• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

★ Pet Mods Halloween Calendar (Prompt 8)

Thanks for pointing this out and yes, the core idea of it is to be hard coded to have 3 HP similar to Shedinja's 1 HP. And the plan for the set is for it to have no items to prevent allowing it to have Leftovers. This mon is mostly for the actual randomized format and less so for the team building format. It's a very gimmicky mon who's only purpose is to maybe throw a Toxic down on a problematic mon, perhaps throw out some rocks or mess woth an ability, and die. I based it similar to the purpose of Pyukumuku, so you could see it as Pyuk and Shedinja's child basically.
you could itemlock it to an item that does nothing
 
1792268913068.png

Sacilly
read sa-silly​
Typing: :fairy: :flying:
Statline: 70/70/90/95/80/120 (525)
Abilities:
Prankster
Bamboozle*, Hurricane, Air Slash, Moonblast, Dazzling Gleam, Topsy-Turvy, Encore, Court Change, Encore, Taunt, Grass Whistle, Giga Drain, Energy Ball, Leech Seed, Milk Drink, Switcheroo, Whirlwind, Universal Moves.

*Bamboozle: :flying: |
1792277700085.png
| Power: 70 | 32 PP | Acc: 100%
Lowers target's Speed by one stage. If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, the target's Speed stat stat was not changed or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Explanation: In Brazil, the Saci Day is commemorated on october 31st as a way to promote the national folklore while opposing the "American-influenced" Halloween.
The Saci (also known as Saci-Pererê) is probably the most well-known character of brazilian folklore. He is a one-legged black boy, with holes on both his palms, who is commonly represented holding a pipe and has a magical red cap, which allows him to summon whirlwinds to move around quickly. He is a prankster who does all sorts of household annoyances or makes travellers get lost in the woods. Additionally, it is said that during the first 7 years of his life, the Saci grows inside of a bamboo plant. Saci also apparently is one of the inspirations for:whimsicott:
Fast Support @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Steel
-Bamboozle
-Moonblast
-Court Change
-Milk Drink
Competitive role: John utility
 
Last edited:
ARE WE
CONNECTED?

EXCELLENT.

TRULY EXCELLENT

WE CAN BEGIN.


vessel.png


YOU MUST CREATE A VESSEL.
​
Name: Vessel
Origin: Deltarune
Type: ???
Stats: 100/100/100/100/100/100 (BST: 600)
Abilities: MOVE SURVEY (This Pokemon gains the typing of the first two moves in its moveset. If it doesn't have any moves, it remains typeless. This ability cannot be silenced or removed by any means. Memories or Plates held by this Pokemon cannot be knocked off.)
Gender Ratio: Genderless
Weight: 66.6kg
Height: 1.6m

Aura Sphere, Brick Break, Confuse Ray, Dark Pulse, Dazzling Gleam, Double-Edge, Dragon Pulse, Earth Power, Electric Terrain, Endure, Energy Ball, Extrasensory, Fire Punch, Flamethrower, Flash Cannon, Focus Blast, Foul Play, Grassy Terrain, Haze, Hex, Hidden Power, Ice Beam, Ice Punch, Iron Head, Judgment, Knock Off, Liquidation, Misty Terrain, Multi-Attack, Night Slash, Poison Jab, Power Gem, Protect, Psychic Terrain, Rain Dance, Rest, Rock Slide, Safeguard, Sandstorm, Shadow Ball, Shadow Punch, Signal Beam, Sleep Talk, Sludge Bomb, Snowscape, Spirit Break, Stealth Rock, Stored Power, Substitute, Sunny Day, Surf, Thunder Punch, Thunder Wave, Thunderbolt, Thunderbolt, Toxic, Tri Attack, Trick, Will-O-Wisp, Work Up, X-Scissor, Zen Headbutt

Flavor: Deltarune's anniversary is on Halloween! It's a celebration to me, so I'm subbing the Vessel. The Vessel is quite literally a blank slate that you, the player, are set to inhabit. This is reflected in the sense that you shape this Pokemon to suit your team through the ability and versatile movepool.

Competitive Role: The Vessel can serve as a strong glue Pokemon on many teams, due to it literally being extremely malleable. It has access to Stealth Rock, Status, and strong 120 BP options in Plate boosted Judgment and Multi-Attack. The Vessel is designed to function similarly to Arceus in Ubers, you can mold it to suit your team however you see fit! Unlike Arceus, the Vessel has a good amount of shortcomings. Firstly, they have no set up moves outside of Work Up, and secondly they do not have access to any reliable healing moves. It can play offensively with its powerful coverage, or play defensively with access to options such as Will-O-Wisp, Toxic, and Thunder Wave. Overall, the Vessel can be anything you want it to be! It has a load of versatility and should serve as an effective and malleable Pokemon for any team.

