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Pet Mod Crossover Chaos Expanded Returns (Gen 9) - NOW LIVE ON DRAGON HEAVEN!

Slate 5: Wildcard* #1 - WINNERS!​
  • Cinammoroll: 2 + 2 = 4
  • Darth Vader: 2 + 1 + 2 + 1 + 2 = 8
  • Miku Hatsune: 1 + 2 + 3 + 1 = 7
  • Maleficent: 1
  • Aqua: 1 + 3 + 2 + 2 = 8
  • Natsu Dragneel: 1
  • Rainbow Dash: 2
  • Charlie Morningstar: 3 + 1 + 3 + 3 = 10
  • Megatron: 2
  • Jubilee: 2
  • Hilo: 2 + 1= 3
  • Temari: 1
  • Trogdor: 3 + 1 = 4
  • Kiyotaka Ayanokoji: 2 + 1 = 3
  • Joseph Joestar: 3
  • Tanjiro Kamado: 1
  • Mr. Monopoly: 1
  • Clippy: 2
(NOTE: Reeonthestreet's ballot is disqualified due to being both improperly formatted and posted after the deadline for vote submission.)
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"What a journey, so far at least! With the conclusion of this week's ballot comes the end of our first season of Crossover Chaos Expanded Returns! And in a fitting bookend to the first slate, which ended in a similar way, this one likewise had the runners up tie for second rather than there being a clear second and third place winner. What matters, though, is that they are here to shake up the metagame, fill in a few roles we needed around here, and bring their A-game to the battlefield! So let's give it up for the final three additions to the micrometa this season, shall we?"



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"Hailing from the devilish depths of Hazbin Hotel, Charlie Morningstar had an easy ascent to first place with ten votes! Second time's the charm, I suppose... Anyway, with help from War Incarnate, she came up with a unique dual-purpose build: her base form provides some much-needed Fire- and Fairy-type special offense along with a few unique options for utility, while her Mega Evolution switches things up with far greater physical strength at the cost of her versatility. Lucky for her that I have to be fair to all of our contestants, or as an angel myself, she'd have never made it to the voting phase on my watch... buuuuut the voters' choice comes first. Either way, the daughter of Lucifer himself is coming for you, and she's bringing the flames of HELL!"



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"We've seen multiple Dark-types and several Steel-types before, but the first of our runners up, from a galaxy far, far away, combines the power of both types to devastating effect. We'll never know what happened out there, but Triple777 Vinny somehow managed to convince DARTH VADER of all people to sign up... and now, with eight votes under his belt and his lightsaber at the ready, the villainous face of the entire Star Wars franchise is here to conquer this pet mod's metagame! With fearsome balanced offenses, adaptable setup options, and surprising utility, it seems the dreaded Lord of the Sith can get along with just about any team as an unexpected yet potent ally! Could there be a tiny bit of humanity left within him after all...?"



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"And last, but certainly not least, we end off CCER's first season lineup with only its second Water-type - and not just any Water-type, but the Goddess of Water herself! Aqua from KonoSuba: God's Blessing on This Wonderful World! is a returning player from the previous run of this pet mod, but while she's still under the sponsorship of our very own mod founder, Falchion, she took the time to whip up a brand new build this time around, complete with a change in her typing and stat distribution! I can personally attest to how badly she took it when she learned that she'd sacrificed her physical stats in exchange for maxed-out special bulk, but her tremendous destructive power and surprising utility clearly make up for it and then some, if the eight votes she earned are anything to go by. Useless, my sacred buns - if we could trade a special ability in for her, we would've done it a long time ago!"



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"Well done, everyone! Congratulations to our three final lucky winners this season, and props to everyone who entered for our most jam-packed and awe-inspiring slate yet! All we need now is the movesets from the three of you, and then the council can kick off the first official playtest sessions and, hopefully, make this mod available to everyone who wants to give it a try for themselves. Until then, though, thank you so much for your support, readership, and contributions to Crossover Chaos Expanded Returns! Happy playtesting, folks, and see you all in Season Two!"
 
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Nasty Plot (Darth Vader) @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Nasty Plot
- Force Choke
- Flash Cannon
- Aura Sphere / Focus Blast
Swords Dance (Darth Vader) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Close Combat
Special Choice (Darth Vader) @ Choice Specs / Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Force Choke
- Flash Cannon
- Aura Sphere / Focus Blast
- Trick / Memento
Physical Choice (Darth Vader) @ Choice Band / Choice Scarf
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Iron Head
- Close Combat
- Trick / Memento
 
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"W-Wha... H-how...?! It took me four tries to win back when Mygavolt was in charge of-"

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"Oh, who am I kidding?! It was high time the ignorant masses finally recognized my almighty glory! Clearly, I didn't need any help whatsoever to come out on top, and I won't need any help to show this mod just how amazing the Water type can be!"

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"It was Charlie who came in first place, not you."

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"And ya did need a ton o' prodding from the both of us to get your form fixed up..."

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"H-HOW LONG HAVE YOU TWO BEEN STANDING THERE?!"

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"Long enough ta hear all your usual huffin' and puffin', that's for sure. We were just about ta congratulate you for gettin' in, but we're startin' to have second thoughts now..."

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"..."

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"I'm sorry. I really mean it..."

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"Huh?"

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"I-I'm sorry for insulting you to your face, okay?!"

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"What was that? I couldn't hear a single word you just-"

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"I'M SORRY I CALLED YOU AN ANNOYING LITTLE TECHNICOLOR BEAST OF BURDEN!! THERE, I SAID IT! HAPPY!?"

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"Eesh, coulda been a lil' quieter. But I'll accept your apology, and I'm sorry for all the mean things I said to you, too. My advice, though? You're waaaaay better at utility than ya said you were, so take advantage of that and start bein' nice to your party for once!"

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"Yeah, what she said. Ya gotta shape up and start treatin' people better when the playtests begin - otherwise, if a certain Sith Lord comes a-callin', there won't be anybody ta bail you out!"

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"NOOOOOOO!!! NOT VADER, PLEASE, ANYONE BUT HIM!!!! I'LL BE A GOOD LITTLE GODDESS, I SWEAR-"

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"Whoa, Aqua, chillax! I'm sure you'll find a way ta deal with him, but the most important thing is ta prove you can do better with your actions, not just your words. And don't worry about that Vader guy unless ya really have to! Like Natsu said, best ya worry about yourself, and how ya deal with others."

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"Ugggghhhh... Well, if it means not dying... Wait. What's with those boxes you're hiding behind your backs?"

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"Oh, nothin'. Just a few... offerings? Sacrifices? Libations? Dunno whatcha call these, but-"

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"GIMMEGIMMEGIMMEGIMME!!!"

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"Slow down, girl, slow down! Ya gotta know how ta use 'em, too. What did we just tell you again?!"

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"Right... Sorry. Esh, I still can't believe I'm saying that..."

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"Be that as it may, I'm pretty sure even you can guess the first two of our presents, though we'll make it easier for ya and explain 'em all anyway. This Toxic Orb here (best handled with safety gloves, obvs) is of course the best choice to go with Poison Heal, especially for your offensive sets 'cuz you'll be givin' up your healing options to make room for 'em! There's also this Life Orb for that smidge of extra power, if ya don't mind talkin' to Akko 'bout keepin' its HP drain from gettin' to ya."

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"We also brought you a fancy pair o' Choice Specs, a waterproof silk Choice Scarf, and a custom-embroidered Assault Vest, which boost your Special Attack, Speed, and Special Defense, respectively. Sure, the first two lock you into one move until ya switch out, and the third prevents ya from usin' status moves, but knowin' the build you've got already, I'm sure you can pick two STABs and two coverage attacks with any of these and start kickin' ass in style!"

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"Awww, you shouldn't have! Ooh, and is that a Z-Crystal necklace and bracelet I'm seeing?!"

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"A Psychium Z pendant and silver chain and a Waterium Z rhinestone bangle, ta be exact, straight from the Carousel Boutique! Rarity sends her regards, by the by - she's hopin' you'll put in a good word for her come Slate Six. But yeah, we both know your God Blow's nuthin' ta sneeze at, but this Waterium's actually more suited for your defensive set! We figured ya needed a way to boost your physical Defense somehow, and without any new moves you could add ta help with that - council said no build adjustments 'til after the playtests - we had ta look for other options. Turns out Aqua Ring ups your Defense by one stage if powered up with a Z-Crystal, so pair that up with a recovery move and avoid gettin' phased out, and you'll be shruggin' off hits like no tomorrow!"

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"I didn't even think of that! Thank you so much - er, I mean... Your offering shall be most graciously accepted!"

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"Tch, some things never change, I guess. Oh, and since ya mentioned possible sand team support, I also tossed in a spiffy pair o' Safety Goggles just for the heck of it! That should be it, I think... right?"

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"Not quite. Don't hate me for this, Rainbow, but I've also brought a special surprise for our girl o' the happy hour!"

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"Ohhhhhh, no."

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"Oh, yes! More gifts for this not-so-useless goddess, I say! What have you-"

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"...it's... a bottle. A bottle of...?!?!?"

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"Colbur Berry beer, yep! The moment I heard ya tied with Darth Vader for second place, I knew you'd need somethin' ta keep from gettin' sliced in two by a single Night Slash of his lightsaber. The fact that it'd help with your matchups against Shinobu, Garfield, and Charlie's Mega Evolution is a nice bonus, too! There's more where that came from, by the way: Rindo Berry whiskey in case o' Poison Ivy, Kasib Berry vodka to help ya survive Medusa, and Wacan Berry wine so Caine won't be such a headache. Try not ta chug 'em all at once, will ya?"

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"Well, I guess if they patch up at least a few of her, um... issues..."

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"I... I'm genuinely lost for words. I-I don't deserve friends like you two! I probably never did..."

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"Well, you've gottem anyway. Now, get out there and break a leg at the playtests, Aqua!"

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"He doesn't mean it literally, by the way. But if ya do break somethin' anyway, remember to use Slack Off before throwin' your God Blow!"

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"...With all my heart. Thank you."

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"Uh... I mean-"

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"-COWER NOW BEFORE ME, MORTALS, FOR NONE OF YOU ARE FREE OF SIN! YOUR ALMIGHTY GODDESS IS ON HER WAY TO CLEANSE THIS META OF ALL YOU PUNY INFIDELS!! AHAHAHAHAHAHAHAHAHAHAhahahahahahahahahaha...!!!"

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"Nice going, Natsu..."

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"Eh, she's the council's problem now."
"Eris pads her chest!" (a.k.a. Nasty Plot Cleaner)
Aqua @ Psychium Z, Life Orb, or Toxic Orb
Ability: Poison Heal
Nature: Timid (+Spe, -Atk), Hasty (+Spe, -Def), Modest (+SpA, -Atk), or Rash (+SpA, -Def)
252 Def/252 SpA/4 Spe or 252 SpA/4 SpD/252 Spe
- Nasty Plot
- Hydro Pump/Sacred Create Water/Surf/Scald
- Psyshock/Psychic/Eerie Spell
- Dazzling Gleam/Moonblast/Shadow Ball/Moongeist Beam/Power Gem/Agility
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"What better use is there for my divine might than to wipe out all who dare defy me? This all-out attacker set hinges on my most important setup move, Nasty Plot - I did have to tone down my Special Attack stat during the veto stage, but an instant two-stage stat multiplier can easily make up for it! The two-STAB, one-coverage lineup is tried and true, and whichever specific spells I decide to bring will likely depend on the particular heretics I expect to be facing. The choice between the consistency of Surf and the devastating force of Hydro Pump is a classic dilemma, but Sacred Create Water adds some extra trickiness to this decision since I can only cast it in the presence of terrain; Scald is likewise nice for utility but admittedly not quite as powerful. Same deal for picking my Psychic STAB, be it for stopping opposing sweepers by turning Psyshock into a one-use God Blow, just sticking to good ol' Psychic, or trying my luck with Eerie Spell to drain my enemies' mana at the risk of having my day ruined by a sound-move-negating effect! My choice of coverage would mainly be to deal with more specific matchups - Moonblast and Power Gem even the odds against both Shinobu and Charlie's Mega, while Shadow Ball erases Caine, but alas, none of these would be of much use against Garfield or Darth Vader. Oh, well... Anyhow, perhaps I could even try Agility as a second setup move since my STABs are resisted by only nine type combinations, though as a pair they'd be better at hitting neutrally (if really hard with enough Nasty Plots behind 'em) than super-effectively. Item-wise, this set can work with either a Psychium Z to dish out a mean God Blow or a Life Orb for all-purpose destruction, but since I won't be running any healing moves myself, the latter might need the rest of my party to keep me alive for at least long enough to start wreaking serious havoc. I don't see why I can't also exploit the Toxic Orb/Poison Heal twofer, though, if only so I won't have to worry so much about my HP even while merrily smiting everything in my path!"

"Purification! Purification!! PURIFICATION!!!" (a.k.a. Scald + Poison Heal Stall)
Aqua @ Toxic Orb, Safety Goggles, or Waterium Z
Ability: Poison Heal
Nature: Bold (+Def, -Atk), Relaxed (+Def, -Spe), Calm (+SpD, -Atk), or Sassy (+SpD, -Spe)
252 Def/4 SpA/252 SpD
- Scald
- Amnesia/Aqua Ring
- Slack Off/Shore Up/Life Dew
- Defog/Disable/Encore/Geomancy/Heal Bell/Light Screen/Magic Coat/Parting Shot/Protect/Purify/Rain Dance/Reflect/Refresh/Revival Blessing/Stealth Rock/Taunt/Wide Guard/Wish
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"It really is unfortunate that I've had to give up my physical defense in favor of my special stats, but that can't be helped for balance's sake, and the mod council recommended that I change nothing about my build until the playtests prove I absolutely need to. Fortunately - and I know of this due to my own cunning genius and definitely not because APaidActor suggested it - there is a workaround for that particular problem: the burn inflicted by Scald! As such, even my stall set won't be completely passive, and with how good Scald is in general, that'll be my offensive move in case of Taunt abuse, with Amnesia for my defensive buff and Slack Off to keep me alive alongside the classic synergy of Poison Heal and a Toxic Orb. Alternatively, Aqua Ring offers more gradual healing that can bolster my physical Defense for one time with a Z-move upgrade, and Shore Up would be a solid choice alongside the Safety Goggles should I find myself on a sandstorm team! For the last slot, any utility status move will do - Parting Shot in particular is a classic escape trick in case of emergency, but both Caine's Ringmaster and Vader's Force Choke will make it die in my throat, leaving me with no way to stop either of them sending me back to the heavenly realm..."

-PAUSE- PRESS START BUTTON (a.k.a. Triage Pivot)
Aqua @ Leftovers, Safety Goggles, or Psychium Z
Ability: Triage
Nature: Timid (+Spe, -Atk) or Jolly (+Spe, -SpA)
252 Def/4 SpA/252 Spe, 252 Def/252 SpA/4 Spe, or 252 Def/252 SpD/4 Spe
- Slack Off/Shore Up/Life Dew/Wish
- Parting Shot
- Defog/Disable/Encore/Geomancy/Heal Bell/Light Screen/Magic Coat/Parting Shot/Protect/Purify/Rain Dance/Reflect/Refresh/Revival Blessing/Stealth Rock/Taunt/Wide Guard/Wish
- Sacred Create Water/Scald/Psyshock/Eerie Spell/Future Sight/Moongeist Beam
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"I know I said before that Poison Heal was my best ability choice bar none, but I received word only after the fact that Triage actually wasn't as far behind in that regard as I thought. Turns out it gives priority to moves that restore my own HP as well as that of others, allowing me to play the stall game even without having to use Poison Heal! Slack Off, Shore Up, Life Dew, Wish... Really, pick a healing move, any healing move, and toss in Leftovers for good measure or perhaps a pair of Safety Goggles so I can run Shore Up on a sandstorm team and be even harder to kill. Since I won't need to be so focused on giving myself any stat boosts, Parting Shot is non-negotiable so I can pivot out if need be and leave my hopefully weakened adversary at the mercy of whomever I tag in - with or without a Wish to give 'em a nice pick-me-up! Otherwise, like with the stall set, this one can run any utility status move I please, and if I don't notice anybody on the opposite side who might be running Taunt, I could even pick two of them at once just for fun. In case getting insulted is a possibility, though, I can always swap in any one of my STAB moves that offers utility as much as power! Sacred Create Water clears any terrain that might give my foes an unfair advantage, Scald can inflict an Attack-slashing burn, Psyshock can be upgraded with a Psychium Z into a one-time anti-setup God Blow, the power-point drain of Eerie Spell can make it harder for an opponent to make use of their most spammable moves willy-nilly, and Future Sight pairs well with Parting Shot (with or without Wish) to horribly maim my erstwhile rival before the next member of my party even shows up. A word of warning, though: this set is even more vulnerable to Caine's Ringmaster and its sound move blockage than my stall set, since I have no other pivoting moves aside from Parting Shot... but one Moongeist Beam is all it'd take to literally turn the tide!"
 
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Vaggi, Lucifer, and Baxter are chilling in the lounge. It's been another day at the Hazbin Hotel, and all of 'em could use a break.

Suddenly, Charlie barges in, with a big smile on her face and jumpy with joy.


Lucifer: Hi, Char-char! How's my baby girl doing today?

Vaggi: Oh, hey Charlie! You seem to be in high spirits today!

Charlie takes a moment to compose herself. She's brimming with joy even beneath the efforts to do so.


Charlie: So... my Crossover Chaos form came back... and I WON! And not only did I win, I won BIGLY! I'm finally in!

Vaggi: Well, that's not bad for your second shot at this whole "Crossover Chaos" business! And it's definitely better than that other "Crossover Chaos" we got invited to. That "fortnight" with guns and shit and all sorts of characters from who-knows-where isn't exactly a fun proposition...

Charlie: Haha, right... that's one way to define "Crossover Chaos"... but it's that, only without all the guns and shit!

Lucifer has never really heard of this "Crossover Chaos" before. But from what Charlie told him, it's nothing all too bad, so he trusts her. He gives her a nice, tight hug.


Lucifer: Well congrats to you, sweetie! I knew 'ya had it in you!

Charlie: Hah. Thanks, dad.

Baxter: I must warn you, what you're about to enter is a complicated world - this is tough shit! Lucky for you, I've done all sorts of research and studying of set building and the ins-and-outs of that, so you can count on me for your guidance!

Charlie: I understand - but trust me, I'll be fine! Now, to sort out my sample sets...

Charlie Morningstar @ Heavy Duty Boots
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Moonblast
- Psychic / Encore / Taunt / Will-o-Wisp
- Energy Ball / Encore / Taunt / Will-o-Wisp
Charlie: Considering my solid special attack and good speed, what better way to kickstart this set-building than with a tried-and-true wallbreaker build? It takes advantage of my potent offensive STAB combo AND packs some nasty coverage moves! Competitive is always nice to punish any Intimidates from that Medusa gal or even just a stray stat drop with a +2 boost to my special attack!

Baxter: Correct! You can choose to swap out Fire Blast for Flamethrower if you value your accuracy over the added power!

Vaggi: ...what's with that last two moveslots?

Charlie: Well, considering my strong STAB combo as it stands, I don't need that much else in the way of coverage! At most, Psychic should help as decent neutral coverage that my STABs can't exactly touch, or Energy Ball if I really hate those Grounds and Rocks and Waters! That frees up two potential moveslots for utility!

Vaggi: Fair enough (doesn't a neutral Moonblast already handle Toph just fine?). What of the other three moves, though?

Baxter: Encore? Taunt? Those provide good ways to enhance her attacking power!

Charlie: Correct! Encore lets me disrupt setup sweepers or defensive threats, forcing them into a setup or recovery move so that they can't touch me! And of Taunt? Well, that's even better - what better way to stop a status move than denying it outright? They REALLY won't know what hit them! Will-o-Wisp is simple, yet effective - a burn a day keeps physical attackers away!

Vaggi: All of this is great, but why the... boots as her item?

Baxter: My research indicates a very high frequency of hazards on the battlefield. Spikes, more spikes, did I mention spikes? Spikes that poison you if you step on them, and worst of all, even invisible flying rocks! And considering she's a grounded Fire-type and is vulnerable to all of these "entry hazards" (especially the sneaky pebbles, considering my research indicates Fire-types do not handle rocks very well), that seems like bad, BAD news.

Charlie: WHAT?

Baxter: Oh, don't worry. Those are what the boots are for! You'll be able to walk all over them like nobody's business! Just... make sure you don't switch into a stray Knock Off. Then you'll really be left vulnerable.

Charlie: I have no idea what I'm getting myself into...

Vaggi: Relax, babe! We've been through worse. You've been through worse. You'll be just fine.

Lucifer: Don't worry, my girl! I've got faith in you!

Charlie: Okay... breathe... inside and out...

Charlie Morningstar @ Heavy-Duty Boots
Ability: Competitive
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Fire Blast / Flamethrower
- Moonblast
- Encore / Recover / Substitute
Charlie: Ta-da!!! And speaking of special attacking... what if I could make myself even stronger on that front? Fancying a Calm Mind and a potent STAB combo, I can boost up and sweep in the lategame, and have plenty of options for the last moveslot! Encore to score me a valuable setup opportunity, Recover (I forgot I had that in my arsenal...) to keep me alive for longer, even Substitute, which for a low price of 25% of my HP lets me block status and one single attack, scoring me a setup opportunity!

Vaggi: That's great, hon! No notes.

Baxter: But what of any other Fire-types or guys that can take on both of your STABs? Wouldn't you want some way to bypass them?

Charlie: Ehh... I think I'll leave that to my teammates. They'll punch some holes, enough to let me sweep up the ashes in the lategame.

Charlie Morningstar @ Choice Specs / Choice Scarf
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Moonblast
- Psychic
- Overheat / Energy Ball
Charlie: I know I'm scared of hazards, but trust me - these choice items are the real shit! With these fancy specs I can truly make my special attacks hurt that much more! Goes great with my STAB combo! And if I choose this fancy little scarf? Well, it gives me a massive speed boost that can make me a workable revenge killer! 'tis a win-win!

Baxter: You forgot the part where you can only select one move at a time! After all, that's where the "Choice" in them kicks in!

Vaggi: Yeah, Char, this is great, but wouldn't that lock hurt more than it helps?

Charlie: Well, the move lock doesn't hurt that much when your STABs are super spammable so there's nary a downside to being locked into them!

Lucifer: Hey Char-char! Had to leave for a minute to tend to a few things. How's your set-building going?

Charlie: Dad! Things are going swimmingly! I'm really getting into the groove of this whole Crossover Chaos thing!

Lucifer: Well, that's great, sweetie! I knew you had it in ya!

Charlie: Well, that's great, everyone, because that's not all I have to offer! Introducing...

Charlie Morningstar @ Morningstarite
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Demonic Arm
- Close Combat
- Sucker Punch / Triple Axel
Charlie: ...my "Full Demon" (or as they call it, Mega Evolution)! Using the Morningstarite (I could transform at will, but the restrictions set forth by the Crossover Chaos organizers required me to hold this "Mega Stone"), I shed the niceness of my Fairy typing for the rough but pure power of the Dark type, along with drastically improved Attack and Speed, taking me from a nice versatile mixed attacker in my base form (ignore the conspicuous lack of physical movesets thus far...) to a wickedly strong physical breaker! Now I can REALLY dip into my good physical movepool, with options such as Close Combat, STAB Flare Blitz, Sucker Punch, even Triple Axel for that Angirius fella, oh- and who could forget my signature Demonic Arm! When I bring out my full, hellish power, the opponent better be prepared to handle it, because with 130 BP AND a STAB bonus on top of this, you best guarantee they'll be all knocked out, or at least with a severe hole punched into them!

Lucifer: Haha, nice! That's my girl right there! You'll put that power to good use, like that time when you stared down Adam himself!

Charlie: We. Although I definitely played a large part in that!

Baxter: ...you forgot the fact that your "Demonic Arm", powerful as it is, also lowers your Attack. And I don't mean a teeny bit, I mean it just drops it by two stages.

Charlie: Haha... well, it's not all perfect, but it gets damn close! And besides, I might not have mastered the art of dancing with swords (although I am a good dancer!), but Defiant ensures that any Intimidates or stray stat drops will give me a big boost to my Attack, ensuring I can truly OHKO whatever's in front of me! Heck, I can even use that +2 attack boost to give myself TWO uses of my Demonic Arm!

Vaggi: Regardless of whatever challenges you might face, I think you've got a great thing going here. I'm sure you'll do great in this Crossover Chaos!

Lucifer: You're in great hands, my baby. Win or lose, you'll make us all proud! Now, show the rest of 'em what you're made of!

Charlie: I will, for all of you and everyone at the Hazbin Hotel!
 
