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Keldeo with CM sets or LO sets can just go stupid at times, our water resists are usually resorted to tandems and often times u can just blow past them. CM sets can easily also take advantage of something like heatran, moltres, h-arc, slowking and setup CM stuff. Manaphy is also quite good as a tandem and zarude can just blow shit up.
I thought of putting indeedee in DNU but sneasler kinda saves this, any time u roll it i think u can def do quite well but personally indeedee gets walled quite often and smth like tera psychic isnt going nuclear these days
As someone who has used quite a bit of Indeedee, I do agree with Indeedee being hard carried by Sneasler. I genuinely think if you don't get Sneasler, you are at a heavy disadvantage. Armarouge is pretty good but isn't really enough to justify bringing Indeedee on its own. Diancie kinda struggles to get anything going, especially with how often you're going to be matched against its weaknesses. Sharpedo genuinely doesn't feel like a worthwhile addition to this team: none of Indeedee's other tandems really benefit from Ceaseless Edge setting up Spikes all too well, Sharpedo doesn't really benefit from Indeedee in any meaningful way I can parse, and it doesn't really have the bulk or offensive power to pressure all that much.
Some of this might just be me having a Skill Issue, but Indeedee really struggles if it doesn't roll Sneasler.
:solgaleo: Pokémon: Solgaleo Abilities: Full Metal Body Item: Life Orb Tera Type: Electric, Dark Nature: Naive Moves: Sunsteel Strike, Close Combat, Thunderbolt, Psychic
:koraidon: Pokémon: Koraidon Abilities: Orichalcum Pulse Item: Assault Vest Tera Type: Grass, Fire Nature: Timid Moves: Draco Meteor, Body Press, Fire Blast, Solar Beam
We are severely lacking in Electric types, with this submission this bumps our electric type count to 2. Ofc filling in numbers shouldnt be a sole reason but I like rotom-C and found it to be quite nice in the meta. Grass + Water / Fire was something where I went off and i started with ceruledge with a more defensive set with careful + morning sun. This allows it to be a quite defensive piece on this team and it punishes fire types quite well while taking advantage of the grass types rotom-c lures in
Keldeo was the next pokemon, a pain split set that has been up and trending in UU was something I wanted to toy around, with such a set it can take hits and take hits by having quite a bit of bulk and being able to pain split esp when a counter like azumarill, sinistcha, giratina, amoonguss, etc.
Solgaleo was the next Pokemon, esp for weak heads I wanted to include an uber that isnt terribly busted and could prob be balanced with such a stat spread or a weaker head. Solgaleo was one of them as it was already suspected into OU and I liked how its mixed set vibed. With this it also gives it a switch in into dragons and a bulky attacker for the squad. It is a classic steel with huge defensive stats.
I really wanted to do something funny with koraidon, so what about a special set???? Well it kinda works well with such a set and its able to dish out quite a bit of damage with using such a set still and its bulk is quite huge so its able to perform quite a defensive role in tanking fire / water moves for the team esp with the sun
Three Balanced UbersUU-level Tandems forming an elegant support core along with the wingman (female) Blaziken, all united under their leader, the prettiest kitty, Latias
We do have a tie, but honestly, I'm so deeply thankful for all the support this last slate as seen that I am okay with letting both contestants in. Here they are!
Once again, thank you all for your submissions and votes! I hope you all stick around for next slate, because I have something very special planned. See you all soon! :)
:iron hands: Pokémon: Iron Hands Abilities: Purifying Salt Item: Assault Vest Tera Type: Water, Flying, Fire Nature: Careful Moves: Close Combat, Thunder Punch, Ice Punch, Volt Switch
Tentacruel is the head of choice, we dont have very many spinners and i think tentacruel is quite a pokemon to have as a head with speed over pokemon like landorus-t, heatran, arcanine-h while also being quite a powerful pokemon with sludge bomb spam, knock off, surf and flip turn shenanigans, it can also wall skarmory and do quite well into clefable as well. The tandems are chose as such to help take advanatge of its abilities to do its job
SD Skarmory-Mega is chosen as the first tandem, SD Skarmory-Mega got robbed of tough claws but with SD Gigaton it will have a huge a nuclear bomb of a move instead, it takes advantage of the fact that tenta lures in pokemon it can setup on like grounds, psychics and in general benefits from the pivoting of tentacruel.
Edit: Now has sunsteel stike.. with it, it can threaten huge neutral damage esp on stuff that can prob take on brave birds and gives u a way to have recoil free damage as well as to hit rock types or
Iron hands is quite a pivot here, with it being able to sponge electric attacks from other mons like zapdos, raging bolt, thundurus, and raikou. It also synergizes quite well as its immune to status.
