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Resource ADV OU Viability Ranking and Metagame Discussion

Since the reqs are now expanded, I can actually qualify this year through last years circuit (shoutouts to Mason for saving me from actually putting effort into laddering)

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Anyways, I don't think a ton of what I have to add to this discussion is going to be especially unique. I am not a builder by any means - I rely on more talented people than myself to feed me new teams, I just press good buttons. Regardless there are some significant shifts from where my thoughts were last year that I can highlight just to show how different my personal view of some of these mons has changed.

Winners:
  • Swampert: This one feels a bit less significant since Pert was already one of the most important Pokemon in the format, however as Slop has continued to prove its longevity as an archetype, so too has Endpert proven its ability to remain one of its core pillars. This increased versatility (when it was already one of the more varied mons in the format) has been enough to elevate Swampert from A > S tier in my opinion. More technically versed players and builders than myself will surely point out more sophisticated reasoning, I just think bro is him.

  • Claydol: Last year I had ranked Claydol a tier lower than I have him now. This was largely due to my own inexperience/lack of real appreciation for what Claydol provides for a team, however with the increased presence of both Registeel and Raikou, Claydol serves as one of the better catch all checks to both, and is one of the threats Raikou is forced to consider most. I would certainly have bumped Claydol up regardless, but its increased defensive and offensive value in the current metagame is very notable.

  • Gyarados: This is the first time since I have started playing ADV where it feels like Gyarados is becoming a more real threat. Many high profile players have brought more and more creative sets to the table beyond DD 3A, leveraging T Wave, Bulky Rest sets, and even Leer (if you are the one who Waks heh), helping distance itself from other DD users in a unique way. I'm hopeful this trend continues.

  • Registeel: This is a quick one, back in my 2025 VR I had Registeel ranked absurdly low. I was of the mind that Slop was more of a flash in the pan type of team style, and would fade away once players learned counterplay. This was obviously wrong, and I will admit that Registeel is in fact an incredible mon. How it took us so long to find a proper use for him (outside of the stray Senor Aura) baffles me.

  • Machamp: Machamp has had an excellent year as a whole. This is largely due to how well it fits the pace and needs of a lot of Slop builds. Its above average special bulk combined with Guts makes it one of the absolute best Taunt gar switches in the game, and forces very unfavorable switches if it gets in at the right time. Bulk Up only adds to this, as many of the Pokemon that would otherwise OHKO Heracross, Breloom, or Medicham now lose the ability to do so after +1. Scary Pokemon that will likely only improve as new flavors of mixoff are developed.

Losers:

  • Zapdos: While still being an essential Pokemon in the format, the loss of Speed Pass has very strongly hurt Zapdos' versatility. The rise of Registeel, Raikou, and their ground type checks has also only made life harder for Zapdos. Still an incredible Pokemon, but in a bit of a rough spot right now.

  • Charizard: Charizard has continued its downward spiral since its 2024 glory days. There are many many reasons for this, and I am far from educated enough to identify why, so I will defer to saying that Zard simply stacks no paper.

  • Medicham: Put simply, Medicham is a fairly solved Pokemon. It seems most uses of Medicham are just too one dimensional to get the value it used to have. There may be some signs of life however as people start experimenting more with bulkier sets.

  • Magneton: This may not be a real development, but it feels more and more like Magneton has been leading losses due to the defensive issues it creates when taking a team slot. The idea is obviously that you remove Skarmory, but the rhetoric that the Skarmory should just accept the single spike and take the KO has been proven advantageous more and more frequently. Again, I don't know if this is a real noticeable trend as much as it is that I am noticing it more than usual, but it felt worth mentioning.



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I think magneton is like giga Z tier if you land the double as the skarmory comes in, and people need to adjust building for that line(like the obvious one is lead meta and u swap mag on enemy lead ttar) for magneton to cycle back towards the meta. and then mag + spin stuff is fine, whatever. mag donphan is pretty chill.
 
Thou whom underestimates magneton underestimates skarmory. Once you let skarmory teams build in a way which relies on skarmory as a wall without risking getting destroyed by magneton teams its over. Imagine if skarmory didn't have to spike immediately too. These things may seem little as you often do see skarmory the wall and sometimes its even on a team that would lose should it get mag trapped. Moreover, you would mostly spike first anyways—but its not about one game. Its a change in the equilibrium which makes skarmory teams stronger against the rest of the metagame as they no longer worry about stupid things like beating snorlax and resisting flying.
 
Agree with River that Magneton teams should be proactive rather than reactive. Having 0 spikes instead of 1 is HUGE even if you have a spinner. My issue is that even if you get the double right Magneton is only denying spikes 77.15% of the time. Also teams that are running lead Skarmory will get 1 spike regardless (unless you boom your lead). Another issue is that certain Skarm Dug fats can lure out your Magneton with a CB Meta (or Forretress) and revenge kill with their Dugtrio.

Talked about this a bit in my VR video, but also agree with Arctic that magneton needs to be present in a scout so that people cannot rely on Skarmory as a phaser/defensive piece with no teambuilding cost. If magneton usage continues to decrease, PhyDef Skarm could creep back into the meta.
 
Agree with River that Magneton teams should be proactive rather than reactive. Having 0 spikes instead of 1 is HUGE even if you have a spinner. My issue is that even if you get the double right Magneton is only denying spikes 77.15% of the time. Also teams that are running lead Skarmory will get 1 spike regardless (unless you boom your lead). Another issue is that certain Skarm Dug fats can lure out your Magneton with a CB Meta (or Forretress) and revenge kill with their Dugtrio.

Talked about this a bit in my VR video, but also agree with Arctic that magneton needs to be present in a scout so that people cannot rely on Skarmory as a phaser/defensive piece with no teambuilding cost. If magneton usage continues to decrease, PhyDef Skarm could creep back into the meta
not accounting for taunt skarm evs i see..
 
There are leads that can lure / damage skarm and induce a non-spike move as your opponent will value a toxic on, say, flamethrower ttar or recovering HP via protect. Cbgross can do this as well with mash although people are more likely to spike first then. Going mag is very powerful early in the game when your opponent is convinced that you don't have it.
 
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Picked up mons again last year after about a 9 year hiatus and have been reconnecting my old man neurons about how this game works. Feel roughly at a point where I can field takes that aren't dogshit. Here's a VR. I move things up or down a place or two basically every time I look at it tbh so don't take it too literally.

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Quick notes on just the notable (questionable) rankings-

S Tier- Every single one of these guys warp the way you build teams fundamentally the moment you sit down to build a team and if you go into a scout and your opp is low in any of these guys it changes your entire approach. Their existence invalidates so many strategies and mandates the use of others. They collectively form the backbone of basically every single archetype in the tier and you must have robust plans for dealing with them. Oftentimes even when they're losing they're winning.

That's what my idea of an S Tier is at least, and so because of that I think its impossible to say Gar isn't an S tier mon. The spin meta will always revolve around it, it will always force mons like Lax and Forre or Loom to run shitter sets than they'd like or compromise in the team somewhere else, and it'll always have the tools available to it to adapt to the meta.

