Miku Hatsune
Kiyotaka Ayanokoji (Sv)
Cinnamoroll
Aqua
Darth Vader
Kiyotaka Ayanokoji (Sv)
Cinnamoroll
Aqua
Darth Vader
lol mb(NOTE: @Reeonthestreet's ballot is disqualified due to being both improperly formatted and posted after the deadline for vote submission.)
Thanks for having me on the council! I think I'm gonna have lots of fun being here. (Even if I don't know 90% of the characters you guys have submitted.) I haven't actually subbed for CCER (mostly because while I do enjoy a good book from time to time, I'm not too well versed in characters outside of video games, its hard for me to come up with something cool.), but I've been watching it in the shadows, so to speak. My favorite part about Pet Mods is seeing people come up with creative things, even if they can be broken at times, so reading through all the subs for this mod was just a fun way to pass time. Now that I'm on the council, I'll try my best to provide feedback for all the stuff I see! I've been reading through the CCER Pokedex to try to get a firm grasp on the current meta. I'll even try to start subbing some guys for the mod too if I come up with anything.(A/N: 24 HOUR WARNING! Get any subs you have in mind in (even as WIPs as long as you finish them eventually) before EOD tomorrow!
Also, we have a new addition to the council! Please give a warm welcome to Toxic Ariados - they've been a long-time follower of CCER, and were willing to help however they could when I offered. They're mostly known for, and busy with, their excellent Deltamon solomod, but they should hopefully still be able to provide feedback come the veto stage for this slate and those we will open up in the future. I'll edit the header posts to include them at the conclusion of this slate, but for now, if you have any balance-related questions for your subs, feel free to let them know!)
Po needs to lose Clangorous Soul. 110 Speed + 120 Sp. Atk with Mega Launcher is kinda terrifying, being able to omniboost here (along with Slack Off) along with that bulk means you can afford to take hits and just boost on bulkier structures, and Slack Off if they still can't threaten you. Not to mention Mega Launcher with STAB Aura Sphere and Dragon Pulse greatly increases your damage output. I'd consider dropping his Special Attack by about 10 as well.
- Pokémon: Po
- Franchise/Origin: Kung Fu Panda
- Category: Film (Animation)
- Type: :fighting::normal:
- Ability: Inner Focus, Scrappy, Harvest (Hidden Ability)
- Stats: 90 HP/100 Atk/105 Def/90 SpA/80 SpD/65 Spe = 520
- Full movepool (competitive moves are italicized): Agility, Aura Sphere, Body Slam, Bounce, Brick Break, Bulk Up, Bulldoze, Bullet Punch, Calm Mind, Circle Throw, Clangorous Soul, Close Combat, Cross Chop, Dazzling Gleam, Detect, Double Hit, Draco Meteor, Dragon Breath, Dragon Cheer, Dragon Claw, Dragon Dance, Dragon Pulse, Drain Punch, Dual Chop, Dynamic Punch, Earthquake, Endure, Facade, Fake Out, Fire Punch, Flash Cannon, Focus Blast, Focus Energy, Giga Impact, Headbutt, Heal Pulse, Healing Wish, Helping Hand, Hyper Beam, Hyper Voice, Ice Punch, Iron Head, Knock Off, Lash Out, Leer, Low Sweep, Mach Punch, Mega Kick, Outrage, Parting Shot, Play Rough, Power-Up Punch, Protect, Quick Attack, Rest, Slack Off, Slash, Sleep Talk, Stockpile, Storm Throw, Stuff Cheeks, Substitute, Sucker Punch, Swallow, Tackle, Take Down, Taunt, Tera Blast, Thunder Punch, Triple Axel, U-turn, Wish, Work Up, Zen Headbutt
- Role(s): Slow physical tank, balanced sweeper, mixed utility pivot, phaser
I think Going Ghost should not make the user immune to moves that would OHKO. Being able to completely put a stop to boosted Pokemon would create annoying scenarios where you run boots + 0 defensive IVs and pivot on things that set up to completely and effortlessly drain all their momentum. I'd make Going Ghost similar to Disguise, where the user loses X% of their max HP if they were hit by a move that would OHKO them. This would make the situation more interactive, where the player with the boosted Pokemon has the option to take the risk of attacking into it. I'm also worried about how Wish could affect this strategy, so maybe give it a limit (like twice per battle) too?
