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Metagame Deltamon

DELTAMON

Deltarune_Icon.webp

Susie singing from LullabyX versus Mizzle

Playable on the
Dragon Heaven Server!
​

Deltamon is a Solomod made by a long time Undertale & Deltarune fan (that's me!), envisioning the cast of both Deltarune and Undertale as Pokemon! Deltamon is based off of the Generation 9 National Dex format and is balanced around that power level. The Deltamon Pokemon (officially known as Recruits) will have access to Mega Stones, removed moves (such as Pursuit), and Z-Moves!

All of the Recruits are designed to have some sort of competitive niche in battle! While some Recruits are more versatile and well equipped for the metagame, you can still find ways to build around some of the more niche options. So feel free to build a team around your favorites, or assemble a squad of who you deem to be the six strongest fighters!

Here in this thread you can feel free to share your teams, discuss the metagame, suggest new ideas, or simply take a break! I look forward to seeing what you guys discuss. This entire format was balanced by one person (me), so I'd love to hear your thoughts on the current metagame so that I can improve it!


cyber manual.png
Features:
  • A complete Pokedex consisting of over 150 Pokemon from both Undertale and Deltarune! While many of the major characters are usable, Deltamon also incorporates all of the minor enemies that both games have to offer! If it's a fightable encounter, it's in the Pokedex!
  • 60+ Custom Signature Abilities and Moves! Many of Undertale & Deltarune's more recognizable characters have their very own custom elements that I thought fit their characters. All of the moves and abilities are designed to feel very intuitive and easy to understand, while not feeling too out of place from what most players are used to in competitive Pokemon.
  • Brand New Mega Stones and Z-Moves! Deltamon currently has 8 Mega Forms, 1 Ultra Burst, and 10 signature Z-Moves! Some of the Mega forms drastically change their user's playstyle. Many of the signature Z-Moves have unique effects that are designed to make them feel less like one time nuke buttons, and more like heavy hitting moves that come with significant opportunity cost. I think the Flowers' Omega Petals are a good example of this.
  • All Documented Here!
FORMATS​
Deltamon focuses on a Singles OU format, most balancing changes will take the state of the Singles OU metagame into account. Despite that, there are still a few side formats such as Doubles for those who want to play them! Click on a format's spoiler tag to view the rules of each one!

The Knight slashing during its final attack

Rules:
  • Illegal Pokemon: Titan, Sans, Asriel
  • Illegal Moves: Shed Tail, Baton Pass, Assist, Last Respects
  • Illegal Items: King's Rock, Quick Claw, Razor Fang
  • Illegal Abilities: Arena Trap, Shadow Tag, Moody
  • Clauses: Terastal Clause, Species Clause, Sleep Clause Mod, Evasion Clause, OHKO Clause
green cheese.png
orange laughing.png

​

Rules:
  • Illegal Pokemon: Titan, Sans, Asriel, Rouxls Kaard
  • Illegal Moves: Assist
  • Illegal Items: King's Rock, Quick Claw, Razor Fang
  • Illegal Abilities: Moody
  • Clauses: Terastal Clause, Species Clause, Gravity Sleep Clause, Evasion Clause, OHKO Clause
Titan_battle_idle.gif

Singles Rules:
  • Illegal Pokemon: None!
  • Illegal Moves: Assist, Baton Pass
  • Illegal Items: King's Rock, Quick Claw, Razor Fang
  • Illegal Abilities: None!
  • Clauses: Terastal Clause, Species Clause, Sleep Clause Mod, Evasion Clause, OHKO Clause

Doubles Rules:
  • Illegal Pokemon: None!
  • Illegal Moves: Assist
  • Illegal Items: King's Rock, Quick Claw, Razor Fang
  • Illegal Abilities: None!
  • Clauses: Terastal Clause, Species Clause, Gravity Sleep Clause, Evasion Clause, OHKO Clause
:sv/great tusk:
Seth panicked

​
In National Dex Dark World, you can use Deltamon Recruits alongside any Pokemon from the Generation 9 National Dex Format! Swoon some Great Tusks, make Ogerpon's life miserable with Floradinn, or put Corviknight and Moltres out of a job with Werewerewire's Shocking Snare! Note that while regular Pokemon currently show up as "Illegal" in the Teambuilder, they do validate.

