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Pet Mod Random Tandem (RESULTS Slate 16)

Gonna rank some of the heads cuz why not....

Keldeo with CM sets or LO sets can just go stupid at times, our water resists are usually resorted to tandems and often times u can just blow past them. CM sets can easily also take advantage of something like heatran, moltres, h-arc, slowking and setup CM stuff. Manaphy is also quite good as a tandem and zarude can just blow shit up.
Glad to see Keldeo stay winning. I will overlook the heinous claim you made about Skymin in that one match we had.
 
:pawmot: anaconja's Pawmot
:zarude: Yoshiblaze's Zarude
:slowking-galar: zxgzxg's Slowking-Galar
:iron valiant: InfernapeBud's Iron Valiant
:mabosstiff: Peum's Mabosstiff
 
:zarude: Yoshiblaze's Zarude
:rotom-mow: HydreigonTheChild's Rotom-Mow
:gengar: ANinjaDude's Gengar
:latias: pecha nerd's Latias
:rillaboom: AthenaStrive9's Rillaboom
 
I thought of putting indeedee in DNU but sneasler kinda saves this, any time u roll it i think u can def do quite well but personally indeedee gets walled quite often and smth like tera psychic isnt going nuclear these days
As someone who has used quite a bit of Indeedee, I do agree with Indeedee being hard carried by Sneasler. I genuinely think if you don't get Sneasler, you are at a heavy disadvantage. Armarouge is pretty good but isn't really enough to justify bringing Indeedee on its own. Diancie kinda struggles to get anything going, especially with how often you're going to be matched against its weaknesses. Sharpedo genuinely doesn't feel like a worthwhile addition to this team: none of Indeedee's other tandems really benefit from Ceaseless Edge setting up Spikes all too well, Sharpedo doesn't really benefit from Indeedee in any meaningful way I can parse, and it doesn't really have the bulk or offensive power to pressure all that much.

Some of this might just be me having a Skill Issue, but Indeedee really struggles if it doesn't roll Sneasler.
 
Winners.

:ss/rotom-mow::ss/latias:​
:sv/rotom-mow:
:ceruledge:
Pokémon: Ceruledge
Abilities: Flash Fire
Item: Heavy-Duty Boots
Tera Type: Grass, Fairy, Bug
Nature: Careful
Moves: Bitter Blade, Swords Dance, Shadow Sneak, Morning Sun

:solgaleo:
Pokémon: Solgaleo
Abilities: Full Metal Body
Item: Life Orb
Tera Type: Electric, Dark
Nature: Naive
Moves: Sunsteel Strike, Close Combat, Thunderbolt, Psychic

:koraidon:
Pokémon: Koraidon
Abilities: Orichalcum Pulse
Item: Assault Vest
Tera Type: Grass, Fire
Nature: Timid
Moves: Draco Meteor, Body Press, Fire Blast, Solar Beam

:keldeo:
Pokémon: Keldeo
Abilities: Storm Drain
Item: Leftovers
Tera Type: Water, Steel
Nature: Modest
Moves: Surf, Secret Sword, Pain Split, Flip Turn

We are severely lacking in Electric types, with this submission this bumps our electric type count to 2. Ofc filling in numbers shouldnt be a sole reason but I like rotom-C and found it to be quite nice in the meta. Grass + Water / Fire was something where I went off and i started with ceruledge with a more defensive set with careful + morning sun. This allows it to be a quite defensive piece on this team and it punishes fire types quite well while taking advantage of the grass types rotom-c lures in

Keldeo was the next pokemon, a pain split set that has been up and trending in UU was something I wanted to toy around, with such a set it can take hits and take hits by having quite a bit of bulk and being able to pain split esp when a counter like azumarill, sinistcha, giratina, amoonguss, etc.

Solgaleo was the next Pokemon, esp for weak heads I wanted to include an uber that isnt terribly busted and could prob be balanced with such a stat spread or a weaker head. Solgaleo was one of them as it was already suspected into OU and I liked how its mixed set vibed. With this it also gives it a switch in into dragons and a bulky attacker for the squad. It is a classic steel with huge defensive stats.