- Pokémon: Daniel "Danny Phantom" Fenton
- Franchise/Origin: Danny Phantom
- Category: Western Animation
- Type: :ghost::ice:
- Ability: Going Ghost
- Stats: 85 HP/90 Atk/50 Def/115 SpA/50 SpD/115 Spe = 505
- Full movepool (competitive moves are italicized): Acrobatics, Aerial Ace, Aeroblast, Agility, Astonish, Aura Sphere, Aurora Veil, Avalanche, Blizzard, Body Slam, Boomburst, Bullet Punch, Charm, Chatter, Close Combat, Confuse Ray, Curse, Dark Pulse, Destiny Bond, Double Team, Drain Punch, Endure, Facade, Flash Cannon, Fly, Focus Blast, Focus Punch, Freeze-Dry, Frost Breath, Ghostly Wail (Ghost-type special Head Smash clone, sound-based), Giga Impact, Haze, Helping Hand, Hex, Hyper Beam, Hyper Voice, Ice Beam, Ice Punch, Ice Shard, Ice Spinner, Icy Wind, Imprison, Leer, Light Screen, Mach Punch, Mega Kick, Mega Punch, Nasty Plot, Night Daze, Night Shade, Parting Shot, Phantom Force, Poltergeist, Powder Snow, Protect, Psych Up, Reflect, Rest, Scary Face, Shadow Ball, Shadow Punch, Sheer Cold, Sleep Talk, Snowscape, Substitute, Take Down, Taunt, Tera Blast, Triple Axel, Weather Ball
- Role(s): Fast special lead, special cleaner, special pivot, offensive utility
Not a veto but does Ever-Watching inhibit your own pivoting options? This is important as Sauron gets Teleport, which really stops him from being way too passive.
- Pokémon: Sauron
- Franchise/Origin: Lord of the Rings.
- Category: Literature.
- Type: Dark-Fire
- Ability: Ever-Watching (pivot moves fail while Sauron is on the field).
- Stats: HP 80 /Atk 60/Def 60/SpA 110/ SpD 120 /Spe 50 = BST 480.
- Full movepool: Body Press, Body Slam, Brutal Swing, Bulk Up, Bullet Punch, Burn Up, Charm, Circle Throw, Curse, Dark Pulse, Detect, Disable, Endure, Eruption, Facade, Fire Blast, Fire Spin, Flash Cannon, Follow Me, Hammer Arm, Hard Press, Helping Hand, Imprison, Iron Defence, Iron Head, Knock Off, Mean Look, Memento, Nasty Plot, Outrage, Overheat, Payback, Power Trip, Protect, Psychic, Recover, Rest, Sleep Talk, Stealth Rock, Substitute, Take Down, Taunt, Teleport, Tera Blast.
- Role(s): Special Tank. Sauron-Risen: Balanced Tank.
- Custom elements: Ever-Watching (signature ability, arrests pivot moves.) One Ring (Mega Evolution item.)
If you want this to be a phaser I'd recommend removing Dragon Dance and replace it with Roost. I think the combination of Dragon Dance + Secret of My Excess makes this Pokemon an incredibly dangerous force, and probably too much. You have an insane Attack stat after the mega and Dragon Dance fixes his awkward speed tier, and Dragon Claw and Earthquake become extremely safe midgrounds now that they have no immunities. The mega is just too much of a powerhouse right now, and Spike's coverage is really good. You can hit Wisp on physical tanks like Tick and Carapace, and the pretty good bulk coupled with Dragon Dance makes him much more of a destructive sweeper than a phaser.Pokémon: Spike the Dragon
Franchise/Origin: My Little Pony
Category: Western Animation
Weight: 0.4 kg.
