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Resource SV PU Viability Rankings

enlighten us with replays of specs arboliva and calcs;and thanks for not attacking my nom.
https://replay.pokemonshowdown.com/gen9pu-2680125956-9lwj87avkco81f9s42fac7xacguxd29pw

252+ SpA Choice Specs Arboliva Earth Power vs. 248 HP / 8 SpD Slowbro-Galar: 416-490 (105.8 - 124.6%) -- guaranteed OHKO
252+ SpA Choice Specs Arboliva Earth Power vs. 248 HP / 128 SpD Assault Vest Slowbro-Galar: 238-282 (60.5 - 71.7%) -- guaranteed 2HKO - this is especially impressive, Tera Ground Earth Power is a guaranteed OHKO after SR

252+ SpA Choice Specs Arboliva Giga Drain vs. 8 HP / 248 SpD Eviolite Chansey in Grassy Terrain: 132-156 (20.5 - 24.2%) -- possible 6HKO (spam this to waste recover pp)
252+ SpA Choice Specs Arboliva Leaf Storm vs. 252 HP / 0 SpD Tentacruel in Grassy Terrain: 378-445 (103.8 - 122.2%) -- guaranteed OHKO
252+ SpA Choice Specs Arboliva Giga Drain vs. 252 HP / 0 SpD Avalugg in Grassy Terrain: 472-556 (119.7 - 141.1%) -- guaranteed OHKO
252+ SpA Choice Specs Arboliva Leaf Storm vs. 12 HP / 252+ SpD Snorlax in Grassy Terrain: 297-351 (64 - 75.6%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery (Run tera grass to OHKO after SR).

Since you wanted a bunch of calcs i posted them. Bottom line is, Arboliva does great at breaking down enemy cores, since Choice Specs gives it an absolute nuke of a move. I think Seed Sower really separates this thing from other slow wallbreakers because it gives Arboliva pretty impressive staying power in conjunction with Giga Drain.

Unfortunately, it's slow and needs to dodge Knock Off+U-turn, so unless major meta shifts happen I don't see it higher than C+ for now.

Also I will say Arboliva > Alolan Exeggutor. I've seen some people spamming the latter.
 
:piloswine:UR -> B: this mon is nightmarish for HO and Balance/BO without Milotic or Orthworm to deal. Has picked some usage in tournaments and had some great matchups as well (besides one stall matchup where it couldn't do much). A huge plus of being decently bulky ground and rocks setter that doens't invite Hecidueye right away.
 
:piloswine:UR -> B: this mon is nightmarish for HO and Balance/BO without Milotic or Orthworm to deal. Has picked some usage in tournaments and had some great matchups as well (besides one stall matchup where it couldn't do much). A huge plus of being decently bulky ground and rocks setter that doens't invite Hecidueye right away.
replays? edit the post you have you have a strong case aside from the lack of replays. I think maybe this is enough since I didn't see your showdown Id on your about page. stalker I know but I don't know if this nom counts.
never mind found a couple replays:https://psim.us/r/smogtours-gen9pu-984446
https://psim.us/r/smogtours-gen9pu-984463
https://psim.us/r/gen9pu-2699702990-xqy44t5ksoo9sgfh25ss1m59xxmxlhdpw
man piloswine does have decent tournament usage after all. it's funny when I keep editing it isn't it?
here's some piloswine fanart in honor of the nom I just investigated
1793055825264.png
i didn't make it. twas by:

Gorka Fujimoto Holgado on artstation in case you care​

b- seems more fitting as Milo is common. yeah pilo low-key is just begging to be vr'd turns out I was wrong sorry xsus
Choice scarf Is always better than choice specs on a special attacking ghost type;regardless of speed. not as much stuff to knock you off your game.
 
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After my team SCL end i'll submit some thought

Rise
:bombirdier: A+ to S
almost every team need a dark type, and bombird can did many works, as breaker, as rocker, as pivot, as spdef wall, as speed control, even as wincon thanks curse, in offense side thanks knock, bombird can free knock stab did offense role, in defense side it is one mon most safe deal zoro/grasses/ghosts, i think every team can fit a bombird easily.

:shaymin: B+ to A
tho have low scl winrate, i still think shaymin is most scary special breaker thanks variety of remedy the blind spot move like epower+air slash hit almost every mon, it also have good defense role to switch in grounds, waters,0 with 100/100/100's bulk it also hard kill and 100 speed based make less non scarf mon overspeed it.