I really wanted to do something funny with koraidon, so what about a special set???? Well it kinda works well with such a set and its able to dish out quite a bit of damage with using such a set still and its bulk is quite huge so its able to perform quite a defensive role in tanking fire / water moves for the team esp with the sun

If theres one thing our world needs more of, it’s…
:bw/latias:
:palafin: ⋆.˚ ☾⭒.˚POWER OF FRIENDSHIP⋆˙₊˚⊹♡
Pokemon: Palafin
Abilities: Zero To Hero
Item: :assault-vest: Assault Vest
Nature: Jolly
Tera Types: Fairy
Moves: Jet Punch, Magical Torque, Drain Punch, Flip Turn

:magearna: ⋆✴︎˚。⋆RIOT SHIELD ⋆✴︎˚。⋆
Pokemon: Magearna
Abilities: Intimidate
Item: :leftovers: Leftovers
Nature: Bold
Tera Types: Water
Moves: Ice Beam, Pain Split, Spikes, Volt Switch

:shaymin-sky: ⟡₊⋆∘ LEND ME YOUR POWER ⟡₊⋆∘
Pokemon: Shaymin-Sky
Abilities: Fairy Aura
Item: :heavy-duty-boots: Heavy-Duty Boots
Nature: Timid
Tera Types: Fairy
Moves: Seed Flare, Dazzling Gleam, Earth Power, Healing Wish

:blaziken: ✨⋆.ೃ࿔*:・★*RADIANT SPARKLE✩‧₊˚⋆.ೃ࿔*:・✨
Pokemon: Blaziken
Abilities: Speed Boost
Item: :life-orb: Life Orb
Nature: Jolly
Tera Types: Flying
Moves: Sacred Fire, Close Combat, Knock Off, Protect
Three Balanced UbersUU-level Tandems forming an elegant support core along with the wingman (female) Blaziken, all united under their leader, the prettiest kitty, Latias :blobuwu:
1791573677015.png

We do have a tie, but honestly, I'm so deeply thankful for all the support this last slate as seen that I am okay with letting both contestants in. Here they are!

:ss/pawmot::ss/mabosstiff:​
:sv/pawmot:
:regieleki:
Pokémon: Regieleki
Abilities: Refrigerate
Item: Heavy-Duty Boots
Tera Type: Ice
Nature: Naive
Moves: Volt Switch, Extreme Speed, Rapid Spin, Explosion

:annihilape:
Pokémon: Annihilape
Abilities: Defiant
Item: Leftovers
Tera Type: Fighting
Nature: Careful
Moves: Rage Fist, Drain Punch, Bulk Up, Encore, Taunt, Rest

:groudon:
Pokémon: Groudon
Abilities: Solid Rock
Item: Leftovers
Tera Type: Grass
Nature: Adamant
Moves: Earthquake, Stone Edge, Spikes, Swords Dance, Will-o-Wisp

:hoopa-unbound:
Pokémon: Hoopa-Unbound
Abilities: Protean
Item: Assault Vest
Tera Type: Stellar
Nature: Brave
Moves: Knock Off, Gunk Shot, Drain Punch, Psychic Noise, Thunderbolt
Don't wait, don't wait. Especially, the don't.

:sv/mabosstiff:

:Gardevoir:
Pokemon: Gardevoir
Abilities: Stakeout
Item: Choice Scarf
Tera Types: Fairy
Nature: Timid
Moves: Moonblast, Psychic, Mystical Fire, Healing Wish, Trick

:Terrakion:
Pokemon: Terrakion
Abilities: Stakeout
Item: Life Orb
Tera Types: Fighting, Ground
Nature: Jolly
Moves: Close Combat, Earthquake, Stone Edge, Swords Dance

:Zapdos:
Pokemon: Zapdos
Abilities: Stakeout
Item: Heavy-Duty Boots
Tera Type: Steel, Grass, Fairy
Nature: Bold
Moves: Volt Switch, Roost, Heat Wave, Hurricane, Thunder Wave

:Ting-Lu:
Pokemon: Ting-Lu
Abilities: Stakeout
Item: Leftovers
Tera Type: Water, Ghost, Fairy
Nature: Impish
Moves: Earthquake, Payback, Stealth Rock, Spikes, Whirlwind

Once again, thank you all for your submissions and votes! I hope you all stick around for next slate, because I have something very special planned. See you all soon! :)
 
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Slate 15:
mc hammer​

much to g-luke's dismay, the champions mc slate. you may use up to 2 mega stones available in Champions Reg MC.