Type:![]()
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Ability: Multiscale/Secret of My Excess/Earth Eater
Stats: 74/95/75/60/85/110 = 499
Competitive moves: Air Slash,Body Slam,Brick Break,Burning Jealousy,Charm,Circle Throw,Crunch,Draco Meteor,Dragon Claw,Dragon Dance,Dragon Pulse,Dragon Tail,Earth Power,Earthquake,Fake Out,Fire Blast,Fire Spin,Flamethrower,Fling,Fly,Giga Impact,Headlong Rush,Hyper Beam,Iron Head,Knock Off,Outrage,Roar,Rock Slide,Scary Face,Stealth Rock,Stone Edge,Super Fang,Taunt,Temper Flare,Terrain Pulse,Upper Hand,Whirlwind,Will-O-Wisp
Full movepool: Aerial Ace,Air Slash,Body Slam,Breaking Swipe,Brick Break,Burning Jealousy,Charm,Circle Throw,Crunch,Draco Meteor,Dragon Cheer,Dragon Claw,Dragon Dance,Dragon Pulse,Dragon Tail,Earth Power,Earthquake,Endure,Facade,Fire Blast,Fire Spin,Flamethrower,Fling,Fly,Giga Impact,Growl,Headlong Rush,Helping Hand,Hyper Beam,Inferno,Iron Head,Knock Off,Outrage,Protect,Rest,Roar,Rock Slide,Scary Face,Scratch,Sleep Talk,Stealth Rock,Stone Edge,Substitute,Super Fang,Take Down,Taunt,Temper Flare,Tera Blast,Terrain Pulse,Upper Hand,Whirlwind,Will-O-Wisp
Role: Phaser
Custom elements: Secret of My Excess: This Pokémon turns all type immunities into resistances.
This form in particular is ridiculously broken. All it does is click Choice Specs Boomburst & Astral Barrage. Unless the opponent is conveniently rocking a Pursuit user that doesn't automatically fold to one of those moves, this will be incredibly frustrating to fight. I'd cut Boomburst. Astral Barrage is an already strong move, access to Boomburst just makes this even worse to switch in to safely, the only thing that resists both of this guy's attacks right now is Darth Vader (who I think is the weakest Pokemon in the dex) and itself (loses to Dark Pulse). I get that you want to make this guy a frail attacker with a huge drawback that you have to lead it, but just like Palafin, that isn't enough of a danger.Custom Ability: Baconburger's Curse: The Werebears transform from Teddy Form to WereBear form if they are sent out as the first Pokémon in the battle. Otherwise, they stay in Teddy Form for the whole battle.
Weight: 0.2 kg.
Type:![]()
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Stats: 100/95/40/120/40/120 = 515
Role: Special Lead
To put it bluntly, the mega form is pretty broken. This is unkillable on the physical side due to Aura Guard, and it has Bulk Up, Headlong Rush, and Thunderous Kick to force progress at an extreme pace. Aura Guard has to go."Feel the sun! Feel the wind! Feel the blood in your veins! FEEL THE AURA..!"
Mega Stone: Aurafarmite
Type: Ground/Fighting Ability: Aura Guard
Stats: 110 / 135 / 75 / 85 / 90 / 125 (Total: 620)
Strength Sap on something with this level of bulk along with its pretty good offenses and utility will make this impossible to get rid of. I'd remove Strength Sap and force this to rely on Synthesis.Pokemon: Biollante-Flower-Beast Franchise/Origin: Godzilla (Category: Film - Live Action)
Type: Grass Ability: Effect Spore
Stats: 120 / 105 / 110 / 100 / 120 / 45 (Total: 600)
Universal Moves: Gen 1+
Full Movepool: Absorb, Acid, Acid Spray, Chloroblast, Cross Poison, Crunch, Dig, Draco Meteor, Dragon Claw, Dragon Hammer, Dragon Pulse, Dragon Rage, Dragon Rush, Energy Ball, Fire Fang, Fire Lash, Giga Drain, Grass Knot, Growth, Gunk Shot, Headbutt, Horn Leech, Ice Fang, Ingrain, Leaf Blade, Leaf Storm, Leech Seed, Mega Drain, Needle Arm, Outrage, Poison Fang, Poison Jab, Poison Powder, Power Whip, Psychic Noise, Rage Powder, Razor Leaf, Roar, Screech, Sleep Powder, Sludge Bomb, Spikes, Strength Sap, Stun Spore, Super Fang, Synthesis, Syrup Bomb, Toxic, Toxic Spikes, Thunder Fang, Venom Drench, Venoshock, Weather Ball, Worry Seed, Wrap
I'd reduce Mega Y's Speed by 5 so it loses to some of the base 120 Speed megas and ties Caine. Also Remove Heal Order so chip on this Pokemon is significant or else it'll just heal on Sucker Punches and other attacks that don't take it out, making it a nightmare to face in the late game with Supreme Overlord.Mega Evolution: Upon using the Veritite Y item, Verity can mega evolve into Lord Verity (Verity-Mega-Y). Gaining Supreme Overlord, it's able to shread through teams from mid to late game with STAB Hyper Voices.