Cele- has the best momentum generation toolset by far of any mon in the meta and is therefore cracked. Also can check Pert/Lax/Cune/Zap in one slot. Leech locks down endgames by itself. Stall sets are basically fake imo but I guess it can waste your opponents time if you need it to. Best pivot in the tier and should really be used as such.

Dol- Amazing defensive profile, fights Gar, fights TTar, explodes, sand + spike immune. Crazy swiss army knife for so many important matchups makes it really quite indispensable for many teams. Definitely requires understanding what role it plays in the matchup you're in more than almost any other mon.

Registeel- Another swiss army knife mon but he does have a bit more competition for his slot when sometimes you're looking for a more specialised answer. Very good when he fits though. Coming from nearly a decade ago its really cool to see a meta shift like this.

Zard- I've found success with him a couple of times but really it is just a case of use mixmence instead most of the time. It does not improve the Meta matchup close to enough to justify using as a fix to a Meta weak team but it does kill Jirachi better I guess.

Regirock- This guy is actually cracked and is gatekept by TTar existing which is weird cause he's often a better TTar check than Pert. Genuinely a better mon than everything the next 6 spaces above it. Possibly all of B+ tier.

Champ > Medi- Guy seems to fit on more teams and said teams are more structurally sound. Baits Mence and Gar really well, great trader, more consistent cause he's not predict reliant, valuable status absorb on teams that won't have much. Also basically hits just as hard as Medi in most scenarios.

Molt- Just too much of a fish mon without much of an upside for me. The dopamine from clicking big fire move is nice but it just feels unnecessary a lot of the time and the bad matchups are really quite bad.

Sab- Lax and Dol are a common pair and this guy shuts down both, that's just invaluable for a whole archetype of teams who would typically be weak to them. Obviously mostly useless outside of that niche. Another really cool innovation to come back to.

Phan- This guy is crazy good if you can find a way for Gar to not matter, which means double spin archetypes pretty much. One of the many "Gatekept by Gar" mons relegated to BL. Can really make Pert look comparatively mid at his job in the right matchup.

Ludi- I think there's definitely some undiscovered cracked Ludi spikes team somewhere waiting to happen. So many really good traits that make for a unique package to slot onto a team.

Venu- Think I respect this guy less than most, you'd think being so high on Cele I'd be all for him, but its really the Zard problem where you have one guy doing a poor imitation of a one specific set a better mon does. And it's quite a lot weaker I think. Anytime I think about Venu I pretty much end up on "why not Cele" immediately.

Eggy- If you ever wanna dedicate a slot on your team to just clearing weather Eggy is the best tbh. Don't waste your time using this thing to attack, just sun sleep wish boom gg.
 
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Here’s my submitted viability ranking. I based this ranking on a combination of my tour usage this past year and a slight correction for each mon to account for bias. Because I’m very comfortable with some mons and archetypes and less so with others, it’s obvious that my usage rates will not perfectly overlap with “objective” viability. The questions I asked myself when trying to correct this bias were “how well do I except this mon to trade into the opponent in any given game?” and “how good is this mon at doing the job it is supposed to do?”. I think these parameters are still a bit subjective and not very “scientific” or whatever, but I tried to at least be a bit strategic in my assessment of viability instead of just going off vibes.

Below you will find short comments on each mon above D tier, some longer comments where I figured a ranking might need some further explanation, a few comments on some E tier mons, as well as general remarks on how I think about the different tiers I assigned.

S tier – If these mons did not exist, the metagame would be fundamentally different. Every good team needs to have a solid plan on how to beat these specific mons.

:tyranitar: The king. I had a brief moment where I entertained the idea of ranking blissey #1, until I realised that every blissey stall team needs to be able to eliminate tar in order to function.

:blissey: #2 is a high ranking. In my opinion, blissey is more centralizing than skarmory. The fact it can check every special attacker in the game on its own, meaning every special offense needs dugtrio to eliminate blissey first shows just how centralizing and powerful it is. Stall also would not work in this tier if it wasn’t for blissey, and stall is the best archetype at the moment if you ask me. Aromatherapy is broken in how much it enables stall to be consistent. Bold bliss is so stupidly bulky it can even serve as an emergency check to many physical attackers alongside already walling the special attacking half of the metagame. If it wasn’t for the existence of gengar, bold bliss would be beyond broken and run on every team. People still haven’t caught on enough somehow.

A tier – The undisputed staples of adv alongside the S tier mons. These mons can be run on almost any archetype and still do their job extremely well, and/or are so insanely good at doing one specific job that they are basically irreplaceable on a meta-defining archetype.

:swampert: Ranking it above skarmory is mostly due to skarmory being ranked low, see below. Still, pert deserves this spot. It’s the lando of adv, if you ask me. Can be slapped on any team and be effective. Its sets are also quite customizable to fit the pace of any given team. The rise of slop has also shown that endpert is stronger than people thought before, and endpert is indispensable on slop.

:skarmory: Don’t get me wrong, skarmory is still meta-defining. Its typing is broken, spikes are extremely important and it’s the best spiker, and its solid stats make it a potent physical check. There are two reasons I ranked skarm “only” #4: 1) spikeless structures are stronger than ever. Slop, while not completely taking over, has established itself as a viable archetype. Other spikeless offenses, while not meta-defining, all have their viable niche. Perhaps most interestingly, recent stall teams such as the ones by Johnald have explored the idea of spikeless stall, and it turns out it is incredibly strong. There’s no need to go through the tiring task of keeping up spikes if you can just outlast and pp stall the opponent, or make progress through more reliable chip with knock off (which is very ironic given the old mantra that spikes are the pinnacle of consistency). 2) Recently, more and more people (especially Shitrock enjoyer and giraffefromholland) have explored the idea of replacing skarmory with forretress on spikes offense. In the past, the idea was that forre is amazing at role compression due to spikes + spin, but very limited because the existence of gengar warrants running pursuit alongside it. Now that people are ditching pursuit and just running forre as an offensive spiker that sets spikes, pressures spinners better than skarmory, and then can sometimes spin as a bonus or just blow up into something to keep offensive momentum, the value of skarmory has seriously been put into question. I still think skarmory is very strong though, and forre has its issues. I think ranking skarm #4 atm is fair.

:salamence: The spdef dd sets have elevated salamence to a new plane of viability. It feels like basically any spikeless offense slots dd mence nowadays. Beyond that, mence is also incredibly versatile.

:gengar: Spikes offense is a meta-defining archetype. Some spinners are viable, and gengar is the only spinblocker in the tier that can be used on offense beyond maybe some insanely weak picks like banette. This alone warrants a top 10 ranking if you ask me. Teams sometimes cheat a bit on gengar, but whenever they do and end up facing a gar, the matchup is close to being lost in builder. Gengar is also probably the second-most versatile mon in the tier behind tyranitar, and is a strong special attacker in its own right that does not even necessarily need spikes to function.

