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(Little) Things that annoy you in Pokémon

So the TCG has experimented with dual types a few time in its life, and usually only for a set (maybe two). Fair enough. When Dual Types were played with in the Gen 6 era, Steam Siege had 8 Pokemon with a mix of EX and regular. Not a lot and the next set was Evolutions and then the SM block so no room to expand on it. Bit of a shame


TCG Pocket just launched its Dual Type set and using the same visuals. It also has a dual type headliner and is called "Dual Fusion".
There are two dual types. Mega Mewtwo X EX and Mega Greninja EX.



And like. Yeah OK they're presumably going to be supporting this gimmick for multiple sets so it'll likely have a year to flesh out more and will likely eclipse the number from Steam Siege (maybe even from Team Rocket Returns!). But. Really? Just two??
Oh, it gets so much worse.

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Please take a look at the battle tasks.

They cut ALL old Step Up Battles, and even the freaking Rental Decks, and what do we get? The same :rayquaza: ing thing, BUT WORSE!!!

The hourglasses are still 48, just distributed differently.
The experience and tickets took MASSIVE hits though.

Dual Fusion
925 Exp
Up to 42 Tickets

Older Series (Both A and B, using Celestial Guardians and Fantastical Parade as references.)
1875 Exp
Up to 474 Tickets

What the fuck is Dena thinking!? They cut rewards and made it FOMO!

And whoever thought it's a good idea to drop the rewards to ONE ticket, should be fired. Then re-hired. And fired again just to make sure they get the memo!
 
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I really want to know who decided that modern games would have differing wares depending on the store. And I don't mean clothing stores having only clothes, I mean stuff like Nature Mints being at different stalls in PLZA.

Also said stalls are unmarked on the map because fuck convenience I guess.
 
I really want to know who decided that modern games would have differing wares depending on the store. And I don't mean clothing stores having only clothes, I mean stuff like Nature Mints being at different stalls in PLZA.

Also said stalls are unmarked on the map because fuck convenience I guess.

To make it worse, there is one spot in the whole city that has all the mint stall types in one corner... that can be rendered inaccessible if that zone is a designated battle zone when night falls.
 
Why does Connecting Cave have an alternate name (Zubat’s Roost)? It’s the only cave in Kalos that has one and Zubat isn’t even *that* common! It’s only a 30% encounter.

I know the answer is most likely ‘it’s funny to troll the players by calling the first cave Zubat’s Roost because of the meme about Zubat being in every cave’ but why bother calling it Connecting Cave? Just called it Zubat’s Roost!
 
Why does Connecting Cave have an alternate name (Zubat’s Roost)? It’s the only cave in Kalos that has one and Zubat isn’t even *that* common! It’s only a 30% encounter.

I know the answer is most likely ‘it’s funny to troll the players by calling the first cave Zubat’s Roost because of the meme about Zubat being in every cave’ but why bother calling it Connecting Cave? Just called it Zubat’s Roost!
I think it's meant to just be flavor. The other nearbyish caves are usually [thing about it] cave. This one's the Connecting cave, but it's also known as the Zubat's roost. Like a local nickname.
Like how Route 1 is route 1 but also called " Vaniville Pathway"
 
I think it's meant to just be flavor. The other nearbyish caves are usually [thing about it] cave. This one's the Connecting cave, but it's also known as the Zubat's roost. Like a local nickname.
Like how Route 1 is route 1 but also called " Vaniville Pathway"
Yeah, I know it’s not that deep, all the routes in Kalos have one I think but Connecting Cave is the only cave that does so the inconsistencies annoys me, haha!
 
The awful balance between types in Pokémon Conquest. It is so much worse when every pokémon only has access to a single move because it leads to stuff like Normal only having one family that doesn't use normal moves - Staravia and Staraptor, whose flying type moves share the Rock and Steel resist with Normal meaning every non-Warlord trainer who uses Normal is screwed against those two types. Thankfully mod tools exist. As do many pokémon that aren't used by anyone major and thus don't need expression sprites.
 
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The awful balance between types in Pokémon Conquest. It is so much worse when every pokémon only has access to a single move because it leads to stuff like Normal only having one family that doesn't use normal moves - Staravia and Staraptor, whose flying type moves share the Rock and Steel resist with Normal meaning every non-Warlord trainer who uses Normal is screwed against those two types. Thankfully mod tools exist. As do many pokémon that aren't used by anyone major and thus don't need expression sprites.
It gets even worse into Immunities since it can just flat out make some scenarios impossible for those units to win/contribute to as anything besides a body to plant on a banner or such.

I could understand if it was 1 Move per deployment, so like sending out Staraptor I have to choose between Brave Bird, Double Edge, maybe Close Combat if Coverage was a thing. Adds a little consideration to how you field and build Warriors who have similar/identical Pokemon bonded to them, but the fact the option isn't present results in several cases that are strict upgrades/downgrades from each other.
 
