Project Old Gen Hackmons Megathread

Sup, I collected all the replays of ORAS PH games that were played in PHPL and assembled them into generating usage stats for them. Here are the PHPL usage stats for ORAS PH during PHPL. Take these as you may.

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Rayquaza-Mega      |   78 |  60.94% |  48.72% |
| 2    | Groudon-Primal     |   61 |  47.66% |  47.54% |
| 3    | Giratina           |   58 |  45.31% |  46.55% |
| 4    | Mewtwo-Mega-X      |   47 |  36.72% |  55.32% |
| 5    | Gyarados-Mega      |   46 |  35.94% |  60.87% |
| 6    | Xerneas            |   34 |  26.56% |  41.18% |
| 7    | Diancie-Mega       |   31 |  24.22% |  22.58% |
| 8    | Audino-Mega        |   30 |  23.44% |  63.33% |
| 9    | Gengar-Mega        |   28 |  21.88% |  39.29% |
| 10   | Kyogre-Primal      |   25 |  19.53% |  36.00% |
| 11   | Slaking            |   21 |  16.41% |  38.10% |
| 12   | Chansey            |   21 |  16.41% |  47.62% |
| 13   | Aegislash          |   19 |  14.84% |  63.16% |
| 14   | Arceus             |   19 |  14.84% |  68.42% |
| 15   | Swampert-Mega      |   18 |  14.06% |  50.00% |
| 16   | Manectric-Mega     |   16 |  12.50% |  68.75% |
| 17   | Blissey            |   15 |  11.72% |  46.67% |
| 18   | Latios-Mega        |   12 |   9.38% |  58.33% |
| 19   | Yveltal            |   11 |   8.59% |  45.45% |
| 20   | Ferrothorn         |   10 |   7.81% |  40.00% |
| 21   | Thundurus          |    9 |   7.03% |  55.56% |
| 22   | Metagross-Mega     |    8 |   6.25% |  62.50% |
| 23   | Registeel          |    8 |   6.25% |  62.50% |
| 24   | Mewtwo-Mega-Y      |    8 |   6.25% |  37.50% |
| 25   | Beedrill-Mega      |    7 |   5.47% |  57.14% |
| 26   | Probopass          |    7 |   5.47% |  14.29% |
| 27   | Dialga             |    6 |   4.69% |  33.33% |
| 28   | Deoxys-Speed       |    6 |   4.69% |  33.33% |
| 29   | Escavalier         |    5 |   3.91% |  40.00% |
| 30   | Sableye-Mega       |    5 |   3.91% |  40.00% |
| 31   | Regigigas          |    4 |   3.13% |  75.00% |
| 32   | Meloetta           |    4 |   3.13% | 100.00% |
| 33   | Tyranitar-Mega     |    4 |   3.13% | 100.00% |
| 34   | Ludicolo           |    3 |   2.34% |  33.33% |
| 35   | Gyarados           |    3 |   2.34% |  66.67% |
| 36   | Zapdos             |    3 |   2.34% |  33.33% |
| 37   | Ho-Oh              |    3 |   2.34% |  66.67% |
| 38   | Scizor-Mega        |    3 |   2.34% |  66.67% |
| 39   | Thundurus-Therian  |    3 |   2.34% |   0.00% |
| 40   | Deoxys-Attack      |    2 |   1.56% | 100.00% |
| 41   | Cresselia          |    2 |   1.56% |  50.00% |
| 42   | Skuntank           |    2 |   1.56% | 100.00% |
| 43   | Genesect           |    2 |   1.56% | 100.00% |
| 44   | Durant             |    2 |   1.56% |   0.00% |
| 45   | Pidgeot-Mega       |    1 |   0.78% |   0.00% |
| 46   | Pikachu            |    1 |   0.78% | 100.00% |
| 47   | Shaymin-Sky        |    1 |   0.78% | 100.00% |
| 48   | Pidgeot            |    1 |   0.78% |   0.00% |
| 49   | Heatran            |    1 |   0.78% |   0.00% |
| 50   | Spiritomb          |    1 |   0.78% | 100.00% |
| 51   | Hoopa-Unbound      |    1 |   0.78% |   0.00% |
| 52   | Aerodactyl-Mega    |    1 |   0.78% |   0.00% |
| 53   | Kyurem-Black       |    1 |   0.78% |   0.00% |
| 54   | Lugia              |    1 |   0.78% |   0.00% |
| 55   | Palkia             |    1 |   0.78% | 100.00% |
| 56   | Giratina-Origin    |    1 |   0.78% |   0.00% |
| 57   | Talonflame         |    1 |   0.78% |   0.00% |
| 58   | Steelix-Mega       |    1 |   0.78% |   0.00% |
| 59   | Electrode          |    1 |   0.78% |   0.00% |
| 60   | Drapion            |    1 |   0.78% | 100.00% |

You can check out the HPL Usage Stats thread to see how they compare to the usage stats during our first Hackmons Premier League, a separate tournament that happened from late August to early October of last year.

Here are all the PHPL replays as well that I used to generate this: https://pastebin.com/FJNYB6n0 feel free to tell me if I got something wrong.
 
:ho-oh: GSC PH Resources Hub:lugia:
:suicune:
this meta is still pretty preliminary, so resources may change or become outdated unexpectedly

Viability Rankings
pokemon are ordered by strength throughout the S rank, and are ordered alphabetically in other ranks. the links contain sample sets and short descriptions, though there's lots of set diversity in GSC. some samples even use sets not shown in these links

1744931667138.png

S Rank
S

:mewtwo: Mewtwo
:lugia: Lugia
:aerodactyl: Aerodactyl


S-
:snorlax: Snorlax
:electrode: Electrode


A Rank
A+

:skarmory: Skarmory
:steelix: Steelix
:tyranitar: Tyranitar


A
:ho-oh: Ho-Oh
:jolteon: Jolteon
:misdreavus: Misdreavus
:raikou: Raikou

:rhydon: Rhydon

B Rank
B+

:celebi: Celebi
:gengar: Gengar
:marowak: Marowak
:quagsire: Quagsire


B
:magneton: Magneton
:poliwrath: Poliwrath
:scizor: Scizor

C Rank
:blissey: Blissey
:houndoom: Houndoom
:machamp: Machamp
:slowbro: Slowbro
:zapdos: Zapdos