IT IS INTEGRAL THAT THE MOVES LISTED ARE IN THIS EXACT ORDER

Wallbreaker

Moves: Multi-Attack, Ice Beam, Flamethrower, Work Up
Abilities: MOVE SURVEY
Items: Electric Memory

Fast Support

Moves: Judgment, Hex, Stealth Rock, Will-O-Wisp
Abilities: MOVE SURVEY
Items: Leftovers

Fast Attacker

Moves: Judgment, Shadow Ball, Knock Off, Flamethrower
Abilities: MOVE SURVEY
Items: Pixie Plate

Choice Item User

Moves: Knock Off, Focus Blast, Trick, Poison Jab
Abilities: MOVE SURVEY
Items: Choice Scarf

YOU HAVE CREATED
A WONDERFUL FORM.
​
 
Last edited:
This is Yvonneon's submission for Prompt Nine. She's very busy and needed someone else to submit it for her. Pritailor is based on National Coming Out Day which falls on October 11th.

Name:
Pritailor
Description: A Pokémon that loves being around people who are true to themselves. They're quite adept at creating clothes and will often create clothing that truly echoes the soul of the person it's made for. They use their icy scissors to fight as well as tailor.
Type: Fairy-Ice
Base Stats: 80-120-90-60-70-110 (530)
Ability: Sharpness
Moves: Pride Piercer, Ice spinner, Triple Axel, Avalanche, Icicle Spear, Play Rough, Spirit Break, Moonblast, Alluring Voice, Hyper Voice, Round, Echoed Voice, Behemoth blade, Sacred Sword, Psycho Cut, Mighty Cleave, Leaf blade, Swords dance, Icy Wind, Snowscape, Haze, Mist, Encore, NO Ice beam, NO Blizzard, NO Ice punch, NO FREEZING MOVES
Pride Piercer: 90 Power / Physical / Ice-type / Summons Rainbow on the user's side of the field for 4 turns.
Setup Sweeper (Pritailor) @ Heavy-Duty Boots
Ability: Sharpness
- Pride Piercer
- Play Rough
- Sacred Sword
- Swords Dance

Fast Bulky Setup (Pritailor) @ Heavy-Duty Boots
Ability: Sharpness
- Pride Piercer
- Sacred Sword
- Encore
- Swords Dance

Fast Attacker (Pritailor) @ Choice Band
Ability: Sharpness
- Pride Piercer
- Play Rough
- Sacred Sword
- Leaf Blade
 
IMG_5077.png

For Prompt 9:
Pokemon: Elexcite-Pink
Type: Dragon/Psychic
Stats: 70/99/91/95/95/140 (Total: 600)
Abilities: Hyperawareness (If this Pokemon moves before the opposing Pokemon, it takes 0.75x damage from attacks.
Notable Moves: Draco Meteor, Dragon Pulse, Dragon Claw, Luster Purge, Psychic, Thunderbolt, Electro Ball, Mystical Fire, Dazzling Gleam, U-Turn, Rapid Spin, Extreme Speed
Full Movepool: Draco Meteor, Dragon Pulse, Dragon Claw, Dragon Rush, Breaking Swipe, Dragon Breath, Luster Purge, Psychic, Psychic Fangs, Zen Headbutt, Thunderbolt, Electro Ball, Spark, Thunder Fang, Mystical Fire, Ember, Fire Fang, Dazzling Gleam, Acrobatics, Bounce, U-Turn, Extreme Speed, Quick Attack, Rapid Spin, Present, Return, Frustration, Giga Impact, Hyper Beam, Dragon Dance, Dragon Cheer, Charge, Psychic Terrain, Misty Terrain, Agility, Helping Hand, Hold Hands, Celebrate, Rest, Sleep Talk, Protect, Substitute
Random Battle Sets:

Fast Special
Fast Attacker (Elexcite-Pink) @ Heavy-Duty Boots
Ability: Hyperawareness
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Fairy
- Draco Meteor
- Luster Purge
- Dazzling Gleam
- U-Turn

Fast Utility
Fast Support (Elexcite-Pink) @ Heavy-Duty Boots
Ability: Hyperawareness
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Psychic
- Psychic Fangs
- Rapid Spin
- Mystical Fire
- U-Turn

Height: 1.5m/4’11”
Weight: 40kg/88.2 lbs
Color: Pink
Description: Elexcite has channeled its passion into a cause, inciting a change in color. Being near it has a positive effect on your health, and thus seeing it is considered a good omen. It is said that it channels the positive emotions of those that witness it and uses them to bring about the health benefits it is known for. It is also friendly and energetic, which contributes to its positive reputation.
Competitive Description: Fast pivot that can hopefully tank a hit or two. RestTalk with Luster Purge is maybe a possible set but it doesn’t sound like much more than a gimmick.
Other Description: Back from the advent calendar because I’m quite fond of it. October is Breast Cancer Awareness month, at least in the USA.
 
1792355181021.png

Fun Fact: its a day for swallows in october but i did my prompt 1 for that ;)
2nd Fun Fact: october is a month that has many national days for food
Prompt 9
Aliplicity - The Food Pokemon
Rarity: Normal
Typing: Normal
Pre-evos: 1 pre evo called mastare that evolves at lvl 37
Abilities: Gluttony, Aroma Veil, Absolute CHONK
Stats: Greedent Stats +20 SpD and +10 Def so a total of 490 BST
Dex Entry: Fat Rabbit that loves food and especially sweet mago fruits and oran berries

