Ladder Screenshot:
Team-building process:
:kingdra:
The inspiration for lead DD Kingdra came from a ladderer I faced named dia azul.
:kingdra: :azelf:
Azelf as a mid-game rocker came into mind, as it could live almost any hit with a Colbur berry and set up Rocks against almost anything once the opponent's lead is dealt with. If the opponent decides to boom Kingdra straight away, the game essentially restarts from scratch, except it's a 5v5 and I have a fresh Azelf lead.
:kingdra: :azelf: :magnezone:
Scarf Magnezone can trap and revenge KO Steel types which are likely to end Kingdra's run. Removing the right steels can also support the rest of the setup sweepers I decide to employ.
:kingdra: :azelf: :magnezone: :gyarados:
DD Gyarados appreciates Kingdra weakening its common answers like Zapdos and Suicune.
:kingdra: :azelf: :magnezone: :gyarados: :tyranitar:
DD Tyranitar can setup against Pokemon like scarfed Rotom and Latias which are common revenge KOers.
:kingdra: :azelf: :magnezone: :gyarados: :tyranitar: :jirachi:
Superrachi completes the team nicely with its coverage, and can clean up a weakened team with ease.
:kingdra: :metagross: :magnezone: :gyarados: :tyranitar: :jirachi:
Aristrea gave me the idea of using the more conventional Metagross over Azelf. It flows nicer as I can set up Rocks against either an opposing Dragon or Steel that ends Kingdra's run.
:kingdra: :metagross: :magnezone: :gyarados: :tyranitar: :latias:
With Metagross, Jirachi would give me too many type weaknesses, so I replaced it with a similar Calm Minder, Latias.
This new version of the team was slightly more effective, and with good luck got me to #1 on the ladder.
Breakdown:
Gae Bulg (Kingdra) @ Lum Berry
Ability: Sniper
Shiny: Yes
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- Substitute
Kingdra is an effective DD lead. It's typing makes it so it's only ever OHKO'd by rare Dragon leads and Explosion, so it will almost always get to use Dragon Dance or force a trade. Kingdra's ambiguity also means leads with Taunt will be afraid to use it on a potential Specs attack. Against a favourable lead matchup, an opponent must tread extremely carefully, as if they guess wrong and switch into a dead weight like Blissey, a set up Kingdra will dent their team early.
Waterfall and Outrage are Kingdra's best STABs and only needed attacks, hitting all unresisted except Empoleon. Substitute is a perfect last move that absorb's an opposing lead's Explosion after Dragon Dance, and anything's attempt to status Kingdra. A Lum Berry breaks Kingdra out of Outrage confusion or allows Kingdra to setup in the face of status.
The speed investment gets Kingdra to 264, allowing it to naturally outspeed lead Skarmory and full speed Heatran, Gyarados and Dragonite, outspeed Aerodactyl at +1, and Scarf Latias at +2. A slightly bulkier spread of 88 HP / 252 Atk / 4 SpD / 164 Spe can also be used, getting Kingdra to 247. This naturally outspeeds Tyranitar and bulkier base 100s like Jirachi, Azelf and Starmie at +1, and Scarf Flygon and Jirachi at +2. Sometimes the added bulk can be the difference between a Body Slam breaking a Substitute or a revenge KO Thunderbolt coming short. Sniper is the ability on this set, so that a lucky critical hit can decimate an opponent trying to bait Outrage by switching through their resistances. A lead Kingdra will likely never see Rain to take advantage of Swift Swim.
Kingdra is about surprise, so when setting up, don't reveal your other moves when you don't need to. For example, you are up against a defensive Starmie. Let your Lum Berry take the Thunder Wave for a free setup turn, then reveal Substitute to block the next Thunder Wave (or scout the potential switch). From there, it's only attacking move might be Surf, and even if they have Thunderbolt or Ice Beam, they're desperately in a position to switch out, so don't commit to Outrage to KO the Starmie; play composed and use Waterfall.
Robo (Metagross) @ Shuca Berry
Ability: Clear Body
Shiny: Yes
EVs: 248 HP / 164 Def / 96 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Explosion
Metagross is here to set up Stealth Rocks against many of Kingdra's revenge KOers, and absorb Clefable and Jirachi's paralysis. It functions normally with standard Meteor Mash and Earthquake coverage and keeps the offense going with a well-timed Explosion.