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Charlie Morningstar @ Heavy Duty Boots
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Moonblast
- Psychic / Encore / Taunt / Will-o-Wisp
- Energy Ball / Encore / Taunt / Will-o-Wisp

Charlie Morningstar @ Heavy-Duty Boots
Ability: Competitive
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Fire Blast / Flamethrower
- Moonblast
- Encore / Recover / Substitute

Charlie Morningstar @ Choice Specs / Choice Scarf
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Moonblast
- Psychic
- Overheat / Energy Ball

Charlie Morningstar @ Morningstarite
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Demonic Arm
- Close Combat
- Sucker Punch / Triple Axel
Darth Vader @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Nasty Plot
- Force Choke
- Flash Cannon
- Aura Sphere / Focus Blast

Darth Vader @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Close Combat

Darth Vader @ Choice Specs / Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Force Choke
- Flash Cannon
- Aura Sphere / Focus Blast
- Trick / Memento

Darth Vader @ Choice Band / Choice Scarf
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Iron Head
- Close Combat
- Trick / Memento
Aqua @ Psychium Z, Life Orb, or Toxic Orb
Ability: Poison Heal
Nature: Timid (+Spe, -Atk), Hasty (+Spe, -Def), Modest (+SpA, -Atk), or Rash (+SpA, -Def)
252 Def/252 SpA/4 Spe or 252 SpA/4 SpD/252 Spe
- Nasty Plot
- Hydro Pump/Sacred Create Water/Surf/Scald
- Psyshock/Psychic/Eerie Spell
- Dazzling Gleam/Moonblast/Shadow Ball/Moongeist Beam/Power Gem/Agility

Aqua @ Toxic Orb, Safety Goggles, or Waterium Z
Ability: Poison Heal
Nature: Bold (+Def, -Atk), Relaxed (+Def, -Spe), Calm (+SpD, -Atk), or Sassy (+SpD, -Spe)
252 Def/4 SpA/252 SpD
- Scald
- Amnesia/Aqua Ring
- Slack Off/Shore Up/Life Dew
- Defog/Disable/Encore/Geomancy/Heal Bell/Light Screen/Magic Coat/Parting Shot/Protect/Purify/Rain Dance/Reflect/Refresh/Revival Blessing/Stealth Rock/Taunt/Wide Guard/Wish

Aqua @ Leftovers, Safety Goggles, or Psychium Z
Ability: Triage
Nature: Timid (+Spe, -Atk) or Jolly (+Spe, -SpA)
252 Def/4 SpA/252 Spe, 252 Def/252 SpA/4 Spe, or 252 Def/252 SpD/4 Spe
- Slack Off/Shore Up/Life Dew/Wish
- Parting Shot
- Defog/Disable/Encore/Geomancy/Heal Bell/Light Screen/Magic Coat/Parting Shot/Protect/Purify/Rain Dance/Reflect/Refresh/Revival Blessing/Stealth Rock/Taunt/Wide Guard/Wish
- Sacred Create Water/Scald/Psyshock/Eerie Spell/Future Sight/Moongeist Beam

An OOC Mod Announcement and QOL Update...​

First off, thank you for your patience regarding how this mod's been going! It's been a learning process as I've previously stated and since it's only the second pet mod I've founded and moderated, it's taught me a lot more than I expected about how to run the creative process for them, and I hope the lessons learned from this experience will be useful for any other pet mods I plan to run in the future, with a potential reboot of the Regional Evolutions mod for Gen 10 being my first choice if no other ideas occur to me. As it is now, though, this is the pet mod I'm most invested in by far, and will remain as such for quite some time yet!

With that being said, however, in light of recent developments, I would like to put out a humble request to the Pet Mods forum as a whole:

Crossover Chaos Expanded Returns is looking for an additional coder! (Or two! Or more!)

Due to having other commitments at the time, the original coder for the mod, Orangesodapop, had to pass their work over to APaidActor, but as of this time, the latter too is preoccupied with various real-life matters - as am I for that matter. In order for the mod to be ready for playtests as soon as possible, we are in urgent need of at least one more experienced programmer who can find the time to help finish the work Orange and Paid started for Season 1's winners, and who can hopefully stick around to aid in the mod's development across future seasons! Anyone who reads this is encouraged to spread the word either on the Smogon Pet Mods Discord or the Pet Mods room on the Showdown! chat - and if anyone's interested in bringing their own programming skills into our fold, feel free to send anybody on the mod council a DM either here on the forum or via Discord if you have it!

As for how the general status of the mod is going currently, it is being worked on, though again, we'll need additional help to get it to a point where playtesting is possible. At the advice of the Expanded Workshop channel on the Crossover Chaos Discord server, I've decided to let the themes for future slates be dependent on how the playtests go, and while the original plan I had in mind was to have the playtesting for the Season 1 lineup take place concurrently with the Season 2 slates, I'm also willing to put Slates 7 through 10 on hold until the playtests begin, depending on if the community wants us to proceed with the slates or not. Slate 6, however, was meant specifically as a Halloween celebration, so I'll be opening that up by sometime tomorrow - consider this a bonus treat from me to tide the rest of you over before the mod goes live! Alongside commemorating good ol' Spooky Month, though, it'll also serve as a way to gauge what you think is missing from the current roster, and in what ways you think your submissions can fill those missing needs. This will carry over to the other slates for Season 2 as well, however long it takes to get to them!

For public convenience, I've also compiled a list of "official" definitions for the various roles CCER has to offer, along with headcounts among the winners thus far for each role. Defense and Offense roles have separate tallies for builds focused on physical stats, special stats, or an even split between both, henceforth called "balanced" builds to avoid confusion with mixed utility. Click or tap the spoiler below to give it a read!

DEFENSE
  • Wall: A build capable of consistently taking large amounts of damage and staying in play for as long as possible. Distinguishable from the tank build due to mostly lacking offensive capabilities, but can make progress in other ways like pivoting or inflicting status.
    • Physical: 1
    • Special: 1
    • Balanced: 1
  • Tank: Similar to the wall role, but can also inflict damage directly as necessary. Can overlap with either the wallbreaker or sweeper roles depending on the build, but our definition warrants the build's defensive stats to still be higher than its offensive ones.
    • Physical: 4
    • Special: 0
    • Balanced: 1
  • Pivot: A build designed to voluntarily exit the field as needed and enable advantageous switch-ins. Can be either defensive via a pivoting status move (e.g. Teleport) or offensive via a pivoting attack (e.g. U-turn). Any build can serve as a pivot if they have access to either kind of move, though some may be less suited for this than others.
    • Physical: 5
    • Special: 5
    • Balanced: 2
OFFENSE
  • Lead: A build commonly sent out as early as possible, with the intent of gaining momentum early and pressure opponents by either weakening them indirectly such as via status or heavily damaging them. Often but not always very fast but also defensively frail.
    • Physical: 1
    • Special: 2
    • Balanced: 0
  • Wallbreaker: A heavily offensive build that can deal heavy damage consistently, often as soon as they're first sent out. May not always need setup but can use it as required. Differs from the cleaner role by way of greater longevity (via either better defenses or recovery options) and/or ways to check potential threats on their own.
    • Physical: 4
    • Special: 0
    • Balanced: 3
  • Sweeper: Our definition for this term is somewhat different compared to Smogon's. A CCE sweeper requires setup options to build offensive power, but has enough sustainability and/or answers to common threats to be able to reliably use them and maintain offensive presence throughout the match. Similar to the tank role, but has higher offensive stats than defensive.
    • Physical: 4
    • Special: 1
    • Balanced: 2
  • Cleaner: The only term on this list with no "official" definition on Smogon's part, while still seeing frequent use anyway - for this micrometa, it is used for offensive builds that can deal high damage quickly, but can be countered reliably enough to keep them from dominating the match, especially in the early game. Often sent out only once all potential threats are dealt with. Encompasses both wallbreaker-like builds with weaknesses they can't handle on their own and Smogon's traditional definition of late-game sweepers with vulnerability to early-game counterplay.
    • Physical: 1
    • Special: 5
    • Balanced: 0
UTILITY
  • Defensive utility: Focuses on denying progress for enemy teams, such as by healing allies, removing status and hazards, or direct stalling. Can be combined with either build in the Defense category. TOTAL: 2
  • Offensive utility: Aims to make progress for allies, e.g. setting entry hazards, inflicting status on opponents, and enabling more offense-focused allies to attack more freely. Can be combined with any build in the Offense category, but also sees use on Defense builds. TOTAL: 7
  • Mixed utility: Capable of either defensive or offensive utility on equal measure, with no specialization towards either. In theory, all builds can fit into a mixed utility role to some degree or another depending on the situation, but highlighting specific team support methods is recommended for any build explicitly designated as such. TOTAL: 3
  • Phaser: A build intended to disrupt matchups that would otherwise be favorable for enemy players by forcing opposing characters off the field. Like pivoting, this can be done with either a status move (e.g. Whirlwind) or an attacking move (e.g. Dragon Tail). Also like pivoting, any build can serve under this role as long as it works in their favor. TOTAL: 2
  • Trapper: A build that can trap opposing characters on the field or make it dangerous for them to both switch out and stay in play. This can be done through either trapping moves like Whirlpool or moves that interrupt attempted switching such as Sucker Punch. This form of utility is more common on Offense builds, but may also be present on Defense builds, especially if combined with pivoting. TOTAL: 1
  • Hazard Control: A CCER original, but only because it combines two roles related to entry hazards: hazard setting and hazard clear. Setters place hazards like Stealth Rock or Sticky Web onto the opposing side, while clearers remove hazards from their side with moves like Rapid Spin or Defog. This is most commonly seen on Defense builds, but Offense builds can also combine this with phasing to wear opponents down. TOTAL: 4

Hopefully this should give you an idea of what is currently missing in the meta, which in turn can help inform what kinds of builds you plan to submit in future slates. This compendium will also be added to the header posts for this pet mod, and will be updated with each new set of slate winners that will be added to the roster going forward. Our mod spreadsheet will also be updated shortly to reflect these role designations, which will remain in use going forward and will also be added to the official submission template.

Once again, we wholeheartedly appreciate your understanding and support thus far! As noted, I will initiate Slate 6 tomorrow evening (October 20), and after its conclusion, I will reevaluate the circumstances of the mod then, and we can take things from there. Thanks again for reading!
 
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:sv/gengar::sv/aegislash: Slate 6: Trick or Treat! :sv/gengar-mega::sv/aegislash-blade:​

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"BOO!! Hehe, did I scare ya or what~?

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"Happy October, everybody! I'm Atsuko Kagari from Slate 3, and at Pit's request (since he's still working hard on setting up the playtests for CCER's current roster, in no small part due to the coding for this mod taking waaaaay longer than we expected), I'm filling in for him to open up this very special slate - and not just 'cuz my being a witch made me the perfect announcer for this time of the year! It's my absolute honor (and extreme joy) to reveal that the two of us will be hosting a super-huge and extra-creepy event at the end of this month, just so you guys can stay entertained 'til the playtests begin! We call it...

"...the Crossover Chaos Expanded Halloween Masquerade!"​

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"That's right - we'll be throwing a biiiiiiig costume party on the 31st to celebrate the kinda-sorta start of Season 2 of CCER... even if the slates after this one might have to wait until the actual coding is done! Still, it'll be a terror-tastic time for treats, tricks, and spooky scary shenanigans galore - and at the opening ceremony, Pit and I'll be announcing who among the attendees will be selected for a super-special VIP sweepstakes to go with it, the winners for which will be the first four brand new additions to this mod's micrometa for Season 2! If ya wanna know how to enter the sweepstakes, today's your lucky day: Over the next seven days, we'll be hosting a special week-long trick-or-treating session to review and receive any filled-in copies of the limited-edition sign-up sheet we've prepared for just this occasion, and all accepted applicants this slate will be automatically added to the sweepstakes pool come the masquerade itself! Any past winner whose manager wrote their submission in-character is also highly encouraged to hand out candy to any new or returning applicants who pay them a visit, though users who don't roleplay for their own submissions aren't required to do this. I know I'm gonna, though!

"In keeping with this being a week for dressing up, the theme for this slate is 'Alternate Forms'. See, as of this post, there are only three participants in CCER, myself included, who even have any costumes (or equivalents) at all, either in the form of a Mega Evolution or a form change brought about by a gimmick ability (though for all three of us, it's the former). Which is a shame, 'cuz you can get sooooo much potential out of essentially having multiple different styles of competitive gameplay in just a single character! This is gonna be a wildcard slate of sorts, so anyone interested in signing up for the sweepstakes is welcome to do whatever they please with their submissions as long as they keep the balance of this mod's micrometa in mind - but there's two really, really important requirements you'll need to keep in mind here, which is what the limited-edition sign-up sheet I just mentioned is for! First, you'll need to think long and hard about what our lineup doesn't have yet, so make sure to mention the role or roles you're aiming to fill that you've yet to see in this meta - and in particular, include the primary role you're signing up for in the title of your application. I'll come back to that in a sec, don't worry! But second, your submission must include either a Mega Evolution OR a form-changing gimmick - though obviously not both at once, 'cuz that'd be waaaaay overdoing it! For the latter, this can range from something like Meloetta's Relic Song move, to a copy of Wishiwashi's Schooling ability, or perhaps even variations of a single build for multiple characters who're so closely tied together that they might as well be a single 'Pokémon', with some way to switch between them mid-battle. Whatever approach you pick, make sure to fill in the blanks in the section labeled "Trick or Treat!" with the info for your form change, including the typing, stats, the intended competitive role for your costume, and whatever you need to do to get into said costume, be it a custom ability, a required move or item, or a Mega Evolution as usual!

"For the convenience of any users here on Smogon Forums who may be reading this, I've also provided a blank version of our sweepstakes form below, the BB code of which you can copy straight to your own posts and modify to suit your application. Be sure to read the requirements for all sections that have any before fillin' 'em in!"

[An introduction to your submission, in the form of either a quote by the character from their canon series or, if you like, a brief opening statement as if you're roleplaying as the character, auditioning for the slate and the micrometa.]
  • Pokémon: [Name of character]
  • Franchise/Origin:
  • Category: [Select one from any of the following: Advertising, Anime and Manga, Comic Books, Comic Strips, Film (Animation), Film (Live-Action), Literature, Live-Action TV, Music, Tabletop Games, Theatre, Web Animation, Webcomics, Web Original, Western Animation, Miscellaneous]
  • Type:
  • Regional Variation: (Optional)
  • Ability:
  • Stats: HP/Atk/Def/SpA/SpD/Spe = BST
  • Competitive moves: [Arrange any competitively viable moves that can be learned by this Pokémon, including custom moves, in alphabetical order.]
  • Full movepool: [Arrange all moves that can be learned by this Pokémon, including both competitive and custom moves, in alphabetical order. The universal TMs for Scarlet/Violet - Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast - are required to be listed. If you prefer it or want to save character space, you can omit the above section as long as you highlight all moves listed in this one that are competitively viable.]
  • Role(s): (REQUIRED for this slate. List intended roles for each form)
  • Custom elements: (Optional, with up to two allowed; Mega Evolutions don't count towards this total. Underline custom element names and nothing else in the list items.)
  • Mega Evolution/Custom Ability: [Describe how the character changes into their alternate form, along with any changes to their typing and/or ability if applicable. You can pick a Mega Evolution or a form-changing custom ability, but not both; the former does not count towards the custom element tally, but the latter does. The item or method needed to change form, if applicable, should be boldfaced, along with any relevant changes to typing or abilities, with nothing else bolded. Stat distributions are required to differ in some way between forms; Mega Evolutions must have a BST exactly 100 points higher than their base form, and the BSTs of alternate forms attained through other means must not differ from those of their base forms by any higher (or lower) than this amount. Preferably, alternate forms attained via abilities (including custom abilities) should have BSTs identical to those of their base form, though this is not mandatory.]
    • Type: (Required for Mega Evolutions, required for other alternate forms only if they have a different typing.)
    • Ability: (Required for Mega Evolutions, required for other alternate forms only if they have a different ability.)
    • Stats: HP/Atk/Def/SpA/SpD/Spe = BST
    • Role(s): (REQUIRED for this slate. List intended roles for each form)

Reasoning:
[Explain the reasoning for the character's type, ability and moves. Include a description of the signature move or ability such as origin and lore. Feel free to be as creative and include as much detail as you want. If you want, you can roleplay as the character you're submitting as they provide their own justifications!]

Competitive Info:
[Describe the character's intended role in the meta, including gameplay styles and preferably what matchups they're intended for (or who they'd work best with). This one can also be an in-character roleplay if you prefer.]

"Once again, and I don't think the council can emphasize this enough... The health of the metagame comes first for this version of the mod. So we wholeheartedly encourage you to think as long and as hard as you possibly can about what competitive roles you feel are missing from the current roster, and try to fill in those roles rather than just doing what you please and making things less balanced for the rest of us! That goes for your managers, too: instead of sending us applicants just because they wanna, they've gotta make sure to give us a reeeeally good balance reason behind each and every character they volunteer - and again, that includes putting the main missing role they're intended to fill in the title for each submission. This can include either adding more representation to a type with too few participants to its credit, like a physical Grass- or Ghost-type, or a new twist on a role that's been done the same way the past couple o' times, like a special wallbreaker rather than physical. I know I said this was a wildcard slate, but that's only so you aren't restricted to specific roles and can make yourselves useful any way you can! If you wanna know more about the kinds of roles you can sign up for along with which ones could use more representation, the header posts for this pet mod have been updated as of yesterday to include both the definitions and the current role tally, but you can also check 'em out in this post to save yourselves some time. Falchion's treat! Oh, and if you have any questions or just wanna point out what you think is missing, feel free to reach out to either him or any other member of the mod council, either via DM or in the Crossover Chaos Discord server!

"And just to give ya an idea of what the form would look like when filled out, here's a sample application based on my own original sign-up form..."

SAMPLE SUBMISSION:
  • Pokémon: Atsuko "Akko" Kagari
  • Franchise/Origin: Little Witch Academia
  • Category: Anime and Manga
  • Type:
    Normal.png
    Fairy.png
  • Ability: Klutz, Grand Triskellion (upon switching out, the incoming ally will have their HP restored by 1/8 their maximum amount), Pastel Veil (Hidden Ability)
  • Stats: 80 HP/55 Atk/115 Def/55 SpA/115 SpD/90 Spe = 510
  • Competitive moves: Amnesia, Agility, Boomburst, Calm Mind, Dazzling Gleam, Defog, Endure, Energy Ball, Fire Blast, Flamethrower, Giga Drain, Gravity, Healing Wish, Hyper Voice, Hypnosis, Ice Beam, Leech Seed, Light Screen, Metamorphie Fociesse (Fairy-type Volt Switch clone), Misty Terrain, Power Gem, Psychic, Psych Up, Recover, Reflect, Scorching Sands, Shadow Ball, Solar Beam, Spite, Stealth Rock, Thunder, Thunderbolt, Thunder Wave, Toxic, Whirlwind, Wide Guard, Will-O-Wisp, Wish, Yawn
  • Flavor moves: Absorb, Aurora Veil, Body Slam, Bounce, Brick Break, Charm, Double-Edge, Earthquake, Fly, Ice Shard, Icicle Crash, Icicle Spear, Icy Wind, Iron Head, Mega Drain, Play Rough, Psybeam, Rock Blast, Rock Tomb, Shadow Force, Stone Edge, Tailwind, Trick-Or-Treat, Wild Charge, Work Up, Zen Headbutt
  • Role(s): Balanced wall, defensive utility (cleric), offensive pivot
  • Mega Evolution: Atsuko Kagari uses the Shiny Rod to Mega-Evolve.
    • Type:
      Grass.png
      Fairy.png
    • Ability: Grand Triskellion
    • Stats: 80 HP/65 Atk/130 Def/85 SpA/130 SpD/120 Spe = 610
    • Role(s): Fast special sweeper, mixed utility (cleric + hazard control + screen support), offensive pivot

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"Alright, that should be it for the slate rules, I think! I'm sure the council can lemme know if I missed anything, but whatever... Anyway, CCER's first trick-or-treating event is now officially open, and we'll be handing out candy to anyone who wants it 'til the sign-up period for the masquerade sweepstakes closes on Tuesday, October 27 at 6 P.M. U.S. Central! Hope to see your costumes real soon, everyone - either this week or at the end of October!"
 
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RESUBMISSION FROM SLATE 2:
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"I don't need to be at peace. I don't care if I have to bloody my hands. Even if it means living a life that could end at any moment."​
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"Trick or Treat, Akko."

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"EEEK! S-so scary!"
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"Good evening to you too! Anya and I want to wish you a Happy Halloween season!"

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"Trick or Treeeeeat~! Anya insisted on going with Mama the moment we heard your announcement!"

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"Awww, you're too cute in that witch costume! Is it inspired by me?!"

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"Surprisingly, no - it's actually from a Halloween illustration our mangka drew for our show's third season!"

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"Yep! Now, where's our candy?! Anya wants all the sugar-candied peanuts, and Mama wants to join the sweepstakes at the costume party!"

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"H-how did you know?!"

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"Mrs. Forger, you've mailed your application to the mod council like what, five times before? ...though to be fair, that includes the three times you sent it back when Mygavolt was in charge. I shoulda known you'd try your luck again when you got the chance!"

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"Yeah! Oh, and at first Mama didn't wanna change her movepool since her last resub, but then she saw Anya playing a real mean Decidueye on Pokémon UNITE the other day, and now she wants to learn Spirit Shackle!"

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"ANYA!! H-how did you - I DIDN'T TELL ANYONE ELSE!"

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"S-sorry, Mama! Anya thought Akko had to know!"

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"...Your daughter has had the ability to read minds since Episode 1, and ya didn't notice until now?"

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"...huh. Perhaps I should replace Klutz as my Hidden Ability with Oblivious, then..."

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"That... might not be a bad idea, actually! Not only does it fit even better with how you can be as scatterbrained as me at times, but it'd also be really helpful for your potential matchups against Poison Ivy and Medusa. Come in, come in! Sounds like we've got sooooo much to talk about!"

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"I-If you say so. And yes, I indeed felt that Spirit Shackle would be good for my kit. I suppose I could stick one of my knives through someone's foot to pin them to the floor-"

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"Aaaaand that's enough talk of bodily harm from you for tonight. On top of that, Spirit Shackle is an attacking move, and a Ghost-type one at that! If you wanna trap people in a less obnoxious - or gruesome - way, how about givin' 'em a Mean Look instead since you can make a really good Scary Face already? You'll have to get rid of Parting Shot to make room for a trapping move, though!"

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"Isn't Mama supposed to be a setup sweeper anyway? She did add Swords Dance back in Slate 4..."

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"Anya's idea, not mine. Still, if you feel Spirit Shackle is too dangerous, I'll accept Mean Look as a safer alternative. I already know Sucker Punch as a 'pseudo-trapping' move anyway, though to avoid breaking my build with its priority, I should probably dock -30 points from my Speed for both of my identities - this meta is apparently in need of slower participants, after all. These points can then be split evenly to buffer my defensive stats by +15 each, and then I can add +5 more to my Special Defense so the newly introduced special attackers from last slate won't give me so much trouble."

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"Still, your pivoting'll have to go. You wouldn't wanna sacrifice your setup boosts by switching out, after all!"

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"Fair enough. On that topic, though, I should probably replace all of my previous abilities, not just Klutz, with choices better suited for continuous engagement. Swapping out Poison Heal for Quick Feet could make up for my downgraded speed tier, despite its potential overlap with Aqua as a Toxic Spikes absorber. And instead of Moxie, I think Guts fits my protective ferocity very well, on top of already making fellow Normal-type Ursaring an absolute terror in the lower tiers! Plus, I think this meta could use someone who can punish abuse of status."

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"Oh! Idea, waku waku~! What if Mama got Circle Throw and Spikes, too?"

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"H-huh?! I thought we just got rid of a pivoting move-"

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"Doesn't Circle Throw force the target out, though? Still, I don't see why we can't add those in, too. There's quite a few hazard setters already, after all, and this meta could use someone who can shuffle people into those hazards - including your own! I mean, you do know Toxic Spikes already..."

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"Hmm... If my base form is meant for utility as well as offense, I don't see why I can't learn Spikes, but per the risky nature of my career, I think I'll also add Foresight to better deal with Medusa, along with Tidy Up for both setup and hazard control in one move - I'd rather not leave any... evidence, after all. And to round things out, let's adjust my custom attack to improve my staying power, add a new one for use as the Thorn Princess, and top off my movepool with Sacred Sword as coverage rather than Stone Edge."

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"Your three STABs are only resisted by five type combos anyway, and you've already got moves for taking down those, too. And of course, you've got Anya cheering for you, Mama!"

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"And me as well, Mrs. Forger! Now you'll just need to make a quick new write-up to note your updated matchups, and that should be that. I'm sure you'll do amazing out there, though, no matter what happens!"