Amnesia, Belch, Bite, Body Press, Body Slam, Brick Break, Bug Bite, Covet, Crunch, Curse, Double-Edge, Earthquake, Encore, Facade, Fire Fang, Gyro Ball, Hammer Arm, High Horsepower, Ice Fang, Iron Defense, Knock Off, Leech Life, Protect, Recycle, Rest, Rock Slide, Rock Smash, Sleep Talk, Spit Up, Stockpile, Stomping Tantrum, Stuff Cheeks, Substitute, Super Fang, Swallow, Swords Dance, Tackle, Thunder Fang, Toxic, Yawn
Egg Move: Present
Info:
Height: 1.5 Meters
Weight: 100 KG
Gender Ratio: 75% Female 25% Male
Color: Brown
Egg Group: Field, Grass
Catch Rate: 50%
Base Friendship: 80
Growth Rate: Normal
Custom Element:
Absolute CHONK:
Pokemon takes 25% less damage from Super Effective Attacks
Sets:
Aliplicity @ Sitrus Berry (Bulky Mega Ultra Super Annoying Pivot)
Evs: 252 HP / 200 DEF / 56 SpD
Ability: Absolute CHONK
- Iron Defense
- Stuff Cheeks
- Body Press
- Earthquake

Aliplicity @ Leftovers (Bulky Physical Sweeper that copies excadrill a bit)
Evs: 252 Hp/ 252 Atk/ 4 SpD
Ability: Absolute CHONK
-Earthquake
-Double Edge
-Rest
-Swords Dance
Again I dont feel like lore
 
Last edited:
reze_reze_arc_anime_design.png

"I've killed a lot of people, you know? You do realize that letting me go would mean aiding and abetting a murderer, right?"​
03993d5bc90a8482195c17f27bd4a3ca.jpg

"...Huh. Well, it seems I've gotten myself terribly lost indeed on my way to the tryouts for Crossover Chaos Expanded Returns. These certainly aren't the applicants I expected to find... but, seeing as they gave Battra a chance a few prompts back, who am I to argue? I suppose one pet mod willing to accept my sign-up sheet is as good as another."
  • Pokémon: Reze
  • Franchise/Origin: Chainsaw Man (Chainsaw Man – The Movie: Reze Arc)
  • Category: Anime and Manga
  • Type:
    Dark.png
    Fire.png
  • Ability: Regenerator, Flash Fire, Aftermath (Hidden Ability)
  • Stats: 85 HP/100 Atk/60 Def/100 SpA/60 SpD/105 Spe = 510
  • Competitive moves: Agility, Body Press, Brutal Swing, Bullet Punch, Close Combat, Curse, Dark Pulse, Dragon Pulse, Draining Kiss, Drill Run, Earth Power, Energy Ball, Explosion, Facade, Fire Blast, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Flash Cannon, Fling, Focus Blast, Foul Play, Giga Drain, Hard Press, Heat Crash, Heat Wave, Heavy Slam, Hyper Voice, Incinerate, Iron Defense, Iron Head, Leech Life, Lunge, Magnet Bomb, Metal Sound, Meteor Mash, Mud Bomb, Nasty Plot, Night Daze, Night Slash, Overheat, Parting Shot, Payback, Protect, Psycho Cut, Pyro Ball, Razor Shell, Recover, Revenge, Reversal, Rock Blast, Rock Slide, Sand Tomb, Seed Bomb, Shadow Ball, Shell Smash, Shell Trap, Solar Beam, Spikes, Stealth Rock, Steel Beam, Stone Edge, Strength Sap, Substitute, Swords Dance, Taunt, Victory Dance, Will-O-Wisp, Work Up
Absorb, Agility, Attract, Body Press, Body Slam, Brutal Swing, Bullet Punch, Close Combat, Curse, Dark Pulse, Double-Edge, Dragon Pulse, Draining Kiss, Drill Run, Earth Power, Ember, Endure, Energy Ball, Explosion, Facade, Fire Blast, Fire Spin, Flail, Flame Charge, Flamethrower, Flare Blitz, Flash Cannon, Fling, Focus Blast, Foul Play, Giga Drain, Giga Impact, Gyro Ball, Hard Press, Heat Crash, Heat Wave, Heavy Slam, Helping Hand, Hyper Beam, Hyper Voice, Incinerate, Iron Defense, Iron Head, Leech Life, Lunge, Magnet Bomb, Mega Drain, Mega Kick, Mega Punch, Metal Claw, Metal Sound, Meteor Mash, Mud Bomb, Nasty Plot, Night Daze, Night Slash, Overheat, Pain Split, Parting Shot, Payback, Protect, Psycho Cut, Pyro Ball, Razor Shell, Recover, Rest, Revenge, Reversal, Rock Blast, Rock Slide, Rock Tomb, Round, Sand Tomb, Seed Bomb, Self-Destruct, Shadow Ball, Shell Smash, Shell Trap, Sleep Talk, Smart Strike, Smog, Snore, Solar Beam, Spikes, Stealth Rock, Steel Beam, Stone Edge, Strength Sap, Substitute, Swift, Swords Dance, Tackle, Take Down, Taunt, Tera Blast, Uproar, Victory Dance, Will-O-Wisp, Work Up
reze_bomb_girl_reze_arc_anime_design.png