It gets even worse into Immunities since it can just flat out make some scenarios impossible for those units to win/contribute to as anything besides a body to plant on a banner or such.

I could understand if it was 1 Move per deployment, so like sending out Staraptor I have to choose between Brave Bird, Double Edge, maybe Close Combat if Coverage was a thing. Adds a little consideration to how you field and build Warriors who have similar/identical Pokemon bonded to them, but the fact the option isn't present results in several cases that are strict upgrades/downgrades from each other.
I think the number of usable moves should probably be bumped up to two so status moves can be usable as well. Munna had serious issues with only getting Hypnosis, while Musharna was equally awkward without an active way to apply sleep. Self-buffs would need some other nerf to deal with the free turns when you're just moving into position, but that seems pretty solvable.
 
The awful balance between types in Pokémon Conquest. It is so much worse when every pokémon only has access to a single move because it leads to stuff like Normal only having one family that doesn't use normal moves - Staravia and Staraptor, whose flying type moves share the Rock and Steel resist with Normal meaning every non-Warlord trainer who uses Normal is screwed against those two types. Thankfully mod tools exist. As do many pokémon that aren't used by anyone major and thus don't need expression sprites.
Also when the only move you have has 2+ range so you can't do anything in close quarters.
 
Shout out to Rhyperior, top 3 worst Mons in the game it is so terrible.
Genuinely for Shingen just link with a Rhyhorn or Rhydon it’s not worth using Rhyperior
Shout out to Groudon barely being an upgrade as his other perfect link. It doesn't have the issue of Rhyperior's attack range, but it barely moves in a game where positioning and crossing the map for objectives is a frequent requirement.

Kenshin, despite being his equal/rival, gets a link that is superior in virtually every manner with Mewtwo (more range, similar attack spread same passive recovery ability without a Terrain check). Groudon's one niche over Mewtwo would be its Ground typing vs Psychic coverage, but Conquest's nature means Flying/Levitating Pokemon are incredibly abundant while the Dark Types are in a single Kingdom and a few secondary grunt types for total immunities.

The kicker for me is on top of already having worse mobility, Shingen's Warrior skill increases everyone's ATK and DEF... while Kenshin's is ATK and Range. If the idea was to make one a tank and one a speedster I kind of get it, but Shingen really gets the short end of the stick. His low mobility makes positioning where you'd want a tank to hold down tedious, and in the case of Rhyperior, you might have to move out of position to even hit a target, which defeats the purpose of holding a spot down. Kenshin is fine in his own right like this but feels mismatched with Gallade in this context, since Gallade has to be in Melee range in order to attack and thus leaves itself open to attack right after: Rhyperior's weird attack range would actually suit this better since you have to consider positions behind cover or terrain where the enemy has to veer off to retaliate, while Shingen's mons wants to get in their face and slug it out.
 
on the subject of rhyperior, i also wanna bring up that speed and range are different stats in conquest. range determines how far you can move on a turn, while speed determines both accuracy and evasion. (there are some units with high speed but low range, like dragonite and charizard, who are a little unwieldy but in general feel fine to use.) rhyperior's speed, as it turns out, is also extremely low. so even if, through a miracle of positioning, you're able to get an opposing emolga or staraptor in your sights, you're often gonna be working from a 50-60% chance to hit. combine this with the recharge turn from rock wrecker and the long time it takes to involve rhyperior in the battle at all, and you have a mon that isn't even doing very much damage on top of all its other problems.

there are some other quirks with the speed system, perhaps the funniest being forretress. for whatever reason the devs programmed in gyro ball as its move, which has a damage algorithm that works about the same as in the main games, except if you try to hit something faster than you then you'll probably just outright miss your move. i would say forretress has a good case for being the single worst fully evolved mon in the game, pretty much the only thing it's good for is sitting on banners and maybe taking a swing at a froslass or something.

this stuff isn't really "annoying" for me, singleplayer conquest isn't a very difficult game in the first place (especially the postgame aka most of it) it's more just funny in the same way as gen 1 jank
 
The bench placement in PLZA is surprisingly awful.

If you're not at a Pokémon Center and want to flip the day-night cycle without leaving where you're at then good luck trying to find a bench in a convenient location. I swear I can never find one when I want to without warping. I'm also pretty sure a decent chunk of the Wild Areas don't even have any benches, and some of those are parks or other scenic/leisure locations where having a bench would actually make sense.

Like I know the benches are the anti-homeless type and them being inconvenient is a feature, not a bug, but I thought that was just the devs being ignorant and not an indicator of an intended design decision.
 
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So I don't think IVs are as cancerous as other people, especially for an in-game playthrough

however

Did you know that the Odd Egg, presumably as a way to guarantee the odds in a generation where IVs determined it, has set IVs? For the Shiny Pokemon it's 2/10/10/10/10/10. Which honestly isn't bad, those are whatever.

For the non-shiny Pokemon it's straight 0s. Eesh.
 
I really like the attempts to diversify Normal type over the last 4 gens but I do get confused as to what a Normal type is actually supposed to be now.