Sample Teams
i'm very open to sample submissions, anything that can hold vs common threats will do

Triple Explosion Offense by AV Cosmoem
:electrode::mewtwo::mewtwo::mewtwo::aerodactyl::steelix:

Belly Drum Aerodactyl Offense by AV Cosmoem
:electrode::lugia::aerodactyl::mewtwo::mewtwo::snorlax:


Poliwrath Balance by AV Cosmoem
:electrode::aerodactyl::mewtwo::snorlax::lugia::poliwrath:

Misdreavus Stall by AV Cosmoem
:rhydon::lugia::lugia::snorlax::skarmory::misdreavus:
 
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:xy/groudon-primal::xy/groudon-primal::xy/slowbro-mega::xy/steelix-mega::xy/drapion::xy/blissey:
(click on sprite for link)
ORAS Assist team. I optimized to the best of my ability, but Assist is complete garbage so decent players/teams will usually win with little to be done by the Assist user. DO NOT USE IN SERIOUS GAMES

Potentially relevant moves bolded. I'm being liberal with what I consider relevant

Assist
Belch
Bestow
Bounce
Chatter
Circle Throw
Copycat
Counter

Covet
Destiny Bond
Detect
Dig
Dive
Dragon Tail
Endure
Feint

Fly
Focus Punch
Follow Me
Helping Hand
Hold Hands
King's Shield
Mat Block
Me First
Metronome
Mimic
Mirror Coat
Mirror Move
Nature Power

Phantom Force
Protect
Rage Powder
Roar
Shadow Force
Sketch
Sky Drop
Sleep Talk
Snatch
Spiky Shield
Struggle
Switcheroo
Thief
Transform
Trick
Whirlwind
____________________________________________________________

:groudon-primal:
Assist is blessed with two very strong priority options (the other one being Gale Wings Chatter). You OHKO basically every boosted Shell Smash Mold Breaker user and only barely miss out on Quiver Dance/Gale Wings Mega Rayquaza and MMX. You also deal ~75 to Mega Gyarados and ~45 to Giratina. In short, your only shortcoming is being itemlocked (i.e. if you Assist into opposing Wonder Guard you're forced into switch). Sleep Talk + Destiny Bond means you can pseudo sleep absorb vs. setup Mold Breaker, though it largely relies on surprise factor. I've never clicked Copycat but it has theoretical uses, for example if the opponent sets hazards or recovers when Groudon's chipped.

:groudon-primal:
2HKOes everything except Giratina and cteam resists. Assist's self-Improofing properties are the most useful on this mon (since Imposter can only really Dragon Tail or get lucky with Assist). Banded Dragon Tail is legit and I've experimented with it even outside of Assist. Feint helps with random Focus Sash or random mons at 10% health or something – surprisingly, it's not useless and I've actually clicked it a few times. You can also Trick Giratina or an annoying WG if directly breaking through is infeasible.

:slowbro-mega:
Could be Ludicolo but running 2 Flying-immune WGs is much safer vs. Gale Wings Rayquaza and Slowbro takes about as little from Primal Groudon's attacks (and much less from U-turn) anyway. Focus Punch hits weakened Gyarados and some misc. mons like Registeel/WG Ferrothorn. Whirlwind is nice for SubPass WGs and hazard chip if you can manage getting them up. Chatter and Copycat are filler; you could probably replace the latter with King's Shield.

:steelix-mega:
Solid short-term check to Mega Rayquaza and hits hard enough with Assist to annoy Primal Groudon and 3HKO MMX. King's Shield + Counter helps with opposing Shadow Tag Groudon/MMX (though Trick from the former kinda screws you over). King's Shield is also just generally nice for scouting misc. things, mindgames vs. opposing HP Gyarados, and Leftovers recovery. Whirlwind helps against SubPass and to accrue hazard chip if you've managed to set any. DO NOT LET THIS DIE IF THEY HAVE INTACT HAZARD SETTERS

:drapion:
Means Gastro + Fissure No Guard 6-0s but it's worth it imo. Trick + Black Sludge lets you win the long game vs. otherwise unbreakable support WGs. Transform allows you to indirectly access recovery, and act as a pseudo-Imposter if you don't want to switch to Imposter for whatever reason (for example, if you want to account for opposing switches). Whirlwind for similar reasons to the above two, and Chatter for opposing Taunt and being overall spammable. You could run Assist to damage opposing Imposter but I find Chatter to be more useful overall. Could maybe be Beedrill but Drapion actually lives STAG Groudon's Thousand Arrows from full and you have an easier time vs. Gale Wings.

:blissey:
Imposter bullies both offensive and defensive mons alike, and greatly expands the progress-making options available to you. Thousand Arrows is on Blissey so everything else can make use of Assist's Improofing properties, while Whirlwind/Transform are generally the most useful non-callable moves when you're not Transformed. Copycat can also theoretically do stuff but you could run Trick instead to have 2 Trick absorbers, as opposed to just Drapion. Leftovers Imposter offers recovery in 1v1s against offensive mons (Mega Gyarados in particular), and is also hugely underrated in general.

____________________________________________________________

Not bothering to explain what wins vs. Assist since almost any coherent team should if played properly.

 
Talonflame Offense (formerly Thundurus Offense): Sample Submission & The improvement of the team
NOTE: I changed Thundy to No Guard in some games to throw opponents off, but I will not include those games.
I only saved some games that I played, but I recorded the statistics of the games even without the replays.
My losses also mainly came from Aerobee :(


Sample Submission Team: https://pokepast.es/5015ca9c8baa7c79

Draft 1: https://pokepast.es/cf27f037c32a4220
This was the first draft of the team. And also my week 1 and 2 PHPL team.
This team has loads of problems:
1. Lack of hazards makes the team unable to progress at all when faced against a WG like MSwampert when MRay faints due to an error play.
2. Weak to Shed Shell/Bulky No Guards.
3. Absolutely awful MU against WG Genesect with the coverage build.
4. No hazard control once they take out Registeel.
5. Lack of pivot on Registeel sucks.


