THIS https://pokepast.es/b8286d8f0df97779. hp av steela is obviouslly really bad, but it was here for a mon that could break (cscl's defensive mons weren't very diverse), be immune to atrap, check arceus, provide more into surge, and have aura. this actually won all 3 test games that it played, but then i realised that i could change the mmx set to break and make steela a muk, so that's how we got to the final team. final paste also had ice hammer mmx bc otherwise atrap zyg just spams ssap until it dies to lorb chip, and i was comfortable fishing for no mbro. anyways really cool team that cteams everything cscl was loading very nicely even tho i wouldn't load it outside of this set, so ty ptoast.
i'll do actual post later after school is over, and prob some stuff in the usum ph thread too.
Thoughts: I'd say I had fun with this tour overall, however I really hate svph and I don't think it should have been in the tour. Nothing felt consistent, there are barely any players, and it was overall just miserable to work with for me, and I think future hpl should not have this format unless it sees some drastic positive changes (which I think is unlikely). I also think that svbh and ndbh seem like they're in really bad places and desperately need action based off the games from this tour and also very limited attempts to play svbh (I'm not even willing to try nd). It was fun trying out ssbh and smbh though.
Shoutouts: All the giraffes for being pleasant to work with and also lag=bad for supporting svph
Thank you specters and supporting peeps for supporting my 1 week dressmaking obsession (YokoItsChew. ) and thank you for helping me prep for games (especially aerobee ). This was my first tour and it was a lot of fun, but I cant say I expected to build teams this shitty (I think they worked good for the tour, I am saying most kinda suck outside of it). Big shoutout to Giraffes for letting me support and for all the fun times.
Idk if I will ever again play in a tour as I don't really like what it brought out in me but we shall see.
This team is infamous because it went on to be copied by THREE people (cscl, sussy, yourself) although I will give them credit for changing the team a lil bit ig.
My thought process for this team was to lead with it and scout as many sets as I could vs bullsht, and then see what team I wanna bring next (I had like at least 10 teams prepped for week 1). It ended up working well enough and it would have gotten a very clean victory if it weren't for that mgeist crit but whatever.
I was told bullsht is weak to fast mons so I went ahead and built a weird ass psysurge team. This is actually the wrong version of the team, as the Pdon was supposed to be a pbond MMY. If I had that MMY on the team, I prob would have won, but don't worry, you will see the correct version later in my rematch against bullsht.
After seeing his first 2 teams, I thought his improofing wasn't the best so I changed my (formerly charjabug) zeraora semistall team to have 2 imps instead of 1 imp and 1 innards. This worked out great in the end. This could perhaps become the main version of this team. Sorry to bullsht for starting your long battle against Imp in this tour.
N doesn't really play usum ph much anymore so I just wanted to bring solid teams I had tested already and knew to be good, and strong against balance, which I assumed N would be bringing for whatever reason. This was a fine plan tbh but I forgot sussy was his support and as such did not prep at all for his style of building and lost.
My plan to build against balance worked out here thankfully (although it wasn't EXACTLY for balance). This is an older stall team I built with a few changes, like making Lugia into Zyg and making Ho-oh into bounce.
By now I realized Sussys influence and knew I should either reuse team 2 or some other team I hadnt built for Pascal. I, of course, went with a team I HAD built for Pascal and one that say, literally in the name, "probably do not use"...
It did almost win but I am sad I did not bring something better.
An old team I made for halloween with a few changes. Not much to say about it, the pdon improof is kinda cool ig. The reveal of illusion gyara was very fun.
Team made from scrap for Ptoast. I wanted to give the pdon set from week 1 another chance and it payed off big time. Psysurge mu with a bunch of frail psychic types? Sign me up!
I built 2 SV PH teams for this tour and this is 1 of em. I think its pretty good but maybe like a dew small changes are needed. Sorry to Ducky for having to play this
I had been wanting to use this team the whole tour and realized this was my last chance as I sure as hell wasn't bringing it to finals. It worked fine and prob would have won if I remembered to make one of the deo mosa.
Very weird team I made for yourself since I saw how hard he was trying to cteam last week. Bad choice on my end ig as he ended up bringing a version of my double imp team from week 1. Unfort mu, not much else to say.
Version of the week 2 stall. I changed zyg from +speed to +defense nature which cost me the game. The team prob could have won game 1 too. These 2 games are a bit disappointing to me as either of us could have realistically won, but Yourself won the teambuilder coin flip (no shade)
I considered bringing this a lot of times and planned to bring it against Yourself (it would have prob won, ugh) but I didnt in the end. Pretty good and silly team ngl.
Version of Eyeos stall that I planned to bring against Yourself but didn't in the end. Yourself however did bring his own version of this team which is funny.
Thought about bringing this a few times since it has done very well in friendlies and room tours. I deemed it too unpredictable to use in this tour tho.
Horrid team I made for week 1. I am glad I never brought it.
Good job to all my fellow Specters, I entered this tour a bit apprehensive, but it was a great experience in the end, in no small part due to all of you.
(I will add replays and spice the post up a bit later cus I wrote all this on my phon)
i built/cobuilt a decent amount of teams this tour. not all of these (in fact rarely any of these) are good or optimized by any means so use them at your own risk.
:arceus-ghost::alakazam-mega::ting-lu::groudon::koraidon::celesteela:
BASE GROUDON
he is MAD that the masses put him in the GRAVE in favor of his big brother so he is BACK with a vengeance
anyways he walls both kart and opposing moldy pdon without any strings attached that was the entire idea
:zygarde-complete::shedinja::regigigas::giratina::gyarados-mega::xerneas:
built off of cob's shed zyg tina fat shell. i dont think the main idea of zyg shed is that bad but the team definitely feels like it was held together by a box of scraps. we didnt even play this game so lol
also this mysteriously appeared in my builder and i dont remember building it or getting it from someone whatsoever
:kartana::groudon-primal::slowbro-mega::chansey::zygarde-complete::kyogre-primal:
wanted to try this pdon. triage bro is a cool idea from sv but it died 2 turns in and didnt do anything so lol. scarf kart clicks trick and is a general anti offense measure/speed control. theres also this version with setup ndm and scarf chomp instead but i felt like ndm couldnt win games the same way pdon does
:mewtwo-mega-x::zygarde-complete::gyarados-mega::arceus::ho-oh::registeel:
sevag mentioned technician mmx being really good against no shed (which we gentlemanned to) so i wanted to try it. solid team, unfortunately i loaded into 3 guys that completely bricked anything i could do (including one that was literally my improof) lol
:lopunny-mega::mewtwo-mega-x::mewtwo-mega-x::mewtwo-mega-x::blissey::blissey:
good old mmx spam. 4 fighting types and 3 normal types, what could go wrong. apparently a lot
i dont think the no guard mmx is good here since its impossible to improof. the lop is definitely interesting though. 13def ivs is to ohko imposter blissey.
:kyogre-primal::scizor-mega::groudon-primal::chansey::slaking::arceus:
exactly what it says on the tin. heavily designed to beat fat teams that relies on specific pieces and imposter to check arc/pogrewith pretty sturdy improofing (for a usum ph team) and stag to catch steels and the like.