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"Awww, thank you both! And even if I don't win the sweepstakes at the party, there's always next time. In my line of work, it pays to be persistent!"
  • New abilities (Base): Guts, Quick Feet, Oblivious (Hidden Ability)
  • Stats (Base): 100 HP/80 Atk/100 Def/55 SpA/55 SpD/110 Spe = 500 → 100 HP/80 Atk/110 Def/60 SpA/75 SpD/80 Spe = 505
  • Stats (Mega): 100 HP/90 Atk/110 Def/75 SpA/75 SpD/150 Spe = 600 → 100 HP/90 Atk/125 Def/75 SpA/95 SpD/120 Spe = 605
  • Competitive Moves: -Parting Shot, -Stone Edge, +Circle Throw, +Foresight, +Knife Edge, +Mean Look, +Sacred Sword, +Spikes, +Tidy Up
  • Pokémon: Yor Forger (nee Briar)
  • Franchise/Origin: Spy X Family
  • Category: Anime and Manga
  • Type: :normal::ghost:
  • Ability: Guts, Quick Feet, Oblivious (Hidden Ability)
  • Stats: 100 HP/80 Atk/110 Def/60 SpA/75 SpD/80 Spe = 505
  • Full movepool (competitive moves are italicized): Acrobatics, Aerial Ace, Assassinate (Ghost-type Bitter Blade clone), Assurance, Axe Kick, Beat Up, Body Slam, Brick Break, Brutal Swing, Bullet Punch, Circle Throw, Close Combat, Comeuppance, Cross Chop, Cross Poison, Darkest Lariat, Double Kick, Endure, Facade, False Swipe, Feint Attack, Fling, Foresight, Foul Play, Fury Cutter, Gunk Shot, Hard Press, High Jump Kick, Jump Kick, Karate Chop, Knife Edge (Steel-type Leaf Blade clone, non-contact), Knock Off, Lash Out, Leaf Blade, Leer, Low Kick, Low Sweep, Mean Look, Mega Kick, Mega Punch, Metal Claw, Needle Arm, Night Slash, Payback, Poison Jab, Poison Sting, Psycho Cut, Retaliate, Reversal, Sacred Sword, Scary Face, Shadow Claw, Slash, Smart Strike, Snarl, Spikes, Sucker Punch, Swords Dance, Take Down, Taunt, Throat Chop, Tidy Up, Toxic, Toxic Spikes, Trick, Trop Kick, X-Scissor
  • Role(s): Physical wall, physical sweeper, phaser, trapper, hazard control
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"I apologize for the intrusion, but... may I have the honor of taking your life?"​
  • Mega Evolution: "By day, I am the pretend wife of Loid Forger... but by night, I become the Thorn Princess, the Garden's best contract killer and the deadliest woman in all of Ostania. Upon donning my Assassin Dress, my typing changes to Steel/Ghost, and my ability is replaced with Sharpness. My Attack stat actually wouldn't be buffed that much in this identity, but for what it's worth, I'd also be slightly tougher defensively, at least on the physical side. It's my Speed that sees the most improvement, though, allowing me to outrun even Smaug with an Agility boost or two - hopefully that'd give me the chance to make a tactical retreat before he even tries to burn me down!"
    • Type: :steel::ghost:
    • Ability: Sharpness
    • Stats: 100 HP/90 Atk/125 Def/75 SpA/95 SpD/120 Spe = 605
    • Role(s): Fast physical tank, fast physical cleaner
Reasoning:
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"Nothing and no one will keep me from completing my mission to infiltrate Crossover Chaos Expanded, and so I'm back once again - hopefully my third sign-up this gen will be the charm! I already explained the thought process behind both the build with which I applied for the previous iteration of this mod and this latest one in quite a bit of depth as far back as Slate 2, so I believe a shorter summary will suffice here. As an assassin, I am of course heavily associated with death, to the point where I've considered murdering people who've caused me trouble more than once even in my home life - hence, my domestic persona being a Normal/Ghost-type. My incredible toughness and my expertise in bladed weaponry, meanwhile, made Steel/Ghost a fitting typing for my Thorn Princess identity, which I've consistently represented in CCE as my analog to a 'Mega Evolution' since its Gen 8 run. This change to the type shared by both forms, which were originally Dark/Normal and Dark/Steel, respectively, was due to both typings being doubly weak to Fighting - a dangerous liability with two powerful Fighting-types thus far! My abilities in the form of Guts, Quick Feet, and Oblivious refer respectively to my strength and ferocity in defense of those close to me, my lightning-quick reflexes, and my being... rather scatterbrained, from what I've been told. Move-wise, my STABs are fairly standard aside from my two razor-sharp custom attacks, but my underhanded tactics and physical strength were also good grounds for adding Poison, Dark, and Fighting coverage, among various other fierce strikes. And as for my stats, both my home and work personas are durable and strong, hence my solid physical stats - though despite my swiftness in canon, I had to keep my Speed stat fairly low this time around to keep from being completely broken thanks to Quick Feet. By contrast, my special stats are painfully lacking, though in fairness, I never did consider any knowledge or usage of supernatural abilities to be necessary in my career. Still, I might have to be careful around the special attackers that have been welcomed into the meta since my last audition..."

Competitive Info:
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"In all my previous submissions, my planned tactic was to serve as a late-game cleaner, and I still think I can do quite well in that role with enough setup, especially due to the addition of Swords Dance to my movepool back in the fourth slate and Tidy Up in this one. The defensive strengths of my typing in both forms, however, have since cemented me as primarily a physical wall instead in my mind - though as mentioned, once I Swords Dance or Tidy Up enough times, I'll be more than capable of dishing out as much as I can take! Alongside my Normal STABs such as Mega Kick and Body Slam, my main Ghost STAB would no doubt be my rework of Assassinate, which now works like Bitter Blade for reliable HP recovery. I also have a broad range of coverage types to choose from, namely Dark, Steel, Poison, Flying, Psychic, Grass, Bug, and especially Fighting, allowing me to surprise physical powerhouses like The Tick, walls like Akko, or faster checks like Shinobu. Among my normal abilities, Guts is my best option for offensive sets thanks to its much-needed Attack boost, but Quick Feet is just as useful for bolstering my otherwise mediocre Speed stat, and I'm sure both would be welcomed by this meta so I can punish any attempt to saddle me with status, such as Poison Ivy's Toxic Spikes or Caine's Thunder Wave! Alternatively, Oblivious shuts down both Ivy's Cute Charm and Medusa's Intimidate, allowing me to dispose of either of them with Psycho Cut and Night Slash, respectively. My utility options include Mean Look, Sucker Punch, Spikes, and Toxic Spikes, allowing me to spring deadly traps on my clients and wear them down over time - especially once I've used Circle Throw, with or without Foresight, to reposition them enough times! My Special Defense still leaves something to be desired even after all this time, though, so I'll have to be careful around Dark-type special attacks (making Darth Vader my greatest enemy by far despite my Fighting coverage), phasing moves like Whirlwind, and priority attacks in general.

"As the Thorn Princess, my boosted Attack and Speed stats along with Sharpness will turn me into the swift and lethal physical cleaner I was always meant to be - and for this slate, I've given myself a sort-of-new custom move to this end, Knife Edge! While I had to retool my signature Assassination for the sake of my home persona, I did keep the original version as well, just with a rename and a different type, since Metal Claw might be a bit too weak for my liking when 'Mega-Evolved'; Knife Edge hits much harder on its own, but Sharpness upgrades it to a true killing blow even before taking Swords Dance into consideration. There's a reason I downgraded my Attack stat quite a bit during my last audition! My vulnerability to special attacks remains, however, and is only made even worse by my added weaknesses to Ground and especially Fire - Smaug is as such the target I'd arguably be most afraid of in this 'form', and while Anguirus's Earthquake is a physical attack rather than special, I should probably steer clear of him, too. Optimus Prime and his High Horsepower are best handled with caution as well, though at least he's weak to my Sharpness-boosted Sacred Sword. On the other hand, I do have considerably better matchups against Aqua, Caine, and Ochaco, with the latter's own Circle Throw being useless against me - though even then, both Caine's Thunder Wave and Ochaco's Octolock could still hamper me until they either escape or perish, leaving me easier pickings for a more troublesome switch-in.

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"Still, now that I have a better idea of what the balance for this pet mod is like, I feel confident enough with this latest application to hopefully be accepted into its roster. It might take some time for me to get used to all of the changes I've made to my gameplay mechanics since the Gen 8 run of this pet mod, but if I can play my cards right, they might just be enough to help me bring this season's micrometa to its knees!"

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"And there you have it, my sign-up sheet is ready for resubmission! Do I leave it here with you, or should I send it to Pit?"

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"Just put it on my desk, and I'll have it delivered to the mod council ASAP - if I can remember to do that! But in the meantime, sugar-coated peanuts, anyone?"

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"OH BOY OH BOY! COME TO ANYA~!!"

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"I wouldn't mind some chocolate myself. Thank you, Akko! Something tells me you might need a little help running this slate, though. Mind if we stick around to assist any other candidates coming in?"

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"I appreciate the thought, but it's getting a bit late. I bet everyone else has already sent their own RSVPs to the other winners besides me, anyway, so-"

[KNOCK KNOCK KNOCK]

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"Huh? Someone else wants sweets at this of all hours??"

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"Or maybe they've got a form ready for us to accept! About time! Hang on, I'll be right there!"

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"TRICK OR TREEEEEAT~!!"

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"Oh wow, two of you at once?! This must be my lucky night! And that's a really good panda costume, I gotta say-"

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"Um, this ain't a costume, pal. It's just me: Po, the Dragon Warrior!"

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"And I'm Daniel Fenton - but please, call me Danny! We were wondering where to turn in our sign-up sheets for this slate, and the moment we heard you were takin' 'em, we just had to go and give 'em to you! And maybe get some candy on the side..."

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"Candy or no, it's always good to meet other applicants for this mod's tryouts! Do you two at least have something ready to deliver?"

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"I've got the basics for my sheet already filled out, but I figured I could use some help with figurin' out my competitive role. I bet the same goes for Danny here, but... I ain't seen his form yet."

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"I'm working on it, okay?! Just gimme like what, five more minutes? Or maybe ten?"

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"Eheheh, Anya knows exactly what's coming, but she doesn't wanna spoil it~"

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"No clue what she's goin' on about, but for now, let's first check out the form we know has already been filled-"

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"Partly filled, I gotta say, but... sure, knock yourself out! I mean, uh... not literally..."

NEW SUBMISSIONS:

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"You gotta let go of that stuff from the past, 'cause it just doesn't matter. The only thing that matters is what you choose to be now."​
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"Legend tells of a legendary warrior whose kung fu skills were the stuff of legend... and though I may not be that legendary warrior, yet, I think all of China would agree that I'm pretty awesome in my own right. Now, let's hope the folks here at Crossover Chaos'll find it in 'em ta say the same!"
  • Pokémon: Po
  • Franchise/Origin: Kung Fu Panda
  • Category: Film (Animation)
  • Type: :fighting::normal:
  • Ability: Inner Focus, Scrappy, Harvest (Hidden Ability)
  • Stats: 90 HP/100 Atk/105 Def/80 SpA/80 SpD/65 Spe = 510
  • Full movepool (competitive moves are italicized): Agility, Aura Sphere, Body Slam, Bounce, Brick Break, Bulk Up, Bulldoze, Bullet Punch, Calm Mind, Circle Throw, Close Combat, Cross Chop, Dazzling Gleam, Detect, Double Hit, Draco Meteor, Dragon Breath, Dragon Cheer, Dragon Claw, Dragon Dance, Dragon Pulse, Drain Punch, Dual Chop, Dynamic Punch, Earthquake, Endure, Facade, Fake Out, Fire Punch, Flash Cannon, Focus Blast, Focus Energy, Giga Impact, Headbutt, Heal Pulse, Healing Wish, Helping Hand, Hyper Beam, Hyper Voice, Ice Punch, Iron Head, Knock Off, Lash Out, Leer, Low Sweep, Mach Punch, Mega Kick, Outrage, Play Rough, Power-Up Punch, Protect, Quick Attack, Rest, Slack Off, Slash, Sleep Talk, Stockpile, Storm Throw, Stuff Cheeks, Substitute, Sucker Punch, Swallow, Tackle, Take Down, Taunt, Tera Blast, Thunder Punch, Triple Axel, Wish, Work Up, Zen Headbutt
  • Role(s): Slow physical tank, balanced sweeper, mixed utility, phaser
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"You want my chi so bad? Then take it!"​
  • Mega Evolution: "Behold, the Dragon Warrior... also known as ME! This was the powered-up form I used ta finish off General Kai in Kung Fu Panda 3, and with my inner chi fully unlocked, my journey as a kung-fu master was finally complete! ...until Kung Fu Panda 4 came about and, well... that happened. But anyway, the Dragon Scroll from the first movie is the item I'll be usin' ta 'Mega-Evolve', and my typing and ability in this form'll be Fighting/Dragon and Mega Launcher, respectively, in keepin' with my aforementioned chi mastery - I mean, lookit the dragon-shaped energy I've got under my control in the pic above! Just look at it! My stat distribution when 'Mega-Evolved' is actually fairly similar ta Mega Blastoise, with waaaaaay higher Special Attack and Special Defense since my physical stats are actually unchanged in this form, but that leaves me free ta improve my Speed a great deal as well with all that extra chi!"
    • Type: :fighting::dragon:
    • Ability: Mega Launcher
    • Stats: 90 HP/100 Atk/105 Def/105 SpA/105 SpD/105 Spe - 610
    • Role(s): Balanced tank, bulky balanced cleaner, mixed utility

"You... can't defeat me. You... you're just a big... fat... PANDA!"
"I'm not a big, fat panda. I'm THE big, fat panda!"
​
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"So, how'd I do with the typin' and stats and the like? Ohhh, I hope this isn't anythin' that'd send me straight to the NeverUsed tier..."

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"I get why you're worried, what with your base form being partly Normal-typed as well as the obvious Fighting, but you don't have to be. Your Halloween costume may not be terrifying, but this build here certainly is!"

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"Yeah, I felt those two types were pretty fitting. I came from a pretty humble background as a cook at my foster dad's noodle shop, hence the Normal type alongside Harvest as my Hidden Ability, but my love of kung fu led me ta join the ranks of the Jade Palace and find my inner peace - or should I say, my Inner Focus? And the adventures I've had since then - including gettin' ta know my real dad and introducin' him to my other one! - gave me tons o' cool stuff ta toss into my kung fu skillset! And also the Fighting type, duh."

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"Funny... Anya figured you'd just copy-paste Pangoro's kit!"

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"Ooooof course somebody was gonna bring that up..."

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"To be fair, you don't actually have that many Dark-type attacks in your movepool, though they're still there in the form of Sucker Punch, Lash Out, and Taunt. That's about it, though..."

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"I kept those two attacks 'cuz I ain't afraid ta play a lil' fast and loose in battle - especially if food is at stake, which also led me ta take a page from Garfield and add Stuff Cheeks, Stockpile, and Swallow to my movepool, too. Taunt was simply 'cuz I've got a thing for one-liners, though!"

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"Dude, were we separated from birth, or is our shared love of tossing quips as easy as breathing 'cuz we've both had cartoon series on Nickelodeon?! Though, uh... don't get mad or anything, but what's with all the Dragon-type coverage in your movepool? You don't have scales or wings or the like last I checked."

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"Patience, Danny, there's a reason for that. Most o' the other moves, though, were actually 'borrowed' from Mega Lopunny! The moment I gave myself Scrappy to reflect my bein' kind of a jerk at times in the Legends of Awesomeness TV show, I realized that I was kinda shapin' up ta be similar in build and decided ta lean into that with a similar movepool as well."

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"I'm guessing the stats you gave yourself were based on Lopunny's Mega Evolution, too? It is a potent threat in OU, after all, thanks to Scrappy giving it virtually perfect neutral coverage."

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"Pretty much! Though instead o' crazy high Speed, I gave myself way more defensive bulk since I've got a lotta fat ta work with, and I didn't wanna use up a slot for my abilities on Thick Fat since Garfield already makes real good use o' that."

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"He's out trick-or-treating himself tonight, but I'm sure he'd appreciate the sentiment. Ooh, was Mega Launcher as your Mega's ability also 'cuz of the chi thing?"

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"Ya got it! And the same goes for Heal Pulse, Wish, and Healing Wish, since chi can be used ta heal as much as ta hurt. I did admittedly swipe a buncha stuff from Pangoro like Power-Up Punch and Outrage, too, but the special Dragon-type stuff Danny mentioned was actually there ta give my Mega some better STAB options! It's based on the chi-powered form I got in my third movie, and since it took the Dragon Warrior title for a way more literal spin, it gave me an excuse ta swipe some moves from Kommo-o as well - Outrage, Dragon Pulse, and Dragon Dance especially! I did consider Clangorous Soul as well despite its HP loss, but luckily, I came to my senses... though I still tossed in Slack Off anyway 'cuz the third movie showed that pandas like me prefer wakin' up late."

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"First off, relatable. And second, since Stuff Cheeks might be reliant on way too narrow a range of items to work as a recovery option, I was wondering if you were gonna add more reliable healing for somebody of your bulk! I-in terms of stats, anyway, no offense."

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"None taken! Though granted, my Mega also needed ta be a better special attacker 'cuz almost all the moves boosted by Mega Launcher are special. Luckily, my physical stats were pretty awesome already, so I had the freedom ta put all the extra points into my special stats and Speed. Then I capped off my movepool with Dragon Breath ta round out my special Dragon STABs!"

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"You don't have any answers to Fairy-types like me in that form, though. I hear your awe-inspiring awesomeness can be literally blinding, so would it kill you to rep that with Flash Cannon? And maybe Dazzling Gleam as well, so other Dragon-types had better watch out!"

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"...Well, darn. I knew I'd forgotten something!"
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"Anyway, I get what you're thinkin'. Where's the custom elements in my build, ya say? Well, I don't think I'd need any if I'm goin' the Mega Lopunny route, especially with Scrappy. If it ain't broke, don't fix it!"

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"Words to live by! With that high a physical Attack stat and some pretty cool STABs like Mega Kick, Hyper Voice, Close Combat, and Focus Blast, you'd be able to knock down more delicate foes like Toph or Shinobu - and maybe even give Darth Vader a run for his money! Imagine what you'd be capable of with some actual Speed..."

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"I get that Po said 'don't fix it', but that might be a bit of a lie - Mega Lopunny doesn't learn Dragon Dance for starters! It's either that move, Agility, or Calm Mind that'd be pivotal for what's shaping up to be a bulky balanced sweeper. The former would be more reliable since it'd allow him to set up right away, but it doesn't boost his special stats like Calm Mind does, so it's really a matter of whether he chooses to Mega-Evolve or not!"

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"Well, Dragon Dance boosts my Defense, too, so if I can get the chance ta use it, I'll be not only faster and stronger, but also harder ta beat than ever before! ...Right?"

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"That would be true in a vacuum, but Smaug would beg to differ - he's much faster, walls all of your attacks except Thunder Punch, and can strike you down with a single Hurricane! Be careful around the two strong Fighting-types this mod has currently, too: at least Optimus is weak to your Fighting STAB as well as Earthquake and Fire Punch, but for The Tick, you'll have to resort to other options like Acrobatics or Zen Headbutt. Medusa would also be a handful to say the least, but with Scrappy, you could turn her Fighting immunity into a critical weakness!"

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"Ooh, good ta know! Of course, if I run Inner Focus instead ta no-sell her Intimidate, there's always my Dark-type coverage, Knock Off especially. I might have ta be way more careful around special attackers, though - Caine in particular is waaaaay faster and packs a mean Psychic, and Ochaco could also be a pawful with her special bulk and Flying STAB, but I might still be able ta Sucker Punch 'em both!"

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"That's a solid option for utility, too! And speakin' of, Wish can also be helpful for your teammates' longevity, while Taunt can shut down stallers like Garfield or Carapace, and Circle Throw may be handy for shuffling. And you did mention Knock Off already for offensive utility!"

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"Mm-hmm! That should cover my base form, so what about my Mega Evo?"

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"That one seems more like a balanced cleaner with a lot of bulk, excellent Speed, and more potential for a special sweeping set than your base form. Aura Sphere and Dragon Pulse would be good STAB options here, to say nothing of Draco Meteor - especially after a Calm Mind boost or two!"

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"Too bad your special coverage is extremely limited, though - literally just Dazzling Gleam and Flash Cannon. I'd go with the latter for your Dragon Scroll set, 'cuz ironically, I'm the one your Mega should be most afraid of, though Charlie's base form is a close second! Not only do you lose out on Scrappy, but with my own immunity to your Dragon STAB, I can totally wall you without Steel coverage, and my Shiny Rod set can then nail ya with a Calm Mind-boosted Dazzling Gleam. That goes for Charlie, too, though she's weak to Earthquake instead, and her own Mega would stand no chance against your Fighting STAB!"

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"I reckon you'll also have to watch out for Zane's Mega. Your Dragon typing's weak to both of his STABs, though one Close Combat could still put a good dent in either of his forms if he isn't careful! And as for allies, I'm sure Akko can help out if you're not running healing yourself, but maybe you could talk to Optimus and Toph, too, since their STABs can help take care of Fairy-types, Flying-types, and anything else even your coverage can't deal with."

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"Appreciate the tips, guys! Whatever the case, it's really up ta the polls ta decide my destiny. But if they choose well, perhaps legend will tell of a legendary warrior-"

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"-whose kung fu skills are the stuff of legend?!"

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"Exactly!"

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"What do you say we ditch the snappy banter, and get right to the part where I kick your butt!?"​
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"Okay, now it's my turn! I didn't expect to get as hooked on all that chit-chat about Po's submission as I did, but here we are. Let's hope mine goes only slightly worse!"
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"Do you really have to be so mean about it?"

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"Hey now, I didn't say Po's 'audition' was bad. It's just that mine's probably gonna be a total disaster in comparison!"

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"Aw, don't sell yourself short, Danny! Who knows what surprises you'll have in store for us? Anyway, can I see what you've got?"

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"Yeah, uh, about that... I've got a major question about the audition process."

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"Hm? What are you - ohhhhh, now I see what Anya meant. This form... It's... uh-"

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"-completely blank! Anya was right, waku waku~"

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"Yeah... Well, uh... I-is there anyone on the mod council who I can talk to so they could do all the math-y stuff like stats and- oh. Oh, those looks you're all giving me do not bode well."

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"Did... Did you seriously think the council would write your application for you?! And I thought I was a ditz..."

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"I'm a C-student. Whaddya think?"

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"Ouch. I don't even know what that means, and I still felt that secondhand embarrassment..."

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"That makes two of us."

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"Tell ya what, Danny, mind if we help you too with your... uh... basically everything? And don't worry about feeling unwelcome! We've got snacks, movies, and all the Pokémon games up to Champions!"

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"POKÉMON?! You just said the magic word! As my show's theme song goes, I'm gonna catch 'em all, 'cuz I'm Danny Phantom!"
  • Pokémon: Daniel "Danny Phantom" Fenton
  • Franchise/Origin: Danny Phantom
  • Category: Western Animation
  • Type: :ghost::ice:
  • Ability: Going Ghost
  • Stats: 85 HP/90 Atk/50 Def/115 SpA/50 SpD/115 Spe = 505
  • Full movepool (competitive moves are italicized): Acrobatics, Aerial Ace, Aeroblast, Agility, Astonish, Aura Sphere, Aurora Veil, Avalanche, Blizzard, Body Slam, Boomburst, Bullet Punch, Charm, Chatter, Close Combat, Confuse Ray, Curse, Dark Pulse, Destiny Bond, Double Team, Drain Punch, Endure, Facade, Flash Cannon, Fly, Focus Blast, Focus Punch, Freeze-Dry, Frost Breath, Ghostly Wail (Ghost-type special Head Smash clone, sound-based), Giga Impact, Haze, Helping Hand, Hex, Hyper Beam, Hyper Voice, Ice Beam, Ice Punch, Ice Shard, Ice Spinner, Icy Wind, Imprison, Leer, Light Screen, Mach Punch, Mega Kick, Mega Punch, Nasty Plot, Night Daze, Night Shade, Parting Shot, Phantom Force, Poltergeist, Powder Snow, Protect, Psych Up, Reflect, Rest, Scary Face, Shadow Ball, Shadow Punch, Sheer Cold, Sleep Talk, Snowscape, Substitute, Take Down, Taunt, Tera Blast, Triple Axel, Weather Ball
  • Role(s): Fast special lead, special cleaner, special pivot, offensive utility
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"So, first off, let's address the Great Tusk in the room: what you're signing up for is a costume party. That means you've gotta dress up or the like, or you're not getting through the front door!"

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"...ohhhhh, I was supposed to bring an actual outfit. Right?"

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"Oh, dear... You really weren't prepared for this at all, were you?"

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"In my very meager defense, I'd been spending more time looking for someone to help me with my application than actually filling it in, and had been looking since way back in Slate 4. I just didn't think I'd get a lucky break now..."

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"Oh, that is such a mood. I've been waiting for a chance to sign up since the second slate! Had ta give up the Sweeper slot for Toothless in the end, though."

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"Yeah, pity there's only so many of us who can sign up at a time. I'm just glad the two of us can do that at all!"

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"Happy to hear it! And for what it's worth, the actual requirement for this slate is just an alternate form in general. Megas, gimmick abilities, you name it!"

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"Correct. Po and I both went with Mega Evolutions, but I'm not sure if you wanted one, too..."

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"An alternate form, huh? Hmmm... now that you mention it, I might have just the thing!"

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"Ya do?! Sa-weet! Oh, oh, can ya tell us what it is?!"

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"Actually... I think it's better if I show you. Three words: I'M GOING GHOST!"

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  • Custom ability: Going Ghost: Upon being first sent out, the user immediately changes into their Halfa Form, which is treated as Levitating. At the end of a turn, if their HP is at 50% or below, they will change back into their Human Form, which is considered Grounded. If hit by an attack that would've been a OHKO at full health, they instead lose 50% of their HP before transforming. They can change back into their Halfa form automatically at above 50% HP, but only once per battle.
    • Type (Human): :ghost::normal:
    • Stats (Human): 85 HP/55 Atk/115 Def/55 SpA/115 SpD/80 Spe - 505
    • Role(s): Balanced wall, balanced pivot, offensive utility

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"Hey, old man! Ready for a blast from your past?"​
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"YOU'RE A GHOST?!?"

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"A half-ghost, actually, but an easy shoe-in for a Ghost-type nonetheless! I got my powers as a halfa after an accident with my dad's portal to the Ghost Zone, and nowadays, I use 'em to keep my hometown of Amity Park safe from all enemies spooky and scary! Vlad Plasmius, Freakshow, Ember McClain, the Box Ghost... I could go on!"

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"Why couldn't you've told us that like what, two minutes ago?!"

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"Yeah, you could've saved us a lot of worry if we'd known you had a hero form to start with!"

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"That would've been the smarter thing to do in hindsight, but... I didn't wanna ruin the surprise!"

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"Still not the nicest move, though."

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"Yeah, probably. Sorry..."

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"We can argue about that all night, but it won't put any ink on your sign-up sheet. We've got only the one type for you, but is there any others you can think of?"

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"Just put me down for Ghost/Normal since I'm still half-human! With three immunities and only a weakness to Dark to worry about-"

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"Um, I already have that for my own typing, at least in my base form. I guess we can still use it for your Human Form, but you'll need different typing for your 'hero' persona..."

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"SERIOUSLY?!"