Although I missed 7 DVoids in week 1, the team worked out pretty well in week 2, so I decided to bring it again some time in the future. However, it was clear that I needed some changes.
Games: W1 Excaliju, W2 Iguana
Run: 7 wins; 4 losses

Draft 2: https://pokepast.es/5cc9138289ba345a
It was until week 6 that my opponent this time would have teams that can't hit Thundy + MAud core at all, and MGyarados also bring enough strength to 4-0 five of their six most used teams. This adjusted team has a slightly better MU against MMX and Mray. I also noticed KShield Registeel was mostly abundant, which is where I solved the problem "lack of pivot" on a Magic Bounce user.
Weaknesses of this team include:
1. Weak against Impostor who copies MRay because this team has Earth Power MRay which hits Probopass, a mon which was used by my opponent in the previous weeks; it then also hits my "soft improof" Registeel. But since they had not brought Impostor once, I decided it would be fine to bring EPower Mray.
2. WG Coverage Xerneas 6-0s this team.
3. Lack of hazards makes the team unable to progress at all when faced against a WG like MSwampert when MRay faints due to an error play.
4. Weak to Shed Shell/Bulky No Guards.

Games: W6 Cazenovia
Run: 1 win; 1 loss

Draft 3: https://pokepast.es/8b28961863580ebe
This is when the team started having improvements. Gear Grind on Registeel assists the WG Xerneas MU so I dont get 6-0ed by it once it sets up Shell Smash.
Problems with the team include:
1. Lack of hazards makes the team unable to progress at all when faced against a WG like MSwampert when MRay faints due to an error play.
2. Weak to Shed Shell/Bulky No Guards.

Games: VS Eyeos
Run: 4 wins; 1 loss

Final Draft/Team: https://pokepast.es/5015ca9c8baa7c79
Last and final team. Thundurus to Talonflame due to Talon being faster and also not being weak to No Guard, in exchange for being weak to Rocks. Aegislash over Registeel to support the SubPass due to my team being in need of SubPass to MRay.
Difficulty of this team:
1. Hard to play around Smash MRay and always have to keep Sub up when playing against Impostor Chansey
2. Need to align MB Aegislash when they set up Rocks.

Games: VS Ransei (not exactly the same team but Registeel did nothing anyways), VS Archey, VS Goat Iguana
Run: 56 wins; 4 losses; 1 tie

Thanks to:
Iguana, Ballfire, Archey and Toast for helping me test after PHPL.
Homeless Audino for helping me test this team and other troll teams.
Ransei, Sheep for helping me test during PHPL.
Fish Gaming, Hallward for being my PHPL managers (the best managers I could ever ask for).
lag=bad for always suggesting ideas for this and other teams during PHPL, and suggesting Thundurus when I wanted to use a SubPass WG that is not Deer (Thundy helped the team have excellent synergy, so ty). Thanks for also helping me double-check EVS!!
Aerobee for suggesting changes to my final draft: Rocks MGyara, SubPass Aegi.
And all my PHPL opponents that allowed me to learn how to play this meta better: Iguana, Excaliju, Caze, Glory, Max

I'm done yapping.
Have a good day everyone.
 
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Apologies for this taking so long. Since Ransei has already done the replay stats for ORAS and USUM, I took care of the overall replay stats for DPP and SWSH from PHPL.

:arceus: DPP Pure Hackmons :arceus:
Moves and Teammates
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Arceus             |   27 |  54.00% |  48.15% |
| 2    | Deoxys-Speed       |   20 |  40.00% |  45.00% |
| 2    | Giratina-Origin    |   20 |  40.00% |  45.00% |
| 4    | Regigigas          |   13 |  26.00% |  61.54% |
| 5    | Gyarados           |   11 |  22.00% |  27.27% |
| 6    | Dialga             |   10 |  20.00% |  60.00% |
| 6    | Deoxys-Attack      |   10 |  20.00% |  50.00% |
| 6    | Latios             |   10 |  20.00% |  50.00% |
| 6    | Aerodactyl         |   10 |  20.00% |  40.00% |
| 10   | Tentacruel         |    9 |  18.00% |  55.56% |
| 10   | Spiritomb          |    9 |  18.00% |  55.56% |
| 12   | Swampert           |    7 |  14.00% |  42.86% |
| 12   | Slaking            |    7 |  14.00% |  28.57% |
| 14   | Palkia             |    6 |  12.00% |  16.67% |
| 15   | Ho-Oh              |    5 |  10.00% |  80.00% |
| 15   | Darkrai            |    5 |  10.00% |  60.00% |
| 17   | Rayquaza           |    4 |   8.00% | 100.00% |
| 17   | Suicune            |    4 |   8.00% |  75.00% |
| 17   | Jirachi            |    4 |   8.00% |  50.00% |
| 17   | Skarmory           |    4 |   8.00% |  50.00% |
| 17   | Latias             |    4 |   8.00% |  50.00% |
| 17   | Giratina           |    4 |   8.00% |  25.00% |
| 17   | Weavile            |    4 |   8.00% |  25.00% |
| 17   | Kyogre             |    4 |   8.00% |   0.00% |
| 25   | Lugia              |    3 |   6.00% | 100.00% |
| 25   | Hariyama           |    3 |   6.00% |  66.67% |
| 27   | Groudon            |    2 |   4.00% | 100.00% |
| 27   | Probopass          |    2 |   4.00% | 100.00% |
| 27   | Arceus-Fire        |    2 |   4.00% |  50.00% |
| 27   | Mewtwo             |    2 |   4.00% |  50.00% |
| 27   | Regice             |    2 |   4.00% |  50.00% |
| 27   | Blissey            |    2 |   4.00% |   0.00% |
| 27   | Infernape          |    2 |   4.00% |   0.00% |
| 34   | Manaphy            |    1 |   2.00% | 100.00% |
| 34   | Regirock           |    1 |   2.00% | 100.00% |
| 34   | Empoleon           |    1 |   2.00% | 100.00% |
| 34   | Shuckle            |    1 |   2.00% | 100.00% |
| 34   | Umbreon            |    1 |   2.00% | 100.00% |
| 34   | Blaziken           |    1 |   2.00% | 100.00% |
| 34   | Raikou             |    1 |   2.00% | 100.00% |
| 34   | Electrode          |    1 |   2.00% |   0.00% |
| 34   | Drapion            |    1 |   2.00% |   0.00% |
| 34   | Gengar             |    1 |   2.00% |   0.00% |
| 34   | Registeel          |    1 |   2.00% |   0.00% |
| 34   | Dustox             |    1 |   2.00% |   0.00% |
| 34   | Arceus-Ghost       |    1 |   2.00% |   0.00% |
| 34   | Tyranitar          |    1 |   2.00% |   0.00% |
  • Missing 2 Pokemon from HIGHLORD.
  • Missing 3 Pokemon from TUGGIN.
  • Missing 4 Pokemon from HIGHLORD.
  • Missing 4 Pokemon from TUGGIN.
  • Missing 2 Pokemon from GHASTLYPIXIE.
  • Missing 1 Pokemon from HIGHLORD.
  • Missing 2 Pokemon from BLAHPY.
  • Missing 1 Pokemon from TUGGIN.
  • Missing 4 Pokemon from BLAHPY.
  • Missing 2 Pokemon from HIGHLORD.
  • Missing 1 Pokemon from BLAHPY.
  • Missing 3 Pokemon from HIGHLORD.
  • Missing 2 Pokemon from GHASTLYPIXIE.
  • Missing 2 Pokemon from GHASTLYPIXIE.
  • Missing 2 Pokemon from TUGGIN.
  • Missing 2 Pokemon from HIGHLORD.
  • Missing 1 Pokemon from TUGGIN.
  • Missing 2 Pokemon from GHASTLYPIXIE.
  • Missing 1 Pokemon from BIG TONY 2014.
  • Missing 1 Pokemon from GHASTLYPIXIE.
  • Missing 1 Pokemon from HIGHLORD.
  • Missing 1 Pokemon from HIGHLORD.
  • Missing 1 Pokemon from BLAHPY.
  • Missing 1 Pokemon from TUGGIN.
  • Missing 3 Pokemon from NTOTHEN.
  • Missing 2 Pokemon from BLAHPY.
  • Missing 1 Pokemon from HIGHLORD.
  • Missing 1 Pokemon from BLAHPY.
  • Missing 2 Pokemon from HIGHLORD.
https://pokepast.es/3a0c8dbb7b98fdcb