Mega delphox is quite a mon here as its a fire immune to ground which allows it to hard read against some pokemon like gliscor, landorus, ting lu and take advantage of them with its setup moves, encore, or ramping up with fiery dance. It pairs well with tentacruel especially as it likes rocks being off
Chien Pao is the speed control and appreciates tentacruel spamming knock off and pivoting it in. I wanted to use a chien pao set like this.. and i think it works pretty well with tenta
:Urshifu-Rapid-Strike:
Pokémon: Urshifu-Rapid-Strike
Abilities: Swift Swim
Item: Choice Band
Nature: Jolly
Tera Types: Water
Moves: Surging Strikes, Close Combat, Aqua Jet, U-turn
You're stuck with Politoed as the head because these tandems are pretty strong. EDIT: Sludge Wave on Landorus has been swapped for Weather Ball, as the former doesn't provide much coverage since Landorus now has Hurricane to deal with Grass-types.
EDIT 2: Due to the veto requesting Life Orb be removed from Landorus, said item has been replaced with the Passho Berry.
:Eelektross-Mega: Pokemon: Mega Eelektross Abilities: Levitate (Eelevate) Item: Eelektrossite Nature: Modest Moves:Blizzard, Thunderbolt, Giga Drain, Flamethrower, Volt Switch, Acid Spray
Its a generic breaker with boltbeam coverage and no weaknesses, reliant on careful pivoting. Acid spray can set up future sight and blizzard relies on snow.
:Gallade-Mega: Pokemon: Mega Gallade Abilities:Psychic Surge (Inner Focus) Item: Galladite Nature: Jolly Moves: Swords Dance, Sacred Sword, Psycho Cut, Knock Off, Triple Axel
Psychic Surge buffs future sight while sacred sword beats incoming dark types.
:Regigigas: Pokemon: Regigigas Abilities:Power Spot Item: Leftovers Nature: Impish Tera Types: Ghost, Fairy Moves: Rest, Sleep Talk, Body Slam, Knock Off
Power spot buffs future sight. Bad set because I'm scared of anything better.
:Chi yu: Pokemon: Chi-Yu Abilities: Beads of Ruin Item: Charcoal Nature: Modest Tera Types: Fire Moves: Dark Pulse, Nasty Plot, Blast Burn, Inferno, Heat Wave, Fire Blast, Burning Jealousy, Flamethrower, Lava Plume
Immediate offensive pressure mon; beads of ruin increases future sight's damage. It has very unpredictable fire coverage.
Strong head, hopefully average tandems but the chi-yu/gallade may be too good.
I was wanting Hydreigon but I think the presence of Toxapex is much more important for what the metagame would need. The sheer amount of powerful Water, Fire and Fighting types in the tier will deive you crazy, and our defensive teams are rather lacklustre in regards to variety. Its really only one or two good defensive tandems out right now. Toxapex seeks to help give you more options, with access to great supportive teammates that help Toxapex succeed in answering the various walls around.
Keldeo, Scizor, Cinderace, Heatran and Manaphy are all massive threats and Toxapex finally gives consistent long term counterplay to these Pokemon with one mon.
:bw/beedrill-mega: Pokémon: Beedrill-Mega Ability: Swarm (Adaptability) Item::beedrillite:Beedrillite Nature: Jolly (+Spe, -SpA) Tera: N/A Moves:U-Turn, Gunk Shot, Drill Run, Knock Off
{Mega Beedrill is a highly offensive pivot with lightning fast speeds that can threaten Fairy and Psychic types. It also appreciates Hitmontop's ability to Rapid Spin away hazards}
:bw/alomomola: Pokémon: Alomomola Ability: Regenerator Items::leftovers:Leftovers, :rocky helmet:Rocky Helmet Nature: Sassy (+SpD, -Spe) Teras: Ghost, Fairy Moves:Wish, Flip Turn, Scald, Protect
{Healing pivot that can keep other team members alive, which also helps Hitmontop due to it's lack of reliable recovery}
:bw/incineroar: Pokémon: Incineroar Ability: Intimidate Item::heavy duty boots:Heavy Duty Boots Nature: Careful (+SpD, -SpA) Teras: Fairy, Dragon, Water Moves:Parting Shot, Knock Off, Will-o-Wisp, Flare Blitz
{Extra Intimidate support on top of what Hitmontop can pull off, Knock Off stifles ghost types along with its usual item removal, and can weaken foes with Parting Shot and potentially pivot into Hitmontop for an extra Intimidate drop. Since Incineroar's trying to make it easier for Hitmontop to get a Rapid Spin, I gave it Heavy Duty Boots so it can actually come in while hazards are up}