:jirachi: I’m one of the biggest jirachi believers in the community. First of all, it’s insane how versatile this mon is. It’s probably close to gengar in that regard. Wish sets are very reliable noob farmers and aero stoppers that can slot on essentially any archetype that isn’t hyperoffense, though to be fair they do have a tendency to get farmed by suicune. Superrachi is a potent breaker/sweeper and can be both very speedy and very bulky. Even mixed rachi somehow has a niche. Where jirachi really shines though, in my opinion, are its stall-breaking capabilities. SubCMRachi is just genuinely broken. I have argued for this in the past and so have Padeli and SpamOn. The only reason not many have caught on is that it is admittedly hard to build teams around the set. To provide a brief summary, this set straight up beats stall once claydol and a potential tar/meta have been chipped. A special attacker that beats bliss is insanely rare, and jirachi doesn’t need weatherclear support to do so like sub cune does. Dugtrio isn’t as big of an issue as some people think because substitute is a relatively safe click into it. Beyond that, serence grace also gives the set chances of just straight up robbing games, and the mon can still be used as a trading piece into more offensive teams due to its great stats and typing. Just insane.

:suicune: Bell curve meme. Noobs think this mon is broken because they haven’t discovered sand + spikes yet, and don’t know how to play against it. Realistically, cune is a threat, but it’s a healthy one that can be handled by good players. Still, I think in the end some people tend to underrate it, possibly exactly because of the “noob” take that cune is broken. It kinda is, for other reasons: V5 is possibly the strongest archetype in the meta. These teams were already strong when milo was the bulky water of choice. Now, once you recognize that aromatherapy makes the team both more consistent (hax-resitant) and lets you use a mon with actually good stats and a threatening setup move, they become incredibly hard to beat. I grant that cune needs more support than other defensive pieces, but given that this support is relatively easy to slot on the most broken stall mon in the meta, that really isn’t a big issue in my opinion. I think we need to acknowledge that cune is the swampert of stall, and that this alone makes it a top 10 mon given stall’s viability. Now, what I haven’t even mentioned yet is that cune can also run something other than boldcune. Offcune is good, subcune is solid and sometimes broken, crocune is broken if you get lucky. I also think cune has a high ceiling when it comes to teambuilding. All of these sets can be optimized ev wise to beat certain things that a cune really shouldn’t.

:metagross: The biggest controversy on here. I think I need to state that mons 5-11 (mence to zap) are all so close viability wise imo that it was really hard to rank them. What speaks for metagross are its typing, stats and versatility. CB sets are the face of skarm beatdown, which is a viable, although not meta-defining archetype. Mixed sets are nice if you need to target something specific or want a special attacker that bliss can’t switch into. Bulky sets are quite nice at replacing swampert because meta’s normal resist frees up some things teambuilding wise. They can also be customized in very satisfying ways to pressure skarm or lure pert and bulky waters. Likely the strongest set atm tho is agility. I think meta’s biggest strength is its role compression – agility lets one of your sweepers also be your rock resist, which is great for offense (though, see the rise of endpert doing the same thing). The primary issue I have with metagross is consistency. Offensive sets really dislike the fact that their main damage dealing move is only 85% accurate. Another thing is that metagross is weak to spikes, which makes it easy to abuse as a defensive mon. It is also weak to earthquake, which in my view makes the whole theory of meta being a more offensive defpert a bit tricky – balances like unemployed 6 that want meta instead of pert tend to be a bit weak to dd sweepers, as fairly little chip suffices to suddenly completely break through your rock resist, which just isn’t the case with swampert.

:aerodactyl: A rather high ranking. The reason is simple: Aero spikes is a top 3 archetype in the metagame. You can’t replace aero at all on these teams. See gar, cune: that makes it a top 10 mon imo. Aero is also infamous for its game-stealing flinches. I also quite like that some people are currently experimenting with CB-less sets on aero spikes (which are already a staple on hyperoffense).

:zapdos: I think recent sentiment is that zapdos has lost some viability due to the rise of raikou and the fall of zapdug. However, I feel a bit bad about this ranking. It might as well have ended up #5. Again, for me these mons are all very very close. Zapdos is still a lot more reliable, and especially more versatile than raikou. It’s a great glue mon. I also think restzap is a bit underappreciated. Just a random thought: if the rock type didn’t exist, restzap would wall the entire metagame. I’m aware this is a big if, but think about it. Some mixed offenses that disrespect zapdos and neglect to put rock slide on any of their mixed attackers just straight up lose if they run into a restzap.

B tier – These mons are incredibly good at fulfilling their niche. However, they are a bit more specific than the higher rated mons above and can’t just be slapped onto anything without much thought.

:claydol: Dol is #10 in usage for me this past year. However, it’s hard to rate it higher than any of the S and A tier mons. It’s the most reliable spinner in the tier, but that’s it. It will do an amazing job on any team that needs spin, but unfortunately for dol, spin isn’t mandatory in adv. This makes it a B tier mon in my view.

:dugtrio: Incredibly hard to rank. If you go by my definition of the S tier, it should technically be S tier. However, it would be dishonest to claim that dug is as strong as the S and A tier mons. Even I as a stall main “only” have it #9 in usage. I think this ranking makes sense though: Dug enables special offense and stall by eliminating certain mons that would otherwise be insurmountable for these archetypes. It keeps certain mons in check, but you can’t just slap it onto a team without a plan and expect the team to be good.

:celebi: The most versatile B tier mon. Really good at a lot of things, but doesn’t feel quite as strong as the S and A tier mons. Heal bell on offense needs to be explored more.

:registeel: The star of the hour. Maybe a slightly hesitant ranking in case the hype wears off, but I stand by it. Great special check, also a secondary rock resist, and not as passive as most other defensive mons. I’m not sure how it took us so long to realize this. However: It’s weak to fire types, and while those are somewhat niche, it hurts to have a special check that can’t switch into certain special attackers teambuilding wise. It gets abused by 101 subs just as hard as other special checks. And, if you ask me, it isn’t as proactive as some people make it out to be. How is boldbliss a passive mon, but registeel isn’t? Both just twave into seismic opposing skarm, and while registeel is slightly better at not letting sweepers in, I don’t think boldbliss is terrible at letting sweepers in. I’m not trying to say bold bliss is just as proactive as regiseel, but that the gap is smaller than people think. Essentially, registeel is a great new tool, and I’m curious to see if I’ll rank it in A tier next year, but currently I don’t fully buy it yet and think the hype will (very slightly) wear off, cementing registeel as a very viable, but not completely meta-altering new option.

:starmie: Offmie is good. However, blissey. Defmie is decent. I like starmie a lot, but feel very confident in claiming that it is less viable than any of the S and A tier mons. Recover offmie is the future.

:forretress: Basically, I’ve already said what I think about forre when talking about skarm. The realization that forre fits on suitless spikeless offense gives it a very potent niche that clearly makes it an above C tier mon like it was before. What’s interesting is that pursuit isn’t even that hard to fit on spikes offense. I think there’s some potential there. I also really really like double spinner stall, such as forre + dol or forre + phan.

C tier – These mons have a very strong niche on certain teams. However, their weaknesses are a lot more apparent than for the mons rated higher.