:eternatus-eternamax: SWSH Pure Hackmons :eternatus-eternamax:
Moves and Teammates
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Eternatus-Eternamax |   32 | 200.00% |  50.00% |
| 2    | Zacian-Crowned     |   18 | 112.50% |  50.00% |
| 3    | Regieleki          |    9 |  56.25% |  44.44% |
| 4    | Landorus-Therian   |    7 |  43.75% |  57.14% |
| 4    | Cramorant-Gorging  |    7 |  43.75% |  57.14% |
| 6    | Spiritomb          |    6 |  37.50% |  33.33% |
| 7    | Giratina           |    5 |  31.25% |  40.00% |
| 8    | Calyrex-Shadow     |    3 |  18.75% |  66.67% |
| 8    | Yveltal            |    3 |  18.75% |  33.33% |
| 10   | Regigigas          |    2 |  12.50% | 100.00% |
| 10   | Obstagoon          |    2 |  12.50% |   0.00% |
| 12   | Indeedee           |    1 |   6.25% | 100.00% |
| 12   | Drifblim           |    1 |   6.25% | 100.00% |
 
Heya! SpamtonZZZSpamton here, here to end a battle that has continued to rage for quite a long time now. In both Generation 6 and 7, the role of "best STag Mon" has been generally debated between two mons, Primal Groudon, and Mega Rayquaza. Now, I don't know enough about the Gen 6 meta to comment on the best STag Mon for that generation, but I do have enough information to give a definitive conclusion to this debate.
Very interesting beginning from the USUM post. I would argue ORAS staggers then; the debate of best Stag user would be between 4 types of Mons. Scarf Pdon, Slaking, Lugia/Arceus/Psong MMX (on the correct team comp), and Scarf MMX.

I'm just going to save time for anyone who is too lazy to read the whole thing. Stag Slak is, in my opinion, the best Stag user.

Advantages of Stag Slaking

  • Low Kick OHKOs MGyarados; it beats, in my opinion, the best HP user in the meta.
  • Encore can be used on SubPass mons like Xerneas to give your setup mons like Pdon a free setup.
  • Fake Out + Ice Shard with Life Orb OHKOs MRay no matter what happens.
  • Fake Out + Extreme Speed with Silk Scarf can also beat No Guard Deoxys, non-bulk MMX, and also bulk MMX with chip.
  • Spikes/Rocks give your team hazards to threaten their sweepers and WG users.
  • Fake Speed also beats Smash MRay without a Substitute up.
Advantages of PSong + Encore Lugia/Arceus/Psong MMX
  • Encore + Goggles can be paired together on Lugia and Arceus, so if the opp has Spore, you hard one of these mons, and it's ggs for the Spore Mon if they do NOT have Shed Shell. This strat can also be used on non-Shed WGs, especially SubPass Xerneas.
  • The biggest problem is, in order for this strat to work, your Mold user is usually something defensive like Knock Arc/Yveltal to knock the opponent's Shed Shell, and basically your whole team will then need to rely on Stag to win.
  • Stag Low Kick MMX threatens MGyara and also a few other WG Normals, while this set can also be paired with Goggles + Encore to do the same job as Lugia and Arc.
  • Not really that consistent of a strategy, as it limits your building choices.
Advantages of using Scarf Stag Pdon (the better Stag Pdon set)
  • Trick beats WGs that even dare to click Defog/Arom in front of it.
  • VCreate OHKOs Non-Bulky MMX, and KOes Bulk MMX after small chip
  • You can randomly hard swap into some things and can switch out of Pursuit after KOing sometimes, which is huge for a Stag Mon.
  • Spikes allow your team to threaten their sweepers and WGs.
  • TArrows also beats the rare SubPass MManec, and it is also the only Stag user to force Bounce Aegislash for an OHKO.
  • It can also run PSong with Encore to throw people off guard, although this isn't recommended.
Advantages of using Scarf Stag MMX (the better Stag MMX set)
  • Ice Punch always OHKOs MRay. Non-Shed Shell MRay can't stay in against this set, guaranteed, unless they click Smash. One QD might not be enough, as you bear the risk of needing to risk losing your Mold user to a 252 Speed MMX.
  • Surf always OHKOs Pdon without -SpA nature without needing a single spA investment.
  • DAscent deals with offensive MMX sets.
  • Similar to Low Kick Slak, Close Combat always OHKOs MGyarados. With Defense/HP investment, you always tank a Sucker Punch, allowing MMX to revenge kill against the fish.
Honorable Mentions: Regigigas, I counted it as the same mon as Slaking, as they offer basically the same thing.