“I'm not a human or a devil. I'm just a bomb.”​
  • Mega Evolution: "Upon pulling the Grenade Pin from my neck, I will unleash my full power as the Bomb Devil, one of the strongest and most feared devils in existence. This form comes with a custom ability I've both created for and named after it, enabling my explosive moves to wreak more destruction than ever before! In addition to this, my primary type will change to Steel upon transforming, and my stat distribution will be brought significantly closer to a jack-of-all-stats in build. Aside from my offenses and Speed each gaining a ten-point boost, my defensive stats also see significant improvement, though my weakness to Ground-type attacks will also be more prominent - perhaps in compensation for how formidable I'll have become in both long- and close-range combat."
    • Type:
      Steel.png
      Fire.png
    • Ability: Bomb Devil - Boosts the power of the Pokémon's ball and bomb moves* by 50%.
    • Stats: 85 HP/110 Atk/95 Def/110 SpA/95 SpD/115 Spe = 610
* If this sub wins, petition to have Fire Blast and Flash Cannon both be classed as ball and bomb moves for this mod's metagame.

Reasoning:
874b08c8d739b9fa24ebe48f3c30716b.jpg

"For those wondering what I have to do with the prompt I'm submitting this application for, I'll let you in on a little secret... I'm not actually a friendly coffee shop employee like you might assume, but a Russian soldier specialized in espionage. As it happens, Russia has not one, but two public holidays in October that are associated with the military: Ground Forces Day on October 1, and the Day of Special Forces of the Armed Forces on October 24. Hopefully this little bit of trivia would be a good enough reason for my audition to be accepted for the prompt! As for my actual justifications, the scope of my... actions... while in service should be more than enough to justify the Dark type - that, and the fact that I have been fused with the Bomb Devil that is the basis for my 'Mega Evolution' and its custom ability of the same name. By extension, I believe my association with violent explosions would make Fire an obvious choice for my secondary type, don't you agree? Being a member of my country's army also justified Steel as the primary typing for my Bomb Devil self, which is themed around wartime ordinance and uses plenty of torpedoes, missiles, mortar shells, and more. My movepool in turn reflects this by way of pulling from both Foretress and Turtonator, with a wide variety of ball and bomb moves to which my Bomb Devil ability will grant additional destructive force - honestly, I was pretty tempted to just go with Bulletproof, but that is more for protection against such moves, while I fancy myself as being more focused on offense than defense, especially in my base 'form'.

"On the topic of abilities, each of the standard ones I chose is also reflective of my power set in canon. Regenerator refers to my ability to heal from virtually any injury, even detonating myself entirely, as long as I have consumed any blood that's been spilled, which also explains the addition of several HP-draining attacks to my movepool. This was also my lore reason for giving myself Flash Fire, though I mainly included it to give myself a usable ability for my Nasty Plot set, as befitting someone of my true occupation. As for Aftermath... well, I don't think that one needs any explanation whatsoever, even if it would probably be the least useful of the three due to only going off upon my demise! I could've used Innards Out instead due to its effect being similar, but I figured leaving my killer with a flat one-fourth less of their maximum HP would be marginally less situational."

Competitive Info:
9010641bb151bf80d04b1ff5a99dbc17.jpg

"Dark/Fire is a very useful typing for all sorts of purposes thanks to its excellent defensive profile as well as its nigh-unstoppable attack spread, and it's a bit of a shame that it's present on only three fully evolved Pokémon in canon. Furthermore, all of these are offensive specialists with utility as a bit of a sideshow - and they each also seem to prefer either physical or special attacks, but not both. My build is somewhat more utility-focused than any of them, in no small part thanks to Regenerator, though with equally high Attack and Special Attack as well as above-average Speed, if push comes to shove, I can certainly serve as a very dangerous mixed sweeper/wallbreaker hybrid as well. When it comes to support options, I'm actually quite spoiled for choice, with Recover, Taunt, Strength Sap, Parting Shot, Iron Defense, Will-O-Wisp, Spikes, Stealth Rock, Protect, and Substitute all having their own uses, so it'd really depend on what specific needs haven't already been filled by someone else. Parting Shot in particular allows me to double as an offensive utility pivot, and the stat drops it can saddle my opponent with will only add to the chaos I'll be leaving behind upon retreating. Should battle be inevitable, however, I will not hesitate to make use of both my hard-hitting STAB moves, including Dark Pulse, Night Slash, Fire Blast, and Flare Blitz among others, and a staggering variety of coverage options thanks to my trademark detonations kicking up debris of just about every make you can think of. Seed Bomb, Focus Blast, Rock Blast, Mud Bomb, Shadow Ball, Dragon Pulse... The possibilities are endless, really! And that's not getting into my more standard knifework such as Psycho Cut, Drill Run, and even Razor Shell - which I included in my movepool as a play on the military term 'shell' for projectiles that detonate, and which will hopefully give any potential Rock- and Ground-type checks at least a few second thoughts. Setup options I can work with include Swords Dance, Nasty Plot, and Agility for Life Orb sets, but Victory Dance is also worth mentioning because it increases my Speed as well as my Attack and Defense for extra measure. A pity Quiver Dance wasn't very fitting in terms of flavor, but I guess you can't win them all...