:snorlax: In a vacuum, this is a very strong mon, see gens 1 and 2. Unfortunately, every paradigmatic feature of adv works against snorlax. Lax offenses are a healthy part of the metagame, but they are definitely middling in viability due to sand and spikes. Other lax teams exist, such as double blob by ABR or the spikes balance by L3W, but I think they are the exception rather than a potential new norm.

:jolteon: I think jolt’s biggest strength (beyond the obvious fact that it outspeeds everything, basically) is its role compression. Having a fast revenge killer that is also kiinda a special check is pretty neat. JoltSpikes, similarly to lax offense, is a healthy part of the metagame, but definitely not centralizing. I do like that it keeps other offenses in check. But as has often been the case in my assessments, blissey.

:raikou: Raikou is beyond a doubt an OU mon. At the same time, I think it’s pretty clearly not as strong as registeel. Still, it’s a very nice new/revived addition to the metagame. Alas, blissey.

:milotic: I really do prefer suicune by a mile, I think that’s obvious. Still, milo has its niche. Slightly more self-sufficient thanks to recover, and a better blanket/secondary check that also absolutely thwarts mixed offense.

:magneton: Hard to rank, for the same reason that dug is. Trapping skarm is amazing. Two issues: skarm isn’t as mandatory anymore, and using mag on your teams creates some holes. I’m actually higher on mag offense than I was in the past though. I think if you don’t fall for those terrible sample team mag offenses and build something with actual synergy and longevity, mag offense is a great bring in certain matchups. MagDol and SkarmMag also have their solid niches, though they’re clearly rather fringe archetypes.

:flygon: Enables superman. Superman is good, but defgon is unfortunately very underwhelming itself. Sometimes it’s randomly god and walls the entire opposing team tho. Offensive sets are hard to build around, but I think when you do succeed, the resulting teams are always very cool and quite strong. I think CB deserves more experimentation, I’m pretty low on sub sets though. Basically, you should run flygon occasionally, but not really because of flygon itself. That makes it a lot weaker than pert/meta, but at the same time it’s still clearly part of the lower half of OU.

D tier – Similarly to C tier, they have a niche, but some clear weaknesses. Clear power dropoff compared to C tier, as the niches become more niche and the weaknesses bigger issues.

:moltres: This is such a weird mon. It looks good into so many scouts, but then you realise you need to run a team with moltres on it and struggle to find a good one. Many teams cheat quite heavily on moltres, and that makes it appealing to use, but in practice it then misses overheat. Not as strong as anything above, but still viable.

:jynx: This will raise some eyebrows. I genuinely think this placement is justified, and my usage rate even puts jynx at #21 this past year. I’m honestly not sure why people don’t rank this mon higher. Maybe because it’s a very swingy mon that tends to rob games, and some people don’t want to engage in such “dishonorable” practices? Here’s the thing though: If a mon trades 2 (or even 3) for 1 75% of the time OR safely eliminates tar OR safely eliminates blissey (the top 2 mons in the tier imo, as you probably noticed by now), then I think it’s pretty strong. Now, I get that there is really only one place for jynx, which is jynxdug, but I think jynxdug is the strongest version of special offense (even if you account for the games where jynx misses sleep and dies). It would be unwarranted to put jynx higher than D tier, as it’s still niche and just an aggressive lead, but I think it fulfills that niche very well. I also want to compare jynx to other niche aggressive leads that I rank lower to illustrate a point, so let me compare it to medicham: When leading medi, the potential upside is obvious. But due to medi’s frailty, you need to get (almost) every turn right to actually get value out of it. Compare this to jynx: It’s surprisingly versatile when it comes to sets, which leaves your opponent guessing. You can also delay sleep to abuse their sleep sac line. This means that as the jynx user, your opponent needs to get (almost) every turn right to deny you value. That is just so so much stronger than what e.g. medi can do.

:heracross: Fighters are mid, but hera is pretty good. Its special bulk is often very convenient, and its typing means that it is checked by a lot fewer mons than other fighting types (mie, celebi, dol). It’s also customizable. However, its moves are inacurrate, and fighters just have issues in general.

:gyarados: These past years, people repeatedly discussed gyarados as a potential drop to UUBL, its OU status being a relic of the past. However, I’m the highest on gyarados that I’ve ever been. I think it’s terrible as long as you use it as a salamence that beats pert. But once you invest in bulk and use it as a midgame trader with potential to sweep certain team comps, it becomes pretty reliable. Twave is great at crippling certain mons to enable your team. What I like even more is running a loot of bulk with rest, potentially alongside cleric support. It’s a great fit on mag offense, as this completely patches up the moltres weakness and provides a lot more longevity than the usual mag team would have.

:charizard: I agree with many people’s sentiment that zard is on quite the decline. Mixed offense has kinda moved on from it, with slop being the hot new thing and not needing zard in the slightest. Zard spikes is very mid and usually prefers moltres.

:regirock: Very underexplored. Regirock for OU? I love how many roles this mon can compress. It’s genuinely the 4th best rock resist in the tier somehow despite not being a rock resist? It’s annoying to deal with, which usually lets it spread status quite well. It’s also a sandless tar which some very specific teams appreciate a lot. It fits well on slop and other spikeless offenses because its stats tend to let it trade up, but it’s genuinely also viable on spikes, from stall to offense, just because every archetype appreciates a rock resist with boom.

:cloyster: Has its very specific strengths. I think it should stay OU, but it’s definitely about as niche as an OU mon can get.

:machamp: Better than most other fighters and should probably be OU? Like, guts and solid bulk solve the issues fighters have to a degree. Only to a degree though, it’s still pretty mid.

:breloom: Cool mon. Hard to build around, and the payoff is mid, but it has its place in the meta.

E tier – I guess this is the OU cutoff. You could also place the OU cutoff at D tier already, I don’t really care how niche something has to get in order to no longer be OU. These mons clearly aren’t staples of the metagame and rare sights, but every mon listed here has a solid niche in my opinion. Every mon I didn’t list I have either never tried or tried and decided that it’s not worth considering for serious games.

:smeargle: I was tempted to place this fella in D tier even. The new agility set by Spreek is amazing. The biggest issue with assessing smeargle is that its viability changes with every tiering decision by virtue of its ability to learn any combination of moves. I decided to save me the headache and just place it at the top of E tier.

:regice: Love its niche of beating superman and special offense. I think the fact that it’s weak to sand, and that ice is a terrible defensive type, unfortunately barely keep it from being OU, and definitely make it the weakest of the regis.

:dusclops: Really good on certain stall teams. Can’t see it ever being used on anything else though. Similar things could be said about misdreavus and sableye btw. I love that they all have their little niche.

:marowak: Some people have called it the better machamp. I loaded it in rev3 top cut and lost, that’s all the experience I have. Shoutout to tigersuit for cooking up straight poison, but let’s not release the wak files.

:medicham: The biggest fraud of ADV. Curse jimothy (but thanks for putting on game lol). This thing is high risk medium reward, and I really don’t see why you’d want to put yourself in uncomfortable 50 50s from the get go in a serious game. Just too frail to work consistently, and the upside is not big enough imo. Genuinely the most potential I see is in bulky recover sets such as the one on the Spreek medi superman (cursed lol).