:decidueye-hisui: A to A+
a very crazy mon in my mind, give enough pressure into slow fat teams, and being good ground check, both offense/defense side did well.

:porygon2: B to A
one mon very hard kill and hard switch in thanks almost everyteam run some hard psydef and this tier have so much strong psydef mon even they run more spdef like rhydon and orthworm, just tri attack+shadow ball make this tier very lack pokemon switch in, you can run ice beam his rhydon harder or run sub avoid status and strong bulk make less mon break it's sub to have more chance attack or run twave para every opps, p2 is so good punish many lack power's team.

:typhlosion-hisui: B+ to A
more team easy spam by eurption, boots+wisp+infernal parade won milo too if not want too rely tera.

:whimsicott: C+ to B+/B
ik it is a very weird submit, ye, it hard walled by every fire, every steel, but good speed+fairy stab make it can easily spam moonblast, for me shadow ball>grass stab cuz it 2hko psydef gbro and it always can make you have chance double switch another breaker into ghost resist or force tera.

:glastrier: C+ to B
the biggest winner of heattom gone, high winrate in SCL prove itself, decent bulk make it can trade into many mon and good corvage make it hard switch in, if opp not use milo it always can have good performance.

:vikavolt: C+ to B-
offense team's reliable pawmot check, better web setter.

:haunter: UR to B-/C+
thanks poison stab, compare than mismagius it hit darks harder and give florges pressure, easy take advantage into mud/shadow ball less palo, scarf>specs.

:coalossal: C+ to B-
ye it really passive but good defense role and better bulk than sandslash make it still have advantage.

:grimmsnarl: B+ to A
it also did well and flexable in both offense/defense side, thanks high physical attack it can hit powerful sucker punch, decent spdef and type make it is a soild ghost resist, black glasses 3a parting shot or band can break opp team a lot, decent spdef with full spdef set with pivot/sub bu/resttalk bu also can tank many move use twave para opp or hit or set up, specs also is good lure for mud/k9.

Drop
:tauros-paldea-blaze: A to A-
still strong but almost every team easy scout by gbro to limit it break.

:hariyama: A- to B/B-
in more offense metagame, yama type punish slow team's breaker isn't good, av set might better but pu have more psydef mon and av yama harder trade than nu.

:sneasel: B to B-
worse ambipom.

:mismagius: B- to C
if run choice it outclassed by haunter, bulky np is cool but fishy, bulky wisp block spin is more aggresive than sableye so it not real ur but close.
 
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After my team SCL end i'll submit some thought
Add some rise/drop i forgot posted

:electrode-hisui: B to B-/C+
worse mowtom, only advantage is you can save one scarf slot but it's power so bad and most time into a bit bulkier stuff it did nothing, especially scarf mowtom isn't a good scarfer.

:amoonguss: B+ to B/B-
worse venu, better in defense but very passive, even passive more than plume.

:salazzle: A+ to B+
i never be a lazzle fan, since tera blast gone, lazzle most time just take toxic and can't use tera blast trade more mon, as breaker it hard break almost all stuff, specs/sash better than boots but also harder fit.

:wo-chien: A+ to A
good mon but struggle into hecid, in defense most time have some way kill it, also specs set not good enough rn since bombird popular more.

:sableye: UR to B-
good spinblocker, it fit more fat balance cuz a bit passive, but also can did well in sun as weather setter, prankster encore/wisp is so good as a rhydon check.

:scovillain: C+ to B
sun is annoying so much, especially scovi also can be a fire type breaker in more regular team fit sun.

:volbeat: C to B-
same reason as scovillain, cuz sun is good and annoying

:frosmoth: B to A-
it is good mon, defog set not perfect removal but it can did a good pivot especially in rhydon+psydef gbro core bo, qd more fishy but most fireless team easy lose by it.

:rotom-frost: UR to C+
kilo check and good corvage make it being a unique breaker.

:rotom: UR to C
another levitate ghost which own mud, have better bulk than haunter and electric type help it check kilo, can did as a pivot or sub wisp.

:regirock: UR to C
very strong psydef make it hard counter almost all physical dark type and as a rocker not real lose hecid thanks twave/ironpress.

:klawf: UR to C
stall pick, weaker than regirock but counter bombird/skuntank harder and have knock.

:dugtrio-alola: UR to C+/C
a unique breaker with decent speed and being a soft fairy resist.