The speed lets Metagross outspeed Nidoqueen, uninvested Heatran and most opposing Metagross. The defence investment with a Shuca berry is needed to help Bandaid the team's Flygon weakness and improve the Metagross mirror match.
If Metagross is still healthy and hasn't eaten it's Shuca berry, it can be kept around if you expect your opponent to have a DDer like Tyranitar or Gyarados. But once Stealth Rocks are up and Metagross is withered after weakening a Steel, it's job can be considered done, so Metagross should explode.
Blaster (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
- Explosion
Magnezone is essential on this type of team to remove Steels like Skarmory, Scizor and Empoleon, which can bring setup sweeps to a screeching halt, and revenge KO weakened exploders like Metagross, Heatran and Bronzong, which prevent setup with the threat of Explosion. Because Metagross is your primary Steel, Magnezone should only be revealed on the turn you are using it to trap an enemy Steel.
Thunderbolt and HP Fire hit the trap targets. Note that I use HP Ground on the Azelf variant of the team, as to trap a slightly weakened Heatran for Superachi. Thunder Wave creates sitting ducks for other setup sweepers, but can be replaced with Flash Cannon if you value damage against Latias and Tyranitar. Like with Metagross, a well-timed Explosion can be used once Magnezone has done it's job.
Being a choice scarfer, Magnezone also has cleanup and revenge KOing potential against non-Steels, and it's Thunder Wave or Explosion can thwart a threat like CM Latias while keeping momentum. Post-trap, Magnezone is still a useful tool to support your sweeps, so it's a good idea to save it for later.
Daedalus (Gyarados) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Bounce
- Taunt
Gyarados thanks Kingdra for weakening bulky Waters like Swampert and Suicune by carrying the torch. And thanks to Steel-weakeners Kingdra and Metagross, and trapper Magnezone, Gyarados can afford to drop Earthquake and use it's most powerful move, Bounce. With these two STABs, Gyarados really has all the attacks it needs, so it uses Taunt to double down on the stall matchup and make Shed Shell Skarmory users shit the bed. Leftovers comboes nicely with the 2-turn Bounce and the productive Taunt turn. Other moves like Stone Edge and Thunder Wave can also be used based on preference.
If your Gyarados is forced in early, it is usually better to scout your opponent's answer by using an attack instead of setting up. If this doesn't happen, bring your Gyarados in and set up once you see the sweep. Like with Kingdra, Gyarados' moveset is ambiguous. Play with the element of surprise in mind and don't reveal moves you don't need to.
EX Red King (Tyranitar) @ Lum Berry
Ability: Sand Stream
Shiny: Yes
EVs: 72 HP / 184 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Fire Punch
DD Tyranitar is a well-known, synergistic partner of DD Gyarados on hyper offensive teams.
On this team, it's usually the only thing that wants to switch into defensive Rotom's Will-O-Wisp, so Tyranitar holds a Lum Berry and knows Crunch. Because this means Tyranitar might be forced in early, it's coverage includes Earthquake and Fire Punch, as sometimes it will have to threaten healthy Steels. Other viable options are Stone Edge, Aqua Tail and Ice Punch based on preference.
I run a little HP to slightly improve bulk against Rotom's Thunderbolt and Latias' Draco Meteor. The attack investment still gives Tyranitar enough power, especially at +1.
If Tyranitar isn't forced early and sand isn't up, try set up with Gyarados first so it can enjoy the fruits of Leftovers.
Saber (Latias) @ Colbur Berry
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dragon Pulse
- Surf
- Recover
CM Latias is usually the last attempt at game. She can also come in earlier to Swampert and Electric attacks, and is the team's best answer to Infernape, but it's best to not reveal Calm Mind until the sweep attempt.
Latias doesn't need HP Fire for Steels as Magnezone should have handled them by this point. While it seems unusual on a team with two Water-types already, Surf is actually the preferred option for Tyranitar and Heatran. Draco Meteor is an option over Dragon Pulse if you feel the damage output is too weak. Because the team doesn't lure in Tyranitar well, it is hard to weaken it before it answers Latias. For this reason, a Colbur berry is used so Latias can escape a Pursuit trap, otherwise, she has good odds of a 2HKO on Max HP Tyranitar with +1 Surf after two rounds of Stealth Rock damage. The Colbur berry is also useful for disguising Latias' item if she switches in early.