:chansey::rayquaza-mega::groudon-primal::marowak-alola::mewtwo-mega-x::scizor-mega:
technically this is cobs team but ive modified it beyond recognition
the differences from his version is that i added actual anti offense in the form of this marowak who when unchecked by imposter/wgs can genuinely just win if you're not careful, and i swapped the coverage/utility moves around a bit
:dialga::mewtwo-mega-x::kartana::kyogre-primal::mewtwo-mega-x::pheromosa:
misty surge,,, the idea is you lead dialga against no guard then hard pogre in vs ohko and then go either mmx to deny gastro/hazard or kart on hazard for free setup > kill. also stall cant status you so they do nothing ever. pretty weak to fissure though, some flyer like ray over mg mmx would help
Yoko thanks for keeping up with my insanity again this gen and doing all the actual work lol :sob: lets get it back next year
Wheaty clutch man clutch man u saved our asses so much lol... lets hope bomb squad returns for gen 10 bh pray
Betticus IV we drafted you with the intent of giving you teams but you ended up building for yourself??? lol?? and it super worked out anyways??? goat
Tanny89k we didnt interact much because i hardly knew ssbh but im glad we picked up such a strong player as you and you totally delivered
XxLazzerpenguinxX the man. plz dont give us a jumpscare next time with shuffling tiers and periods of inactivity tho :azusad: it worked out in the end tho so i cant say im not happy about drafting you
Siphonapterahendrit thanks for agreeing to play svph so i could focus on tiers which i actually know to play... i know we've had personal disagreements outside of the tour and your record was pretty terrible but you both were a positive influence to our team and helped a ton with other slots regardless
blahpy what a steal for such a good player... unfortunately we couldnt get the giraffe to work but you did well anyways
TheCreatorOfBullsht please improof your team next time,,, jkjk but like actually tho
unfortunate record but it is what it is, thanks for the immaculate vibes you brought anyways
DerpySuXsheepie we also didnt interact much but i appreciate the positivity... also sorry derpy for throwing you into the mines with no preperation :(
never the way you want to go out, but thank you to all the pikipeks for sticking it through.
aidan amoongus was a good first tour to manage, had a lot of fun strategizing and planning with you, sorry I ended up being pretty burnt out during the tour. Yokorightclicker thank you for all the support in helping walk us through our first tour, we would not have been anywhere close to prepared without y'all. jb291 you show up and post results and that's kind of all I could ever ask for lol, I know I can always count on you to go where we need, you're a trooper. anaconja I know you were skeptical about your auction price at the start, but I would still say it was worth it now. You were invaluable support for multiple tiers and were a great sport about being shuffled around a bit as we figured out lineups. Bread Sandwich I knew getting you was a good call, thank you for slotting in all the same. big tony 2014 yoo, was cool to work with you again, thanks for being flexible and starting more than expected. Iguana was fun to work with you again, hope you're holding up okay with work. Mewtwo's Greatest Soldier I failed you as a manager and I'm sorry, you deserved a better tour than what we ended up with. RL thank you for slotting in when we asked you, always nice to have you on a team. Cazenovia thanks for being willing to play something a little outside your comfort zone, I know it wasn't ideal and I'm grateful you stepped up PokemhConcept I'm sorry I didn't interact with y'all much, y'all are both great players and I drafted you knowing we would have safe subs and people who could step up to anything we asked of them. ANinjaDude sorry this wasn't your tour, and the blame for that certainly falls on us as your managers. Thanks for slotting in where we asked you, and an even bigger thank you for pulling so much support for other tiers over the tour, I would certainly draft you again.
special thanks to Ivar57 , cityscapes , aerobee , and Tanny89k for helping me work through learning 8bh, it was a fun enough tier to play and I really only had one week where I felt like matchup was decided by team and not my inability to pilot them. Moral of the story is don't let me manage, I had fun, and hopefully I'll see y'all in omcl.
never the way you want to go out, but thank you to all the pikipeks for sticking it through.
aidan amoongus was a good first tour to manage, had a lot of fun strategizing and planning with you, sorry I ended up being pretty burnt out during the tour. Yokorightclicker thank you for all the support in helping walk us through our first tour, we would not have been anywhere close to prepared without y'all. jb291 you show up and post results and that's kind of all I could ever ask for lol, I know I can always count on you to go where we need, you're a trooper. anaconja I know you were skeptical about your auction price at the start, but I would still say it was worth it now. You were invaluable support for multiple tiers and were a great sport about being shuffled around a bit as we figured out lineups. Bread Sandwich I knew getting you was a good call, thank you for slotting in all the same. big tony 2014 yoo, was cool to work with you again, thanks for being flexible and starting more than expected. Iguana was fun to work with you again, hope you're holding up okay with work. Mewtwo's Greatest Soldier I failed you as a manager and I'm sorry, you deserved a better tour than what we ended up with. RL thank you for slotting in when we asked you, always nice to have you on a team. Cazenovia thanks for being willing to play something a little outside your comfort zone, I know it wasn't ideal and I'm grateful you stepped up PokemhConcept I'm sorry I didn't interact with y'all much, y'all are both great players and I drafted you knowing we would have safe subs and people who could step up to anything we asked of them. ANinjaDude sorry this wasn't your tour, and the blame for that certainly falls on us as your managers. Thanks for slotting in where we asked you, and an even bigger thank you for pulling so much support for other tiers over the tour, I would certainly draft you again.
special thanks to Ivar57 , cityscapes , aerobee , and Tanny89k for helping me work through learning 8bh, it was a fun enough tier to play and I really only had one week where I felt like matchup was decided by team and not my inability to pilot them. Moral of the story is don't let me manage, I had fun, and hopefully I'll see y'all in omcl.
didnt really interact with the ph side of my team but quick shoutouts to Rex for hosting, aerobeeChesskingTreeko928IEGT for supporting my slot and ItsChew.DuckyTTTech for keeping me sane. absolutely massive shoutout to QT for still being my favorite partner in crime in BH after all these years. s/o to my opponents for the fun games as well. prob wont do a team dump just because none of the teams were mine really so id feel awkward dumping them
2-1 isnt terrible for someone playing from a retirement home surely..
fun tour, tho i must say 7 weeks of usum ph in bo3 is genuinely so draining. i also went 5-0, which is the best record in this tour. the closest was con going 4-2 iirc. i don't think this was very deserved tho personally, i loaded so much bullshit, tho i suppose we're all guilty of it. here's a team dump and shoutouts. don't expect much from this team dump tho, i don't think i would load about 90% of these teams outside of this tour. might make some posts in the usum ph thread after this too.
uhhhh this is decent. ptoast figured that mg mgar would be good here, and they were 100% right. would have loved having the mon in the other 2 games. the rest of the mons are kinda just built going from there. i did figure that their sunsteel mons wouldn't have the coverage for ground weak wgs and this pdon doesn't have power issues bc it clicks vc, tho i was only right to an extent bc they brought wg smash pogre g2. maud is obvious to improof mgar. imp is an rkiller and really likes u-turn maud, and it just lets me play around mons i don't have the most solid answers for, whatever. the samd maero was there bc it's fissure immune, rocks setter, the huge power, and helps into mmx (spam). muk helps with photon and positions my stuff correctly. you will notice that the team cannot break anything, but rc is like the last guy to load fat anyways. this team won. prob could have went either way due to sleep, but from what i remember i'm pretty sure i was favoured. you probably shouldn't use this, but i don't think the structure and certain mons are that bad.
this was just the subpass slop i like except edited for rc and to avoid getting cteamed, i don't really care much for this team. yvel probably wanted rocks in hindsight, but i still won bc i bounced back rocks and then dialga clicked evoboost as mg mmy clicked stoked sparksurfer. please don't use this, i have so many better public subpass teams.
also i would just like to say shoutout rc bc i actually quite liked his prep in this set and i thought it was better than the rest of my opponents.
ngl we basically didn't prep for week 4, first week back from school really had its effect on me. i'm not even joking when i say that i built this team 5 or 10 mins before my match started. it's probably not terrible, i don't want to think about it, but the idea was that you have multiple tools for offenses like ng faster than maero, fakespeed evoboost, prank glare dbond, and fimp mmx. it loaded into stall! i would have won if slaking had pursuit but w/e. well played to samd i actually really respect the stall you loaded into me. just don't use this team anyways i think.
the worst team i loaded this tour. this is a recreation btw as i couldn't find the paste but i'm pretty sure it's accurate. i actually don't have words for this, but i guess there is the fact that samd loaded spam on g2 specifically every single week. this team only won anyways bc he load kart spam into whoever this mmy is. don't use this.
chose this on the fly and it worked out. kart spam was lazy building, and the stall was already like really good into me, so i figured there was a good chance he'd bring it again. i was right, so i won. there are like 3 evoboost multihitters, a prank spore tailwind dbond guy, and 2 innards tbf, so i think it had merit here outside of just cteaming the stall. samd said that it would have beat the g3 team anyways. this is a team i built a while ago, and i'd say it is something you probably could load. the pdon coverage needs fixing tho bc this team genuinely cannot hit scizor and ferro outside of the prank pdon. the main thing this team does really well is beating hyper offenses, so yeah.
