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:sv/Naviathan:
Naviathan @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 208 HP / 32 Atk / 28 SpD / 240 Spe
Jolly Nature
- Wave Crash
- Facade
- Slack Off
- Dragon Dance
Naviathan typically runs maximum Attack and Speed investment, but this Naviathan takes a bulkier approach to setup Dragon Dance multiple times and then break through defensive cores that lack the damage output to wear them down. Guts prevents burns from crippling Naviathan which is useful for dealing with Mollux. Naviathan doesn't mind losing their Flame Orb to Knock Off once they have been burned by it, though one has to be careful to not lose the Flame Orb prior to being burned as Naviathan is reliant on Guts to output meaningful damage. Wave Crash is a powerful STAB-attack that threatens an OHKO into Gliscor and many other Pokémon. Facade provides meaningful damage output when boosted by Naviathan's Flame Orb, and threatens good damage into Water resists such as Terastalized Water-type Gliscor and Dry Skin Mollux. Slack Off is what makes this Naviathan set unique, as it allows them to shrug off attacks from opponents and counteract damage from burning and entry hazards. Paired with Slack Off, Naviathan can use Dragon Dance multiple times versus more passive foes. Dragon Dance is what makes Naviathan truly shine, boosting their offenses and facilitating their wallbreaking capabilities. Due to being a Steel-type, Naviathan is immune to Mollux's Clear Smog which allows Naviathan to setup in front of Mollux. The speed investment allows Naviathan to outspeed maximum speed base 95 Pokémon such as Colossoil and Kyurem. The HP and Special Defense investment makes Mollux's Lava Plume a guaranteed 3HKO, and minimizes the damage from being burned. The Attack investment allows Facade to 2HKO Mollux, or OHKO when at +2 Attack. A Tera Type of Normal boosts the power of Facade, which is especially potent after one or two uses of Dragon Dance.
Here are some offensive and defensive calcs:
Offensive Calcs:
32 Atk Guts Naviathan Wave Crash vs. 244 HP / 36 Def Gliscor: 348-410 (98.8 - 116.4%) -- 87.5% chance to OHKO
+1 32 Atk Guts Naviathan Facade (140 BP) vs. 244 HP / 36 Def Tera Water Gliscor: 202-238 (57.3 - 67.6%) -- guaranteed 2HKO after Poison Heal
+2 32 Atk Guts Tera Normal Naviathan Facade (140 BP) vs. 244 HP / 36 Def Gliscor: 403-475 (114.4 - 134.9%) -- guaranteed OHKO
I believe :colossoil: is just a :dark: type :great-tusk:, Ice Spinner being used to hit :obliteryx: or :Hydrapple: in UU, enjoying status and not caring for Knock Off after :flame orb: activation. Its a similar approach to Athena's that prioritizes removing the hazards set by :Gliscor: & :mollux: over personal longevity. Alternatively, :Leftovers: or :heavy-duty boots: could be used to more effectively pull off Rapid Spin and instead have Guts activate through Toxic or Lava Plume burn.
252 Atk Guts Colossoil Ice Spinner vs. 244 HP / 36 Def Gliscor: 404-476 (114.7 - 135.2%) -- guaranteed OHKO
252 Atk Colossoil Ice Spinner vs. 244 HP / 36 Def Gliscor: 272-320 (77.2 - 90.9%) -- guaranteed 2HKO after Poison Heal
252 Atk Guts Colossoil Headlong Rush vs. 244 HP / 36 Def Tera Water Gliscor: 225-265 (63.9 - 75.2%) -- guaranteed 2HKO after Poison Heal
252 Atk Guts Colossoil Headlong Rush vs. 248 HP / 0 Def Mollux: 1312-1548 (333.8 - 393.8%) -- guaranteed OHKO
252 Atk Guts Colossoil Headlong Rush vs. 248 HP / 0 Def Tera Fairy Mollux: 328-387 (83.4 - 98.4%) -- guaranteed 2HKO
0 Atk Gliscor Knock Off (97.5 BP) vs. 4 HP / 0 Def Colossoil: 44-52 (10.7 - 12.7%) -- possible 8HKO
0 SpA Mollux Lava Plume vs. 4 HP / 0 SpD Colossoil: 144-169 (35.2 - 41.4%) -- guaranteed 3HKO after burn damage
0 SpA Mollux Lava Plume vs. 4 HP / 0 SpD Colossoil: 144-169 (35.2 - 41.4%) -- 76.3% chance to 3HKO after Leftovers recovery
Krilowatt @ Leftovers
Tera: Ground
Ability: Magic Guard
EVs: 248 SpA / 212 Spe / 48 HP
Modest Nature
- Volt Switch
- Protect
- Ice Beam
- Earth Power
Magic Guard counters status and hazards. Ice Beam and Earth Power counter Glisc and Mollux, respectively. Tera Ice could replace Tera Ground. If Mollux Tera's, Volt Switch out of there because it can't really do anything about Tera Fairy Mollux. Then again, Tera Fairy Mollux can't really do anything to it, either.
