Everyone has a story
Welcome to the Old Generations of Hackmons Megathread. If you are looking into discussing what Hackmons were prior to the current generation, this would be the right place! Hackmons, otherwise known as Pure Hackmons is a metagame where all existing Pokémon can use any move and any ability as long as it can be used in local matches against other players. In addition, many Pokémon are able to start off each game in alternative forms without having to transform and only Generation VI holds an EV limit. This is not Balanced Hackmons. The only clause in Pure Hackmons is the Endless Battle Clause. For the sources of old gen Balanced Hackmons and other OMs, check out the Old Gens Other Metas Megathread. For resources and information of the current generation, check out the Gen 8 Pure Hackmons thread. Despite this thread being used to potentially act as a resource more than anything, feel free to use this thread for asking any question regarding the old gen Pure Hackmons metagames or to make suggestions regarding this megathread.
Art by Blazenix
Art by Blazenix
1) All forum rules still apply. Make sure you read and follow them.
2) Don't post a set without any specific explanation of what it does. Your post will be deleted otherwise. If you are going to post about a specific set, it is greatly advised that you post with great detail of what exactly your set does, how it affects specific Pokémon, and why. You can't just simply say Wonder Guard Burn Up Arcanine is the best because it cannot faint when the case is far from true and you lack sufficient evidence.
3) Be civil and on topic when posting on this thread.
Q: Where are these metagames playable?
A: Right now they are only playable through Custom Game or tournaments in the Old Shark and Ruins of Alph rooms.
Q: Is this Classic Hackmons?
A: No. Classic Hackmons was a variation of Pure Hackmons created in Generation 5 without the use of team preview and exclusively without an EV limit in Generation 6. It was a variation created to drift away from the usual in-game mechanics and as a result, will not be supported.
Q: Is this Custom Game?
A: No. Custom Game is based on what the Pokémon Showdown teambuilder is capable of, while Pure Hackmons is based around what is hackable in game and usable in local battles. Specifically, in Pure Hackmons you are limited to a maximum level of 100, a maximum of 4 moves, a maximum of 6 Pokemon, and Showdown specific moves and abilities such as Paleo Wave and Rebound are unusable, while in Custom Game there is a max level of 9999, the maximum number of moves is 24, the maximum number of Pokemon is 24, and Showdown specific moves and abilities are usable.
Q: Why is there an Endless Battle Clause in every generation?
A: Endless Battle Clause exists in every Showdown metagame to prevent battles taking too long and lagging the server. This acts similar to the in-game timer system, but more loose, meaning battles can extend further with Endless Battle Clause than it could with in-game timer.
Q: What if I want to discuss older generations of a metagame that allows me to run anything without hacking?
A: That metagame is known as Anything Goes. You can discuss the older generations of it in the AG Old Gens Megathread.
Hopes and Dreams (An RMT telling the story of Hackmons and its variants)
Introduction to Pure Hackmons Article (For Gen 7)
Old Shark Encyclopedia (An encyclopedia with lots of general info regarding Hackmons)
Old Shark (A hidden subroom for Old Gen Hackmons)
Pure Hackmons Discord
Hall of Fame: