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Post your searing hot takes

So I just found out that Toki Pona (a minimalist constructed language, probably beating out Esperanto in popularity for non-pop culture conlangs) is having some difficulty properly integrating non-typical genders (people genders, I don't think it has noun classes/grammatical genders). Now, I'm not a huge fan of Toki Pona in general, relying more on a shared context than different words sounds awful for someone who is not very good at getting a shared context with neurotypical people and I like to see how languages grow and incorporate new terms, but why does it even have gender in the first place? That's basically more trouble than its worth even for a famously loanword-happy language like English, and you're telling me that male or female is a more important distinction than the infinite other concepts you've cut to fit your arbitrary constraint?
 
Gender is extremely important to most people. Most people (cis or not) are severely disoriented and/or offended when engaged with via the wrong gender classification. So yeah that's a pretty big priority to include

Gender words in english are not particularly troublesome linguistically - the problem is people being pricks about what gender is, not in the process of using words to signify gender
 
Sword and Shield are some of the best Pokemon games. They have a wide variety of Pokemon, Dynamax is a great gimmick, it makes Final Gambit Shedinja viable, it has Shedinja, it's got so much humor, the DLC is amazing, and it's generally just... amazing.
 
Saw something I disagreed with in the freezing takes thread, so I guess my rebuttal goes here. I find the PvP modes of RPGs to be more engaging than a lot of dedicated PvP games. There's Pokemon obviously, but I'd also like to shout out Megaman Battle Network and Custom Robo here as well. Heck, even within Pokemon, I much prefer the closer-to-ingame 6v6 singles to the official competitive format.

I think the customization aspect is a large part of this. I lean heavily towards what MTG refers to as the Johnny player archetype: gameplay can be a form of creative expression. I get less sad about losses if I get to have shown off my cool trick I built around. I like having things to think about when not actively playing. I'll admit there can be some friction between the RPG side wanting to show growth over time and the PvP side wanting a level playing field, but I don't really view grinding for levels and such as worse than grinding for aim or combos or other execution parts of fully action PvP games.

Bottom line, "Kids JRPG" is my favourite subgenre of fighting game and I stand by that opinion.
 
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