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Resource National Dex Doubles Team Bazaar

NDCL REPORT

Hello again, here are the teams i brought during NDCL (as well as a couple of teams that my teammate iPetBigFoot brought). Initially I didn't intend to sign up for this tournament, because work was getting really busy and I wouldn't have much prep time, plus I wasn't having much fun with the format and had intended NDPL to be my final tour until something major changed. I ended up signing up anyways with hopes of teaming with my friend Eragon as purely a support, but we ended up getting split and I ended up as a starter. To be honest, I didn't have much fun in this tour (lol) but I think Eragon and I identified some cool things that pushed the meta a bit.

Week 1 vs Voltix - W
:garganacl::salamence-mega::iron-hands::ogerpon-hearthflame::flutter-mane::rillaboom:

Going into this tour, as mentioned I didn't have much prep time, so my idea was to focus on using iron defense body press pokemon to fish wins. After NDPL, I had identified garganacl as a real threatening cheese mon, and Logice had built this team for NDFL with some advice from me about how to polish it. I decided to just load it up vs Voltix, because I thought garganacl looked good into the type of mons he normally uses (mega salamence, heatran, zeraora, amoonguss, diancie etc). He ended up loading a team that basically fully lost to garg. Draco meteor mence made it a little harder to manage, but voltix misplayed a few key turns and garg pulled through for the win. Overall, i still think garganacl is pretty nuts but the rest of this team is a little too fair to properly abuse the pressure it puts on. Also iron hands is a fraud pokemon

Week 2 vs Schister - L
:steelix-mega::tyranitar::cresselia::rillaboom::dracovish::flutter-mane:

Weird looking team vs Schister, but similar idea to week 1. I wanted to load a strong iron defense body press cheeser. I remembered eragon and I had built a mega steelix team many months back, maybe for NDBD a full year ago? I thought Steelix actually looked pretty strong, especially with helping hand ttar to lock in more neutral kills with body press. Its also surprisingly bulky on the special side, even beating out heatran under the right conditions. I ended up misplaying my endgame a decent amount, which put me in a spot to get rolled by heatran to lose. Overall pretty neat team, I'd definitely explore steelix more in the future. Helping hand on TTar also netted me a moonblast KO on flutter in the mirror very reliably, which was a cool reason to deviate from the typical bulky specs flutter set.

Week 3 vs Eragon - L
:orthworm::ting-lu::pinsir-mega::chien-pao::gouging-fire::ogerpon-wellspring:

Completely troll team this week. Eragon and I had been prepping together all season, and we decided that if our game didnt matter we'd bring troll teams. My team ended up getting stomped so we decided it'd be funny to have the bug-off. I basically just took a SV DOU structure and replaced dragonite with mega pinsir, while Eragon came up with a pretty cool and unique mega heracross team. Not much else to say here, tailroom was too much for pinsir to overcome.

Week 4 vs Frixel - W
:nihilego::great-tusk::charizard-mega-y::tapu-fini::incineroar::flutter-mane:

IPetBigFoot subbed in this week, and pretty early in the week we decided we wanted to load something with nihilego. This was an old sun variant I had built, so we made some very slight adjustments (scorching sands instead of overheat on zard, different nihilego tera) and shipped it. Frixel tried to cheese us with the same garg team I brought week 1, but we had taunt incineroar so garg was just completely shut down. Nihilego looked pretty unbeatable into the rest of the team, and allowed bigfoot to pressure garg enough to win the endgame with sun. Nihilego is a pretty nuts pokemon, its good into a very large chunk of top tier mons, and is a great addition to sun teams that really want that extra rock coverage/

Week 5 vs Enzonana - W
:tyranitar-mega::dracovish::flutter-mane::tornadus::landorus::rillaboom:

Bigfoot again this week. We identified pretty early in the week that we wanted to load sand dracovish this week, and bigfoot was already comfortable with this team from NDPL/FL. We made some very slight adjustments again, putting miracle seed on rillaboom and changing Dracovish to have substitute. ALSO, this is maybe the first appearance of this demon flutter set me and eragon came up with. I had started using bold max hp max defense flutter with booster speed in VGC, and it was just doing illegal things every game. So we decided to start using it in natdex as well, and it was similarly doing criminal things. Twave booster speed on a tyranitar team let us create a lot of opportunities for flinches, paras, strong speed control for vish outside of sand, and enable lando harder. It also matches up way better into the flutter mirror, since most flutters are specs nowadays. Here is the calc that convinced us this flutter should be on this team: 252 Atk Life Orb Technician Marshadow Shadow Sneak vs. 252 HP / 228+ Def Flutter Mane: 265-312 (84.3 - 99.3%) -- guaranteed 2HKO

Overall, broken ass flutter set and some solid play by bigfoot netted us the win here, for a big 2-0 from bigfoot

Week 6 vs Terekusai - W
:roaring-moon::gardevoir-mega::glimmora::landorus-therian::kingambit::blastoise:

By far the best team i built and loaded this tour. Roaring moon had been completely overlooked thus far, and me and Eragon had been talking about it more since seeing how successful it was in VGC even in flutter mane formats. It proved to be just as effective in natdex, allowing for great typing and fast speed control without utilizing a mega slot. This team was similar to some structures I had used in SV DOU during world cup, utilizing roaring moon + meteor beam glimmora to create a ton of turn 1 pressure, and then endgaming with a strong spread attacker and setup sweepet (garde and kingambit respectively). Glimmora is just about as well positioned as Nihilego, it trades some of the speed for earth power coverage. Overall, roaring moon should definitely see more usage and be tiered, i think it is a crazy good pokemon.

Unfortunately for me, Terekusai brought okidogi which was extremely powerful into this structure, beating all of my endgame options and having a favorable typing to stop glimmora's early offense. Fortunately for me, he missed gunk shot and i got to win the game.

Week 7 vs Code - L
:ninetales-alola::kyurem-black::meloetta::kangaskhan-mega::volcanion::amoonguss:

Episode 4 of "Kunal brings a ratpacker team and loses". Still at a 0% winrate with ratpacker builds! This team was very cool though, I hadn't considered meloetta at all previously in the tier, generally considering Z Celebrate to be a pretty cheesy strat with lower value than other cheese strats. But Meloetta actually utilizes the omniboosts extremely well, and i was very surprised by its potency. If I had more time to prep, I probably would've realized i needed to make some team changes to have a more even matchup spread into what Code likes to use, but unfortunately this week I had 0 practice games and just raw loaded this.

My takeaway from this week was that meloetta with a stronger dedicated support (blastoise, jirachi, etc) is an extremely scary mon that actually matches up very well into most of the meta. I think you could build a similar structure to sealife's bronzong ursaluna team but with meloetta rather than zong ursa as your wincon, and the team would just perform extremely well.

Semifinals vs Eragon - L
:charizard-mega-y::landorus-therian::cresselia::rillaboom::ogerpon-hearthflame::flutter-mane:

Finally had to play Eragon for real, and decided to lock in another sun variant after some other mostly unsuccessful testing. Eragon had built this sun team initially and shared it with me, but i made a few changes (that ended up coming back to bite me ultimately). Matchup-wise, it was pretty even on paper except for the celesteela, which kind of owned my team, but it was definitely playable by preserving the right mons to cover its various tera options. Unfortunately i missed an untimely icy wind which resulted in losing both flutter and zard without getting any value in return, which basically sealed the game. I also swapped off of stomping tantrum on ogerpon ~2 minutes before the game, which ended up mattering a lot. One cool thing about demon flutter on this team is zard gets to drop tailwind and run overheat, which pumps its damage output by a ton.


Recap

Overall I performed pretty poorly this tour, which kind of reflected my enjoyment (or lack thereof) of the tier recently. I'm still glad I got to play and bring some cool new sets, that I think will heavily influence the meta going into derby.

Shoutouts to eragon, iPetBigfoot, and gephicka for being teammates and testing buddies this time around
 
Hi, so erm mons teams, am I right, chuds! As a bit of exposition before I yap like a madwoman at the end, this is kind of just everything I've brought in tours since the start of the year/end of last year (Thanks NDCL), as well as my final team dump for a while as I'm stepping away from the game to focus on IRL.

National Dex Champions League - Heart and/or bench warming:

Was really happy with this little core we had going when I saw the draft, was happy to be teamed with LogIce and Terekusai who are two good friends, until I saw this message:

1777741397830.png


So, sadly instead of being able to larp for the next 5 to worst case 9 weeks, I had to play the game which leads us to week 1.

Week 1:

:Basculegion: :Salamence-Mega: :Ogerpon-Hearthflame: :Diancie: :Heatran: :Iron Hands:

Lowkey since I was away this week prep was kind of just not here, we realised AV Bascu was busted so LogIce and I just put together a strong 6 and did a couple tests where they could be fit in. Another thing worth noting is that the Hands set is insanely good anti Flutter/Diancie tech with the tera, overlapping the ground weaknesses before tera does suck a bit though.

As for the actual game, I just hard sold by clicking the most disgusting greedy heat wave with my Tran instead of the near auto-win EP LMAO. It's going to become an increasingly common theme in this post where I just do not at all use my timer, miss the obvious game winning line, and lose from a strong spot, as much as I wish I could say I just threw for fun my ego is way too big to do that.

Week 7:

:Rillaboom: :Landorus: :Mawile-Mega: :Heatran: :Tornadus: :Raging Bolt:

Ok so, as this week went up, we kind of got told by our managers we were out. So instead of building something new, I just updated a very comfortable team and wanted to play early to get the game done and do whatever else with my week like play Endfield because this was like 3 weeks after it came out and I was heavily addicted (As I still am now, shoutout my P1P1 Zhuang Fangyi, that's wifey). Team is an updated version of either my week 1 or 2 doubles derby team from the previous year with some better sets such as AV Tran, not a ton of changes really.

Since I am a very talented, and incredibly skillful player I just haxed, honestly I don't know why I've not done this more looking back, probably out of pity. But I think that is a complete lie because immediately after this I likewhored the ever living shit out of this win.

Derby - Era of EatF0-5ds:

Big bad derbenheimer rolled back around and it felt like it took a while after NDCL even though I think it was like a month at the very most between that ending and signups going up. Probably the worst I've ever felt about both my record and play in a team tour, and I don't think my outlook on the game in general helped with that at all. There probably is some part that comes down to me getting a bad matchup or me getting unlucky, but I didn't (And still don't) really see these as very credible reasons since there was always a line I missed in these games or something I needed to pay more attention to while I was prepping, whether I saw it after the game or didn't see it at all.

Anyways, going into the tour I was really happy to see, for whatever reason, that Glimmer and Jello picked me up again after last year since it was probably the most I enjoyed playing mons, even though I did pretty mediocre. But, for even more bizarre reasons, they chose to start me again.

Week 1:

:Salamence-Mega: :Blastoise: :Rillaboom: :Bronzong: :Okidogi: :Ursaluna:

Started the tour going against Spurrific who I was by far the most afraid of going into the season, for very good reason. I don't really have a lot of prep to write about for this team since we changed out the team that I was prepping with about 8 hours before since it just wasn't clicking and I wasn't winning any tests, like at all (Which she would soon regret). But, before I go over the actual game, I'll mention the previous ideas of the team that we were originally planning on bringing:

:Heatran: :Landorus-Therian: :Basculegion: :Amoonguss: :Gardevoir-Mega: :Roaring Moon:

Jello put me on the Heatran, Basculegion, and Amoonguss FWG core pretty early on in the week, and the first couple concepts for what we were bringing into Spurrific were all based around this, but this one is what we were the closest to actually bringing and what I feel is the strongest of the teams. Team was doing pretty ok in tests, I wasn't really playing at my best since I was still getting used to tier again after a relatively long break of not playing properly, but I thought it would be good if I stuck it out. The team itself is pretty strong, just a standard balance built around the aforementioned FWG core with AV Lando to ease the sun matchup a bit rounded out by MGarde + Moon to give me some more offensive pressure as well as some much needed speed control.

:Marshadow: :Salamence-Mega: :Blastoise: :Bronzong: :Amoonguss: :Ursaluna:

This is where my first horrible idea of the tour happened.
1777741413073.png


So for SOME reason, that I still don't understand. I kind of just fell back into my very bad habit from derby last where I overdo a certain idea off a whim and stick to that, this time just disregarding a couple valuable days of prep as opposed to just doing it at the start of the week. And, an even bigger throw by not just using the SeaLife LunaZong team that has been proven time and time again to be a strong team whenever it gets used. I think what made me use Marshadow was when I looked at Spurrific's scout from the previous year's derby where a few of his teams (theoretically) struggled into Marshadow and fast Tailwind setters capable of doing good damage, paired with the fact that from his replays I got the idea that he was pretty cautious of Fighting guys on lead I tried to abuse this with the team that I made.

Getting back to the team I brought and the actual game, this team was just an updated version of the Marshadow SemiRoom, the changes just before the game were going Okidogi and Rilla over Marshadow and Amoonguss. The team itself operates pretty similarly to the previous version, they both try getting Trick Room early with Zong and doing good damage with Luna to break past and using the Blastoise and Rilla to make this whole process easier, and eventually position Okidogi to click Bulk Up safely then go to whichever speed control guy that would be more beneficial out of Zong or MMence and then winning off of that.

Onto the actual game, not long before Spurrific got subbed out for Monai, which was a bit of a relief for me, so going into the game I was more confident. This was until I saw the matchup and found myself staring down another Zong, which usually is kind of just "Oh whatever", but this time it was a bit different since I had literally 0 counterplay to it. That being said, I kind of just couldn't break past the Zong and got completely ass blasted. In review, changing from the previous versions that were good into FullRoom to the one that wasn't was a throw, but I probably could of tried clicking Headlong into Zong or something on the off chance it wasn't Levitate and could have doubled up into MCamel on turn 7, but I didn't really expect Monai to risk it.

Week 2:

:Chi-yu: :Landorus: :Salamence-Mega: :Flutter Mane: :Jirachi: :Rillaboom:

For week 2, we got paired against Terekusai, who I considered the next strongest player in the pool. So either way I was going into this week knowing that Tere was the last player I wasn't confident in myself to go against in the main season. That being said, with my massive and quite frankly disgusting ego, I didn't really let the fact that Tere is a fucking monster of a player put me off maintaining my positive record against him in games where we didn't fuck about and bring shit like Gogoat.

As for the actual team, I was pretty set on running the bulky disruptor Flutter set that had been gaining a lot more popularity at the time with moonblast, icy wind, TWave, and taunt, but during the testing process and due to the actual structure of the team, we decided on dropping the TWave for fake tears since it fit better with the Chi-Yu and Lando I was running. Onto the Chi-Yu which ended up outshining the Flutter in the builder, it's a bulky NP set that can just punch holes in most teams after an NP as well as acting as a wincon and getting some extra bulk from the GSeed. Rest of the team are there for the usual reasons, Lando can clean in endgame and help out Chi-Yu, Rilla and Rachi doing what they've became so well known for in the course of the tier, and MMence can act as a speed control option with longevity via roost and act get Chi-Yu some extra turns to setup with BSwipe.

Onto the actual game, I probablyyyy should of tried going for TR + NP on turn 5 in front of Tere's MKang and Rachi to guarantee myself progress and play out that line since it's like, worst case I get my +2 Chi-Yu under TR and outspeed Tere's team (probably?) or, Rachi dies and I get to have a +2 Chi-Yu out then set TW with MMence and get myself into a strong position either way. Flinch onto the Rilla turn 7 sucked a bit since I remember clicking Wood Hammer into the Fini slot, but I think the game was pretty rough from there either way.


Week 3:

:Tyranitar-Mega: :Ogerpon-Wellspring: :Dracozolt: :Tornadus: :Heatran: :Landorus:

This week I was up against top 2 Texan and top 1 performative male Gephicka, We were pretty set on sand as the week went up, because eragon was managing this team, and let's all be real here, when has he been an honest person? That's right, not once after I haxed outplayed him at the end of NDCL. So we were kind of expecting them to bring sun against us, but sand already looked solid into what Geph has been bringing so with that and vibes I was pretty confident in the structure.

Getting to the team itself, it's a pretty standard take on Torn sand, but with a heh... ELECTRIFYING twist with Dracozolt over the standard Dracovish. Who said that haha, must of been the wind. ANYWAYS, MTar is there for obvious reasons, sand setter that can also click SR, WaterPon is pretty vital on Dracozolt sand teams, it just provides a lot more than other options for the slot, Dracozolt clicks strong moves and abuses sand, double genies are here to just provide good damage and the other stuff they usually do, and it's rounded out by Tran to make the Flutter/MMence matchup much less abysmal.

The actual game had it all, from rngslop to a ratpacker cameo

1777741434743.png


Thanks buddy. Means a lot.

Anyways, I crit Rilla turn 4 which made the game a lot easier for me and let me play out my line pretty comfortably. I then clicked the world's most confusing encore into the Fini on turn 8 locking it into moonblast, I think I intended to click tera steel with my Lando, but just ended up deciding against it the next turn for whatever reason. After that, we get to turn 10 where I miss my SEdge with MTar into the MMence which took me from a very strong position to a very bad one in the matter of about 30 seconds, from here I kind of just lost all the momentum I built and Geph snowballed through the remainder of my team, I probably should of doubled into the MMence turn 13, but from there I don't think it really mattered because of the Marsh and Pao in the back.

Week 4:

:Roaring Moon: :Kartana: :Volcanion: :Rillaboom: :Kangaskhan-Mega: :Glimmora:

I was erm, very demotivated! at this point in the tour and kind of ready to just stop playing the game. But, I wanted to stick it out to try and get at least 1 win on the board for the season so I was fine with playing out the last week or 2. Although, we were very much so in a do or die situation as a team, we needed to win the week here or the season was very likely over. (Spoiler, we did win, go Gods!). Yap aside, I was very motivated to win this week for another reason, to prove the PRs wrong, even slightly, and beat BigFoot.

This team was all Glimmer's work, I did not do a thing other than test and load it in the actual game. LOrb Volcanion does stupid good and/or yummers damage with steam eruption, MKang gives consistent damage, psuedo speed control, AND can bait MMence/Landos, and Kart kind of just clicks SD and then does like 60% to everything in grassy terrain it's kind of disgusting. PHerb Glimm is a good anti-fire/flying that can clean the board up a lot for Kart, Moon and Rilla just do the same stuff they have been for the whole of this post really, but Moon has taunt to act as anti TR/TW which is worth noting.

Fun fact, as of writing this part I was playing Endfield and hit ~320k with my Zhuang Fangyi's skill. Anyways back to the worse game. I would be lying if I said I wasn't feeling confident going into the game, I was playing a lot of and winning most of my test games over the week against strong players, getting very used to the team, and most of all having fun playing the team. I see on preview, that the matchup is pretty rough, MMence, Bolt, as well as a possibly MBeam Steela, there were 3 mons that I found scary while playing the team in tests staring me down in the game with this team that actually mattered. I removed the Bolt relatively early with a double up, then, the thing I was dreading most happened. The Steela clicked flash canon revealing that it was MBeam, from here I kind of just panicked and clicked without thinking. I switched out my Glimm that was a fine sac to make to my Rilla forgetting it was AV, I eventually got some footing back and me and BigFoot traded damage until both of our teams got relatively weak. Even after all that, I still had a chance in the endgame, poison stalling. It all game down to turn 16, I had a 1 in 3 chance of winning, if I got a second spiky shield in a row.

This was probably the most defeated I've ever felt losing a game since I started playing mons. If I just saw the line a couple turns sooner and clicked protect with my Kart instead of clicking Z, I would have won. I was stressed out, since our do or die week with the whole run on the line was relatively close at this point. Thankfully we won, but the loss still stung (Bars?).

All this being said, I asked to be benched for the rest of the season, feeling that I was falling behind and knowing that we needed every win we could get. But then I got subbed into draft where repeat and Knull hard carried my prep, we played a Wyrdeer that we just didn't expect to come, and I got assblasted to complete the 0-5. Overall, I did really enjoy the runback with the franchise and want to thank sir jelloton and Glimmer for getting me again, even though it was by far the worst performance I've ever had in a tour (My bad).

National Dex World Cup - The adventures of SamuraiBanana and DigestNutrients:

Like I have been since I started playing ND DOU, while it's been in NDWC, I was pretty excited for the tour. Was looking forward to run it back managing with Sami after last year, and we adopted a homeless chud that was desperate for a CA in paysa. Not going to talk about the team's performance since we got assblasted, but that's very much so on me for being an absolute bum of a manager.

Week 1:

:Basculegion: :Salamence-Mega: :Ogerpon-Hearthflame: :Diancie: :Heatran: :Iron Hands:

Reused NDCL week 1, didn't know LogIce was a SNAKE and had... friends? on Canada. Sure buddy. Anyways, we were at a big disadvantage since GenOne got to play with pretty much a team sheet against us and lost off that. My bad.

Week 2:

:Okidogi: :Salamence-Mega: :Tapu Fini: :Ogerpon-Hearthflame: :Zeraora: :Landorus:

1777741441359.png


Like the absolute chud I am, I forgot to build Snapple a team. Until 11 hours before. So, without sleeping, I built the team above.

Anyways, as for the actual team, I do really like the structure. It's a strong balance team with strong supporting pieces in MMence for speed control, Zera for fake out and pivoting, rounded out by bulky HotPon for redirection. There's also a bulky modest Lando that just eats hits and can do stupid good damage, as well as being able to get value in TW, and TR to an extent. Lastly, there's the double wincon and main idea behind this team: Fini and Dogi, both can just set up and do a lot of work, the concept is that the two of them are very good at covering eachother's weaknesses normally, so why can't they take advantage of that and do it better by setting up when one can deal with whatever is threatening the other. This 6 is pretty fun though, can change up and play around with the sets, stuff like AV Dogi, specs Fini, Z electric Zera, and timid Lando are probably all viable and worth using

Similarly to last week, Snapple played this one, but the game wasn't lost frame 0, but I didn't play and I'm a bum so I will not be talking about the game itself. Instead, I'll give you all a fun fact, eragon built out the same 6 as I did without either of us realising until after the giggling gonster himself played.

Week 3:

I just be putting ANYONE in my DOU slot for West, ROFL! Anyways, I subbed myself in after last weeks game to play what I expected to be eragon, but I pulled Schister instead who I always find much more annoying to prep into because there's like a 70% chance he brings a mon that is getting it's first appearance in the tier to a teamtour.

:Landorus-Therian: :Charizard-Mega-Y: :Flutter-Mane: :Gouging Fire: :Blastoise: :Raging Bolt:

The team itself was an idea from something that I thought about using pre-derby. DD Gouging in sun can do some absurd damage at +1/2, and took inspiration from 1 of the SCL replays for the tera ground EQ (I think it was brought by Nails vs Fey week 1?). Rest is just pretty standard sun guys, the usually Flutter, ZardY, and Bolt with Toise for role compression and Lando as filler. BUT erm, dont use this, this team suck so much because while I was building it I forgot how the tier worked and that PsySpam existed, so just run :Landorus-Therian: :Charizard-Mega-Y: :Flutter-Mane: :Gouging Fire: :Rillaboom: :Raging Bolt: instead, Flutter can maybe go taunt > icy to have anti TR and Bolt item can maybe be Z or specs, can also try like StonerPon > Bolt for redirection which is probably very nice with the Gouging LMAO. Anyways, gameplan is to get DD or 2 off with Gouging as well as getting sun so it can tear through everything with well played supports and broken sun chuds.

In my sheer wisdom, I chose to rfn. In the game is where I realised how PsySpam weak I was with 0 switchins and no TW with ZardY, I just got obliterated by it after Schister's MGarde setup a CM.


Week 4:

:Kyurem-Black: :Incineroar: :Amoonguss: :Gholdengo: :Tornadus: :Gardevoir-Mega:

Just like 3 weeks ago in derby, I was up against Tere here. I was kind of expecting Steam Buns to be here before the week went up, but it's whatever. Wanted to get A, my run back for derby and B, get a win on the board for UK's DOU this year because we erm... well we suck. The team was also very out at this point, so we did kind of just want to win the midoff vs Asia.

With that said, the team itself kind of revolves around AV steel KyuB, because it's just very nice into Tere's absurd and disgusting MMence, MGarde, and Flutter usage while still being pretty solid into a few more things he likes to bring. I added Incin and Amoong to round out a pretty solid core, went for Amoong in particular because redirecting fighting moves for KyuB seemed really strong, especially with the Incin too. Wanted a steel and needed a wincon still, so I decided on Ghold, it's just a standard set, clicks tera and NP then does work. Accompanied these guys with Torn and MGarde who both offer speed control and good damage. You can honestly do this team with like DD KyuB and changing Ghold to specs/scarf and I think it could be usable.

The game went pretty well, matchup was turbo in my favor so just decided to play with that and build momentum so I could just keep pressuring Tere, turn 8 wasn't great since I just didn't call the Diancie tera at all and lost Amoong, as well as turn 9 where I could have just attacked Incin with Z and Dia with SBall and don't have to risk anything getting clicked next turn or a bleakwind miss, but I think I had enough outs and was ahead enough for it to not matter.


Week 5:

:Blaziken-Mega: :Tapu Fini: :Chien-Pao: :Dragonite: :Sinistcha: :Zeraora:

Knowing we were very out and seeing I was vs Geph and not Spurrific who I was hoping for so I could write about "a poetic ending" or some woke nonesense here in my teamdump, I asked my WONDERFUL fanbase for some mons to use here, which is where we got this:

1777741450489.png


With the concept in mind, I built the team above. This team is pretty simple, get boosts, pass with MBlaziken, maybe win? Everything except Sinis is scary with the attack and speed boost (with the exception of Fini who obviously doesn't need the attack). I wouldn't reccomend ever using this team, I kind of just wanted to use it with PaoNite LMAO. Can probably make a better version with more than 5 minutes in builder, or just find a better version somewhere. But yeah, please don't use this it sucks.

I got turbo assblasted, probably a team diff, but I could of gone Sinis or something turn 4 instead of Pao and tried winning out with that, AV Dnite getting both the kills for me in this game is pretty cool though considering how long I've wanted to bring this to a team tour.


Individuals/Stuff I did not bring - Putting the "Genius" in "Not a genius":

Gemposts:

:Tornadus: :Politoed: :Archaludon: :Basculegion: :Gardevoir-Mega: :Incineroar:

Strong rain offense, Torn can just click bleakwind and hit, then do really nice damage with beak opening the game up a lot for Basc + MGarde. Very nice to use alongside the Arch to remove mainly grass guys and most other things it doesn't hit too hard with EShot. Then Poli is mandatory, and Incin is there to act as a good support.

:Celesteela: :Tapu Fini: :Landorus: :Ogerpon-Hearthflame: :Rillaboom: :Chien-Pao:

Cool team I built with the even cooler gephicka, Steela doesn't die if you play well, and it lets you get away with having a pretty rough genies mu since it's very rare that they can touch you with the exception of heat wave Torn, which I've seen used like twice over my 2+ years playing the tier. This bulky HotPon set is definitely worth exploring more, damage is still pretty high and you can eat a lot more hits as well as being able to function better as a redirector. The one main issue with the team is that the speed control is a bit inconsistent with it being scarf Lando and icy wind Pao, other than that though it feels really good.

:Dragapult: :Chien-Pao: :Tornadus: :Heatran: :Glimmora: :Zeraora:

Built this team in derb pre-season to de-rust a bit, it's just a really fun offense.

:Wo-Chien: :Tapu-Fini: :Incineroar: :Charizard-Mega-Y: :Flutter Mane: :Great Tusk:

I was going to bring this in one of my seasonal sets, but I think I just chickened out and use a different sun because it was more comfortable or something. But Wo-Chien is probably not as ass as most people think, but this may be because it's with Fini, Incin, and 3 strong sun guys. Unsure.

Shitposts:

Won't really write about any of these because they were built on a whim and got like 1 test game tops (MUCH lower than the usual 3), and it's really obvious to see the concept behind it.

:Orthworm: :Amoonguss: :Incineroar: :Kyurem-Black: :Gardevoir-Mega: :Tornadus:

:Scolipede: :Kyurem-Black: :Tapu Fini: :Jirachi: :Incineroar: :Diancie:

:Cresselia: :Rillaboom: :Landorus-Therian: :Charizard-Mega-Y: :Flutter Mane: :Raging Bolt:

I'm probably giving this team was less credit than is due, seems solid on second look, but never tested it, so!

:Smeargle: :Gouging Fire: :Dragonite: :Chien-Pao: :Ting-Lu: :Amoonguss:

:Nihilego: :Charizard-Mega-X: :Rillaboom: :Landorus-Therian: :Marshadow: :Tapu Fini:

I think this is mine? Not actually sure LMAO

Conclusion - Ravings of a lunatic with a gacha addiction:

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SO as I said, I'm just going to yap here. This is probably my final team dump of the gen, I've just not found the game in general fun for a while and have to "finish college", "get a job", and "go outside" which are concepts beyond my comprehension since there's no mention of 10 pulls, 50/50s, or any other gachaslop terminology. But yeah, haven't really been enjoying actually playing the game for a while, was going to quit around late last year, but decided to stick it out because of derby and NDWC since they were kind of the highlight of previous year for me, I feel like just looking at my records and general performances you can kind of tell I've lost a lot of motivation for the game, and I don't think playing it out hoping for a big tour where I go turbo positive will help, if anything it will kind of just make me resent the game a lot more than I already do LMAO. I will probably still be around on discord a lot, so!

To end on a much more positive note, want to give a shoutout to PRC, Kitchen, and BibsCord. All of you chuds have put up with me and my chronically online perma gacha yap shitposting from a range of like 2 and half years to just over a year which is kind of insane to think about for me. (Also shoutout Kunal and Schister for telling me how to copy this over from sandbox LMAO)

Also want to give a very well earned dedicated shoutout to Kayzn for getting me into Smogon as a whole, putting up with me for coming up on 5 years from pixelmon to now, somehow, I deadass have no clue how myself LMAO. I think you might be either a paid actor straight out of the Truman show, or a literal saint. Either way, you're my goat at the end of it all.

Anyways, DM me on discord (eatfoods) if you want any of the other stuff I've used over my time playing the tier, have questions about these teams. ALSO, a special time offer, if you want to say HORRIBLE things to me because I did better than you at a wordle, got over 20 likes on my winpost against you, or haxed you, now you can! At the cost of a 10 pull on a gacha of my choosing or, as a limited time offer waiting until anniversary in FGO and paying for either of the GSSRs for a bundle deal that gets you, yes, YOU! all 3.
 
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Hi, so erm mons teams, am I right, chuds! As a bit of exposition before I yap like a madwoman at the end, this is kind of just everything I've brought in tours since the start of the year/end of last year (Thanks NDCL), as well as my final team dump for a while as I'm stepping away from the game to focus on IRL.

National Dex Champions League - Heart and/or bench warming:

Was really happy with this little core we had going when I saw the draft, was happy to be teamed with LogIce and Terekusai who are two good friends, until I saw this message:

View attachment 829107

So, sadly instead of being able to larp for the next 5 to worst case 9 weeks, I had to play the game which leads us to week 1.

Week 1:

:Basculegion: :Salamence-Mega: :Ogerpon-Hearthflame: :Diancie: :Heatran: :Iron Hands:

Lowkey since I was away this week prep was kind of just not here, we realised AV Bascu was busted so LogIce and I just put together a strong 6 and did a couple tests where they could be fit in. Another thing worth noting is that the Hands set is insanely good anti Flutter/Diancie tech with the tera, overlapping the ground weaknesses before tera does suck a bit though.

As for the actual game, I just hard sold by clicking the most disgusting greedy heat wave with my Tran instead of the near auto-win EP LMAO. It's going to become an increasingly common theme in this post where I just do not at all use my timer, miss the obvious game winning line, and lose from a strong spot, as much as I wish I could say I just threw for fun my ego is way too big to do that.

Week 7:

:Rillaboom: :Landorus: :Mawile-Mega: :Heatran: :Tornadus: :Raging Bolt:

Ok so, as this week went up, we kind of got told by our managers we were out. So instead of building something new, I just updated a very comfortable team and wanted to play early to get the game done and do whatever else with my week like play Endfield because this was like 3 weeks after it came out and I was heavily addicted (As I still am now, shoutout my P1P1 Zhuang Fangyi, that's wifey). Team is an updated version of either my week 1 or 2 doubles derby team from the previous year with some better sets such as AV Tran, not a ton of changes really.

Since I am a very talented, and incredibly skillful player I just haxed, honestly I don't know why I've not done this more looking back, probably out of pity. But I think that is a complete lie because immediately after this I likewhored the ever living shit out of this win.

Derby - Era of EatF0-5ds:

Big bad derbenheimer rolled back around and it felt like it took a while after NDCL even though I think it was like a month at the very most between that ending and signups going up. Probably the worst I've ever felt about both my record and play in a team tour, and I don't think my outlook on the game in general helped with that at all. There probably is some part that comes down to me getting a bad matchup or me getting unlucky, but I didn't (And still don't) really see these as very credible reasons since there was always a line I missed in these games or something I needed to pay more attention to while I was prepping, whether I saw it after the game or didn't see it at all.

Anyways, going into the tour I was really happy to see, for whatever reason, that Glimmer and Jello picked me up again after last year since it was probably the most I enjoyed playing mons, even though I did pretty mediocre. But, for even more bizarre reasons, they chose to start me again.

Week 1:

:Salamence-Mega: :Blastoise: :Rillaboom: :Bronzong: :Okidogi: :Ursaluna:

Started the tour going against Spurrific who I was by far the most afraid of going into the season, for very good reason. I don't really have a lot of prep to write about for this team since we changed out the team that I was prepping with about 8 hours before since it just wasn't clicking and I wasn't winning any tests, like at all (Which she would soon regret). But, before I go over the actual game, I'll mention the previous ideas of the team that we were originally planning on bringing:

:Heatran: :Landorus-Therian: :Basculegion: :Amoonguss: :Gardevoir-Mega: :Roaring Moon:

Jello put me on the Heatran, Basculegion, and Amoonguss FWG core pretty early on in the week, and the first couple concepts for what we were bringing into Spurrific were all based around this, but this one is what we were the closest to actually bringing and what I feel is the strongest of the teams. Team was doing pretty ok in tests, I wasn't really playing at my best since I was still getting used to tier again after a relatively long break of not playing properly, but I thought it would be good if I stuck it out. The team itself is pretty strong, just a standard balance built around the aforementioned FWG core with AV Lando to ease the sun matchup a bit rounded out by MGarde + Moon to give me some more offensive pressure as well as some much needed speed control.

:Marshadow: :Salamence-Mega: :Blastoise: :Bronzong: :Amoonguss: :Ursaluna:

This is where my first horrible idea of the tour happened.
View attachment 829108

So for SOME reason, that I still don't understand. I kind of just fell back into my very bad habit from derby last where I overdo a certain idea off a whim and stick to that, this time just disregarding a couple valuable days of prep as opposed to just doing it at the start of the week. And, an even bigger throw by not just using the SeaLife LunaZong team that has been proven time and time again to be a strong team whenever it gets used. I think what made me use Marshadow was when I looked at Spurrific's scout from the previous year's derby where a few of his teams (theoretically) struggled into Marshadow and fast Tailwind setters capable of doing good damage, paired with the fact that from his replays I got the idea that he was pretty cautious of Fighting guys on lead I tried to abuse this with the team that I made.

Getting back to the team I brought and the actual game, this team was just an updated version of the Marshadow SemiRoom, the changes just before the game were going Okidogi and Rilla over Marshadow and Amoonguss. The team itself operates pretty similarly to the previous version, they both try getting Trick Room early with Zong and doing good damage with Luna to break past and using the Blastoise and Rilla to make this whole process easier, and eventually position Okidogi to click Bulk Up safely then go to whichever speed control guy that would be more beneficial out of Zong or MMence and then winning off of that.

Onto the actual game, not long before Spurrific got subbed out for Monai, which was a bit of a relief for me, so going into the game I was more confident. This was until I saw the matchup and found myself staring down another Zong, which usually is kind of just "Oh whatever", but this time it was a bit different since I had literally 0 counterplay to it. That being said, I kind of just couldn't break past the Zong and got completely ass blasted. In review, changing from the previous versions that were good into FullRoom to the one that wasn't was a throw, but I probably could of tried clicking Headlong into Zong or something on the off chance it wasn't Levitate and could have doubled up into MCamel on turn 7, but I didn't really expect Monai to risk it.

Week 2:

:Chi-yu: :Landorus: :Salamence-Mega: :Flutter Mane: :Jirachi: :Rillaboom:

For week 2, we got paired against Terekusai, who I considered the next strongest player in the pool. So either way I was going into this week knowing that Tere was the last player I wasn't confident in myself to go against in the main season. That being said, with my massive and quite frankly disgusting ego, I didn't really let the fact that Tere is a fucking monster of a player put me off maintaining my positive record against him in games where we didn't fuck about and bring shit like Gogoat.

As for the actual team, I was pretty set on running the bulky disruptor Flutter set that had been gaining a lot more popularity at the time with moonblast, icy wind, TWave, and taunt, but during the testing process and due to the actual structure of the team, we decided on dropping the TWave for fake tears since it fit better with the Chi-Yu and Lando I was running. Onto the Chi-Yu which ended up outshining the Flutter in the builder, it's a bulky NP set that can just punch holes in most teams after an NP as well as acting as a wincon and getting some extra bulk from the GSeed. Rest of the team are there for the usual reasons, Lando can clean in endgame and help out Chi-Yu, Rilla and Rachi doing what they've became so well known for in the course of the tier, and MMence can act as a speed control option with longevity via roost and act get Chi-Yu some extra turns to setup with BSwipe.

Onto the actual game, I probablyyyy should of tried going for TR + NP on turn 5 in front of Tere's MKang and Rachi to guarantee myself progress and play out that line since it's like, worst case I get my +2 Chi-Yu under TR and outspeed Tere's team (probably?) or, Rachi dies and I get to have a +2 Chi-Yu out then set TW with MMence and get myself into a strong position either way. Flinch onto the Rilla turn 7 sucked a bit since I remember clicking Wood Hammer into the Fini slot, but I think the game was pretty rough from there either way.


Week 3:

:Tyranitar-Mega: :Ogerpon-Wellspring: :Dracozolt: :Tornadus: :Heatran: :Landorus:

This week I was up against top 2 Texan and top 1 performative male Gephicka, We were pretty set on sand as the week went up, because eragon was managing this team, and let's all be real here, when has he been an honest person? That's right, not once after I haxed outplayed him at the end of NDCL. So we were kind of expecting them to bring sun against us, but sand already looked solid into what Geph has been bringing so with that and vibes I was pretty confident in the structure.

Getting to the team itself, it's a pretty standard take on Torn sand, but with a heh... ELECTRIFYING twist with Dracozolt over the standard Dracovish. Who said that haha, must of been the wind. ANYWAYS, MTar is there for obvious reasons, sand setter that can also click SR, WaterPon is pretty vital on Dracozolt sand teams, it just provides a lot more than other options for the slot, Dracozolt clicks strong moves and abuses sand, double genies are here to just provide good damage and the other stuff they usually do, and it's rounded out by Tran to make the Flutter/MMence matchup much less abysmal.

The actual game had it all, from rngslop to a ratpacker cameo

View attachment 829109

Thanks buddy. Means a lot.

Anyways, I crit Rilla turn 4 which made the game a lot easier for me and let me play out my line pretty comfortably. I then clicked the world's most confusing encore into the Fini on turn 8 locking it into moonblast, I think I intended to click tera steel with my Lando, but just ended up deciding against it the next turn for whatever reason. After that, we get to turn 10 where I miss my SEdge with MTar into the MMence which took me from a very strong position to a very bad one in the matter of about 30 seconds, from here I kind of just lost all the momentum I built and Geph snowballed through the remainder of my team, I probably should of doubled into the MMence turn 13, but from there I don't think it really mattered because of the Marsh and Pao in the back.

Week 4:

:Roaring Moon: :Kartana: :Volcanion: :Rillaboom: :Kangaskhan-Mega: :Glimmora:

I was erm, very demotivated! at this point in the tour and kind of ready to just stop playing the game. But, I wanted to stick it out to try and get at least 1 win on the board for the season so I was fine with playing out the last week or 2. Although, we were very much so in a do or die situation as a team, we needed to win the week here or the season was very likely over. (Spoiler, we did win, go Gods!). Yap aside, I was very motivated to win this week for another reason, to prove the PRs wrong, even slightly, and beat BigFoot.

This team was all Glimmer's work, I did not do a thing other than test and load it in the actual game. LOrb Volcanion does stupid good and/or yummers damage with steam eruption, MKang gives consistent damage, psuedo speed control, AND can bait MMence/Landos, and Kart kind of just clicks SD and then does like 60% to everything in grassy terrain it's kind of disgusting. PHerb Glimm is a good anti-fire/flying that can clean the board up a lot for Kart, Moon and Rilla just do the same stuff they have been for the whole of this post really, but Moon has taunt to act as anti TR/TW which is worth noting.

Fun fact, as of writing this part I was playing Endfield and hit ~320k with my Zhuang Fangyi's skill. Anyways back to the worse game. I would be lying if I said I wasn't feeling confident going into the game, I was playing a lot of and winning most of my test games over the week against strong players, getting very used to the team, and most of all having fun playing the team. I see on preview, that the matchup is pretty rough, MMence, Bolt, as well as a possibly MBeam Steela, there were 3 mons that I found scary while playing the team in tests staring me down in the game with this team that actually mattered. I removed the Bolt relatively early with a double up, then, the thing I was dreading most happened. The Steela clicked flash canon revealing that it was MBeam, from here I kind of just panicked and clicked without thinking. I switched out my Glimm that was a fine sac to make to my Rilla forgetting it was AV, I eventually got some footing back and me and BigFoot traded damage until both of our teams got relatively weak. Even after all that, I still had a chance in the endgame, poison stalling. It all game down to turn 16, I had a 1 in 3 chance of winning, if I got a second spiky shield in a row.