:armaldo: Knock off is good! Hariyama I’m not convinced by. Introduce this guy.

:donphan: Underexplored. Amazing alongside forre, umbreon. I get the issues this mon has, but having another check for the biggest threat in the tier is always amazing.

:banette: Kollin7 somehow made this mon work. Just wanted to shoutout my goat.

Hope y’all had fun reading this! I apologize if parts of this are sloppy, this took longer than expected. Curious to hear anyone's thoughts on why I’m dead wrong about a certain mon, I love to get inspired to build around something.
 
Going to try to vaguely order this but also just some general thoughts. Some mons not listed are still plenty viable!

:skarmory:
Spikes teams are the best teams and skarm is the best spiker. The prevalence of registeel spikes breathes new life into bliss-less, offensive angled spikes. So I'm placing it over blissey BUT its role is somewhat "replaceable" in forry, while blissey doesn't really have parallels.

:blissey:
Blissey is still the only real special wall and the metagame hasn't fully adjusted to twave aroma maxhp, measures like taunt gar and brick ddmence only go so far.

:gengar:
So frickin good!!! Ghosts in general are such a nuisance because they deter the mindless spam of boom, spin, and focus punch. Gar is the most prevalent ghost, has crazy set diversity, fits on so many teams, and is one of the most timeless progress makers. The prevalence of registeel only makes gengar, an already incredible mon, better. Also wisp is a bonus, not something you have to hit to win (use more maxspa sets).

:tyranitar:
I still don't view it as #1, because it's less important than spikes (skarm) and it's not the most necessary spikes partner (blissey, gengar). Still a great mon obviously, sand goes a long way in beating stall and pursuit is a huge element of support.

:swampert:
99% of the time, you'll be glad you ran protect and often the offensive sets are greedy while leaving teams super physically frail. I've seen way too many offperts lose to agilimeta or ddmence.

:metagross:
CB is king and always will be, agility (BOOM NOT SLIDE) is a good positioning tool though.

:claydol:
Supremely essential to the functioning of so many great teams. Its only real flaw is the ghostification of the tier and even then sball exists and things like clops/sab don't like taking spikes either, while dol calmly heals vs spikes and sand.

:starmie:
Also so good!!! Defmie vs ghostless is freelo but offensive is just so so so consistent. Modest surf forever and always and useful in so many matchups (be it as an attacker or a spinner).

:aerodactyl:
Will literally never go out of style. Has the dug issue where dd offenses can abuse choice-locking but better vs opposing spike teams. ESPECIALLY stuff like ada DE can shred stalls and should be used more, and most gar/mie are slower these days...

:dugtrio:
Timeless of course, integral to so many stalls, but smart offenses can (emphasis on can) be built to abuse the sac-and-trade model and the ghost-stall matchup can get pretty nasty when spins aren't guaranteed. Still incredible just not top3 for the time being.

:forretress:
Pretty damn great but I still believe its best either resting or alongside claydol, with the traditional spinforry tar teams basically being a forfeit vs well played gar.

:jirachi:
I don't have a ton to say about it, wishtect is still cool and annoying for offense but falls flat vs the status-healy fats. SubCM, especially psychic, is nice for monobliss and lax but requires a bit of extra support.

:suicune:
Definitely not as good as it was a year ago, its "passivity" can definitely be exploited by offensive mons and has a hard time sweeping things like v5. IB sets and subroar are best but yea just okay for now.

:flygon:
See the above, but without the icebeam part. CB is real and valid but +def protect on a spike/sand immune mon is forever going to be goated and superman is up there in the most consistent teamstyles.

:celebi:
Don't have a ton to say here but anything bp-related is for sure the most optimal way to use it (be it sd, cm, sub, etc). Leech3 has always been a psyop.

:salamence:
DD and brick are MANDATORY and ddbrick is a nice new way to use mence. The rest of the moves are flavor (hpfly, eq, slide, refresh, sub, flame, etc). Mix is pretty bad vs good teams and CB is a worse aero.

:zapdos:
Not super crazy about it? Subrestbp aside (which is great), it kind of needs spikes to do anything but also lets claydol in and now that's paired with aromabliss too and it's just not fun.

:snorlax:
Solid but not its brightest moment and the whole like tar registeel gar teams or again the aforementioned ghosts make things pretty miserable. Still a solid trader and rest (eq sball???) can smoke a lot of teams.

:registeel:
I believe in its hype to a degree but the ghost neglect is kind of crazy and no, twaving a ghost is not the same as killing it, especially the non-gengar ones. Still, mixed bulk and twave/boom will kind of always be useful as long as people aren't using more submons (which they kinda are, on tar pert etc). Curse rest is also pretty rad.

:magneton:
Mag is good, but good mag teams are few and far between. It's a nice shortcut if you don't want to play the very painful spinner-vs-ghost games as a plan against spikes though.

:milotic:
Based, but it should be running icebeam often to actually check mence.

:jolteon:
Been a fan for a few years now and it continues to be nice. Gar and the gang can lure bliss/dol and then jolt can do its thing, also twave + roar is better than BP.

:charizard:
Okay but doesn't really thrive vs any particular (and popular) team. Was traditionally a fat-beater but now fat teams have maxhpbliss and suicune/milo, while celerachi cmspam is dwindling in usage. Still solid vs like magoff at times, and maybe steeloffpertgar cores but yea.

:moltres:
At times more appealing than zard??? But has overall similar issues and probably mandates a ghost.

:misdreavus:
General ghostly things, loses wisp but gains a psychic neutrality and better bulk. Taunt and dbond are nice mixups to deter usual counterplay and I think it's still in a pretty rockin spot in the meta overall (looking at you, registeel).

:medicham:
Great vs things that are not sableye and still one of the best leads. Salac is a joke though, use lum or cb or lefties.

:raikou:
While I was one of the main proponents of it rising to OU, the current meta is definitely unkind to it. Its best matchups were like cmbliss fat, specoff, and laxcunemag. Now you gotta contend with shit like ddspam and stoss max hp bliss and registeel and its just not as fun to use.

:gyarados:
Liechi flail is fun, but overall twave is the best way to use it and the best way to justify it over mence. Sub is also an option for dol / twbliss ofc but coverage and low power (especially using jolly) can really suck.

:heracross:
I mean... its best use will remain banded and endure reversal HPBUG, I really don't like relying on megahorn.

:dusclops:
Has bulk AND wisp but takes spikes... if you can spin for it then its pretty damn amazing and annoying though.

:sableye:
A special-side wet towel but knock and recover are great too. Fits on similar teams to clops (thinking back to my cune/vap + raikou donphan stuff lol) and just kinda depends on preference.

:donphan:
Ghost issues for sure but if you support it right its one of the absolute best answers to rockspam while also being a spinner which is pretty sick role compression.

:machamp:
Guts + some bulk/speed is pretty nice! Finding the specific moveset is hard though, and I think low kick is the best stab.