"As for my Bomb Devil form, it does offer significantly improved resilience in terms of both type advantages and my stats proper, but this is not without its price. Steel does not actually synergize with Fire offensively as well as Dark does, the main reason being their combined ability, or lack thereof, to reliably hit either Water-types or other Fire-types, which means I'll have to rely on two different coverage moves at once just to deal with them, or otherwise pick my poison so to speak. The tradeoff, of course, is that my defensive profile is much, much better - even a double-weakness to Ground is a small price to pay for the highest number of double-resistances of any possible type combination! Granted, my defensive stats might only be about average, but while I'm not exactly a jack-of-all-stats as the Bomb Devil, I do come reasonably close for such an offensive juggernaut, though role-wise I see this form as more of a mixed utility wallbreaker and cleaner than anything else. All of my previously mentioned utility options still apply, but in exchange for my Dark STAB I can instead make use of Steel STAB like Iron Head and Bullet Punch... to say nothing of the damage buff to a lot of my explosive attacks, particularly my STABs such as Magnet Bomb, Pyro Ball, and possibly Fire Blast and Flash Cannon, along with the coverage options I listed previously, all of which incidentally are ball and bomb moves. Seed Bomb and Energy Ball in particular allow me to easily dispatch three of the four types my devil self is weak to, but that leaves me with a blind spot to Fighting that could've been handled by Shadow Ball. Notably, my increased defensive stats also give me more freedom to make use of Shell Smash which, on top of being another fun little wordplay on explosive shells, will make me increasingly quicker and deadlier at the cost of my defenses, though a more specialized setup move that doesn't carry this risk can work just as well. All in all, I'd say my versatility and unpredictability would be my greatest strengths as the Bomb Devil as much as my base form, with an answer for almost any given requirement or situation - with or without all the literal firepower I could dream of. You could say I'm a total bombshell in more ways than one!

5cc69269555c51d56c2ea7b7b6cd5c63.jpg

"From what intel I've gathered, it seems Crossover Chaos Expanded Returns might be re-opening auditions for the start of its second season fairly soon, although the code for its first wave of winning competitors is still being worked on and additional playtesting may be required to decide what kind of roles will still be needed. As such, I don't feel confident in applying for CCER proper just yet, but that may change in the future should a need arise for someone like me - granted, I don't believe it'd be very difficult to find such an opportunity. Until then, I wouldn't mind taking part in this micrometa for the time being, although that of course will depend on whether the community is willing to allow it. I'll leave that decision to the voters' discretion, but should they make the right call... this year's Halloween calendar lineup will have no idea what's coming."

IRIS OUT (a.k.a. Offensive Pivot)
Reze @ Heavy-Duty Boots or Grenade Pin
Ability: Regenerator
Nature: Timid (+Spe, -Atk) or Jolly (+Spe, -SpA)
252 Def/252 SpD/4 Spe, 252 Def/4 SpD/252 Spe, or 4 Def/252 SpD/252 Spe
- Parting Shot​
- Spikes/Stealth Rock​
- Iron Defense/Protect/Recover/Strength Sap/Substitute/Taunt/Will-O-Wisp​
- Shell Trap/Fire Spin/Foul Play/Night Daze/Flash Cannon​
e92d05e41552d87610b3edb66d8126fd.jpg

"Seeing as this mod's submission requirements include sample movesets for the randomizer, I might as well provide them, too. One particular issue I should probably mention is that I'm not a fan of entry hazards and don't have any way to clear them, allowing chip damage from Stealth Rock or even Spikes to wear me down eventually. I bring this up now because if I were to run Regenerator, I wouldn't be caught dead without Heavy-Duty Boots on, so as to give me more breathing room to make my rounds as a Parting Shot pivot and hazard setter. I unfortunately don't have any way to force anyone into any Spikes or Stealth Rocks I've set up, but that's what bringing in a teammate who can do that is for. The other support options I've previously listed can be used with near impunity thanks to Regenerator, but Recover in particular is noteworthy because using it right after Regenerator kicks in would allow me to restore nearly all of my HP in a single turn, allowing me to become damn near impossible to kill with the right EV investment! Offensive moves I can run to avoid being shut down by Taunt include Shell Trap to punish unwary melee combatants, Fire Spin as a trapping move so whomever I tag in can secure their own kills more easily, Foul Play to catch equally strong attackers off guard, and Night Daze to throw off my opponents' aim. Oh, and I should also mention that this set can work just as well with my Bomb Devil form, though in this case I'd have to substitute my Dark STAB with Flash Cannon... though to be fair, it has its own use in the form of weakening even potential checks and counters with its Special Defense drop, which will hopefully allow other special attackers to pick them off more freely."

the city mouse and the country mouse (a.k.a. All-Out Attacker)
Reze @ Heavy-Duty Boots, Choice Band, Choice Specs, or Life Orb
Ability: Regenerator, Flash Fire, or Aftermath
Nature: Lonely (+Atk, -Def), Naughty (+Atk, -SpD), Gentle (+SpA, -Def), or Careful (+SpA, -SpA)
252 Def/252 SpA/4 Spe or 4 Def/252 SpA/252 Spe
- Victory Dance/Swords Dance/Nasty Plot/Agility​
- Dark Pulse/Night Daze/Brutal Swing/Night Slash​
- Fire Blast/Flamethrower/Overheat/Flame Charge/Flare Blitz​
- Energy Ball/Seed Bomb/Focus Blast/Close Combat/Stone Edge/Mud Bomb/Razor Shell/Shadow Ball/Psycho Cut/Parting Shot/Substitute​
e5bfebcc1f6a0e49de8067865e40cac0.jpg