This was probably the most defeated I've ever felt losing a game since I started playing mons. If I just saw the line a couple turns sooner and clicked protect with my Kart instead of clicking Z, I would have won. I was stressed out, since our do or die week with the whole run on the line was relatively close at this point. Thankfully we won, but the loss still stung (Bars?).

All this being said, I asked to be benched for the rest of the season, feeling that I was falling behind and knowing that we needed every win we could get. But then I got subbed into draft where repeat and Knull hard carried my prep, we played a Wyrdeer that we just didn't expect to come, and I got assblasted to complete the 0-5. Overall, I did really enjoy the runback with the franchise and want to thank sir jelloton and Glimmer for getting me again, even though it was by far the worst performance I've ever had in a tour (My bad).

National Dex World Cup - The adventures of SamuraiBanana and DigestNutrients:

Like I have been since I started playing ND DOU, while it's been in NDWC, I was pretty excited for the tour. Was looking forward to run it back managing with Sami after last year, and we adopted a homeless chud that was desperate for a CA in paysa. Not going to talk about the team's performance since we got assblasted, but that's very much so on me for being an absolute bum of a manager.

Week 1:

:Basculegion: :Salamence-Mega: :Ogerpon-Hearthflame: :Diancie: :Heatran: :Iron Hands:

Reused NDCL week 1, didn't know LogIce was a SNAKE and had... friends? on Canada. Sure buddy. Anyways, we were at a big disadvantage since GenOne got to play with pretty much a team sheet against us and lost off that. My bad.

Week 2:

:Okidogi: :Salamence-Mega: :Tapu Fini: :Ogerpon-Hearthflame: :Zeraora: :Landorus:

View attachment 829110

Like the absolute chud I am, I forgot to build Snapple a team. Until 11 hours before. So, without sleeping, I built the team above.

Anyways, as for the actual team, I do really like the structure. It's a strong balance team with strong supporting pieces in MMence for speed control, Zera for fake out and pivoting, rounded out by bulky HotPon for redirection. There's also a bulky modest Lando that just eats hits and can do stupid good damage, as well as being able to get value in TW, and TR to an extent. Lastly, there's the double wincon and main idea behind this team: Fini and Dogi, both can just set up and do a lot of work, the concept is that the two of them are very good at covering eachother's weaknesses normally, so why can't they take advantage of that and do it better by setting up when one can deal with whatever is threatening the other. This 6 is pretty fun though, can change up and play around with the sets, stuff like AV Dogi, specs Fini, Z electric Zera, and timid Lando are probably all viable and worth using

Similarly to last week, Snapple played this one, but the game wasn't lost frame 0, but I didn't play and I'm a bum so I will not be talking about the game itself. Instead, I'll give you all a fun fact, eragon built out the same 6 as I did without either of us realising until after the giggling gonster himself played.

Week 3:

I just be putting ANYONE in my DOU slot for West, ROFL! Anyways, I subbed myself in after last weeks game to play what I expected to be eragon, but I pulled Schister instead who I always find much more annoying to prep into because there's like a 70% chance he brings a mon that is getting it's first appearance in the tier to a teamtour.

:Landorus-Therian: :Charizard-Mega-Y: :Flutter-Mane: :Gouging Fire: :Blastoise: :Raging Bolt:

The team itself was an idea from something that I thought about using pre-derby. DD Gouging in sun can do some absurd damage at +1/2, and took inspiration from 1 of the SCL replays for the tera ground EQ (I think it was brought by Nails vs Fey week 1?). Rest is just pretty standard sun guys, the usually Flutter, ZardY, and Bolt with Toise for role compression and Lando as filler. BUT erm, dont use this, this team suck so much because while I was building it I forgot how the tier worked and that PsySpam existed, so just run :Landorus-Therian: :Charizard-Mega-Y: :Flutter-Mane: :Gouging Fire: :Rillaboom: :Raging Bolt: instead, Flutter can maybe go taunt > icy to have anti TR and Bolt item can maybe be Z or specs, can also try like StonerPon > Bolt for redirection which is probably very nice with the Gouging LMAO. Anyways, gameplan is to get DD or 2 off with Gouging as well as getting sun so it can tear through everything with well played supports and broken sun chuds.

In my sheer wisdom, I chose to rfn. In the game is where I realised how PsySpam weak I was with 0 switchins and no TW with ZardY, I just got obliterated by it after Schister's MGarde setup a CM.


Week 4:

:Kyurem-Black: :Incineroar: :Amoonguss: :Gholdengo: :Tornadus: :Gardevoir-Mega:

Just like 3 weeks ago in derby, I was up against Tere here. I was kind of expecting Steam Buns to be here before the week went up, but it's whatever. Wanted to get A, my run back for derby and B, get a win on the board for UK's DOU this year because we erm... well we suck. The team was also very out at this point, so we did kind of just want to win the midoff vs Asia.

With that said, the team itself kind of revolves around AV steel KyuB, because it's just very nice into Tere's absurd and disgusting MMence, MGarde, and Flutter usage while still being pretty solid into a few more things he likes to bring. I added Incin and Amoong to round out a pretty solid core, went for Amoong in particular because redirecting fighting moves for KyuB seemed really strong, especially with the Incin too. Wanted a steel and needed a wincon still, so I decided on Ghold, it's just a standard set, clicks tera and NP then does work. Accompanied these guys with Torn and MGarde who both offer speed control and good damage. You can honestly do this team with like DD KyuB and changing Ghold to specs/scarf and I think it could be usable.

The game went pretty well, matchup was turbo in my favor so just decided to play with that and build momentum so I could just keep pressuring Tere, turn 8 wasn't great since I just didn't call the Diancie tera at all and lost Amoong, as well as turn 9 where I could have just attacked Incin with Z and Dia with SBall and don't have to risk anything getting clicked next turn or a bleakwind miss, but I think I had enough outs and was ahead enough for it to not matter.


Week 5:

:Blaziken-Mega: :Tapu Fini: :Chien-Pao: :Dragonite: :Sinistcha: :Zeraora:

Knowing we were very out and seeing I was vs Geph and not Spurrific who I was hoping for so I could write about "a poetic ending" or some woke nonesense here in my teamdump, I asked my WONDERFUL fanbase for some mons to use here, which is where we got this:

View attachment 829111

With the concept in mind, I built the team above. This team is pretty simple, get boosts, pass with MBlaziken, maybe win? Everything except Sinis is scary with the attack and speed boost (with the exception of Fini who obviously doesn't need the attack). I wouldn't reccomend ever using this team, I kind of just wanted to use it with PaoNite LMAO. Can probably make a better version with more than 5 minutes in builder, or just find a better version somewhere. But yeah, please don't use this it sucks.

I got turbo assblasted, probably a team diff, but I could of gone Sinis or something turn 4 instead of Pao and tried winning out with that, AV Dnite getting both the kills for me in this game is pretty cool though considering how long I've wanted to bring this to a team tour.


Individuals/Stuff I did not bring - Putting the "Genius" in "Not a genius":

Gemposts:

:Tornadus: :Politoed: :Archaludon: :Basculegion: :Gardevoir-Mega: :Incineroar:

Strong rain offense, Torn can just click bleakwind and hit, then do really nice damage with beak opening the game up a lot for Basc + MGarde. Very nice to use alongside the Arch to remove mainly grass guys and most other things it doesn't hit too hard with EShot. Then Poli is mandatory, and Incin is there to act as a good support.

:Celesteela: :Tapu Fini: :Landorus: :Ogerpon-Hearthflame: :Rillaboom: :Chien-Pao:

Cool team I built with the even cooler gephicka, Steela doesn't die if you play well, and it lets you get away with having a pretty rough genies mu since it's very rare that they can touch you with the exception of heat wave Torn, which I've seen used like twice over my 2+ years playing the tier. This bulky HotPon set is definitely worth exploring more, damage is still pretty high and you can eat a lot more hits as well as being able to function better as a redirector. The one main issue with the team is that the speed control is a bit inconsistent with it being scarf Lando and icy wind Pao, other than that though it feels really good.

:Dragapult: :Chien-Pao: :Tornadus: :Heatran: :Glimmora: :Zeraora:

Built this team in derb pre-season to de-rust a bit, it's just a really fun offense.

:Wo-Chien: :Tapu-Fini: :Incineroar: :Charizard-Mega-Y: :Flutter Mane: :Great Tusk:

I was going to bring this in one of my seasonal sets, but I think I just chickened out and use a different sun because it was more comfortable or something. But Wo-Chien is probably not as ass as most people think, but this may be because it's with Fini, Incin, and 3 strong sun guys. Unsure.

Shitposts:

Won't really write about any of these because they were built on a whim and got like 1 test game tops (MUCH lower than the usual 3), and it's really obvious to see the concept behind it.

:Orthworm: :Amoonguss: :Incineroar: :Kyurem-Black: :Gardevoir-Mega: :Tornadus:

:Scolipede: :Kyurem-Black: :Tapu Fini: :Jirachi: :Incineroar: :Diancie:

:Cresselia: :Rillaboom: :Landorus-Therian: :Charizard-Mega-Y: :Flutter Mane: :Raging Bolt:

I'm probably giving this team was less credit than is due, seems solid on second look, but never tested it, so!

:Smeargle: :Gouging Fire: :Dragonite: :Chien-Pao: :Ting-Lu: :Amoonguss:

:Nihilego: :Charizard-Mega-X: :Rillaboom: :Landorus-Therian: :Marshadow: :Tapu Fini:

I think this is mine? Not actually sure LMAO

Conclusion - Ravings of a lunatic with a gacha addiction:


SO as I said, I'm just going to yap here. This is probably my final team dump of the gen, I've just not found the game in general fun for a while and have to "finish college", "get a job", and "go outside" which are concepts beyond my comprehension since there's no mention of 10 pulls, 50/50s, or any other gachaslop terminology. But yeah, haven't really been enjoying actually playing the game for a while, was going to quit around late last year, but decided to stick it out because of derby and NDWC since they were kind of the highlight of previous year for me, I feel like just looking at my records and general performances you can kind of tell I've lost a lot of motivation for the game, and I don't think playing it out hoping for a big tour where I go turbo positive will help, if anything it will kind of just make me resent the game a lot more than I already do LMAO. I will probably still be around on discord a lot, so!

To end on a much more positive note, want to give a shoutout to PRC, Kitchen, and BibsCord. All of you chuds have put up with me and my chronically online perma gacha yap shitposting from a range of like 2 and half years to just over a year which is kind of insane to think about for me. (Also shoutout Kunal and Schister for telling me how to copy this over from sandbox LMAO)

Also want to give a very well earned dedicated shoutout to Kayzn for getting me into Smogon as a whole, putting up with me for coming up on 5 years from pixelmon to now, somehow, I deadass have no clue how myself LMAO. I think you might be either a paid actor straight out of the Truman show, or a literal saint. Either way, you're my goat at the end of it all.

Anyways, DM me on discord (eatfoods) if you want any of the other stuff I've used over my time playing the tier, have questions about these teams. ALSO, a special time offer, if you want to say HORRIBLE things to me because I did better than you at a wordle, got over 20 likes on my winpost against you, or haxed you, now you can! At the cost of a 10 pull on a gacha of my choosing or, as a limited time offer waiting until anniversary in FGO and paying for either of the GSSRs for a bundle deal that gets you, yes, YOU! all 3.
Good luck and hopefully see you back soon!
 
Hi, so erm mons teams, am I right, chuds! As a bit of exposition before I yap like a madwoman at the end, this is kind of just everything I've brought in tours since the start of the year/end of last year (Thanks NDCL), as well as my final team dump for a while as I'm stepping away from the game to focus on IRL.

National Dex Champions League - Heart and/or bench warming:

Was really happy with this little core we had going when I saw the draft, was happy to be teamed with LogIce and Terekusai who are two good friends, until I saw this message:

View attachment 829107

So, sadly instead of being able to larp for the next 5 to worst case 9 weeks, I had to play the game which leads us to week 1.

Week 1:

:Basculegion: :Salamence-Mega: :Ogerpon-Hearthflame: :Diancie: :Heatran: :Iron Hands:

Lowkey since I was away this week prep was kind of just not here, we realised AV Bascu was busted so LogIce and I just put together a strong 6 and did a couple tests where they could be fit in. Another thing worth noting is that the Hands set is insanely good anti Flutter/Diancie tech with the tera, overlapping the ground weaknesses before tera does suck a bit though.

As for the actual game, I just hard sold by clicking the most disgusting greedy heat wave with my Tran instead of the near auto-win EP LMAO. It's going to become an increasingly common theme in this post where I just do not at all use my timer, miss the obvious game winning line, and lose from a strong spot, as much as I wish I could say I just threw for fun my ego is way too big to do that.

Week 7:

:Rillaboom: :Landorus: :Mawile-Mega: :Heatran: :Tornadus: :Raging Bolt:

Ok so, as this week went up, we kind of got told by our managers we were out. So instead of building something new, I just updated a very comfortable team and wanted to play early to get the game done and do whatever else with my week like play Endfield because this was like 3 weeks after it came out and I was heavily addicted (As I still am now, shoutout my P1P1 Zhuang Fangyi, that's wifey). Team is an updated version of either my week 1 or 2 doubles derby team from the previous year with some better sets such as AV Tran, not a ton of changes really.

Since I am a very talented, and incredibly skillful player I just haxed, honestly I don't know why I've not done this more looking back, probably out of pity. But I think that is a complete lie because immediately after this I likewhored the ever living shit out of this win.

Derby - Era of EatF0-5ds:

Big bad derbenheimer rolled back around and it felt like it took a while after NDCL even though I think it was like a month at the very most between that ending and signups going up. Probably the worst I've ever felt about both my record and play in a team tour, and I don't think my outlook on the game in general helped with that at all. There probably is some part that comes down to me getting a bad matchup or me getting unlucky, but I didn't (And still don't) really see these as very credible reasons since there was always a line I missed in these games or something I needed to pay more attention to while I was prepping, whether I saw it after the game or didn't see it at all.

Anyways, going into the tour I was really happy to see, for whatever reason, that Glimmer and Jello picked me up again after last year since it was probably the most I enjoyed playing mons, even though I did pretty mediocre. But, for even more bizarre reasons, they chose to start me again.

Week 1:

:Salamence-Mega: :Blastoise: :Rillaboom: :Bronzong: :Okidogi: :Ursaluna:

Started the tour going against Spurrific who I was by far the most afraid of going into the season, for very good reason. I don't really have a lot of prep to write about for this team since we changed out the team that I was prepping with about 8 hours before since it just wasn't clicking and I wasn't winning any tests, like at all (Which she would soon regret). But, before I go over the actual game, I'll mention the previous ideas of the team that we were originally planning on bringing:

:Heatran: :Landorus-Therian: :Basculegion: :Amoonguss: :Gardevoir-Mega: :Roaring Moon:

Jello put me on the Heatran, Basculegion, and Amoonguss FWG core pretty early on in the week, and the first couple concepts for what we were bringing into Spurrific were all based around this, but this one is what we were the closest to actually bringing and what I feel is the strongest of the teams. Team was doing pretty ok in tests, I wasn't really playing at my best since I was still getting used to tier again after a relatively long break of not playing properly, but I thought it would be good if I stuck it out. The team itself is pretty strong, just a standard balance built around the aforementioned FWG core with AV Lando to ease the sun matchup a bit rounded out by MGarde + Moon to give me some more offensive pressure as well as some much needed speed control.

:Marshadow: :Salamence-Mega: :Blastoise: :Bronzong: :Amoonguss: :Ursaluna:

This is where my first horrible idea of the tour happened.
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So for SOME reason, that I still don't understand. I kind of just fell back into my very bad habit from derby last where I overdo a certain idea off a whim and stick to that, this time just disregarding a couple valuable days of prep as opposed to just doing it at the start of the week. And, an even bigger throw by not just using the SeaLife LunaZong team that has been proven time and time again to be a strong team whenever it gets used. I think what made me use Marshadow was when I looked at Spurrific's scout from the previous year's derby where a few of his teams (theoretically) struggled into Marshadow and fast Tailwind setters capable of doing good damage, paired with the fact that from his replays I got the idea that he was pretty cautious of Fighting guys on lead I tried to abuse this with the team that I made.

Getting back to the team I brought and the actual game, this team was just an updated version of the Marshadow SemiRoom, the changes just before the game were going Okidogi and Rilla over Marshadow and Amoonguss. The team itself operates pretty similarly to the previous version, they both try getting Trick Room early with Zong and doing good damage with Luna to break past and using the Blastoise and Rilla to make this whole process easier, and eventually position Okidogi to click Bulk Up safely then go to whichever speed control guy that would be more beneficial out of Zong or MMence and then winning off of that.

Onto the actual game, not long before Spurrific got subbed out for Monai, which was a bit of a relief for me, so going into the game I was more confident. This was until I saw the matchup and found myself staring down another Zong, which usually is kind of just "Oh whatever", but this time it was a bit different since I had literally 0 counterplay to it. That being said, I kind of just couldn't break past the Zong and got completely ass blasted. In review, changing from the previous versions that were good into FullRoom to the one that wasn't was a throw, but I probably could of tried clicking Headlong into Zong or something on the off chance it wasn't Levitate and could have doubled up into MCamel on turn 7, but I didn't really expect Monai to risk it.

Week 2:

:Chi-yu: :Landorus: :Salamence-Mega: :Flutter Mane: :Jirachi: :Rillaboom:

For week 2, we got paired against Terekusai, who I considered the next strongest player in the pool. So either way I was going into this week knowing that Tere was the last player I wasn't confident in myself to go against in the main season. That being said, with my massive and quite frankly disgusting ego, I didn't really let the fact that Tere is a fucking monster of a player put me off maintaining my positive record against him in games where we didn't fuck about and bring shit like Gogoat.

As for the actual team, I was pretty set on running the bulky disruptor Flutter set that had been gaining a lot more popularity at the time with moonblast, icy wind, TWave, and taunt, but during the testing process and due to the actual structure of the team, we decided on dropping the TWave for fake tears since it fit better with the Chi-Yu and Lando I was running. Onto the Chi-Yu which ended up outshining the Flutter in the builder, it's a bulky NP set that can just punch holes in most teams after an NP as well as acting as a wincon and getting some extra bulk from the GSeed. Rest of the team are there for the usual reasons, Lando can clean in endgame and help out Chi-Yu, Rilla and Rachi doing what they've became so well known for in the course of the tier, and MMence can act as a speed control option with longevity via roost and act get Chi-Yu some extra turns to setup with BSwipe.

Onto the actual game, I probablyyyy should of tried going for TR + NP on turn 5 in front of Tere's MKang and Rachi to guarantee myself progress and play out that line since it's like, worst case I get my +2 Chi-Yu under TR and outspeed Tere's team (probably?) or, Rachi dies and I get to have a +2 Chi-Yu out then set TW with MMence and get myself into a strong position either way. Flinch onto the Rilla turn 7 sucked a bit since I remember clicking Wood Hammer into the Fini slot, but I think the game was pretty rough from there either way.


Week 3:

:Tyranitar-Mega: :Ogerpon-Wellspring: :Dracozolt: :Tornadus: :Heatran: :Landorus:

This week I was up against top 2 Texan and top 1 performative male Gephicka, We were pretty set on sand as the week went up, because eragon was managing this team, and let's all be real here, when has he been an honest person? That's right, not once after I haxed outplayed him at the end of NDCL. So we were kind of expecting them to bring sun against us, but sand already looked solid into what Geph has been bringing so with that and vibes I was pretty confident in the structure.

Getting to the team itself, it's a pretty standard take on Torn sand, but with a heh... ELECTRIFYING twist with Dracozolt over the standard Dracovish. Who said that haha, must of been the wind. ANYWAYS, MTar is there for obvious reasons, sand setter that can also click SR, WaterPon is pretty vital on Dracozolt sand teams, it just provides a lot more than other options for the slot, Dracozolt clicks strong moves and abuses sand, double genies are here to just provide good damage and the other stuff they usually do, and it's rounded out by Tran to make the Flutter/MMence matchup much less abysmal.

The actual game had it all, from rngslop to a ratpacker cameo

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Thanks buddy. Means a lot.

Anyways, I crit Rilla turn 4 which made the game a lot easier for me and let me play out my line pretty comfortably. I then clicked the world's most confusing encore into the Fini on turn 8 locking it into moonblast, I think I intended to click tera steel with my Lando, but just ended up deciding against it the next turn for whatever reason. After that, we get to turn 10 where I miss my SEdge with MTar into the MMence which took me from a very strong position to a very bad one in the matter of about 30 seconds, from here I kind of just lost all the momentum I built and Geph snowballed through the remainder of my team, I probably should of doubled into the MMence turn 13, but from there I don't think it really mattered because of the Marsh and Pao in the back.

Week 4:

:Roaring Moon: :Kartana: :Volcanion: :Rillaboom: :Kangaskhan-Mega: :Glimmora:

I was erm, very demotivated! at this point in the tour and kind of ready to just stop playing the game. But, I wanted to stick it out to try and get at least 1 win on the board for the season so I was fine with playing out the last week or 2. Although, we were very much so in a do or die situation as a team, we needed to win the week here or the season was very likely over. (Spoiler, we did win, go Gods!). Yap aside, I was very motivated to win this week for another reason, to prove the PRs wrong, even slightly, and beat BigFoot.