Singles Rules:

  • Illegal Pokemon: Titan, Sans, Asriel, National Dex Ubers
  • Illegal Moves: Shed Tail, Baton Pass, Assist, Last Respects
  • Illegal Items: King's Rock, Quick Claw, Razor Fang
  • Illegal Abilities: Arena Trap, Shadow Tag, Moody, Power Construct
  • Clauses: Terastal Clause, Species Clause, Sleep Clause Mod, Evasion Clause, OHKO Clause
Doubles Rules:
  • Illegal Pokemon: Titan, Sans, Asriel, Rouxls Kaard, National Dex Doubles Uber
  • Illegal Moves: Assist
  • Illegal Items: King's Rock, Quick Claw, Razor Fang
  • Illegal Abilities: Moody, Power Construct, Commander, Dark Void, Swagger
  • Clauses: Terastal Clause, Species Clause, Gravity Sleep Clause, Evasion Clause, OHKO Clause


I hope you all have just as much fun playing Deltamon as I did making it! To whoever may be reading this now, thank you for watching my dream!

Aqua waving with one arm
 
Here's some top mons if you're new to the meta! Remember, YOU CAN DO ANYTHING, so you don't need to listen to me. This is just a way to get a feel for some of the more dangerous mons. The most used ability for a mon will be Bolded and in Italics.
Winglade
Typing: Steel/Flying
Abilities: Light Metal, Sharpness
Stats: 95/100/120/68/72/65
Items to watch out for: Heavy Duty Boots, Leftovers, Rocky Helmet, Sitrus Berry
Moves to watch out for: Rapid Spin, Roost, Aerial Ace, U-Turn, Sacred Sword

This thing. Winglade is like, THE mon in the format. It's essentially Corv on steroids. Steel/Flying with crazy bulk, two forms of hazard removal, reliable healing, Winglade has it all. Its Sharpness Boosted moves also pack quite a punch so watch out for those.

Flowery
Typing: Grass/Fighting
Ability: Blossom Boost (Quark Drive but for Grassy Terrain, can still be activated by booster energy)
Stats: 110/133/80/81/78/118
Items to watch out for: Life Orb, Booster Energy, Choice Band
Moves to watch out for: Close Combat, Jarona (95 Base Power Grass Type Move with a 50% chance to lower defense as well as a boosted crit chance), Thunder Punch, Bulk Up, Extreme Speed, Iron Head

Hey Guys, I think I found a sweeper! Flowery is a pretty crazy mon, able to throw out devastating CCs and Jarona's, usually with a boost on something. Speed Boost BBoost is most common as it lets you outspeed the entire meta as well as several scarf mons. Some Flowery sets like to play more safely, opting to run Bulk Up and move into a sweep from there.

Titan Spawn/Titan Spawn for those who are on dark mode
Typing: Dark
Ability: Demoralize (Special Intimidate), Synchronize
Stats: 80/70/55/155/125/45
Items to watch out for: Life Orb, Assault Vest, Leftovers
Moves to watch out for: Dark Pulse, Toxic, Recover, Sludge Bomb, Trick Room, Teleport, Calm Mind, Ruination, Clear Smog

I wasn't lying with the spoiler's name. Titan Spawn is this format's Special wall and is what Blissey WISHES it was. Able to lower special attack upon entering the field, this thing is a beast every time. With its 55 Physical defense though, you can break through it. AV sets or offensive sets like to cash in on Titan Spawns wide movepool full of resources just for you!

Queen-Delta
Typing: Electric/Poison
Ability: Download, Levitate, Queenly Majesty
Stats: 96/64/96/128/72/104
Items to watch out for: Life Orb, ???, Assault Vest, Choice Specs, Choice Scarf
Moves to watch out for: Sludge Wave, Thunderbolt, Volt Switch, Overheat, Psychic, Giga Drain, Calm Mind, Thunder Wave, ???, ???, ???, ???, ???.

Team: Swept. Initiating Laugh Protocol. Queen reaches Deltamon as an insane mon with one major weakness blocked out by her main ability of choice, Levitate. Overall Queen is a pretty meh mon, so why is she in THE Top 6 Best mons? Well, she has something you don't...

Queen-Mega
Typing: Electric/Fighting
Ability: Unseen Fist
Stats: 96/152/120/92/112/88
Items to watch out for: Queenite
Moves to watch out for: Close Combat, Supercell Slam, Bulk Up, Ice Punch, Thunder Wave, Volt Switch, Gunk Shot.