"I've already discussed my base form's offensive strengths and setup options at length in my main competitive info write-up, so I don't believe I'll need to repeat all of that here. Instead, what I'd like to highlight is my suggested items, abilities, and potential teammates. Choice items are a solid option for forgoing a setup move altogether, allowing me to load up two STABs of choice and two coverage options - preferably Grass coverage and Shadow Ball - so I can counter every single type that would otherwise hit me super-effectively. Alternatively, Life Orb sets can work just as well, but I'd have to risk a hard switch if I'm not running Parting Shot, whereas running that move would cost me one of my coverage types... not the easiest choice, but Parting Shot works so excellently with Regenerator that I'm sure I can make it work somehow! For special sets specifically, Flash Fire allows me to switch into Fire coverage as well as Fire-type attackers, giving me some welcome indirect setup even before hatching my first Nasty Plot of the game. And then there's Aftermath which, while thematically apropos, would only be useful for punishing whomever manages to finally dispatch me - not exactly the best option, but I bet it can still make a difference for my team as a whole in the right situation. With very few type combinations that resist both of my STABs, I can also afford to run Substitute and avoid being incapacitated by status, but since I'll have to cut off one of my own limbs to make the Substitute, I'd basically be fighting either one-handed or one-legged for the rest of the match if I'm not running Regenerator! As such, clerics to keep me healthy, hazard setters to wear down my foes faster, pivots to bring me in safely, and/or defensive walls who can shield me from at least a few of my type weaknesses would all be useful for helping me maintain my offensive momentum. And in exchange, I'm sure anyone who'd struggle against at least one of the six types my STABs are strong against would appreciate some much-needed cover fire, so to speak."

JANE DOE (a.k.a. Shell Smash + Mega Wallbreaker)
Reze @ Grenade Pin
Ability: Regenerator or Aftermath
Nature: Lonely (+Atk, -Def), Naughty (+Atk, -SpD), Gentle (+SpA, -Def), or Careful (+SpA, -SpA)
4 Atk/252 SpA/252 Spe or 252 Atk/4 SpA/252 Spe
- Shell Smash​
- Pyro Ball/Fire Blast/Flare Blitz​
- Magnet Bomb/Iron Head/Bullet Punch/Flash Cannon​
- Energy Ball/Seed Bomb/Rock Blast/Mud Bomb/Razor Shell/Shadow Ball/Psycho Cut​
311bc59f552b702b2a856072572d8dfe.jpg

"Finally, my offensive 'Mega Evolution' set hinges on the inability of my opponents to predict what the Bomb Devil will do next, especially since Shell Smash grants a one-stage multiplier to both of my offensive stats at once as well as my Speed. It is this which would be my go-to setup move for this reason - all the better to play along with the mind games this set can induce! Only some of my STABs, such as Pyro Ball and Magnet Bomb, will receive additional power, but given Shell Smash's stat boosts, I don't consider my custom ability to be a significant strategic game-changer, at least not as much as the changes to my stats. STABs aside, a number of my coverage options are also buffed by my power as the Bomb Devil, with Energy Ball and Seed Bomb in particular being able to counter Water- and especially Ground-types that might otherwise pose a significant threat. Aside from those two, Rock Blast, Mud Bomb, and Razor Shell all cover for Fire-types that might otherwise wall me, and Shadow Ball and Psycho Cut will obliterate any Fighting-type checks my STABs can't handle on their own. Overall, there is plenty of room for my devil self to experiment, and whether I decide to go for a purely physical version of this set, a purely special one, or a mix-and-match of either styles would really be dependent on the randomizer - and my own personal preference, of course! Granted, every choice I make will come with a cost in some form, but I'm sure the right selection of teammates can cover for remaining vulnerabilities, missing strategic roles, or any other call on my part for assistance from others."
Wait is this the collab of the century??
(We do respect the crazy murder lady tho)
(Also falc did you hit the letter cap on this one??)
 
Last edited:
:sv/Pyroar: :sv/Pyroar-f: :sv/Dachsbun:

PROMPT 10: Paldean Pyroar
  • Stats: 86 HP/68 Atk/51 Def/114 SpA/92 SpD/96 Spe = 507
  • Type: :fire::fairy:
  • Abilities: Quick Feet, Unnerve, Aroma Veil (Hidden Ability)
  • New Moves: Alluring Voice, Calm Mind, Charm, Dazzling Gleam, Draining Kiss, Earth Power, Energy Ball, Misty Terrain, Play Rough
Flavor:
"It secretes a sweet, confectionery-like substance from its striped fur that's popular for baking. The fragrant smoke it exhales charms and calms prey and enemies alike."
"It marks its territory with the enticing scent it breathes from its mouth. The Pokémon it considers prey find it irresistible, but Dragon-types are repulsed by it instead."

This entry is repurposed from the now-complete Breeding Variants mod (and was one of the few subs I entered). Both an homage to the sweet-scented "panther" of medieval bestiaries and a visual pun on tiger bread, it also bears some design elements from heraldic lions and in general has a sort of birthday cake-like theme; both males and females have smaller manes than Kalosian Pyroar. Said to have been the result of Pyroar breeding with Dachsbun, it also has sugary properties to its skin secretions, particularly in its mane which now resembles a great frothy dollop of whipped cream or frosting, along with a striped, birthday candle-like tail to go with the patterns on its orange-brown fur that resemble the crack-like patterning on the crust of tiger bread.