  • The Mega Stone will not count as an added element; you are free to add the usual move or ability on a Pokemon with a Mega Stone!
  • If you are slotting a Mega Stone on a Pokemon, please indicate what its ability will be before mega evolving
  • You may NOT change the ability of the Mega Pokemon
  • All moves and abilities have the effects they have in Gen 9, unless they are exclusive to Champions (i.e. Stalwart vs. Mega Sol)
  • Here are all the available Mega Evolutions, for your reference:
:abomasnow-mega::absol-mega::aerodactyl-mega::aggron-mega::alakazam-mega::altaria-mega::ampharos-mega::audino-mega::banette-mega::beedrill-mega::blastoise-mega::camerupt-mega::chandelure-mega::charizard-mega-x::charizard-mega-y::chesnaught-mega::chimecho-mega::clefable-mega::crabominable-mega::delphox-mega::dragonite-mega::drampa-mega::emboar-mega::excadrill-mega::feraligatr-mega::floette-mega::froslass-mega::gallade-mega::garchomp-mega::gardevoir-mega::gengar-mega::glalie-mega::glimmora-mega::golurk-mega::greninja-mega::gyarados-mega::hawlucha-mega::heracross-mega::houndoom-mega::kangaskhan-mega::lopunny-mega::lucario-mega::manectric-mega::medicham-mega::meganium-mega::meowstic-m-mega::pidgeot-mega::pinsir-mega::sableye-mega::scizor-mega::scovillain-mega::sharpedo-mega::skarmory-mega::slowbro-mega::steelix-mega::tyranitar-mega::venusaur-mega::victreebel-mega::raichu-mega-x::raichu-mega-y::malamar-mega::dragalge-mega:

:garchomp-mega-z::absol-mega-z::baxcalibur-mega::golisopod-mega::lucario-mega-z::salamence-mega:
  • If a Pokemon above is not available in Gen 9 OU, please follow the rules of the previous NatDex slates for move and ability legality.
    • Refer to NatDex movepools
    • All other elements must still come from Generation 9, unless it is a Signature move or ability
    • No Pokestars or Glitch Pokemon or any of that bs.

You have one week (10/19). Have fun!
 
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:sv/tentacruel:
:Skarmory-mega:
Pokémon: Skarmory-(Mega)
Abilities: Weak Armor (Stalwart )
Item: Skarmorite
Tera Type: -
Nature: Jolly
Moves: Swords Dance, Brave Bird, Drill Run, Sunsteel Strike, Roost

:Delphox-Mega:
Pokémon: Delphox-(Mega)
Abilities: Blaze (Levitate)
Item: Delphoxite
Tera Type:
Nature: Timid
Moves: Fiery Dance, Psyshock, Nasty Plot, Dazzling Gleam, Substitute, Encore

:iron hands:
Pokémon: Iron Hands
Abilities: Purifying Salt
Item: Assault Vest
Tera Type: Water, Flying, Fire
Nature: Careful
Moves: Close Combat, Thunder Punch, Ice Punch, Volt Switch

:chien-pao:
Pokémon: Chien Pao
Abilities: Sword of Ruin
Item: Heavy-Duty Boots
Tera Type: Ice, Dark, Fighting, Stellar
Nature: Jolly
Moves: Ice Spinner, Crunch, Sacred Sword, Parting Shot, Sucker Punch, Ice Shard

I will give an explanation later

Tentacruel is the head of choice, we dont have very many spinners and i think tentacruel is quite a pokemon to have as a head with speed over pokemon like landorus-t, heatran, arcanine-h while also being quite a powerful pokemon with sludge bomb spam, knock off, surf and flip turn shenanigans, it can also wall skarmory and do quite well into clefable as well. The tandems are chose as such to help take advanatge of its abilities to do its job

SD Skarmory-Mega is chosen as the first tandem, SD Skarmory-Mega got robbed of tough claws but with SD Gigaton it will have a huge a nuclear bomb of a move instead, it takes advantage of the fact that tenta lures in pokemon it can setup on like grounds, psychics and in general benefits from the pivoting of tentacruel.

Edit: Now has sunsteel stike.. with it, it can threaten huge neutral damage esp on stuff that can prob take on brave birds and gives u a way to have recoil free damage as well as to hit rock types or

Iron hands is quite a pivot here, with it being able to sponge electric attacks from other mons like zapdos, raging bolt, thundurus, and raikou. It also synergizes quite well as its immune to status.

Mega delphox is quite a mon here as its a fire immune to ground which allows it to hard read against some pokemon like gliscor, landorus, ting lu and take advantage of them with its setup moves, encore, or ramping up with fiery dance. It pairs well with tentacruel especially as it likes rocks being off

Chien Pao is the speed control and appreciates tentacruel spamming knock off and pivoting it in. I wanted to use a chien pao set like this.. and i think it works pretty well with tenta
 
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:bw/hydrapple:
:bw/golisopod::golisopod-mega:
Pokémon: Golisopod-Mega
Abilities: Emergency Exit -> Tough Claws
Item: Golisopodite :golisopite:
Tera Type: NA
Nature: Adamant
Moves: U-Turn, Iron Head, Liquidation, First Impression, Leech Life

:bw/garchomp::garchomp-mega-z:
Pokémon: Garchomp-Mega-Z
Abilities: Rough Skin -> Levitate
Item: Garchompite-z :garchompite-z:
Tera Type: NA
Nature: Timid
Moves Nasty Plot, Draco Meteor, Flamethrower, Surf, Earth Power, Power Gem
if setup is too broken we can make this dragon pulse and scorching sands for a lower ceiling