Queen has a mega! Entirely flipping the set on its head, queen goes from a great special attacker with ok defenses and only 1 weakness thanks to their ability to a brutal physical mon that can set up and sweep! 152 is the highest attack in the format and Queen has Bulk Up to back that! Some Queens will use Bulk Up while in base to avoid any ground weaknesses or some Queens run Download for a free attack boost.

Gerson
Typing: Ground
Ability: Shell Armor, Justified
Stats: 80/95/105/60/95/45
Items to watch out for: Gersonite
Moves to watch out for: Earthquake, GIGATON HAMMER, Ice Hammer, Knock Off, Close Combat, Stealth Rock, Taunt

Not even going to attempt to pretend for this one, Mega Gerson is the only reason this guy is on a team.

Gerson-Mega
Typing: Ground/Steel
Ability: Mold Breaker
Stats: 80/100/115/60/105/120
Items to watch out for: Gersonite
Moves to watch out for: Earthquake, GIGATON HAMMER, Ice Hammer, Knock Off, Close Combat, Stealth Rock, Taunt

Going from a slow old man to a fast old man, just like people in real life! (What do you mean that's not how it works?) Gerson is able to hit Queen with Earthquake and anything that isn't weak to that with Gigaton Hammer. If you think this decimates teams, it does. (It used to be worse but we don't talk about pre nerf gerson)

Glyde
Typing: Flying
Ability: Aerilate
Stats: 85/100/58/65/74/118
Items to watch out for: Life Orb, Choice Band, Assault Vest
Moves to watch out for: Body Slam, Extreme Speed, Liquidation, Ice Spinner, Flip Turn

He seems like a regular guy. He's not. Access to Aerilate E Speed is very powerful believe it or not! OHKOs most mons that are weak to flying and can just Flip Turn against any that aren't.
 
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Funny Strats YOU can do in Deltamon!

Singles:
Weather Ball Yellow (Best done with Sun or Rain). Sharpshooter gives Yellow a 1.5x boost, sun and rain give it a 1.5x boost and eventually you start BALLING.
Z Trick Or Treat Napstablook. I've only ever heard of this one, a free omniboost as well as allowing your next hit to usually hit better is nothing to scoff at!

Doubles:
After You Watercooler. Watercooler is deceptively strong.
Skill Swap Magic Guard Bibliox with Thorn Ring Snowgrave Noelle. You should have taken 4/6ths but instead take none.
Explosion Scarf/Band Tsunderplane next to Soul Heart Kris. This essentially speaks for itself. Extra support mons include costar Shyren.
If playing Ubers: Topsy Turvy Bloxer with Umbral Laser Titan. Free +2 in both defenses.
 
Here are some more mons that are worth mentioning:

Seth
Typing: Grass/Psychic
Stats: 60/80/60/135/80/105
Ability: Tactical Dodge (Dodge an incoming super-effective attack, once per battle.)
Notable items: Violet Omega Petal (a Z-Crystal that lets Seth with Petal Dance use Omega Perseverance, a 190 BP Special Psychic Type move that clears the target's stat changes, suppresses their ability before doing damage, and has a 50% confuse chance.)
Notable Moves: Petal Dance, Psychic, Psyshock, Earth Power, Hidden Power Fire, Nasty Plot, Future Sight

Seth is one of the scariest mons for fat teams to face for two simple reasons: First of all, Tactical Dodge lets Seth find setup opportunities with alarming ease against foes that they would otherwise have no business staying in on. Secondly, Omega Perseverance lets Seth break past mons that could otherwise pose an issue, especially at +2. Additionally, STAB Psyshock lets them blast through Head Hathy, Earth Power and HP Fire let them KO bulky Steels, and unlike most of the 6 flowers, Seth actually gets good use out of Petal Dance for a powerful albeit somewhat committal damage option against neutral targets. This isn't to say that Seth struggles into faster teams, though, as with 105 base Speed, they can often find an opportunity to punch holes in the opponent's team using their aforementioned Tactical Dodge ability.

