It's a reference to Genetic Apex, the first Pocket set.
It's a reference to Genetic Apex, the first Pocket set.
I get that to some extent but there was also a Charizard pack back then too and there isn’t one this time!
Oh, it gets so much worse.So the TCG has experimented with dual types a few time in its life, and usually only for a set (maybe two). Fair enough. When Dual Types were played with in the Gen 6 era, Steam Siege had 8 Pokemon with a mix of EX and regular. Not a lot and the next set was Evolutions and then the SM block so no room to expand on it. Bit of a shame
TCG Pocket just launched its Dual Type set and using the same visuals. It also has a dual type headliner and is called "Dual Fusion".
There are two dual types. Mega Mewtwo X EX and Mega Greninja EX.
And like. Yeah OK they're presumably going to be supporting this gimmick for multiple sets so it'll likely have a year to flesh out more and will likely eclipse the number from Steam Siege (maybe even from Team Rocket Returns!). But. Really? Just two??
I really want to know who decided that modern games would have differing wares depending on the store. And I don't mean clothing stores having only clothes, I mean stuff like Nature Mints being at different stalls in PLZA.
Also said stalls are unmarked on the map because fuck convenience I guess.
I think it's meant to just be flavor. The other nearbyish caves are usually [thing about it] cave. This one's the Connecting cave, but it's also known as the Zubat's roost. Like a local nickname.Why does Connecting Cave have an alternate name (Zubat’s Roost)? It’s the only cave in Kalos that has one and Zubat isn’t even *that* common! It’s only a 30% encounter.
I know the answer is most likely ‘it’s funny to troll the players by calling the first cave Zubat’s Roost because of the meme about Zubat being in every cave’ but why bother calling it Connecting Cave? Just called it Zubat’s Roost!
Yeah, I know it’s not that deep, all the routes in Kalos have one I think but Connecting Cave is the only cave that does so the inconsistencies annoys me, haha!I think it's meant to just be flavor. The other nearbyish caves are usually [thing about it] cave. This one's the Connecting cave, but it's also known as the Zubat's roost. Like a local nickname.
Like how Route 1 is route 1 but also called " Vaniville Pathway"
It gets even worse into Immunities since it can just flat out make some scenarios impossible for those units to win/contribute to as anything besides a body to plant on a banner or such.The awful balance between types in Pokémon Conquest. It is so much worse when every pokémon only has access to a single move because it leads to stuff like Normal only having one family that doesn't use normal moves - Staravia and Staraptor, whose flying type moves share the Rock and Steel resist with Normal meaning every non-Warlord trainer who uses Normal is screwed against those two types. Thankfully mod tools exist. As do many pokémon that aren't used by anyone major and thus don't need expression sprites.
I think the number of usable moves should probably be bumped up to two so status moves can be usable as well. Munna had serious issues with only getting Hypnosis, while Musharna was equally awkward without an active way to apply sleep. Self-buffs would need some other nerf to deal with the free turns when you're just moving into position, but that seems pretty solvable.It gets even worse into Immunities since it can just flat out make some scenarios impossible for those units to win/contribute to as anything besides a body to plant on a banner or such.
I could understand if it was 1 Move per deployment, so like sending out Staraptor I have to choose between Brave Bird, Double Edge, maybe Close Combat if Coverage was a thing. Adds a little consideration to how you field and build Warriors who have similar/identical Pokemon bonded to them, but the fact the option isn't present results in several cases that are strict upgrades/downgrades from each other.
Also when the only move you have has 2+ range so you can't do anything in close quarters.The awful balance between types in Pokémon Conquest. It is so much worse when every pokémon only has access to a single move because it leads to stuff like Normal only having one family that doesn't use normal moves - Staravia and Staraptor, whose flying type moves share the Rock and Steel resist with Normal meaning every non-Warlord trainer who uses Normal is screwed against those two types. Thankfully mod tools exist. As do many pokémon that aren't used by anyone major and thus don't need expression sprites.
Shout out to Rhyperior, top 3 worst Mons in the game it is so terrible.Also when the only move you have has 2+ range so you can't do anything in close quarters.
Shout out to Groudon barely being an upgrade as his other perfect link. It doesn't have the issue of Rhyperior's attack range, but it barely moves in a game where positioning and crossing the map for objectives is a frequent requirement.Shout out to Rhyperior, top 3 worst Mons in the game it is so terrible.
Genuinely for Shingen just link with a Rhyhorn or Rhydon it’s not worth using Rhyperior
Great point with Heliolisk, I hadn’t looked at it that way before!Heliolisk and Cyclizar probably have better claims to Normal than several of the Normal/Flying mons. Heliolisk is Normal for the same reason base Castform is: it's aligned with multiple different weathers (in this case, the Dry Skin/Solar Power/Sand Veil Ability set) that can't be easily compressed into one type. Meanwhile, Cyclizar's entire existence is being the generic version of Koraidon/Miraidon unimportant NPCs get. Sitting in the middle of Fighting and Electric as a result doesn't hurt either.
There's two types of normal mons, "Just an animal" and "gimmick".* And for most of the early generations, these two categories were very difficult to combine with any other types. Ignoring mons whose type changed later(and birds), pre-Unova, the only dual-type normal is Girafarig.I really like the attempts to diversify Normal type over the last 4 gens but I do get confused as to what a Normal type is actually supposed to be now.
For example, what differentiates Deerling and Sawsbuck from Skiddo and Gogoat? They’re both ungulates with Grass elements so why is one Normal and the other isn’t?
What makes Helioptile and Heliolisk Normal? Similar with Cyclizar, what make that Normal?
And the most confusing of all, why are Smoli, Dolliv and Arboliva Normal?
I appreciate the answer it most likely just ‘because we wanted to and it would be good for game balance reasons’ but I’d still like to understand what exactly Normal is meant to be!
Fair, but I don't think that changes the point much. (Also I'm not rewording all of that). They really did not do Normal/Anything until they tried it and realized that it was actually a solid design space and now they play in it regularly. There's no reason that Ponyta couldn't be Fire/Normal like Litleo, except that Ponyta was made before they allowed that type combo and Litleo was afterwards.i hate to burst your bubble, but Bibarel is a gen 4 mon, not a gen 5 mon
Three types, there's also sound themed ones like the Exploud line and Meloetta.There's two types of normal mons, "Just an animal" and "gimmick".* And for most of the early generations, these two categories were very difficult to combine with any other types. Ignoring mons whose type changed later(and birds), pre-Unova, the only dual-type normal is Girafarig.