:bw/corviknight:
Pokémon: Corviknight
Abilities: Well-Baked Body
Item: Rocky Helmet :rocky helmet:
Tera Type: Electric
Nature: Impish
Moves: Body Press, Brave Bird, Roost, Defog

:bw/clefable:
Pokémon: Clefable
Abilities: Prankster
Item: Heavy-Duty Boots :heavy duty boots:
Tera Type: Fairy, Fire
Nature: Modest
Moves: Moonblast, Moonlight, Encore, Calm Mind, Flamethrower
 
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:sv/samurott-hisui:
:absol:
Pokemon: Absol
Abilities: Justified
Item: Absolite-Z
Tera: -
Nature: Adamant
Moves: Shadow Claw, Night Slash, Sacred Sword, Swords Dance
:Greninja:
Pokemon: Greninja
Abilities: Drizzle
Item: Greninjite
Tera: -
Nature: Modest
Moves: Weather Ball, Dark Pulse, Sludge Wave, Grass Knot, U-turn
:sableye:
Pokemon: Sableye
Abilities: Prankster
Item: Leftovers
Tera: Fire
Nature: Adamant
Moves: Knock Off, Lunar Dance, Will-O-Wisp, Thunder Wave, Recover,
:kingambit:
Pokemon: Kingambit
Abilities: Defiant, Supreme Overlord
Item: Leftovers
Tera: Fairy
Nature: Adamant
Moves: Sucker Punch, Sunsteel Strike, Swords Dance, Protect, Kowtow Kleave
 
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:sv/Politoed:
:Golisopod-Mega:
Pokémon: Golisopod
Abilities: Emergency Exit (Tough Claws)
Item: Golisopite
Nature: Brave
Tera Types: N/A
Moves: Leech Life, Iron Head, Swords Dance, Trick Room

:Meganium-Mega:
Pokémon: Meganium
Abilities: Leaf Guard (Mega Sol)
Item: Meganiumite
Nature: Modest
Tera Types: N/A
Moves: Solar Beam, Fleur Cannon, Weather Ball, Synthesis

:Urshifu-Rapid-Strike:
Pokémon: Urshifu-Rapid-Strike
Abilities: Swift Swim
Item: Choice Band
Nature: Jolly
Tera Types: Water
Moves: Surging Strikes, Close Combat, Aqua Jet, U-turn

:Landorus:
Pokémon: Landorus
Abilities: Sheer Force
Item: Passho Berry
Nature: Timid
Tera Types: Water, Ground
Moves: Sandsear Storm, Hurricane, Weather Ball, Stealth Rock
You're stuck with Politoed as the head because these tandems are pretty strong.
EDIT: Sludge Wave on Landorus has been swapped for Weather Ball, as the former doesn't provide much coverage since Landorus now has Hurricane to deal with Grass-types.
EDIT 2: Due to the veto requesting Life Orb be removed from Landorus, said item has been replaced with the Passho Berry.
 
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:ss/Slowking-Galar:
:Eelektross-Mega:
Pokemon: Mega Eelektross
Abilities: Levitate (Eelevate)
Item: Eelektrossite
Nature: Modest
Moves: Blizzard, Thunderbolt, Giga Drain, Flamethrower, Volt Switch, Acid Spray
Its a generic breaker with boltbeam coverage and no weaknesses, reliant on careful pivoting. Acid spray can set up future sight and blizzard relies on snow.

:Gallade-Mega:
Pokemon: Mega Gallade
Abilities: Psychic Surge (Inner Focus)
Item: Galladite
Nature: Jolly
Moves: Swords Dance, Sacred Sword, Psycho Cut, Knock Off, Triple Axel
Psychic Surge buffs future sight while sacred sword beats incoming dark types.

:Regigigas:
Pokemon: Regigigas
Abilities: Power Spot
Item: Leftovers
Nature: Impish
Tera Types: Ghost, Fairy
Moves: Rest, Sleep Talk, Body Slam, Knock Off
Power spot buffs future sight. Bad set because I'm scared of anything better.

:Chi yu:
Pokemon: Chi-Yu
Abilities: Beads of Ruin
Item: Charcoal
Nature: Modest
Tera Types: Fire
Moves: Dark Pulse, Nasty Plot, Blast Burn, Inferno, Heat Wave, Fire Blast, Burning Jealousy, Flamethrower, Lava Plume
Immediate offensive pressure mon; beads of ruin increases future sight's damage. It has very unpredictable fire coverage.
Strong head, hopefully average tandems but the chi-yu/gallade may be too good.
 