Toriel
Typing: Fire-Fairy
Stats: 105/70/75/110/115/85
Ability: Pyromancy (halves the damage of the opponent's Fire Type attacks, and when this Pokemon is hit with a Fire Type attack, permanently give +10 BP to their Fire Type attacks, up to twice.)
Notable Items: Heavy-Duty Boots, Leftovers, Choice Specs
Notable Moves: Cleansing Flame (a 70 BP Special Fire Type attack that clears the target's stat changes before calculating damage), Moonblast, Flamethrower, Wish, Will-O-Wisp, Earth Power, Thunderbolt

Despite what the stats might lead you to believe, Toriel is actually a phenomenal physical wall thanks to her unique Fire/Fairy typing that allows her to wall many relevant physical attackers, including but not limited to: Flowery, the Roaring Knight, Aqua, most Asgore sets, Thrash Machine-Flame, Susie, and (Chaos) King, while also stone-walling Shadow Mantle. Plus, Toriel can provide Wish support, which is always nice to have.

Abberant
Typing: Bug/Steel
Stats: 115/120/115/80/55/85
Abilities: Dauntless Shield (Stalwart)
Notable Items: Rocky Helmet, Assault Vest
Notable Moves: Ceaseless Edge, U-Turn, Knock Off, Bullet Punch, First Impression, Iron Head, Sacred Sword

Abberant is a certified Swiss Army Knife of offensive utility, boasting hazards, item removal, priority, and a strong STAB U-Turn to pivot with. Abberant has a great defensive profile, boasting the amazing Bug/Steel typing, along with 115 base HP and Defense, bolstered further by Dauntless Shield when it's first sent out, and while 55 SpDef is rather poor, it can still take special hit decently well with SpDef investment and an Assault Vest. There have been multiple games where both sides lead Abberant and spend the first few turns knocking each other's items and then spamming Ceaseless Edge.

Kawkaw
Typing: Ground/Flying
Stats: 91/71/88/118/82/60
Abilities: Gooey/Natural Cure (Gale Wings)
Notable Items: Leftovers, Heavy-Duty Boots, Choice Specs, Flyinium Z
Notable Moves: Hurricane, Earth Power, Roost, Defog, Stealth Rock, U-Turn

This adorable lil goober is a very solid rocks setter with access to reliable recovery in Roost, pivoting in U-turn, and a phenomenal defensive typing in Ground/Flying that gives it many switch-in opportunities against many different mons in the meta.


...alright, enough beating around the bush, Gale Wings Hurricane is stupidly good. It's so good, in fact, that the defensive rocks sets run Gale Wings as their ability of choice. Every time I've used or faced defensive Kawkaw, priority STAB Hurricane always kinda felt like cheating, especially with how hard it hits. You can also run Kawkaw on Rain to fix Hurricane's accuracy, give it a Choice Specs, and watch it go to work with the strongest priority in the meta:

252+ SpA Choice Specs Gale Wings Kawkaw Hurricane vs. 0 HP / 0 SpD Hacker: 181-213 (64.4 - 75.8%) -- guaranteed 2HKO

For reference, here are two of the other strongest priority options:
252+ SpA Life Orb Transistor Tenna Thunderclap vs. 0 HP / 0 SpD Hacker: 135-160 (48 - 56.9%) -- 87.1% chance to 2HKO
252+ Atk Choice Band Aerilate Glyde Extreme Speed vs. 0 HP / 0 Def Hacker: 141-166 (50.1 - 59%) -- guaranteed 2HKO

and finally, my personal GOAT:

Ambyu-Lance
Typing: Fighting
Stats: 112/105/84/45/79/80
Abilities: Antivirus (+1 Attack when hit by a Bug Type move, Bug immunity)/Regenerator (Immunity)
Notable Items: Assault Vest, Leftovers, Heavy-Duty Boots, Rocky Helmet
Notable Moves: Storm Throw, Drain Punch, Close Combat, U-Turn, Knock Off, Wish, Recover, Ice Punch, Mach Punch, Zen Headbutt, Fake Out

Ambyu-Lance has a good defensive stat spread of 112/84/79, a decent defensive typing of Fighting, and the amazing Regenerator ability. It also gets Knock Off and pivoting in the form of U-Turn. From my personal experience, most people seem to run Wish Ambyu, but I'm here to convince you of, in my opinion, the true best Ambyu-Lance Set:


AV AMBYU
​
With an Assault Vest and Max HP and SpDef investment, Ambyu-Lance is able to freely switch in on a wide variety of special attackers, several of which are quite difficult to deal with, and, once in, Ambyu can Knock the opponent's items away and keep up the momentum with U-Turn. However, don't think for a second that AV Ambyu is passsive, because with the combination of Knock and STAB Storm Throw, Ambyu can hit most foes for at least neutral damage and strike for super-effective against many. As for the last moveslot, you can really put whatever works best for your team. You can run Mach Punch for emergency priority, Ice Punch for Kawkaw and Rabbick, Zen Headbutt for Queen, Poison Jab for Fairies, etc. In short, AV Ambyu is a bulky pivot with item removal, respectable damage, and the ability to repeatedly switch in thanks to Regenerator.
 