suprisingly, i only brought innards stall once the entire tour. i think other people definitely could have been winning games with it, but i'm known for loading it and my opponents generally did actually respect it, so yeah. loaded it into caz anyways bc caz was largely loading pre-existing teams this tour, and a lot of them were older structures or ransei teams that double innards stall loves. i won, but funnily enough i played against innards spam. there was also 6 blobs in the game which was just wonderful. use the team if you want, it's technically the best team i loaded this tour, tho it's basically pre-existing.
this was mostly built by ptoast. it is kinda bad outside of the set it was made for, but it's a really good cteam for everything cscl was loading. cscl was loading a lot of innards out, paticularly ghosts that also lacked coverage for it, so there's yvel. all of cscl's mmxs were also like ltbts/photon/prio/rocks, so that's another reason yvel is here (and with ssap), but with the additon of muk later on in building this became less valuable anyways. mpert beats all these harvest and evoboost recycle guys he was loading, and his karts are never really huge power sss, so it's here too. with all that alongside innards, we were very confident in this defensive core. idk what to say about the offensive mons. they're not very good breakers at first glance, but we have mg pursuit and cscl's defensive mons weren't very diverse, so it's fine and we can run stuff like pbond fimp + vwave aswell as shell smash + espeed + bonemerang. shed shell on slak was bc he was spamming atrap zyg. the defensive mons could get away with no shed shells bc he always ran taunt on it, so it's fine with u-turn (and mcoat). might have been unfortunate if cscl took like a complete 180 and started running completely new stuff, but he didn't and the team won very easily.
uh so this is like a team where you trap something with zyg and then bpass to kart and win, with the rest of the team hopefully being functional enough and capable of getting you in a position where you can trap something, and i just made edits for cscl.. this is kinda lazy building. i say kinda bc the team had its merits. i don't think the offensive mons he runs are paticularly overwhelming for this team, none of his scout stops this kart after an omniboost, and there was a fair share of mons i could trap (like the harvest and evoboost recycle guys i mentioned earlier). i won, tho he loaded subpass maero which kinda came out of no where and iirc he would have had much better odds had he not sacked it to innards. subpass mmeta also got goobed by mbounce mmy, even tho he hadn't really been using bounce the entire tour. as for whether you could load something like this outside of this tour, i'd say yes. i have win quite a few games with the same structure, but understand that it's a fish.
also just saying that we built under the mindset that cscl doesn't scout, if that helps you understand some of these building choices.
balance!!!!! it's a bit rough around the edges, but overall i think it was a good bring. there was a few ideas here for con. a pattern i noticed was that harvest slak is generally really nice into his hyper offense and offense structures that aren't exploited by double imp. harvest slaking also had merit in that his answers to on fat teams are perish trap, sunsteel resists with whirlwind, and innards. sunsteel resists with ww don't actually beat it if it's the last mon alive, and he doesn't use innards and perish trap on the same team, so the idea was that i could beat his stalls by pairing harv slak with a dumb breaker. i say it's rough around the edges for a reason tho bc the wgs have issues and i underestimated how impactful lorb chip actually is for mmy (leading me to change sunsteel on it into sludge wave, meaning opposing muk could be a problem). overall tho through test games and looking at pastes, i found that the team had a really positive mu into most of what con uses. the team ended up winning. the team also does seem decently usable outside of the set, but i wouldn't say it's a paticularly great team.
this is the second unc playstyle in one set, and my support really wasn't happy about me loading semistall.. i had faith tho, and it ended up working out. the idea was that con's teams seemed like i would be able to wall them with stall, and being a semistall with mold mgyara + perish trap it would beat opposing stalls. i don't really have anything to say about these mons in paticular. i built like 6 similar semistalls and landed on this one as the one that annoyed me the least, with the main issue being triage mray. the team ended up facing stall, so it was a very easy win. outside of the set, i don't think this type of playstyle is very consistent tbh so i probably wouldn't bother using it, but the team doesn't really do much wrong.
shoutouts
PenultimateToast ty for being great support and making everything in general a lot more fun. i don't really blame you for getting so burnt out bc i definitely would not want to be supporting usum ph either. i also feel bad that you had some really unfortunate and unlucky games, and thus didn't end up getting to play anymore as a result.
damflame 3Juno there wasn't really much you guys could do to support usum ph, but i thought you guys were really chill and did a lot for bh, and ofc you drafted me, so thank you.
well done to the rest of the team too for locking in and getting us to finals. really nice considering we seemed to be last on most people's pr. i don't really play bh, but from what i can tell we got very unlucky this final week too.
Conclusion I would like to end with some shoutouts. Thank you Yoko for helping me get drafted in the first place and also helping me make some of the teams through being a good person to bounce ideas off of. Next thank you to PenultimateToast and Tragic Fantasy for being my main supports through most of the tour even if I was probably a bit difficult to work with due to the chaos I was unleashing in builder being pretty hard to help with. I also need to thank cityscapes for genuinely helping work with me on the finals team for as long and as much as you did, as well as being a good source of inspiration and ideas, I definitely want to learn more from you in the future. I'd also like to thank lag=bad, Ballfire, Wyrd, aidan amoongus, and feewf for various levels of assistance that did help. Finally I'd like to say thank you to damflame 3 for drafting me, letting me play, and for helping prep in oras. I do feel I could have done better overall (I did only win 1 of my 6 games afterall), but if nothing else, this tour has been a learning experience and a source of fun teams and fun games. I'll probably dial it back in terms of how much I build for a bit, but I hope by next year my skill has grown enough to help get my overall HPL record from 1-7 to a less negative or even positive one. Until I draw Garganacl, farewell, thank you for the tour and hopefully everyone has a great day.
I had a fun one! I hope everyone else enjoyed playing, firstly thanks to Rex and Regiboob for hosting and thank you for drafting me Chessking and Treeko928 I had such a great time being a Speiraskia Specter, I look forward to hopefully being a Speiraskia Specter again in the future should the occasion ever occur and thank you Yoko for nominating me that lead to me being drafted, and of course aerobee, LycanrocWastaken, TTTech, Ren, tdd20070515, ItsChew., Child of Night, Ducky, ReSolaris (and anyone else I could be forgetting, Forgive me if I do forget) for being such amazing teammates while I didn't actively get to interact fully with all of you It was still a fun one! And I wish you the best of luck for wherever the future may take you!, many thanks towards damflame 3 and Juno for letting me be stoners support during the weeks we're weren't opponents, and congratulations for the generational lock in and for getting second place. Now, Im gonna dump the ORAS teams I had made In no particular order for the game VS clodsie, and the Team I had made for the SVBH game I lost vs Codename C.A.T edit: Will include some Old gen BH teams/SVPH teams I had built incase the situation should ever arise that I had to play so when I can ima include those teams aswell.