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:sv/gengar:
:kangaskhan-mega:
Pokémon: Kangaskhan
Abilities: Scrappy
Item: Kangaskhanite
Tera Type: Normal
Nature: Jolly
Moves: Body Slam, Crunch, Power-up Punch, Milk Drink

:clefable-mega:
Pokémon: Clefable
Abilities: Magic Guard
Item: Clefablite
Tera Type: Fairy
Nature: Bold
Moves: Moonblast, Glare, Calm Mind, Soft-Boiled

:palkia:
Pokémon: Palkia
Abilities: Thick Fat
Item: Leftovers
Tera Type: Steel
Nature: Timid
Moves: Surf, Spacial Rend, Thunder Wave, Substitute

:kilowattrel:
Pokémon: Kilowattrel
Abilities: Primordial Sea
Item: Heavy-Duty Boots
Tera Type: Water
Nature: Timid
Moves: Thunder, Hurricane, Weather Ball, Volt Switch
 
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:ss/toxapex:
:steelix-mega:
Pokemon: Steelix (-Mega)
Abilities: Sturdy
Natures: Careful
Item(s): Steelixite
Tera Type(s): Steel
Moves: Earthquake, Shore Up, Stealth Rock, Heavy Slam, Curse

:clefable:
Pokemon: Clefable
Abilities: Magic Guard, Unaware
Nature: Bold
Item(s): Leftovers
Tera Type(s): Water, Poison, Steel
Moves: Moonblast, Moonlight, Take Heart, Knock Off, Thunder Wave

:dragalge-mega:
Pokemon: Dragalge (-Mega)
Abilities: Adaptability
Nature: Calm
Item(s): Dragalgite
Tera Type(s): Dragon
Moves: Draco Meteor, Sludge Bomb, Flip Turn, Scald, Recover

:mandibuzz:
Pokemon: Mandibuzz
Abilities: Neutralizing Gas
Natures: Impish
Item(s): Heavy Duty Boots
Tera Type(s): Poison, Steel, Fairy
Moves: Foul Play, Roost, Knock Off, Toxic, U-turn, Defog

I was wanting Hydreigon but I think the presence of Toxapex is much more important for what the metagame would need. The sheer amount of powerful Water, Fire and Fighting types in the tier will deive you crazy, and our defensive teams are rather lacklustre in regards to variety. Its really only one or two good defensive tandems out right now. Toxapex seeks to help give you more options, with access to great supportive teammates that help Toxapex succeed in answering the various walls around.

Keldeo, Scizor, Cinderace, Heatran and Manaphy are all massive threats and Toxapex finally gives consistent long term counterplay to these Pokemon with one mon.
 
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:bw/hitmontop:
:bw/beedrill-mega:
Pokémon: Beedrill-Mega
Ability: Swarm (Adaptability)
Item: :beedrillite:Beedrillite
Nature: Jolly (+Spe, -SpA)
Tera: N/A
Moves: U-Turn, Gunk Shot, Drill Run, Knock Off
{Mega Beedrill is a highly offensive pivot with lightning fast speeds that can threaten Fairy and Psychic types. It also appreciates Hitmontop's ability to Rapid Spin away hazards}

:bw/alomomola:
Pokémon: Alomomola
Ability: Regenerator
Items: :leftovers:Leftovers, :rocky helmet:Rocky Helmet
Nature: Sassy (+SpD, -Spe)
Teras: Ghost, Fairy
Moves: Wish, Flip Turn, Scald, Protect
{Healing pivot that can keep other team members alive, which also helps Hitmontop due to it's lack of reliable recovery}

:bw/incineroar:
Pokémon: Incineroar
Ability: Intimidate
Item: :heavy duty boots:Heavy Duty Boots
Nature: Careful (+SpD, -SpA)
Teras: Fairy, Dragon, Water
Moves: Parting Shot, Knock Off, Will-o-Wisp, Flare Blitz
{Extra Intimidate support on top of what Hitmontop can pull off, Knock Off stifles ghost types along with its usual item removal, and can weaken foes with Parting Shot and potentially pivot into Hitmontop for an extra Intimidate drop. Since Incineroar's trying to make it easier for Hitmontop to get a Rapid Spin, I gave it Heavy Duty Boots so it can actually come in while hazards are up}

:bw/raging bolt:
Pokémon: Raging Bolt
Ability: Galvanize
Item: :choice specs:Choice Specs
Nature: Modest (+SpA, -Atk)
Teras: Electric, Dragon
Moves: Volt Switch, Draco Meteor, Thunderclap, Hyper Voice
{Electric type that can threaten Flying types with what is essentially a Thunderbolt with a free Magnet attached. I considered Parabolic Charge instead for the recovery but after seeing the move has a base power of 65 I was not having it}
 
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The random (bugs when you lift up a rock)
:sm/araquanid:
:golisopod-mega:
Pokémon: Golisopod-Mega
Ability: Tough Claws
Items: :golisopite:
Nature: Adamant
Tera: N/A
Moves: Iron Head, Leech Life, Swords Dance, Jet Punch

:pinsir-mega:
Pokémon: Pinsir-Mega
Ability: Magic Guard (Aerialate)
Items: :pinsirite:
Nature: Jolly
Tera: N/A
Moves: Double-Edge, Close Combat, Stone Edge, Quick Attack

:Volcarona:
Pokémon: Volcarona
Ability: Sturdy
Items: :Heavy-Duty-Boots:
Nature: Timid
Tera: Ground/Psychic/Water
Moves: Quiver Dance, Flamethrower, Bug Buzz , Tera Blast, Roost

:flygon:
Pokémon: Flygon
Ability: Tinted Lens
Items: Leftovers
Nature: Adamant
Tera: Fairy / Steel
Moves: Dragon Dance, Earthquake, Outrage, Dragon Claw

Hyper offensive random with a hyper offensive tandom.
 
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Reviews

:sv/tentacruel:
:Skarmory-mega:
Pokémon: Skarmory-(Mega)
Abilities: Weak Armor (Stalwart )
Item: Skarmorite
Tera Type: -
Nature: Jolly
Moves: Swords Dance, Gigaton Hammer, Drill Run, Brave Bird, Roost

:Delphox-Mega:
Pokémon: Delphox-(Mega)
Abilities: Blaze (Levitate)
Item: Delphoxite
Tera Type:
Nature: Timid
Moves: Fiery Dance, Psyshock, Nasty Plot, Dazzling Gleam, Substitute, Encore

:iron hands:
Pokémon: Iron Hands
Abilities: Purifying Salt
Item: Assault Vest
Tera Type: Water, Flying, Fire
Nature: Careful
Moves: Close Combat, Thunder Punch, Ice Punch, Volt Switch

:chien-pao:
Pokémon: Chien Pao
Abilities: Sword of Ruin
Item: Heavy-Duty Boots
Tera Type: Ice, Dark, Fighting
Nature: Jolly
Moves: Ice Spinner, Crunch, Sacred Sword, Parting Shot

I will give an explanation later

Tentacruel is the head of choice, we dont have very many spinners and i think tentacruel is quite a pokemon to have as a head with speed over pokemon like landorus-t, heatran, arcanine-h while also being quite a powerful pokemon with sludge bomb spam, knock off, surf and flip turn shenanigans, it can also wall skarmory and do quite well into clefable as well. The tandems are chose as such to help take advanatge of its abilities to do its job

SD Skarmory-Mega is chosen as the first tandem, SD Skarmory-Mega got robbed of tough claws but with SD Gigaton it will have a huge a nuclear bomb of a move instead, it takes advantage of the fact that tenta lures in pokemon it can setup on like grounds, psychics and in general benefits from the pivoting of tentacruel.

Iron hands is quite a pivot here, with it being able to sponge electric attacks from other mons like zapdos, raging bolt, thundurus, and raikou. It also synergizes quite well as its immune to status.

Mega delphox is quite a mon here as its a fire immune to ground which allows it to hard read against some pokemon like gliscor, landorus, ting lu and take advantage of them with its setup moves, encore, or ramping up with fiery dance. It pairs well with tentacruel especially as it likes rocks being off

Chien Pao is the speed control and appreciates tentacruel spamming knock off and pivoting it in. I wanted to use a chien pao set like this.. and i think it works pretty well with tenta

+2 84 Atk Skarmory-Mega Gigaton Hammer vs. 84 HP / 84 Def Celesteela: 220-259 (61.7 - 72.7%) -- guaranteed 2HKO after Leftovers recovery

+4 84 Atk Skarmory-Mega Gigaton Hammer vs. 84 HP / 84 Def Alomomola: 399-471 (81 - 95.7%) -- 56.3% chance to OHKO after Stealth Rock

We gone have to stop this here boy. U get off an SD on the Alo switch in, SD again and you can do that. If u cant IMMEDIATELY force Skarm out we will have problems. You cant give this a free SD, and unfort Skarm has the capabilities to get free SDs

:bw/hydrapple:
:bw/golisopod::golisopod-mega:
Pokémon: Golisopod-Mega
Abilities: Emergency Exit -> Tough Claws
Item: Golisopodite :golisopite:
Tera Type: NA
Nature: Adamant
Moves: U-Turn, Iron Head, Liquidation, First Impression, Leech Life