The Dojo opens its gates...

(Click Dojo for signup thread)
​

Signups for the first Deltamon tournament, Party Dojo, are live! This kickoff tournament was created to test the state of the metagame right now, and gather data for a somewhat big post tournament update! The winner will be able to design a Pokemon to be added in that update if they please! I hope to see you all there!
 
im trying to play but none of the deltamons are showing up in the dex?
Are you on the Dragon Heaven server? That server has teambuilder support while the Pet Mod of the Month version on Smogon does not. If you are encountering this issue on the Dragon Heaven server, just try refreshing the page.
 
Are you on the Dragon Heaven server? That server has teambuilder support while the Pet Mod of the Month version on Smogon does not. If you are encountering this issue on the Dragon Heaven server, just try refreshing the page.
i didnt know i needed to use it, but now that i try i get stuck on the 'couldn't connect to server' message.
 
Here's a handy-dandy food web of the very high usage mons in this tier, i imagine that's more readable than a vr if you're not already familiar with what each mon does. There's lots of viable mons that don't really fit on this web so think of this as though it includes every mon from S+ to A-
Foodmap.png

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The Helmet Set With Taunt Let's You Pretty Much "Pwn" Every Defensive Mon In The Tier. Very Customizable EVs In Case You Want To Live +1 Flowery Zen Headbutt After Rocks Or Something. She's Pretty Broken And A Good Contender For Top 1. Very Good Safety Net That Checks Werewerewire, Flowery, And Glyde So Your Floradinn Isn't Overwhelmed.
Queen-Delta (F) @ Rocky Helmet
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Volt Switch
- Focus Blast
- Taunt

Scarf Turns Her Into A Good Wincon That Admittedly Hates Locking Into Her STAB Types. Running Overheat Gives You A More Reliable Safety Net Against Gerson And Mega Mettaton X But It Also Leaves You Walled By Royal Guard 1.
Queen-Delta (F) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Thunderbolt
- Focus Blast / Overheat
- Volt Switch



latest(1).png

Flowery's standard booster speed set. He is The Mon to prep for. Zen Headbutt is run to break past a chipped Floradinn after a Jarona defense drop or hazards, and threaten Queen. Extreme Speed lets you beat a stealth rock-chipped Glyde at +1 attack. Throat Chop hits Bibliox, Berdly, and Jackenstein.

Flowery (M) @ Booster Energy
Ability: Blossom Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Jarona
- Close Combat
- Zen Headbutt / Extreme Speed / Throat Chop
- Bulk Up

Life Orb is used on Grassy Terrain teams. It's the best terrain by far because of how broken a Speed-boosted flowery is with life orb. Some may also like choice band but I think the life orb chip is fine since you're already taking rocky/iron barbs chip from Queen and Floradinn.
Flowery (M) @ Life Orb
Ability: Blossom Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Jarona
- Close Combat
- Zen Headbutt / Extreme Speed / Throat Chop
- Bulk Up / Extreme Speed



latest(3).png

Incredibly good offensive utility mon with a deceptively good speed tier. This is just chi-yu with shadow shield. Will-o-wisp targets Susie, Taunt helps with Titan Spawn and Toriel. Keep in mind if you're running Flame Charge + Nasty Plot that you're still outsped by +1 Flowery and Ohko'd through shadow shield.
Shadow Mantle @ Heavy-Duty Boots
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Flamethrower
- Will-O-Wisp / Flame Charge / Taunt
- Nasty Plot / Flame Charge


latest(2).png

This guy is busted and the best spike setter in the tier. Sleep should probably not be legal in this tier, and sleep powder lets it get away with running mono-poison move. Please don't run Barb Barrage, I know it looks cool and it's right at the top of the moves list but it's really bad. If you feel tempted, ask yourself if you would run Seed Bomb on ferrothorn over Power Whip. It's an apt comparison because this mon does basically the same thing as ferro, except it has a sleep move and reliable recovery. It also kind of just beats Winglade 1v1 which is fucked up. Excellent mon that forces chip and checks a lot of otherwise broken shit like Werewerewire, Gerson, and Flowery.
Floradinn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Gunk Shot
- Sleep Powder
- Spikes
- Slack Off