i'd just played occasional so i wasn't very rusty compared to everyone else but i still struggled to really break out of my worst habits and build meaningfully new stuff. i attribute this to my general lack of experience in the tier. didn't play w2/w4 cause of irl so i left those to Podra, our playstyles didn't gel together at all but i was glad to have a very self-sufficient teammate who could build for themselves and test with me too, was very helpful for letting me mentally recover during those weeks
most of these teams are fucking stupid i probably shouldn't be undefeated but taunt is a good move and latias can draco meteor her enemies
i had this ready to go for w1 but didn't bring it because it felt too forced and derivative of my occasional-era stuff so i just brought "bed of stone" from there and figured i could outplay. funnily enough i did end up bringing this team later in a g3 situation vs n^n here cause i didn't have a third team ready to go, and it fortunately wound up being pretty effective with all the techs hitting
Gyarados-Mega @ Lum Berry
Ability: Huge Power
EVs: 252 HP / 96 Atk / 160 SpD
Adamant Nature
- Water Shuriken
- Pursuit
- Ice Shard
- Defog
Arceus-Dragon @ Lum Berry
Ability: Prankster
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Encore
- Perish Song
- Heal Bell
week 2 i had the idea of ng virizion who has useful resistances including spore, ground, water, dark, but after i built this team i kinda stared at it for a bit and was like, this is bullshit, why do i keep building with wg dragon + hazardstack + tauntspam as my only way to win ever, it felt super boring and homogeneous, so i threw it out. the team is decent but not good
Kyogre-Primal @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Parting Shot
- Recover
- Encore
- Scald
Yveltal @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Swords Dance
- Toxic Spikes
- Will-O-Wisp
stall in a transparent attempt to get out of my building slump. the one and only time you will see me use wg aud. i don't think this team is awful but it's definitely not good for a stall, i was trying to work everything out from first principles
Chansey (F) @ Eviolite
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Roost
- Magic Coat
- Whirlwind
ridiculous. neither of our wgs are good, pursuit ampharos is horrible, latias has no support. at least mmeta and yveltal are actually pretty cool. this team got me out of the building slump cause it was bad in a novel way
brought this g2 vs n here, i'd been meaning to use pinsir for some time but hadn't figured out the set exactly, i really like this uturn last + webs support setup though as it helps wg pinsir be a real threat vs opposing fast wgs and deal significant chip damage with uturn against even like bounce registeel. it not being max atk is fucking stupid though and almost got me killed in the game vs pdon lol. rock wrecker is to one shot opposing mray while still being improofed by virizion but it's kind of stupid
slightly better than the last version, latias is a bit better supported this time, but the fundamental flaws with the team are not really fixed. you can see this in the game vs n^n where i just cannot beat meloetta ever and i have no mold breaker user so i lose.
Regigigas @ Silk Scarf
Ability: Shadow Tag
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Extreme Speed
- Stealth Rock
- Encore
Hello my name is Cityscapes and Im here to tell you why making teams that a 5 year old could tell are bad is actually helpful to your continued growth as a player
it's florges yaaaay. obviously this is not good but you would be surprised how easy it is to keep trick room up with bro + sab + decent positioning. ironically the ampharos here is completely terrible despite seeming to be a perfect option on tr
no guard guy should prolly be fissure but i wanted higher odds to kill ray with sleep talk. honestly not the worst team, resh is pretty impressive especially if you can pass it a shell smash
basically i made the first half of the team and was like sick this covers everything let me just put random shit for the second half. one of those teams that can never be outright bad because the defensive core does function, but just feels so horrible to actually use
shed shell gyara is really really bad. everything else makes no sense
for w5 i reused another old occasional team vs ducky here because all my teams were fucking stupid and i'd been busy irl. actually let me talk about this fucking game this shit pissed me off. so my opponent has this really creative combo of faster stag gira + espeed pdon that i'd never seen in my life, i was shed shell dialga so i didn't know the gira was stag until it came in on my imp and i was like oh shit i probably have to go for speed tie, and indeed i did to win. so like that was pretty eye-opening but then why was the rest of their team comprised of shitmons that i'd built my entire career off kicking around??? i hate this playerbase how hard can it be to put 6 good pokemon on a team
Born to Suspense (Gyarados-Mega) @ Choice Scarf
Ability: Huge Power
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Beat Up
- Trick
- Water Shuriken
- Pursuit
World End Prison (Kyurem-Black) @ Lum Berry
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Ice Shard
- Extreme Speed
- Volt Switch
- Stealth Rock
the moonblast ng mmy i mentioned in my vr. kind of cool but the mane + arc are not good at all. i really like scarf gyara though that guy is funny. brought g3 vs clodsie here
ShrineFullOfDanger (Beedrill-Mega) @ Shed Shell
Ability: Wonder Guard
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Play Rough
- Toxic Spikes
- Knock Off
wanted to build properly with mismagius so made this featuring the famous leftovers selfproofed ogre as a recipient. mismagius loses to bounce steels and phys/mixed mold guys come in on it very easily but i was hoping coverage fish bee + this fucking keld could fix those. brought here vs clodsie in playoffs g1, tspike + taunt led to a pretty smooth win with every mon on the team putting in lots of work. i like this team overall, it feels nice to use, but i know it wouldn't be that hard to break apart if you were really trying
brought g2 vs clodsie here, the only one of these fucking teams that's actually both good and fun to use, even then it's super unoptimized, latias should absolutely have anti-steel coverage so i don't get stonewalled by aegi like in the game. actually did not know the illusion mechanic until i tested it on ladder, it apparently works with any mon not just pdon which is pretty cool
USUM BH LIGHTNING ROUND
i chose gen7bh over oras ph for tiebreak cause i figured stoners would be less knowledgeable about the cheese in gen7bh, the cheese in oras ph is better known and documented among the playerbase so they could force a bo1 vs me and bring some chatter void drum stuff and i might lose, didn't help that my oras teams had been subpar by my standards
ban tg and shedinja lol wasnt shed banned during a prior hpl what is bro doing
i like this team, norm double pursuit is a tried and tested strategy and pursuit gren in particular is extremely relevant with how much people are spamming off gar (you still die to speed boost though). regenvest bro is a little stupid though we should probably not be 3 waters.
2. Continuation of the Rhythm
Back in Time (Shedinja) @ Protective Pads
Ability: Sturdy
EVs: 252 HP / 252 Atk / 252 SpA
Brave Nature
IVs: 0 Def / 0 SpD / 0 Spe
- Endeavor
- Volt Switch
- Extreme Speed
- Stealth Rock
brought this vs ivar in tiebreak here, after the game he said he'd been expecting offense from me because of le epic scary tail glow legal but you know i love to give out history lessons. this sort of team is how i got my start as a threatening player. my opponents would do well not to forget that. unfortunately we had already lost the tiebreak when the game happened so it wasn't really that cool lol
in addition to playing oras ph (and one game of sm bh), i also supported ss bh throughout the season, running test games primarily with The Guy Who Has Many Alts (thanks btw). carbene was maybe the most memorable teammate i've ever had, it was a lot of fun supporting them. let me explain. so they wanted offense and nothing but offense every week in the manner of a child who wants to eat candy for breakfast, lunch, and dinner. fortunately i am something of a bh confectioner and had a great time supplying these offense teams. secondly carbene was a really interesting player in that they would get basic interactions wrong like the showdex thing or clicking hazards vs a bouncer, but at the same time they were very skilled at forming and playing to gameplans, seeing some lines that even i missed. because of this, i think the other teams tended to overlook their in-game abilities because you don't often see a player with that particular skill set.
of course i built a lot of offense for this slot, but i tried to mix things up as much as possible, even with some slower stuff in there. if i could only build offense and nothing else i would probably go crazy lol. carbene was too impatient for the slower teams, but they kept my mind fresh and inspired, and gave me ideas to work off like the raikou.