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"I'm sure you've got other powers besides the spooky ones, though. Snow-white hair and glowy green eyes aside, what else can ya work with?"

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"His hair is snow-white!? Oh oh, can he make snow, too?!"

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"Hmm, now that you mention it... I actually can! I only found out about my ice powers in the third-season episode 'Urban Jungle', but once I learned how to make use of 'em, I really made use of 'em - and it turns out I had 'em the entire time, to boot!"

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"So, Ghost/Ice for your Halfa Form's typing, then?"

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"You bet! I could've also went with Dark because of my penchant for mischief, among... uh... some other stuff I'd rather not talk about... but I feel like Ghost/Ice is way better as an attacking type combo. Wouldn't be opposed to Dark-type moves, though, just to handle other ghosts better!"

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"There's only one Ice/Ghost-type Pokémon in canon so far, but I think we can still model your build offa that one, sorta. But we can't use just Froslass - it's a utility lead that doesn't really take advantage of the offensive strengths of it's typin'. No, ya gotta pull from Mega Froslass for this one, just like I did with Mega Lopunny!"

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"I can certainly use its movepool and stats as a reference for my own, starting with powerful STAB moves like Ice Beam and Shadow Ball! Although... Froslass does get a few interesting coverage options such as Thunderbolt, but not all of 'em are exactly my style. And I'll have to try and keep my BST from being totally ridiculous, too!"

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"Ooh, you're a superhero, right? What if you had Fighting- and Flying-type coverage instead o' Electric?"

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"Great idea, Anya! Fighting coverage especially like Aura Sphere and Focus Blast would be a godsend - I can walk through walls, disappear, and fly, sure, but Rock-, Dark-, and Steel-types'll still gimme a whole lotta trouble. Especially 'cuz I'd be stuck with defenses like a damp napkin if I wanna keep my super-high Speed and Special Attack stats!"

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"Your physical Attack shouldn't be sacrificed, either, just so you can make use of your Fighting coverage especially, so let's go with a glass cannon build for your Halfa Form and a sturdier but slower one for your Human Form. Kinda like me to some extent, come to think of it..."

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"With how unlucky I tend to be even with my ghost powers at the ready, I guess that checks out. Let's toss in Slack Off, Parting Shot and Taunt, though, just so my teenage personality quirks'll be actually useful for once."

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"Going for the utility route for your more defensive form, I see? I can relate! Perhaps your Going Ghost ability could work like a mix of Wishiwashi's Schooling and Mimikyu's Disguise, in that you'll change from halfa to human at the end of the turn if you're at half-health or less - and should you withstand an attack that could knock you out instantly while at full health, you'd lose half your HP instead, giving you more time to recover, counter-attack, or escape. You'd certainly be much more unique than the other guy with a gimmick like this!"

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"You said it, Yor, and hopefully the coders can make it work! Though, hmmm... If it's not too much trouble, what about treating my Normal-type moves as being Ghost-type in my Halfa Form? A Ghost-type equivalent to Aerilate could be fun for turning Boomburst into my trademark Ghostly Wail!"

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"I'm afraid that wouldn't be the best idea - Jubilee and Freddie Freaker both got vetoed when they tried the same thing! You might have to make the Ghostly Wail a custom element, since there's still one more slot for those."

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"Seeing as it's insanely powerful but also forces me back to my human form, how 'bout we make it a special sound-based Ghost-type Head Smash clone? It'd hit really hard, of course, but I'd suffer half the damage dealt as recoil. Not quite as busted as I'd have hoped, but I'll take what I can get!"
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"So, from what we've written down, it looks like I'm shapin' up to be a speedy special lead/cleaner hybrid in my Halfa Form, and a mixed utility wall in my Human Form, right? With Nasty Plot and Agility for setup, I can make use of two of the best offensive STAB types with fun stuff like Ice Beam, Blizzard, Shadow Ball, and of course my Ghostly Wail! Between that and my Fighting and Normal coverage (along with Flying, Dark, and Steel), I can hit literally anything for neutral damage at the minimum. And if beating up my opponents ain't enough, I've also got some fun support options like Taunt, Light Screen, Aurora Veil, Parting Shot, and even Snowscape! That cover the gist of it?"

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"Indeed! Told ya not to sell yourself short!"

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"Not to do that anyway, Akko, but I'd be really fragile as a halfa, and when turned back I'd be stuck at half health or less. I bet even with your Mega's weakness to my Ice STAB, you could still nuke me with two hits of your Flamethrower! Guess I'll have to run Slack Off instead of a setup move just to keep myself in fighting condition. So, what are we looking at in terms of matchups?"

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"First and foremost, the less said about your chances against Smaug, the better. Oh, and stay the literal Hell away from Charlie, too - you may be faster even when she's Mega-Evolved, but said Mega will end you with either of her STABs no matter which form you're in."

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"Well, she reminds me so much of Ember that I'll still Focus Blast her on sight. Her base form's not even weak to my Flash Cannon, so I might as well wait for her to Mega-Evolve and then let 'er rip!"

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"Be aware, though, that she's far from your only check and/or counter. Optimus and Vader are both slower than your Halfa Form, but their typings wall all but your Fighting coverage and their STABs can be lethal if you drop your guard. On the flipside, both Shinobu and Medusa outspeed you, but evade their STABs and your coverage should take care of them easily. Medusa is at least Ghost-weak herself, but you'd still be wise to bring a mirror and hope your Dark Pulse aims true, lest Shadow Ball not be enough."

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"Watch out for Toph, too! She hates Ice, but you're weak to her Rock and Steel attacks. Make a boo-boo around her and her bending'll squish ya like a bug!"

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"I reckon you'd do better against The Tick, Poison Ivy, Anguirus, Aqua, and especially Ochaco, all of whom are weak to at least one o' your STABs. Caine, too, though his Ringmaster shuts down both Parting Shot and your Ghostly Wail, so be careful!"

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"Oh, don't you worry about that - I've got a Shadow Ball with his name on it if he tries anything not nice."

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"And as for backup options, I'm probably your best bet, since my pivot-healing with the Grand Triskellion can getcha back in business easy! Also, Zane offers great utility and can set up snow for you if you need it, Garfield can block off most of your threats and use his Bad Breath to stop 'em from hurting you, and need I mention Optimus Prime's STABs being strong against almost all of your counters? I'm sure the latter two'd appreciate somebody who can deal with the few type weaknesses they have, too!"

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"And I'd be happy to be that somebody! Of course, that all depends on if I actually get in - and if I can remember to actually submit this application before next Tuesday - but I wouldn't have stood a chance without the advice you four gave me. Thank you so, sooooo much, all of you!"

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"Anya's happy to have helped, Ghost Boy!"

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"As am I, of course. Good luck in the voting phase, you two!"

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"Same to you, Yor! You bet I'll do my best."

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"We all will. I'm sure of it!"

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"I'll let the voters be the judge o' that come the party and Halloween night in general. 'Til then, though... Who's ready to party up with me for some Pokémon UNIIIII-IIIIITE~?♫"

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"WE'RE IN!!!"

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"They never attack the same place twice. They were testing the fences for weaknesses systematically. They remember..." - Robert Muldoon​
  • Pokémon: Velociraptor "antirrhopus"
  • Franchise/Origin: Jurassic Park
  • Category: Film (Live-Action)
  • Type: :rock::dark:
  • Ability: Pack Hunter
  • Stats: 95 HP/120 Atk/60 Def/55 SpA/55 SpD/120 Spe = 505
  • Full movepool (competitive moves are italicized): Accelerock, Aerial Ace, Agility, Ancient Power, Assurance, Beat Up, Bite, Body Slam, Brick Break, Brutal Swing, Close Combat, Crunch, Dragon Claw, Dragon Dance, Endure, Facade, Feint Attack, Foul Play, Fury Attack, Helping Hand, Hone Claws, Knock Off, Lash Out, Leaping Slash (Rock-type Sky Uppercut clone, slicing move), Metal Claw, Night Slash, Play Rough, Pluck, Protect, Psychic Fangs, Psycho Cut, Rest, Rock Slide, Rock Smash, Scary Face, Shadow Claw, Slash, Sleep Talk, Smack Down, Snarl, Snatch, Stone Edge, Substitute, Sucker Punch, Tackle, Tail Whip, Take Down, Tera Blast, Thief, Thrash, Throat Chop, Trailblaze, U-turn, X-Scissor
  • Role(s): Fast physical cleaner
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"You stare at him... and he just stares right back. And that's when the attack comes, not from the front, but from the side... from the other two raptors you didn't even know were there." - Dr. Alan Grant​
  • Custom ability: Pack Hunter - If the Velociraptor exits the field after the first turn when it is in play (either by being forced out or by switching out itself), then upon re-entry, it will be accompanied by its Pack for the next three turns; exiting the field again resets this timer. In this "form", both its slicing and biting moves hit single targets twice, with each hit dealing 75% of its normal damage. Also, all of the Velociraptor's attacks are treated as contact moves.
    • Stats (Pack): 95 HP/100 Atk/90 Def/55 SpA/65 SpD/100 Spe = 505
    • Role(s): Physical wallbreaker, offensive pivot

Reasoning:
I had juuuuust enough space left in this post to sneak in one final, quick non-RP submission, so here's a port-over from CCE's Gen 8 run, give or take a few tweaks to fit this slate! The Velociraptor is a fossil "Pokémon" and thus a Rock-type because the prehistoric creatures in its home series were resurrected from preserved DNA samples - the first movie being released in the same year as the Red/Blue Pokémon games is in fact why fossil Pokémon even exist at all. Raptors are also the closest thing the JP franchise has to recurring villains, cunning Pack Hunters though they are (even if they're still wild animals a la the shark from Jaws), so there was no better secondary type than Dark in my mind. The movepool and stats are fairly straightforward as well, with a plethora of slicing moves along with a few biting moves and several other close-quarters attacks, but little else otherwise. Still, this seemingly barebones movepool is all the Velociraptor really needs - especially given that the JP franchise is single-handedly responsible for the popular (if inaccurate) image of dromaeosaurs as fast, bloodthirsty gang killers which rip their prey to shreds with their razor-sharp claws... and also lack feathers.

Competitive Info:
We don't yet have a dedicated physical cleaner, with only Shinobu coming close, but she's equally suited for other roles. The Velociraptor is here to rectify that, courtesy of its outstanding Attack and Speed stats with which to leverage the offensive strengths of its typing far better than Tyranitar could dream of, with or without either setting up first or calling for backup. Hone Claws is its most thematically fitting boosting move, but Dragon Dance is even better, allowing this "swift robber" to also accelerate enough to run its victims down. Between this and its short but serviceable list of fearsome STAB moves like Night Slash, Crunch, Stone Edge, or its signature Leaping Slash, it has zero issue tearing apart any unlucky prey like Smaug or Ochaco that it can hit super-effectively - and with Pack Hunter active, this damage output can be boosted even further for a short while with the right move selection. With a surprisingly eclectic coverage range with answers to any of the seven types it'd otherwise be weak to, it can also spring a nasty surprise on potential checks like Carapace, Shinobu, Toph, or The Tick. In the hands of a skilled player, this deadly dinosaur can shred through enemy ranks with terrifying ease, but be warned: it is not as easy to make effective use of as its build on paper makes it seem.

Unlike most other form-changing abilities, Pack Hunter cannot be toggled manually, instead requiring the Velociraptor to switch back in after either being forced out (by you or by your opponent) or escaping with U-turn. Once the Pack is summoned, its leader will be essentially locked into this "form" for a short period, and also loses some of its Attack and Speed in favor of boosted defenses with its subordinates in play. As such, it's essential for it to know when to either pivot out again and remain vulnerable upon returning, or stay in and hope it can survive long enough to pick up Speed once more... a gamble that's only made even dicier by its lack of reliable recovery or any way to deal with entry hazards, status, or priority attacks. As such, even the raptors' boosted damage output as a "team" might not be enough to overwhelm either faster special attackers like Poison Ivy who can get the first hit in, or bulky offensive tanks like Optimus, Akko, or Garfield which, with rare exception, can shrug off anything the Pack can throw at them.

For all of its faults, though, the Velociraptor is still not to be trifled with by dint of its killing power alone - or in a group. It can be surprisingly easy to send packing if you know how, but make one mistake in its presence, and a swift and painful death will certainly follow.
  • Best matchups: Smaug, Caine, Medusa, Ochaco Uraraka
  • Worst matchups: Optimus Prime, Poison Ivy, Atsuko Kagari, Garfield
 
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“Hahaha… wait, is this thing on? Greetings, citizens of Smogon. It has come to my attention that this slate is a Trick-or-Treat special… so who better to throw his hat in then Asgard's own trickster?”


Pokémon: Loki Laufeyson.
  • Franchise/Origin: Marvel Cinematic Universe.
  • Category: Film (Live-Action).
  • Type: Dark/Dark-Ice (see Casket of Winters)
  • Ability: Prankster.
  • Stats: HP 75/ Atk 85/ Def 60/ SpA 100/ SpD 60/ Spe 100= 480
  • Full movepool: Beat Up, Blizzard, Burning Jealousy, Charm, Curse, Dark Pulse, Disable, Endure, Facade, Fake Out, Flatter, Freeze Dry, Haze, Healing Wish, Helping Hand, Ice Beam, Icicle Spear, Knock Off, Light Screen, Low Kick, Nasty Plot, Parting Shot, Protect, Psychic, Reflect, Rest, Shadow Sneak, Spikes, Spite, Stealth Rock, Substitute, Sucker Punch, Take Down, Taunt, Tera Blast, Thief, Torment, Trick, Trick Room, U-Turn.
  • Role: Utility, Hazard Setter. Loki-Winter: Special Sweeper.
  • Custom elements: Casket of Winters. (Signature item).

  • [*]
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    [*]"You know, it all makes sense now. Why you favoured Thor all these years. Because no matter how much you claim to love me, you could never have a Frost Giant sitting on the throne of Asgard!"
    .Casket of Winters. With the Casket of Winters equipped, Loki transforms into Loki-Winter.
    Type: Dark/Ice
    Ability: Snow Warning.
    Stats: Hp 75/ Atk 60/ Def 80/ SpA 125/ SpD 60/ Spe 120= 520.
    Role: Special Sweeper.
    "I am no mere Asgardian, as you may know. Odin stole me from the Frost Giants as a child, working his magic to disguise me as his son. It's little wonder he chose Thor as his heir- the firstborn, the perfect... where was I? Lies are slippery things- I should know. After a close call in Jotunheim I figured out the truth of my parentage... and with the Casket of Winters from Odin's vault I can unleash the full force of my birthright."
    [*]
Reasoning:
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"Citizens of the realm... my name is Loki Laufeyson, and I have come to take my place in this mod before my brother Thor makes an appearence. I have been told to justify myself and my... creative... choices in this submission and, as irritating as I find it to plead my case to mortal gnats, I have little choice but to obey.

"For the record, this submission is based on my MCU incarnation. After some deep introspection, Feldirion has realized his comic knowledge is far less adequate- and a great deal more out of date- then he suspected. Likewise, any formatting errors in this submission are all his. He has made efforts to correct them, but feel free to pick him up on any lingering inadequacies."

"Now that is out of the way... where do I begin?

"The Dark Type is obvious. I have been known as a trickster, traitor and murderer- though I prefer to avoid such hurtful labels. It crossed my mind to submit myself as Dark-Fighting, but I've never been one for the battlefield. My powers are spread out across a variety of types, so I decided to come home for this one."
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"There was only ever one choice for my ability: Prankster. They don't call me the God of Mischief for nothing. I spent my youth playing hilarious tricks on Thor, though it seems we differ in our sense of humour. I have tricked, manipluated or outwitted the Avengers, Malekith, Odin- even Thanos himself. Though that one didn't end so well..."

"I took the liberty of allocating myself a nice selection of moves. I prefer to fight with my wits and magic, making my main STAB option Dark Pulse. I can supplement it with Psychic, representing my bursts of telekinesis, punish all those entitled set-up sweepers with Burning Jealousy or tap into my pool of Ice STABS... though I'll get to them in a minute.

"But where I truly thrive is in my status options. Prankster allows me to strike before the fastest opponent- whether it's wiping away stat boosts with Haze, rigging traps with Spikes or Stealth Rock or concocting a Nasty Plot to lay my enemies low... or I can skip town with Parting Shot if I've overstayed my welcome."
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"I can tell what you are thinking. Why Healing Wish, of all things? Well, contrary to popular belief, I do have a heart. I stole the Tesseract from the ruins of Asgard, and I gave it up- along with my life- to save Thor. My sacrifice deserves recognition! Statues! Stirring plays! Or, well, this move. And speaking of stranger options..."

"The Casket of Winters was stolen from the Frost Giants millenium ago- when I was just a sweet, naive boy. Of course, it wasn't the only thing Odin took. The giant King Laufey had abandoned his runtish child- thanks, Father- to die. Odin 'rescued' me, claiming me as his own child. But when I survived a Frost Giant's grip unscathed I knew something must be up..."
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"While wielding the Casket I can tap into it's icy magic, as Old Heimdall found out the hard way. My type changes to Ice/Dark and I gain the ability Snow Warning, calling down the blizzards the box was famed for. There's only so many tricks you can pull when you're blue, however, so I trade out my Prankster sheanigans for a bump in speed and special attack. With my Nasty Plot, I can call down Blizzards or Ice Beams to lock entire teams in eternal ice..."
"I am not without flaws, however. I prefer to avoid a direct fight, as expressed with my low defensive stats. Opposing Dark Types block Prankster, and a certain Sith Lord would be all too glad to remind me how it felt being choked by Thanos. Darth Vader has nothing to fear from me- except perhaps Low Kick on a physical set. NOT a very good idea, I'd imagine"

"I can deal with my competition with ease. Angirus and Poison Ivy can rival my hazard-setting capabilities, but a well-placed Taunt or Ice Beam will scare them away. I don't have Toxic Spikes, however, and Angirus's increased bulk give both of them their own niches. With Prankster Haze I can counteract most set-up sweepers like Optimus Prime- though his Fighting STAB means the effort will likely cost me my life."

"I thank you for lending you my ears, dear reader. Now... how do I switch this recorder off?"



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"One ring to rule them all, one ring to bind them. One ring to bring them all, and in the darkness bind them..."
    • Pokémon: Sauron
    • Franchise/Origin: Lord of the Rings.
    • Category: Literature.
    • Type: Dark-Fire
    • Ability: Ever-Watching (pivot moves fail while Sauron is on the field. Does not block Sauron's pivot moves).
    • Stats: HP 80 /Atk 60/Def 60/SpA 110/ SpD 120 /Spe 50 = BST 480.
    • Full movepool: Body Press, Body Slam, Brutal Swing, Bulk Up, Bullet Punch, Burn Up, Charm, Circle Throw, Curse, Dark Pulse, Detect, Disable, Endure, Eruption, Facade, Fire Blast, Fire Spin, Flash Cannon, Follow Me, Hammer Arm, Hard Press, Helping Hand, Imprison, Iron Defence, Iron Head, Knock Off, Mean Look, Memento, Nasty Plot, Outrage, Overheat, Payback, Power Trip, Protect, Psychic, Recover, Rest, Sleep Talk, Stealth Rock, Substitute, Take Down, Taunt, Teleport, Tera Blast.
    • Role(s): Special Tank. Sauron-Risen: Balanced Tank.
    • Custom elements: Ever-Watching (signature ability, arrests pivot moves.) One Ring (Mega Evolution item.)
    [*]
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    • One Ring: functions the same as Mega Evolution Stone. When Sauron Mega Evolves, he becomes Sauron-Risen.
      • Type: Dark-Fighting.
      • Ability: Intimidate.
      • Stats: HP 80/ Atk 120/ Def 120 /SpA 110 /SpD 100/ Spe 50. = BST 580
      • Role(s): Physical Tank.
    Reasoning:
    I thought I'd squeeze in one more submission before deadline. A quick look at the role compendium showed me the mod has no Special Tanks- and only one Balanced contender. So I thought, why not kill two birds with one stone?

    In his base form, Sauron's typing is Fire-Dark (he is a flaming eye.) His stats express his lack of physical precense and relative immobility atop the Black Tower, but Sauron's special capabilities are through the roof. His signature ability, Ever-Watching Eye, arrests pivot moves like Parting Shot, Teleport and U-Turn- once Sauron's gaze has fallen upon you, few can escape.

    Sauron's movepool, evidently, includes a lot of Fire-typed attacks. Some of the status moves- Follow Me, Charm and Taunt, to name a few- represent his history as a silver-tongued deceiver. The plethora of physical Steel moves covers Sauron's history as a blacksmith- along with forging the One Ring, he originally served under the Valar blacksmith Aule in the Undying Lands. And, of course, his physical form is often portrayed in full metal armour.

    If he reclaims the One Ring, Sauron reawakens his physical stats. Intimidate allows him to strike fear into the hearts of Men, while exchanging his Fire subtyping for Fighting emphasizes his newfound focus on battle. Sauron-Risen is a balanced tank, wielding both his physical and special movepools- but he is notably still hampered by his lacking speed.

    And, on a more fortunate note for the Dark Lord, the One Ring being a Mega Evolution item means he doesn't need to fear Knock Off cutting the ring from his finger. I considered making it a removable transformation, but I figured with Knock Off's near-universal distribution it would prevent Sauron-Risen from fulfilling his tank duties.
    Best Matchups: Darth Vader, Medusa, Poison Ivy.
    Worst Matchups: Optimus Prime, Angirus, Charlie Morningstar.
 

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BACK WITH A VENGEANCE…

RESUBMISSION FROM SLATE 4:
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“The entire human race will perish from the Earth. Where the monster Ghidorah passes, only flaming ruins are left.”
  • Pokémon: King Ghidorah
  • Franchise/Origin: Godzilla
  • Category: Film (Live-Action)
  • Gender: Male
  • Type: :dragon::electric:
  • Ability: Volt Absorb
  • Stats: 110/95/90/115/90/100 (600)
  • Competitive moves: Draco Meteor, Dragon Breath, Dragon Pulse, Dragon Tail, Fire Blast, Flamethrower, Gravity Beam, Hurricane, Meteor Beam, Recover, Thunder, U-turn, Volt Switch, Weather Ball
  • Full movepool: Air Cutter, Air Slash, Breaking Swipe, Charge, Charge Beam, Discharge, Draco Meteor, Dragon Breath, Dragon Cheer, Dragon Claw, Dragon Dance, Dragon Pulse, Dragon Tail, Dual Wingbeat, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Endure, Facade, Fire Blast, Fire Fang, Flamethrower, Flash Cannon, Fly, Gravity, Gravity Beam, Hurricane, Hyper Beam, Hyper Voice, Lash Out, Light Screen, Meteor Beam, Outrage, Parabolic Charge, Protect, Psychic, Recover, Reflect, Rest, Roar, Scale Shot, Scary Face, Sleep Talk, Snarl, Substitute, Supercell Slam, Tailwind, Tera Blast, Thunder, Thunder Fang, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Twister, U-turn, Uproar, Volt Switch, Weather Ball, Wild Charge, Wrap
  • Role: Dragon-type Special Wallbreaker
  • Custom elements:
    • Gravity Beam | Electric | Special | 90 BP | 100% accuracy | 10 (max 16) PP | Lowers the target's Sp. Def stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active.
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  • Mega (Mecha) Evolution: Utilizing the Cybernetic Implants item, King Ghidorah can Mega Evolve, or should I say Mecha Evolve, into King Ghidorah-Mecha! The Electric-type is dropped for a secondary Steel-type, and his ability becomes Technician. I pulled a Mega Zygarde here and only increased his BST by 70 points, because we don’t need a 700 BST monster in this micrometa… yet. Also, in true Mega Zygarde fashion, your signature move changes when you Mega Evolve. Gravity Beam becomes Triple Laser Beam upon Mega Evolution. This Steel-type special move retains the 100% accuracy and 10 (max 16) PP of Gravity Beam, but is instead 25 BP and always hits 3 times. And no, it is not boosted by Gravity. Your offensive and defensive stats all see heavy buffs, at the cost of a lower speed stat.
    • Type: :dragon::steel:
    • Ability: Technician
    • Stats: 110/110/120/130/120/80 (670)
    • Role: Dragon-type Special Tank

Reasoning: King Ghidorah is a dragon like creature with electrical properties, so Dragon/Electric typing makes the most sense. Volt Absorb represents his ability to absorb energy from electrical sources and even other monsters. To be honest, this is certainly a mon worthy of a box legendary 680 BST, but that definitely wouldn’t be balanced in this micrometa, so I went for 600. High Sp. Atk showcases King Ghidorah’s power, while a high HP stat and solid defenses represents his durability. He is famous for firing gravity beams from his 3 heads, and the Gravity Beam signature move functions as an Electric-type special Grav Apple, just in case you want to run Gravity for some reason. Hurricane and other Flying-type moves, as well as Weather Ball, reference the strong winds and storms King Ghidorah whips up with his massive wings. Meteor Beam calls back to his extraterrestrial origins, and Recover emphasizes his regenerative properties, being able to recover lost heads and wings at an accelerated rate. King Ghidorah-Mecha on the other hand is Dragon/Steel type, since he has been cybernetically enhanced. Gravity Beam becomes Triple Laser Beam, referencing said beams he fires from his mechanical central head.