Winglade_battle_idle_gif.png

Winglade is a little more crazy on paper than in reality. Steel/Flying is just kind of fine in this tier, and the only prevalent offensive mon it truly walls is Gerson. It does force teams to be more offensive in general since getting looped by the slow pivots in this tier feels awful. Sacred Sword makes you more proactive into Chaos King, Undyne, and Gerson, though I imagine most people will want Aerial Ace to ohko flowery. I think it'd be fine to nerf it into relying on defog rather than rapid spin, but that would come too close to just being Corviknight. Sacred Sword sets should use minimum speed since you don't care about ever outspeeding Gerson's taunt and can just 2hko him instead.
Winglade @ Rocky Helmet
Ability: Sharpness
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Aerial Ace / Sacred Sword
- Roost
- Rapid Spin / Defog
- U-turn


RG_01_battle_idle_gif.png

Due to heatproof this is probably the best special wall in the tier. It's a little awkward to fit on teams since its very telegraphed when you "have" to switch it in on a given turn. Regardless, it's a decent rocks setter that checks a lot of other problematic mons like Shadow Mantle, Alphys, and Mega Mettaton Y. I expect this guy's slow pivot recipients to really be optimized over the course of the tour. The IVs here are to demonstrate that it can attempt to speed-creep for a slow u-turn against winglade, who may or may not wish to run minimum speed.
Royal Guard 1 (M) @ Leftovers
Ability: Heatproof
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Knock Off
- Stealth Rock
- U-turn


latest(5).png

Shocking Snare is an electric-type pursuit clone. Werewerewire is a mon that shares many of its checks with flowery, though it's almost helpless against Queen and Floradinn. I believe it's intended to trap Glyde, but this mon is 2hko'd by Aerialate Extreme Speed and a 40bp shocking snare doesn't ohko in return, so it's complicated. Still, though, it's a good offensive mon with exclusive access to taunt and knock off which Flowery lacks. Fire Punch, Hone Claws, and Upper Hand have their uses, but I find it's best with taunt to deny its walls' healing.
Werewerewire @ Booster Energy
Ability: Quark Drive
EVs: 236 Atk / 20 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Taunt / Knock Off
- Shocking Snare


Hammer_of_Justice_battle_idle_gif.png

Kind of a swingy mon to pilot. He gets stuffed out hard by Winglade, which can spin forever in Gerson's face and doesn't care much about taunt. He's mainly a revenge killer that can theoretically be pivoted in on Flowery, Queen, and Werewerewire to ohko them. He's surprisingly frail though and even in his base form without all of his weaknesses he struggles to come in on neutral hits. I'm definitely in the minority here but I think he deserves a buff so that he has something to do vs a healthy winglade.
Gerson-Mega (M) @ Gersonite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gigaton Hammer
- Earthquake
- Taunt / Stealth Rock
- Protect / Knock Off


Asgore_Dreemurr_overworld_png.png

He sets grassy terrain and hits stuff. Very straightforward mon.
Asgore (M) @ Heavy-Duty Boots / Terrain Extender
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flaming Trident
- Horn Leech
- High Horsepower
- Play Rough / Swords Dance


Alphys_overworld_png.png

I don't have a lot to say about Alphys other than she's a really good wallbreaker and I have no idea what her optimal set / ev spread is. Forgive me I've been writing this post for a couple hours.
Alphys (F) @ Heavy-Duty Boots
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Draco Meteor
- Earth Power
- Volt Switch


latest(4).png

The EVs and moves are flexible on this fellow since he might as well just run solely Extreme Speed and Sleep talk. 220 defense evs allow you to take <75% from +1 Life Orb Flowery's Extreme Speed, as well as improving the roll to live Shocking Snare. I find this set superior to max attack + max speed since riding a whole game on a speed tie versus another glyde is a terrible gameplan. You can definitely run max/max though.
Glyde (M) @ Choice Band
Ability: Aerilate
EVs: 252 Atk / 220 Def / 36 Spe
Adamant Nature
- Extreme Speed
- Brave Bird
- Body Slam
- Flip Turn