anyway this meta is still fucking awesome, chew sorry but you might just have a skill issue
wanted to build around snr, obviously you want to abuse stored or trip, i chose incin because stab vcreate handles two of the more annoying mons to break past (xern and zamac). rest of the team is built around statusing imp at any cost so you don't get stonewalled by it. team is a little threatening but not that cohesive and doesn't really account for things the opponent can do (typical for super rusty stuff)
i wanted to build with this eternabeam resh because i remember it being one of the most fun offense mons in gen8, here we have boom zac + gambit etern alongside the slightly slower sd regi + qd 3a xern + ff bell zama + fc resh 4mon core. i kinda like it, the layering seems not to be conducive to any overarching idea but in practice what happens is the team can switch tempos between fast and slow depending on when you decide to pull the trigger on the gambits (an idea i would explore further in future weeks). carbene was fond of this team and scored a win with it vs ivar with some very refined play, which was very fun to watch and encouraged me to keep putting effort into building in the future
3. Remote Forms of Life and their Application in the SS BH Metagame
a weird balance-ish veil i made for w2. i don't think the zac is all that good but the scarf kart is really cool imo, trickscarf on veil is really potent and does a lot to ease the breaking effort. helps that there are like no untrickables in gen8. could use the same idea for new teams maybe
basically i wanted to load poltergeist regi into lag bad cause he had nothing for it the previous week so i made the 2 poltergeist regi teams (this and the previous one), figured wak would be usable on webs as a spinblocker that outspeeds regi/xern, though it's an extremely vulnerable mon to pretty much everything, feels like blace. carbene brought this hereand unfortunately lost in a pretty close game
6. Frutiger Aero Doge Nostalgia
Barraskewda @ Choice Band
Ability: Tinted Lens
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Flip Turn
- Diamond Storm
- Aqua Jet
Palkia @ Lustrous Orb
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- Water Spout
- Dragon Energy
- Fishious Rend
- Strength Sap
rain is actually broken in this tier so i was like we can prolly just load this and win and then that did happen here. mg hooh no recover lunala is really corny and looks very unoptimized but whatever
7. Do Not Fucking Bring This
Lunala @ Ghost Memory
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- No Retreat
- Multi-Attack
- Low Kick
- Stored Power
Indeedee (F) @ Shed Shell
Ability: Simple
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- No Retreat
- Stored Power
- Volt Switch
- Glare
Krokorok @ Eviolite
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Heal Bell
- Volt Switch
- Anchor Shot
- Nuzzle
Grimmsnarl (M) @ Fairy Memory
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- No Retreat
- Power Trip
- Multi-Attack
- U-turn
Eternatus @ Dragon Fang
Ability: Dragon's Maw
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Energy
- Spikes
- Strength Sap
- Volt Switch
needs no introduction. i still cannot believe this actually appeared in (and won) a tour game despite having built it. absurd for obvious reasons but i'm also pretty sure most of the improofing schemes don't actually work. grimmsnarl is a lot worse than incineroar but at least it can set up on imped lunala after krokorok dies due to me forgetting to give it a recovery move. i have to give carbene credit for winning with this, piloting this sort of team is harder than it looks
another try at pressure. the meta still feels very hostile towards this stuff but it's good to have in your back pocket and i think this team is a pretty good execution of the concept. no real glaring weaknesses besides maybe spikes + gira + regenvest spinner. not brought for obvious reasons
9. "Indeedee Balance"
Indeedee (F) @ Shed Shell
Ability: Simple
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- No Retreat
- Stored Power
- Volt Switch
- Glare
a pretty good team if you ignore the lack of water resist and the forbidden move on zygc (its to hit dtail regigigas). volcarona is fairly underrated, modest lo blue flare does some pretty serious damage and you enter on xern + zamac. pretty fun to use
the fifth and final of the teams i made for w4 (where snr spam was brought). some experimentation with raikou, i felt that it was a bit shaky in this gen because of ph regi kicking you around, but it does totally fine with hazards and i like how the rest of the team is built, no recover yvel + 3a regi (w/ both ph imp and non-ph imp covered by lunala/fini) felt super cool to me. this wasn't brought but it was helpful for giving me ideas in testing.
12. Worst Psysurge World
Lunala @ Choice Specs
Ability: Adaptability
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Moongeist Beam
- Expanding Force
- Photon Geyser
- Volt Switch
Mewtwo @ Choice Specs
Ability: Tinted Lens
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Expanding Force
- Photon Geyser
- Volt Switch
- Knock Off
Groudon @ Terrain Extender
Ability: Psychic Surge
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Glare
- Sticky Web
- Strength Sap
wanted to try my hand at choice psysurge cause i was wondering if it could be broken in the same way as rain. this team is fucking stupid and the reason is because i forgot to actually add a psysurge mon so i changed the fucking moldy don to psysurge. not that it matters because specs m2 + specs lunala + moldy don is way too greedy to work on any serious team
13. Mahoyo Troll Stars
Red Sun, Blue Sun (Ho-Oh) @ Heavy-Duty Boots
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Nuzzle
- Stealth Rock
- Synthesis
CoalsFromTheForge (Zamazenta-Crowned) @ Eject Button
Ability: Fur Coat
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Sticky Web
- Close Combat
- Topsy-Turvy
- Nuzzle
this is what it's all about. favorite ssbh team from the tour, one of my favorites in general. looks a lot more similar to those gen9 pre-pdon raikou offenses that i was hoping to draw on, there's again that same theme of being able to sustain both fast and slow play and switch between them when needed. carbene's game with this team w5 was i think a really good example of that theme in motion. mysterious play from both sides and hax aside, carbene is able to execute a 100+ turn gameplan with 3 no recovery mons on the team, one of which being the hazard remover. but yeah, i fucking love this team, take it for a spin if you ever find yourself playing ss bh for whatever reason
14. Scarlet Offense 2
Lifeworld (Yveltal) @ Life Orb
Ability: Triage
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Oblivion Wing
- Thunder Cage
- Earth Power
had this idea of slush rush wak on veil. i do not think it's that good, your vcreate just doesn't kill things without tc and you need jolly to outspeed fucking eternatus, jolly zamac, and the other 130s, further worsening the power issue. rest of the team is some bullshit with triage spam that i tried to have selfproof. if you want to run wak in this tier, best is to probably just use a very straightforward tc shift gear set and leverage imp lacking thick club.
i wanted to run with the "ep triage improofed by other bird" idea and landed on zapdos with a similar veil setup. i'm quite fond of how this team turned out, unfortunately a few hours before the game (right before i went to sleep) i caught that the lunala should be recover>sap, but this wasn't brought to the game and we lost cause of the lunala getting sapblocked which sucks. happens
after we got eliminated by stoners i supported them in finals, ivar wasn't confident in his team so i built this for him in like 10 minutes, i think it's reasonably solid, he thought spectral topsy zamac was silly so he changed spectral to knock which is fair enough lol. unfortunately a very inaccurate lead + some pretty devastating hax sealed the game against him early, which sucked to watch cause i thought he was probably fine if he survived the initial m2 + darm + lunala attack
shoutout mewtwos, Codename C.A.T., Eyeos, cscl, everyone else, we had a good season and i think we could've gone all the way in another world. it was a pleasure to spend this time together with you all
When the HPL signups thread went up I didn't even know if I wanted to sign up, since I was busier with other tours and had no interest in playing PH this year. However, I eventually got pressured into doing so, and signed up for Old Gen/NDBH (SV BH was also a no go) not really knowing what to expect but also being willing to have a little fun. Well, I can say this year was pretty fun for me – everyone on the team was enthusiastic and there were many opportunities to play test games and offer suggestions when I was bored, and I gradually became more invested as I realized everyone was easy to work with and clearly had the capacity to consistently win. Really happy we won this year after our run kinda fell apart last year – this is possibly my last HPL so I'm happy that I had the opportunity to end on a good note if that's how it'll be. Huge thanks to Rex, GhastlyPixie, and Regiboob for making this tour possible.
Team shoutouts below.
Thanks ChesskingTreeko928 for drafting a very strong team, I was honestly just going to prep/play my own slot but everyone was chill and willing to learn to the point that I ended up being basically another manager by the end. Funny that Mashadow was a favorite of mine when I was younger and I ended up on the Specters after managing the "Necrozmas" twice. Treeko, I know you're disappointed with your record but shit happens, don't sweat it, and thanks for helping SV BH so I didn't have to touch that crap. Chessking you get a slap for leaving me to die in finals though.
ItsChew. 1st carry squad member. Great work this season, I wasn't involved in the BH side of the draft so I didn't know what to expect but I was impressed by your playing and willingness to explore the builder during the first few weeks – the latter trait is far less common than it should be. Aside from that you're chill and thanks for putting up with a meta you dislike for the entire tour. Unfortunately SV BH isn't any better – maybe USUM BH or even PH is more up your alley?
Child of Night Thanks for being self-sufficient in a tier I've personally come to really dislike. I know we didn't agree on everything but you were receptive to suggestions and built way more teams than you needed to, which made me much more confident watching your games than otherwise. Also thanks for your contributions to the SV PH slot and also being chill.
LycanrocWastaken The 5-0 is yours. I wasn't planning on helping the ORAS PH slot but was lucky to be working with someone whose playstyle matched well with mine and who could generally win any playable matchup (not gonna forget w1 though). I know you hate this meta but it's finally over now.
tdd20070515 I heard you only started playing mons a month before HPL and was a little worried, but was impressed by the end – it's very rare for someone to consistently win with so little experience without being an alt, especially in a genuinely awful tier like SV PH. Also don't sweat the finals loss.