This team was all Glimmer's work, I did not do a thing other than test and load it in the actual game. LOrb Volcanion does stupid good and/or yummers damage with steam eruption, MKang gives consistent damage, psuedo speed control, AND can bait MMence/Landos, and Kart kind of just clicks SD and then does like 60% to everything in grassy terrain it's kind of disgusting. PHerb Glimm is a good anti-fire/flying that can clean the board up a lot for Kart, Moon and Rilla just do the same stuff they have been for the whole of this post really, but Moon has taunt to act as anti TR/TW which is worth noting.

Fun fact, as of writing this part I was playing Endfield and hit ~320k with my Zhuang Fangyi's skill. Anyways back to the worse game. I would be lying if I said I wasn't feeling confident going into the game, I was playing a lot of and winning most of my test games over the week against strong players, getting very used to the team, and most of all having fun playing the team. I see on preview, that the matchup is pretty rough, MMence, Bolt, as well as a possibly MBeam Steela, there were 3 mons that I found scary while playing the team in tests staring me down in the game with this team that actually mattered. I removed the Bolt relatively early with a double up, then, the thing I was dreading most happened. The Steela clicked flash canon revealing that it was MBeam, from here I kind of just panicked and clicked without thinking. I switched out my Glimm that was a fine sac to make to my Rilla forgetting it was AV, I eventually got some footing back and me and BigFoot traded damage until both of our teams got relatively weak. Even after all that, I still had a chance in the endgame, poison stalling. It all game down to turn 16, I had a 1 in 3 chance of winning, if I got a second spiky shield in a row.

This was probably the most defeated I've ever felt losing a game since I started playing mons. If I just saw the line a couple turns sooner and clicked protect with my Kart instead of clicking Z, I would have won. I was stressed out, since our do or die week with the whole run on the line was relatively close at this point. Thankfully we won, but the loss still stung (Bars?).

All this being said, I asked to be benched for the rest of the season, feeling that I was falling behind and knowing that we needed every win we could get. But then I got subbed into draft where repeat and Knull hard carried my prep, we played a Wyrdeer that we just didn't expect to come, and I got assblasted to complete the 0-5. Overall, I did really enjoy the runback with the franchise and want to thank sir jelloton and Glimmer for getting me again, even though it was by far the worst performance I've ever had in a tour (My bad).

National Dex World Cup - The adventures of SamuraiBanana and DigestNutrients:

Like I have been since I started playing ND DOU, while it's been in NDWC, I was pretty excited for the tour. Was looking forward to run it back managing with Sami after last year, and we adopted a homeless chud that was desperate for a CA in paysa. Not going to talk about the team's performance since we got assblasted, but that's very much so on me for being an absolute bum of a manager.

Week 1:

:Basculegion: :Salamence-Mega: :Ogerpon-Hearthflame: :Diancie: :Heatran: :Iron Hands:

Reused NDCL week 1, didn't know LogIce was a SNAKE and had... friends? on Canada. Sure buddy. Anyways, we were at a big disadvantage since GenOne got to play with pretty much a team sheet against us and lost off that. My bad.

Week 2:

:Okidogi: :Salamence-Mega: :Tapu Fini: :Ogerpon-Hearthflame: :Zeraora: :Landorus:

View attachment 829110

Like the absolute chud I am, I forgot to build Snapple a team. Until 11 hours before. So, without sleeping, I built the team above.

Anyways, as for the actual team, I do really like the structure. It's a strong balance team with strong supporting pieces in MMence for speed control, Zera for fake out and pivoting, rounded out by bulky HotPon for redirection. There's also a bulky modest Lando that just eats hits and can do stupid good damage, as well as being able to get value in TW, and TR to an extent. Lastly, there's the double wincon and main idea behind this team: Fini and Dogi, both can just set up and do a lot of work, the concept is that the two of them are very good at covering eachother's weaknesses normally, so why can't they take advantage of that and do it better by setting up when one can deal with whatever is threatening the other. This 6 is pretty fun though, can change up and play around with the sets, stuff like AV Dogi, specs Fini, Z electric Zera, and timid Lando are probably all viable and worth using

Similarly to last week, Snapple played this one, but the game wasn't lost frame 0, but I didn't play and I'm a bum so I will not be talking about the game itself. Instead, I'll give you all a fun fact, eragon built out the same 6 as I did without either of us realising until after the giggling gonster himself played.

Week 3:

I just be putting ANYONE in my DOU slot for West, ROFL! Anyways, I subbed myself in after last weeks game to play what I expected to be eragon, but I pulled Schister instead who I always find much more annoying to prep into because there's like a 70% chance he brings a mon that is getting it's first appearance in the tier to a teamtour.

:Landorus-Therian: :Charizard-Mega-Y: :Flutter-Mane: :Gouging Fire: :Blastoise: :Raging Bolt:

The team itself was an idea from something that I thought about using pre-derby. DD Gouging in sun can do some absurd damage at +1/2, and took inspiration from 1 of the SCL replays for the tera ground EQ (I think it was brought by Nails vs Fey week 1?). Rest is just pretty standard sun guys, the usually Flutter, ZardY, and Bolt with Toise for role compression and Lando as filler. BUT erm, dont use this, this team suck so much because while I was building it I forgot how the tier worked and that PsySpam existed, so just run :Landorus-Therian: :Charizard-Mega-Y: :Flutter-Mane: :Gouging Fire: :Rillaboom: :Raging Bolt: instead, Flutter can maybe go taunt > icy to have anti TR and Bolt item can maybe be Z or specs, can also try like StonerPon > Bolt for redirection which is probably very nice with the Gouging LMAO. Anyways, gameplan is to get DD or 2 off with Gouging as well as getting sun so it can tear through everything with well played supports and broken sun chuds.

In my sheer wisdom, I chose to rfn. In the game is where I realised how PsySpam weak I was with 0 switchins and no TW with ZardY, I just got obliterated by it after Schister's MGarde setup a CM.


Week 4:

:Kyurem-Black: :Incineroar: :Amoonguss: :Gholdengo: :Tornadus: :Gardevoir-Mega:

Just like 3 weeks ago in derby, I was up against Tere here. I was kind of expecting Steam Buns to be here before the week went up, but it's whatever. Wanted to get A, my run back for derby and B, get a win on the board for UK's DOU this year because we erm... well we suck. The team was also very out at this point, so we did kind of just want to win the midoff vs Asia.

With that said, the team itself kind of revolves around AV steel KyuB, because it's just very nice into Tere's absurd and disgusting MMence, MGarde, and Flutter usage while still being pretty solid into a few more things he likes to bring. I added Incin and Amoong to round out a pretty solid core, went for Amoong in particular because redirecting fighting moves for KyuB seemed really strong, especially with the Incin too. Wanted a steel and needed a wincon still, so I decided on Ghold, it's just a standard set, clicks tera and NP then does work. Accompanied these guys with Torn and MGarde who both offer speed control and good damage. You can honestly do this team with like DD KyuB and changing Ghold to specs/scarf and I think it could be usable.

The game went pretty well, matchup was turbo in my favor so just decided to play with that and build momentum so I could just keep pressuring Tere, turn 8 wasn't great since I just didn't call the Diancie tera at all and lost Amoong, as well as turn 9 where I could have just attacked Incin with Z and Dia with SBall and don't have to risk anything getting clicked next turn or a bleakwind miss, but I think I had enough outs and was ahead enough for it to not matter.


Week 5:

:Blaziken-Mega: :Tapu Fini: :Chien-Pao: :Dragonite: :Sinistcha: :Zeraora:

Knowing we were very out and seeing I was vs Geph and not Spurrific who I was hoping for so I could write about "a poetic ending" or some woke nonesense here in my teamdump, I asked my WONDERFUL fanbase for some mons to use here, which is where we got this:

View attachment 829111

With the concept in mind, I built the team above. This team is pretty simple, get boosts, pass with MBlaziken, maybe win? Everything except Sinis is scary with the attack and speed boost (with the exception of Fini who obviously doesn't need the attack). I wouldn't reccomend ever using this team, I kind of just wanted to use it with PaoNite LMAO. Can probably make a better version with more than 5 minutes in builder, or just find a better version somewhere. But yeah, please don't use this it sucks.

I got turbo assblasted, probably a team diff, but I could of gone Sinis or something turn 4 instead of Pao and tried winning out with that, AV Dnite getting both the kills for me in this game is pretty cool though considering how long I've wanted to bring this to a team tour.


Individuals/Stuff I did not bring - Putting the "Genius" in "Not a genius":

Gemposts:

:Tornadus: :Politoed: :Archaludon: :Basculegion: :Gardevoir-Mega: :Incineroar:

Strong rain offense, Torn can just click bleakwind and hit, then do really nice damage with beak opening the game up a lot for Basc + MGarde. Very nice to use alongside the Arch to remove mainly grass guys and most other things it doesn't hit too hard with EShot. Then Poli is mandatory, and Incin is there to act as a good support.

:Celesteela: :Tapu Fini: :Landorus: :Ogerpon-Hearthflame: :Rillaboom: :Chien-Pao:

Cool team I built with the even cooler gephicka, Steela doesn't die if you play well, and it lets you get away with having a pretty rough genies mu since it's very rare that they can touch you with the exception of heat wave Torn, which I've seen used like twice over my 2+ years playing the tier. This bulky HotPon set is definitely worth exploring more, damage is still pretty high and you can eat a lot more hits as well as being able to function better as a redirector. The one main issue with the team is that the speed control is a bit inconsistent with it being scarf Lando and icy wind Pao, other than that though it feels really good.

:Dragapult: :Chien-Pao: :Tornadus: :Heatran: :Glimmora: :Zeraora:

Built this team in derb pre-season to de-rust a bit, it's just a really fun offense.

:Wo-Chien: :Tapu-Fini: :Incineroar: :Charizard-Mega-Y: :Flutter Mane: :Great Tusk:

I was going to bring this in one of my seasonal sets, but I think I just chickened out and use a different sun because it was more comfortable or something. But Wo-Chien is probably not as ass as most people think, but this may be because it's with Fini, Incin, and 3 strong sun guys. Unsure.

Shitposts:

Won't really write about any of these because they were built on a whim and got like 1 test game tops (MUCH lower than the usual 3), and it's really obvious to see the concept behind it.

:Orthworm: :Amoonguss: :Incineroar: :Kyurem-Black: :Gardevoir-Mega: :Tornadus:

:Scolipede: :Kyurem-Black: :Tapu Fini: :Jirachi: :Incineroar: :Diancie:

:Cresselia: :Rillaboom: :Landorus-Therian: :Charizard-Mega-Y: :Flutter Mane: :Raging Bolt:

I'm probably giving this team was less credit than is due, seems solid on second look, but never tested it, so!

:Smeargle: :Gouging Fire: :Dragonite: :Chien-Pao: :Ting-Lu: :Amoonguss:

:Nihilego: :Charizard-Mega-X: :Rillaboom: :Landorus-Therian: :Marshadow: :Tapu Fini:

I think this is mine? Not actually sure LMAO

Conclusion - Ravings of a lunatic with a gacha addiction:


SO as I said, I'm just going to yap here. This is probably my final team dump of the gen, I've just not found the game in general fun for a while and have to "finish college", "get a job", and "go outside" which are concepts beyond my comprehension since there's no mention of 10 pulls, 50/50s, or any other gachaslop terminology. But yeah, haven't really been enjoying actually playing the game for a while, was going to quit around late last year, but decided to stick it out because of derby and NDWC since they were kind of the highlight of previous year for me, I feel like just looking at my records and general performances you can kind of tell I've lost a lot of motivation for the game, and I don't think playing it out hoping for a big tour where I go turbo positive will help, if anything it will kind of just make me resent the game a lot more than I already do LMAO. I will probably still be around on discord a lot, so!

To end on a much more positive note, want to give a shoutout to PRC, Kitchen, and BibsCord. All of you chuds have put up with me and my chronically online perma gacha yap shitposting from a range of like 2 and half years to just over a year which is kind of insane to think about for me. (Also shoutout Kunal and Schister for telling me how to copy this over from sandbox LMAO)

Also want to give a very well earned dedicated shoutout to Kayzn for getting me into Smogon as a whole, putting up with me for coming up on 5 years from pixelmon to now, somehow, I deadass have no clue how myself LMAO. I think you might be either a paid actor straight out of the Truman show, or a literal saint. Either way, you're my goat at the end of it all.

Anyways, DM me on discord (eatfoods) if you want any of the other stuff I've used over my time playing the tier, have questions about these teams. ALSO, a special time offer, if you want to say HORRIBLE things to me because I did better than you at a wordle, got over 20 likes on my winpost against you, or haxed you, now you can! At the cost of a 10 pull on a gacha of my choosing or, as a limited time offer waiting until anniversary in FGO and paying for either of the GSSRs for a bundle deal that gets you, yes, YOU! all 3.
wheres my money for managing ndwc foods.
where is it.
 
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Weather Crew Peaked at #214 (so far)
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#131 now.
Weather Crew Pokepaste - https://replay.pokemonshowdown.com/gen9nationaldexdoubles-2600898311-kybr1c47s7qw7fi1ucy4q71bjb47p2qpw

Fun team that gets surprising KO's usually snowballing into a victory.
Near 100% win rate against Rain Teams, and other weathers don't usually fair any better.

Tornadus has the Covert Cloak and Tera-Grass to avoid any stopping of Rain Dance or Tailwind,
Rain Dance Tornadus lets Roserade use Weather Ball to OHKO Bulky Incineroars, Diancie, Hatterene, Tapu Koko, Landorus-T, Ursuluna, and other expected ko's. It also let's Charizard use Weather Ball to OHKO opposing Charizards or just for general coverage, as well as use Hurricane with 100% Accuracy to OHKO AV-Rillaboom, Sneasler, Amoonguss, while chunking anything that's not resisted for 60%. Max Sp.Atk and 330 spd to specifically outspeed Mega-Zards / base 100 speed mons, and for more bulky to eat Flutter Mane icy-winds better.

Roserade has Technician and Choice Specs. Hidden Power Ice OHKO's just about anything you can think of using it on, like Multiscale D-nite and anything weaker than that. Tera Fairy and Tera Water are swapped back and forth for either weather ball sweep, or Dazzling Gleam for Proto mons like Wake and Bolt.
With Specs, Roserade OHKO's Grimmsnarl and Ninetails through Light Screen/Aurora Veil, and can OHKO Pelipper if not tera'd/neutral. Roserade is 253 Speed to specifically outspeed and kill Pelippers. Roserade is the main damage dealer most games, and if played properly averages 3 KO's a game. (574 Sp.Atk with specs. Sludge Bomb, Giga Drain, Hidden Power Ice/Dazzling Gleam, Weather Ball/Sleep Powder)

Charizard is just here to give more weather ball variety to the offensive Tornadus, and Roserade. Rarely do I ever rely or use Mega-Zard to actually win the game as it's countered fairly hard by most of what i play against usually. It mostly just chunks everything with Heat Wave, and can get the OHKO's with Hurricane and Weather Ball on Incin and Rillaboom. From experience, the simple addition of Mega-Zard and it being on the field makes foes play reactively to it, and can allow me to use the moves I want to with expectations always being boost Mega-Zard when Roserade goes ahead and KO's both mons.

Politoed is not Politoed, this is tanky toed. Tanky Toed has Assault Vest: Icy Wind, Tera Blast (Fighting/Fairy/Electric), Scald, Earth Power.
EV's are spread out in a way that Tanky Toed has 355 HP , 420 Sp.Def with AV and 220 Def, the rest being in Sp. Atk (Rain boost is usually enough for what it tends to attack into).
These EV's let Tanky Toed survive 3 Indeedee Expanding Forces, 2 from Mega-Gard and Hatterene, as well as just generally surviving and only taking 20-40% from all moves, even terrain boosted Volt Switch Tapu Koko. Even Proto Boosted +1 Raging Bolt Thunder Clap can't OHKO Tanky Toed. Drizzle is used to deny Aurora Veils, change Weather Balls type, weaken mega-zards to let Roserade OHKO, and let Mega-Zard actually hit a Hurricane. The weather lets scald do good general damage on all non-resisted hits, and will ohko stuff like mega-camerupt, or super frail mons like Nihilego and even chunks Kartana for 60%.
Due to the bulk, the typical end game strategies of fast mons using spread moves (Flutter , Gard, Zard , any Tapu etc), or similar idea just in trick room (Torkoal , Indeedee, Oranguru shenanigans etc) , Tanky Toed can eat both hits and either slow down the tailwind mons with Icy Wind which I can then play into by getting my own tailwind up for control, or using scald/earth power/tera blast to chunk down the spread move mon while stalling out the trick room with Conk and Lando-T.

Conkeldurr
has the Iron Fist ability, with alternating items (Fist Plate currently) as the use case for certain moves changes often and I don't tend to stay with one for long. Alternate between Expert Belt to ensure KO's on 2x hits with the elemental punches w/o choice restrictions, choice band for raw damage, or life orb for slightly less raw damage but no restriction, and sitrus berry occasionally.
Conkeldurr has usually: Drain Punch, Wide Guard, Fire Punch, Ice Punch (Tera Fire/Grass/Fighting), and will swap in Mach Punch, Focus Punch, and Protect depending on what I am facing a lot.
Due to my opponents currently always needing at least one turn before they start dealing damage (will trick room protect, boost, tailwind protect, or i just get the better lead and they need to swap) Conkeldurr has Focus Punch instead of Fire Punch, and is Tera Grass with Fist Plate.
Focus Punch has 218.5 Base Power off of Conkeldurr's 428 Attack Stat, meaning even switches or if attacking into a trick room mon like Indeedee, it is a one hit KO. It can also One Hit generally bulky neutral mons like Mega Blastoise. Keeping Ice Punch over Fire due to fire-type coverage in weather-ball and Mega-Zard. Wide Guard Conkeldurr is seemingly a forgotten tech, and everyone spams spread moves into him.
Has 252 HP and 104 Sp.Def EV's to survive 1 Expanding Force or Moonblast from Fluttermane / Mega-Gard.

Landorus-Therian
has the Clear Amulet and Intimidate. It has Rock Slide, Protect, Swords Dance, and Stomping Tantrum.
Lando-T joins Tornadus in being Fake-Out bait/magnets, with Stomping Tantrum being able to OHKO Mega-TTar without SD if flinched.
It also generally just lets the other mon act freely. When fakeout pressure is active, I can swords dance without fear as it boosts ST or even better, it flinches the Tornadus and lets me get up a free tailwind too.
Tera-Rock to gain some bulk against Sand Teams that usually end up widdling down Lando-T with Rock moves like Power Gem/Rock Slide if they don't have a Dracovish.

Roserade is named Lady Gaga, and Tanky Toed is named Axel F.
 

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Hi, so erm mons teams, am I right, chuds! As a bit of exposition before I yap like a madwoman at the end, this is kind of just everything I've brought in tours since the start of the year/end of last year (Thanks NDCL), as well as my final team dump for a while as I'm stepping away from the game to focus on IRL.

National Dex Champions League - Heart and/or bench warming:

Was really happy with this little core we had going when I saw the draft, was happy to be teamed with LogIce and Terekusai who are two good friends, until I saw this message:

View attachment 829107

So, sadly instead of being able to larp for the next 5 to worst case 9 weeks, I had to play the game which leads us to week 1.

Week 1:

:Basculegion: :Salamence-Mega: :Ogerpon-Hearthflame: :Diancie: :Heatran: :Iron Hands:

Lowkey since I was away this week prep was kind of just not here, we realised AV Bascu was busted so LogIce and I just put together a strong 6 and did a couple tests where they could be fit in. Another thing worth noting is that the Hands set is insanely good anti Flutter/Diancie tech with the tera, overlapping the ground weaknesses before tera does suck a bit though.

As for the actual game, I just hard sold by clicking the most disgusting greedy heat wave with my Tran instead of the near auto-win EP LMAO. It's going to become an increasingly common theme in this post where I just do not at all use my timer, miss the obvious game winning line, and lose from a strong spot, as much as I wish I could say I just threw for fun my ego is way too big to do that.

Week 7:

:Rillaboom: :Landorus: :Mawile-Mega: :Heatran: :Tornadus: :Raging Bolt:

Ok so, as this week went up, we kind of got told by our managers we were out. So instead of building something new, I just updated a very comfortable team and wanted to play early to get the game done and do whatever else with my week like play Endfield because this was like 3 weeks after it came out and I was heavily addicted (As I still am now, shoutout my P1P1 Zhuang Fangyi, that's wifey). Team is an updated version of either my week 1 or 2 doubles derby team from the previous year with some better sets such as AV Tran, not a ton of changes really.

Since I am a very talented, and incredibly skillful player I just haxed, honestly I don't know why I've not done this more looking back, probably out of pity. But I think that is a complete lie because immediately after this I likewhored the ever living shit out of this win.