Jevil_battle_static_png.png

Ironically the only thing this doesn't want to run is it's signature move. I'm kind of a jevil merchant and I really believe he's top 3 but I understand that's not the consensus. His stab combo just hits everything in the tier and very little can challenge him with good positioning. He's kept in check by his speed tier but he really only needs to trade up + set/remove hazards to earn his keep, and he does that very very consistently. Genuinely just tailor his set to suit the needs of your team.
Jevil (M) @ Heavy-duty Boots / Focus Sash / Ghostium Z / Choice Scarf / Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Shadow Ball
- Stealth Rock / Taunt / Mystical Fire / Hydro Pump / Spikes / Nasty Plot
- Rapid Spin / Taunt / Stealth Rock / Spikes / Agility / Trick / U-turn / Memento
Plenty of good mons that I failed to mention because I either have too little experience with them or they're just outclassed. Obviously there are good special walls in the tier besides Royal Guard 1 like Toriel and Titan Spawn (and bad special walls like Head Hathy). Winglade and Floradinn are a pretty dynamite combo but I expect other physical walls to rise towards a niche. Lots of good offensive mons in the tier like Susie, Roaring Knight, Thrash Machines, Mega Mettaton X and Y, Bibliox, Sound of Justice, and Pink. The point here is that there's a central mechanism to the tier and everything is checked by at least one of the top dogs in the chart that I provided sets for. Happy building.
 
A few randos that have gotten a recent surge in popularity, and some A tier recruits. Most used abilities will be bolded and in italics once again.
Sorry for the slab of text, this ended up being longer than I thought.
Floradinn
Typing: Grass/Poison
Ability: Flower Veil, Iron Barbs
Stats: 90/105/110/60/70/75
Items to watch out for: Black Sludge, Rocky Helmet
Moves to watch out for: Barb Barrage, Toxic, Gunk Shot, Slack Off, Spikes, Toxic Spikes

Honestly? Really solid mon. Part of the 90/110 mons (named by Toxic Ariados, not me) giving it solid bulk. Florradin is both a really good physical wall and a spikes setter. Most sets like poisoning opponents but those who are aiming to OHKO Flowery run Gunk Shot.

John Mantle (Shadow Mantle)
Typing: Dark/Fire
Ability: Shadow Sheild
Stats: 80/100/75/135/100/110
Items to watch out for: Life Orb, Heavy Duty Boots, Choice Specs, Choice Scarf
Moves to watch out for: Flame Charge, Flamethrower, Dark Pulse, Shadow Ball, Nasty Plot, Overheat

As you can see in the wonderful chart made by uppa, Gerson loses to +1 speed Mantle. This leads to a surge of flame charge sets which allow this mon to outspeed and OHKO a lot of mon. You will need +2 to outspeed a flower if its bboost speed though.

Flowey
Typing: Grass/Dark
Ability: Pressure
Stats: 110/100/85/100/85/90
Items to watch out for: Floweyite
Moves to watch out for: Synthesis, Knock Off, Grassy Glide, Superpower, Earthquake, Growth, Tainted Vines (100 Base Power Grass move. Physical. Makes Contact. Has 20 more base power for every stat buff the opponent has. Heals the user for 50% of damage dealt after hitting 140 Base Power)

Good moves. Bad Stats. Bad Typing. Will the mega fix that?
Flowey-Mega
Typing: Grass/Dark
Ability: Soul Drain (Takes 2pp off of the most used move from all enemies)
Stats: 110/139/136/111/108/66
Items to watch out for: Floweyite
Moves to watch out for: Synthesis, Knock Off, Grassy Glide, Superpower, Earthquake, Growth, Tainted Vines (100 Base Power Grass move. Physical. Makes Contact. Has 20 more base power for every stat buff the opponent has. Heals the user for 50% of damage dealt after hitting 140 Base Power)

That's what I'm talking about! Putting that 110 HP to good use, Flowey-Mega can rip through teams with its high attack stat and brutal STAB moves. Still weak to U-Turn but can take one now.

Cap'n
Typing: Electric
Ability: Galvanize, Soundproof, Surge Surfer
Stats: 55/95/85/120/55/85
Items to watch out for: Life Orb, Expert Belt, Choice Specs
Moves to watch out for: Rising Voltage, Volt Switch, Flamethrower, Aura Sphere

Simple idea. Get it on E Terrain and destroy team. R Voltage kills A LOT in 2 hits and most other things in one. Resists will watch their HP be drained and Ground types are a necessity.