Because Latias has excellent bulk, she can set up against defensive teams easily without worrying about strong attacks (but she still should care about status). That said, her damage output isn't very high, so against offensive teams, she makes use of the fact her threats are removed or weakened before sweeping.
Final Team & Comments:
https://pokepast.es/394644a3ecd413fc
https://pokepast.es/cf09b0865d19c2fb (Older Azelf ver.)
I think the Metagross version is better, but I like to switch it up with the Azelf version from time to time. Both versions of the team have a great merit in that all moves on the setup sweepers are 100% accurate bar Gyarados' Bounce, and some of their moves also have great secondary effects like Waterfall's flinch, Bounce's paralysis and Crunch's defence drop. The team can also be considered immune to Toxic Spikes if Tyranitar or Kingdra don't switch back in.
The team's natural speed isn't very good (the fastest mon is Scarf Magnezone), so it doesn't enjoy playing vs. very fast scarfers like Flygon and Latias, which revenge KO easily. Flygon especially, even if not scarf, is very annoying to play into as it's set is ambiguous, it isn't whittled by sand and can keep its momentum with U-Turn. Opposing leads Empoleon, Flygon and Latias put this team, which is all about momentum, instantly on the back foot. The team can also lose vs. rogue sweepers like Raikou.
This is an RMT and definitely not a brag post so I'd love feedback. After all, I'm not the best player in the world.
Replays:
Stall/Defense - The team isn't foolproof in this matchup, but the right sweeper at the right time can easily disassemble a defensive core.
https://replay.pokemonshowdown.com/gen4ou-2607035678-9966acws45n29pwuk4m8a8eyjh1ajempw?p2
https://replay.pokemonshowdown.com/gen4ou-2598296268
https://replay.pokemonshowdown.com/gen4ou-2621520912
Balance/Offense
https://replay.pokemonshowdown.com/gen4ou-2620712597-t5qc1e35lsa998suj5w97w4w8s2if3dpw
https://replay.pokemonshowdown.com/gen4ou-2618180238-6rxfifgydwerb390rk3ctwd6lt4s6fgpw?p2
https://replay.pokemonshowdown.com/gen4ou-2617579593-l6tx22w7x90mxbjgx7fuyrjdmde9a82pw?p2
https://replay.pokemonshowdown.com/gen4ou-2600876341-s8v8gggl2ln54vj740girxgtdcmenvfpw
https://replay.pokemonshowdown.com/gen4ou-2606962990-aymec021r2yituvo7yx74ripbe1ah9kpw?p2
https://replay.pokemonshowdown.com/gen4ou-2599669440?p2
https://replay.pokemonshowdown.com/gen4ou-2598961044
https://replay.pokemonshowdown.com/gen4ou-2622580278
(Azelf Version)
https://replay.pokemonshowdown.com/gen4ou-2620453540-kofmoog44f063gq87ktlai3pj2cwsa1pw
https://replay.pokemonshowdown.com/gen4ou-2617458636-oo8cx21fts2997he6j79o4xrfv5h3sopw?p2
https://replay.pokemonshowdown.com/gen4ou-2613852735-udbcov0nkadmj6x7hhs81jw8scxc2fupw
https://replay.pokemonshowdown.com/gen4ou-2614943866-wpr6jwy6ejrpqu33f5bwq9w5ghc6v7ppw?p2
https://replay.pokemonshowdown.com/gen4ou-2617709743-4tf1xi6006qew50jap04hdf9wf54kawpw
Kingdra Sweeping From Turn 1
https://replay.pokemonshowdown.com/gen4ou-2600814358-312m3lb7u4j2sqmsxgmlhgudej4jkblpw
https://replay.pokemonshowdown.com/gen4ou-2618985698-pv43xsu602on4mwoifpg708js9j2j34pw?p2
https://replay.pokemonshowdown.com/gen4ou-2618974153-cywm2atxbl60a6lm3r7xkoo92qjut3cpw?p2
https://replay.pokemonshowdown.com/gen4ou-2618493906-s1yjv17bdvmv4419nu2om4ijlilyf91pw?p2
https://replay.pokemonshowdown.com/gen4ou-2617103566-s8ibum8urudo0xpqf645hr5ni6at9cbpw?p2
Bonus Cool Replay
https://replay.pokemonshowdown.com/gen4ou-2614739198-49xiisotq8uglildphu9pcb89pl3e11pw
Team-building process:
:kingdra:
The inspiration for lead DD Kingdra came from a ladderer I faced named dia azul.