Derby - Era of EatF0-5ds:

Big bad derbenheimer rolled back around and it felt like it took a while after NDCL even though I think it was like a month at the very most between that ending and signups going up. Probably the worst I've ever felt about both my record and play in a team tour, and I don't think my outlook on the game in general helped with that at all. There probably is some part that comes down to me getting a bad matchup or me getting unlucky, but I didn't (And still don't) really see these as very credible reasons since there was always a line I missed in these games or something I needed to pay more attention to while I was prepping, whether I saw it after the game or didn't see it at all.

Anyways, going into the tour I was really happy to see, for whatever reason, that Glimmer and Jello picked me up again after last year since it was probably the most I enjoyed playing mons, even though I did pretty mediocre. But, for even more bizarre reasons, they chose to start me again.

Week 1:

:Salamence-Mega: :Blastoise: :Rillaboom: :Bronzong: :Okidogi: :Ursaluna:

Started the tour going against Spurrific who I was by far the most afraid of going into the season, for very good reason. I don't really have a lot of prep to write about for this team since we changed out the team that I was prepping with about 8 hours before since it just wasn't clicking and I wasn't winning any tests, like at all (Which she would soon regret). But, before I go over the actual game, I'll mention the previous ideas of the team that we were originally planning on bringing:

:Heatran: :Landorus-Therian: :Basculegion: :Amoonguss: :Gardevoir-Mega: :Roaring Moon:

Jello put me on the Heatran, Basculegion, and Amoonguss FWG core pretty early on in the week, and the first couple concepts for what we were bringing into Spurrific were all based around this, but this one is what we were the closest to actually bringing and what I feel is the strongest of the teams. Team was doing pretty ok in tests, I wasn't really playing at my best since I was still getting used to tier again after a relatively long break of not playing properly, but I thought it would be good if I stuck it out. The team itself is pretty strong, just a standard balance built around the aforementioned FWG core with AV Lando to ease the sun matchup a bit rounded out by MGarde + Moon to give me some more offensive pressure as well as some much needed speed control.

:Marshadow: :Salamence-Mega: :Blastoise: :Bronzong: :Amoonguss: :Ursaluna:

This is where my first horrible idea of the tour happened.
View attachment 829108

So for SOME reason, that I still don't understand. I kind of just fell back into my very bad habit from derby last where I overdo a certain idea off a whim and stick to that, this time just disregarding a couple valuable days of prep as opposed to just doing it at the start of the week. And, an even bigger throw by not just using the SeaLife LunaZong team that has been proven time and time again to be a strong team whenever it gets used. I think what made me use Marshadow was when I looked at Spurrific's scout from the previous year's derby where a few of his teams (theoretically) struggled into Marshadow and fast Tailwind setters capable of doing good damage, paired with the fact that from his replays I got the idea that he was pretty cautious of Fighting guys on lead I tried to abuse this with the team that I made.

Getting back to the team I brought and the actual game, this team was just an updated version of the Marshadow SemiRoom, the changes just before the game were going Okidogi and Rilla over Marshadow and Amoonguss. The team itself operates pretty similarly to the previous version, they both try getting Trick Room early with Zong and doing good damage with Luna to break past and using the Blastoise and Rilla to make this whole process easier, and eventually position Okidogi to click Bulk Up safely then go to whichever speed control guy that would be more beneficial out of Zong or MMence and then winning off of that.

Onto the actual game, not long before Spurrific got subbed out for Monai, which was a bit of a relief for me, so going into the game I was more confident. This was until I saw the matchup and found myself staring down another Zong, which usually is kind of just "Oh whatever", but this time it was a bit different since I had literally 0 counterplay to it. That being said, I kind of just couldn't break past the Zong and got completely ass blasted. In review, changing from the previous versions that were good into FullRoom to the one that wasn't was a throw, but I probably could of tried clicking Headlong into Zong or something on the off chance it wasn't Levitate and could have doubled up into MCamel on turn 7, but I didn't really expect Monai to risk it.

Week 2:

:Chi-yu: :Landorus: :Salamence-Mega: :Flutter Mane: :Jirachi: :Rillaboom:

For week 2, we got paired against Terekusai, who I considered the next strongest player in the pool. So either way I was going into this week knowing that Tere was the last player I wasn't confident in myself to go against in the main season. That being said, with my massive and quite frankly disgusting ego, I didn't really let the fact that Tere is a fucking monster of a player put me off maintaining my positive record against him in games where we didn't fuck about and bring shit like Gogoat.

As for the actual team, I was pretty set on running the bulky disruptor Flutter set that had been gaining a lot more popularity at the time with moonblast, icy wind, TWave, and taunt, but during the testing process and due to the actual structure of the team, we decided on dropping the TWave for fake tears since it fit better with the Chi-Yu and Lando I was running. Onto the Chi-Yu which ended up outshining the Flutter in the builder, it's a bulky NP set that can just punch holes in most teams after an NP as well as acting as a wincon and getting some extra bulk from the GSeed. Rest of the team are there for the usual reasons, Lando can clean in endgame and help out Chi-Yu, Rilla and Rachi doing what they've became so well known for in the course of the tier, and MMence can act as a speed control option with longevity via roost and act get Chi-Yu some extra turns to setup with BSwipe.

Onto the actual game, I probablyyyy should of tried going for TR + NP on turn 5 in front of Tere's MKang and Rachi to guarantee myself progress and play out that line since it's like, worst case I get my +2 Chi-Yu under TR and outspeed Tere's team (probably?) or, Rachi dies and I get to have a +2 Chi-Yu out then set TW with MMence and get myself into a strong position either way. Flinch onto the Rilla turn 7 sucked a bit since I remember clicking Wood Hammer into the Fini slot, but I think the game was pretty rough from there either way.


Week 3:

:Tyranitar-Mega: :Ogerpon-Wellspring: :Dracozolt: :Tornadus: :Heatran: :Landorus:

This week I was up against top 2 Texan and top 1 performative male Gephicka, We were pretty set on sand as the week went up, because eragon was managing this team, and let's all be real here, when has he been an honest person? That's right, not once after I haxed outplayed him at the end of NDCL. So we were kind of expecting them to bring sun against us, but sand already looked solid into what Geph has been bringing so with that and vibes I was pretty confident in the structure.

Getting to the team itself, it's a pretty standard take on Torn sand, but with a heh... ELECTRIFYING twist with Dracozolt over the standard Dracovish. Who said that haha, must of been the wind. ANYWAYS, MTar is there for obvious reasons, sand setter that can also click SR, WaterPon is pretty vital on Dracozolt sand teams, it just provides a lot more than other options for the slot, Dracozolt clicks strong moves and abuses sand, double genies are here to just provide good damage and the other stuff they usually do, and it's rounded out by Tran to make the Flutter/MMence matchup much less abysmal.

The actual game had it all, from rngslop to a ratpacker cameo

View attachment 829109

Thanks buddy. Means a lot.

Anyways, I crit Rilla turn 4 which made the game a lot easier for me and let me play out my line pretty comfortably. I then clicked the world's most confusing encore into the Fini on turn 8 locking it into moonblast, I think I intended to click tera steel with my Lando, but just ended up deciding against it the next turn for whatever reason. After that, we get to turn 10 where I miss my SEdge with MTar into the MMence which took me from a very strong position to a very bad one in the matter of about 30 seconds, from here I kind of just lost all the momentum I built and Geph snowballed through the remainder of my team, I probably should of doubled into the MMence turn 13, but from there I don't think it really mattered because of the Marsh and Pao in the back.

Week 4:

:Roaring Moon: :Kartana: :Volcanion: :Rillaboom: :Kangaskhan-Mega: :Glimmora:

I was erm, very demotivated! at this point in the tour and kind of ready to just stop playing the game. But, I wanted to stick it out to try and get at least 1 win on the board for the season so I was fine with playing out the last week or 2. Although, we were very much so in a do or die situation as a team, we needed to win the week here or the season was very likely over. (Spoiler, we did win, go Gods!). Yap aside, I was very motivated to win this week for another reason, to prove the PRs wrong, even slightly, and beat BigFoot.

This team was all Glimmer's work, I did not do a thing other than test and load it in the actual game. LOrb Volcanion does stupid good and/or yummers damage with steam eruption, MKang gives consistent damage, psuedo speed control, AND can bait MMence/Landos, and Kart kind of just clicks SD and then does like 60% to everything in grassy terrain it's kind of disgusting. PHerb Glimm is a good anti-fire/flying that can clean the board up a lot for Kart, Moon and Rilla just do the same stuff they have been for the whole of this post really, but Moon has taunt to act as anti TR/TW which is worth noting.

Fun fact, as of writing this part I was playing Endfield and hit ~320k with my Zhuang Fangyi's skill. Anyways back to the worse game. I would be lying if I said I wasn't feeling confident going into the game, I was playing a lot of and winning most of my test games over the week against strong players, getting very used to the team, and most of all having fun playing the team. I see on preview, that the matchup is pretty rough, MMence, Bolt, as well as a possibly MBeam Steela, there were 3 mons that I found scary while playing the team in tests staring me down in the game with this team that actually mattered. I removed the Bolt relatively early with a double up, then, the thing I was dreading most happened. The Steela clicked flash canon revealing that it was MBeam, from here I kind of just panicked and clicked without thinking. I switched out my Glimm that was a fine sac to make to my Rilla forgetting it was AV, I eventually got some footing back and me and BigFoot traded damage until both of our teams got relatively weak. Even after all that, I still had a chance in the endgame, poison stalling. It all game down to turn 16, I had a 1 in 3 chance of winning, if I got a second spiky shield in a row.

This was probably the most defeated I've ever felt losing a game since I started playing mons. If I just saw the line a couple turns sooner and clicked protect with my Kart instead of clicking Z, I would have won. I was stressed out, since our do or die week with the whole run on the line was relatively close at this point. Thankfully we won, but the loss still stung (Bars?).

All this being said, I asked to be benched for the rest of the season, feeling that I was falling behind and knowing that we needed every win we could get. But then I got subbed into draft where repeat and Knull hard carried my prep, we played a Wyrdeer that we just didn't expect to come, and I got assblasted to complete the 0-5. Overall, I did really enjoy the runback with the franchise and want to thank sir jelloton and Glimmer for getting me again, even though it was by far the worst performance I've ever had in a tour (My bad).

National Dex World Cup - The adventures of SamuraiBanana and DigestNutrients:

Like I have been since I started playing ND DOU, while it's been in NDWC, I was pretty excited for the tour. Was looking forward to run it back managing with Sami after last year, and we adopted a homeless chud that was desperate for a CA in paysa. Not going to talk about the team's performance since we got assblasted, but that's very much so on me for being an absolute bum of a manager.

Week 1:

:Basculegion: :Salamence-Mega: :Ogerpon-Hearthflame: :Diancie: :Heatran: :Iron Hands:

Reused NDCL week 1, didn't know LogIce was a SNAKE and had... friends? on Canada. Sure buddy. Anyways, we were at a big disadvantage since GenOne got to play with pretty much a team sheet against us and lost off that. My bad.

Week 2:

:Okidogi: :Salamence-Mega: :Tapu Fini: :Ogerpon-Hearthflame: :Zeraora: :Landorus:

View attachment 829110

Like the absolute chud I am, I forgot to build Snapple a team. Until 11 hours before. So, without sleeping, I built the team above.

Anyways, as for the actual team, I do really like the structure. It's a strong balance team with strong supporting pieces in MMence for speed control, Zera for fake out and pivoting, rounded out by bulky HotPon for redirection. There's also a bulky modest Lando that just eats hits and can do stupid good damage, as well as being able to get value in TW, and TR to an extent. Lastly, there's the double wincon and main idea behind this team: Fini and Dogi, both can just set up and do a lot of work, the concept is that the two of them are very good at covering eachother's weaknesses normally, so why can't they take advantage of that and do it better by setting up when one can deal with whatever is threatening the other. This 6 is pretty fun though, can change up and play around with the sets, stuff like AV Dogi, specs Fini, Z electric Zera, and timid Lando are probably all viable and worth using

Similarly to last week, Snapple played this one, but the game wasn't lost frame 0, but I didn't play and I'm a bum so I will not be talking about the game itself. Instead, I'll give you all a fun fact, eragon built out the same 6 as I did without either of us realising until after the giggling gonster himself played.

Week 3:

I just be putting ANYONE in my DOU slot for West, ROFL! Anyways, I subbed myself in after last weeks game to play what I expected to be eragon, but I pulled Schister instead who I always find much more annoying to prep into because there's like a 70% chance he brings a mon that is getting it's first appearance in the tier to a teamtour.

:Landorus-Therian: :Charizard-Mega-Y: :Flutter-Mane: :Gouging Fire: :Blastoise: :Raging Bolt:

The team itself was an idea from something that I thought about using pre-derby. DD Gouging in sun can do some absurd damage at +1/2, and took inspiration from 1 of the SCL replays for the tera ground EQ (I think it was brought by Nails vs Fey week 1?). Rest is just pretty standard sun guys, the usually Flutter, ZardY, and Bolt with Toise for role compression and Lando as filler. BUT erm, dont use this, this team suck so much because while I was building it I forgot how the tier worked and that PsySpam existed, so just run :Landorus-Therian: :Charizard-Mega-Y: :Flutter-Mane: :Gouging Fire: :Rillaboom: :Raging Bolt: instead, Flutter can maybe go taunt > icy to have anti TR and Bolt item can maybe be Z or specs, can also try like StonerPon > Bolt for redirection which is probably very nice with the Gouging LMAO. Anyways, gameplan is to get DD or 2 off with Gouging as well as getting sun so it can tear through everything with well played supports and broken sun chuds.

In my sheer wisdom, I chose to rfn. In the game is where I realised how PsySpam weak I was with 0 switchins and no TW with ZardY, I just got obliterated by it after Schister's MGarde setup a CM.


Week 4:

:Kyurem-Black: :Incineroar: :Amoonguss: :Gholdengo: :Tornadus: :Gardevoir-Mega:

Just like 3 weeks ago in derby, I was up against Tere here. I was kind of expecting Steam Buns to be here before the week went up, but it's whatever. Wanted to get A, my run back for derby and B, get a win on the board for UK's DOU this year because we erm... well we suck. The team was also very out at this point, so we did kind of just want to win the midoff vs Asia.

With that said, the team itself kind of revolves around AV steel KyuB, because it's just very nice into Tere's absurd and disgusting MMence, MGarde, and Flutter usage while still being pretty solid into a few more things he likes to bring. I added Incin and Amoong to round out a pretty solid core, went for Amoong in particular because redirecting fighting moves for KyuB seemed really strong, especially with the Incin too. Wanted a steel and needed a wincon still, so I decided on Ghold, it's just a standard set, clicks tera and NP then does work. Accompanied these guys with Torn and MGarde who both offer speed control and good damage. You can honestly do this team with like DD KyuB and changing Ghold to specs/scarf and I think it could be usable.

The game went pretty well, matchup was turbo in my favor so just decided to play with that and build momentum so I could just keep pressuring Tere, turn 8 wasn't great since I just didn't call the Diancie tera at all and lost Amoong, as well as turn 9 where I could have just attacked Incin with Z and Dia with SBall and don't have to risk anything getting clicked next turn or a bleakwind miss, but I think I had enough outs and was ahead enough for it to not matter.


Week 5:

:Blaziken-Mega: :Tapu Fini: :Chien-Pao: :Dragonite: :Sinistcha: :Zeraora:

Knowing we were very out and seeing I was vs Geph and not Spurrific who I was hoping for so I could write about "a poetic ending" or some woke nonesense here in my teamdump, I asked my WONDERFUL fanbase for some mons to use here, which is where we got this:

View attachment 829111

With the concept in mind, I built the team above. This team is pretty simple, get boosts, pass with MBlaziken, maybe win? Everything except Sinis is scary with the attack and speed boost (with the exception of Fini who obviously doesn't need the attack). I wouldn't reccomend ever using this team, I kind of just wanted to use it with PaoNite LMAO. Can probably make a better version with more than 5 minutes in builder, or just find a better version somewhere. But yeah, please don't use this it sucks.

I got turbo assblasted, probably a team diff, but I could of gone Sinis or something turn 4 instead of Pao and tried winning out with that, AV Dnite getting both the kills for me in this game is pretty cool though considering how long I've wanted to bring this to a team tour.


Individuals/Stuff I did not bring - Putting the "Genius" in "Not a genius":

Gemposts:

:Tornadus: :Politoed: :Archaludon: :Basculegion: :Gardevoir-Mega: :Incineroar:

Strong rain offense, Torn can just click bleakwind and hit, then do really nice damage with beak opening the game up a lot for Basc + MGarde. Very nice to use alongside the Arch to remove mainly grass guys and most other things it doesn't hit too hard with EShot. Then Poli is mandatory, and Incin is there to act as a good support.

:Celesteela: :Tapu Fini: :Landorus: :Ogerpon-Hearthflame: :Rillaboom: :Chien-Pao:

Cool team I built with the even cooler gephicka, Steela doesn't die if you play well, and it lets you get away with having a pretty rough genies mu since it's very rare that they can touch you with the exception of heat wave Torn, which I've seen used like twice over my 2+ years playing the tier. This bulky HotPon set is definitely worth exploring more, damage is still pretty high and you can eat a lot more hits as well as being able to function better as a redirector. The one main issue with the team is that the speed control is a bit inconsistent with it being scarf Lando and icy wind Pao, other than that though it feels really good.

:Dragapult: :Chien-Pao: :Tornadus: :Heatran: :Glimmora: :Zeraora:

Built this team in derb pre-season to de-rust a bit, it's just a really fun offense.

:Wo-Chien: :Tapu-Fini: :Incineroar: :Charizard-Mega-Y: :Flutter Mane: :Great Tusk:

I was going to bring this in one of my seasonal sets, but I think I just chickened out and use a different sun because it was more comfortable or something. But Wo-Chien is probably not as ass as most people think, but this may be because it's with Fini, Incin, and 3 strong sun guys. Unsure.

Shitposts:

Won't really write about any of these because they were built on a whim and got like 1 test game tops (MUCH lower than the usual 3), and it's really obvious to see the concept behind it.

:Orthworm: :Amoonguss: :Incineroar: :Kyurem-Black: :Gardevoir-Mega: :Tornadus:

:Scolipede: :Kyurem-Black: :Tapu Fini: :Jirachi: :Incineroar: :Diancie:

:Cresselia: :Rillaboom: :Landorus-Therian: :Charizard-Mega-Y: :Flutter Mane: :Raging Bolt:

I'm probably giving this team was less credit than is due, seems solid on second look, but never tested it, so!

:Smeargle: :Gouging Fire: :Dragonite: :Chien-Pao: :Ting-Lu: :Amoonguss:

:Nihilego: :Charizard-Mega-X: :Rillaboom: :Landorus-Therian: :Marshadow: :Tapu Fini:

I think this is mine? Not actually sure LMAO

Conclusion - Ravings of a lunatic with a gacha addiction:


SO as I said, I'm just going to yap here. This is probably my final team dump of the gen, I've just not found the game in general fun for a while and have to "finish college", "get a job", and "go outside" which are concepts beyond my comprehension since there's no mention of 10 pulls, 50/50s, or any other gachaslop terminology. But yeah, haven't really been enjoying actually playing the game for a while, was going to quit around late last year, but decided to stick it out because of derby and NDWC since they were kind of the highlight of previous year for me, I feel like just looking at my records and general performances you can kind of tell I've lost a lot of motivation for the game, and I don't think playing it out hoping for a big tour where I go turbo positive will help, if anything it will kind of just make me resent the game a lot more than I already do LMAO. I will probably still be around on discord a lot, so!

To end on a much more positive note, want to give a shoutout to PRC, Kitchen, and BibsCord. All of you chuds have put up with me and my chronically online perma gacha yap shitposting from a range of like 2 and half years to just over a year which is kind of insane to think about for me. (Also shoutout Kunal and Schister for telling me how to copy this over from sandbox LMAO)

Also want to give a very well earned dedicated shoutout to Kayzn for getting me into Smogon as a whole, putting up with me for coming up on 5 years from pixelmon to now, somehow, I deadass have no clue how myself LMAO. I think you might be either a paid actor straight out of the Truman show, or a literal saint. Either way, you're my goat at the end of it all.