- Type: Normal
- Ability: Supreme Overlord
- Stats: 80/100/110/115/95/120 = 620
- Role(s): Wallbreaker, Cleaner, Sweeper
Not a veto, but specify what happens if Clay is cured from his status. Does he revert back to normal, or does he stay in his alternate form?Tectonic Plating: All normal type moves become dragon type. If the Pokemon with this ability is Clay, upon being burnt, poisoned or badly poisoned, turn into Clay-Injured. If the Pokemon with this ability is Clay-Injured, your attack is not halved by burn and you do not take chip from burn nor poison.
- Pokémon: Clay
- Franchise/Origin: Wings Of Fire
- Category: Literature
- Type: Ground/Dragon
- Ability: Friend Guard, Heatproof, Tectonic Plating
- Stats: 125/110/90/80/70/65 = 540
- Competitive moves: Aqua Tail, Bulk Up, Crunch, Double Edge, Dragon Ascent, Dragon Claw, Dragon Tail, Dual Wingbeat, Earthquake, Facade, Fire Fang, Flare Blitz, Hone Claws, Return, Roar, Rock Blast, Rock Slide, Scale Shot, Scorching Sands, Shore Up, Spikes, Stealth Rock, Stone Edge, Toxic
- Full Movepool: Aqua Tail, Bulk Up, Bulldoze, Crunch, Double Edge, Draco Meteor, Dragon Ascent, Dragon Claw, Dragon Dance, Dragon Pulse, Dragon Tail, Dual Wingbeat, Earthquake, Earthquake, Endure, Facade, Fire Fang, Flare Blitz, Fly, Helping Hand, Hone Claws, Hurricane, Protect, Rest, Return, Rock Blast, Rock Slide, Scale Shot, Scorching Sands, Shore Up, Slack Off, Sleep Talk, Spikes, Stealth Rock, Stone Edge, Substitute, Take Down, Tera Blast, Toxic, Wing Attack
- Role(s): Lead, Tank, Offensive Utility, Mixed Utility, Phaser
- Custom elements:
I think that this ability should not have built in Regenerator on the Zombie form. I think that it'd be better if you were encouraged to heal her up with Wish or something if you want to make the most out of that second life! Right now it'd be very easy to get incredible value out of this Pokemon due to the extra life, leaving her at 25% HP is fine since that means she would die to any form of priority + a couple hazards, but a built in Regenerator makes a Pokemon that is already difficult to KO even more difficult to defeat.
- Pokémon: Sakura Minamoto
- Franchise/Origin: Zombieland Saga
- Category: Anime and Manga
- Type:
(Living)![]()
(Zombie)![]()
- Ability: Zombie Idol
- Stats: 95 HP / 55 Atk / 65 Def / 110 SpA / 135 SpD / 70 Spe / 530 BST
- Competitive moves: Agility, Calm Mind, Destiny Bond, Draining Kiss, Encore, Heal Bell, Hyper Voice, Psychic Noise, Rapid Spin, Refresh, Revelation Dance, Wish
- Full movepool: Acrobatics, Alluring Voice, Ally Switch, Astonish, Baby-Doll Eyes, Body Slam, Captivate, Charm, Confide, Curse, Dazzling Gleam, Disarming Voice, Double Slap, Echoed Voice, Endure, Entrainment, Facade, Fake Tears, Flail, Fling, Follow Me, Gyro Ball, Heart Stamp, Heart Swap, Helping Hand, Hex, Low Kick, Low Sweep, Misty Terrain, Moonblast, Perish Song, Play Nice, Play Rough, Protect, Purify, Rest, Role Play, Round, Shadow Ball, Sing, Sleep Talk, Substitute, Sweet Kiss, Teeter Dance, Tera Blast, Thrash, Uproar
- Roles: Special tank, defensive utility, hazard control
- Zombie Idol: If the user is Sakura Minamoto in her Living form, upon fainting revive to 1/4 maximum HP and transform into her Zombie form. In her Living form, sound-based moves become Fairy-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects. In her Zombie form, she has the previously mentioned effect in addition to restoring 1/3 of her maximum HP, rounded down, when she switches out. This abiltiy cannot be removed, suppressed, or copied.