:bw/garchomp::garchomp-mega-z:
Pokémon: Garchomp-Mega-Z
Abilities: Rough Skin -> Levitate
Item: Garchompite-z :garchompite-z:
Tera Type: NA
Nature: Timid
Moves Nasty Plot, Draco Meteor, Flamethrower, Surf, Earth Power, Power Gem
if setup is too broken we can make this dragon pulse and scorching sands for a lower ceiling

:bw/corviknight:
Pokémon: Corviknight
Abilities: Well-Baked Body
Item: Rocky Helmet :rocky helmet:
Tera Type: Electric
Nature: Impish
Moves: Body Press, Brave Bird, Roost, Defog

:bw/clefable:
Pokémon: Clefable
Abilities: Prankster
Item: Heavy-Duty Boots :heavy duty boots:
Tera Type: Fairy, Fire
Nature: Modest
Moves: Calm Mind, Moonlight, Encore, Moonblast, Flamethrower

Just a note on Clefable, you have a chance to not get Moonblast at all on Clef, which might prove annoyingly bad. I suggest you make Moonblast over CM as the guaranteed option.

:sv/samurott-hisui:
:absol:
Pokemon: Absol
Abilities: Justified
Item: Absolite-Z
Tera: -
Nature: Adamant
Moves: Shadow Claw, Night Slash, Sacred Sword, Psycho Cut, X-Scissor
:Greninja:
Pokemon: Greninja
Abilities: Drizzle
Item: Greninjite
Tera: -
Nature: Modest
Moves: Weather Ball, Dark Pulse, Sludge Wave, Grass Knot, U-turn
:sableye:
Pokemon: Sableye
Abilities: Prankster
Item: Leftovers
Tera: Fire
Nature: Adamant
Moves: Knock Off, Trick-Or-Treat, Will-O-Wisp, Thunder Wave, Recover,
(Let me have my fun and let me have my Trick Or Treat or else I’ll use my trick to treat you to a hammer.:)
:kingambit:
Pokemon: Kingambit
Abilities: Defiant, Supreme Overlord
Item: Leftovers
Tera: Fairy
Nature: Adamant
Moves: Sucker Punch, Gigaton Hammer, Swords Dance, Protect, Kowtow Kleave

I suggest you drop Psycho Cut and X-Scidsor. Those are not good moves even if Sharpness is there once you lack STAB. There isnt a moment you will use X-Scissor if you have Night Slash and/or Sacred Sword. Its taking up a slot. Psychic is just a mediocre coverage option. Shadow Claw also lacks the Sharpness boost in Gen 9, so I'd advise against running it as your Ghost move of choice here.

Trick o Treat is illegal. Your sub will be edited or more likely vetoed outright if you leep it there. Just change the move.

See the same concerns regarding Skarm but worse since this will hit harder or be hsrder to stop.

:sv/Politoed:
:Golisopod-Mega:
Pokémon: Golisopod
Abilities: Emergency Exit (Tough Claws)
Item: Golisopite
Nature: Brave
Tera Types: N/A
Moves: Leech Life, Iron Head, Swords Dance, Trick Room

:Meganium-Mega:
Pokémon: Meganium
Abilities: Leaf Guard (Mega Sol)
Item: Meganiumite
Nature: Modest
Tera Types: N/A
Moves: Solar Beam, Fleur Cannon, Weather Ball, Synthesis

:Urshifu-Rapid-Strike:
Pokémon: Urshifu-Rapid-Strike
Abilities: Swift Swim
Item: Choice Band
Nature: Jolly
Tera Types: Water
Moves: Surging Strikes, Close Combat, Aqua Jet, U-turn

:Landorus:
Pokémon: Landorus
Abilities: Sheer Force
Item: Life Orb
Nature: Timid
Tera Types: Water, Ground
Moves: Sandsear Storm, Hurricane, Weather Ball, Stealth Rock
You're stuck with Politoed as the head because these tandems are pretty strong.
EDIT: Sludge Wave on Landorus has been swapped for Weather Ball, as the former doesn't provide much coverage since Landorus now has Hurricane to deal with Grass-types.

I still think Hurricane Lando-I is insane I cant see that being balanced.

:ss/Slowking-Galar:
:Eelektross-Mega:
Pokemon: Mega Eelektross
Abilities: Levitate (Eelevate)
Item: Eelektrossite
Nature: Modest
Moves: Blizzard, Thunderbolt, Giga Drain, Flamethrower, Volt Switch, Acid Spray
Its a generic breaker with boltbeam coverage and no weaknesses, reliant on careful pivoting. Acid spray can set up future sight and blizzard relies on snow.