Competitive Info: King Ghidorah is a powerful special wallbreaker. He can run a variety of sets, from 3 attacks + Recover, choice sets, Meteor Beam, and even a set abusing rain. Coverage moves like Fire Blast, Flamethrower, and Hurricane allow you to break past Mega Akko, while everything else gets handled by your STAB moves. Gravity Beam’s Sp. Def dropping effect enhances your wallbreaking capabilities even further. Dragon/Electric typing is also amazing offensively, especially with Fire-type coverage. A bulkier set can be considered as well, due to your nice defenses and access to Recover, although your utility is lacking. There isn’t much else to say really, King Ghidorah is not the most complicated mon, he is a fairly standard special attacker, but he can strike fear into even the most hardened player. King Ghidorah-Mecha is interesting. While he is very powerful, he is also not mandatory to use. Base form actually hits harder than Mecha when holding Life Orb or Choice Specs, and Mecha is also considerably slower than base form. Where he really shines is on Tank and defensive sets, where your increased bulk and Steel typing make a big difference. Technician boosts Triple Laser Beam as well as Dragon Breath, which is a fun alternative to Draco Meteor, spreading paralysis and being all around more reliable at the cost of power.
 
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On this grisly halloween Trick or Treat party, the Uber Trainer tries his best to fill in the missing roles that only had one winner so far...even if it meant...using the templates for once. And thus begins a haunted tale...of two Phasers...and two Trappers.
1792618653140.png

♫
Ring ring, wake up because the clock is ringing♫
♫
Come out for lunch to have a dreamy♫
♫
Good morning!♫
♫
Winking at the mirror with totally fancy look♫
♫
Yeah!♫
Lovelin, Lovely Day

Pokémon: Lovelitchi
Franchise/Origin: Tamagotchi!!!
Category: Anime and Manga
Weight: 0.5 kg.
Type:
fairy.gif
electric.gif

Ability: Serene Grace/Idol Concert/Misty Surge
Stats:
95/75/90/90/100/100 = 550
Competitive moves: Acrobatics,Agility,Alluring Voice,Aura Sphere,Body Slam,Boomburst,Brick Break,Charm,Close Combat,Dark Pulse,Dazzling Gleam,Draining Kiss,Endeavor,Energy Ball,Fake Out,Fake Tears,Fire Blast,Flamethrower,Flare Blitz,Focus Blast,Foul Play,Hyper Voice,Knock Off,Lash Out,Moonblast,Overdrive,Play Rough,Psychic,Psychic Noise,Relic Song,Sparkling Aria,Taunt,Temper Flare,Throat Chop,Thunder Wave,Trick,Upper Hand,Wild Charge,Wish
Full movepool: Acrobatics,Agility Sing,Alluring Voice,Attract,Aura Sphere,Body Slam,Boomburst,Brick Break,Charm,Close Combat,Dark Pulse,Dazzling Gleam,Draining Kiss,Endeavor,Endure,Energy Ball,Facade,Fairy Wind,Fake Out,Fake Tears,Fire Blast,Flamethrower,Flare Blitz,Focus Blast,Foul Play,Growl,Helping Hand,Hyper Voice,Knock Off,Lash Out,Moonblast,Overdrive,Play Rough,Pound,Protect,Psychic,Psychic Noise,Rain Dance,Relic Song,Rest,Sleep Talk,Sparkling Aria,Substitute,Take Down,Taunt,Temper Flare,Tera Blast,Thief,Throat Chop,Thunder Wave,Trick,Upper Hand,Uproar,Wild Charge,Wish
Role: Trapper
Custom elements:
Idol Concert: Pokémon that take damage from a Sound-based move become trapped. (For example, a successful hit of Sing will not trap the target, but a successful hit of Hyper Voice will)
1792621415122.png

Custom Form: Upon using the move Relic Song, Lovelitchi switches form to Hero Lovelin. She changes back upon using Relic Song again.
Type:
fairy.gif
fighting.gif

Stats:
95/100/80/100/75/100 = 550
Role: Trapper
Reasoning:
"Haiiiiiiiiiii!!!! The name's Lovelitchi, nice to meet you! So, I heard there's a little Trick or Treat happening in this here town, and as a Fairy girl who's experienced it before, I'm pretty sure the Tamagotchi Anime's top heroine can put it into prime position! Soooooo, for why I know those moves...well...is no-one looking? Well, I'm secretly the super idol Lovelin, and I'm the best Singer the Tamagotchi Planet has to offer. As the star of TAMAX-TV, you might remember me as Thief Papillion, a real Dark-type using thief, and Hero Lovelin, who Fights for the name of justice with Energy Balls! It's also the costume I'm going with for this trick or treat event...as for the fire-type moves, those reference that "Lovely Fire" form I had in one of my prime episodes!"
1792707392485.png

"Hey, don't forget Telelin, Lovelitchilin's phone companion, Telelin will pitch in too by giving Lovelitchilin an Electric typing and some Electric type moves like Overdrive and Thunder Wave!"

Competitive Info:
"So, with my ability of Idol Concert, I specialize in putting enemies to sleep with Relic Song and trapping them before finishing them off with my awesome STAB Fighting-type moves! As such, I don't do well against Ghosts who are immune to Normal-type moves, but those weak to Fairy and Fighting moves are fair game, especially when I sing my Alluring Voice at them! More notably, that Darth Vader who joined last round should really think twice before facing me as Hero Lovelin! I can also serve as a bit of a supporter role with the move Wish."
1792619526015.png

"The dragon is the finest creature ever! There's more to it than just guarding treasure!"
Spike
Pokémon: Spike the Dragon
Franchise/Origin: My Little Pony
Category:
Western Animation
Weight: 0.4 kg.
Type:
normal.gif
dragon.gif

Ability: Multiscale/Secret of My Excess/Earth Eater
Stats:
74/95/75/60/85/110 = 499
Competitive moves: Air Slash,Body Slam,Brick Break,Burning Jealousy,Charm,Circle Throw,Crunch,Draco Meteor,Dragon Claw,Dragon Pulse,Dragon Tail,Earth Power,Earthquake,Fake Out,Fire Blast,Fire Spin,Flamethrower,Fling,Fly,Giga Impact,Headlong Rush,Hyper Beam,Iron Head,Knock Off,Outrage,Roar,Rock Slide,Roost,Scary Face,Stealth Rock,Stone Edge,Super Fang,Taunt,Temper Flare,Terrain Pulse,Upper Hand,Whirlwind,Will-O-Wisp
Full movepool: Aerial Ace,Air Slash,Body Slam,Breaking Swipe,Brick Break,Burning Jealousy,Charm,Circle Throw,Crunch,Draco Meteor,Dragon Cheer,Dragon Claw,Dragon Dance,Dragon Pulse,Dragon Tail,Earth Power,Earthquake,Endure,Facade,Fire Blast,Fire Spin,Flamethrower,Fling,Fly,Giga Impact,Growl,Headlong Rush,Helping Hand,Hyper Beam,Inferno,Iron Head,Knock Off,Outrage,Protect,Rest,Roar,Rock Slide,Roost,Scary Face,Scratch,Sleep Talk,Stealth Rock,Stone Edge,Substitute,Super Fang,Take Down,Taunt,Temper Flare,Tera Blast,Terrain Pulse,Upper Hand,Whirlwind,Will-O-Wisp
Role: Phaser
Custom elements:
Secret of My Excess: This Pokémon turns all type immunities into resistances.
1792619688328.png

Mega Evolution: Mega Spike (Using the Spikite)
Type:
normal.gif
dragon.gif

Weight: 123.5 kg.
Ability:
Secret of My Excess
Stats: 74/150/105/95/105/70 = 599
Role: Phaser
Reasoning:
"OK, OK, I can do this...*clears throat* My name is Spike, and, since Twilight Sparkle failed to make it into Crossover Chaos, when she told me that there's a Trick or Treat event going on here, I decided to join in her place! After all, I've faired pretty well in Nightmare Night before...so, I'm obviously a Dragon who can breathe fire. Well, I eat gems as well, so that translates into Earth Eater. Most of the moves I can learn are related to the fact I'm a Dragon and that I can fly, except for the Rock and Ground moves alongside my Mega Evolution, which are related to the times I let my greed get the better of me and...you know, I'd prefer we don't talk about that one."
Competitive Info:
"So I heard the only phaser in this metagame so far is one who doesn't even have any moves that force the target to switch out...I'm starting to think the forced switch out for her is "Force your opponent to switch out to something that kills her" So let me show you how it's really done...My speciality is using Dragon Tail or Roar to force the enemy out into an undesirable choice, getting rid of all their buffs in the process. My special ability should ensure that no Fairies will stop me, and my defences will make me last long enough to ensure I can pull a switch off. If brute force is your kind of thing, you can Mega Evolve me to create an almighty force...just look at that 150 attack stat! But be careful, it'll make me slower in the process..."
1792620089612.png

"Nothing can scare...like a wicked Werebear!"
Pokémon: The Werebears (This Pokémon consists of four different colour variations, from Grizzler, Howler, Fang, and Gums. They are all aesthetic changes and all act the same, and you can only include one of them on a team)
Franchise/Origin: Werebears
Category:
Miscellaneous (Toys)
Weight: 0.2 kg.
Type:
ghost.gif
normal.gif

Ability: Baconburger's Curse
Stats:
100/75/90/80/90/80 = 515
Competitive moves: Astral Barrage,Body Slam,Charm,Confuse Ray,Crunch,Dark Pulse,Dazzling Gleam,Draining Kiss,Energy Ball,Foul Play,Haze,Hyper Voice,Inside Out,Knock Off,Lunge,Moonblast,Moonblast,Moonlight,Phantom Force,Pollen Puff,Poltergeist,Roar,Shadow Ball,Shadow Claw,Sludge Bomb,Sludge Wave,Spikes,Spite,Taunt,Toxic,Toxic Spikes
Full movepool: Astral Barrage,Attract,Body Slam,Charm,Confuse Ray,Crunch,Dark Pulse,Dazzling Gleam,Draining Kiss,Endure,Energy Ball,Facade,Foul Play,Growl,Haze,Helping Hand,Hex,Hyper Voice,Inside Out,Knock Off,Lunge,Moonblast,Moonblast,Moonlight,Phantom Force,Pollen Puff,Poltergeist,Protect,Rest,Roar,Scratch,Shadow Ball,Shadow Claw,Sleep Talk,Sludge Bomb,Sludge Wave,Spikes,Spite,Substitute,Take Down,Taunt,Tera Blast,Thief,Toxic,Toxic Spikes
Role: Phaser
Custom elements:
Inside Out: A 100 BP Special Ghost-type move with 100% Accuracy, 8 PP, and -6 Priority. Upon landing a successful hit, the target is switched out for a random Pokémon.
1792620130441.png

Custom Ability: Baconburger's Curse: The Werebears transform from Teddy Form to WereBear form if they are sent out as the first Pokémon in the battle. Otherwise, they stay in Teddy Form for the whole battle.
Weight: 0.2 kg.
Type:
ghost.gif
normal.gif

Stats:
100/95/40/120/40/120 = 515
Role: Special Lead
Reasoning:
"Well, look at that, we're in Crossover Chaos Expanded at long last!" "Well, UberTrainer was going to submit Danny Phantom but Falchion beat us to the chase...so we're going to have to be submitted in their place." "Yeah, there ain't that many fictional ghosts who can change forms that aren't from western animations or anime, and the two entries above us cover both of those!" "So, what about our flavor?" "Well, despite what those children think, we're not actually bad guys." "Yeah, we've been struck by this terrible curse and we fight for the greater good!" "And we have higher special attack because we fight with pure FEAR!" "So that covers the Dark and Poison moves, but where's Pollen Puff?" "...We're teddy bears, remember? We're full of stuffing, just throw that, he won't know the difference!" "As for our typing, we may appear normal, but we're really HORRORS under the full Moonlight, the perfect combo for a Ghost/Normal type!" "Wait, isn't that the same type combination that's being used by that Yor Forger girl who keeps appearing in these slates? I have a bad feeling about this..."
Competitive Info:
"So, what's the role we have?" "Well, we have two purposes. If you send us out first, we can make an epic lead!" "Yeah, look at that 120 Special Attack and Speed, we'll be able to shred everything!" "But it lacks in defences...." "On the other hand, if you don't lead with us, we're more of a balanced phaser." "Yeah, we'll scare our enemies inside out and force them to run away in fear! Plus, we get access to Astral Barrage!" "Isn't that the strongest move in its special category? Why do we have it?" "...With that form change ability, we technically don't have an ability at all!" "And who are our counters?" "...Well, we we only have one weakness, but I guess anything that's immune to Ghost-type moves like that Atsuko guy will also wall us!"
1792619164266.png

“Anyone can wear the mask. You can wear the mask.”
Miles Morales
Pokémon: Miles Morales
Franchise/Origin: Marvel
Category:
Comic Books
Weight: 1.3 kg.
Type:
bug.gif
electric.gif

Ability: Forewarn/Static/Magnet Pull
Stats:
78/95/82/75/90/110 = 530
Competitive moves: Acrobatics,Aura Sphere,Body Slam,Brick Break,Bug Buzz,Charge,Dark Pulse,Discharge,Endeavor,Energy Ball,Explosion,Fake Out,Focus Blast,Knock Off,Low Kick,Lunge,Poison Jab,Psych Up,Rain Dance,Shadow Ball,Shadow Claw,Sludge Bomb,Sludge Wave,Sticky Web,Supercell Slam,Throat Chop,Thunder,Thunder Punch,Thunderbolt,Toxic,Venom Web,Venoshock,Wild Charge,X-Scissor,Zen Headbutt
Full movepool: Acrobatics,Aura Sphere,Body Slam,Brick Break,Bug Buzz,Charge,Dark Pulse,Discharge,Dual Chop,Electroweb,Endeavor,Endure,Energy Ball,Explosion,Facade,Fake Out,Focus Blast,Helping Hand,Knock Off,Leer,Low Kick,Lunge,Poison Jab,Pound,Protect,Psych UpRain Dance,Rest,Shadow Ball,Shadow Claw,Skitter Smack,Sleep Talk,Sludge Bomb,Sludge Wave,Spider Web,Sticky Web,Substitute,Supercell Slam,Take Down,Tera Blast,Throat Chop,Thunder,Thunder Punch,Thunder Shock,Thunderbolt,Toxic,Venom Web,Venoshock,Wild Charge,X-Scissor,Zen Headbutt
Role: Trapper
Custom elements:
Venom Web: An 80 BP Physical Electric-type move with 16 PP. Prevents the target from switching out (Electric-type Spirit Shackle)
1792619226446.png

Mega Evolution: Mega Miles Morales (Using the Moralite)
Weight: 1.3 kg.
Type:
bug.gif
electric.gif

Ability: Galvanize
Stats: 78/135/92/115/90/120 = 630
Role: Physical Cleaner
Reasoning: "If there's one thing I've learnt through learning that with great power comes great responsibility, it's that going through the Spider-Verse has given you so much to learn. I've primarily been called here because I'm one of the few Spider Men who have access to electrical abilities in the form of the Venom system, which also translates into Poison-type moves. And, as the next iteration of your friendly neighbourhood Spiderman, I am quite the athletic, in addition to having the Spidey Sense as Forewarn."
Competitive Info: "I can be used for one of two purposes. First, as a Trapper in my base form, I can use Venom Web to trap enemies and set up Sticky Webs unhindered: Believe it or not, no-one in this metagame knows the move yet. I can also use my Magnet Pull ability to pull in Steel-type Pokémon and trap them as well, and, considering they're the most common type in Crossover Chaos Expanded so far, I'm bound to encounter a team that uses at least one of them. Bug/Electric is also a typing that only has two weaknesses, those being Rock and Fire, in addition to being able to absorb Thunder Wave. On the other hand, if you go the route of Mega Evolving me, I can serve as a Physical Cleaner to wipe up any stragglers with Galvanize boosted Body Slams or Explosions. The cleaner's the only major role so far without any physical attackers, and having one should put those Special Defenders in check!"
 
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(A/N: Reminder to everyone posting subs for this slate: Please include the primary role each of your subs is intended to fill in the main spoiler title for the submission itself, e.g. "[Role]: [Character]". This will allow readers to tell at a glance what the sub is for and judge which subs they think are most NEEDED, not just wanted, for our metagame. I've just updated the submission template for this slate to include this additional rule, in case this post didn't already make that clear.

The submission list for the voting phase this slate is planned to include the main intended role for each sub as well as the links to the entries themselves, which means the above title format is mandatory. With the health of this mod's micrometa on the line, I literally CANNOT emphasize this enough.)
 
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RESUB (SLATE 1)

redestro-render.png

"Our objective is to liberate all meta humans. To demolish the existing framework and rebuild a world where people can be themselves. Where they can use their abilities to their fullest capacity!”​
Pokemon: Re-Destro Franchise/Origin: My Hero Academia (Category: Anime & Manga)
Type: Dark Abilities: Stamina, Long Reach
Stats: 102 / 90 / 100 / 53 / 100 / 80 (Total: 525)
Universal Moves: Gen 7+
Full Movepool: Assurance, Beat Up, Bide, Brutal Swing, Bulk Up, Bullet Punch, Burden, Circle Throw, Comeuppance, Dark Pulse, Darkest Lariat, Double Edge, Drain Punch, Embargo, Final Gambit, Flash Cannon, Flatter, Fling, Foul Play, Gyro Ball, Hammer Arm, Hard Press, Harden, Iron Defense, Iron Head, Lash Out, Magnet Bomb, Metal Burst, Metal Sound, Meteor Mash, Nasty Plot, Night Daze, Obstruct, Outrage, Power Trip, Shadow Ball, Snarl, Steel Roller, Stomping Tantrum, Sucker Punch, Superpower, Taunt, Temper Flare, Thrash, Torment
“I’m the type of person who bottles up anger. It’s a disaster for my hairline, I’m afraid.”
Signature Move: Burden
- Type: Dark
- Classification: Special
- Power: 80
- Accuracy: N/A
- PP: 10/16
- Effects: Can't miss. Calculates damage with the user's Defense stat rather than the Special Attack stat.
- Flavor: The user stores up their stress, then materializes it into a blast of dark energy.
redestro-claustro.png

“I was called to liberate people! To carry out Destro’s righteous will at all costs!”
Mega Stone Name: Claustro Armor
Type: Dark/Steel Ability: Anger Shell
Stats: 102 / 115 / 130 / 63 / 135 / 80 (Total: 625)
Flavor Reasoning:
redestro-devious.png

"At long last, the opportune moment for my return is at hand. I've updated some stats, added many tools to my arsenal, and bided my time until the stage was set. Now, with Dark and Steel being the most common types in the meta currently, it will surely be a struggle. But I believe I've carved out a niche unlike any of those others who've won previously. Ah, but I'm getting ahead of myself. Let's start over, shall we?"

"I am Rikiya Yotsubashi, the descendant of Destro. He was the founder of the Meta Liberation Army, and as his successor I fight to reintroduce the world to his ideology, under the name 'Re-Destro'. This goal is backed by my company Detnerat, which produces support items for those with uncontrollable meta abilities. Lucky for us, many such individuals are on our side.... My own Meta Ability is called Stress. It converts my negative emotions into raw power, which fits the Dark typing. This power manifests itself in the form of an increase to my body mass, giving my arms quite a Long Reach, and granting increased Stamina as I withstand attacks. Additionally, it obviously allows for use of Bulk Up. I have no clue why I missed that the first time..."

"Utilizing Stress in combat allows me to gain various punching and hand-to-hand moves, like Darkest Lariat, Drain Punch, Hammer Arm, and the like. I've also slotted in moves that represent anger, such as Outrage, Temper Flare, and Taunt, as well as moves representing stored up energy, including Bide or Comeuppance. Burden, a blast of negative energy that's the ultimate manifestation of my Meta Ability, was adapted as a custom move. However, it also grants access to Shadow Ball, Dark Pulse, and Night Daze."

"Though my power is immense, it has its limits. At least, it did. But with Claustro, Detnerat's patented burden-amplifying steel pressure mechanism, I'm able to push my Meta Ability up to 150% output. This suit of armor is perfect for the off chance I find myself backed into a corner. My various Steel-type moves all draw from this suit, of course."

Competitive Reasoning:
redestro-smug.png

"Let's discuss my base form firstly, which functions as a mixed wall with sweeping potential if left to my own devices. I've always been at my best in the role of leadership, and in combat here things are no different. I'll rely on teammates to remove threats such as hard-hitting Fighting types, or other wallbreakers who could shatter my defenses. Once those are gone, I can safely do my work while shrugging off most attacks. The other side had better deal with me quickly, or with Stamina, Bulk Up, or Iron Defense boosts I may just sweep them all using Burden.

"Drain Punch is a tool I've recently acquired, which grants me a solid form of recovery. I can switch in easily against common threats, especially the Psychic attackers, but unless we've removed my checks from play, I'll likely struggle to get anything done. Of course, I also greatly appreciate support from teammates in other ways, such as speed control to ensure I can make the first move, or hazards that I can take advantage of with Circle Throw."

"When I bring the Claustro armor into combat, I gain many useful resistances on top of near unbreakable defenses. Unless there's a Fighting type on the other side, I daresay no one can get rid of me easily. I'd be the most powerful wall this meta has ever witnessed... that is, until I reach half of my health. Once that happens, Anger Shell kicks in, and I go from the ultimate wall to a dangerous sweeper. Using the Mega Evolution doesn't change my functionality, but it does make me much more self-sufficient. My stat boosts come all at once as opposed to slowly over time."

"Though, since my Defense drops, I may want to choose a move like Darkest Lariat or Lash Out over Burden. But if I still want to use it in spite of Anger Shell, I could bring Iron Defense on a Mega set, or even hold off on Mega Evolving to get some Stamina boosts. There's a lot of flexibility, fitting of a tactician such as myself. But if the opponent is able to predict what I plan to do, and preserve my checks until I'm forced to come into the open, there's not much I can do. We'll need to do everything we can to make sure that doesn't happen..."




RESUB (SLATE 4)

96wfb7.png

"Is it okay for you to help someone like me? I'm sorry... I am an awkward fellow, after all..."​
Pokemon: Okarun Franchise/Origin: Dandadan (Category: Anime & Manga)
Type: Ghost Ability: Turbo Curse
Stats: 100 / 55 / 35 / 45 / 45 / 80 (Total: 350)
Height: 5 ft 6 in Weight: 51 kg
Universal Moves: Gen 8+
Full Movepool: Agility, All-Out Dash, Astonish, Bounce, Crunch, Curse, Destiny Bond, Detect, Double-Edge, Endure, Extreme Speed, Facade, Fire Fang, Flame Charge, Flare Blitz, Grudge, Head Smash, Headbutt, Hex, Ice Fang, Iron Head, Mach Punch, Nasty Plot, Psychic Fangs, Quick Attack, Reversal, Scary Face, Shadow Ball, Shadow Bone, Shadow Claw, Shadow Punch, Shadow Sneak, Spite, Sucker Punch, Super Fang, Take Down, Thunder Fang, Thunder Punch, Torment, Trailblaze, Trick-or-Treat, Upper Hand, U-Turn, Volt Switch, Wild Charge, Work Up
Signature Move: All-Out Dash
- Type: Ghost
- Classification: Physical (makes contact)
- Power: 105
- Accuracy: 100%
- PP: 2
- Effects: User takes 1/8th of the damage dealt by this move.
- Flavor: Wielding the speed of a forgotten spirit, the user charges headfirst into the target.
Signature Ability: Turbo Curse
- Effects: Transforms into Turbo Form upon entering battle. (Based on Terapagos' Tera Shift, base form isn't usable in battle)
Okarun%27s_Turbo_Granny_Form.png

"Yeah, I'm surging with power now! ...Feeling pretty gloomy though..."
Type: Ghost Ability: Reckless
Stats: 100 / 100 / 80 / 45 / 80 / 145 (Total: 550)
Flavor Reasoning:
okarun-shy.png

"I don't know how Miss Ayase got me to try out for this thing again... She did say I got really close last time, and we are missing a physically offensive cleaner, but that doesn't mean it has to be me! Well, too late to back out now, I suppose.. Now let's see if I can explain all of this stuff again..."

"My name's Ken Takakura, and one fateful day I got cursed by a super powerful yokai, called Turbo Granny. It was pretty terrible for a while, but I eventually learned how to control the curse and use her super speed for myself. I use a ghost's power, so that's pretty straightforward logic for the Ghost type. Whenever I use Turbo Granny's abilities, I can take on a new form, as well as a new personality, weirdly enough. Point is, this transformation is represented in my custom ability. I'm not going to be going into battle without transforming. Not with stats like these..."

"My Turbo Form more than gives me a fighting chance. Naturally, the Speed stat is on another level, and my ability becomes Reckless. That's probably one of the most fitting Abilities I could have, considering most of my attacks involve just.... throwing my entire body into the opponent. What?! It isn't like my powers just came with martial arts skills or anything! Anyways, Reckless, along with all the attacks that are boosted by it, fit pretty well. They're powerful attacks, but they come with risks because I'm putting so much uncontrolled force into them. And then there's my signature move: All-Out Dash, made as lore accurate as possible in that I can only use it twice. It's an insane attack, especially with the Reckless boost, but having only 2 PP means I can't spam it. Probably for the best..."

"On to the rest of the moves. Agility, Extreme Speed, Quick Attack, Sucker Punch, Shadow Sneak, Trailblaze, Flame Charge, and U-turn are all closely related to speed as a concept. My Fighting coverage represents the very, VERY limited combat ability I've picked up, while the Electric moves represent my ability to travel through phone lines. Scary Face and Torment represent the intimidation factor of Turbo Form. Then there's Nasty Plot and Work Up, which reflect my tendency to prepare before rushing into a fight. But Nasty Plot isn't practical at all! My Special Attack is 45, why would I spend time boosting that?!"