Anyways, DM me on discord (eatfoods) if you want any of the other stuff I've used over my time playing the tier, have questions about these teams. ALSO, a special time offer, if you want to say HORRIBLE things to me because I did better than you at a wordle, got over 20 likes on my winpost against you, or haxed you, now you can! At the cost of a 10 pull on a gacha of my choosing or, as a limited time offer waiting until anniversary in FGO and paying for either of the GSSRs for a bundle deal that gets you, yes, YOU! all 3.
Might be the longest post in history, Good luck in life
 
NDCL + Derby + NDWC teamdump

this is basically the eragon NDDOU dump enjoy

i think this post (and bigfoot's subsequent post) will cover basically the entirety of the meta shifts and changes that have occured since NDPL. Celesteela has really come into its own as a bona-fide meta threat. Mega Kangaskhan has cemented its spot as one of the premier megas in the tier. there's been a lot of development of protosynthesis mons, with booster energy Roaring Moon & flutter mane becoming significantly more common and worth accounting for in the builder. additionally— this might just be my personal bias as a builder— i feel like marshadow structures have really come into their own and IMO are some of the strongest teams in the tier right now. Marshadow feels insanely broken to me and to be honest is probably the mon I would be most interested in suspecting next in the tier. in fact, i think we should nuke both flutter and marshadow with the swiftness!

regardless, here's the dump
beginning with the holy grail:

Week 1 of NDCL, Week 1 of Derby, NDWC playoffs (even bigfoot loaded this shit man)
:Tapu Fini::rillaboom::Kangaskhan-mega::marshadow::gouging fire::ting-lu:
to be quite frank, this is just one of the best teams in the format right now. literally everyone who has access to the paste has loaded it numerous times across multiple different tournaments. this team spotlights 3 different, very underexplored sets in this tier: Grassy Seed Ting-Lu, Marsh Z Marshadow, and Ice Punch + Rock Tomb Kang. Before NDCL, Tapu Fini & Mega Kang were both viewed pretty harshly, especially in comparison to Flutter Mane and Mega Mence. However, this team— and by extension this Kang set— changed the way both mons have been used in the tier since. I think people really just weren't using fini very effectively previously— most of them weren't even bold, and this kang set just hadn't been innovated previously. The idea behind Ice Punch x Rock Tomb Kang is that you expand your coverage significantly and allow Kang to pick up surprise OHKOs on really threatening mons like Mega Mence, Landorus, and Charizard-Y. Rock Tomb is especially important because in addition to picking up surprise KOs on yards, you're able to at any point in the game provide speed control because parental bond stacks the -1 speed. Rock Tomb is genuinely the only real speed control on the team, and it allows kang itself to get a lot more value throughout a game— possibly giving it chances to click Stoss one more time, for example.

a few changes for your consideration:
- Life Orb + Tera Ghost on the Marshadow. Not taking chip from life orb is really important sometimes, however not having access to life orb and tera means your damage ceiling is significantly reduced and you're more reliant on howl support and smart Ting-Lu positioning.
- a bit of speed on fini. this mostly comes up into offensive Raging Bolt and Rillaboom. generally, offensive raging bolt wants to run decently fast in this tier in order to be able to secure value into Fini with thunderbolt before it can setup rather than having to play mindgames with thunderclap. so, if you're faster than the bolt you force it to click thunderclap which is both significantly weaker and prediction reliant.
- ground move ting-lu. considerable if you're particularly worried about the opposition bringing gholdengo— in that case your most droppable move is probably rocks.
- bulkier/stronger kang. orginally eragon had a much bulkier spread on the kang before i suggested we make it max speed in order to hit modest yard, since it slightly defeats the purpose of having rock tomb if you're slower than modest zard-y. however, i think if you made the kang careful or if you just positioned well you could definitely get away with having a slower kang, especially because of the benefits you get from having bulk on this team.
- protect gouger. just better for not getting status move'd thru tect, you have fini so bulwark is a bit of a double edged sword but it's nice to have sometimes. this one is purely preference but it's def an option

Week 2 NDCL
:grimmsnarl::Kangaskhan-mega::tapu fini::ogerpon-hearthflame::landorus::incineroar:
this team iterates on a lot of the ideas we had from week 1: rock tomb + ice punch kang— notably jolly this time in order to catch every yard (especially since a pretty significant amount of them don't run max speed jolly), Bold Tapu Fini, and really strong damage mitigation. Z Parting Shot incin is one of era's favorite sets in the tier and on this team it really shines— being able to bring back either Fini or Kang allows you to make so much more progress than you would otherwise. I really like the impish hearthflame on this team as well, it gives the mon a lot more depth to the defensive profile of the team & gives you another much-needed way of forcing progress alongside Landorus. The only other thing i'd really like to highlight is the fini tera: electric allows you to sit on the field and set up vs offensive raging bolt and archaludon, who both ended up giving this team a fair amount of problems when paired with mons who could deal with Landorus.

Week 3 NDCL
:heracross-mega::zapdos::diancie::incineroar::bronzong::ursaluna-bloodmoon:
game didnt matter so he loaded heracross
enjoy mega hera fans :)

Week 4 NDCL
:flutter mane::heatran::salamence-mega::ogerpon-wellspring::landorus::zeraora:
eragon wanted to port bold flutter mane to NDDOU— so here it is. The damage reduction duo of snarl zeraora and breaking swipe mega mence really allow the SD ogerpon to shine— i got obliterated by that guy in testgames a fuckton. Having multiple layers of speed control from the flutter and the mence gives the team (especially the landorus) a lot of much-needed flexibility & a lot of wiggle room into opposing mence and roaring moon.

there's two choices on this team that are extremely important: the bold flutter and the power gem heatran. Power Gem on Heatran gives it a real way of pressuring mence long-term, as normally it would just be walled by it, and means oftentimes you can chunk opposing mence for significant damage and prevent them from making too much progress into boards where it would otherwise. Bold Flutter just has some insanely stupid calcs in general, the most notable being the Marshadow calc:
252 Atk Life Orb Technician Marshadow Shadow Sneak vs. 252 HP / 236+ Def Flutter Mane: 265-312 (84.3 - 99.3%) -- guaranteed 2HKO
being able to reliably trade with marshadow on a team really reliant on SD Ogerpon-W to make progress is essential, and Bold flutter getting there against marsh gives you a lot of really flexible lines you just genuinely would not have otherwise.

the ogerpon was originally grass move but i told era to change it to play rough last minute and we loaded into roaring moon #vindicated

Week 5 NDCL
:tapu koko::celesteela::roaring moon::kangaskhan-mega::iron hands::ogerpon-hearthflame:
first celesteela load of the tour. eragon is a huge celesteela believer and i was pretty skeptical at first— this team wasn't the one that convinced me. i'm not a huge fan of how it turned out in hindsight. i think some of the ideas here are really good— the impish hearth, the meat beam cele, roaring moon— but i don't think i'm super convinced on koko + hands and i haven't seen eragon use this team since which tells me it's probably not worth using.

Week 6 NDCL
:flutter mane::ogerpon-hearthflame::landorus::aerodactyl-mega::incineroar::raging bolt:
pretty standard fare by this point in the tour— carries over a a lot of ideas from the other teams (bold flutter, impish hearthflame, z incin). the mega aero is pretty neat & iirc it pulled a crazy good MU in the actual game. don't have too much to say about this one

Week 7 NDCL
:kangaskhan-mega::landorus::flutter mane::ogerpon-wellspring::incineroar::nihilego:
our team was broken & we'd locked playoffs already so eragon RFN'd with some very lightly tested larp. the PuP kang & Rock Tomb oger were pretty cool on paper but the game was a bit scuffed so neither really got to put in much work. i do think Rock Tomb wellspring is pretty good tech, since it allows you to nuke yard even when the sun is up, and is probably worth exploring on other teams.

Semis
:tapu fini::celesteela::landorus::zeraora::gouging fire::salamence-mega:
this is probably the most eragon team we loaded the whole tour. offensive Leech Seed Acrobatics Cele has been used before, but i don't think it really got enough respect in the builder until recently. Cele & Fini have near perfect synergy, and with superb damage reduction options in Zeraora, Gouger, and Mence, you're really able to take advantage of their bulk and just outtrade basically every mon in the game. Gouger being able to howl up 4/6 guys on the team gives even the less immediately offensive mons like Zeraora opportunities to force progress, and in a lot of scenarios lets the celesteela just snowball attack boosts.

Finals
:charizard-mega-y::ogerpon-hearthflame::flutter mane::raging bolt::blastoise::landorus:
we realized we deadass had not loaded sun the entire tour and dedicated the whole week to labbing out concepts. the combination of bulky flutter + ewebs bolt and lando + hearthflame offensively gives you really flexible speed control while also letting you really effectively force your offensive pieces. the blastoise kind of holds the team together, especially being able to snipe opposing landorus with ice beam which can be very problematic if you get out of position against it. Ogerpon in sun is stupidly strong and means you don't really have to worry about compromising your yard moves to run mid scortching sands for heatran.

it ended up loading into diancie and i told eragon to take taunt off of the flutter last minute so we got owned (im a chopped chud)

so yea that's NDCL!
lot of good ideas to take from these teams i hope you enjoy them!

W1 Derby (L)
me eragon and schister were all going to houston regionals that weekend so we didn't really have a lot of time to prep. i just ended up loading the week 1 NDCL team and expended my resources way too fast despite gaining an early lead.

W2 Derby (L)
:Landorus-Therian::Tornadus::iron crown::lopunny-mega::tapu lele::ogerpon-wellspring:
the concept of this team kind of comes from SM VGC psyspam— strong fast fighting type mega x the psyspam guys. Lopunny just had the perfect offensive profile for what the team needed— between fast fake out, being able to play the speed tie game with flutter mane, triple axel to snipe landorus and salamence, and scrapy CC to hit gholdengo, roaring moon, Incineroar. I really like how this team turned out & i think it's a lot better than it seems on first glance just because of how well it's really able to trade down if you play offensively. unfortunately in the actual game i botted out and got super out of position -> lost immediately to gholdengo

W3 Derby (W)
:Jirachi::salamence-mega::tapu fini::marshadow::chien-pao::rillaboom:
this is just really consistent, solid marshpao. you have fake out/intim/follow me/tailwind/trick room to adequately support the fini and allow either the Fini or the Marshadow to clean up the endgame. i fucked up and changed the Jirachi off of Trick Room before the actual game which made it significantly harder to win because of how good fini in trick room was into the matchup. my rilla got crit early in the game which got me really out of position and meant i had to sack it for nothing a turn or two later. Stone Edge miss sealed the game in my favor.

W4 Derby (W)
:flutter mane::chi-yu::salamence-mega::amoonguss::marshadow::chien-pao:
this team was lowkey pretty larp. we tried labbing out some sand early in the week, ending up with sand + Chi-yu Flutter in the builder and then just nuking the sand altogether because we couldn't really find a way to beat ogerpon-wellspring. i deadass just labbed out a few random chi-yu flutter ideas with eragon and we RFN'd on wednesday so i ended up loading this kinda larp version instead of the good one with celesteela (bigfoot will post it)

W5 Derby (L)
:charizard-mega-y::flutter mane::incineroar::ursaluna::bronzong::raging bolt:
you get the drill, hadn't loaded sun, hadn't loaded enough flutter mane— it's time to load sun. I iterated this concept during NDPL originally, with an Amoonguss in place of the Raging Bolt. I tested some variants with Life Orb Bolt but never really liked how it felt. Eventually the idea for assault vest came to me— and it worked really well on this. being able to volt around to get ursaluna/incin/bronzong in is insanely good and bolt's defensive profile is just perfect into stuff like Mega Mence, Tapu Fini. Z parting Incin letting the Ursaluna or Bronzong get another round in gives the team a lot of additional depth, especially because i cut a good bit of bulk on the Ursaluna for speed.

i feel really good about this team, i just didn't give it the performance it deserved. I just straight up choked and misclicked my lead and t1 and couldn't make it up.

i just fucked up in derby, tbh. i don't think i was really fully prepared for the pressure & i was taking it pretty seriously, it just wasnt in the cards for me this time around and i have a lot to improve on as a player. i do not use enough timer, i don't route my games as effectively as i could, i have a lot of nerves playing big tour games. i think most of it will improve with time and experience, but i want to just put more effort into improving in general.

i can't lie, we didn't build a single team for this tour
any team that wasn't already public is public now or will be public when bigfoot does his derby dump :joy:

i've had a delightful time building and playing this tier, can't wait to come back for NDPL!

i just wanted to say thank you to all of my friends, but especially eragon for having me in both NDCL and derby. even if the TPP we met through was a fucking shitshow i'm really happy i got to meet you, both online and at houston. i really appreciate you, dear friend.

iPetBigfoot has always been a delight brother. dope ass performances in FL & derb i'm hella proud of you.

additional thank yous to schister eatfoods kunal spurrific code steam buns sealife terekusai & the rest of the kitchen, have had a great time playing with y'all over the past year
lmk
 
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low effort teamdump for some low effort tours
NDCL
had a good time messing around w foods and log this tour, mostly was just me impulse building+bringing whatever i thought sounded fun
w1 gone, w2 gone for til like sat or smth so i stole a team :blobthumbsup:
w3 v schister
:tapu fini::iron hands::kangaskhan mega::roaring moon::gholdengo::ogerpon hearthflame:
i thought support fini + mkang sounded very funny with natures madness+stoss, ghold can probably be something else idk what, team loses pretty hard to the recent return of marsh tho

w4 v code
i think at some point in dwcop i was testing ss and found psysand p fun so i wanted to port it
:moltres::tyranitar mega::tapu lele::iron crown::amoonguss::dracovish: undefeated in tests btw.
:tyranitar::tornadus::tapu lele::amoonguss::dracovish::gardevoir-mega:
mostly a for fun team, there is probably a better way to build this out but this was the best i could come up with, it loses incredibly hard to rachi so i tried to z fire torn to cover that somewhat but it is still very bad

w5 v oh the guilt
i wanted to bring a luna of some sort honestly just for fun
:gardevoir mega::roaring moon::incineroar::jirachi::ogerpon wellspring::ursaluna: draft that was prob better than what i ended up bringing?
:ursaluna-bloodmoon::jirachi::ogerpon-wellspring::flutter mane::incineroar::salamence mega:
apart from the blursa being able to ohko flutter w z which is admittedly very funny, it is unfortunately just very mid in this meta and the team doesn't have the most tools to deal with the more modern stuff

w6 v kunal
wanted to bring dogi after spamming it in sv and not really seeing it appear in sv and it seemed decent into the scout
:okidogi::heatran::landorus::ogerpon-wellspring::flutter mane::salamence mega:
i found this 6 pretty deep in my builder and made the sets more valid than they used to be lol, generally p solid balance build

Assorted teams
derb w2 v foods
:roaring-moon::ogerpon-hearthflame::kangaskhan-mega::tapu fini::jirachi::landorus:
spammed this last ssnl, just wanted smth p balanced that should cover most bases, icy feels super good on rachi
i was then freed to play draft and did not think about nd again for derb

idr why i built this but i did
:roaring moon::diancie-mega::ogerpon-wellspring::gholdengo::zeraora::volcarona:
i think i brought it to invis? idk i was inspired by the team akaru brought v pig in ndpl and wanted to test out diancie, it should prob be ep>rocks
 
https://pokepast.es/6904a5f2b515ddd1

Really been trying to make Volbeat work recently. Right now, I think this is my best draft, but it takes a bit long to setup.

I've found Ninetales + Volbeat is usually the best lead. Setup Aurora Veil and Tail Glow with Volbeat. If there's an opposing mon that usually runs Fake Out, always Protect the Ninetales and Tail Glow, and then Encore them into Fake Out. I usually then Baton Pass with a +3 Special Attack. Getting greedy sometimes works, but not all the time.

Then the rest is more or less a weather war with yourself, trying to keep the snow and Veil up if it goes down, and just Blizzard spamming with Frosmoth and Mega Abomasnow as backup. Follow Me Maushold is also really good if you pivot with a +3 Frosmoth that can get additional Quiver Dances off, and Thunder Waves are quite annoying to deal with due to Maushold's naturally fast Speed.

I also chose to use Mega Abomasnow since its Speed is especially good into Trick Room teams, and he's a tank that hits really hard with Blizzard. It's also really useful to have 3 weather setters as well if you include Mega Abomasnow, since the snow usually needs to be reset at some point in the match due to setup, and Ninetales doesn't have to entirely carry the weather control.

Arctovish is here because I love him, and he's sometimes even better than Dracovish with snow being up, making him bulkier but a little less hard-hitting without Strong Jaw. However, he makes up for the lack of damage with the Speed he gains from Slush Rush, making him a real threat since he will outspeed most mons and get that fiscious rend off. Water tera is also extremely good for him as though he does lose the defense boost, it makes fiscious rend really hard hitting, usually killing most mons, with some exceptions obviously with physical wallbreakers.

If anyone wants to help me with this team, feel free. It's really dumb, but I love it.
 
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Really been trying to make Volbeat work recently. Right now, I think this is my best draft, but it takes a bit long to setup.

I've found Ninetales + Volbeat is usually the best lead. Setup Aurora Veil and Tail Glow with Volbeat. If there's an opposing mon that usually runs Fake Out, always Protect the Ninetales and Tail Glow, and then Encore them into Fake Out. I usually then Baton Pass with a +3 Special Attack. Getting greedy sometimes works, but not all the time.

Then the rest is more or less a weather war with yourself, trying to keep the snow and Veil up if it goes down, and just Blizzard spamming with Frosmoth and Mega Abomasnow as backup. Follow Me Maushold is also really good if you pivot with a +3 Frosmoth that can get additional Quiver Dances off, and Thunder Waves are quite annoying to deal with due to Maushold's naturally fast Speed.

I also chose to use Mega Abomasnow since its Speed is especially good into Trick Room teams, and he's a tank that hits really hard with Blizzard. It's also really useful to have 3 weather setters as well if you include Mega Abomasnow, since the snow usually needs to be reset at some point in the match due to setup, and Ninetales doesn't have to entirely carry the weather control.

Arctovish is here because I love him, and he's sometimes even better than Dracovish with snow being up, making him bulkier but a little less hard-hitting without Strong Jaw. However, he makes up for the lack of damage with the Speed he gains from Slush Rush, making him a real threat since he will outspeed most mons and get that fiscious rend off. Water tera is also extremely good for him as though he does lose the defense boost, it makes fiscious rend really hard hitting, usually killing most mons, with some exceptions obviously with physical wallbreakers.

If anyone wants to help me with this team, feel free. It's really dumb, but I love it.
Did you forget to post your team dump? I cannot find it.
 
This is one of my favourite teams I've put together so far, and it has a good win rate. https://pokepast.es/b3db7a981cde57e4

Celesteela
It's a defensive mon with some support. Leech Seed for passive healing, Gyro Ball for some damage and Wide Guard is for opposing Yard and Pyspam.

Grimsnarl
This thing is just for screens and Parting Shot. The screens make Celesteela, Okidogi and Tapu Fini hard to remove

Charizard-Y
Yard is here for Water types and speed control. It effectively boosts Okidogi and Tapu Fini with Tailwind.

Iron Hands
Hands is the Assault Vest mon. Fake Out helps Yard set Tailwind, Grimsnarl set screens, and Leech Seed with Celesteela. Drain Punch and Wild Charge are STABs for Hands, and Ice Punch is for Ground Types.

Okidogi
This dog is one of our main win-cons. Bulk Up makes this thing both a threatening physical attacker and a hard-to-remove tank. Drain Punch and Gunk Shot are some nice STABs, and Knock Off and Tera Dark are for Psychics. I chose Guard Dog over Toxic Chain because of Intimidate. +1 252+ Atk Tera Dark Okidogi Knock Off (97.5 BP) vs. 252 HP / 252+ Def Indeedee-F: 486-572 (141.2 - 166.2%) -- guaranteed OHKO. This is after only 1 Intimidate.

Tapu Fini
Fini is the other main win-con. Calm Mind is for massive sweeps. Tera Grass removes Fini's Steel weakness. Before, I used Glimmora, but I wanted a mon that could switch off Psychic Terrain.

That's basically the team! If you have any suggestions to improve it, feel free to DM me — I'm open to suggestions.


:woop: :woo: :wo: :wo: :woo: :woop:
Edit: This team struggles with Yard, so if there's a way to remove this weakness, I would really like to hear it.
 
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Hello! I’m Bug Jimmy, I recently participated in the National Dex Doubles Ladder Tour, where I qualified in cycle 4 for the top 16 bracket. You may have seen me laddering using this team, in fact, it’s the only one I really used. After facing some great players and tweaking the team with hundreds of games worth of scrutiny, I think it has reached its best possible state. Thanks to its recent performance in the hands of my friend MPRB (Who helped edit the team and write this report!) I figured it was worth sharing as my first proper team report. I hope you enjoy it!

:Tyranitar:

Rockzilla (Tyranitar) @ Sitrus Berry

Ability: Sand Stream

Tera Type: Flying

EVs: 252 HP / 28 Atk / 76 Def / 72 SpD / 80 Spe

Adamant Nature

- Stone Edge

- Knock Off

- Stealth Rock

- Dragon Tail

If you want to use sand, you need a good way to reliably get it up. And with behemoth bulk which gets further boosted by the sand, Tyranitar is by far the strongest sand setter in the entire game. Sand Stream also gives us a clear direction for a strong team, and at the same time also makes sure that Tyranitar stays relevant whenever weather-based strategies like sun are used frequently in a metagame.

Tyranitar’s role is generally to stick on the field and retaliate with its huge 134 attack stat. On this team, Tyranitar has that option; Stone Edge and Knock Off can threaten huge chunks of damage to opposing neutral targets. However, the addition of Stealth Rock lets us rack up chip damage quickly with the combination of sand and rocks on switch-in. Thanks to rocks, we can threaten Chien-Pao and Charizard-Y even when they aren’t on the field. Our last move, dragon tail, is especially useful in the sweeper-heavy National Dex meta. Many strong sets such as Meteor Beam Celesteela and Dragon Dance Salamence are easily forced out by Tyranitar. This not only interrupts sweepers, but disrupts the opposing board state and racks up bonus stealth rock damage.