TTTech Not much to say but good work. Of course it didn't come to it, but thanks to you I was pretty confident in our tiebreak chances were that to ever happen.
hxmo This wasn't your tour and that's okay, I suggested you at the end of auction because I know you're a versatile player who easily had what it takes to win – sorry you kept getting screwed over by matchup. Hope you stick around playing Hackmons.
Ren I have a habit of thinking retired players are washed, but I was genuinely impressed with how you played the first few weeks, and am confident that given better availability and the need you would've easily played a full season to success. Have fun in your retirement home
teamo Sorry you got thrown into SV BH for most of the season, I know the meta didn't gel well with your playstyle and you were repeatedly handed awkward matchups to result in an uncharacteristic record. Thanks for being willing to slot in anyway and hope you get to play PH in OMCL if you choose to do so.
ReSolaris Thanks for trying in SV PH – it's a really hard metagame to be consistent in and you were similarly consistently dealt weird matchups. Hope you stick around the PH tours scene.
Tragic Fantasy Sorry you didn't get many chances to play since our team was so strong that wasn't necessary, but thanks for slotting in w3 when Lycanroc was busy, and grats on your first PH team tour win.
Ducky I know we didn't interact very much, but you seem pretty chill to talk to and I hope you had fun playing ORAS PH w5.
QT @tees Eyeos Thanks for providing suggestions in playoffs (and Tees for basically the whole tour).
TheCreatorOfBullshtYokohendrit Also thanks for coming in for finals, I actually find it comforting in large teamcords so I appreciate you making the cord a bit more lively than otherwise.
Teamdump below – my SV PH teams can be found in this post.
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Not a particularly innovative team, I just dug through xavgbian sets and liked Tail Glow/Ghost Judgment/Hazard Gengar. Ghost/Fairy is very good coverage and Gengar is actually bulky enough that, in context of its offensive profile, it can be an annoyance to opposing Xerneas/some Diancie/teams primarily trying to limit breakers with hazards. Also generally sets rocks vs. whatever Xerneas can't force out.The Yveltal was originally Darkceus w/ Toxic Spikes + Spin, but that didn't work as well. I don't LOVE this team, but I recycled the Gengar concept for my NDBH games the following weeks. Treeko brought this team w5 due to that week not mattering for us, but misplayed a bit.
The Waterceus/Imposter/Zyg-C/Zac-C core is really consistent since it's hard for attackers to run a coverage combination like Electric/Fairy/Ground without being free food for Imposter, while not being harassed by tools like Spectral Thief/Imposter/Mortal Spin. I want to explain the main breaker of both teams:
The idea is Ghost + Fairy coverage bones just about everything except for sets that otherwise suck like Scales Arceus, non-Imposter blobs, RegenVest Muk, etc. +3 Moongeist Beam OHKOes Zacian-C, +3 Fleur Cannon OHKOes Ting-Lu and deals 75% min. to RegenVest Zygarde-C (meaning Bulwark + Fleur Cannon results in a trade at worst after Mortal Spinning them), and Z-Moongeist Beam OHKOes anything that isn't reliant on Assault Vest/Ice Scales, doesn't suck, or doesn't die to Fleur Cannon. Knock Xerneas/Zacian-C and Mortal Spin Zygarde help by removing Assault Vest/Ability Shield and weakening "checks" enough that Gengar wins out afterwards, respectively. Bulwark sometimes makes Gengar a Ghostceus. As shown in the above games, Speed Boost is very nice for the offense matchup in addition to providing a degree of self-Improofing and disabling most Speed control in longer games.
Also came up with some other Gengar sets: Gengar sets
I think Gengar needs a ban if Tail Glow doesn't go. Compared to USUM BH, Ghost counterplay is much more homogenous (Moongeist Beam + Fairy coverage is acceptably consistent even without performing any non-breaking roles for the team) and the coverage/support options are stronger in general (Electro Drift, Burning Bulwark, Malignant Chain, Astral Barrage being the relevant additions). Compared to other mons like MMY/Alakazam/Ghostceus you possess the trinity of an excellent offensive statspread (outspeeding Arceus and achieving many desirable OHKOs after 1 setup turn), a convenient typing that allows you to hard switch/pivot into a surprising portion of the defensive metagame, and the ability to soft or hard-Improof without relinquishing anything significant (Fleur Cannon/Grass Knot/Malignant Chain/Secret Sword are all feasible coverage moves). You can also Improof with Imposter Chansey with most coverage options which enables the Z-Moongeist Beam + coverage idea in the first place.
Main thing we noticed when analyzing the Stoners' scout was that aside from a few discrete tools, Shedinja blanked a lot of what their teams tried to accomplish. Shedinja balance was the first instinct as in theory it'd give me the greatest odds of winning by making calculated decisions, but Shedinja wasn't very useful there and I received criticism that those types of teams don't take advantage of Shedinja's Improofing potential.
The above team started as a fast bulky offense that allowed for Improofed Tail Glow sweepers with more or less perfect coverage, but that version included attackers without much defensive utility that weren't helpful in situations where I was in the backfoot (very bad for a Shedinja team, which really does not want hazards on its side). However, the general backbone was suitable with some tweaks and the end product includes mons that can take a hit if needed and/or provide support for each other (Garchomp/Yveltal). Garchomp's STABs are really good and it hits hard enough to not need a power-augmenting Ability, while Yveltal heals itself with Oblivion Wing and somewhat annoys Band MMX which is a really hard matchup otherwise. Outrage Garchomp is Improofed if at full because if the opponent clicks Outrage their Imposter is effectively traded as Shedinja revenges with Endeavor --> Pursuit. Ran into pretty much what I was expecting and Garchomp cleaned house.
ORAS PH
Huge thanks to Lycanroc for being pretty much self-sufficient so I almost didn't have to build anything from scratch.
Two issues with Shell Smash Primal Groudon: it struggles into Poison Heal Giratina/stall, and improofing is either finicky (Goggles Prankster Giratina takes 61% max from +2 Adamant Thousand Arrows) or contingent on getting Substitute up and/or reliant on Huge Power Gyarados forcing Imposter out via Water Shuriken after sacking something. This combination solves both issues. Soft Sand Precipice Blades 2HKOes standard stall Giratina at +2 as long as you hit twice and OHKOes Poison Heal Gyarados/Yveltal at +2. Skarmory gets 3HKOed by +2 Diamond Storm and it's not that hard to keep it at 100% with actual Mold Breaker counterplay/Magic Bounce teammates. The lower Attack investment looks like it would hurt, but Groudon's pretty strong anyway and the additional Speed means most Choice Scarf mons just get outsped and OHKOed at +2 which is pretty nice. Because of these traits, this set's more easily justifiable on single Mold structures than the standard Groudon set, allowing Lycanroc to bring this core three times (w2, w4, Finals) with consistent results.
This is the biggest draw of Skarmory. Its typing is relatively hard to surprise with coverage spam but that's not unique to it or even uncommon in general, and obviously it's not a Mold Rayquaza check. Being hazard-resilient is pretty nice though.
This is the version we brought vs. clodsie but the EV spreads can be changed depending on the opponent. For example, vs. Iguana Giratina was faster at 262 raw Speed for Adamant Gyarados, and vs. sussy Giratina was 280 Speed for Adamant Primal Groudon. Arceus was 350 raw Spe vs. clodsie and sussy to survive +2 Groudon's Thousand Arrows but max Spe is fine too, up to preference. Arena Trap Slaking is also possible (brought vs. clodsie but I changed it in the paste) but that mon's cheesy because it's mainly for trapping Imposter and opposing Shadow Tag users which usually isn't necessary if played optimally.
:gyarados::beedrill-mega::mewtwo-mega-x::deoxys-speed::giratina::gyarados-mega:
Built in 30 seconds because teammates had doubts about Ducky's w5 team just before their game. Compared to the team that was actually brought, 2 WG obviously makes you more secure vs. No Guard, we're no longer hazardless, we drop Defog completely and focus on out-offensing the opponent, are more resilient to Toxic Spikes (but somewhat weaker vs. opposing trapping), and we're less vulnerable to Huge Power Gyarados which has clearly centralized the revenging metagame even more strongly around itself recently. Not optimized so feel free to vary the structure, as is it's pretty weak to Gale Wings Rayquaza.