Competitive Info:
Defensively speaking, this variant outclasses its Kalosian cousin by a staggering margin, being weak to only four types (Poison, Ground, Rock, and Water), while making up for it with seven resistances (Fighting, Fire, Grass, Ice, Dark, Fairy, and Bug) and an immunity to Dragon-type moves. Its double-resistance to Bug means it's a solid answer to U-Turn, and on the offensive front it adds Dazzling Gleam to its STAB options for broader coverage of at least neutral damage. Aroma Veil is a supportive ability but also keeps it safe from Taunt, and combined with its higher physical Defense, this gives it more switch-ins to take advantage of, though care must be taken to keep opponents from capitalizing on its abysmal physical defense, in an inverse compared to regular Pyroar. Quick Feet is useful for baiting status abusers so it can patch up its mediocre Speed stat and start sweeping without having to worry about outrunning its competition. Additional Grass- and Ground-type coverage options, Calm Mind, and minmaxed Special Attack round out its new and improved kit, really leaning into its intended role as a potent special sweeper despite not being as tough as it looks, though whether or not this would be an equal if not better choice for Toasted Lion DLC than Mega Pyroar is an exercise for the reader.

Sample moveset: Calm Mind Sweeper
Pyroar (Paldea) @ Heavy-Duty Boots or Toxic Orb
Ability: Quick Feet or Aroma Veil
Nature: Modest (+SpA, -Atk)
4 Atk/252 SpA/252 Spe
- Calm Mind​
- Flamethrower/Fire Blast​
- Alluring Voice/Dazzling Gleam/Draining Kiss​
- Solar Beam/Energy Ball/Earth Power/Scorching Sands​
Literally just Pyroar's standard moveset but with the addition of Calm Mind and with the Normal STAB replaced by Fairy. Alluring Voice and Dazzling Gleam would be very scary indeed after a few Calm Mind boosts, but Draining Kiss is a fun new alternate option that it can use to both recover HP and maul anything Fairy-weak at the same time, and can work well with a Quick Feet/Toxic Orb set so it'll have an easier time literally getting up to speed. Energy Ball was added as a side-grade to Solar Beam so its coverage against three of its four type weaknesses won't be as dependent on harsh sunlight, but Earth Power and Scorching Sands are just as useful to deter Poison-types, the latter making up for its weaker power with its potential burn status.

(I had another CCER-style entry planned, but I felt this one fit the prompt theme much better and was faster to convert anyway. Hopefully the next prompt will give one of my favorite anime characters that I haven't yet done a sub for her own chance to shine!)
 
Last edited:
Just so you know there can only be 1 custom mechanic, and It look like you have 6 (not counting the pre evo classifications) || Classification: Ancient Hearth Titan Pokémon, Classification: Cryptic Dread Titan Pokémon, Unique Ability: Inferno, Unique Ability: Void, Signature Move: Abyssal Carving, Signature Move: Mag

Just so you know there can only be 1 custom mechanic, and It look like you have 6 (not counting the pre evo classifications) || Classification: Ancient Hearth Titan Pokémon, Classification: Cryptic Dread Titan Pokémon, Unique Ability: Inferno, Unique Ability: Void, Signature Move: Abyssal Carving, Signature Move: Magma Carving
May I still be able of correcting it or is it too late?
 
1792366720372.png

Goofy art—not my favorite but I don't hate them too much. Here's Prompt 10: Wrapwatt!

Name: Wrapwatt
Type:
1792367362164.png
1792367372955.png

Base Stats:
90 HP / 60 Atk / 100 Def / 95 SpAtk / 110 SpDef / 75 Spe / 530 BST
Abilities: Wrap-Up, Static, Liquid Ooze
Wrap-Up: Holder's partial-trapping moves deal 1/6 max HP per turn instead of 1/8 and always last 7 turns (effects of Binding Band and Grip Claw combined).
Important Moves: Thunderbolt, Thunder Cage, Thunderclap, Volt Switch, Electroweb, Sludge Wave, Sludge Bomb, Hex, Thunder Wave, Acid Armor, Baneful Bunker, Toxic, Toxic Spikes, Destiny Bond, Taunt, Memento, Aromatherapy, Agility, Trick, Pain Split, Helping Hand, Refresh, Universal moves (Protect, Rest, etc.)
Electro Ball, Zap Cannon, Thunder, Discharge, Rising Voltage, Parabolic Charge, Shock Wave, Charge Beam, Thunder Shock, Supercell Slam, Wild Charge, Thunder Punch, Sludge, Acid Spray, Gunk Shot, Poison Jab, Fling, Flail, Thrash, Body Slam, Headbutt, Quick Attack, Tackle, Wrap, Charge, Eerie Impulse, Electric Terrain, Gastro Acid, Curse, Confuse Ray, Trick-or-Treat, Torment, Aromatic Mist, Entrainment, Recycle, Sweet Scent
Pokédex Entries:
  • Senescent Red: Be careful of the expired candy found within Wrapwatt—it's incredibly toxic and electrically charged!
  • Forever Green: Wrapwatt love wrapping themselves around trainers they love. They'll cling to you with static electricity!
Fast Support (Wrapwatt) @ Black Sludge
Ability: Wrap-Up
- Thunder Cage
- Sludge Bomb
- Toxic
- Baneful Bunker

Black Sludge can be exchanged for Leftovers if the format ends up having terastalization as a mechanic.
Wrapwatt is a combination of expired candy and those annoying candy wrappers that cling to you with static electricity. You probably shouldn't give such a Pokémon out to Trick-or-Treaters, but I'd imagine that prior to being expired and electrified they'd make a great Trick-or-Treat gift.