:Gallade-Mega:
Pokemon: Mega Gallade
Abilities: Psychic Surge (Inner Focus)
Item: Galladite
Nature: Jolly
Moves: Swords Dance, Sacred Sword, Psycho Cut, Knock Off, Triple Axel
Psychic Surge buffs future sight while sacred sword beats incoming dark types.

:Regigigas:
Pokemon: Regigigas
Abilities: Power Spot
Item: Leftovers
Nature: Impish
Tera Types: Ghost, Fairy
Moves: Rest, Sleep Talk, Body Slam, Knock Off
Power spot buffs future sight. Bad set because I'm scared of anything better.

:Chi yu:
Pokemon: Chi-Yu
Abilities: Beads of Ruin
Item: Charcoal
Nature: Modest
Tera Types: Fire
Moves: Dark Pulse, Nasty Plot, Blast Burn, Inferno, Heat Wave, Fire Blast, Burning Jealousy, Flamethrower, Lava Plume
Immediate offensive pressure mon; beads of ruin increases future sight's damage. It has very unpredictable fire coverage.
Strong head, hopefully average tandems but the chi-yu/gallade may be too good.

I mean I get what you are trying to dobwith Future Sight here but it feels needlessly gimmicky. The best Future Sight abuser is a hard hitting wallbreaker (preferably physical) that uses Future Sight to break their switchins because they are weak to Psychic and/or have poor Special bulk. Really all you are doing is just tunnel visioning too much. I wont sayvthe subs are outright harmful but just pointing out you get better results just pairing Future Sight with good Pokemon.

Chi Yu to me is wwied, I can tell you are trying to Balance it but it feels like we are doing hopscotch to roll something either absurdly broken or mildly broken.

:bw/hitmontop:
:bw/beedrill-mega:
Pokémon: Beedrill-Mega
Ability: Swarm (Adaptability)
Item: :beedrillite:Beedrillite
Nature: Jolly (+Spe, -SpA)
Tera: N/A
Moves: U-Turn, Gunk Shot, Drill Run, Knock Off, X-Scissor
{Mega Beedrill is a highly offensive pivot with lightning fast speeds that can threaten Fairy and Psychic types. It also appreciates Hitmontop's ability to Rapid Spin away hazards}

:bw/alomomola:
Pokémon: Alomomola
Ability: Regenerator
Items: :leftovers:Leftovers, :rocky helmet:Rocky Helmet
Nature: Sassy (+SpD, -Spe)
Teras: Ghost, Fairy
Moves: Wish, Flip Turn, Scald, Protect
{Healing pivot that can keep other team members alive, which also helps Hitmontop due to it's lack of reliable recovery}

:bw/incineroar:
Pokémon: Incineroar
Ability: Intimidate
Item: :heavy duty boots:Heavy Duty Boots
Nature: Careful (+SpD, -SpA)
Teras: Fairy, Dragon, Water
Moves: Parting Shot, Knock Off, Will-o-Wisp, Drain Punch, Flare Blitz
{Extra Intimidate support on top of what Hitmontop can pull off, Knock Off stifles ghost types along with its usual item removal, and can weaken foes with Parting Shot and potentially pivot into Hitmontop for an extra Intimidate drop. Since Incineroar's trying to make it easier for Hitmontop to get a Rapid Spin, I gave it Heavy Duty Boots so it can actually come in while hazards are up}

:bw/zekrom:
Pokémon: Zekrom
Ability: Teravolt
Items: :magnet:Magnet
Nature: Careful (+SpD, -SpA)
Tera: Flying
Moves: Volt Switch, Dragon Claw, Stealth Rock, Roost
{Seeing as Hitmontop is all the way down in ZU, I feel like it's fair to give it a Pokémon from Ubers, though I still went cautious with the strength. Zekrom's Volt Switch can take care of flying types for Hitmontop, though the Magnet is offset by it having a -SpA nature (if that's still too strong, it can have Wise Glasses instead). Teravolt means it can Stealth Rock through Magic Bounce, and since Zekrom actually has pretty good defensive stats I chose to give it back Roost (which it lost in Gen 9) so it can heal up should it find some spare opportunities to do so}

Zekrom set is honestly really bad. I know you are trhing to balance the Uber, but if a non Ubee tandem is out performing it (Raging Bolt clears this hard) in the process its imo pointless.

I also suggest giving Incineroar a new move, an Incineroar that can potentially not roll a Fire move or Wisp isnt impressive to me in an OU metagame, esp if what you gain is...Drain Punch.

I also suggest Dropping X-Scissor. Uturn Gunk Drill Knock is perfect and all of those mixed will be needed to keep Drill viable. Losing access to Knock Off or Drill Run for 10 BP more on worse U-turn isnt worth.


Everyone keep up the interesting work yall doing.
 
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