:umbreon:
One of the best lasts to v5 considering it helps vs both gar and lax (with charm). Also just a solid mixed wall and wish passer, but almost certainly needs aroma support.

:cloyster:
Mid and optimal alongside trappers (mag or dug) still.

:armaldo:
Better than hariyama, not taking sand is nice.

:jynx:
Great cheese lead, but specoff in general is whatever so yea, kinda preferential to more "balanced" jynxdug teams rather than pure offense.

:regirock:
Steel has kind of taken some of its usage but its still very real and twave boom works plenty great here too.

:heart: ADV forever
 
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Hello folks! ADV Cup is nearly over, so we're going to open submissions for the ADV OU VR for 2026!

Here is a clear list of criteria for the VR submission, you must meet at least one of them to be part of the VR update:
  • Made Top 8 of ADV Cup 2026.
  • Played in the most recent Jimvitational (play-ins not included).
  • Made Top 4 in the last Seasonal or Global Championship.
  • Reached 1800 on the ladder in the last 6 months (January 27th).
Of course, feel free to post your VR on the forums in this thread, regardless of if you appear in the list or not.

If you qualify, we are using the same method to submit VRs this year! And anyone not qualified can use this sheet as well, if you'd like.

Princess Autumn's fantastic VR Sheet
  • Click on the link above. Click yes to make a copy of the sheet.
  • You can either submit your list as text or as a tier maker-esque format:
    • List: Input a Pokémon's name in column E and their rank (S-E) in column B. The list will be assumed to be sorted by ranking order so order them accordingly,
    • Tier Maker: Select the Pokémon's name from the dropdowns in column H-U, the sprite will populate above the name. You are limited to 15 Pokémon in tiers S-D and 45 in E, if you need more, use the text format.
  • To be very clear, only your rankings matter for the VR. Tiers are purely for aesthetic/to match the old tiermaker image generator.

If you wish to submit a VR, follow the instructions above to create a sheet. Afterwards, you must send me a PM (Smogon or Discord (goldmason)) with your qualification from the list above, as well as a link to your completed sheet (make sure to make it public). Any ladder screenshot must in some way include the date or be dated for the last six months. If you wish to verify your reqs with me first, you may.

I WILL NOT ACCEPT PICTURES OF A VR THIS YEAR. USE THE SHEET.

The deadline for submitting your VR is <t:1788753540:F>. You may ladder until then to try and get reqs for the VR.

Old Tiermaker image generator, if you want it for a post. Do NOT use it to submit a VR to me.
is 1800 elo or gxe. i think i can get there for next vr. what month next year it start counting
 
Screen Shot 2026-09-06 at 6.28.38 PM.png

S is for staples (was going to put pert above skarm with the year it's had but physdef skarm is a gameshark code until They patch it)
A are mons that consistently rob games, "better player" is a meaningless designation with them on the field. fuck these guys highkey
B is for baller C is for cool D is for does stuff and so on
 
View attachment 861290
S is for staples (was going to put pert above skarm with the year it's had but physdef skarm is a gameshark code until They patch it)
A are mons that consistently rob games, "better player" is a meaningless designation with them on the field. fuck these guys highkey
B is for baller C is for cool D is for does stuff and so on
Suicune not being in the robs games tier is crazy disrespect to the dawg. He practically invented it. That said Jirachi really is the number one game stealer rn with sub cm ice punch.
 
Suicune not being in the robs games tier is crazy disrespect to the dawg. He practically invented it. That said Jirachi really is the number one game stealer rn with sub cm ice punch.
If by "robs" you mean results in the player who played worse in the game winning, I don't think Suicune really robs games much at all.
With the exception of Stalk getting the miracle procs it needs occasionally, I rarely ever win with or lose to Cune and feel it wasn't deserved. If Cune 1v4-6s in an endgame, it's very often just cause one player brought a Cune weak team and the other identified it as a strong win condition they could play for. Like if they trap Tar and clear Sand and kill everything else with Suicune, that is not a robbery. If anything Cune tends to get robbed of wins through getting crit more than it robs, but that is just the nature of the mon.
If you mean fishing for MUs with certain Sub sets being a robbery, then I tend to agree more with you, so don't let me misunderstand you. That can be kinda frustrating, but it also has a somewhat healthy aspect in terms how those sets tend to punish giga do-nothing teams.

I feel you are right about Rachi though. 20% Freeze on a bulky mon is bonkers.
 
Suicune not being in the robs games tier is crazy disrespect to the dawg. He practically invented it. That said Jirachi really is the number one game stealer rn with sub cm ice punch.
Suicune usually robs games if you play recklessly, but there’s ways to stop Suicune:

-Spikes
-Sand
-Toxic
-Explosion
-Electrics such as Zapdos or Raikou
-DD Gyara, Mence, or CM Celebi if resting
-Choice Band Mence
-Phazers (Rest Zap specifically)
-Niche Water absorbers assuming no Ice Beam
 
so....
1789587723247.png


I had planned to reach 1800 both as a personal goal as a player and to be able to share my VR and contribute for the first time to it. Unfortunately my plans were cut a little short, as you can see I was just 18 points away in my deepest run by far. Even though I still haven't reached this goal I also feel like it's a matter of time before I reach 1800 and who knows what'll happen when I do, but until then I'm pretty satisfied with this.

Well I still wanted to share my (very noob) thoughts on some of the mons in the tier so I'm just going to drop my thoughts here LOL


View attachment 863672
1789589198046.png




tyranitar.png
Tar number 1 has been the norm in the recent years. Sand is obviously metagame defining for denying chip healing to non sand immunes, but of course Ttar is way more than that. It's hard to justify sandless on offense and Tar usually brings so much, be it chunking defensive walls for sweepers in the back or mixed sets just having the right coverage and muscling through teams are reasons why I find it tough building sandless offenses. There are however good sandless combos that I'll get to later.
Lead Adamant DD with lum is such an imposing lead. Even if you just chunk Skarm or even Pert (with Double Edge), getting the flinch on incoming Skarm means denying spikes or letting go momentum against heavy offenses. People are definitely getting more used to this so I can see it getting less use than it was getting this past year. Bulky DD sets are nice too especially in the offense MU. Mixed and Pursuit are still great, especially with the mixed crunch patch, really nice for dealing with Bliss, Dol and Gar who are usually very annoying for offenses. BKC (and Vil) Tars are sets I see myself using less, but with spikes down it's hard to miss with them. I have seen them go down a little in usage, usually because DD sets just trade so well, and Tar attracts so much status that I miss lum immensely when I use lefties on it. CB is very hard to build in my eyes, but I think it's coming back (especially with the forry offense patch).