For example, what differentiates Deerling and Sawsbuck from Skiddo and Gogoat? They’re both ungulates with Grass elements so why is one Normal and the other isn’t?

What makes Helioptile and Heliolisk Normal? Similar with Cyclizar, what make that Normal?

And the most confusing of all, why are Smoli, Dolliv and Arboliva Normal?

I appreciate the answer it most likely just ‘because we wanted to and it would be good for game balance reasons’ but I’d still like to understand what exactly Normal is meant to be!
 
Heliolisk and Cyclizar probably have better claims to Normal than several of the Normal/Flying mons. Heliolisk is Normal for the same reason base Castform is: it's aligned with multiple different weathers (in this case, the Dry Skin/Solar Power/Sand Veil Ability set) that can't be easily compressed into one type. Meanwhile, Cyclizar's entire existence is being the generic version of Koraidon/Miraidon unimportant NPCs get. Sitting in the middle of Fighting and Electric as a result doesn't hurt either.
 
Heliolisk and Cyclizar probably have better claims to Normal than several of the Normal/Flying mons. Heliolisk is Normal for the same reason base Castform is: it's aligned with multiple different weathers (in this case, the Dry Skin/Solar Power/Sand Veil Ability set) that can't be easily compressed into one type. Meanwhile, Cyclizar's entire existence is being the generic version of Koraidon/Miraidon unimportant NPCs get. Sitting in the middle of Fighting and Electric as a result doesn't hurt either.
Great point with Heliolisk, I hadn’t looked at it that way before!
 
I really like the attempts to diversify Normal type over the last 4 gens but I do get confused as to what a Normal type is actually supposed to be now.

For example, what differentiates Deerling and Sawsbuck from Skiddo and Gogoat? They’re both ungulates with Grass elements so why is one Normal and the other isn’t?

What makes Helioptile and Heliolisk Normal? Similar with Cyclizar, what make that Normal?

And the most confusing of all, why are Smoli, Dolliv and Arboliva Normal?

I appreciate the answer it most likely just ‘because we wanted to and it would be good for game balance reasons’ but I’d still like to understand what exactly Normal is meant to be!
There's two types of normal mons, "Just an animal" and "gimmick".* And for most of the early generations, these two categories were very difficult to combine with any other types. Ignoring mons whose type changed later(and birds), pre-Unova, the only dual-type normal is Girafarig.

Then Unova, with Bibarel, Deerling/Sawsbuck, and Meloetta. Meloetta and Deerling/Sawsbuck are pretty clearly gimmicks which gets them the normal type, and Bibarel evolves from a pure-normal. All justifiable, but I think this was an experimental shift in design philosophy that they liked.

And then Kalos happens. Litleo/Pyroar, Helioptile/Heliolisk, Diggersby. All justifiable, sure, but definitely stretching the gimmick definition somewhat to justify the normal type. They also added a bunch of additional types to previously normal pokemon here(Mega-Lopunny, Igglybuff/Jigglypuff/Wigglytuff, Azurill, Mega-Audino). Again, you can argue it's justified since they don't want to 100% change something's typing(even though they also did that with other fairy mons), but it's suddenly 11 part-normal lines instead of 4.

Since then, Gen 7 added Aloalan Rattata/Raticate, Stufful/Bewear, Orangruru, and Drampa. Gen 8 gave us Galarian Zigzagoon/Linoone/Obstagoon, Indeedee, Hisuian Zorua/Zoroark, and Wyrdeer. And Gen 9 gave us Ursaluna, Smoliv/Dolliv/Arboliva, Shroodle/Grafaiai, Farigiraf, and Cyclizar.

Yeah, listed like that it's pretty clear. They NEVER did Normal/Anything except Flying for the first 4 gens. Then they added 3 pretty safe options in Gen 5, liked the result, added a bunch Gen 6(many tied to Megas or the new Fairy type), and then went with 4ish lines per gen after that. So I think you really can't compare a dual normal/anything from Gen 7+ to a monotype from Gen 5 or earlier and find a logical difference, the explanation is that the devs were afraid to try something and then changed their minds.

*Also Normal/Flying, which I will be ignoring throughout this post because that's a whole other discussion.
 
i hate to burst your bubble, but Bibarel is a gen 4 mon, not a gen 5 mon
Fair, but I don't think that changes the point much. (Also I'm not rewording all of that). They really did not do Normal/Anything until they tried it and realized that it was actually a solid design space and now they play in it regularly. There's no reason that Ponyta couldn't be Fire/Normal like Litleo, except that Ponyta was made before they allowed that type combo and Litleo was afterwards.
 
There's two types of normal mons, "Just an animal" and "gimmick".* And for most of the early generations, these two categories were very difficult to combine with any other types. Ignoring mons whose type changed later(and birds), pre-Unova, the only dual-type normal is Girafarig.
Three types, there's also sound themed ones like the Exploud line and Meloetta.
 
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