:bw/raging bolt: Pokémon: Raging Bolt Ability:Galvanize Item::choice specs:Choice Specs Nature: Modest (+SpA, -Atk) Teras: Electric, Dragon Moves: Volt Switch, Draco Meteor, Thunderclap, Hyper Voice
{Electric type that can threaten Flying types with what is essentially a Thunderbolt with a free Magnet attached. I considered Parabolic Charge instead for the recovery but after seeing the move has a base power of 65 I was not having it}
:iron hands: Pokémon: Iron Hands Abilities: Purifying Salt Item: Assault Vest Tera Type: Water, Flying, Fire Nature: Careful Moves: Close Combat, Thunder Punch, Ice Punch, Volt Switch
Tentacruel is the head of choice, we dont have very many spinners and i think tentacruel is quite a pokemon to have as a head with speed over pokemon like landorus-t, heatran, arcanine-h while also being quite a powerful pokemon with sludge bomb spam, knock off, surf and flip turn shenanigans, it can also wall skarmory and do quite well into clefable as well. The tandems are chose as such to help take advanatge of its abilities to do its job
SD Skarmory-Mega is chosen as the first tandem, SD Skarmory-Mega got robbed of tough claws but with SD Gigaton it will have a huge a nuclear bomb of a move instead, it takes advantage of the fact that tenta lures in pokemon it can setup on like grounds, psychics and in general benefits from the pivoting of tentacruel.
Iron hands is quite a pivot here, with it being able to sponge electric attacks from other mons like zapdos, raging bolt, thundurus, and raikou. It also synergizes quite well as its immune to status.
Mega delphox is quite a mon here as its a fire immune to ground which allows it to hard read against some pokemon like gliscor, landorus, ting lu and take advantage of them with its setup moves, encore, or ramping up with fiery dance. It pairs well with tentacruel especially as it likes rocks being off
Chien Pao is the speed control and appreciates tentacruel spamming knock off and pivoting it in. I wanted to use a chien pao set like this.. and i think it works pretty well with tenta
+2 84 Atk Skarmory-Mega Gigaton Hammer vs. 84 HP / 84 Def Celesteela: 220-259 (61.7 - 72.7%) -- guaranteed 2HKO after Leftovers recovery
+4 84 Atk Skarmory-Mega Gigaton Hammer vs. 84 HP / 84 Def Alomomola: 399-471 (81 - 95.7%) -- 56.3% chance to OHKO after Stealth Rock
We gone have to stop this here boy. U get off an SD on the Alo switch in, SD again and you can do that. If u cant IMMEDIATELY force Skarm out we will have problems. You cant give this a free SD, and unfort Skarm has the capabilities to get free SDs
Just a note on Clefable, you have a chance to not get Moonblast at all on Clef, which might prove annoyingly bad. I suggest you make Moonblast over CM as the guaranteed option.
I suggest you drop Psycho Cut and X-Scidsor. Those are not good moves even if Sharpness is there once you lack STAB. There isnt a moment you will use X-Scissor if you have Night Slash and/or Sacred Sword. Its taking up a slot. Psychic is just a mediocre coverage option. Shadow Claw also lacks the Sharpness boost in Gen 9, so I'd advise against running it as your Ghost move of choice here.
Trick o Treat is illegal. Your sub will be edited or more likely vetoed outright if you leep it there. Just change the move.
See the same concerns regarding Skarm but worse since this will hit harder or be hsrder to stop.
:Urshifu-Rapid-Strike:
Pokémon: Urshifu-Rapid-Strike
Abilities: Swift Swim
Item: Choice Band
Nature: Jolly
Tera Types: Water
Moves: Surging Strikes, Close Combat, Aqua Jet, U-turn
:Landorus:
Pokémon: Landorus
Abilities: Sheer Force
Item: Life Orb
Nature: Timid
Tera Types: Water, Ground
Moves: Sandsear Storm, Hurricane, Weather Ball, Stealth Rock
You're stuck with Politoed as the head because these tandems are pretty strong. EDIT: Sludge Wave on Landorus has been swapped for Weather Ball, as the former doesn't provide much coverage since Landorus now has Hurricane to deal with Grass-types.
:Eelektross-Mega: Pokemon: Mega Eelektross Abilities: Levitate (Eelevate) Item: Eelektrossite Nature: Modest Moves:Blizzard, Thunderbolt, Giga Drain, Flamethrower, Volt Switch, Acid Spray
Its a generic breaker with boltbeam coverage and no weaknesses, reliant on careful pivoting. Acid spray can set up future sight and blizzard relies on snow.