:kingdra: :azelf:
Azelf as a mid-game rocker came into mind, as it could live almost any hit with a Colbur berry and set up Rocks against almost anything once the opponent's lead is dealt with. If the opponent decides to boom Kingdra straight away, the game essentially restarts from scratch, except it's a 5v5 and I have a fresh Azelf lead.
:kingdra: :azelf: :magnezone:
Scarf Magnezone can trap and revenge KO Steel types which are likely to end Kingdra's run. Removing the right steels can also support the rest of the setup sweepers I decide to employ.
:kingdra: :azelf: :magnezone: :gyarados:
DD Gyarados appreciates Kingdra weakening its common answers like Zapdos and Suicune.
:kingdra: :azelf: :magnezone: :gyarados: :tyranitar:
DD Tyranitar can setup against Pokemon like scarfed Rotom and Latias which are common revenge KOers.
:kingdra: :azelf: :magnezone: :gyarados: :tyranitar: :jirachi:
Superrachi completes the team nicely with its coverage, and can clean up a weakened team with ease.
:kingdra: :metagross: :magnezone: :gyarados: :tyranitar: :jirachi:
Aristrea gave me the idea of using the more conventional Metagross over Azelf. It flows nicer as I can set up Rocks against either an opposing Dragon or Steel that ends Kingdra's run.
:kingdra: :metagross: :magnezone: :gyarados: :tyranitar: :latias:
With Metagross, Jirachi would give me too many type weaknesses, so I replaced it with a similar Calm Minder, Latias.
This new version of the team was slightly more effective, and with good luck got me to #1 on the ladder.
Breakdown:
Gae Bulg (Kingdra) @ Lum Berry
Ability: Sniper
Shiny: Yes
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- Substitute
Kingdra is an effective DD lead. It's typing makes it so it's only ever OHKO'd by rare Dragon leads and Explosion, so it will almost always get to use Dragon Dance or force a trade. Kingdra's ambiguity also means leads with Taunt will be afraid to use it on a potential Specs attack. Against a favourable lead matchup, an opponent must tread extremely carefully, as if they guess wrong and switch into a dead weight like Blissey, a set up Kingdra will dent their team early.
Waterfall and Outrage are Kingdra's best STABs and only needed attacks, hitting all unresisted except Empoleon. Substitute is a perfect last move that absorb's an opposing lead's Explosion after Dragon Dance, and anything's attempt to status Kingdra. A Lum Berry breaks Kingdra out of Outrage confusion or allows Kingdra to setup in the face of status.
The speed investment gets Kingdra to 264, allowing it to naturally outspeed lead Skarmory and full speed Heatran, Gyarados and Dragonite, outspeed Aerodactyl at +1, and Scarf Latias at +2. A slightly bulkier spread of 88 HP / 252 Atk / 4 SpD / 164 Spe can also be used, getting Kingdra to 247. This naturally outspeeds Tyranitar and bulkier base 100s like Jirachi, Azelf and Starmie at +1, and Scarf Flygon and Jirachi at +2. Sometimes the added bulk can be the difference between a Body Slam breaking a Substitute or a revenge KO Thunderbolt coming short. Sniper is the ability on this set, so that a lucky critical hit can decimate an opponent trying to bait Outrage by switching through their resistances. A lead Kingdra will likely never see Rain to take advantage of Swift Swim.
Kingdra is about surprise, so when setting up, don't reveal your other moves when you don't need to. For example, you are up against a defensive Starmie. Let your Lum Berry take the Thunder Wave for a free setup turn, then reveal Substitute to block the next Thunder Wave (or scout the potential switch). From there, it's only attacking move might be Surf, and even if they have Thunderbolt or Ice Beam, they're desperately in a position to switch out, so don't commit to Outrage to KO the Starmie; play composed and use Waterfall.
Robo (Metagross) @ Shuca Berry
Ability: Clear Body
Shiny: Yes
EVs: 248 HP / 164 Def / 96 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Explosion
Metagross is here to set up Stealth Rocks against many of Kingdra's revenge KOers, and absorb Clefable and Jirachi's paralysis. It functions normally with standard Meteor Mash and Earthquake coverage and keeps the offense going with a well-timed Explosion.