metagross.png
I think my much more controversial opinion is Metagross. It is my most used mon together with Tar. IMO you need a very good reaosn not to slot this thing on offense and it basically carries modern offenses on its back. Where it stands right now, it is very, VERY hard to not win with Meta, you're always one mash/crit away from winning outright with this thing. Mash is a busted move be it CB, Agil and even on mixed and boom forces most teams to play 5v5 and lose a key defensive piece to this thing. I like running Agil not just because its a fantastic cleaner but it also doubles as a great physical check to mons like lax and tar on offense teams, where those are much, much needed to not get steamrolled by bulkier revenge killers and, namely, Aero. And on top of that it can trade end/midgame against bulky waters to allow for other sweepers to clean. It's main checks are mons that can be targeted heavily by meta's teammates, trapped or overloaded eg. Pert, Skarm, Cune/Milo, Zap. Houdini is amazing, especially in the lead slot, but some lead MUs (Zap, Cune and even Vaporeon) are really annoying for Houdini, but it's not impossible to manoeuvre it back to boom. Mixed sets are interesting, I really like HP Grass mixed in particular. I've also played around with Thunder Punch and I think it's a good lure with like a spinner in the back. Psychic is the move I often drop on mixed. Lefties with protect is also very annoying for offenses but I haven't played around with it as much.


swampert.png
Phys offense's guy to kill. Deserving of number 3 because, in my eyes, this is the defining rock resist and physical wall of the tier and without it every single team would have tar meta and aero and salamence and etc. With the rise of slop, Endeavour sets became more popular as well, and you can trade and sometimes even go 2 for 1 if you play it right. A team that can't reliably break through Pert is really rough and you can't just slap on HP Grass on Zap for example to help because it's just never hitting it. This thing is also really splashable and fits well on almost every archetype. Be it Spikes balances, offenses or regular offenses. I used to spam Focus Punch rash pert in almost every team, I still think it's not horrible but Pert on offense appreciates curse to beat opposing waters way more than FP to beat Bliss and Lax. Roar Toxic def or Standard defensive sets feel literally impossible to break sometimes. On Endpert both toxic and roar are fine, Tox puts more pressure on nat cure mons (on ladder people loooove to misplay against it) and roar especially with spikes makes this thing really busted, speed tier is always unfortunate against Starmie. Some cool sets that I haven't exactly made good use of is +Atk Rock Slide Curse and Sub Focus Punch (even though I think it's bad).


skarmory.png

Used to be the number 1 guy but now I think Pert has surpassed it in utility and as a physical wall. I don't have as much to say about Skarm as the other guys. Spikes is obviously a big deal but with so many things targeting it as of late, being neutral to rock I feel like hinders it a lot too (see Tar). It's been seeing a lot of competition with Forry lately too, I just feel like it's not as fun building with Skarm as with other Spikers (Forry, Cloy and even Smeargle). Thief was a much needed breath of fresh air, I feel like taunt should also be used more. No comment on recent + Def skarm.

blissey.png
I love this sprite. Also not much to talk about it, everyone is out to get her and Thunder Wave is busted. Have a Bliss check in every team. DD Brick Salamence was not kind at all to this thing either, even if it (on paper) is supposed to beat Mence.

salamence.png

Metagross and Tyranitar's best friend and the face of modern momentum based offense. Dragon Dance Salamence is can be a fighter check, cleaner and a breaker all in the same slot and I think this is what makes it so oppressive even in a meta ruled by bulkier mons. Once the right pieces are chipped enough it's very hard to stop it from ending the game. Mixed sets are still as potent as ever with spikes down and cooler mixed wish sets are also cropping up here and there, I find mence to be extremely fun and rewarding to build with because of the aforementioned qualities. I have to talk about my favorite set in more detail though. DD Brick Break Fire Blast is so fun to use, it obviously has its shortcomings (like missing RS in the bird MU) but those are easily fixed with the right support (Metagross blowing up, DD Tar, Waters etc.) It deals with the problem of ToxTect Skarm sitting on you, damages all the other steels nicely and with Brick Break cleans Tar and Bliss, (if you chip bliss beforehand of course) In some MUs it can break for a back DD Tar or An Agil Meta and in other MUs Meta can poke holes into more defensive teams, blow up and set up for DDFB Mence to clean up, this synergy feels amazing when it works and that's the reason I've been spamming the shit out of it. I also gave this set a nickname. "DDBBQ Mence" lol


suicune.png

I wouldn't go as far as to say that V5 is a completely busted and the best style of team in ADV, but it is pretty dominant and very consistent on what it does. This thing has always felt like the noob check mon me, like it tests your knowledge on spreads, sleep turns, PP etc. and it's very good at what it does and can insta win in some MUs like the guys above. The fact that def invested Cune alone already puts a stop to most of the heavy hitters is already crazy and the fact that it can Calm Mind up to become a special check AND sweep AND phaze makes it worthy of number 7 or even one less number than 7 I will not write it here. Obviously it wants sand gone to rest more safely, but I don't think slotting it on offensive teams with sand is a preposterous idea. Offcune my beloved has fallen, hard. Basically if your opp has a Blissey offcune is now doing absolutely nothing until that thing is dead (very hard), it also can't affort to invest in bulk so it can serve as a pseudo-rock resist, I still like it on certain teams especially with Endpert. Cro is good if you get lucky, and that luck is very much real and this set will run away with games. Sub is an insta win on some MU's and its certainly due a bit of a revival, because of all the Registeels running around.


registeel.png

Señor Reginaldo Aura, some people doubted your rise but I am a firm believer. Well before giving it much thought I just had the default opinion of "Registeel is just better Blissey" but now I see that that is definitely not the case, in fact Registeel helped Bliss define even more her role as a special wall. A sand immune mixed wall with flexible (for the most part) moves was basically everything that more offensive builds ever wanted. Lax is fantastic but hates sand and skarm and spikes and gengar and the ands basically never end. Bliss is a momentum abyss, Celebi is fine but still very exploitable weaknesses and your list is running dangerously short. This thing is a great fit on Spikes Offense, which is probably the most popular archetype today and Spikeless Offense, although it does stack some nasty weaknesses with Metagross (I've been trying to make it work). With Seismic Toss Registeel deals consistent damage to anything not named Bliss and Gengar, with Thunder Wave it cripples switch ins and Explosion chunks or removes pieces late game. Your 4th slot is very customizable, HP Grass is a great lure for Pert, Toxic to pressure Bliss, Superpower puts a stop to DD Tar wanting to setup on it (and hits bliss and also Mag hard too), Counter is great as always too. You could argue that its weak to Fire types and Dug but neither Zard nor Moltres want to stay in and take a twave or boom. Mence is one of the more annoying ones, but again not much wants to take a twave (busted move).


zapdos.png

If you haven't for some reason read what Shitrock enjoyer Zpanther and FJ2K have to say on Zap a few pages back its an amazing (probably better than I will ever write tbh) look at Zap's place in the metagame right now. But I will say that spikeless offense still has a place for Zap even despite its shortcomings. It's a staple in Spikes Offense (which is great right now), and in bulkier or stall teams it offers a really nice range of tools. Talking about spikeless offense, I still believe in Sub Pass Zap especially when paired with really heavy hitters such as Meta or the fighters. One of the traits I appreciate the most on Zap is the ability to annoy opposing Gengar which is usually a pain for the offenses I like to run, be it spreading twave or even chunking it with TBolt. HP Grass or Ice is still, 50 years later, still a tough choice to make but I've been leaning more towards Ice on my builds and just dealing with Pert some other way. Modest max spatk. hits anything that's not a designated check really hard. I've been experimenting with double status as well. Not much to say on Evil Zap and adjacent stallier teams, sorry.