Tyranitar’s EV spread along with the sitrus berry gives it a ridiculous amount of staying power. On the special side, it survives two Earth Powers from all –1 Landorus-I, two Moonblasts from timid Flutter Mane, and has favored odds of living +2 Make It Rain from Gholdengo. Physically, Tyranitar survives two -1 Ivy Cudgels from jolly Ogerpon-Wellspring and if it chooses to terastalize to flying, Tyranitar can survive a double attack of Chien-Pao Ice Spinner and Life Orb Marshadow Close Combat. Tyranitar can additionally terastalize to gain a ground immunity, which becomes relevant alongside the next member of our team.

:Excadrill:

PIERCETHEHEAVENS (Excadrill) @ Life Orb
Ability: Sand Rush
Tera Type: Ghost
EVs: 244 Atk / 12 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Earthquake
- Iron Head
- High Horsepower
- Protect

While Tyranitar is a strong pokemon, it can often be overwhelmed due to its multitude of weaknesses and overall lack of speed compared to the rest of the tier. We need a form of instant speed control, and this is where the second member of our sand core comes in. Excadrill’s ability to outspeed the entire unboosted metagame inside sand makes it incredibly dangerous if Tyranitar takes control of the weather. On top of this, it can also hit incredibly hard when its base 135 attack is even further boosted by Life Orb.

Any good sweeper needs spread moves, and when combined with ground STAB, the dual STAB of Earthquake + Iron Head are the strongest options available. While the next most obvious move may be coverage for key threats such as Charizard-Y with rock slide or Rillaboom with X-Scissor, Stealth Rocks already handle fire-types like Charizard-Y and even with coverage, we cannot break through tanks such as Celesteela. The move we ended up choosing was High Horsepower; a non spread, high power ground STAB alternative aimed for especially bulky mons such as Incineroar or Kingambit. An added benefit is that High Horsepower allows Excadrill to continue abusing its great dual STAB next to grounded allies.

The HP is at 29 IVs to give Excadrill an HP value of 359 which critically reduces life orb recoil, this paired with the defense investment lets us sponge attacks such as Marshadow’s Shadow Sneak and Rillaboom’s Grassy Glide slightly better. Outside of that, Excadrill’s EVs are not very complicated because they have a very simple goal: be fast and hit hard. Excadrill hits a speed tier where it doesn’t quite outspeed anything fast if sand isn't active, but still outspeeds opposing sand rush abusers such as Houndstone and Dracovish without a speed boosting nature. As a result, adamant will generally be more impactful. However, jolly still has a niche if you want to outspeed opposing Roaring Moon in sand. Tera ghost lets us dodge fake out and maximize our sand turns while also gaining a fighting immunity in a pinch. Some examples of Excadrill’s sheer power can be seen with a 2HKO on Rillaboom with Iron Head, a 2HKO on all Incineroar with Earthquake at –1, and even an OHKO on most Incineroar at –1 with High Horsepower after stealth rocks.

:Salamence-Mega:

Lawnmower (Salamence-Mega) @ Salamencite
Ability: Aerilate
Tera Type: Dragon
EVs: 172 Atk / 84 SpA / 252 Spe
Hasty Nature
- Hyper Voice
- Double-Edge
- Tailwind
- Protect
At this point, grass and fighting types are quite difficult for us to handle. You also might notice that there is no mega on our team yet. With these things in mind, a clear stand-out pokemon begins to take center stage: Mega Salamence. Firstly, Mega Salamence can switch in on Water, Fighting, Grass, and Ground moves, all of which Tyranitar and Excadrill really appreciate. Excadrill and Tyranitar also really struggle to remove Grass types, something which Salamence naturally excels in. In return, Excadrill can remove the Steel, Electric, and Rock-type pokemon which Salamence can struggle with, while Tyranitar applies board wide chip for Salamence and Excadrill to prey upon. Having Mega Salamence also provides utility for our sand core: firstly, it gives us an Earthquake switch-in, which lets Excadrill wreak havoc in certain situations without having to worry about damaging its partner. Secondly, it provides Intimidate to boost Tyranitar’s comparatively worse physical defense, which makes it all the more difficult to remove.

Mixed Salamence when combined with Excadrill is a monstrous force. This could be from chipping any Incineroar that could otherwise weaken all our attacks with a very spammable Hyper Voice, or punching through ground switch-ins like Rillaboom or Charizard with Double Edge. Tailwind provides the team with essential speed control, which this team doesn’t have much of yet. Tailwind also provides the team with more flexibility, letting Excadrill function outside of sand in some cases. With all the recoil that Salamence takes from Double-Edge and sometimes our own sand, it can very quickly become vulnerable to priority moves. Thus, we chose Protect as our last move to keep Salamence safe.

Salamence’s EVs allow it to OHKO an uninvested Charizard-Y with double edge as well as 2HKO tapu koko, OHKO bulky tapu lele after rocks (frail ones die even without rocks), OHKO rillaboom, etc. While Hyper Voice isn’t our move of choice if we want to pick up big one-hit knockouts, specific targets like opposing Ogerpon-Hearthflame after stealth rock damage still die in one hit. This leaves us with enough EVs to hit max speed when paired with a Hasty Nature, which is very helpful in cases with a Mega-Salamence mirror.

:Tapu-Fini:

1 Tappu (Tapu Fini) @ Fairium Z
Ability: Misty Surge
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 76 Def / 156 SpA / 4 SpD / 24 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Muddy Water
- Calm Mind
- Protect

As of now, we have built a strong offensive core packing a lot of power. However, there is not that much staying power in the team as of now outside of Tyranitar. On top of that, there also is no good way to take strong water attacks from pokemon such as Dracovish or Basculegion. Because of this, we need to look for a bulky pokemon that can absorb these hits while dishing out good damage. Amongst the NatDex roster, Tapu-Fini stands out as a strong candidate for this role. With its fantastic physical bulk and complementary defensive typing, Tapu-Fini covers a lot of the weaknesses of the pokemon already present on the team. It aids our sand core by providing us with a far more reliable Water and Fighting-move switch in, letting us preserve Salamence’s health. It also gives us a Dragon and Ice switch-in, which Salamence appreciates. Tapu-Fini’s ability to set Misty Terrain provides us with a great way to answer status moves, especially sleep. Since this team lacks any of the most common sleep answers such as the Ogerpons or Gholdengo, sleep abusers such as Z Bronzong and Amoonguss would be a very difficult matchup if not for Misty Terrain. Having our own terrain also lets us compete with opposing terrains like Rillaboom’s Grassy Terrain or Indeedee/Tapu-Lele’s Psychic Terrain, letting us defensively maneuver around moves like Grassy Glide or Expanding Force.

Tapu-Fini’s STABs are incredible. Fairy is a great offensive type, and water compliments it well by hitting steel and poison neutrally and hitting fire for super effective damage, effectively making sure that most pokemon won’t resist both Water and Fairy. This is why we only chose STAB attacks in Moonblast and Muddy Water, as we didn’t feel that we needed coverage moves. We could have gone with a different combination like Dazzling Gleam and Scald, but Moonblast is an extremely spammable move and Muddy Water gives Tapu Fini a way to get around pokemon like Follow Me Jirachi and Rage Powder Amoonguss. The item we chose for Tapu-Fini was Fairium Z, and this allowed it to OHKO dragons such as bulky Mega-Salamence after sand chip or Dracovish. Z also forces progress against bulkier pokemon like AV Raging Bolt, Ting-Lu, and Mega-Kangaskhan, softening them for faster teammates such as Excadrill. In tandem with this, we added Calm Mind to allow us to punish passive board states and use our bulk to help us. After Calm Mind, we start doing far more damage not only with Moonblast but also with Twinkle Tackle if we have saved it. It is important to know that while Fini is bulky, its health isn’t completely expendable; without any way to recover its HP, it can only switch in to survive finite hits. As a result, clicking the Z-move for damage before Fini gets too low is an important skill.

Tapu-Fini’s defensive investment allows it to almost always live -1 Rillaboom’s Wood Hammer in Grassy Terrain in combination with one turn of sand chip. In retaliation, we can do good damage back to it with Z, where +1 Twinkle Tackle kills most AV Rillaboom sets after Wood Hammer recoil and 1 round of Stealth Rock/Sand. Without sand chip, Fini can always live two hits of Spectral Thief from Life Orb Marshadow. The SpA investment makes sure that even if Marshadow steals +1 SpD, Twinkle Tackle will still OHKO it. The speed EVs let us hit 212 speed, which is 424 when Tailwind is up. This is significant because Zeraora hits 423 speed, so we always outspeed it in Tailwind. This leaves us with 4 EVs, which went into SpD for better rounding at +1.

:Ferrothorn:

Joe (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Tera Type: Dragon
EVs: 248 HP / 40 Def / 220 SpD
Sassy Nature
IVs: 0 Atk, 0 Spe
- Body Press
- Iron Defense
- Leech Seed
- Protect
With the addition of Tapu-Fini, the Grass-type weakness on our team has resurfaced. Outside of Salamence, there is nothing on the team that likes coming in on a Wood Hammer or a Horn Leech. The team already has the grounds to have a bulky set-up sweeper though. It has Intimidate to slow down opponents, it has Stealth Rock and sand to chip them over time, and it has Misty Terrain so that you cannot get hit with a crippling burn or paralysis. There are also some pokemon that we still don’t love facing despite having tools from them, such as Raging Bolt and Dracovish. The issue with Dracovish is that CB Strong Jaw-boosted Fisheous Rend will still 2HKO Tapu-Fini and Salamence if the opponent gets speed control. On the other hand, if we cannot position our Excadrill to remove opposing Raging Bolt, it becomes very difficult for us to deal with. Ferrothorn helps combat these difficult matchups while also happening to complete a defensive dragon-steel-fairy core between Mence, Ferro, and Fini. It also provides the team with a quadruple resistance to grass, giving us a way to comfortably switch in on the powerful Grass-type attacks we were worried about. Ferrothorn also gives us a valuable switch-in to various special attackers of the format such as Flutter Mane, Raging Bolt, Tapu Fini, Mega-Gardevoir, etc. and significantly increases the longevity of our team.

Ferrothorn’s number one issue in doubles is that it is inherently a passive pokemon. It doesn’t have many ways to threaten the opponent, and it can therefore just be ignored by them. To combat this issue, we are running an Iron Defense + Body Press moveset, which lets us quickly boost up and threaten huge damage to the opposing team. Unlike Tapu Fini where Calm Mind is a secondary mode, Ferrothorn will aim to set up at least one Iron Defense in nearly every game. Luckily, when combined with its fantastic typing, this tends to be a manageable task. Granted, this plan fails when we run into a team with multiple Ghost-types that don’t care about Body Press, or possess a way to phase Ferrothorn out after boosting such as Whirlwind Ting-Lu. This is why we chose Leech Seed as the third move. Between Leftovers, Leech Seed and Protect, Ferrothorn can sit in front of many special attackers like Tapu-Lele and stall out boost sweepers such as Raging Bolt. Leech Seed also synergizes well with Stealth Rock; your opponent either stays on the field and gets drained by Leech Seed, or switches out and is forced to take more chip damage upon re-entry. Finally, a Tera type of Dragon lets us flip the matchup against Fire-Types on its head while maintaining a good matchup vs Grass-types like Ogerpon-Wellspring.

Since there are no moves that use any of Ferrothorn’s offensive stats, all its EVs are invested into its defense. On the physical side, it can live a -1 Flare Blitz from Incineroar over 90% of the time. In matchups where you may not need Ferrothorn otherwise, trading it for almost all of an opposing Incineroar’s health is often a solid idea, since the recoil combined with Body Press leaves most Incineroar at around 15-25%. This can help Excadrill reign free later without fearing Intimidate or let Salamence click Double-Edge at full power. The rest is put into SpD to comfortably sponge the many special attacks which you’ll want Ferrothorn to pivot into. The 0 Spe IVs lets us deter Trick Room strategies more effectively, since we can effectively underspeed all relevant Trick Room pokemon except Torkoal which it speed ties. Since Ferrothorn gains virtually nothing from keeping the speed, we thought that this was worthwhile. Ferrothorn has the most longevity of any pokemon on this team due to its recovery, and gameplans around it will often revolve around removing or chipping down the opponent’s fire-type pokemon like Charizard-Y or Incineroar. Threats like Marshadow or Landorus-I should also be dealt with, since these pokemon are good checks for Ferrothorn. However, when these limited checks are removed from the opposing team, Ferrothorn can often dominate entire games on its own.

:Zeraora:

For The Levine (Zeraora) @ Assault Vest

Ability: Volt Absorb

Tera Type: Water

EVs: 248 HP / 28 Atk / 32 Def / 200 Spe

Jolly Nature

- Fake Out

- Plasma Fists

- Snarl

- Volt Switch

We have two forms of setup now, but lack a safe way to get them online. The team is also quite slow with a heavy reliance on Excadrill and Tailwind to compete, so we also want to have some natural speed. We also don’t have many ways to slow down most special attackers as well as sun-based compositions if they manage to get control of the weather. We turned our heads to Zeraora, one of the best supporting pokemon in the format. It has surprisingly good bulk for its incredible speed, something that is even further augmented by its Assault Vest. Zeraora also gives us a way to handle special-based teams more comfortably, as it specializes in stalling out opponent field effects with its disruptive moves.

Zeraora has the fastest unboosted Fake Out in the format, making Fake Out an automatic inclusion on any set. With its natural speed, Zeraora can act as a very safe lead to buy turns for its partner and gain momentum from the beginning of a match, be that via setup or damage. Plasma fists is a somewhat uncommon move on Zeraora, but one which is very important for our team. It gives us the option to heavily dent Charizard-Y or Tapu-Fini before they move, with the added benefit of 2HKOing even bulky Flutter Mane. Between AV and Snarl, Zeraora can survive extremely powerful special attacks such as Lando-I's Earth Power. Snarl synergizes especially well with Ferrothorn, since it can essentially boost Ferrothorn’s SpD while Ferro simultaneously boosts its own physical defense, turning it from a tank into a hard win condition capable of taking out whole teams. A Tera type of water ensures a strong matchup into sun, as Charizard-Y can’t punch through Tyranitar’s pivot with sheer fire type damage.

Zeraora’s EV spread allows it to OHKO uninvested Charizard-Y with Plasma Fists while also dropping uninvested Flutter Mane with Plasma Fists + Volt Switch. The 32 defense EVs let it almost always live an Earthquake/Stomping Tantrum from offensive Jolly Landorus-T. The rest is put into HP while also investing enough in speed to outpace base 135s like Chien-Pao or Flutter Mane, while maintaining a good chance at outspeeding non-max speed Zeraora. Zeraora is likely to be the lead of choice against most teams, as the fast fake out denies opposing fake out leads such as Incineroar or Rillaboom. There will be positions where you will need to aggressively hard switch into it to gain momentum via Fake Out. At the end of the day, while our team utilizes tailwind very well, the tailwind setter is far too offensive on this team to stick around for a second chance most of the time. This also applies to setup situations such as Fini or Ferrothorn. As a result, a key part of knowing how to pilot this team is knowing when to sacrifice health to gain momentum. It is also important to know when to try and win with our setup and when to go for immediate damage, since this team can afford both. Ultimately, when these skills are possessed by a player, the team can truly feel unstoppable in most games.

This team mixes offense and defense to breathe new life into an archetype that is very rarely seen at the top level of National Dex Doubles. The combination of unconventional sets on common pokemon with well-known sets on rarely seen pokemon helped create a team which we are very proud of. This team has done well in tournaments as well as on the ladder against top-tier competitors, and it is definitely worth giving a try if you want to do so. Thank you for reading through this, and see you guys around!

Here’s the link to the team if you want to try it out: https://pokepast.es/97bdfb89fd495d98
Showcase Games:
https://replay.pokemonshowdown.com/gen9nationaldexdoubles-2683813624-ljrkb1q5p0x8degxxvifkv68yvj5de7pw
https://replay.pokemonshowdown.com/gen9nationaldexdoubles-2675174970-legphrfktghwaijpujp78p3f6bf4sqhpw?p2
https://replay.pokemonshowdown.com/gen9nationaldexdoubles-2664395036 (Alt Sets)
  • Co-Written by Bug Jimmy & MPRB12
 
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Rare post from me, dropping a team here I've been finely tuning as a new Sample Team submission for Mega Tyranitar.
:mew: :landorus: :tyranitar-mega: :dracovish: :celesteela: :ogerpon-hearthflame:
https://pokepast.es/4c10884fb18adc90

With Marshadow now banned, the current and only team for M-TTar on the NDD Resources page is outdated. Aiming to replace it, this team is looking to take advantage of Tailwind from Mew while also synergizing well with Sand. The core of TTar/Dvish is pretty standard, Hogerpon helps shore up a glaring weakness to Tapu Fini, Celesteela is a great check to Flutter and Diancie, and Lando-I helps the team not be entirely Physical while providing strong damage and good coverage. Overall, very happy with where this team has landed, here's hoping we make the samples!

(also huge shoutout to Test Bots, wouldn't have gotten this team to where it was without you :D)
 
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DPL + NDPL Teamdump

Pretty fun seasons overall for both, ended up somehow tied for top ND record at 5-3 for DPL, and currently top record in NDPL at 6-2 (but maybe tied depending on how finals go). Forewarning that I don't think my teams (or my gameplay) are particularly great, a significant majority of the teams are just me trying out a fun gimmick or trying to specifically prep for my opp that week. Having said that I think there's still value here in terms of how useful scouting and building with specific opponents in mind is, along with some general fun sets/team comps. Big shoutouts to smudge and schister for their help in DPL, Pigwarrior/toxinalpaca for help in NDPL, and code/ultima/gephicka/jello/sealife/eragon and several others for testing in DPL+NDPL. I'm sure I must have been a pretty frustrating teammate lol, I'd basically always try to build new teams on my own every week and go through multiple rounds of iterating from terrible ideas with several issues to finally ending up with something maybe usable.


DPL:

Nido-Rus vs. Monai (W)
:Landorus-Therian::Gholdengo::Raging Bolt::Roaring Moon::Charizard-Mega-Y::Ogerpon-Hearthflame:
Looking into Monai's scout our main concern was slow fullroom/semiroom team comps, so Schister recommended NP ghold which looked amazing into the entire scout. From there we ended up narrowing down to this pretty straightforward sun comp. I did manage to sneak in tera grass solar beam raging bolt as a fun option into diancie. The game itself was a bit awkward- early on into testing the team I noted that heatran was potentially pretty annoying, and in the actual game it ended up being really scary with sub. After getting rid of it though the rest of the game went pretty well, Monai played a bit too conservatively and I managed to capitalize off of that with zard/rmoon.


Nido-Rus vs gephicka (L)
:Garchomp::Charizard-Mega-Y::Tapu Koko::Iron Hands::Walking Wake::Bronzong:
Took inspiration from gephicka's team bazaar posts for this one- noted that they were convinced stoss kangslop was great, marsh was broken, and generally used a lot of eragon-esque mence/fini/fake out comps. Rocky helm rough skin garchomp seemed like a really fun idea for this. The rest of the team also ended up being pretty interesting with covert cloak walking wake and koko/hands semiroom. Koko unfortunately ended up being a terrible mon as expected, but just setting electric terrain was useful enough. I'd say in the actual game I had a pretty solid matchup but kind of squandered it early on with misplays- should've hung on to zard for lategame, forgot z-parting shot incin was a thing and let kang make it back in with full hp for free after chipping it down with chomp, and miscalculated endgame TR turn timings. Overall a very fun team though.


Nido-Rus vs Frixel (W)
:Ursaluna::Salamence-Mega::Bronzong::Flutter Mane::Incineroar::Ogerpon-Wellspring:
Was pretty checked out this week and couldn't come up with anything interesting, so big s/o to Schister for help with suggesting ideas and teamcomps. We decided something simple and solid like zong ursa mence would suffice. I started with something a bit more fun with rockpon which after testing with schister ended up becoming the more stable team seen above. The game itself was pretty straightforward, Schister's offensive zong set with ice spinner was amazing here to clear up grassy terrain for ursa EQs. I also ended up throwing away an almost guaranteed endgame win and still got rewarded with a draco dodge to win the game whoops


Nido-Rus vs iPetBigfoot (W)
:Tyranitar-Mega::Flutter Mane::Celesteela::Landorus::Incineroar::Tornadus:
Started off this week really wanting to try out banded rock slide gigalith. Never got around to finishing that team, but it led to the actual final team with mtar and banded sand force landorus. Every week in DPL so far I brought something with EQ since most teams looked really weak into it, but the main issue I had is that it didn't feel good to use any of the normal EQ clickers (apart from ursa). That led to this banded sand force lando idea. In practice clicking EQ still felt pretty iffy most of the time, but it turned out that fast, bulky tera rock rock slide in sand was just insanely strong and hard to punish. Schister and I iterated quite a bit over the flutter and celesteela slot and I'm still not completely satisfied with the final celesteela set, so I'm sure there's a lot of room for improvement and alternatives just playing off the original mtar/lando/torn core. Not much to say about the game, I started off on the backfoot being overly cautious of tw zardY, but managed to bring it back with tera rock rock slide sandstorm clicking. Fun game overall since I managed to show off most of the interesting tech on this team.