Competitive Reasoning:
okarun-uhhidk.png

"As for how I actually plan to use these tools... excuse me a moment. It's a lot easier to think about fighting when I'm in the, uh, battling state of mind, I guess..."

tenor.gif

"Back again... This had better be worth it this time, I swear. Alright, at 100 Attack and 145 Speed, I can function as a high-speed physical cleaner, or something. That means my job is to get in when vulnerable targets are exposed, hit them hard, and get out before I get hit back. Reckless enhances that strategy with a significant power boost. Flare Blitz. Wild Charge. Head Smash. Give me an attack that throws my whole body into the target, and I'll make it hurt. The recoil doesn't matter if the opponent is already down. ...Well, it matters a little."

"All-Out Dash is my most powerful tool, and the centerpiece of my strategy. Two uses. That's all I get. Two chances to take out key pieces on the other side of the board. That means I can't afford to waste them, yo. It's risky to throw this move out when a Normal type can pivot in and block it. Hopefully I'll have some half decent allies who can clear those guys out. Preferably Fighting types, but I'm not picky."

"If I reeeeaaaally have to, I can use non-recoil moves as well. Shadow Bone's gonna be my backup STAB for when All-Out Dash runs out. I might not have high-power Fighting options, but Mach Punch or Reversal are there if I need 'em. I've also got Fire, Electric, Psychic, Rock, Dark, and even Steel type coverage. You shouldn't underestimate me in the status move department, either. Destiny Bond is certainly an interesting tool that naturally pairs well with my Speed. And if I ever use a set with Agility... man, that's just excessive."

"Of course, no one's perfect, least of all me. For starters, my defensive profile. On most mons they'd be passable, but since my gameplan involves a lot of beating myself up as well as my opps, they aren't gonna cut it. I can't afford to sit still and absorb attacks, yo. Not that I was planning to... Even outside of that, my offensive capabilities are limited. I'll have to choose my targets carefully, pivot out when I'm in a bad matchup, avoid wasting my HP recoiling from pointless attacks, and most importantly, don't waste All-Out Dash. That'll be the main challenge. That is, unless I can get my hands on one of those Leppa Berries..."




NEW

aurafarmer-render.png

"Man.... doesn't it suck to be alone? To be a loser? I guess I'll never know..."​
Pokemon: The Aura Farmer Franchise/Origin: The Aura Farmer - song by Horror Skunx (Category: Music)
Type: Ground/Normal Abilities: Cute Charm, Dancer, Self Revival
Stats: 110 / 110 / 110 / 50 / 90 / 50 (Total: 520)
"And when I'm down, I revive myself"
Signature Ability: Self Revival
- Effects: When user reaches 33% of their max HP or lower, heal for 33% of that max HP.
Universal Moves: Gen 9
Full Movepool: Agility, Attract, Aura Sphere, Blaze Kick, Body Slam, Bulk Up, Calm Mind, Captivate, Charm, Coaching, Counter, Double-Edge, Drain Punch, Facade, Feint, Final Gambit, Fire Punch, Flame Charge, Flare Blitz, Focus Punch, Follow Me, Giga Impact, Headbutt, Headlong Rush, Heat Wave, Heavy Slam, High Horsepower, Hyper Voice, Iron Head, Lash Out, Leer, Lovely Kiss, Low Kick, Low Sweep, Mega Kick, Morning Sun, Play Rough, Power Trip, Quick Guard, Scorching Sands, Sing, Stomping Tantrum, Sunny Day, Superpower, Swagger, Tailwind, Taunt, Teeter Dance, Trailblaze, Thunderous Kick, Upper Hand, Wake-Up Slap, Weather Ball, Whirlwind, Work Up, Zen Headbutt
aurafarmer-mega.png

"Feel the sun! Feel the wind! Feel the blood in your veins! FEEL THE AURA..!"
Mega Stone: Aurafarmite
Type: Ground/Fighting Ability: Moxie
Stats: 110 / 130 / 95 / 70 / 90 / 125 (Total: 620)
Flavor Reasoning:
aurafarmer-throne.png

"I'm noticing a distinct lack of aura within CCEX at the moment. Well, what if I told you that could be fixed in the blink of an eye? Allow me to introduce myself. You can call me the Aura Farmer, or TAF for short. I'd start talking about myself, but I'd hit the character limit 5 times over if I got going. So let's not waste any time, cool?"

"Ground is easy to justify for a horse like myself, as well as Normal. Fighting's my secondary type for the Mega Evolution due to that being the type of Lucario, a fellow master of aura. If that isn't enough, I'm also naturally ripped. I don't really need to, but I Bulk Up in the gym sometimes anyway. Lets me get a variety of Fighting type moves."

"As a rule of thumb, most of these moves are going to be common amongst horse Pokemon, so I just borrowed them. Stuff like High Horsepower, Headlong Rush, and Thunderous Kick just make sense, ya know? A lot of my aspects draw from my simply unmatched charisma. Things like Swagger, Captivate, and my Abilities, to name a few. My custom Ability has extremely obvious origins, taken straight from the second verse. I've got a few Fire type moves that draw from the many lines referencing heat and the sun. Also, I leave a trail of fire where I walk."

Competitive Reasoning:
aurafarmer-smug.png

"My gameplan, whether Mega Evolving or not, is all gonna revolve around whether or not I slot in Bulk Up or not. We'll start with the base form, modeled after Ursaluna. I may not have Swords Dance like that bear, but if I choose to wield Bulk Up, I'll take advantage of the healing provided by Self Revival to set up a boost or three. After that I can just get to sweeping, with dangerous attacks like Headlong Rush, Body Slam, and Superpower letting me mop up most targets. Fire, Steel, and Fairy type coverage help with that as well. Main problem with this: I'm pretty slow in my base form. You can't rush a masterpiece, now can you? Well, unless I can make use of Trick Room, or Agility, or Tailwind. I could always just ignore the speed issue, and avoid wasting time bulking up. As a wallbreaker, I can still hit like a beast... plus I might be able to steal a Swords Dance off of an enemy with my Dancer ability."

"When it comes to my Mega Evolution, I trade my custom ability to gain the Fighting type on top of some absolutely absurd stats. Think of it like a Great Tusk, with the aura turned up to 11. My Speed in particular gets a huge boost, letting me function much better as a sweeper. My Defense does technically take a drop, especially with the loss of Aura Guard, but it's not a particularly hefty one. Overall, this is a simply designed Mega, making me better at everything I was already doing thanks to the boosts all around. The addition of Moxie allows me to smoothly transition to a sweeper, snowballing Attack boosts with each knockout. Bulk Up is easier to set up, despite losing the healing. Oh, wait. I have Morning Sun, so I can heal up anyways. And as for wallbreaking, well, that Attack stat speaks for itself."

"In case you find all of that stuff super boring, here are some other cool things I can do. Power Trip pairs well with Bulk Up, Agility, and Moxie. The Speed boosts from Flame Charge or Trailblaze also come in handy on my base form. Whirlwind lets me fit in on hazard stacking teams... and of course, I have Final Gambit if the time ever comes to wipe out a key opponent in an instant."

"Overall, I like my odds against the current meta. Dark and Steel types abound, and there aren't too many threats who are super effective against Ground. Depending on the form I use, other weaknesses will be open as well. I'm especially wary of that lesser deity Aqua, as well as the Mega variant of Atsuko. I'm not fond of Poison Ivy either. I'll have to save a Flare Blitz just for those last two. Assuming I can find a way past those guys, and I can, this whole thing should be a piece of cake."
Mega
Aura Guard --> Moxie
ATK: 135 --> 130 (-5)

SPA: 85 --> 70 (-15)
DEF: 75 --> 95 (+20)
Pretty simple changes across the board, increasing the Defense to compensate for the loss of Aura Guard while slightly removing some Attack to adjust for Moxie being added. I ended up wasting a lot of points in the Special Attack stat in fear of the ability breaking him, but seeing as that's kind of unavoidable I put some of those points to better use.




biollante-flower.png

"Biollante's the name. The spirit of a plant that appears in Norse mythology. But that plant... has a human spirit."​

Pokemon: Biollante-Flower-Beast Franchise/Origin: Godzilla (Category: Film - Live Action)
Type: Grass Ability: Effect Spore
Stats: 120 / 105 / 110 / 100 / 120 / 45 (Total: 600)
Universal Moves: Gen 1+
Full Movepool: Absorb, Acid, Acid Spray, Chloroblast, Cross Poison, Crunch, Dig, Draco Meteor, Dragon Claw, Dragon Hammer, Dragon Pulse, Dragon Rage, Dragon Rush, Energy Ball, Fire Fang, Fire Lash, Giga Drain, Grass Knot, Growth, Gunk Shot, Headbutt, Horn Leech, Ice Fang, Ingrain, Leaf Blade, Leaf Storm, Leech Seed, Mega Drain, Needle Arm, Outrage, Poison Fang, Poison Jab, Poison Powder, Power Whip, Psychic Noise, Rage Powder, Razor Leaf, Roar, Screech, Sleep Powder, Sludge Bomb, Spikes, Stun Spore, Super Fang, Synthesis, Syrup Bomb, Toxic, Toxic Spikes, Thunder Fang, Venom Drench, Venoshock, Weather Ball, Worry Seed, Wrap
biollante-plant.png

Alternate Form: Biollante-Plant-Beast
Type: Grass/Dragon Ability: Aftermath
Stats: 85 / 133 / 87 / 122 / 60 / 113 (Total: 600)
Flavor Reasoning:
berdly-smug2.png
* Written by me! Haha!
Biollante is the first kaiju to be plant-based, rather than animal or machine. Born from a rose that was injected with the spliced cells of both Godzilla and the deceased daughter of a grief-ridden scientist, she's truly a terrifying beast to behold! Her first form is that of a massive, immobile rose, mainly defense oriented, fending off attackers with vines and acid that can cause deadly symptoms. Effect Spore is a fitting ability for this reason. Meanwhile, her second form truly puts Godzilla's cells to use, taking on a draconic appearance similar to the well known lizard. Hence, the Dragon type being exclusive to the Plant Beast form. When she is finally vanquished by Godzilla, her body disperses into the atmosphere, befitting of Aftermath.

When it comes to moves, Biollante draws from many, many sources. Her one constant in each appearance is her vines that are used for offense, so naturally moves like Power Whip, Fire Lash, and Wrap are here. Other various powers she has include her spores (powder/spore moves), acidic sap (Syrup Bomb), tunneling underground (Dig), telepathy (Psychic Noise), and a heat ray similar to Godzilla's own Atomic Breath (Chloroblast, Dragon Pulse). Some of Biollante's vines even have mouths with sharp teeth, allowing for biting moves as well. This monster is certainly not lacking much when it comes to move selection!

Competitive Reasoning:
Though the two forms share the same pool of moves, they are essentially two very different Pokemon, and will end up being played quite differently from each other. Flower Beast Biollante is a defensive powerhouse, boasting high stats and every tool she could ask for. Hazards, status, very reliable recovery, AND high damage output?! Unprecedented! This tank can do all sorts of things, from Subseed strategies, to pivoting in and out of the fight, to using Growth on a sun team to rise to astronomical power... the possibilities are truly endless.

While Flower Beast form can serve as a solid check to the offensive prowess of Caine or Aqua, the likes of Smaug, Shinobu, Charlie, and even Garfield shouldn't have trouble taking her out one on one, whether through status or raw damage. Wow, the Grass type sure does have a lot of weaknesses... Not to mention the atrocious Speed stat that the enemies could take advantage of.

Plant Beast Biollante fixes all of these issues and more, adding a new type to negate a few weaknesses, and raising the Speed and offenses. She's now a solid lead, using hazards, phazing, and high-power burst options like Leaf Storm and Draco Meteor. With the addition of Aftermath, the playstyle of 'get in first and quickly go all out on the opponent' is further encouraged. They won't even be able to remove the immediate threat without getting punished!

Being that much faster does come at the cost of her defenses, of course. It's a lot easier for the other team to take her out in one shot, especially the resident Ice type, Zane. She could beat the Mega in theory, but Zane's still barely faster, so it isn't likely. But in the end, whether using the ultimate defense or the ultimate offense, Biollante fills a lot of niches that aren't in the meta yet!
-Strength Sap
Would have made Flower Beast form essentially immortal while not being particularly flavorful anyway.
 
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(A/N: 24 HOUR WARNING! Get any subs you have in mind in (even as WIPs as long as you finish them eventually) before EOD tomorrow!

Also, we have a new addition to the council! Please give a warm welcome to Toxic Ariados - they've been a long-time follower of CCER, and were willing to help however they could when I offered. They're mostly known for, and busy with, their excellent Deltamon solomod, but they should hopefully still be able to provide feedback come the veto stage for this slate and those we will open up in the future. I'll edit the header posts to include them at the conclusion of this slate, but for now, if you have any balance-related questions for your subs, feel free to let them know!)
 
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(A/N: 24 HOUR WARNING! Get any subs you have in mind in (even as WIPs as long as you finish them eventually) before EOD tomorrow!

Also, we have a new addition to the council! Please give a warm welcome to Toxic Ariados - they've been a long-time follower of CCER, and were willing to help however they could when I offered. They're mostly known for, and busy with, their excellent Deltamon solomod, but they should hopefully still be able to provide feedback come the veto stage for this slate and those we will open up in the future. I'll edit the header posts to include them at the conclusion of this slate, but for now, if you have any balance-related questions for your subs, feel free to let them know!)
Thanks for having me on the council! I think I'm gonna have lots of fun being here. (Even if I don't know 90% of the characters you guys have submitted.) I haven't actually subbed for CCER (mostly because while I do enjoy a good book from time to time, I'm not too well versed in characters outside of video games, its hard for me to come up with something cool.), but I've been watching it in the shadows, so to speak. My favorite part about Pet Mods is seeing people come up with creative things, even if they can be broken at times, so reading through all the subs for this mod was just a fun way to pass time. Now that I'm on the council, I'll try my best to provide feedback for all the stuff I see! I've been reading through the CCER Pokedex to try to get a firm grasp on the current meta. I'll even try to start subbing some guys for the mod too if I come up with anything.
 
1793094440774.png

"Hello, I'm Verity!"


Ạ̵̢̢̭̪͕̱̜͈̹͇̯̬̼͑̔͛̊̂̏̔̐̈́̕͝s̵͓̪̜̾͊̾̂̽̀̈́͌̈̍́ͅk̵̡̘̲̭̞̥͖̫̐̏͑̾ ̴̧̨͉̺͖̟͎̹̼̣͈͉̣̗̇͛̽͜m̸̢̧̘̱̿̋̔̎̿̚̕͝ę̴̢̢͎̯̪̦͉͚̙͎̬̹̈̓̏̅͊̂̑̐̓̀̒̒̚ ̷̡͕̝̬͓͉̰͕͎̺̑̇͒̾͆̒̀̐͘͝a̷̛͕͓͒͑̏̉͑́̅́͆̕̕n̶͔̗̜̝̬͉͈̗̓̕y̵̳̳̫̞̮͍̭͓̗̙͑̅t̴̛͔̬̱̹̽͒̈̒̿̃̋̓ḣ̶͇͍̘̞̻̙̱̹͔͘i̸̧̨̜̳͇͉̬̻̪̋͑̋n̴̢̡̢̧̖͕͚̪̼͙͚̤̾̍̈́́̀̓̾͌͛͘͘͠g̴̤̝͍͖̤̬̭͙̭̣͊́̔͋̐͋̐͗̌̔͂͊͘̕!̷̳͓̲͎͚͎̬̥̎̃̓̀

​
  • Pokémon: Verity
  • Franchise/Origin: ThatMob's horror series.
  • Category: Web Original
  • Type: Normal
  • Ability: Friend Guard, Telepathy
  • Stats: 85/80/80/80/80/115 = 520
  • Competitive moves: Agility, Alluring Voice, Body Slam, Crunch, Electro Ball, Future Sight, Helping Hand, High Horsepower, Hone Claws, Hyper Voice, Jaw Lock, Knock Off, Magic Fate Ball, Nasty Plot, Night Slash, Parting Shot, Power Gem, Psychic, Psycho Cut, Pursuit, Pyro Ball, Quick Attack, Rapid Spin, Return, Shadow Ball, Sparkling Aria, Taunt
  • Full Movepool: Agility, Alluring Voice, Block, Body Slam, Chatter, Crunch, Electro Ball, Endure, Facade, Future Sight, Giga Impact, Helping Hand, High Horsepower, Hone Claws, Hyper Voice, Ice Ball, Jaw Lock, Knock Off, Magic Fate Ball, Nasty Plot, Night Slash, Parting Shot, Power Gem, Protect, Psychic, Psycho Cut, Pursuit, Pyro Ball, Quick Attack, Rest, Return, Rollout, Scary Face, Shadow Ball, Sleep Talk, Sparkling Aria, Substitute, Take Down, Taunt, Tera Blast, Thunder Cage, Torment, Weather Ball
  • Role(s): Pivot
  • Custom elements:
Magic Fate Ball: Protects the user. If this mon was targeted and blocked the attack, start a normal type 70 BP future sight with the highest attacking stat of the user. This future sight torments the opponent on hit.

The Trick:
1793129487895.png
Mega Evolution: Upon using the Veritite X item, Verity can mega evolve into Enraged Verity (Verity-Mega-X). Gaining the ability Tough Claws and the dark typing, Mega Verity X contains high physical power, able to throw out STAB Tough Claws E Speed and Knock Offs as well as using Parting Shot to exit the field when it's bad bulk is threatened.
  • Type: Normal/Dark
  • Ability: Tough Claws
  • Stats: 85/130/80/115/80/130 = 620
  • Role(s): Wallbreaker, Lead, Cleaner, Sweeper
The Treat:
1793129432681.png
​
Mega Evolution: Upon using the Veritite Y item, Verity can mega evolve into Lord Verity (Verity-Mega-Y). Gaining Supreme Overlord, it's able to shread through teams from mid to late game with STAB Hyper Voices.
  • Type: Normal
  • Ability: Supreme Overlord
  • Stats: 85/100/110/115/95/115 = 620
  • Role(s): Wallbreaker, Cleaner, Sweeper


Reasoning:
Hey, it's me, it's verity! I'm a friend, a good old normal friend, just like you! Verity was given the normal typing due to him attempting to blend in as a normal friend, a normal being in his world. Telling the player to "Ask Him Anything", Verity is able to answer any question, hence the reason why he has friend guard and telepathy along with many psychic moves. His megas, Verity-Mega-X and Verity-Mega-Y change his shape a lot but seem like fitting candidates for megas. Verity-Mega-X has a long slender figure with sharp nails, gaining him the ability tough claws. Only appearing during dark times, Verity also gains the dark typing. Meanwhile, Verity-Mega-Y "The Master of humanity!" has no type change but gains supreme overlord due to the fact that he is the Master Of Humanity. Magic Fate Ball is both a play on words and also an explanation of verity. He seems to be incredibly knowledgeable to the point where he knows too much, things that no one, or nothing, should know. A play on words with Magic 8 Ball, Verity seems to know a lot more than he should and seems to peak into the future to find out about future events and to protect himself from it, hence the reason for protection and future sight. Many moves are either voice themed, based on how Verity-Enraged moves or how Verity acts/treats you. High Horsepower is here cause Aura Farmer cannon Yaoi.

Competitive Info:
Verity has been brought in here to act as a cleaner that can still play before mons are dead, throwing out fast parting shots, he can threaten a lot more mons than you would thing. Mega X is here to stop the large amount of prankster mons and also does quite well into Garfield due to access to High Horsepower to hit super effectively and Extreme Speed to outspeed prankster.

1793131185605.png

"hello, format, HI N! :)"​
  • Pokémon: Cyn
  • Franchise/Origin: Murder Drones
  • Category: Web Animation
  • Type: Electric/Steel
  • Ability: Friend Guard, Magnet Pull, Cursed Body
  • Stats: 100/90/80/90/80/80 = 520
  • Competitive moves: Absolute Solver, Automize, Cross Chop, Crunch, Dragon Tail, Fake Out, Foul Play, Gunk Shot, Hone Claws, Iron Head, Iron Tail, Knock Off, Light Screen, Poison Jab, Power Trip, Power Whip, Pursuit, Reflect, Spikes, Spin Out, Stomping Tantrum, Sucker Punch, Swords Dance, Taunt, Thunder Punch, Thunder Wave, Upper Hand, Volt Switch, Volt Tackle
  • Full Movepool: Absolute Solver, Automize, Cross Chop, Crunch, Dark Pulse, Dragon Tail, Endure, Facade, Fake Out, Flash Cannon, Foul Play, Gravity, Gunk Shot, Helping Hand, Hone Claws, Iron Head, Iron Tail, Knock Off, Light Screen, Nasty Plot, Poison Jab, Power Trip, Power Whip, Protect, Pursuit, Reflect, Rest, Sleep Talk, Spikes, Spin Out, Stomping Tantrum, Substitute, Sucker Punch, Swords Dance, Take Down, Taunt, Taunt, Tera Blast, Thunder Punch, Thunder Wave, Thunderbolt, Toxic, Upper Hand, Volt Switch, Volt Tackle
  • Role(s): Pivot, Lead
  • Custom elements:
Callback Ping: Upon any mon switching, they will be attacked with a 20BP, Electric Type pursuit, dropping Cyn's speed by one stage. The mon that comes in that turn (if the switcher survived) will take 0.75x damage from Cyn's attack.
Absolute Solver: 90 Base Power Physical Dark Move. 100 Accuracy. 15PP. Sets Gravity on use.


1793135735064.png
Mega Evolution: Upon using the Solver item, Cyn can mega evolve into Cyn-Mega. Dropping it's quad weakness to ground by losing it's steel type for Dark, Cyn-Mega hits much harder than base Cyn while also stopping opponents from switching safely.
  • Type: Electric/Dark
  • Ability: Callback Ping
  • Stats: 80/120/90/90/85/140 = 620
  • Role(s): Wallbreaker, Cleaner, Sweeper


Reasoning:
Ah Cyn. My mentally unstable murder drone. Base form is just a robot, nothing special going on there so Electric/Steel fits pretty well. The mega gains the Dark typing due to tapping into a dark power with intense capabilities and it's access to black holes. She's also a little bit of a goober/prankster. Absolute Solver is simply an ability that Cyn withholds, along with the MC from the series. Due to the Black Hole thing, it activates Gravity, something that her innaccurate moves can abuse. Base Form was shown to be protective of her friends (sometimes), along with being able to connect to random steel parts and being treated as defective (cursed) due to how she acted, giving her base form a fitting set of abilties. Callback Ping was something shown in the final episode of murder drones, attempting to drag a weakened Uzi from her hiding spot for Cyn to finally dispose of. While she may not look it, Cyn packs some deadly sharp limbs that give her access to many more moves.

Competitive Info:
Cyn is here to help stop some of the more broken defensive pieces in the format. Any mons she gets low enough can't switch or risk getting pursuited to death. Very powerful mon that lacks the bulk to properly stay in there against stronger offensive pieces but can still decimate more defensive mons.

1793167334536.png

"Squeak squeak squeak! And other annoying pet modder noises! I'm here to steal votes away from magnificent subs!"​
  • Pokémon: Clay
  • Franchise/Origin: Wings Of Fire
  • Category: Literature
  • Type: Ground/Dragon
  • Ability: Friend Guard, Heatproof, Tectonic Plating
  • Stats: 125/110/90/80/70/65 = 540
  • Competitive moves: Aqua Tail, Bulk Up, Crunch, Double Edge, Dragon Ascent, Dragon Claw, Dragon Tail, Dual Wingbeat, Earthquake, Facade, Fire Fang, Flare Blitz, Hone Claws, Return, Roar, Rock Blast, Rock Slide, Scale Shot, Scorching Sands, Shore Up, Spikes, Stealth Rock, Stone Edge, Toxic
  • Full Movepool: Aqua Tail, Bulk Up, Bulldoze, Crunch, Double Edge, Draco Meteor, Dragon Ascent, Dragon Claw, Dragon Dance, Dragon Pulse, Dragon Tail, Dual Wingbeat, Earthquake, Endure, Facade, Fire Fang, Flare Blitz, Fly, Helping Hand, Hone Claws, Hurricane, Protect, Rest, Return, Rock Blast, Rock Slide, Scale Shot, Scorching Sands, Shore Up, Slack Off, Sleep Talk, Spikes, Stealth Rock, Stone Edge, Substitute, Take Down, Tera Blast, Toxic, Wing Attack
  • Role(s): Lead, Tank, Offensive Utility, Mixed Utility, Phaser
  • Custom elements:
Tectonic Plating: All normal type moves become dragon type. If the Pokemon with this ability is Clay, upon being burnt, poisoned or badly poisoned, turn into Clay-Injured. If the Pokemon with this ability is Clay-Injured, your attack is not halved by burn and you do not take chip from burn nor poison. If the status is healed, Clay-Injured does not revert back into Clay.

1793178448270.png

(There are no images of this guy online bro. I had to grab the graphic novel, take a picture, rotate it with Microsoft Paint cause I'm too tired to open up anything better and then copy that over here. You will have to deal with an attachment.)​
Alternate Form: Upon being burnt or poisoned with the Tectonic Plates ability, Clay will transform into Clay-Injured. While much slower than base Clay, Clay-Injured hits a lot harder.
  • Type: Ground/Dragon
  • Ability: Tectonic Plates
  • Stats: 125/115/95/90/80/25 = 540
  • Role(s): Lead, Cleaner, Offensive Utility, Mixed Utility, Phaser

Reasoning:
Coming from a dragon series, Clay is what they call a Mudwing, dragons that are heavily connected to the earth while still being able to hold their breath for 1 hour and breathe fire. Due to being a Blood Red Egg Mudwing, he has a resistance to fire but still has a large warm heart ready to accept other and guard his friends. However, nearing the end of the 5th book in the series, Clay was bitten by a Dragonbite Viper, leaving him not only injured but poisoned and burnt along his leg as Peril attempts to burn out the poison (and succeeds!). He is also a big eater and heals using mud, hence access to biting moves and healing moves. Wing moves and Dragon moves are here for a pretty obvious reason lol.