RANKINGS IN MY OPINION:
1. Slaking, Regigigas
2. Scarf Pdon
3. Scarf MMX
4. The PTrappers
Just because it is ranked 3/4, it doesn't mean it's bad. After all, I chose the best 4 I could think of.


Credits: Thanks Aerobee for helping.
.
 
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new ADV samples are here!!!

:ninjask::slaking::slaking::slaking::groudon::latios: - standard sun latios
style: hyper offense
description: this is a very standard hyper offense team. the gameplan is simple: pass speed and potentially substitute to one of your slakings, click belly drum, and sweep. with 3 slakings, you can use them to break both early and late game. a full hp groudon can survive any hit from slaking at +6 and KO back with superpower. latios rounds out the team as a kyogre switch-in with a sacred fire that disables (deals 50%+ to) slaking.

:slaking::ninjask::slaking::slaking::kyogre::gengar: - water spout gengar
style: hyper offense
description: this team utilizes lead band slaking to serve as pressure against opposing lead ninjask as well as a revenge killer later on. ninjask is placed in the back to pass speed and substitute later on. it can also use its fast spore to check pokemon without an active lum berry. kyogre checks pokemon who give belly drum slaking a hard time like groudon, impish slaking, and gengar. its unboosted surf disables slaking as well, making it great against other hyper offense. imprison gengar is one of the best slaking answers in the tier. most slaking can't touch it, and water spout disables slaking as long as gengar is at full hp.

:mewtwo::slaking::slaking::kyogre::deoxys::skarmory: - skarm + double psychic
style: offense
description: this team's gameplan is to prevent spikes with lead taunt mewtwo, then set up its own spikes with skarmory. then force switches with whirlwind or strong attacks. deoxys normal is chosen over deoxys attack because normal form can survive some crucial hits like choice band jolly slaking extreme speed and modest latios dragon claw, which are important for this team.

:aerodactyl::slaking::slaking::tyranitar::groudon::latios: - sand boom spam
style: balance
description: this team utilizes spikes and sand to disable slakings quickly while keeping momentum. spikes-immune pokemon get targeted by explosion and the many ghost moves. choice band slaking can clean after spikes, sand, and explosion has weakened the enemy.

in case it wasn't clear, all current samples will be removed and replaced with these

--------------------------

the VR is also updated! mostly, pokemon were shuffled within ranks, but some pokemon moved ranks:
:wobbuffet: B -> C
:banette: B -> C
:starmie: UR -> D
 
:slaking: how to beat slaking :slaking:

whenever adv gets any traction it always gets shut down with the usual claim of "just run 6 slak" or "slak ohkoes everything at +6 it's unplayable zomg where's my stall!?!!" there are a lot of ways to beat slak, pre- and post-setup. i decided to make a comprehensive list of all slak answers in order to dispel misinformation. also, there's increasing interest in adv recently, so i'd like to make this kind of a guide as well for new players

so what are we dealing with here? there are 2 main slak sets. both are very good and you need to be ready for both of them. of course there are other slak sets you can use, but there is a huge gap between these 2 sets and other sets, to the point where you're really only gonna see these

:rs/slaking:
Slaking @ Lum Berry
Ability: No Ability
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant / Impish Nature
- Belly Drum
- Extreme Speed
- Superpower
- Spore / Shadow Ball / Hidden Power [Ghost] / Recover