snorlax.png

Lax so high it would make [REDACTED] wince. I used to be really high on 4a Snorlax until I found the drug that is the move Curse. In old comps, Lax would be a team's sole special check and overloading skarm was way harder than it is today, obviously it hates sand and it has been the face of sandless mag for ages, and I think there's still some gas left in the tank for those kinds of structures. (I'm also working on a few sand lax teams) but I find that in most games Lax gives me a lot of value and it's not supposed to be a sturdy answer to specials and so on because offense isn't supposed to be defensively sturdy, it should give you just enough time to set up/break/trap and Lax does that fantastically. Curse Boom lures in Tar, Steels and removes them and this is already great value for offense. Curse 3A is magnificent at trading with steels, as long as you have a plan for Skarm, it also has a really good MU into most forry teams which is often overlooked. 4A Is kind of underwhelming most of the time, but ripping Focus Punches into incoming Tars will forever be one of my favorite feelings ever.


jirachi.png

This thing is a pain in the ass. I tend to prefer CM sets over defensive ones. Rachi is one of those mons that I'm not really confident in talking about its inner workings. However I will say that once Tar, Dug and special walls are gone there isn't much that can stop it from just CMing a bunch of times and running away with the game. Wish CM is really good role compression on offensive teams, Super Rachi is a cleaner that suffers from having to compete with Meta and Registeel, SubCM is really good at stopping (with the right coverage) most mons in the meta too. (BLISS!!!!!! ((with some luck))). And what a luck does this thing bring.


heracross.png
breloom.png

To me Heracross is still the best and most consistent (ironic) fighter. Dropping SD is the way IMHO, Focus Punch still hits like a truck and forcing opps to guess between Sub and Megahorn/Rock Slide is a nice mindgame. Hates fliers and to some extent, Gar. Breloom is still good I think and people are underrating it, Spore is obviously not the most consistent either but it can be immensely helpful. Needing Pursuit isn't bad at all, Suittar brings sand meaning Loom's damage sticks or if your team really hates Gar, Houndoom (hi dooms) deals with Gar and the Pixies. Both have really good synergies with Registeel.

gyarados.png

Gyarados becomes such a good mon once you free yourself from the "its another Salamence to click DD with" mentality. Seriously this thing has so many nice defensive tools. Fighting check, Resists Mash, Ground and Spikes immune with access to Thunder Wave and DD with either HP Flying or Rock to break Fat or Offense are all much desired traits especially when paired with Salamence or the fighters. Underrated at the moment.

jolteon.png

Jolteon occupies a very healthy niche in the metagame nowadays. Joltspikes teams are somehow still popular after seeing them a billion times. Not many things want to switch into spikes and a strong thunderbolt or roar, which I think is the way to go. Wish feels a little underexplored. Great synergies with spikes mainstays such as Gengar and Tyranitar. Great mon, use it more!

cloyster.png


Cloy, the quintessential potential mon. I think it suffers from the same thing that Gyara suffers from, that being that people expect it to do something it really cannot. Set spikes, pressure Dol and Skarm, boom midgame. If they Spin, they spin. I've been experimenting with a lot of partners. Tyranitar and most Pert enjoy what Cloy brings to the table. Pair it with fighters? I still think it's OU, too.

medicham.png
machamp.png

Ok time to yap about my favorite 2 guys, Medicham and Machamp. For starters I think they're pretty close in viability and that they have some nifty differences between them. With Medicham, 4 attacks feels the most consistent, as Bulk Up isn't helping its pitiful bulk. Focus Punch mindgames is where this excells and the MU into common spikes structures is fantastic. This thing early game chips everything quite well. Absolutely hates birds though. I believe that spikeless offense teams that can slot it really appreciate the breaking power and reserving mons such as Tar or Meta for later. Offmie is an interesting fit with this thing, as mag is kind of in a decline.

Machamp on the other hand feels like a bulkier midgame trader that doesn't mind (too much) the chip from status, which Medi really really hates. I realised that when I used it I was just kind of banking on it surviving a hit and trading blows with other heavy hitters, but it would instantly die at for example, a Mash. When I started using it to finish off slower mons such as Bliss, Skarm, Pert and coming in on Wisps and Toxic is when I saw this mon's true potential. Nothing really wants to switch into a Cross Chop and the mons that can, don't appreciate losing Rock Slide or HP Bug/Ghost (I think Ghost is the way) ESPECIALLY if you manage to Bulk Up (which I also think is its strongest 4th move). Cross Chop accuracy fucking blows and sometimes this thing gets 0 value.

regirock.png

This thing is so overlooked. CB sets act like a quasi-houdini Metagross for pairing it with Agility Metagross, it also kind of resembles a bulkier BKC Tar, if you want to go sandless or keep Tyranitar to sweep later. Thunder Wave sets run on a slower pace but annoy other offenses and bulkier teams just as much. I think this thing is a little underexplored at the moment and it has so many fantastic partners on both offense and stallier teams.

I believe that is where the OU cutoff is. Not that the mons below Beagle are not endlessly fun to build and theorize with, far from that. Thank you for even reading briefly or for interacting with my post at all, if you have any questions I'm open for any type of discussion on discord.

Now for the very big and necessary

Above all I would just like to tell everyone, yes everyone that ever interacted me in this fantastic community where I feel truly at home.

This last year has been amazing to me and I think I've also been performing well in tournaments and I've also grown a lot as a builder and I obviously owe this to many different people, (LFG DOOMS AND ZARDS <3)

giraffefromholland You will forever be one of my greatest inspirations in this game and I can't even put into words how great it is to ask you for help with my shitty homebrews. You push me to be more confident in myself, in how I build and how I play and tell me when I could've done better. I'm sorry for being annoying sometimes though.

mielke You're also a great inspiration for me and you always hear out my ideas. I consider you a good friend and I love just talking to you in the middle of friendlies too. Shitrock enjoyer You're amazing and a big rolemodel for me too, I'll never forget that time you absolutely trashed me with Smeargle LMAO. I also want to thank all my great MF HOUNDOOM FRIENDS. Halbert Simpson Joaf UDM 31 Scally_Wagon and honorary Doom vapicuno (also another great inspiration for me since the day I started playing ADV). I grew a lot under your guys' wings and I owe you all a lot. Now for the Zettscord friends thank you for putting up with my bullshit. Especially Corvinus mint yerb and Gamebooadvanced. I love to annoy you guys whenever I win in a tour because I learn so much from this meta every time I get into VC with you guys and its also always fun to face you Yerb lol. Thank you pz, somehow on a random thursday afternoon I'm at night wide awake talking about idk CB Gon and Mag + some random bullshit and it's always a great part of my day, also thanks for proof reading this shit too. Nal DarthTyros Buzzed27 FJ2K (ez) also Lory, Seradess, Lew and Endill for being great at answering my stupid questions all the time lmao.

I think that wraps it up! Play ADV.
 
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