I have some rain techs people should try but I'm kind of a dumbass so factor that in
:sv/goodra:
Goodra @ Leftovers
Ability: Hydration
Tera Type: Electric
EVs: 252 HP / 240 Def / 16 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Thunder
- Toxic
- Rest
Triple status monster.... This mon feels really good on rain. It definitely presents a pacing mismatch with rain teams which often don't want to sit around for long periods of time, but I think it can justify itself sometimes. The grass / electric resists are nice for rain, and it switches into half the tier, heals to full in a single turn (and is immune to status), and there's not much that isn't threatened by one of these moves. Scald hits pretty hard in rain so something like Gliscor isn't switching in. Glowking's the most annoying answer, but it gets burned, and it also can't poison you while rain is up or do any real damage. I've been pairing it with Specs Hex Swift Swim Basculegion-F because of Glowking / the dumb amount of status spreading. The special bulk is extraordinary even with no SpDef EVs, and the physical bulk is solid with the investment. Calm nature with uninvested spdef seems weird on the surface but a 10% boost to a 150 base stat is substantial enough that I think it's actually optimal? Someone correct me if I'm wrong. Tera Elec makes Thunder hit hard, but it is mostly there to be able to poison and sit on Raging Bolt sometimes (also helps vs plot Gholdengo). Wellspring's not a perfect matchup because of the rain boost, but you can often tank a hit and poison it. Tera water Ivy Cudgel is not a fun time though.
One thing I wanna note about this mon which is kinda unique is that you can click Toxic on the switch against a mon that is faster than you and does let's say 80% to you. You proceed to spam Rest and return to full at the end of every turn, so you can actually sort of win that matchup. Hydration is such a wild ability.
Edit: You also sit on Pecharunt forever unless it nasty plots repeatedly it's very funny
:sv/espeon:
Espeon @ Colbur Berry
Ability: Magic Bounce
Tera Type: Water
EVs: 196 HP / 60 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Weather Ball
- Thunder Wave
- Calm Mind
In rain specifically, I think this mon justifies itself sometimes as a hazard blocker. Mon also outspeeds Walking Wake and ties Wellspring which is pretty nice for rain teams. Weather Ball in rain hits really damn hard and targets so many important mons. Psychic STAB + water pseudo-STAB is surprisingly potent 2-move coverage outside of like Hamurott. I'm sure this set is not optimized, but the bulk is there to aid the hazard blocking. Unboosted Weather Ball one-shots uninvested Treads, basically all Tusk, and offensive Glimmora (fat Glim is 50/50) while also blocking their hazards, and it's also doing a ton to Gliscor and even doing 35-40 to Ting-Lu unboosted. Shit like Gholdengo and Kingambit can't switch in easily. A lot of the mons you want to check run Knock sometimes so Colbur is there for that. It also often lets you paralyze a Darkrai (just kidding it flinched you) or Hamurott or whatever. CM and Psyshock are mostly there to increase your threat level vs passive shit but you could slot in Alluring Voice if you really hate Hamurott. Twave's really useful for a host of mons that you're not able to outright OHKO. Mon actually pairs really nicely with Pelipper itself since that mon discourages the ground move click.
You could go more offensive with this guy. I have wondered a bit about specs since psychic STAB + pseudo STAB weather ball is already genuinely threatening to most of the meta with the set above, so cranking that up a ton sounds very scary, and you can still block hazards in a pinch. It'd obviously be worse as a hazard blocker though. I haven't personally screwed around with it.
:sv/goodra:
Goodra @ Leftovers
Ability: Hydration
Tera Type: Electric
EVs: 252 HP / 240 Def / 16 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Thunder
- Toxic
- Rest
Triple status monster.... This mon feels really good on rain. It definitely presents a pacing mismatch with rain teams which often don't want to sit around for long periods of time, but I think it can justify itself sometimes. The grass / electric resists are nice for rain, and it switches into half the tier, heals to full in a single turn (and is immune to status), and there's not much that isn't threatened by one of these moves. Scald hits pretty hard in rain so something like Gliscor isn't switching in. Glowking's the most annoying answer, but it gets burned, and it also can't poison you while rain is up or do any real damage. I've been pairing it with Specs Hex Swift Swim Basculegion-F because of Glowking / the dumb amount of status spreading. The special bulk is extraordinary even with no SpDef EVs, and the physical bulk is solid with the investment. Calm nature with uninvested spdef seems weird on the surface but a 10% boost to a 150 base stat is substantial enough that I think it's actually optimal? Someone correct me if I'm wrong. Tera Elec makes Thunder hit hard, but it is mostly there to be able to poison and sit on Raging Bolt sometimes (also helps vs plot Gholdengo). Wellspring's not a perfect matchup because of the rain boost, but you can often tank a hit and poison it. Tera water Ivy Cudgel is not a fun time though.
One thing I wanna note about this mon which is kinda unique is that you can click Toxic on the switch against a mon that is faster than you and does let's say 80% to you. You proceed to spam Rest and return to full at the end of every turn, so you can actually sort of win that matchup. Hydration is such a wild ability.
Edit: You also sit on Pecharunt forever unless it nasty plots repeatedly it's very funny
:sv/espeon:
Espeon @ Colbur Berry
Ability: Magic Bounce
Tera Type: Water
EVs: 196 HP / 60 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Weather Ball
- Thunder Wave
- Calm Mind
In rain specifically, I think this mon justifies itself sometimes as a hazard blocker. Mon also outspeeds Walking Wake and ties Wellspring which is pretty nice for rain teams. Weather Ball in rain hits really damn hard and targets so many important mons. Psychic STAB + water pseudo-STAB is surprisingly potent 2-move coverage outside of like Hamurott. I'm sure this set is not optimized, but the bulk is there to aid the hazard blocking. Unboosted Weather Ball one-shots uninvested Treads, basically all Tusk, and offensive Glimmora (fat Glim is 50/50) while also blocking their hazards, and it's also doing a ton to Gliscor and even doing 35-40 to Ting-Lu unboosted. Shit like Gholdengo and Kingambit can't switch in easily. A lot of the mons you want to check run Knock sometimes so Colbur is there for that. It also often lets you paralyze a Darkrai (just kidding it flinched you) or Hamurott or whatever. CM and Psyshock are mostly there to increase your threat level vs passive shit but you could slot in Alluring Voice if you really hate Hamurott. Twave's really useful for a host of mons that you're not able to outright OHKO. Mon actually pairs really nicely with Pelipper itself since that mon discourages the ground move click.
You could go more offensive with this guy. I have wondered a bit about specs since psychic STAB + pseudo STAB weather ball is already genuinely threatening to most of the meta with the set above, so cranking that up a ton sounds very scary, and you can still block hazards in a pinch. It'd obviously be worse as a hazard blocker though. I haven't personally screwed around with it.
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