everyone knows bd slak. but few know exactly what the pieces here are doing. the lack of understanding regarding bd slak is usually why people get swept, because they aren't able to identify their counterplay options or because their team has a lack of options. so ultimately, bd slak needs to be broken down to its purest form
  • belly drum: you may wonder why slak runs bd and not another boosting move like dd or sd. after all, shouldn't you want to preserve your HP? there are a few simple reasons for that. first off, there is no general post-setup speed control like impostor, prankster, or sash. once slak clicks bd, it almost always forces a sack. +6 is a very important range for it, as that's the range where espeed has a 75% chance to ohko other slak. in addition, most of the options that can beat bd will also beat sd or dd, making their use redundant. finally, bd's loss of HP isn't a big deal – slak is very tanky because all fighting moves are physical in adv, and most teams have multiple slak, meaning it's expendable
  • extreme speed: espeed is a swiss army knife. you can use it to sweep, of course, but that probably won't be your primary use of it. instead, it can be used to revenge kill, chip, and clean up endgames. it's also one of your best tools against post-setup slak, not because it's the most effective option, but because it's very easy to add slak to your team. slak's espeed is also one of your best options to combat speed pass, because it's one of the only pokemon that can punish protect > bp line from jask and it can also revenge kill speed boosted pokemon
  • superpower: this move's main use comes at +0 because it has a 75% chance to disable slak (term for dealing 50% or more to slak, because it disables bd for the game). it also ohkoes every non-resist in the game at +6, except for don. despite this fact, you really want to avoid using superpower unless necessary, since going to +5 atk allows some bulkier pokemon to survive espeed (notably slak) and going to -1 def makes opposing espeed do way more damage to you
  • spore: slak is a great spore user because it can turn mons into setup fodder without needing outside support. generally you should spam this earlygame to delete lums, giving you bd chances down the road. spore slak is the biggest reason that mons run lum, even if they have talk, because the free turn against slak can be used to disable it or set up. this is why it's better to use spore earlygame, so you can use other spore sweepers later on to set up on pokemon whose lum has been eaten already
  • shadow ball: this move's main purpose is to prevent gar from switching in, but it has use outside of that. it picks up an important 2hko on latios at +0 and also improves the lugia matchup. the main reason sball isn't the primary option in this slot is that gar can beat sball variants anyway, so the only relevant pokemon this move beats post-setup is banette. its utility pre-setup is usually what lands it the slot
  • hidden power ghost: this move is able to beat imprison sball gar, one of the biggest problems for slak. so why not run this all the time? the power drop seems miniscule, but it means latios only has a 35.5% chance to be 2hkoed and lugia is 5hkoed, making the matchup against those two a lot worse. it also does nothing to help with any other variant of gar, and gar can always run hp ghost imprison if it wants, so hp ghost slak isn't even a reliable imprison gar answer
  • recover: not a common slot by any means; even i barely run this. nonetheless, it's a powerful option on hyper offense to combat sand and spikes chip, and it also lets slak try again if it gets disabled. most importantly, since no espeed in the game ohkoes slak at +0, it can recover on opposing espeed and deny that as an answer. the reason it's barely run is because not having spore or ghost coverage makes slak's pre-setup utility really lacking. this is why you can only really run it on hyper offense, because you want other slak with pre-setup utility
  • lum berry: why run this item over lefties? if slak's HP gets cut into by bd so much, shouldn't lefties be better to heal the damage off? lefties slak certainly isn't unviable, since it can deal with spikes much better and is harder to disable. however, i didn't list it because without lum, slak is terrible against opposing spore and will find much less opportunity to set up. it also doesn't help much with post-bd in the majority of situations, since post-bd slak answers are about constantly dealing damage to slak. lefties is too slow to heal it off fast enough. lefties talk slak is a really bad idea because you lose the priority from espeed when asleep, making you much less threatening
  • 248 HP: i add 248 HP to everything to minimize chip, but it's especially important on slak to bd twice and be left at 1 HP
  • jolly: jolly is the best slak nature because it outspeeds other slak, letting you not only spore them first but also ohko them with +6 espeed before they can act. it also ensures that slak will outspeed timid kyogre, making its matchup against kyogre a lot better than other natures. jolly is a surefire way that you will have at least some post-bd slak counterplay, making it the easiest nature to add
  • adamant: adamant hits some very important ranges, such as guaranteeing an ohko on slak and having a 68.8% chance to ohko don, both with espeed. this improves your matchup against counterplay based on tanking hits. however, being outsped by jolly slak and timid kyogre is really bad and makes ada slak an inconsistent sweeper. it also means that ada slak can never revenge kill post-setup jolly slak, making it a difficult add, but worthwhile with proper support
  • impish: an often overlooked nature on slak, impish is a surprisingly strong choice. it turns +6 slak espeed from a 75% chance to ohko to a 25% chance, letting it reliably survive and ko back with superpower. it also guarantees slak will not be disabled by don superpower and it also only has a 25% chance to be disabled by opposing slak superpower. this nature combines counterplay against opposing slak and don with answering post-setup slak. however, like adamant, it still retains its speed tier issues, and it also does poorly into opposing adamant slak. the natures are somewhat like a triangle where jolly > ada > impish > jolly
this is about everything you need to know about bd slak. it generally has ways to work around its counterplay, but it can only choose one or two options to answer at a time, and will lose to the rest. this means you must pack a variety of slak answers, ensuring you have ways to beat each variant. luckily, many of the forms of counterplay can answer multiple slak variants at a time, making this not too difficult in practice

:rs/slaking:
Slaking @ Choice Band
Ability: No Ability
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant / Impish Nature
- Extreme Speed
- Superpower
- Shadow Ball
- Explosion

band slak is arguably just as good as bd slak. one of the huge benefits of band slak is that it can ignore all counterplay based around disabling it – without bd, there's nothing to disable. instead, band slak acts as a catalyst for consistency, as its espeed is one of the best tools to stop sweeps in the game. it's really difficult to prep for this mon, since the stuff it loses to will usually lose to bd. often your gameplan against band slak is to spore it or boom on it. some moves also require further explanation
  • shadow ball: unlike on bd, hidden power ghost is a huge downgrade compared to sball, which is why it's not listed. jolly slak is unable to 2hko lugia and only has a 37.5% chance to ohko gar, and ada slak fails to ohko banette and still only has a 17.6% chance to 2hko lugia. it also just isn't a good imprison gar answer in general because it has no spore counterplay.
  • explosion: do not use trick in this slot. you are never going to click trick when you can ko everything, and boom ohkoes literally every non-ghost in the game. also the majority of slak counterplay still works even after trick
that's about everything you need to know about slak. with this information, we now have a reference for counterplay. so what can we do?

:gengar: gengar :gengar:

:rs/gengar:
Gengar @ Leftovers / Lum Berry
Ability: Levitate
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Imprison / Encore
- Water Spout / Eruption
- Shadow Ball / Hidden Power [Ghost] / ...
- Spore

gar is basically the best slak answer you could ask for. slak has no way to stop a healthy gar from ending its sweep. keeping gar unrevealed and baiting slak into an early bd is one of the best ways to deal with it. the most important way to use gar is to play safe. i see lots of people take needless risks with gar, like switching it directly into slak or clicking imprison on a post-setup slak whose 4th move is unrevealed. gar should never switch into anything, ever. it is vitally important to keep it at max HP so that rain water spout / sun eruption can disable slak. note that anything that disables slak will also ko it post-setup. this means when you are facing a post-setup slak as gar, your priority is to ko it with water spout or eruption. only click imprison or encore if there's no weather up or gar isn't at max hp. also, make sure not to run two elements with different colors on the same set

:slaking: extreme speed :slaking:

opposing extreme speed, either from other slak or from faster pokemon, are able to chip slak down post-setup and eventually revenge kill it. this strategy will usually take several pokemon, as no espeed in the game can ko slak post-setup. however, this is one of the most consistent methods to prevent slak sweeps, as there's nothing slak can do to stop it. note that this strategy won't work if slak has any speed boosts and recover slak is able to outplay opposing espeed as well. in the case of the latter, if recover has been revealed, you can punish it with superpower if you're willing to hard call it

:kyogre: kyogre :kyogre:

:rs/kyogre:
Kyogre @ Lum Berry
Ability: Drizzle
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam / Thunder
- Spore / Thunder / Sleep Talk

kyogre is one of the only pokemon that can disable slak at +0 with surf. this lets it trade with slak freely, completely controlling the pace of the game against hyper offense teams which tend to load up on slaks. it's also very difficult to tank across the board, which often forces opponents to sacrifice their slak in order to get damage on kyogre. just don't get too careless against slak, as band slak can lure kyogre in and boom on it, which is usually a bad trade for the kyogre