Competitive Info:
Clay is here to stop the absurd amount of Status spam in this format by using it to his advantage. Able to use Rocks and Dragon Tail to force out some mons (SMAUG) while also threatening with high power Facades that ignore the downside of status. Hone Claws sets may find use due to Clay's access to many inaccurate moves though Facade already has absurd power.
 
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1793079040134.png

  • Pokémon: Sakura Minamoto
  • Franchise/Origin: Zombieland Saga
  • Category: Anime and Manga
  • Type:
    1793112984127.png
    FairyIC_Big.png
    (Living)
    1793112909130.png
    FairyIC_Big.png
    (Zombie)
  • Ability: Zombie Idol
  • Stats: 95 HP / 55 Atk / 65 Def / 110 SpA / 135 SpD / 70 Spe / 530 BST
  • Competitive moves: Agility, Calm Mind, Destiny Bond, Draining Kiss, Encore, Heal Bell, Hyper Voice, Psychic Noise, Rapid Spin, Refresh, Revelation Dance, Wish
  • Full movepool: Acrobatics, Alluring Voice, Ally Switch, Astonish, Baby-Doll Eyes, Body Slam, Captivate, Charm, Confide, Curse, Dazzling Gleam, Disarming Voice, Double Slap, Echoed Voice, Endure, Entrainment, Facade, Fake Tears, Flail, Fling, Follow Me, Gyro Ball, Heart Stamp, Heart Swap, Helping Hand, Hex, Low Kick, Low Sweep, Misty Terrain, Moonblast, Perish Song, Play Nice, Play Rough, Protect, Purify, Rest, Role Play, Round, Shadow Ball, Sing, Sleep Talk, Substitute, Sweet Kiss, Teeter Dance, Tera Blast, Thrash, Uproar
  • Roles: Special tank, defensive utility, hazard control
1793401286007.png
  • Zombie Idol: If the user is Sakura Minamoto in her Living form, upon fainting revive to 1/4 maximum HP and transform into her Zombie form. In her Living form, sound-based moves become Fairy-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects. In her Zombie form, she has the previously mentioned effect in addition to restoring 1/6 of her maximum HP, rounded down, when she switches out. This ability cannot be removed, suppressed, or copied.
    • Type:
      1793112909130.png
      FairyIC_Big.png
    • Ability: Zombie Idol
    • Stats: 95 HP / 55 Atk / 65 Def / 110 SpA / 135 SpD / 70 Spe / 530 BST
    • Roles: Special tank, defensive utility, hazard control
Reasoning:
Sakura Minamoto is an idol, which are known for their likeable personalities and general cute-factor. The Fairy-type is perfect for this! At the end of the day though, Sakura is an ordinary girl hence the Normal-type... at least while she's alive. As a zombie, the Poison-type makes more sense since it is associated with rot and decay. While the Ghost-type might make more sense at first glance, Sakura is specifically a zombie and not a ghost. Plus, Ghost and Fairy is a significantly weaker type defensively than Poison and Fairy. Notably, the latter is the only type combination that resists both Fairy and Dark, which gives Sakura a unique defensive profile!

As an idol, Sakura is an amazing singer which is reflected in her ability. All of her sound-based moves become Fairy-type moves, representing how she channels her inner idol into her voice—think of this as a Fairy-type variant of Liquid Voice. Additionally, these moves gain a slight power boost similar to Pixilate. Upon fainting in her Living form, she will revive and transform into her Zombie form just like in the source material! While in her Zombie form, she gains a weaker version of Regenerator which reflects her immortality. With Sakura's Zombie form having a better defensive type and access to healing upon switching, she'll likely be spending more time in this form throughout the battle. The only difference between the forms are the typing, and the Zombie form's access to healing upon switching. Getting a free revive is already strong enough, and Sakura doesn't change too much as a person after she becomes a zombie, so I didn't see the need to change her stats between forms.

Most of her moves are sound or dance-based, or related to the Normal and Fairy-types. Rapid Spin is a notable addition and is justifiable, as spinning is a cutesy movement that can be likened to a dance. Even though Sakura is a zombie, not a ghost, some Ghost-type moves are present to reference her undead nature and to provide some coverage and utility. She has access to Curse specifically as a reference to the Curse of Saga—she will likely never use this move but it's a fun, flavorful addtion.

Competitive Info:
Sakura is intended to be a special tank capable of taking repeated hits who also functions as hazard removal. High special bulk paired with Zombie Idol gives Sakura amazing staying power, letting her fulfill her role effectively throughout the game. Wish—especially when paired with Protect—enhances her defensive capabilities even further, allowing her to top up her own health or those of allies. Sakura is effective at keeping the team free from status, as Heal Bell cures all party members while her Posion-type in her Zombie form allows her to absorb Toxic. These tools make Sakura a potent user of Rapid Spin, as she easily stays healthy while further supporting the team.

Sakura has offensive tools as part of her kit, too, hence why she is a tank and not a wall. Psychic Noise is boosted in power and becomes a STAB-attack owing to Zombie Idol, and its heal block effect makes this move effective at breaking through walls and opposing tanks. Hyper Voice is an alternative option with higher power, though it lacks the heal block effect. Revelation Dance frees up moveslots and allows Sakura to take advantage of a STAB-attack for her other type regardless of what form she is in—in her Living form, Revelation Dance will be Normal-type, while in her Zombie form it will be Poison-type. Calm Mind shakes up how Sakura is played. The boosts to Special Defense allow her to fulfill her role as a special tank even more effectively, while the boosts to Special Attack allow her to soften up healthier teams or clean up weakened ones. Draining Kiss pairs well with Sakura opting to run Calm Mind, as this STAB-attack will deal great damage while keeping her healthy.

I'm unfamiliar with the characters present in Crossover Chaos Expanded Returns, but Sakura should be an effective tank into many special attackers—her stats and ability more than justify this. As said before, her typing in her Zombie form is unique for being able to resist both Fairy and Dark, giving Sakura role compression for teams needing to check both types in one slot. The extreme resistance to Fighting is also of note, letting Sakura handle many of the format's Fighting-type threats with ease.
 
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vritra-humanoid-png.271003

"I am very bored every day. A bit of trouble would not matter."
  • Pokémon: Vritra
  • Franchise/Origin: Unlimited Fafnir
  • Category: Literature
  • Type: Dragon/Normal
  • Ability: Synchronize, Regenerator (Hidden Ability)
  • Stats: 90/90/90/90/90/90 = 540
  • Competitive moves: Acid Spray, Body Press, Body Slam, Close Combat, Dark Pulse, Defog, Draco Meteor, Drain Punch, Dragon Claw, Dragon Tail, Earth Power, Earthquake, Encore, Explosion, Fire Blast, Flare Blitz, Flip Turn, Focus Blast, Foul Play, Giga Drain, Gunk Shot, Haze, Heal Bell, Hurricane, Hyper Voice, Iron Defense, Light Screen, Meteor Beam, Mystical Fire, Outrage, Psychic Noise, Recover, Reflect, Roar, Roost, Scald, Scale Shot, Scorching Sands, Shadow Ball, Sludge Bomb, Spikes, Stealth Rock, Steel Beam, Super Fang, Throat Chop, Thunder Wave, Toxic, Toxic Spikes, Tri Attack, Trick, Trick Room, U-turn, Vacuum Wave, Volt Switch, Will-O-Wisp
  • Acid Spray, Acrobatics, Aerial Ace, After You, Agility, Air Cutter, Air Slash, Alluring Voice, Ally Switch, Amnesia, Aqua Tail, Assurance, Attract, Aura Sphere, Aurora Veil, Avalanche, Baton Pass, Beat Up, Bind, Blast Burn, Blaze Kick, Blizzard, Block, Body Press, Body Slam, Bounce, Brave Bird, Breaking Swipe, Brick Break, Brine, Brutal Swing, Bug Bite, Bug Buzz, Bulldoze, Bullet Seed, Burning Jealousy, Charge, Charge Beam, Charm, Chilling Water, Close Combat, Coaching, Confide, Confuse Ray, Cosmic Power, Covet, Cross Poison, Crunch, Cut, Dark Pulse, Darkest Lariat, Dazzling Gleam, Defog, Dig, Disarming Voice, Dive, Double Team, Double-Edge, Draco Meteor, Dragon Cheer, Dragon Claw, Dragon Pulse, Dragon Tail, Drain Punch, Draining Kiss, Dream Eater, Drill Run, Dual Chop, Dual Wingbeat, Earth Power, Earthquake, Echoed Voice, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Embargo, Encore, Endeavor, Endure, Energy Ball, Expanding Force, Explosion, Facade, Fake Tears, False Swipe, Feather Dance, Fire Blast, Fire Fang, Fire Pledge, Fire Punch, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Flash, Flash Cannon, Fling, Flip Turn, Fly, Focus Blast, Focus Energy, Focus Punch, Foul Play, Frenzy Plant, Frost Breath, Frustration, Future Sight, Gastro Acid, Giga Drain, Giga Impact, Grass Knot, Grass Pledge, Grassy Glide, Grassy Terrain, Gravity, Guard Swap, Gunk Shot, Gyro Ball, Hail, Hard Press, Haze, Heal Bell, Heat Crash, Heat Wave, Heavy Slam, Helping Hand, Hex, Hidden Power, High Horsepower, Hone Claws, Hurricane, Hydro Cannon, Hydro Pump, Hyper Beam, Hyper Voice, Ice Beam, Ice Fang, Ice Punch, Ice Spinner, Icicle Spear, Icy Wind, Imprison, Incinerate, Infestation, Iron Defense, Iron Head, Iron Tail, Laser Focus, Lash Out, Last Resort, Leaf Blade, Leaf Storm, Leech Life, Light Screen, Liquidation, Low Kick, Low Sweep, Lunge, Magic Coat, Magic Room, Magical Leaf, Magnet Rise, Mega Kick, Mega Punch, Metal Claw, Metal Sound, Meteor Beam, Metronome, Misty Explosion, Misty Terrain, Mud Shot, Mud-Slap, Muddy Water, Mystical Fire, Nature Power, Night Shade, Outrage, Overheat, Pain Split, Pay Day, Payback, Petal Blizzard, Phantom Force, Pin Missile, Play Rough, Pluck, Poison Jab, Poison Tail, Pollen Puff, Poltergeist, Pounce, Power Gem, Power Swap, Power Whip, Power-up Punch, Protect, Psybeam, Psych Up, Psychic, Psychic Fangs, Psychic Noise, Psychic Terrain, Psycho Cut, Psyshock, Quash, Rain Dance, Razor Shell, Recover, Recycle, Reflect, Rest, Retaliate, Return, Revenge, Reversal, Rising Voltage, Roar, Rock Blast, Rock Slide, Rock Smash, Rock Tomb, Role Play, Roost, Round, Safeguard, Sand Tomb, Sandstorm, Scald, Scale Shot, Scary Face, Scorching Sands, Screech, Seed Bomb, Self-Destruct, Shadow Ball, Shadow Claw, Shock Wave, Signal Beam, Skill Swap, Skitter Smack, Sky Attack, Sky Drop, Sleep Talk, Sludge Bomb, Sludge Wave, Smack Down, Smart Strike, Snarl, Snatch, Snore, Snowscape, Solar Beam, Solar Blade, Speed Swap, Spikes, Spite, Stealth Rock, Steel Beam, Steel Roller, Steel Wing, Stomping Tantrum, Stone Edge, Stored Power, Strength, Struggle Bug, Substitute, Sunny Day, Super Fang, Supercell Slam, Superpower, Surf, Swagger, Swift, Synthesis, Tail Slap, Tailwind, Take Down, Taunt, Telekinesis, Temper Flare, Tera Blast, Terrain Pulse, Thief, Throat Chop, Thunder, Thunder Fang, Thunder Punch, Thunder Wave, Thunderbolt, Torment, Toxic, Toxic Spikes, Trailblaze, Transform, Tri Attack, Trick, Trick Room, Triple Axel, U-turn, Upper Hand, Uproar, Vacuum Wave, Venom Drench, Venoshock, Volt Switch, Water Pledge, Water Pulse, Waterfall, Weather Ball, Whirlpool, Wild Charge, Will-O-Wisp, Wonder Room, Work Up, Worry Seed, X-Scissor, Zen Headbutt
  • Role: Balanced pivot, mixed utility
vritra-draconic-png.271001

  • Mega Evolution: "Thou couldst say that I am already in costume. However, for the sake of playing along, I may employ a Dark Matter Cluster to replace mine human stand-in with a bestial one that was sighted by humans 25 years ago. This form is Dragon/Flying with Aftermath as its Ability."
    • Type: Dragon/Flying
    • Ability: Aftermath
    • Stats: 90/100/120/140/110/80 = 640
    • Role: Special wallbreaker
"...Alas, neither form is suited for conventional trick-or-treating. What about that one pyramid...?"
In her gargantuan form, Vritra soared to her destination.

PH_Mutoh's_Temple.png


vritra-draconic-png.271001

Just so. "TRICK OR TREAT!"
The top of the pyramid popped open and rose in tandem with an ancient golem.

265px-PH_Eox_Model.png

...

vritra-draconic-png.271001

... *extends her hands*

265px-PH_Eox_Model.png

*shoots an arrow at Vritra's hands*

vritra-draconic-png.271001

"Thou desirest a trick, then!" With a wave of her hand, a violent gust of wind blew Eox's head off, leaving the top of the pyramid to fall back in its place. She left in a huff, but she wouldn't say she didn't have fun.

Reasoning:
"Thou hast undoubtedly heard of 'Black' Vritra in prior applications. 'Tis I, the one and only. This stand-in is an imitation of how Kili looked when she was a child, an adequate form for negotiating with the Brynhildr Class and their new core of Yggdrasil. Assimilating with humanity giveth me Normal typing alongside Dragon. Anything Kili doth, I could do better, although I have less of an affinity towards fire. Besides, in negotiations, 'tis important to compromise when necessary, such as when Kili was deprived of item removal and special boosting—not to mention reduced to a shabby stat line—in the first slate. As the successor of the dragon that rebuilt the world after the seventh calamity, I resemble Mew more closely, hence Synchronize. Regarding my bestial stand-in, the transition from Normal to Flying should be self-explanatory, whereas Aftermath stemeth from mine strategy when I fought the Brynhildr Class with it: to continually spew fire that would prime its body to explode. Aerilate was considered, but 'twould be better to let Ochaco Uraraka maintain that niche, to say the least."

Competitive Info:
"Compared to Atsuko Kagari as a Normal-type pivot, while my other type is undoubtedly inferior to hers, I have loads of versatility to make up for it. RegenVest, Choice item, IronPress, suicide lead with STAB Explosion, thou namest it. Unlike Anguirus or Zane, I can dish out a rather powerful Draco Meteor with no need for a Mega Stone. It geteth more powerful when I Mega Evolve, although I would then lag behind The Tick and Aqua whilst furthermore risking a speed tie with Anguirus."
Best match-ups: Smaug, Anguirus vs. base, Medusa vs. base, Garfield vs. Mega
Worst match-ups: Zane, Akko, base Charlie, Optimus vs. base, Toph vs. Mega
 
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Buck3.webp


"The name's Buck. Short for Buckmaster. Long for.... BAA."​

  • Pokémon: Buck
  • Franchise/Origin: Ice Age
  • Category: Film (Animation)
  • Type: Grass-Fighting
  • Ability: Vital Spirit or Klutz / Daredevil (Hidden)
  • Stats: 80/110/60/70/80/120 = 520
  • Competitive moves: Body Slam, Bulk Up, Close Combat, Crunch, Double-Edge, Gunk Shot, High Jump Kick, Play Rough, Leaf Blade, Protect, Seed Bomb, Swords Dance, Trailblaze
  • Full movepool: Acrobatics, Agility, Axe Kick, Bite, Body Slam, Branch Poke, Brick Break, Bullet Seed, Bulk Up, Close Combat, Crunch, Double-Edge, Endure, Facade, False Swipe, Focus Blast, Foul Play, Grass Knot, Grassy Glide, Grassy Terrain, Gunk Shot, Helping Hand, High Jump Kick, Hone Claws, Jungle Healing, Leaf Blade, Low Kick, Nasty Plot, Night Slash, Play Rough, Poison Jab, Protect, Quick Attack, Quick Guard, Razor Leaf, Rest, Seed Bomb, Shadow Claw, Slash, Sleep Talk, Substitute, Superpower, Swords Dance, Take Down, Taunt, Tera Blast, Trailblaze, Vine Whip, X-Scissor, Zen Headbutt
  • Role(s): Fast Physical Cleaner.
  • Custom elements: Daredevil Acrobat: Moves with less than 100% accurate have x1.2 power. Rudy Reins: Item used to Mega Evolve.
Buck_riding_Rudy.webp

  • Mega Evolution: Buck uses the Rudy Reins to Mega Evolve, and is now riding Rudy !
    • Type: Dragon-Fighting
    • Ability: Dragonize
    • Stats: 80/150/120/80/120/70 = 620
    • Role(s): Bulky Physical Attacker.
Reasoning:
  • Buck: A daredevil weasel with a leaf eyepatch and a knife made from a tooth he punched out of Rudy, an albino (and inaccurately gigantic) Baryonyx, to fly out of his jaws. He lives in the prehistoric world under the Earth's surface, where the main characters find themselves looking for Sid the Sloth who was brought there by a mother T. rex. Buck serves as their acrobatic guide through this underground world. He often ends up fighting dinosaurs and his leaf patch and attachment to nature earns him the Grass-Fighting type. As an acrobatic daredevil, he is quite nimble, but has very poor bulk (due to him being a weasel).
  • Buck-Mega: Buck now rides Rudy, the giant albino Baryonyx and main villain of the movie. Rudy survived the fall in the final battle after being pushed off a cliff by the mother T. rex, which Buck now gets to ride at the very end, cutting off the bridge to the prehistoric world and staying there (until the 5th movie of course ;_;). Dragon and the extra bulk + Attack, was chosen because, well, there's a colossal theropod in the equation. I decided to keep the Fighting type and not the Grass type as i thought it fit better with Rudy itself, who doesn't have any plant-based elements to him. I also decided on Dragonize because it felt wrong giving Dragon-type moves to Buck himself, while Rudy still needed to have Dragon STAB.
Competitive Info:
  • Buck: Buck is a very fast and strong Grass-Fighting physical attacker, but suffers from very poor bulky and many weaknesses due to his typing. His main intended Ability is Daredevil, which allows him to boost his already good damage to a scarier degree, but only for sub-100% accurate moves. Those moves would tend to be High Jump Kick, which is now boosted to 156 power, and coverage like Gunk Shot and Play Rough. His Grass STABs lack that boost. In addition, he can improve his damage to even deadlier degrees using Swords Dance or Bulk Up. However, the combination of Grass STAB / High Jump Kick / Gunk Shot / Play Rough is still walled by quite a few type combos, especially involving Poison.
  • Buck-Mega: Buck trades Speed in exchange for good bulk and an even larger Attack. He also gains the Dragon type, replacing his Grass type, giving him a better matchup against Fire types but worsening his Fairy matchup.
Good_Cop-removebg-preview.webp
BadCop.webp


"Good Cop: Hi buddy! I'm your friendly neighborhood police officer. Would you like a glass of water?
Emmet: Yeah. Yeah, actually.
*switches face*
Bad Cop: Too bad!"
​

  • Pokémon: Good Cop
  • Franchise/Origin: The LEGO Movie
  • Category: Film (Animation)
  • Type: Normal
  • Ability: Two-Faced
  • Stats: 85/90/90/115/80/70 = 530
  • Competitive moves: Dark Pulse, Encore, Flash Cannon, Focus Blast, Freezing Glare, Hyper Voice, Interrogate, Knock Off, Nasty Plot, Obstruct, Protect, Thunderbolt
  • Full movepool: Baby-Doll Eyes, Body Slam, Brick Break, Bulk Up, Dark Pulse, Double-Edge, Drain Punch, Encore, Endure, Facade, Flash Cannon, Flatter, Focus Blast, Freezing Glare, Helping Hand, Hyper Beam, Hyper Voice, Imprison, Interrogate, Iron Head, Knock Off, Lash Out, Nasty Plot, Obstruct, Play Nice, Play Rough, Protect, Rest, Sleep Talk, Snarl, Spikes, Spin Out, Substitute, Swift, Take Down, Temper Flare, Tera Blast, Thunderbolt
  • Role(s): Bulky special attacker. Defensive utility.
  • Custom elements: Two-faced: If the Pokémon is Good Cop, change into Bad Cop at the end of the turn. If the Pokémon is Bad Cop, change into Good Cop at the end of the turn. Interrogate: Normal, 90 BP, 100% accurate, sound, 1 adjacent target, 16 PP, becomes Normal if the Pokémon is Good Cop, becomes Dark if the Pokémon is Bad Cop.
Two-Faced: If the Pokémon is Good Cop, it changes into Bad Cop at the end of every turn and vice versa.
  • Type: Dark
  • Ability: Two-Faced
  • Stats: 85/90/90/115/80/70 = 530
  • Role(s): Bulky special sweeper.
Reasoning:
  • Good Cop / Bad Cop is the leader of the Super Secret Police with orders to hunt down and imprison any and all Master Builders throughout the realms. He hunts down the main characters throughout the story, but eventually joins them after his boss betrays him. Good Cop/Bad Cop references LEGO heads with a face on each side that allow for different expressions, which shows as split personalities: Good Cop, the friendly, kind and compassionate side, and Bad Cop, the intimidating, militaristic side, which I translated as a Hunger Switch-like gimmick. Interrogate allows him to only need one move for two STABS, and he gets a lot of special attack (due to him using one of those LEGO guns that can shoot studs by pressing a button) and some utility like Spikes or Obstruct (it's a blockade).

Competitive info:
  • Good Cop / Bad Cop is a somewhat bulky special attacker that flips types every turn. However, it will always be a good defensive matchup against Ghost and a bad matchup against Fighting. Protect and Obstruct allow him to protect himself from Fairy or Bug attacks for the turn to switch to Good Cop. He also has access to Nasty Plot to increase his damage output in order to use strong STAB Interrogate. He also gets a variety of coverage such as Flash Cannon, Focus Blast, Freezing Glare or Thunderbolt to help him against Fighting and Fairy types.
 
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Orange_with_pencil_transparent.webp

  • Pokémon: The Second Coming
  • Franchise/Origin: Alan Becker's Animator vs Animation (AvA) Universe
  • Category: Indie Web Series
  • Type:
    Normal.png
    Normal.png
  • Abilities: Trace, HA: Innate Potential
  • Stats: 100 HP/105 Atk/90 Def/75 SpA/90 SpD/70 Spe = 530
  • Competitive moves: Baton Pass, Body Press, Body Slam, Bulk Up, Calm Mind, Circle Throw, Close Combat, Disable, Drain Punch, Encore, Extreme Speed, Facade, Fake Out, Focus Blast, Foul Play, Healing Wish, Hyper Beam, Knock Off, Mach Punch, Overdrive, Parting Shot, Photon Geyser, Prismatic Laser, Psychic, Psystrike, Protect, Quick Attack, Recover, Stored Power, Substitute, Sucker Punch, Supercell Slam, Taunt, Teleport, Tidy Up, Toxic, Tri Attack, Trick, Wish, Zen Headbutt
  • Flavor moves: Beat Up, Block, Coaching, Detect, Discharge, Doodle, Follow Me, Gravity, Helping Hand, Karate Chop, Low Kick, Magnet Rise, Recycle, Shock Wave, Tickle, Torment, Transform, Wide Guard, Yawn
  • Custom elements:
    • Hidden Ability: Innate Potential - If this Pokemon is at 1/3 HP or less at the end of the turn, transforms into its Awakened Form and heals 25% of its HP. Prismatic Laser and Hyper Beam have no recharge if they KO an opposing Pokemon (akin to how Gen 1 Hyper Beam works).
    • Signature move:
      Type:
      Normal.png

      Category: Status
      BP: -
      Accuracy: -%
      PP: max 1
      Secondary Effect: +1 priority. Permanently copies the last move used in battle (is this possible?). Reduce incoming damage by 1/2 while using this move. (not like Sketch, you don't have access to all moves. You can only use Creation once and you can copy a move during battle.)
      Flavor: --
  • Role(s): Mixed Utility Tank
His_Awakened_Form.webp
  • Transformation: The Second Coming - Awakened Form
    • Type:
      Normal.png
      Normal.png
    • Ability: Innate Potential
    • Stats: 120 HP/105 Atk/80 Def/105 SpA/80 SpD/140 Spe = 630
    • Role(s): Special Wallbreaker, Sweeper, Cleaner
Reasoning:
Pretty self-explanatory reasoning, TSC is both a stickfigure who (normally) does not have any special abilities except being very good at martial arts and hand-to-hand combat. Normal/Fighting fits this particularly well. Unfortunately, their speed is not necessarily reflected in the stats, though that is primarily due to game balancing and also the need to fill in more, slower utility walls. Almost all of TSC's movepool have to do with hand-to-hand combat, care for fellow stickman's, or are related to their awakened form. Even some of the more off the wall moves are things that have been shown to us via H4CK3R's scanning of TSC. Speaking of, TSC's awakened form trades base TSC bulk for higher HP and much better Speed. Normal/Psychic fits considering that TSC is still, afterall, a stick figure, but Psychic is a clear reference to TSC's awakened form abilities, which include laser beams (Prismatic Laser/Hyper Beam), telekinesis (Psychic/Psystrike), and floating capabilities (Gravity).

