who are the breakers in sm ph (the one without photon and moldy cfzs)
i fear i do not have long. first they came mamo stall (and it got wiped from history, not even in the legacy samples), then they came for my council roles, and i think they are coming for me next.. i will always be sm council in everyone's hearts tho, so i thought what better way to spend my final moments than to provide some guidance to my successors. see, every time i used to bring up sun and moon pure hackmons, people would always talk about some "oh it's a stall meta, how am i supposed to break without photon and my cfzs?" my successor, wyrd, also asked me for a paste of sets that can break, so here is a post showing exactly how you can break teams. innards still exists tho so hahahahahhahahahhahahahahahahahhahahahahahhahhahahaha
mixed guys
:sm/mewtwo-mega-y:
Mewtwo-Mega-Y @ Focus Sash
Ability: Protean
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Shell Smash
- Sunsteel Strike
- Moongeist Beam
- Moonblast / Freeze Dry / Plasma Fists
sunsteel geist fairy still exists and is still broken. protean mmy is the best abuser of it really bc of its damage output and speed tier. for most teams, the defensive counterplay is limited to trying to pivot around it with wgs who most of the time barely don't get 2hkod, also keeping in mind that it has multiple set up opportunitys against most teams, and shell smash being a normal move even provides a spectral immunity. the actual walls for this mon are limited to really random prankster guys like prank evio chansey, (prank) ho-oh, (prank) pogre, and prank registeel, and is anyone actually going to use them? also, prot mmy can run plasma fists if it wants to, with the only downside being zygarde. there is also another very similar coverage combo below that mmy probably
could run, and it would solve the steel problem.
:sm/groudon-primal: :sm/mewtwo-mega-y:
Groudon-Primal @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Sunsteel Strike
- Mind Blown
- Freeze-Dry / Volt Tackle
Mewtwo-Mega-Y @ Focus Sash
Ability: Protean
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Shell Smash
- Sunsteel Strike
- Blue Flare
- Freeze-Dry
sunsteel fire freeze dry is very similar to sunsteel geist fairy, with the main drawback being steels that aren't weak to fire (just wg dialga and heatran) and ho-oh, but you are more immediately threatening against other steels (and you don't get walled by random registeel). you also can't use innards on the pdon set provided, which is stupid. maybe you could run stag water shuriken to beat it? ofc it could run shed shell, but then sunsteel calcs become less favourable. protean mmy with the same coverage would aim to solve those issues, and it's better into arceus, but you miss out on magic guard. i think these sets would be really potent anyways. i forgot to mention that volt tackle is an option on pdon for a better pogre and ho-oh mu, but now zyg walls you.
kart
:sm/kartana:
Kartana @ Focus Sash
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Sunsteel Strike
- Coverage
- Coverage / Spore
while kart did lose its big nuke button that kills literally everyone other than heatran (who dies after rocks chip anyways), it's still kart. you could just coverage fish with it, with the stuff you want to hit being waters (mpert, mbro, mgyara i guess), fires (just pdon, ho-oh doesn't have enough bulk and is 4x weak to rocks anyways), steels (some don't have the ground, fighting, or fire weakness), and zyg. of course, coverage can hit multiple of those and it's not like a mon needs to beat everything in one set (tho innards makes things harder), but i would like to say to kart is absolutely more limited here. teams don't need to account for photon now, opening up room for more kart walls on teams, and sunsteel walls which are bad into mmx (like pdon and mpert) are also better. also, losing sss makes fur coats more problematic, and kart wanting sash so much doesn't help that situation as power boosting items are often needed for rolls into fur coats. no sss also means you do basically need ice for zyg, and ice does literally nothing else other than beat it. i haven't talked about spore tho. of course, i can't talk about goggles usage in a tier that has been played so little, and people had varying opinions in usum about whether goggles or shed shell was preferable. my take tho is that fishing for no goggles is probably reasonable, and you still have an extra slot for coverage anyways. spore also provides value outside of just breaking fat. i can also tell you that pairing a stag mon with spore kart sounds very potent. the idea there is obviously trap the goggles mons with stag and spore the shed shell guys to death, and the only reliable counterplay i can really think of to that would be prank sunsteel walls or magic bounce sunsteel walls (the former can run gogfles and escape stag with prio pshot or baton, the latter can escape stag with shed shell and block spore with magic bounce).
choice locked breakers
:sm/groudon-primal: :sm/kartana:
Groudon-Primal @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Precipice Blades
- Ice Hammer
- Something
Kartana @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Petal Blizzard
- Storm Throw / Thousand Arrows
- V-create
there's probably more examples, but both of these guys literally don't have walls outside of random ssap stuff (and psea bs depending on sets). the problem is that they're choice locked, which i do think is fine in the fat mu, but these sets are literally terrible outside of breaking fat. they also lose to shadow tag, so i wouldn't really recommend them, but i thought i'd show them anyways to prove the point.
no guard
no guard beats everything other than wg, tho it is true that all fat teams are gonna have 2 wgs. even still, you can run wgs that hopefully beat the wgs aiming to wall them, and i would like to show you some bc i believe they would be quite potent in sm.