The signature ability Wrap-Up gives Wrapwatt an interesting dynamic where a large portion of their damage will come from chip. Thunder Cage does high damage initially, but over time the chip is likely to do more than the initial hit. Pair this with Baneful Bunker which can provides free turns and additionally spreads poison, and Wrapwatt can wear down foes with ease. Of course, Wrapwatt can opt to use Toxic instead for guaranteed poison that gets stronger as time goes on—this pairs well with Thunder Cage's trapping. Taunt is a viable option in the builder format for those willing to drop Baneful Bunker or Toxic. There are many other options too like Aromatherapy, Thunderclap, and Volt Switch. With heavy chip damage and trapping capabilities, Wrapwatt will be a shocking addition to the format!
Thank you for taking the time to read, and don't forget to vote for Wrapwatt if you like them and think they'd improve the format!
 
1792372330961.png

Name: Arachnaring
Type: Bug/Fighting
Stats: 100/135/110/45/80/70 BST: 540
Abilities: Swarm, Technician, Ring Trap: This Pokemon’s moves apply the Ring Target effect to the target prior to the attack/status move landing. This effect persists until the target switches out, even if the user switches out.
Important Moves: Leech Life, Lunge, Bug Bite, Fell Stinger, Brick Break, Close Combat, Counter, Drain Punch, Hammer Arm, Superpower, Power-Up Punch, Mach Punch, Circle Throw, Seismic Toss, Bulk Up, Octolock, Darkest Lariat, Earthquake, Ice Punch, Iron Head, Outrage, Poison Jab, Rock Slide, Stone Edge, Thunder Punch, Taunt, Toxic

Bulky Pivot (Arachnaring) @ Heavy-Duty Boots/ Leftovers
Ability: Ring Trap
  • Close Combat
  • Leech Life/ Lunge
  • Poison Jab/ Earthquake/ Toxic
  • U-turn

Bulky Setup (Arachnaring) @ Leftovers/ Life Orb
Ability: Ring Trap/ Technician
  • Close Combat
  • Leech Life/ Bug Bite
  • Mach Punch/ Poison Jab/ Earthquake
  • Bulk Up

Design Analysis: Arachnaring is based on the plastic spider rings given out during Halloween. They latch onto opponents with there rings to drain the energy out of them.

Competitive Analysis: Arachnaring is a strong pivot with a high 135 base attack and low enough 70 speed to still be a slow pivot. Its ability Ring Trap has a lot of strong use cases like being able to hit ghost types with its fighting type attacks, poison steel and poison types with toxic, hit flying types with earthquake, and U-turn on certain Pokémon to get a teammate in that doesn't have to worry about immunities. This can form a powerful combo with Volt Switch Pokémon as Arachnaring can U-turn on ground types allowing the Volt Switch Pokemon to pivot freely without worrying about grounds.
 
Prompt 9
IMG_0665.jpeg


Name: Hopal, Combination of hope and opal
Type: Rock, Fairy
HP 80
Attack 75
Defense 80
Special attack 160
Special defense 100
Speed 100
Bst 485
Triage
Dazzling
Hidden Ability
Fairy aura
Alluring voice
Baton pass
coil
Court change
Dazzling gleam
Fleur cannon
Future sight
heal bell
Heart swap
hydro pump
Hyper voice
Luster purge
Meteor beam
Moonblast
mystical power
Pain split
Power gem
Protect
Psychic
Recover
Reflect
Rock polish
rock slide
Shadow ball
Stealth rock
Stored power
Thunderbolt
Wish
Bestow hope
Bestow hope is a signiturw move of Hopal, Bestow hope heals your side by 40% plus giving a plus 1 boost to attack and special attack (5PP start max 8PP)
Specs attacker
Hopal, choice specs
Ability, dazzling
moves
Moonblast
Power gem
Luster purge
Thunderbolt

Aura sweeper
Hopal, fairy feather
Ability, Fairy aura
Moves
Dazzling gleam
Moonblast
Fleur cannon
Bestow hope

Setup wall
Hopal, Focus sash
Ability, Triage
Moves
Recover
Heal bell
Steath rock
Dazzling gleam
The reason i went with an opal for prompt nine is because opals happen to be the birthstone for october, so the non halloween event is every october birthday, amd to those reading this who are born in October, Hopal will bestow hope onto you
 

Attachments

  • IMG_0665.jpeg
    IMG_0665.jpeg
    905.2 KB · Views: 1
  • IMG_0665.jpeg
    IMG_0665.jpeg
    905.2 KB · Views: 1
Last edited:
Back
Top