Nido-Rus vs Helga146 (W)
:Jirachi::Indeedee-F::Diancie-Mega::Tornadus::Chi-Yu::Landorus:
Started to lean more into gimmick territory from this week onwards. Going off of ratpacker/kunal's z-celebrate meloetta, I first tried to build z-happy hour jirachi psyspam. qsns mentioned that rachi also got baton pass, which led to m-altaria psyspam and mmence psyspam. Both teams felt a bit too iffy into zard, which led to the final decision of mdiancie > malt. The game itself started off pretty terribly, with me missing heat wave into WP diancie at 7% hp leading to a double diamond storm KO. Somehow pulled it back after getting the baton pass off and spamming +1 atk +1 spe diamond storm (broken move)


Nido-Rus vs AKhant (L)
:Raging Bolt::Roaring Moon::Flutter Mane::Rillaboom::Diancie::Charizard-Mega-Y:
More gimmicks this week- I went back to a fun natdex comp I had from a few years ago of zard + dragon cheer spam. Eventually ended up with the comp above, big s/o to Fey and gephicka for the help this week. I also made next week's team here (based off of something similar I'd tried in SV) and it actually did kind of work well but was way too matchup-fishy. The game wasn't going too well at first, but finally managed to get into a winning position with dragon cheer tera dragon diancie and 4 turns of TR just for it to get crit OHKOd. Unfortunate but can't complain too much since I did win a game 2 weeks before this by dodging draco, so oh well


Nido-Rus vs Code (L)
:Archaludon::Roaring Moon::Kyurem-Black::Mew::Charizard-Mega-Y::Ninetales-Alola:
Was completely checked out this week. By the time our set match time came around the week was already decided and I didn't want to deadgame, so I panicked and chose the most fun unused team I had. Turned out to be a terrible idea and I got stomped with none of the sets working as they should whoops. Definitely deserved losing this week lol


Nido-Rus vs AKhant (W)
:Ting-Lu::Salamence-Mega::Rillaboom::Heatran::Bronzong::Tapu Fini:
big s/o to Gephicka for help here for playoffs. Initially we tried to just go with good marsh/mence/fini offense, but that somewhat devolved into building mence/fini + anything. Eventually I ended up really liking the idea of bulldoze mence + tera poison WP lash out ting lu, and just kept working on that. In the actual game I rolled the most lopsided (in my favor) matchup possible on top of which I also picked up a game-winning crit T1, so there wasn't much I needed to do after that.


NDPL:

Nido-Rus vs eragon (W)

:Ninetales-Alola::Kyurem-Black::Gouging Fire::Kangaskhan-Mega::Amoonguss::Nihilego:
Going into this I knew eragon had a very specific, definite style of teams he liked using, and with SCL also starting this week we expected him to just load up something familiar and safe, so I was pretty willing to go for a hard CT. Toxinalpaca suggested snow and looking at the scout, I thought snow + Mkang was perfect into basically everything eragon used (mence/fini/zera/incin/lando/rmoon/rilla/firepon/waterpon stuff). I wouldn't consider this a well-rounded team but specifically into the scout it was amazing. The actual game turned out to be pretty much what we'd hoped for and ended up being smooth sailing with WP blizzard kyuB and Pup return kang. This is also the first time I used physdef mbeam TR nihilego, something I'd bring again a few more times in the next few weeks. The idea was taken from a schister team with grassy seed max def nihilego running SR+tspikes, but I figured that instead of grassy seed it can instead just be a super bulky and strong TR setter with really good snowballing potential. Insanely good and underutilized set.

To make the team more generally consistent I'd prob replace both gouging fire and nihilego with something else to help with the rock and steel weaknesses. Eragon made what's probably a better version of this for week 2, with sinistcha > amoonguss, heatran > gouging fire, and lando-t>nihilego.


Nido-Rus vs Code (W)
:Nihilego::Landorus-Therian::Flutter Mane::Charizard-Mega-Y::Ogerpon-Hearthflame::Kyurem-Black:
Wanted to get a runback after I crashed and burned with my meme team in DPL and I really liked my nihilego set from last week. Code's scout generally had a lot of dianice/hands/rilla/rachi, so we figured heatran/firepon could be good options. Eventually ended up making this semiroom sun with AV weather ball kyurem. I got super lucky early game and established a pretty strong lead in the game. Ended up getting equally unlucky later on in the game, but I'd made enough progress early on that it didn't really match up in scope.


Nido-Rus vs Schister (L)
:Tyranitar::Salamence-Mega::Landorus::Ogerpon-Hearthflame::Zeraora::Marshadow:
Against schister I noted that his teams were generally either eragon-esque (mence/fini) or alternatively slower/bulkier semiroom with jirachi/luna/rilla/garde/diancie/kyub etc, or some mix of the two. Against both I really liked a marshadow set pigwarrior suggested, LO 4 attacks (spectral thief/CC/sneak/HP ice). After that I'd wanted to try out the banded lando set again with regular ttar and a different mega, so I tried mence/marsh + sand core. In the end I realized that ttar and lando just really didn't work too well here compared to the rest of the team, but I couldn't come up with a good replacement in time for the game. In the actual game schister got a nice pin on my marsh early on, and from there onwards I kinda fell over playing too conservatively into TW ursa offense. I did end up really liking this zeraora set though, z-plasma fists had been really useful and quick guard also came into play quite a bit more often than I'd expected.


Nido-Rus vs gephicka (W)
:Politoed::Archaludon::Basculegion::Landorus-Therian::Nihilego::Salamence-Mega:
Back to the same nihilego set again. Noticed a lot of marsh/ursa/bronzong/waterpon in the scout, along with several uses of the grassy seed tinglu kangslop team. Thought basc could be great into this, esp something like eragon's LO basc from week 1. Ended up with this really interesting tailroom rain team where I can either pressure with nihilego/arch/non-rain basc/specs lando-t in TR or alternatively have a really nice TW/rain mode outside of TR. Specs lando-t was a fun idea that functioned pretty much as a lando-I but with intimidate and weather ball- weather ball from this set was insane in practice games, picked up a few ting lu/lando-I ohkos (need either tera water or HH for ting lu). In the actual game I underestimated great tusk and let lando-t die early on in what would've been a great matchup, but TR nihilego pulled through.


Nido-Rus vs Jello (L)
:Dragonite::Chien-Pao::Diancie-Mega::Rillaboom::Ursaluna::Tornadus:
Didn't really scout much this game except noting lando-I looked really great into jello teams. I was debating between either the diancie psyspam (added at the bottom) or this dnite HO, but after jello denied no marsh gentlemans (RUDE) I thought it would only be fair to go all in with SD chien pao. In retrospect I probably should have brought the other team lol, but in the end my loss came down moreso to me playing worse and predicting incorrectly early game than the team choice. This team definitely needs some work (no steel resists) but overall it's really fun, somewhat reminiscent of SV dnite pao teams.


Nido-Rus vs Sheepie (W)
:Blastoise::Kyurem-Black::Brute Bonnet::Heatran::Charizard-Mega-Y::Raging Bolt:
Also didn't really have much to go off of for this game, so I ended up just making a consistent safe zard/kyub/tran/bolt offense team. The team originally had specs koko over bonnet to try and turbo boost raging bolt thunderclaps, but as pigwarrior rightly pointed out koko just mostly sucked. Also tried av koko and flutter but eventually settled on brute bonnet. In the match I had a pretty solid matchup but messed up thinking omastar was gonna shell smash and instead ate a meteor beam into zard, but managed to pull through with broken move spore


Nido-Rus vs Ultimathrash (W)
:Archaludon::Rillaboom::Tapu Fini::Salamence-Mega::Gouging Fire::Ting-Lu:
I'd been testing against ultima quite a bit these last few weeks and generally I found he mostly fell apart against ursaluna and other such immediate in-your-face HO. Initially I was trying to make either venomoth sun or wonder room arch rain work, but at some point I was inspired by steel roller megagross in champs vgc to try and make something similar work here instead. Turns out the best SD+ steel roller clicker was archaludon, which actually seemed pretty reasonable with misty seed to function as the AV-equivalent spdef boost and rillaboom as a second terrain setter to provide passive recovery and more consistent steel roller spam. Not gonna lie and say the set's amazing, but it's definitely functional and can win quite a few matchups on its own. The fini was also initially a really interesting set with covert cloak mist/wonder room/heal pulse, but pigwarrior helped make it a more functional set with scarf trick+nature's madness. Archaludon didn't really make much of an appearance in the actual game since mence + ting lu mostly cleaned up early game, but fini + arch would've worked as an endgame wincon against basc+firepon if it came to that.


Nido-Rus vs xqiht (W)
:Jirachi::Ogerpon-Wellspring::Politoed::Archaludon::Salamence-Mega::Landorus:
Going into this week pigwarrior had a really interesting idea to try out ting-lu + toxapex, based on a team Nails and him had just made for SCL with specs spectrier. I tried adapting it to ND with mence/tinglu/pex, but kept running into issues with pex being useless or spectrier being too frail/slow, where any fixes to the team just brought it closer to eragon's grimm/pex/zard team. Never quite figured out a solution and definitely something I'd like to try and solve sometime. I was somewhat inspired by schister's cosmic power megagross champs dou team and noticed jirachi got both cosmic power and baton pass- from here I just extrapolated that the most broken cosmic power target would be archaludon and slapped it onto arch rain. The initial version of this had gmolt as a second baton pass target and rilla for terrain + fake out support, but this version ended up being too passive and struggled against lando-I and flutter. Eventually I landed on the significantly more immediately threatening combo of nasty plot lando-I and focus energy waterpon, both of which also worked as potential cosmic power BP targets. In the actual game I rolled into a really nice matchup for both focus energy waterpon and lando-I, so after cosmic power pass failed I figured I could just get TW up and keep clicking sandsear storms.


Other stuff I almost ended up bringing:

Skill Swap Z-TR Wyrdeer:
:Wyrdeer::Salamence-Mega::Empoleon::Kyurem-Black::Okidogi::Zeraora:
Super fun team that I kept pushing back to later weeks for NDPL and never got around to using. The original idea of z-tr wyrdeer was from schister as a TR mon that could tank LO marsh CC, but I added in skill swap + defiant/competitive/guard dog mons for some more fun. Even outside the wyrdeer gimmick the team feels pretty solid (ignore the lando-I weakness), and AV empoleon ended up performing much better than I expected.

Wonder room screens grimmsnarl Arch Rain:
:Grimmsnarl::Politoed::Archaludon::Basculegion::Nihilego::Salamence-Mega:
Main idea here is to use wonder room and swap Archaludon's base 130def/65spdef into 65def/130spdef. Intim + stamina + typing is more than enough to keep Arch safe from most physical attacks, while it gets basically a 1.5x multiplier to spdef (which also stacks with screens and AV). Would love to fit in life dew/pollen puff somewhere on this but didn't get around to it.

Speed swap ribombee Ursa Zard Offense:
:Ribombee::Ursaluna::Blastoise::Charizard-Mega-Y::Raging Bolt::Bronzong:
Main draw here is to speed swap onto ursa, outside that bee does some fun stuff like fast fake out immune TW/pollen puff + faster than mmence moonblast. In practice it mostly just ends up clicking TW+moonblast when not next to ursa

Baton pass diancie psyspam:
:Diancie::Landorus::Amoonguss::Salamence-Mega::Tapu Lele::Iron Crown:

Terrain pulse mega blastoise psyspam:
:Landorus::Blastoise-Mega::Moltres::Tapu Lele::Iron Crown::Amoonguss:
Didn't quite finish working on this, but I think mega stoise with shell smash psychic terrain pulse definitely has a lot of potential. Just need to handle the roaring moon matchup

Skill swap tinted lens venomoth sun:
:Charizard-Mega-Y::Flutter Mane::Nihilego::Rillaboom::Heatran::Venomoth:
 
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NDPL TEAM DUMP​

I had experience a nice tournaments with Ultimathrash and ysjssg and Nido-Rus . Final result got 6-2 as MVP in ndpl. That is my 10th ca and my 4th champion in 3 weeks(hpl,tpp and bwpl r the 1st,2nd and 3rd in past 3 weeks). I feel really happy and friut-full in this tournament, which make me rewarm in ndd after nddlt. In a short, here is my team dump. (team will put in week L/W and rep will put in the pokemon symbols)


W1, that is really hard for me cuz I can hardly win all tournaments w1. And when w1, I just return ndd for a few days so I cant build good teams and do good turns. Otherwise, Code is one of the biggest rising star in 2025(personally, and I think 2026 is KCric ). So that would be a hardest game for me. After w1 I had played some games with code and receive 0 win btw. Undoubtedly I lost, the blastiose+mega garde is xydou core and rm can put tailwind, the left three should be better mons imo.


W2. Schister is the strongest and most creative ndd player imo. I like his teams a lot. When I knew that I should against schister in w2 I want to say fuck. Review this w, that is really an exciting game, which make my heart rapid spin. The rain idea is from myself, the inital thoughts is mega swamp but Ultimathrash told me that swamp is a bad mon and then recommend mega scizor. Alright, we r mega scizor team so lets go mega scizor. I think the rain ho could do vish over kingdra too, and the bascu is an another idea ofc. Be careful about mega Kangs. The arch could be changed if u like.

W3. gep is a good player, but I am old. I always feel strenuous when I against the rising players like code, gep, ipe, ult etc. The team is based voltix sci rm team but I did some personal editions. I like sala and cm fini more! The celesteela was firepon but ult said celesteel can do better so I agreed. Ultimathrash I want to say rock z nihi is really t5 item for nihi, I am herb fan!!!!!! And z marshadow is stronger than waht some people imagined. The roost+tailwind sala is really nice ty.
Btw that is my favorite team during the ndpl.


W4. ipet had used sun team won me in natdex ssnl which means I should be careful about sun all weeks!!!!!!! Yeah personally speaking I think sun is the most broken team is NDD. Atcually I should against sir jelloton but he is oversleep rip. iPet brought a good sala balance. The dd mence+cm fini give me so much pressure.
Btw that was molt sand like Terekusai team but no longer molt.


W5 vs my teacher. Marshadow one last dance, so there is no reason that give up marshadow. eragon marshadow kangs is so broken so I used it.


W6 vs my good friend eragon. Into the scout hazards seems good and I hadnt bring the zard before, it can give eragon a surpise. LD 3a kyurem is strong with weezing and poison z weezing can give eragon a surpise 2. Great tusk is very strong in sun team, which can beat volc and heatran, has rapid spin and high damage.



W7 I didnt play. Ult time. Diancie seems good enough vs nido but the demon nido bring the fuck arch. Nido-Rus u r the demon.



Semifinal. I had said that schister is the most strongest player imo so I decided copy his team. BUT nido is a fuck demon. The dd sala+np lando destory toise :sob: :sob:
Btw nido always said hohoho in game but past few days I finally know ho means hi from him lmao. stallstallstall


FINAL!!! As what had I said, Schister is the player who I really didnt want to against. Final we really hesitant, I had thought mega zardX, mega latios, mega swamp, mega lop and mega kfc. Thanks Ultimathrash stop me use these fucking mega. I think they r powerful still but need to good build. At first, Nido-Rus and Ultimathrash want to use doubles weather (sun+snow) but I am not a fan so nop. Really a hard game but lucky I won. My hands shock quickly and my heart bounced when time just left 30s. Thanks the tr nihi save me haha. Appreciated ysjssg Ultimathrash Nido-Rus testing and ult building. ult I hope u can shine in dwcop.


other good teams (probably) but didnt used
View attachment 874230

:Charizard-Mega-X:
https://pokepast.es/d11b848f427c1a01
https://pokepast.es/128f835580c9852c
https://pokepast.es/cadb6eeef2091263

:Blastoise-Mega:
https://pokepast.es/a5b0611cdea36c3a
https://pokepast.es/ba0f326902e9135d

:Blaziken-Mega:
https://pokepast.es/677be2ed4c2a3151
https://pokepast.es/f953e08fb93fe7ec

:latios-mega:
https://pokepast.es/8e3eb3f8278e7029
https://pokepast.es/0eef73cd9fb7e451

other mega
https://pokepast.es/dddc30547c93d67d
https://pokepast.es/3467c677dadc2a93
https://pokepast.es/f9e823709f569ab0
https://pokepast.es/78ce910d3c27e197
https://pokepast.es/0a2e8ede80e5dd50


Thanks for reading, have a nice day!!!
 

NDPL TEAM DUMP​

I had experience a nice tournaments with Ultimathrash and ysjssg and Nido-Rus . Final result got 6-2 as MVP in ndpl. That is my 10th ca and my 4th champion in 3 weeks(hpl,tpp and bwpl r the 1st,2nd and 3rd in past 3 weeks). I feel really happy and friut-full in this tournament, which make me rewarm in ndd after nddlt. In a short, here is my team dump. (team will put in week L/W and rep will put in the pokemon symbols)


W1, that is really hard for me cuz I can hardly win all tournaments w1. And when w1, I just return ndd for a few days so I cant build good teams and do good turns. Otherwise, Code is one of the biggest rising star in 2025(personally, and I think 2026 is KCric ). So that would be a hardest game for me. After w1 I had played some games with code and receive 0 win btw. Undoubtedly I lost, the blastiose+mega garde is xydou core and rm can put tailwind, the left three should be better mons imo.


W2. Schister is the strongest and most creative ndd player imo. I like his teams a lot. When I knew that I should against schister in w2 I want to say fuck. Review this w, that is really an exciting game, which make my heart rapid spin. The rain idea is from myself, the inital thoughts is mega swamp but Ultimathrash told me that swamp is a bad mon and then recommend mega scizor. Alright, we r mega scizor team so lets go mega scizor. I think the rain ho could do vish over kingdra too, and the bascu is an another idea ofc. Be careful about mega Kangs. The arch could be changed if u like.

W3. gep is a good player, but I am old. I always feel strenuous when I against the rising players like code, gep, ipe, ult etc. The team is based voltix sci rm team but I did some personal editions. I like sala and cm fini more! The celesteela was firepon but ult said celesteel can do better so I agreed. Ultimathrash I want to say rock z nihi is really t5 item for nihi, I am herb fan!!!!!! And z marshadow is stronger than waht some people imagined. The roost+tailwind sala is really nice ty.
Btw that is my favorite team during the ndpl.


W4. ipet had used sun team won me in natdex ssnl which means I should be careful about sun all weeks!!!!!!! Yeah personally speaking I think sun is the most broken team is NDD. Atcually I should against sir jelloton but he is oversleep rip. iPet brought a good sala balance. The dd mence+cm fini give me so much pressure.
Btw that was molt sand like Terekusai team but no longer molt.


W5 vs my teacher. Marshadow one last dance, so there is no reason that give up marshadow. eragon marshadow kangs is so broken so I used it.


W6 vs my good friend eragon. Into the scout hazards seems good and I hadnt bring the zard before, it can give eragon a surpise. LD 3a kyurem is strong with weezing and poison z weezing can give eragon a surpise 2. Great tusk is very strong in sun team, which can beat volc and heatran, has rapid spin and high damage.



W7 I didnt play. Ult time. Diancie seems good enough vs nido but the demon nido bring the fuck arch. Nido-Rus u r the demon.



Semifinal. I had said that schister is the most strongest player imo so I decided copy his team. BUT nido is a fuck demon. The dd sala+np lando destory toise :sob: :sob:
Btw nido always said hohoho in game but past few days I finally know ho means hi from him lmao. stallstallstall


FINAL!!! As what had I said, Schister is the player who I really didnt want to against. Final we really hesitant, I had thought mega zardX, mega latios, mega swamp, mega lop and mega kfc. Thanks Ultimathrash stop me use these fucking mega. I think they r powerful still but need to good build. At first, Nido-Rus and Ultimathrash want to use doubles weather (sun+snow) but I am not a fan so nop. Really a hard game but lucky I won. My hands shock quickly and my heart bounced when time just left 30s. Thanks the tr nihi save me haha. Appreciated ysjssg Ultimathrash Nido-Rus testing and ult building. ult I hope u can shine in dwcop.


other good teams (probably) but didnt used
View attachment 874230

:Charizard-Mega-X:
https://pokepast.es/d11b848f427c1a01
https://pokepast.es/128f835580c9852c
https://pokepast.es/cadb6eeef2091263

:Blastoise-Mega:
https://pokepast.es/a5b0611cdea36c3a
https://pokepast.es/ba0f326902e9135d

:Blaziken-Mega:
https://pokepast.es/677be2ed4c2a3151
https://pokepast.es/f953e08fb93fe7ec

:latios-mega:
https://pokepast.es/8e3eb3f8278e7029
https://pokepast.es/0eef73cd9fb7e451

other mega
https://pokepast.es/dddc30547c93d67d
https://pokepast.es/3467c677dadc2a93
https://pokepast.es/f9e823709f569ab0
https://pokepast.es/78ce910d3c27e197
https://pokepast.es/0a2e8ede80e5dd50


Thanks for reading, have a nice day!!!
GOAT xqiht
 
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