Calcs:
248+ SpA Krilowatt Ice Beam vs. 244 HP / 228+ SpD Gliscor: 284-336 (80.6 - 95.4%) -- guaranteed 2HKO after Poison Heal
0 Atk Gliscor Knock Off (97.5 BP) vs. 48 HP / 0 Def Krilowatt: 87-103 (19.1 - 22.6%) -- possible 5HKO
248+ SpA Krilowatt Earth Power vs. 248 HP / 212+ SpD Mollux: 228-272 (58 - 69.2%) -- guaranteed 2HKO
0 SpA Mollux Lava Plume vs. 48 HP / 0 SpD Krilowatt: 69-82 (15.1 - 18%) -- possible 8HKO
0 SpA Mollux Clear Smog vs. 48 HP / 0 SpD Krilowatt: 88-105 (19.3 - 23%) -- possible 6HKO
Ok guys now is time to see the winner and it is.... Ixkukul Colossoil!!
Now for our next mon is non other than the fearsome Roaring Moon
While this mon is being suspected we thought to give it a try to see which mons can deal with it in the cap metagame
:cresceidon:
Cresceidon @ Rocky Helmet
Ability: Rough Skin
Tera Type: Poison
Evs: 252 HP 4 Def 252 Spe
Timid Nature
Moonblast
Scald
Thunder wave
Recover
Ooh boy this one's gonna be tough but I think I might have an idea moon might be fast but it's not booster speed so cresc can out speed it and smack it with moonblast or paralyze it with twave rocky helm and rough skin is mostly to punish it trying to make contact
:hemogoblin:
Hemogoblin HD Boots
Ability: Pixilate.
Tera Type: Steel
Evs: 40 HP 252 Atk 216 Spe
Adamant Nature.
Extreme Speed
Flare Blitz
Moonlight
Bulk Up
Click Extreme Speed. Blow up Dark/Dragon Type.
All you have to do is click Tera turn one. If moon doesn't Tera, it dies. If it does, Acrobatics can't 1hko you and you pick them off with priority next turn. Booster Energy, eat your heart out.
thought i'd give this a whack (haha see what i did there)
:syclant:
Syclant @ Choice Band
Ability: Compound Eyes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Tera Type: Rock
- Triple Axel
- Ice Shard
- U-turn
- Stone Edge
Choice Band allows for disgusting amounts of overkill damage, while Compound Eyes ensures measly problems like missing never affect us.
We have Triple Axel as our main damage dealer, Ice Shard to pick off Scarfers, U-Turn to bug out of bad matchups, and Stone Edge to pick off Pokemon like Moltres.
Tera Rock boosts the power of Stone Edge, as well as flipping our matchup into both Fire and Flying moves. We outspeed Protosynthesis Attack Roaring Moon and hit it with enough damage to make Mega Salamence cry, and not even Tera Flying can save it.
Are we extremely rocks weak? Yes. But that didn't stop something like Volcarona in Gen 5, and it's certainly not going to stop this bug!
252 Atk Choice Band Syclant Triple Axel (120 BP) (3 hits) vs. 0 HP / 4 Def Roaring Moon: 716-850 (203.9 - 242.1%) -- guaranteed OHKO
bru I keep subbing this thing but it keeps beating stuff so idc
Booster energy and strong contact moves becomes a curse when sticky barb is a guaranteed activation (sticky barb passes even if the opponent clicks knock off). You also OHKO with moonblast but this method punishes the roaring moon hard enough on switch-in that you don't have to worry too much about moon switching out and sweeping later. Clef is tanky enough to live acros but you can tera steel if moon teras or starts critting.