USUM PH
Also thanks to Child of Night for not forcing me to suffer prepping for this meta again.
:deoxys-speed::arceus::articuno::kyogre-primal::blissey::blissey:
Not much to say, the structure should be intuitive enough. Fake Out Deo-S deals 80% max to min. Def Blissey, and MMM almost OHKOes MMX while 10^7 Volt Tbolt can randomly delete Mega Gyarados/Kyogre from full half the time. Arceus/Kyogre become fast after one Evoboost turn, and Articuno is fast until it loses its Choice Scarf, resulting in a team that's surprisingly resilient vs. offenses that just try to outspeed and hit and KO you before you can hit them back.
I built SV PH week 2 onwards, and there are actually a few very good mons/strategies that the playerbase doesn't seem to be aware of. I will say that despite my thoughts on SV PH, exploring the metagame was an interesting experience. Teamdump above.
That being said, please never include this meta in HPL again. Nothing is actually consistent, the meta is very hard to pick up in the builder without prior experience, and players (including those w/ significant prior exp.) routinely made major misplays in-game, making many games uninteresting. Anything that isn't basically trying to win asap with a Substitute/statpasser and Neutralizing Gas recipient is inherently vulnerable to some sort of disruptor (ex. Neutralizing Gas Tidy Up + Knock Off + Taunt), while teams that do go that route play the matchup roulette vs. other teams with the same idea because there's almost no ability to outplay anything other than hoping your opponent misplays. I do think meta exploration is a compelling reason to include formats in tours like HPL, but only if there aren't like 3 starters who know what they're doing and the developed meta has some sort of competitive merit in strategizing or playing.
i'd just played occasional so i wasn't very rusty compared to everyone else but i still struggled to really break out of my worst habits and build meaningfully new stuff. i attribute this to my general lack of experience in the tier. didn't play w2/w4 cause of irl so i left those to Podra, our playstyles didn't gel together at all but i was glad to have a very self-sufficient teammate who could build for themselves and test with me too, was very helpful for letting me mentally recover during those weeks
most of these teams are fucking stupid i probably shouldn't be undefeated but taunt is a good move and latias can draco meteor her enemies
i had this ready to go for w1 but didn't bring it because it felt too forced and derivative of my occasional-era stuff so i just brought "bed of stone" from there and figured i could outplay. funnily enough i did end up bringing this team later in a g3 situation vs n^n here cause i didn't have a third team ready to go, and it fortunately wound up being pretty effective with all the techs hitting
Gyarados-Mega @ Lum Berry
Ability: Huge Power
EVs: 252 HP / 96 Atk / 160 SpD
Adamant Nature
- Water Shuriken
- Pursuit
- Ice Shard
- Defog
Arceus-Dragon @ Lum Berry
Ability: Prankster
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Encore
- Perish Song
- Heal Bell
week 2 i had the idea of ng virizion who has useful resistances including spore, ground, water, dark, but after i built this team i kinda stared at it for a bit and was like, this is bullshit, why do i keep building with wg dragon + hazardstack + tauntspam as my only way to win ever, it felt super boring and homogeneous, so i threw it out. the team is decent but not good
Kyogre-Primal @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Parting Shot
- Recover
- Encore
- Scald
Yveltal @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Swords Dance
- Toxic Spikes
- Will-O-Wisp
stall in a transparent attempt to get out of my building slump. the one and only time you will see me use wg aud. i don't think this team is awful but it's definitely not good for a stall, i was trying to work everything out from first principles
Chansey (F) @ Eviolite
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Roost
- Magic Coat
- Whirlwind
ridiculous. neither of our wgs are good, pursuit ampharos is horrible, latias has no support. at least mmeta and yveltal are actually pretty cool. this team got me out of the building slump cause it was bad in a novel way
brought this g2 vs n here, i'd been meaning to use pinsir for some time but hadn't figured out the set exactly, i really like this uturn last + webs support setup though as it helps wg pinsir be a real threat vs opposing fast wgs and deal significant chip damage with uturn against even like bounce registeel. it not being max atk is fucking stupid though and almost got me killed in the game vs pdon lol. rock wrecker is to one shot opposing mray while still being improofed by virizion but it's kind of stupid
slightly better than the last version, latias is a bit better supported this time, but the fundamental flaws with the team are not really fixed. you can see this in the game vs n^n where i just cannot beat meloetta ever and i have no mold breaker user so i lose.
Regigigas @ Silk Scarf
Ability: Shadow Tag
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Extreme Speed
- Stealth Rock
- Encore
Hello my name is Cityscapes and Im here to tell you why making teams that a 5 year old could tell are bad is actually helpful to your continued growth as a player
it's florges yaaaay. obviously this is not good but you would be surprised how easy it is to keep trick room up with bro + sab + decent positioning. ironically the ampharos here is completely terrible despite seeming to be a perfect option on tr
no guard guy should prolly be fissure but i wanted higher odds to kill ray with sleep talk. honestly not the worst team, resh is pretty impressive especially if you can pass it a shell smash
basically i made the first half of the team and was like sick this covers everything let me just put random shit for the second half. one of those teams that can never be outright bad because the defensive core does function, but just feels so horrible to actually use
shed shell gyara is really really bad. everything else makes no sense
for w5 i reused another old occasional team vs ducky here because all my teams were fucking stupid and i'd been busy irl. actually let me talk about this fucking game this shit pissed me off. so my opponent has this really creative combo of faster stag gira + espeed pdon that i'd never seen in my life, i was shed shell dialga so i didn't know the gira was stag until it came in on my imp and i was like oh shit i probably have to go for speed tie, and indeed i did to win. so like that was pretty eye-opening but then why was the rest of their team comprised of shitmons that i'd built my entire career off kicking around??? i hate this playerbase how hard can it be to put 6 good pokemon on a team
Born to Suspense (Gyarados-Mega) @ Choice Scarf
Ability: Huge Power
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Beat Up
- Trick
- Water Shuriken
- Pursuit
World End Prison (Kyurem-Black) @ Lum Berry
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Ice Shard
- Extreme Speed
- Volt Switch
- Stealth Rock
the moonblast ng mmy i mentioned in my vr. kind of cool but the mane + arc are not good at all. i really like scarf gyara though that guy is funny. brought g3 vs clodsie here
ShrineFullOfDanger (Beedrill-Mega) @ Shed Shell
Ability: Wonder Guard
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Play Rough
- Toxic Spikes
- Knock Off
wanted to build properly with mismagius so made this featuring the famous leftovers selfproofed ogre as a recipient. mismagius loses to bounce steels and phys/mixed mold guys come in on it very easily but i was hoping coverage fish bee + this fucking keld could fix those. brought here vs clodsie in playoffs g1, tspike + taunt led to a pretty smooth win with every mon on the team putting in lots of work. i like this team overall, it feels nice to use, but i know it wouldn't be that hard to break apart if you were really trying
brought g2 vs clodsie here, the only one of these fucking teams that's actually both good and fun to use, even then it's super unoptimized, latias should absolutely have anti-steel coverage so i don't get stonewalled by aegi like in the game. actually did not know the illusion mechanic until i tested it on ladder, it apparently works with any mon not just pdon which is pretty cool
USUM BH LIGHTNING ROUND
i chose gen7bh over oras ph for tiebreak cause i figured stoners would be less knowledgeable about the cheese in gen7bh, the cheese in oras ph is better known and documented among the playerbase so they could force a bo1 vs me and bring some chatter void drum stuff and i might lose, didn't help that my oras teams had been subpar by my standards
ban tg and shedinja lol wasnt shed banned during a prior hpl what is bro doing
i like this team, norm double pursuit is a tried and tested strategy and pursuit gren in particular is extremely relevant with how much people are spamming off gar (you still die to speed boost though). regenvest bro is a little stupid though we should probably not be 3 waters.