:sm/kartana:
Kartana @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Sunsteel Strike
- Power Whip / Bolt Strike / V-Create
- Fissure
ng kart is kinda held back in usum for reasons that would apply less so to sm, but anyways the point of this post is for me to showcase that breaking is definitely possible, and i think this mon is a potent breaker. the only walls to it are sunsteel resist wgs (something fat teams will most likely aleays have, but still), and these mons have to hope you lack coverage for them. with bolt strike, your walls are scizor, ferrothorn, and mpert. with power whip, the walls are ho-oh (rocks victim), scizor, celesteela, and ferro. and with vc, your walls are ho-oh (rocks victim), mbro, mgyara, and mpert. that's quite a limited selection of walls, and a set doesn't need to break literally everything like i mentioned earlier, tho innards does make life harder. ng kart can also lure non wg kart walls that would like to wall huge power, but you're not as good at this as in usum bc the big nuke that lures in prank sunsteel resists doesn't exist.
:sm/gengar-mega:
Gengar-Mega @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Moongeist Beam
- Sludge Wave / Secret Sword / Bug Buzz / Zap Cannon
- Fissure
it's a similar idea to the kart, except your answers are instead limited to the special wall wgs. it may also be better in sm bc darks are less desirable due to photon being gone. the walls are like maud, meloetta, arceus, mgyara and other darks, yveltal, ho-oh (rocks victim i will keep saying), and pogre. i do think that it's more limited than kart for a few reasons. beyond just more mons you want coverage for and the mons you miss also being more viable on average, there also exists a flying type (so a wall that isn't a wg) who exists (yveltal) that you wouldn't like to run coverage for at all, and maud also exists which you need poison for and all poison does is beat maud. ng mgar is also like the most potent coverage fish mgar for breaking bc fissure itself is basically like a super coverage move, which should also explain why i haven't really talked about mgar much in this post. pbond is also obviously less viable than in usum given that it's a fatter meta. but even still, i can't deny that mgar (and this set) is something to prep for and is definitely a threat.
:sm/mewtwo-mega-y:
Mewtwo-Mega-Y @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Entrainment
- Zap Cannon
- Inferno
- Fissure
this is more proof of concept, and it may not even be this exact set, but it's something i would like to talk about. as we know, teams run 2 wgs to deal with gastro acid (entrainment is technically better, but i will say gastro for the sake of it being shorter, and they do the same thing), but what i realised is that this means that
both wgs need to wall the ng's moves outside of gastro otherwise the ng can break. so, here is zapferno mmy with gastro. its walls that would actually be used are limited to maud, melo, arc, and mpert (mpert is a lot better tho bc no photon), and 2 of them need to be present to stop this mmy from being able to break. i will say that the actual process of breaking does kinda come down to mindgames, mmy needs to gastro the wgs that are immune to its moves on switch in and even if you do gastro them there is then the question of whether it clicks a coverage move or fissure, but breaking with it should be entirely feasible nonetheless. you could probably do other coverage moves if you wanted and the mon could change, but you have the idea anyways.
another extension of the idea is gastro ng kart. the idea is that you need a sunsteel resist wg to wall it, except you can just gastro them, and are teams really going to run 2 sunsteel resist wgs? idk how well this would work in practice but there's the idea. you probably improof with like celesteela.
huge power guys i haven't talked about
i won't go as in depth here bc there's no way it isn't obvious, but sets like hp pdon and hp slak still exist and will obviously be good. again. all of what i said about why smash hp kart is more limited here that isn't exclusive to kart itself (spore and anything i said about sss) carries over to smash hp pdon and slak. i suppose i can talk about the 4 attack huge power sets tho. in usum, these were always mmx if they weren't scarf. in sm, i guess you could try make 4a pdon or kart work? unlike usum, you can't really run prio and be great at breaking at the same time here i would say, and losing mmx's speed tier also hurts. i would be lying if i said that these weren't still potent breakers, and obviously teams would prep for huge power sunsteel in general, but i'll also add losing to stag (not having shell smash or shed shell) is bad, yet you want power boosting items for fur coat.
arc + tspikes support
:sm/arceus:
Arceus @ Fist Plate
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Taunt
- Shell Smash
- Moongeist Beam
- Judgment
:sm/gengar-mega:
Gengar-Mega @ Focus Sash / Black Sludge
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fissure
- Zap Cannon / Moongeist Beam
- Taunt / Trick
- Toxic Spikes
this should also be quite potent, but i'm too tired to keep yapping atp. i think i'll just edit the post to do this write up later. protean mmy with 4 attacks was also one i wanted to mention.
hopefully this gives sm a better reputation than "the stall meta". hard stall is also worse and semistall is better for other reasons, which i have probably said in the dc before. i honestly don't really feel like playing ph anymore and
given how things have been i do really feel like just quitting. obviously you can't trust me tho bc i must have tried to quit like 6 or 7 times atp, so i'm not gonna sit here and say that i will quit, but this is how i feel. good luck youngins (sm council) and thank you for reading, bye bye.
sm council being
Wyrd aidan amoongus Tragic Fantasy
hi
PenultimateToast