The speed lets Metagross outspeed Nidoqueen, uninvested Heatran and most opposing Metagross. The defence investment with a Shuca berry is needed to help Bandaid the team's Flygon weakness and improve the Metagross mirror match.
If Metagross is still healthy and hasn't eaten it's Shuca berry, it can be kept around if you expect your opponent to have a DDer like Tyranitar or Gyarados. But once Stealth Rocks are up and Metagross is withered after weakening a Steel, it's job can be considered done, so Metagross should explode.
Blaster (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
- Explosion
Magnezone is essential on this type of team to remove Steels like Skarmory, Scizor and Empoleon, which can bring setup sweeps to a screeching halt, and revenge KO weakened exploders like Metagross, Heatran and Bronzong, which prevent setup with the threat of Explosion. Because Metagross is your primary Steel, Magnezone should only be revealed on the turn you are using it to trap an enemy Steel.
Thunderbolt and HP Fire hit the trap targets. Note that I use HP Ground on the Azelf variant of the team, as to trap a slightly weakened Heatran for Superachi. Thunder Wave creates sitting ducks for other setup sweepers, but can be replaced with Flash Cannon if you value damage against Latias and Tyranitar. Like with Metagross, a well-timed Explosion can be used once Magnezone has done it's job.
Being a choice scarfer, Magnezone also has cleanup and revenge KOing potential against non-Steels, and it's Thunder Wave or Explosion can thwart a threat like CM Latias while keeping momentum. Post-trap, Magnezone is still a useful tool to support your sweeps, so it's a good idea to save it for later.
Daedalus (Gyarados) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Bounce
- Taunt
Gyarados thanks Kingdra for weakening bulky Waters like Swampert and Suicune by carrying the torch. And thanks to Steel-weakeners Kingdra and Metagross, and trapper Magnezone, Gyarados can afford to drop Earthquake and use it's most powerful move, Bounce. With these two STABs, Gyarados really has all the attacks it needs, so it uses Taunt to double down on the stall matchup and make Shed Shell Skarmory users shit the bed. Leftovers comboes nicely with the 2-turn Bounce and the productive Taunt turn. Other moves like Stone Edge and Thunder Wave can also be used based on preference.
If your Gyarados is forced in early, it is usually better to scout your opponent's answer by using an attack instead of setting up. If this doesn't happen, bring your Gyarados in and set up once you see the sweep. Like with Kingdra, Gyarados' moveset is ambiguous. Play with the element of surprise in mind and don't reveal moves you don't need to.
EX Red King (Tyranitar) @ Lum Berry
Ability: Sand Stream
Shiny: Yes
EVs: 72 HP / 184 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Fire Punch
DD Tyranitar is a well-known, synergistic partner of DD Gyarados on hyper offensive teams.
On this team, it's usually the only thing that wants to switch into defensive Rotom's Will-O-Wisp, so Tyranitar holds a Lum Berry and knows Crunch. Because this means Tyranitar might be forced in early, it's coverage includes Earthquake and Fire Punch, as sometimes it will have to threaten healthy Steels. Other viable options are Stone Edge, Aqua Tail and Ice Punch based on preference.
I run a little HP to slightly improve bulk against Rotom's Thunderbolt and Latias' Draco Meteor. The attack investment still gives Tyranitar enough power, especially at +1.
If Tyranitar isn't forced early and sand isn't up, try set up with Gyarados first so it can enjoy the fruits of Leftovers.
Saber (Latias) @ Colbur Berry
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dragon Pulse
- Surf
- Recover
CM Latias is usually the last attempt at game. She can also come in earlier to Swampert and Electric attacks, and is the team's best answer to Infernape, but it's best to not reveal Calm Mind until the sweep attempt.
Latias doesn't need HP Fire for Steels as Magnezone should have handled them by this point. While it seems unusual on a team with two Water-types already, Surf is actually the preferred option for Tyranitar and Heatran. Draco Meteor is an option over Dragon Pulse if you feel the damage output is too weak. Because the team doesn't lure in Tyranitar well, it is hard to weaken it before it answers Latias. For this reason, a Colbur berry is used so Latias can escape a Pursuit trap, otherwise, she has good odds of a 2HKO on Max HP Tyranitar with +1 Surf after two rounds of Stealth Rock damage. The Colbur berry is also useful for disguising Latias' item if she switches in early.