Competitive Info:
Essentially, the idea behind The Second Coming (TSC) is that of a pseudo tank that has a huge toolkit at its disposal in spite of its stats, all in serve of making sure that TSC can still tank hits while not being passive. The secret ingredient of TSC's main gameplan is TSC's good typing (resisting Stealth Rocks), decent bulk, bevvy of utility (Parting Shot, Wish, Teleport, Tidy Up, Knock Off, Recover) and TSC's signature move Creation.

Creation acts as an in-battle Sketch, allowing TSC to copy any of the opponent's moves that were last used in battle. Of course there's the opportunity cost for running this move in the first place in favor of something more consistent, but for both Trace sets and Innate Potential sets, if you can scout out some excellent utility options or some very good strong BP coverage options, then you would have a very powerful tool in your arsenal, wholly unique to TSC. What makes Creation so great is the amount of play that it opens up, because no two Creation's are the same. Sometimes you copy Strength Sap, or Toxic Kiss, or Nasty Plot, or Stealth Rock, or Will-o-Wisp, or like I said, some excellent coverage moves like Ice Beam, Flamethrower, or Moonblast.

Base TSC can also be run as a good support, with access to Heal Bell, Parting Shot, Healing Wish, Wish, and most importantly, Revival Blessing (not sure if this is busted, but I just had to add it in considering this is like, one of the very few wholly unique powers that TSC has in the AvA universe. Aka, go watch the recent episodes to understand why this is very important to TSC), and with Trace can copy some very good abilities for itself, like Regenerator, Grand Triskellion, and Good as Gold, as some examples.

TSC's Awakened Form is also interesting here, because it's not even necessarily a huge stat boost to TSC's attacking stats (does not boost Atk and only increases SpA by 30), but that having a 140 Speed Stat with a free item slot and being able to fire off Prismatic Lasers and Hyper Beams with no recharge penalty makes TSC - Awakened a very dangerous threat under the right conditions.

Just a few problems, however. Normal/Psychic is not a STAB combination that one would call very good. Zane Julien completely walls any attempt at trying to break through, Ochako resists Prismatic Laser and has good SpDef, Aqua too on sets without Electric coverage, and Darth Vader on sets without Fighting-type coverage resists Normal and is immune to Psychic. That's where the Awakened form needs set up for a turn or two in order to get the attack going, and even then, a well-timed Sucker Punch by Shinobu or Garfield can easily end the sweep on the spot.

There's also the requirements, because you need to get to 1/3 HP by the end of the turn to even activate the awakened form in the first place, so you'll need to play well to make sure that you take enough damage to make sure TSC gets into range without being so low that any small breeze would be enough to kill it. Or, it could be possible that you overestimate TSC's bulk and ends up getting TSC killed before it can even get the chance to transform. This is a legitimate concern you'll need to watch out for too. On sets that want to run Recover to patch up Innate Potential sets, you run into the aforementioned issue with movepool: Running 2 STABs + Coverage means you lack vital coverage to hit the other mons that wall this. Run setup and instead your HP could be critically low once you transform (Innate Potential does give 25% healing off of TSC Awakened 125 HP, but if you take a lot of damage, this might only get you above 50%, which is still in range for potential KOs). Regardless, TSC's Awakened Form gives a much different playstyle to the base form that still offers a lot of unique teambuilding, strategy, and gameplay during a match.
 
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"Weaver believed that knowledge was the origin of power and so always hid behind numerous lies, wearing them as a mantle. No one knew Weaver's thoughts, Weaver's face, and Weaver's heart. Even the gods could not see what hid behind the mask." - Description of Weaver’s Mask
Pokémon: Sunless / Sunless-Mongrel
Franchise/Origin: Shadow Slave, Webnovel
Intended Tier:
OU
Type: :ghost: // :dark:
Stats:
90/100/70/60/100/107 (527) // 90/100/107/60/100/70 (527)
Ability: Sharpness / Clear Body | Blood Weave // Stamina / Merciless | Blood Weave
Effect: Natural Cure + Leftovers
Weight: 80 kg
Custom Item:
Effect: When held by Sunless, changes form to Sunless-Mongrel and Raises Defense by 1.5x, but disables the use of status moves. Unremovable
Notable moves:
Physical.png

- Shadow Claw, Shadow Sneak, Knock Off, Night Slash, Sacred Sword, Fake Out, Sucker Punch
Special.png

- N/A
Status.png

- Swords Dance, Parting Shot, Switcheroo
Role: Phys Def Wall / Wallbreaker
Movepool wip
Reasoning: want dark type physwall, and also want more ghost types but don’t want to make a dark ghost. So I made one that changes form. Also sunny is a pretty good representation of a two sided character, so more to form change lore
Comp: very bulky physically but has no recovery outside of abilities, so have some removal or utilize the bulk to swords dance to break through tougher mons who can’t punish you as well like the tick, or more passive ones like Garfield or Carapace
 
Alright, this will be my first veto process, so apologies if I do anything wrong. I'll be as concise as possible. Anyways, if you're on here I have something to say!​
  • Pokémon: Po
  • Franchise/Origin: Kung Fu Panda
  • Category: Film (Animation)
  • Type: :fighting::normal:
  • Ability: Inner Focus, Scrappy, Harvest (Hidden Ability)
  • Stats: 90 HP/100 Atk/105 Def/90 SpA/80 SpD/65 Spe = 520
  • Full movepool (competitive moves are italicized): Agility, Aura Sphere, Body Slam, Bounce, Brick Break, Bulk Up, Bulldoze, Bullet Punch, Calm Mind, Circle Throw, Clangorous Soul, Close Combat, Cross Chop, Dazzling Gleam, Detect, Double Hit, Draco Meteor, Dragon Breath, Dragon Cheer, Dragon Claw, Dragon Dance, Dragon Pulse, Drain Punch, Dual Chop, Dynamic Punch, Earthquake, Endure, Facade, Fake Out, Fire Punch, Flash Cannon, Focus Blast, Focus Energy, Giga Impact, Headbutt, Heal Pulse, Healing Wish, Helping Hand, Hyper Beam, Hyper Voice, Ice Punch, Iron Head, Knock Off, Lash Out, Leer, Low Sweep, Mach Punch, Mega Kick, Outrage, Parting Shot, Play Rough, Power-Up Punch, Protect, Quick Attack, Rest, Slack Off, Slash, Sleep Talk, Stockpile, Storm Throw, Stuff Cheeks, Substitute, Sucker Punch, Swallow, Tackle, Take Down, Taunt, Tera Blast, Thunder Punch, Triple Axel, U-turn, Wish, Work Up, Zen Headbutt
  • Role(s): Slow physical tank, balanced sweeper, mixed utility pivot, phaser
Po needs to lose Clangorous Soul. 110 Speed + 120 Sp. Atk with Mega Launcher is kinda terrifying, being able to omniboost here (along with Slack Off) along with that bulk means you can afford to take hits and just boost on bulkier structures, and Slack Off if they still can't threaten you. Not to mention Mega Launcher with STAB Aura Sphere and Dragon Pulse greatly increases your damage output. I'd consider dropping his Special Attack by about 10 as well.

  • Pokémon: Daniel "Danny Phantom" Fenton
  • Franchise/Origin: Danny Phantom
  • Category: Western Animation
  • Type: :ghost::ice:
  • Ability: Going Ghost
  • Stats: 85 HP/90 Atk/50 Def/115 SpA/50 SpD/115 Spe = 505
  • Full movepool (competitive moves are italicized): Acrobatics, Aerial Ace, Aeroblast, Agility, Astonish, Aura Sphere, Aurora Veil, Avalanche, Blizzard, Body Slam, Boomburst, Bullet Punch, Charm, Chatter, Close Combat, Confuse Ray, Curse, Dark Pulse, Destiny Bond, Double Team, Drain Punch, Endure, Facade, Flash Cannon, Fly, Focus Blast, Focus Punch, Freeze-Dry, Frost Breath, Ghostly Wail (Ghost-type special Head Smash clone, sound-based), Giga Impact, Haze, Helping Hand, Hex, Hyper Beam, Hyper Voice, Ice Beam, Ice Punch, Ice Shard, Ice Spinner, Icy Wind, Imprison, Leer, Light Screen, Mach Punch, Mega Kick, Mega Punch, Nasty Plot, Night Daze, Night Shade, Parting Shot, Phantom Force, Poltergeist, Powder Snow, Protect, Psych Up, Reflect, Rest, Scary Face, Shadow Ball, Shadow Punch, Sheer Cold, Sleep Talk, Snowscape, Substitute, Take Down, Taunt, Tera Blast, Triple Axel, Weather Ball
  • Role(s): Fast special lead, special cleaner, special pivot, offensive utility
I think Going Ghost should not make the user immune to moves that would OHKO. Being able to completely put a stop to boosted Pokemon would create annoying scenarios where you run boots + 0 defensive IVs and pivot on things that set up to completely and effortlessly drain all their momentum. I'd make Going Ghost similar to Disguise, where the user loses X% of their max HP if they were hit by a move that would OHKO them. This would make the situation more interactive, where the player with the boosted Pokemon has the option to take the risk of attacking into it. I'm also worried about how Wish could affect this strategy, so maybe give it a limit (like twice per battle) too?
  • Pokémon: Sauron
  • Franchise/Origin: Lord of the Rings.
  • Category: Literature.
  • Type: Dark-Fire
  • Ability: Ever-Watching (pivot moves fail while Sauron is on the field).
  • Stats: HP 80 /Atk 60/Def 60/SpA 110/ SpD 120 /Spe 50 = BST 480.
  • Full movepool: Body Press, Body Slam, Brutal Swing, Bulk Up, Bullet Punch, Burn Up, Charm, Circle Throw, Curse, Dark Pulse, Detect, Disable, Endure, Eruption, Facade, Fire Blast, Fire Spin, Flash Cannon, Follow Me, Hammer Arm, Hard Press, Helping Hand, Imprison, Iron Defence, Iron Head, Knock Off, Mean Look, Memento, Nasty Plot, Outrage, Overheat, Payback, Power Trip, Protect, Psychic, Recover, Rest, Sleep Talk, Stealth Rock, Substitute, Take Down, Taunt, Teleport, Tera Blast.
  • Role(s): Special Tank. Sauron-Risen: Balanced Tank.
  • Custom elements: Ever-Watching (signature ability, arrests pivot moves.) One Ring (Mega Evolution item.)
Not a veto but does Ever-Watching inhibit your own pivoting options? This is important as Sauron gets Teleport, which really stops him from being way too passive.

Pokémon: Spike the Dragon
Franchise/Origin: My Little Pony
Category:
Western Animation
Weight: 0.4 kg.
Type:
normal.gif
dragon.gif

Ability: Multiscale/Secret of My Excess/Earth Eater
Stats:
74/95/75/60/85/110 = 499
Competitive moves: Air Slash,Body Slam,Brick Break,Burning Jealousy,Charm,Circle Throw,Crunch,Draco Meteor,Dragon Claw,Dragon Dance,Dragon Pulse,Dragon Tail,Earth Power,Earthquake,Fake Out,Fire Blast,Fire Spin,Flamethrower,Fling,Fly,Giga Impact,Headlong Rush,Hyper Beam,Iron Head,Knock Off,Outrage,Roar,Rock Slide,Scary Face,Stealth Rock,Stone Edge,Super Fang,Taunt,Temper Flare,Terrain Pulse,Upper Hand,Whirlwind,Will-O-Wisp
Full movepool: Aerial Ace,Air Slash,Body Slam,Breaking Swipe,Brick Break,Burning Jealousy,Charm,Circle Throw,Crunch,Draco Meteor,Dragon Cheer,Dragon Claw,Dragon Dance,Dragon Pulse,Dragon Tail,Earth Power,Earthquake,Endure,Facade,Fire Blast,Fire Spin,Flamethrower,Fling,Fly,Giga Impact,Growl,Headlong Rush,Helping Hand,Hyper Beam,Inferno,Iron Head,Knock Off,Outrage,Protect,Rest,Roar,Rock Slide,Scary Face,Scratch,Sleep Talk,Stealth Rock,Stone Edge,Substitute,Super Fang,Take Down,Taunt,Temper Flare,Tera Blast,Terrain Pulse,Upper Hand,Whirlwind,Will-O-Wisp
Role: Phaser
Custom elements:
Secret of My Excess: This Pokémon turns all type immunities into resistances.
If you want this to be a phaser I'd recommend removing Dragon Dance and replace it with Roost. I think the combination of Dragon Dance + Secret of My Excess makes this Pokemon an incredibly dangerous force, and probably too much. You have an insane Attack stat after the mega and Dragon Dance fixes his awkward speed tier, and Dragon Claw and Earthquake become extremely safe midgrounds now that they have no immunities. The mega is just too much of a powerhouse right now, and Spike's coverage is really good. You can hit Wisp on physical tanks like Tick and Carapace, and the pretty good bulk coupled with Dragon Dance makes him much more of a destructive sweeper than a phaser.
Custom Ability: Baconburger's Curse: The Werebears transform from Teddy Form to WereBear form if they are sent out as the first Pokémon in the battle. Otherwise, they stay in Teddy Form for the whole battle.
Weight: 0.2 kg.
Type:
ghost.gif
normal.gif

Stats:
100/95/40/120/40/120 = 515
Role: Special Lead
This form in particular is ridiculously broken. All it does is click Choice Specs Boomburst & Astral Barrage. Unless the opponent is conveniently rocking a Pursuit user that doesn't automatically fold to one of those moves, this will be incredibly frustrating to fight. I'd cut Boomburst. Astral Barrage is an already strong move, access to Boomburst just makes this even worse to switch in to safely, the only thing that resists both of this guy's attacks right now is Darth Vader (who I think is the weakest Pokemon in the dex) and itself (loses to Dark Pulse). I get that you want to make this guy a frail attacker with a huge drawback that you have to lead it, but just like Palafin, that isn't enough of a danger.

"Feel the sun! Feel the wind! Feel the blood in your veins! FEEL THE AURA..!"
Mega Stone: Aurafarmite
Type: Ground/Fighting Ability: Aura Guard
Stats: 110 / 135 / 75 / 85 / 90 / 125 (Total: 620)
To put it bluntly, the mega form is pretty broken. This is unkillable on the physical side due to Aura Guard, and it has Bulk Up, Headlong Rush, and Thunderous Kick to force progress at an extreme pace. Aura Guard has to go.

Pokemon: Biollante-Flower-Beast Franchise/Origin: Godzilla (Category: Film - Live Action)
Type: Grass Ability: Effect Spore
Stats: 120 / 105 / 110 / 100 / 120 / 45 (Total: 600)
Universal Moves: Gen 1+
Full Movepool: Absorb, Acid, Acid Spray, Chloroblast, Cross Poison, Crunch, Dig, Draco Meteor, Dragon Claw, Dragon Hammer, Dragon Pulse, Dragon Rage, Dragon Rush, Energy Ball, Fire Fang, Fire Lash, Giga Drain, Grass Knot, Growth, Gunk Shot, Headbutt, Horn Leech, Ice Fang, Ingrain, Leaf Blade, Leaf Storm, Leech Seed, Mega Drain, Needle Arm, Outrage, Poison Fang, Poison Jab, Poison Powder, Power Whip, Psychic Noise, Rage Powder, Razor Leaf, Roar, Screech, Sleep Powder, Sludge Bomb, Spikes, Strength Sap, Stun Spore, Super Fang, Synthesis, Syrup Bomb, Toxic, Toxic Spikes, Thunder Fang, Venom Drench, Venoshock, Weather Ball, Worry Seed, Wrap
Strength Sap on something with this level of bulk along with its pretty good offenses and utility will make this impossible to get rid of. I'd remove Strength Sap and force this to rely on Synthesis.

Mega Evolution: Upon using the Veritite Y item, Verity can mega evolve into Lord Verity (Verity-Mega-Y). Gaining Supreme Overlord, it's able to shread through teams from mid to late game with STAB Hyper Voices.
  • Type: Normal
  • Ability: Supreme Overlord
  • Stats: 80/100/110/115/95/120 = 620
  • Role(s): Wallbreaker, Cleaner, Sweeper
I'd reduce Mega Y's Speed by 5 so it loses to some of the base 120 Speed megas and ties Caine. Also Remove Heal Order so chip on this Pokemon is significant or else it'll just heal on Sucker Punches and other attacks that don't take it out, making it a nightmare to face in the late game with Supreme Overlord.

  • Pokémon: Clay
  • Franchise/Origin: Wings Of Fire
  • Category: Literature
  • Type: Ground/Dragon
  • Ability: Friend Guard, Heatproof, Tectonic Plating
  • Stats: 125/110/90/80/70/65 = 540
  • Competitive moves: Aqua Tail, Bulk Up, Crunch, Double Edge, Dragon Ascent, Dragon Claw, Dragon Tail, Dual Wingbeat, Earthquake, Facade, Fire Fang, Flare Blitz, Hone Claws, Return, Roar, Rock Blast, Rock Slide, Scale Shot, Scorching Sands, Shore Up, Spikes, Stealth Rock, Stone Edge, Toxic
  • Full Movepool: Aqua Tail, Bulk Up, Bulldoze, Crunch, Double Edge, Draco Meteor, Dragon Ascent, Dragon Claw, Dragon Dance, Dragon Pulse, Dragon Tail, Dual Wingbeat, Earthquake, Earthquake, Endure, Facade, Fire Fang, Flare Blitz, Fly, Helping Hand, Hone Claws, Hurricane, Protect, Rest, Return, Rock Blast, Rock Slide, Scale Shot, Scorching Sands, Shore Up, Slack Off, Sleep Talk, Spikes, Stealth Rock, Stone Edge, Substitute, Take Down, Tera Blast, Toxic, Wing Attack
  • Role(s): Lead, Tank, Offensive Utility, Mixed Utility, Phaser
  • Custom elements:
Tectonic Plating: All normal type moves become dragon type. If the Pokemon with this ability is Clay, upon being burnt, poisoned or badly poisoned, turn into Clay-Injured. If the Pokemon with this ability is Clay-Injured, your attack is not halved by burn and you do not take chip from burn nor poison.
Not a veto, but specify what happens if Clay is cured from his status. Does he revert back to normal, or does he stay in his alternate form?

  • Pokémon: Sakura Minamoto
  • Franchise/Origin: Zombieland Saga
  • Category: Anime and Manga
  • Type:
    1793112984127.png
    FairyIC_Big.png
    (Living)
    1793112909130.png
    FairyIC_Big.png
    (Zombie)
  • Ability: Zombie Idol
  • Stats: 95 HP / 55 Atk / 65 Def / 110 SpA / 135 SpD / 70 Spe / 530 BST
  • Competitive moves: Agility, Calm Mind, Destiny Bond, Draining Kiss, Encore, Heal Bell, Hyper Voice, Psychic Noise, Rapid Spin, Refresh, Revelation Dance, Wish
  • Full movepool: Acrobatics, Alluring Voice, Ally Switch, Astonish, Baby-Doll Eyes, Body Slam, Captivate, Charm, Confide, Curse, Dazzling Gleam, Disarming Voice, Double Slap, Echoed Voice, Endure, Entrainment, Facade, Fake Tears, Flail, Fling, Follow Me, Gyro Ball, Heart Stamp, Heart Swap, Helping Hand, Hex, Low Kick, Low Sweep, Misty Terrain, Moonblast, Perish Song, Play Nice, Play Rough, Protect, Purify, Rest, Role Play, Round, Shadow Ball, Sing, Sleep Talk, Substitute, Sweet Kiss, Teeter Dance, Tera Blast, Thrash, Uproar
  • Roles: Special tank, defensive utility, hazard control
  • Zombie Idol: If the user is Sakura Minamoto in her Living form, upon fainting revive to 1/4 maximum HP and transform into her Zombie form. In her Living form, sound-based moves become Fairy-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects. In her Zombie form, she has the previously mentioned effect in addition to restoring 1/3 of her maximum HP, rounded down, when she switches out. This abiltiy cannot be removed, suppressed, or copied.
I think that this ability should not have built in Regenerator on the Zombie form. I think that it'd be better if you were encouraged to heal her up with Wish or something if you want to make the most out of that second life! Right now it'd be very easy to get incredible value out of this Pokemon due to the extra life, leaving her at 25% HP is fine since that means she would die to any form of priority + a couple hazards, but a built in Regenerator makes a Pokemon that is already difficult to KO even more difficult to defeat.

Edit: I thought about this one a little more, and I think it would also be okay if the Regenerator effect on Zombie Form could also be halved to 1/6 HP. I get the idea behind having Regenerator in the alternate form, but I think it has to be neutralized a bit to make the Pokemon's user work much harder to get her back to full HP.

  • Pokémon: The Second Coming
  • Franchise/Origin: Alan Becker's Animator vs Animation (AvA) Universe
  • Category: Indie Web Series
  • Type:
    Normal.png
    Normal.png
  • Abilities: Trace, HA: Innate Potential
  • Stats: 100 HP/105 Atk/90 Def/75 SpA/90 SpD/70 Spe = 530
  • Competitive moves: Baton Pass, Beat Up, Block, Body Press, Body Slam, Bulk Up, Calm Mind, Circle Throw, Close Combat, Coaching, Detect, Disable, Discharge, Doodle, Drain Punch, Encore, Extreme Speed, Facade, Fake Out, Focus Blast, Follow Me, Foul Play, Gravity, Healing Wish, Helping Hand, Hyper Beam, Karate Chop, Knock Off, Low Kick, Mach Punch, Magnet Rise, Overdrive, Parting Shot, Photon Geyser, Prismatic Laser, Psychic, Psystrike, Protect, Quick Attack, Recover, Recycle, Shock Wave, Stored Power, Substitute, Sucker Punch, Supercell Slam, Taunt, Teleport, Tickle, Tidy Up, Toxic, Torment, Transform, Tri Attack, Trick, Wide Guard, Wish, Yawn, Zen Headbutt
  • Flavor moves:
  • Custom elements:
    • Hidden Ability: Innate Potential - If this Pokemon is at 1/2 HP or less at the end of the turn, transforms into its Awakened Form and heals 25% of its HP. Prismatic Laser and Hyper Beam have no recharge.
    • Signature move:
      Type:
      Normal.png

      Category: Status
      BP: -
      Accuracy: -%
      PP: max 1
      Secondary Effect: +1 priority. Permanently copies the last move used in battle (is this possible?). Reduce incoming damage by 1/2 while using this move. (not like Sketch, you don't have access to all moves. You can only use Creation once and you can copy a move during battle.)
      Flavor: --
  • Role(s): Mixed Utility Tank
[]
His_Awakened_Form.webp
[/]
  • Transformation: The Second Coming - Awakened Form
    • Type:
      Normal.png
      Normal.png
    • Ability: Innate Potential
    • Stats: 120 HP/105 Atk/80 Def/105 SpA/80 SpD/140 Spe = 630
    • Role(s): Special Wallbreaker, Sweeper, Cleaner
Make the ability only remove the recharge if you get a KO like in Generation 1, and make the ability only trigger at 1/4 HP like Zygarde. Spammable 160 BP Psychic moves and 150 BP Normal Moves will be pretty difficult to cover, especially given that this guy has Focus Blast, Parting Shot, Recover, and Encore as amazing options. 100/90/90 bulk is good too, if you're clever it'll be way too easy to trigger the Awakened Form. Encourage the Pokemon's user to play a little more dangerously!

Edit: After some discussion with the Pokemon's creator, we agreed that while I think 1/2 HP is too easy to get off, triggering the Awakened Form at 1/3 HP is okay.

Anyways, that's all I have. You have two days to edit your submissions! I'd appreciate if any other council members chimed in to voice their thoughts as well, if possible. I don't think my decisions should be treated as absolute.
 
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Po needs to lose Clangorous Soul. 110 Speed + 120 Sp. Atk with Mega Launcher is kinda terrifying, being able to omniboost here (along with Slack Off) along with that bulk means you can afford to take hits and just boost on bulkier structures, and Slack Off if they still can't threaten you. Not to mention Mega Launcher with STAB Aura Sphere and Dragon Pulse greatly increases your damage output. I'd consider dropping his Special Attack by about 10 as well.

I think Going Ghost should not make the user immune to moves that would OHKO. Being able to completely put a stop to boosted Pokemon would create annoying scenarios where you run boots + 0 defensive IVs and pivot on things that set up to completely and effortlessly drain all their momentum. I'd make Going Ghost similar to Disguise, where the user loses X% of their max HP if they were hit by a move that would OHKO them. This would make the situation more interactive, where the player with the boosted Pokemon has the option to take the risk of attacking into it. I'm also worried about how Wish could affect this strategy, so maybe give it a limit (like twice per battle) too?
Changelog:
  • Po:
    • Stats (Base): 90 HP/100 Atk/105 Def/90 SpA/80 SpD/65 Spe = 520 --> 90 HP/100 Atk/105 Def/80 SpA/80 SpD/65 Spe = 510
    • Stats (Mega): 90 HP/100 Atk/105 Def/120 SpA/100 SpD/110 Spe = 620 --> 90 HP/100 Atk/105 Def/105 SpA/105 SpD/105 Spe = 610
    • Competitive moves: -Clangorous Soul, -Parting Shot, -U-turn (PS! chat informed me that pivoting on this build was a bit too risky as well)
  • Danny Phantom:
    • Going Ghost rework: Transforms into his Halfa Form immediately upon being first sent out. If he's at full health and is hit by a move that would've been a OHKO, he loses 1/2 of his max HP instead of taking the damage, then changes into his Human Form. Once per match, he can change back into his Halfa form when at above 50% HP.
No need for in-character responses this time around - I've done MORE than enough roleplay for my subs this slate already. Be that as it may, though, I noticed that in at least a few submissions, the means of transforming is absent. Please include how each of your subs changes forms if you haven't done so already!

(My apologies to Huntr\x for passing them up this slate btw. I'll find a chance to sub them in the future, I promise!)
 
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