:tyranitar: passive chip :tyranitar:

passive chip – typically in the form of sand and spikes – is one of the most effective ways to pressure slak, although it's a bit exclusive sometimes. sand and spikes massively debilitate both pre-setup slak (wants to have high hp to use its neutral bulk and still threaten bd) and post-setup slak (sweep is put on a timer). it's worth noting that running sand means using ttar, who is able to force lots of extra chip on post-setup slak with protect and espeed. although it's slower than slak, slak is unable to ko it with espeed, meaning ttar will always be able to get an espeed off

:latios: sun latios :latios:

:rs/latios:
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Dragon Claw
- Sacred Fire
- Sleep Talk

lati sfire in sun is another move that disables slak at +0. in addition, sfire's 50% chance to burn makes it extremely risky to send slak without a lum in front of it, even if sun isn't up. the best answer to sun, kyogre, is naturally countered by lati. this means that, similar to kyogre, sun lati is incredible against hyper offense. the main problem with lati as a slak answer is that sball + espeed does huge damage to it, meaning it can't trade as freely as kyogre. if it can find an opportunity to tg it's much better vs slak since it can ohko with +2 sfire. note that lati is able to perform a similar strat in rain with surf, but it's noticeably worse than sun

:electrode: explosion :electrode:

most pokemon can't disable slak with superpower, but almost every pokemon can disable it with boom. even blissey can disable slak with boom after a round of spikes. it's recommended to put boom on any pokemon that invites slak in without being able to punish it. the trade will always be worth it, as you're often sacrificing a pokemon who is less of a threat to their team than slak is to your team

:aerodactyl: aerodactyl :aerodactyl:

:rs/aerodactyl:
Aerodactyl @ Lum Berry
Ability: Pressure
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Rock Blast
- Spikes
- Spore
- Haze / Explosion

one of the biggest reasons to run lead aero is the fact that it can survive post-setup slak espeed and click haze or boom, ending its sweep. it is able to outspeed most of the meta even without a speed boosting nature, allowing it to run impish to make sure ada slak only has a 12.5% chance to ohko aero with espeed. with its immunity to sand and spikes, it's incredibly good at dodging chip. this makes aero a surprisingly consistent backbone against post-setup slak

:groudon: groudon :groudon:

:rs/groudon:

Groudon @ Lum Berry
Ability: Drought
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Dragon Dance
- Superpower
- Shadow Ball
- Explosion

there's a lot of different ways to run don, but dd is the most common because its speed is actually kinda bad in this meta. the main draw of don is that you can survive +6 slak espeed and superpower, which no other mon in the game can do. unfortunately this mon requires support and luck to work. don only reliably works against jolly slak, as it has a 62.5% chance to be ohkoed by boosted ada slak espeed and its superpower will never disable impish slak. don has to set spikes or have sand up, as otherwise its superpower only has a 48.4% chance to disable slak, forcing it to explode. it also must keep spikes off its side, as even one round of spikes gives jolly slak a 87.5% chance to ohko don. because of this, don's primary purpose is not to beat post-setup slak, but instead to set sun and use its high neutral bulk to set up and break early. however, it does have the option to be a slak check when necessary

:banette: banette :banette:

:rs/banette:
Banette @ Spell Tag / ...
Ability: Insomnia
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant Nature
- Shadow Ball
- Explosion
- Dragon Dance / Imprison
- Baton Pass

bane is a weird mon because it has bad stats, so it has to run odd sets like this to do something. its usage comes down to its very lucky traits: the combination of a ghost type and insomnia, which let it hard wall some of the common slak sets. this gives you free opportunities to dd, but you can also sub or even heal bell. the set listed here is not the only set you should use, it's just the one i like the most. the green elements should only be ran in the lead and the red elements should only be ran in the back


:incineroar: intimidate :incineroar:

your pickings for intim are pretty slim (the best one is tauros...) but it can be used to lower slak's attack on a sack. as mentioned earlier, slak uses bd because it misses some crucial kills when it's not fully boosted. intim causes it to miss some crucial kos, most notably failing to ohko other slak with espeed at +5. if you use intim, then check to make sure that the pokemon on your team who you want to follow up the intim user with can actually survive a hit at +5

:omastar: omastar :omastar:

:rs/omastar:
Omastar @ Mystic Water
Ability: Swift Swim
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Spore / Thunder
- Sleep Talk / Substitute

oma is one of the most effective post-setup slak answers, as it's able to survive even an ada slak espeed with ease and ko back with surf. its surf also disables slak at +0 thanks to modest and mystic water, making it a threat vs slak at all points in the game. however, because it cannot run lum, it's risky to switch it in on slak. it also only really fits on offense with kyogre, as it needs rain support and also lots of spore users to create setup opportunities for it. this makes it a pretty exclusive pokemon, despite its effectiveness

:lugia: lugia :lugia:

:rs/lugia:
Lugia @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly / Timid Nature
IVs: 0 Atk
- Dragon Dance / Psychic
- Drill Peck / Sacred Fire / Toxic
- Recover
- Taunt

lugia is useless against post-setup slak, but it's very effective against pre-setup slak. this is because it carries a fast taunt and the bulk to stomach any of slak's unboosted moves, including sball. with pressure and recover's massive 32 pp, lugia can easily stall slak. it can also pressure slak not to switch out with either setup or status. lugia's main issue is having no post-setup utility and also being difficult to fit on teams, since it's a pretty abstract answer to the stuff it's answering. again, make sure not to use differently colored elements on the same set

:skarmory: skarmory :skarmory:

:rs/skarmory:
Skarmory @ Lum Berry
Ability: Sturdy
EVs: 248 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Spikes
- Recover
- Whirlwind
- Sleep Talk

skarm is another mon that is mainly used to answer pre-setup slak. in this case, skarm specifically wants to answer band users, including band slak. it's one of the best switchins to band slak in the whole game, tanking everything easily except for boom, which is a bad trade for the slak. skarm is one of the best spike setters as well, because band slak will be forced to switch out and lose momentum. despite being ohkoed by superpower at +6, skarm has some utility against post-setup slak, as it forces slak to lower its atk/def and become much easier to answer. similar to aero, its immunity to spikes and sand makes it amazing at dodging chip. its only issue is that it invites lots of threatening pokemon in for free, like kyogre and lati