Make the ability only remove the recharge if you get a KO like in Generation 1, and make the ability only trigger at 1/4 HP like Zygarde. Spammable 160 BP Psychic moves and 150 BP Normal Moves will be pretty difficult to cover, especially given that this guy has Focus Blast, Parting Shot, Recover, and Encore as amazing options. 100/90/90 bulk is good too, if you're clever it'll be way too easy to trigger the Awakened Form. Encourage the Pokemon's user to play a little more dangerously!
- Pokémon: The Second Coming
- Franchise/Origin: Alan Becker's Animator vs Animation (AvA) Universe
- Category: Indie Web Series
- Type:
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- Abilities: Trace, HA: Innate Potential
- Stats: 100 HP/105 Atk/90 Def/75 SpA/90 SpD/70 Spe = 530
- Competitive moves: Baton Pass, Beat Up, Block, Body Press, Body Slam, Bulk Up, Calm Mind, Circle Throw, Close Combat, Coaching, Detect, Disable, Discharge, Doodle, Drain Punch, Encore, Extreme Speed, Facade, Fake Out, Focus Blast, Follow Me, Foul Play, Gravity, Healing Wish, Helping Hand, Hyper Beam, Karate Chop, Knock Off, Low Kick, Mach Punch, Magnet Rise, Overdrive, Parting Shot, Photon Geyser, Prismatic Laser, Psychic, Psystrike, Protect, Quick Attack, Recover, Recycle, Shock Wave, Stored Power, Substitute, Sucker Punch, Supercell Slam, Taunt, Teleport, Tickle, Tidy Up, Toxic, Torment, Transform, Tri Attack, Trick, Wide Guard, Wish, Yawn, Zen Headbutt
- Flavor moves:
- Custom elements:
- Hidden Ability: Innate Potential - If this Pokemon is at 1/2 HP or less at the end of the turn, transforms into its Awakened Form and heals 25% of its HP. Prismatic Laser and Hyper Beam have no recharge.
- Signature move:
Type:![]()
Category: Status
BP: -
Accuracy: -%
PP: max 1
Secondary Effect: +1 priority. Permanently copies the last move used in battle (is this possible?). Reduce incoming damage by 1/2 while using this move. (not like Sketch, you don't have access to all moves. You can only use Creation once and you can copy a move during battle.)
Flavor: --- Role(s): Mixed Utility Tank
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- Transformation: The Second Coming - Awakened Form
- Type:
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- Ability: Innate Potential
- Stats: 120 HP/105 Atk/80 Def/105 SpA/80 SpD/140 Spe = 630
- Role(s): Special Wallbreaker, Sweeper, Cleaner
Changelog:Po needs to lose Clangorous Soul. 110 Speed + 120 Sp. Atk with Mega Launcher is kinda terrifying, being able to omniboost here (along with Slack Off) along with that bulk means you can afford to take hits and just boost on bulkier structures, and Slack Off if they still can't threaten you. Not to mention Mega Launcher with STAB Aura Sphere and Dragon Pulse greatly increases your damage output. I'd consider dropping his Special Attack by about 10 as well.
I think Going Ghost should not make the user immune to moves that would OHKO. Being able to completely put a stop to boosted Pokemon would create annoying scenarios where you run boots + 0 defensive IVs and pivot on things that set up to completely and effortlessly drain all their momentum. I'd make Going Ghost similar to Disguise, where the user loses X% of their max HP if they were hit by a move that would OHKO them. This would make the situation more interactive, where the player with the boosted Pokemon has the option to take the risk of attacking into it. I'm also worried about how Wish could affect this strategy, so maybe give it a limit (like twice per battle) too?