Because Latias has excellent bulk, she can set up against defensive teams easily without worrying about strong attacks (but she still should care about status). That said, her damage output isn't very high, so against offensive teams, she makes use of the fact her threats are removed or weakened before sweeping.
Final Team & Comments:
https://pokepast.es/394644a3ecd413fc
https://pokepast.es/cf09b0865d19c2fb (Older Azelf ver.)
I think the Metagross version is better, but I like to switch it up with the Azelf version from time to time. Both versions of the team have a great merit in that all moves on the setup sweepers are 100% accurate bar Gyarados' Bounce, and some of their moves also have great secondary effects like Waterfall's flinch, Bounce's paralysis and Crunch's defence drop. The team can also be considered immune to Toxic Spikes if Tyranitar or Kingdra don't switch back in.
The team's natural speed isn't very good (the fastest mon is Scarf Magnezone), so it doesn't enjoy playing vs. very fast scarfers like Flygon and Latias, which revenge KO easily. Flygon especially, even if not scarf, is very annoying to play into as it's set is ambiguous, it isn't whittled by sand and can keep its momentum with U-Turn. Opposing leads Empoleon, Flygon and Latias put this team, which is all about momentum, instantly on the back foot. The team can also lose vs. rogue sweepers like Raikou.
This is an RMT and definitely not a brag post so I'd love feedback. After all, I'm not the best player in the world.
Replays:
Stall/Defense - The team isn't foolproof in this matchup, but the right sweeper at the right time can easily disassemble a defensive core.
https://replay.pokemonshowdown.com/gen4ou-2607035678-9966acws45n29pwuk4m8a8eyjh1ajempw?p2
https://replay.pokemonshowdown.com/gen4ou-2598296268
https://replay.pokemonshowdown.com/gen4ou-2621520912
Balance/Offense
https://replay.pokemonshowdown.com/gen4ou-2620712597-t5qc1e35lsa998suj5w97w4w8s2if3dpw
https://replay.pokemonshowdown.com/gen4ou-2618180238-6rxfifgydwerb390rk3ctwd6lt4s6fgpw?p2
https://replay.pokemonshowdown.com/gen4ou-2617579593-l6tx22w7x90mxbjgx7fuyrjdmde9a82pw?p2
https://replay.pokemonshowdown.com/gen4ou-2600876341-s8v8gggl2ln54vj740girxgtdcmenvfpw
https://replay.pokemonshowdown.com/gen4ou-2606962990-aymec021r2yituvo7yx74ripbe1ah9kpw?p2
https://replay.pokemonshowdown.com/gen4ou-2599669440?p2
https://replay.pokemonshowdown.com/gen4ou-2598961044
https://replay.pokemonshowdown.com/gen4ou-2622580278
(Azelf Version)
https://replay.pokemonshowdown.com/gen4ou-2620453540-kofmoog44f063gq87ktlai3pj2cwsa1pw
https://replay.pokemonshowdown.com/gen4ou-2617458636-oo8cx21fts2997he6j79o4xrfv5h3sopw?p2
https://replay.pokemonshowdown.com/gen4ou-2613852735-udbcov0nkadmj6x7hhs81jw8scxc2fupw
https://replay.pokemonshowdown.com/gen4ou-2614943866-wpr6jwy6ejrpqu33f5bwq9w5ghc6v7ppw?p2
https://replay.pokemonshowdown.com/gen4ou-2617709743-4tf1xi6006qew50jap04hdf9wf54kawpw
Kingdra Sweeping From Turn 1
https://replay.pokemonshowdown.com/gen4ou-2600814358-312m3lb7u4j2sqmsxgmlhgudej4jkblpw
https://replay.pokemonshowdown.com/gen4ou-2618985698-pv43xsu602on4mwoifpg708js9j2j34pw?p2
https://replay.pokemonshowdown.com/gen4ou-2618974153-cywm2atxbl60a6lm3r7xkoo92qjut3cpw?p2
https://replay.pokemonshowdown.com/gen4ou-2618493906-s1yjv17bdvmv4419nu2om4ijlilyf91pw?p2
https://replay.pokemonshowdown.com/gen4ou-2617103566-s8ibum8urudo0xpqf645hr5ni6at9cbpw?p2
Bonus Cool Replay
https://replay.pokemonshowdown.com/gen4ou-2614739198-49xiisotq8uglildphu9pcb89pl3e11pw