2. Continuation of the Rhythm
Back in Time (Shedinja) @ Protective Pads
Ability: Sturdy
EVs: 252 HP / 252 Atk / 252 SpA
Brave Nature
IVs: 0 Def / 0 SpD / 0 Spe
- Endeavor
- Volt Switch
- Extreme Speed
- Stealth Rock
brought this vs ivar in tiebreak here, after the game he said he'd been expecting offense from me because of le epic scary tail glow legal but you know i love to give out history lessons. this sort of team is how i got my start as a threatening player. my opponents would do well not to forget that. unfortunately we had already lost the tiebreak when the game happened so it wasn't really that cool lol
Tragic Fantasy Sorry you didn't get many chances to play since our team was so strong that wasn't necessary, but thanks for slotting in w3 when Lycanroc was busy, and grats on your first PH team tour win.
Honestly, how the tour played out worked out well! I enjoyed the games I did play and had alot more fun interesting with the rest of the team and just relaxing, HPL was one of the few ways I escaped from the stress I have in my life! I'm just glad to have been on such an amazing team!
Will preface with a few things. I'd like to thank hendrit, lag=bad, and XxLazzerpenguinxX for providing me with test games. I would also like to thank Rex and Regiboob for hosting, none of this would've been possible without y'all. Also gonna call out to the void for more 8BH tournament features. I really love this meta, would be grand playing it more than once each year. Ignore what Chew said.
Last year, I hadn't managed to fully reacquaint myself with the meta until around the third week, and it had shown. The first week, I forgot to bring an actual defensive core; the second, I brought RegenVest Celesteela as my sole removal (I and everyone who approved that decision ought to be shot dead). So, this time I saw fit to reuse an old team to ease myself in. This team had done well in tests and had never had a proper showing (only ever loaded it into Baton Pass). Now was as good an opportunity as ever would be.
Perhaps one with more foresight would have objected. People had managed to build optimized HO last year (see quojova's Triple Psychic HO); the reign of greedy balances could not last forever. I suppose I expected the shift to take longer. It didn't help that I had somehow internalized an imaginary Unburden ban, leading me to throw Xern. I think I'd gotten mixed up from the 2022 Drum ban (Drum gets banned => no more BellyBurden => "I don't have to worry about Unburden!").
So far as I'm aware, lag had never played 8BH seriously before this tour. Feeling confident that I could outplay in a balance mirror, my main concern this week was the HO matchup, especially with it becoming an increasingly regular bring. quojova's PrankDon + PH Ogre fit the bill fairly well. I did want a bit of security beyond PrankDon, as modern HO is designed to force in and trade with anti-setup pieces like PrankDon, so I swapped SR for Spectral on Gira.
It ended up being the right call, as Etern quickly forced Groudon to eat a Final Gambit. I might've lost had lag piloted Zama correctly; Sunsteel on turn 27 would've nabbed better chip, SD -> Sunsteel on turns 35/36 would've been a decent roll to kill Gira.
This week, I wanted to explore more methods of dealing with setup. The standard HO core of Etern/Lunala/Zama was well adapted to my usual anti-setup methods (Gira + SpD Zama + maybe Imp/Prank). Moreover, city was my opponent's support, making sticking to my default measures that much less appealing.
I opted for Barraskewda, as the efficacy of setup Zama/Etern is pretty contingent on the absence of faster threats. After that came a RegenVest Steel to check Lunala and generate entry for Barra. Originally picked Dialga and Palk for RegenVest and Barra improof respectively. Swapped out former after it repeatedly failed to keep Plate Xern in check, latter since Gira does pretty much everything better.
Ended up getting blown up by Low Kick Lunala. I immediately went to check if Low Kick would've killed had Registeel suffered fewer than 2/4 full paras, and it turns out it wouldn't have. Thinking more constructively, there were things I could've done to improve my odds. Low Kick on SNR Lunala had been brought before; I should've recognized the possibility. With that, I could've sacced Gigas to keep Registeel from eating a second Stored Power. From there, Zama renders the paralyzed Indeedee a non-factor, leaving my opponent with nothing to pressure Registeel into Low Kick range.
I arguably also shouldn't have let Krokorok paralyze Registeel, but I was worried about the possibility of weird Power Trip shenanigans (Gira didn't have Spectral). Kinda silly of me, but Grimmsnarl covering the Stored Power improof and this theoretical Power Trip Krok lends a pinch of merit to my fear.
The initial idea this week was CB Kyurem-Black + PrankNull + Yveltal. I think the thought process was "Deso Ho-Oh was pretty good into Chew's offense" + "Deso Ho-Oh is a phys breaker" => "I should bring a CB dude to deny setup opportunities while generating progress into balance"? I think PrankNull then came as an improof, then Yveltal as an -ate guy that improofed null and checked Lunala. Did tests with hendrit and was reminded that CB Kyurem-Black is bad and that Prank Parting Shot with no attacking moves is extremely awful in like 70% of mus. Offensive Zama was also a big issue.
Began the next iteration by swapping Null for Haze/U-turn PrankDarm. Shores over the SD Zama mu. Sapblocking is pretty nice too. This made the Gigas mu worse, but that brought to light a general weakness to physical attackers. Our physical defense ended past Darm and Zama, neither of which could stop Gigas, Ho-Oh, etc from making long-term progress. Our progress engine wasn't nearly fast enough to justify this long-term fragility. Changing Spikes PH Xern to Spikes Plate Xern helped on both fronts, with it now able to fit Sap and immediately threaten most Bounce guys.
From there, it was a matter of replacing bum Kyurem-Black and finding a new PHeal guy. First consideration was Gigas, but we don't have a great improof for that. I then thought back to last year when someone brought SG PH Caly-I against me. With great supplementary physical bulk and an offensive profile that could easily accommodate a Zen Darm improof, it was a perfect fit.
The opening matchup was pretty rough. Against someone who understood the 8BH early-game better, this would've been ugly. Mercifully, opponent was inexperienced enough to hard switch a non-activated TOrb Imp into a PHeal guy with no moves revealed.
At this point, it may have been wise to finally load an HO, but I had a secondary motivation here. My very first team tournament (perhaps my first tournament of any kind) was OMFL III, about four or five years ago. ItsChew was my manager alongside TTTech. It is in that tournament, under their guidance, that I grew from a ladder shitter to a somewhat competent builder and player. It is only within the last year or so that Chew returned to OMs, making this tournament our first interaction since then. I saw this as an opportunity to show an old mentor how far I'd come. So I was set on bringing an honest balance.
I'd been waiting to bring this PH Zacian balance from last year. It's proven itself in balance mirrors while having a respectable suite of anti-offense tools. Sevag offered the idea of Jolly Ho-Oh, then of Charcoal Ho-Oh. Jolly Charcoal sounds kinda nice atm with how common Modest Plate Xern and even Yvel are, but I'd just brought Caly-I + Sharp Beak Yvel, and I didn't want to fish no SR two weeks in a row. Entei floated around in my head a bit but I didn't bite down on that at all. Perhaps I should have.
The game did not go as I had hoped. Shed Shell + TOrb double Imp is maybe the worst thing I could've loaded into. Felt unlucky in the moment, but Chew had brought Shed + TOrb double Imp several times this tour, so I really only have myself to blame.
Plan for early-mid game was to a) spread para, b) chip Palk down to the point where I can safely sapblock with Zygod, and c) bring Xern down with V-create + Spikes/sapblocking. None of that ended up mattering as Xern ate a crit V-create.
After taking the opportunity to secure Spikes, I needed to find a winning late-game. I saw that TOrb Imp was ~60% before next round of Spikes and made a very bad gut call. In my head, it was low enough for Zacian to 1v1 it. Might've been true with smth like Modest Xern, but Zac doesn't have the muscle. It was unfortunate that I lost all three Speed ties, but even in the best case where I get the first Taunt, I would've had to just go to Zama and click Topsy. Massive blunder on my end.
Looking at the replay, I'm not really sure what the correct line from turn 59 was. Best I can think of is to get Shed Imp to come in on Zygod as I switch to Xern, then click Spin as it switches to Ferro or TOrb Imp. From that point, I at least get another chance at getting Spikes up unilaterally.
In any case, losing Xern to a crit and eating a bunch of full paras had tilted Chew to the point that he neglected denying Zama's Topsy. Pretty disappointed with how this went. My play early- and mid-game was fine enough, but the Zacian line towards the end was really egregious, and my choice to bring this team into Chew's scout was ill-conceived.