252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 252 HP / 252+ Def Clefable: 144-170 (36.5 - 43.1%) -- guaranteed 3HKO
0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Roaring Moon: 388-460 (110.5 - 131%) -- guaranteed OHKO
The gameplay is simple: You click Dazzling Gleam, and it dies. If Moon pops Tera Flying turn 1 (and it probably will), try to predict it and click Paleo Wave. It's that easy. Moon doesn't outspeed Stratagem and Stratagem is nigh guaranteed to OHKO Moon in one shot no matter what it does on turn 1. Even if Moon somehow survives clicks Brick Break or Knock Off, you will still survive to see turn 2, Albeit you'll be at Death's door. Also, feel free to replace Flamethrower with another move like Shadow/Energy Ball.
Calcs!
252 SpA Choice Specs Stratagem Dazzling Gleam vs. 0 HP / 0 SpD Roaring Moon: 492-580 (140.1 - 165.2%) -- guaranteed OHKO
252 SpA Choice Specs Stratagem Paleo Wave vs. 0 HP / 0 SpD Tera Flying Roaring Moon: 390-462 (111.1 - 131.6%) -- guaranteed OHKO
252 SpA Choice Specs Technician Stratagem Vacuum Wave vs. 0 HP / 0 SpD Roaring Moon: 184-218 (52.4 - 62.1%) -- guaranteed 2HKO
Even with Roaring Moon having access to Dragon Dance and Booster Energy to raise their Attack even further, Skarmory is able to out-bulk them thanks to the combination of Iron Defense and Roost. Body Press threatens massive damage into Roaring Moon, and after using Iron Defense it will even break through Terastalized Roaring Moon. Roaring Moon will be forced out by Skarmory, meaning they lose their one-time Protosynthesis boost which makes them significantly less threatening the next time they switch in. Once Skarmory's Rocky Helmet is removed, countering Roaring Moon becomes even easier. Spikes can be used to take advantage of Roaring Moon being forced to switch, allowing Skarmory to make progress. A Tera Type of Dragon is used to bolster Skarmory's defenses, turning both of their only two weaknesses into resistances—it is a solid Tera Type in general for them and does not do anything for the Roaring Moon matchup. The Speed investment allows Skarmory to outspeed 252 Speed Kingambit and Ursaluna—again, this does nothing for the Roaring Moon matchup.
Here are some offensive and defensive calcs:
Offensive Calcs:
160+ Def Skarmory Body Press vs. 0 HP / 4 Def Roaring Moon: 250-296 (71.2 - 84.3%) -- guaranteed 2HKO
+2 160+ Def Skarmory Body Press vs. 0 HP / 4 Def Roaring Moon: 500-590 (142.4 - 168%) -- guaranteed OHKO
+2 160+ Def Skarmory Body Press vs. 0 HP / 4 Def Tera Flying Roaring Moon: 125-147 (35.6 - 41.8%) -- guaranteed 3HKO
+4 160+ Def Skarmory Body Press vs. 0 HP / 4 Def Tera Flying Roaring Moon: 187-221 (53.2 - 62.9%) -- guaranteed 2HKO
Defensive Calcs (with Protosynthesis):
252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 160+ Def Skarmory: 132-156 (39.5 - 46.7%) -- guaranteed 3HKO
+1 252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) over 2 turns vs. 252 HP / 160+ Def Skarmory: 328-388 (98.2 - 116.1%) -- 97.3% chance to 2HKO
+1 252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. +2 252 HP / 160+ Def Skarmory: 99-117 (29.6 - 35%) -- 12.3% chance to 3HKO
+6 252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. +6 252 HP / 160+ Def Skarmory: 132-156 (39.5 - 46.7%) -- guaranteed 3HKO
Defensive Calcs (without Protosynthesis):
252 Atk Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 160+ Def Skarmory: 102-120 (30.5 - 35.9%) -- 39.9% chance to 3HKO
+1 252 Atk Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 160+ Def Skarmory: 151-178 (45.2 - 53.2%) -- 34.4% chance to 2HKO
+1 252 Atk Roaring Moon Knock Off (97.5 BP) vs. +2 252 HP / 160+ Def Skarmory: 76-90 (22.7 - 26.9%) -- 33.2% chance to 4HKO
+6 252 Atk Roaring Moon Knock Off (97.5 BP) vs. +6 252 HP / 160+ Def Skarmory: 102-120 (30.5 - 35.9%) -- 39.9% chance to 3HKO