Mauswheel
Typing: Electric/Ground
Ability: Speed Boost, Electric Surge, Trace
Stats: 70/100/80/65/80/115
Items to watch out for: Life Orb, Choice Scarf, Choice Band, Terrain Extender, Heavy Duty Boots
Moves to watch out for: Earthquake, Zing Zap, U-Turn, Volt Switch, Thunder Wave, Rapid Spin

The mauswheels on the bus go Zing and Zap, all the way home! A nice attacking mon in a solid speed tier. Mainly used to set up E Terrain though.

Jevil
Typing: Ghost/Fairy
Ability: Sniper, Cursed Body, Moody
Stats: 85/110/70/135/70/100
Items to watch out for: Life Orb, Jesters Shadow Crystal, Choice Scarf, Choice Specs
Moves to watch out for: (This one is going to be a doozy) Chaos Bomb (switches out and summons a random terrain and weather), Neo Chaos (Chaos Bomb but also gives a random status), Shadow Ball, Moonblast, Nasty Plot, Weather Ball, Terrain Pulse, Psychic, Sludge Bomb, Hex, Dark Pulse, Psyshock, Spikes, Stealth Rock, Will o' Wisp, Thunder Wave, Taunt

YOU. BACK IN THE JEVIL CORVER. As you can see, Jack (or jester) of all trades. I CAN DO ANYTHING taken too literally. A large amount of his moveset is usable but the lackluster bulk makes him less defensive and more fast pivot themed.

Leafling
Typing: Grass/Flying
Ability: Wind Rider, Unburden
Stats: 68/100/60/99/63/135
Items to watch out for: Electric Seed, Normal Gem, Grassy Seed, Life Orb
Moves to watch out for: Heat Wave, Leaf Blade, Acrobatics, U-Turn, Rapid Spin, Earth Power, Growth, Tailwind.

As you can see, very fast but not very hard hitting. You don't really need to be when you're leafling though, as Acro will carry you through most things.

Werewerewire
Typing: Electric/Fighting
Ability: Volt Absorb, Battery, Quark Drive
Stats: 110/125/105/77/75/108
Items to watch out for: Life Orb, Booster Energy, Choice Band, Choice Scarf
Moves to watch out for: Plasma Fists, Close Combat, Hone Claws, Earthquake, Knock Off

Honestly just solid stats and moves. Quark Drive is an added bonus and allow it to attack mon that are usually faster than it with Quark Speed. Catch these hands.
 
Screenshot 2026-10-12 at 23-22-12 Create a Deltarune_Undertale Characters (UPDATING FOR CH 5 I...png

(The tiermaker thing doesn't have thrash machines, so Imagine thrash machine Fire right above bibliox, Water and Steel in potential tier, and Electric in bad. Rabbick is somewhere in B-, and Jerry is right next below Giga Queen.)
Here's my PVR before the balance patch hits. I've also compiled a ton of sets for the viable mons here based on new meta developments. If a mon wasn't included, it means it hasn't changed a whole lot since the last post I made. Please take a look, this took a while to put together lol

https://pokepast.es/b7bdd3a3d7ce6c95
 
I love the fact we have a Bad tier and I've run over half of those mons.
Here's some ways to use the bad ones!
K_K: G Terrain. Bulky Electric while eq damaged is halved is nice. Also a T wave Merchant.
Tenna: Specs, Scarf or put him on E Terrain. T Clap goes brr.
Miss Mizzle: Idk, haven't run her. D Kiss, Flip Turn, Moonblast, Hydro Pump with AV seems popular tho.
Reaper Bird: Ghostium Z or Boots. Such high potential but relies on whatever mon its killing.
Napstablook: BAAADDD. No idea how to make him work.
The Original
Starwalker: Scarf boy with Parting Shot, Tera Starstorm and whatever coverage you like.
Orange: Salac or Sitrus, pick your poison. High damage but one Knock and you now have a sac instead of a sweeper.
 
I'd like to discuss queen some more here. I think she has too much going for her between download/ground immunity great coverage and movepool and the ability to completely change playstyles just by mega evolving makes her a nightmare to check for most teams. I think losing calm mind is a good start but i think some more should be done. maybe removing some coverage options changing one the mentioned abilities to something else. I just feel shes a bit constraining on the builder because if you dont account for all the things she can do it becomes a real problem. if i have anymore thoughts ill add em but thats how I feel for now.
 
Question: Will Deltamon ever have tournaments in its other formats or is it Singles only? Will we see tournaments with Doubles strats or matches with Corv against Winglade?
 
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