:Gallade-Mega: Pokemon: Mega Gallade Abilities:Psychic Surge (Inner Focus) Item: Galladite Nature: Jolly Moves: Swords Dance, Sacred Sword, Psycho Cut, Knock Off, Triple Axel
Psychic Surge buffs future sight while sacred sword beats incoming dark types.
:Regigigas: Pokemon: Regigigas Abilities:Power Spot Item: Leftovers Nature: Impish Tera Types: Ghost, Fairy Moves: Rest, Sleep Talk, Body Slam, Knock Off
Power spot buffs future sight. Bad set because I'm scared of anything better.
:Chi yu: Pokemon: Chi-Yu Abilities: Beads of Ruin Item: Charcoal Nature: Modest Tera Types: Fire Moves: Dark Pulse, Nasty Plot, Blast Burn, Inferno, Heat Wave, Fire Blast, Burning Jealousy, Flamethrower, Lava Plume
Immediate offensive pressure mon; beads of ruin increases future sight's damage. It has very unpredictable fire coverage.
Strong head, hopefully average tandems but the chi-yu/gallade may be too good.
I mean I get what you are trying to dobwith Future Sight here but it feels needlessly gimmicky. The best Future Sight abuser is a hard hitting wallbreaker (preferably physical) that uses Future Sight to break their switchins because they are weak to Psychic and/or have poor Special bulk. Really all you are doing is just tunnel visioning too much. I wont sayvthe subs are outright harmful but just pointing out you get better results just pairing Future Sight with good Pokemon.
Chi Yu to me is wwied, I can tell you are trying to Balance it but it feels like we are doing hopscotch to roll something either absurdly broken or mildly broken.
:bw/beedrill-mega: Pokémon: Beedrill-Mega Ability: Swarm (Adaptability) Item::beedrillite:Beedrillite Nature: Jolly (+Spe, -SpA) Tera: N/A Moves:U-Turn, Gunk Shot, Drill Run, Knock Off, X-Scissor
{Mega Beedrill is a highly offensive pivot with lightning fast speeds that can threaten Fairy and Psychic types. It also appreciates Hitmontop's ability to Rapid Spin away hazards}
:bw/alomomola: Pokémon: Alomomola Ability: Regenerator Items::leftovers:Leftovers, :rocky helmet:Rocky Helmet Nature: Sassy (+SpD, -Spe) Teras: Ghost, Fairy Moves:Wish, Flip Turn, Scald, Protect
{Healing pivot that can keep other team members alive, which also helps Hitmontop due to it's lack of reliable recovery}
:bw/incineroar: Pokémon: Incineroar Ability: Intimidate Item::heavy duty boots:Heavy Duty Boots Nature: Careful (+SpD, -SpA) Teras: Fairy, Dragon, Water Moves:Parting Shot, Knock Off, Will-o-Wisp, Drain Punch, Flare Blitz
{Extra Intimidate support on top of what Hitmontop can pull off, Knock Off stifles ghost types along with its usual item removal, and can weaken foes with Parting Shot and potentially pivot into Hitmontop for an extra Intimidate drop. Since Incineroar's trying to make it easier for Hitmontop to get a Rapid Spin, I gave it Heavy Duty Boots so it can actually come in while hazards are up}
:bw/zekrom: Pokémon: Zekrom Ability: Teravolt Items::magnet:Magnet Nature: Careful (+SpD, -SpA) Tera: Flying Moves:Volt Switch, Dragon Claw, Stealth Rock, Roost
{Seeing as Hitmontop is all the way down in ZU, I feel like it's fair to give it a Pokémon from Ubers, though I still went cautious with the strength. Zekrom's Volt Switch can take care of flying types for Hitmontop, though the Magnet is offset by it having a -SpA nature (if that's still too strong, it can have Wise Glasses instead). Teravolt means it can Stealth Rock through Magic Bounce, and since Zekrom actually has pretty good defensive stats I chose to give it back Roost (which it lost in Gen 9) so it can heal up should it find some spare opportunities to do so}
Zekrom set is honestly really bad. I know you are trhing to balance the Uber, but if a non Ubee tandem is out performing it (Raging Bolt clears this hard) in the process its imo pointless.
I also suggest giving Incineroar a new move, an Incineroar that can potentially not roll a Fire move or Wisp isnt impressive to me in an OU metagame, esp if what you gain is...Drain Punch.
I also suggest Dropping X-Scissor. Uturn Gunk Drill Knock is perfect and all of those mixed will be needed to keep Drill viable. Losing access to Knock Off or Drill Run for 10 BP more on worse U-turn isnt worth.