:slaking: conclusion :slaking:

there's tons of counterplay to slak out there, way more than meets the eye. there's so many ways to approach a seemingly impossible task, which makes teambuilding in adv really comfortable once you get the hang of it. i hope you learned something new from this post :altaria-mega:
 
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Personal ORAS PH VR, please don't cancel me. They are just my opinion. :psycry:

S Rank
S
:giratina:

Giratina ......................... Prankster (S), Magic Bounce (A), Poison Heal (B+)

:gyarados-mega:

Gyarados-Mega ............ Huge Power (S), Poison Heal (B)

:mewtwo-mega-x:

Mewtwo-Mega-X .......... Huge Power (S), Shadow Tag (A), Wonder Guard (A-), Mold Breaker (B), No Guard (C)

:rayquaza-mega:

Rayquaza-Mega ........... Mold Breaker (S), Gale Wings (A+), Aerilate (C), Shadow Tag (C-)

S-
:groudon-primal:

Groudon-Primal ............ Shell Smash Mold Breaker (S-), Choice Band Mold Breaker (A), Shadow Tag (A), Wonder Guard (B), Huge Power (C)

A Rank

A+
:chansey:

Chansey ........................ Imposter (A+)

:kyogre-primal:

Kyogre-Primal ................ Wonder Guard (A+), Magic Bounce (C-)

:xerneas:

Xerneas .......................... Wonder Guard (A+), Mold Breaker (B), Poison Heal (C-), Pixilate (C-), Magic Bounce (C-), Huge Power (C-)

A
:audino-mega:

Audino-Mega ................ Wonder Guard (A)
:slaking:

Slaking .......................... Shadow Tag (A), Wonder Guard (A-), Huge Power (B+)

:regigigas:

Regigigas ....................... Shadow Tag (A), Huge Power (B+), Poison Heal (C-)

:diancie-mega:

Diancie-Mega ................ Pixilate (A), Mold Breaker (A-), Huge Power (B-)

:arceus:

Arceus ........................... Wonder Guard (A), Shadow Tag (B), Mold Breaker (B)

:aegislash:

Aegislash ....................... Magic Bounce (A)

:beedrill-mega:

Beedrill-Mega ................ Wonder Guard (A), No Guard (C-)

A-

:ferrothorn:

Ferrothorn ..................... Wonder Guard (A-), Magic Bounce (C-)

:sableye-mega:

Sableye-Mega .............. Wonder Guard (A-)

:blissey:

Blissey .......................... Imposter (A-), Wonder Guard (B+)

:deoxys-speed:

Deoxys-Speed .............. Wonder Guard (A-), No Guard (B)


Reminder that Pokemon after this point are ranked alphabetically

B Rank


:gengar-mega:

Gengar-Mega ............... Wonder Guard (B+), No Guard (B-), Mold Breaker (B-)

:ludicolo:

Ludicolo ........................ Wonder Guard (B+)

:escavalier:

Escavalier ..................... Wonder Guard (B+)

:metagross-mega:

Metagross-Mega ............ Prankster (B+)

:scizor-mega:

Scizor-Mega ................. Wonder Guard (B+)

:swampert-mega:

Swampert-Mega ........... Wonder Guard (B+)


B

:dialga:

Dialga ............................ Mold Breaker (B), Magic Bounce (C+)

:latios-mega:

Latios-Mega ................... Protean (B), Mold Breaker (B-)

:registeel:

Registeel ....................... Magic Bounce (B), Prankster (C)

:yveltal:

Yveltal ............................ Poison Heal (B), Magic Bounce (B-), Magic Guard (C+), Huge Power (C)


B-

:deoxys-attack:

Deoxys-Attack .............. Wonder Guard (B-), Huge Power (C-), No Guard (C-)

:gyarados:

Gyarados ....................... Wonder Guard (B-), Magic Bounce (C+), No Guard (C-)

heatran.jpg

Heatran ............................... Magic Bounce (B-)

:lugia:

Lugia ................................ Shadow Tag (B-), No Guard (C-)

:manectric-mega:

Manectric-Mega ............ Wonder Guard (B-)
:garchomp-mega:

Meloetta ........................... Baton Pass Wonder Guard (B-)

:mewtwo-mega-y:

Mewtwo-Mega-Y ............ No Guard (B-), Protean (C+), Shadow Tag (C), Wonder Guard (C), Mold Breaker (C), Huge Power (C-)

talonflame.jpg

Talonflame ..................... Wonder Guard (B-)

:thundurus:

Thundurus ..................... Wonder Guard (B-)

:tyranitar-mega:

Tyranitar-Mega ............... Poison Heal (B-), Huge Power (B-), Mold Breaker (B-)

C Rank
C+
:aegislash:

Aerodactyl-Mega ............. No Guard (C+), Shadow Tag (C-)

649.png

Genesect ............................ Wonder Guard (C+)

landorus-incarnate.jpg

Landorus- Incarnate ................... Wonder Guard (C+)

:lucario-mega:

Lucario-Mega................... Wonder Guard (C+)

:rotom-fan:

Rotom-Fan ...................... Wonder Guard (C+)

:arceus:

Skuntank ......................... Wonder Guard (C+)


C
:abomasnow-mega:

Abomasnow-Mega .......... Refrigerate (C)

:cresselia:

Cresselia .......................... Wonder Guard (C)

:zekrom:

Zekrom ............................ Mold Breaker (C)

:gardevoir-mega:

Gardevoir-Mega .............. Wonder Guard (C)

:kyurem-black:

Kyurem-Black................... Refrigerate (C)

:landorus-therian:

Probopass ....................... Magic Bounce (C)

:garchomp-mega:

Umbreon .......................... Poison Heal (C)

:rotom-fan:

Zapdos ............................ Wonder Guard (C), Poison Heal (C-)

C-
:garchomp-mega:

Garchomp-Mega ............. Mold Breaker (C-)

:garchomp-mega:

Giratina-Origin ................. Mold Breaker (C-)

:ho-oh:

Ho-Oh .............................. Magic Guard (C-), Wonder Guard (C-)
 
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