:dipplin: C to UR
why this shitmon still on ranking, it is so passive and can't did anything in long turn cuz it eat every chip damage.
 
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:Indeedee-F::Hitmonlee::Sceptile: C+ -> B- : I just think the Psychic Terrain gang deserves to be a little higher. Right now, it's grouped with very niche stuff and I think it's just underselling the results Psychic Terrain has been getting from its few uses in PU Swiss and SCL. It's pretty potent in a slightly less bulky metagame and good at catching people offguard, now with Grafaiai giving even more options. Terrain just has a lot of threats and the prio immunity is clutch in a meta where stuff like k9 is so good. I'm not including Drifblim in the nom because I think it's not mandatory at all compared to these three and noticeably worse.

:Avalugg: C+ -> B-/B : Big Stall is finally usable. I don't think it's great or anything but it's been getting decent results in tournaments, together with Chansey. Avalugg plays a big part in making the archetype viable thanks to its nice combination of traits and even if it is not perfect at its blanket physdef wall job, people have been finding clever solutions to get around that. It has even seen play in slightly more proactive builds.

:Milotic: A+ -> A : Milo just gets exploited by a lot of stuff like Tentacruel, Shaymin, Araquanid and Mowtom to name a few. It has to choose between being a passive pivot if it wants to be haze, and not actually beating setup stuff if it wants to be alluring voice.. Scald is not as busted anymore, covert cloak is now common and you can be fine with playing the offensive game around it. Offensive stuff just pressure it a lot and it ends up not doing too much besides its cool defensive profile, because it lacks proper resists and doesn't do a lot besides Scald fishing and pivotmaxxing.

:Cramorant: A -> A- : Is this a safe space to say I don't find this mon that good? Gulp Missile is busted but the lackluster stats and predictable gameplan put it at the mercy of the new trendy electric types (Kilo and Mowtom) and it can't really beat stuff it should, like Heracross or Arcanine. The typing is serviceable and it has a decent matchup spread against setters but we have a lot more alternatives for removal now.

:Grafaiai: B -> B- : I get the initial hype, it's not a bad mon.. But you know, Gbro exists, the offensive typing is really bad, poison fishing is not super reliable either. Just a bit too weak and specific compared to other fast pivots/progress makers.

:Venomoth: B- -> C+ : Who plays this? It just feels really obsolete, Specs can do things but it's unecessary to rely on a mon that targets specific builds to win when we have so many reliable breakers that are more splashable and effective in general.

:Farigiraf: C+ -> C : I'm sure you can still play the HO set if you really want to. Regular HO is not in a great state though and I don't even think it's that great of an option considering the concessions it has to make in terms of moveset issues. It makes more sense to rank it alongside stuff like Minior or Alcremie. I liked the WishTect Psynoise Bslam set but it's far from developped and too niche.
 
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:galvantula: C+ ---> B / B-

Galvantula @ Choice Specs
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
Tera Type: Electric
- Thunder
- Bug Buzz
- Volt Switch
- Energy Ball

Stop using Boots Galvantula. Boots makes galv a weak and outclassed pokemon because you don't 2hko anything that beats it. This mon needs other items to find a place in the metagame, and Choice Specs is the one item that gives it value. Specs allows Galv to 2HKO Pokemon like KIlowattrel, Hisuian Decidueye and Mudsdale, mons that would otherwise feel free to have their way with and exploit that weak ass boots set. Thunder spreads paralysis and actually hits hard this time around, letting Galvantula distinguish itself from other potential Specs users like Jolteon, Kilo, or perhaps Hisuian Electrode. Specs also plays faster than Boots and thus makes Galv's Bug typing come in handy to survive one Earthquake from the likes of Mudsdale and Rhydon if they do call Galvantula out (for example, predicting a sticky web), so I would run Specs Galvantula alongside Pokemon that can switch into Rock-type moves, like max def Milotic (w/ Flip Turn).
 
:galvantula: C+ ---> B / B-

Galvantula @ Choice Specs
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
Tera Type: Electric
- Thunder
- Bug Buzz
- Volt Switch
- Energy Ball

Stop using Boots Galvantula. Boots makes galv a weak and outclassed pokemon because you don't 2hko anything that beats it. This mon needs other items to find a place in the metagame, and Choice Specs is the one item that gives it value. Specs allows Galv to 2HKO Pokemon like KIlowattrel, Hisuian Decidueye and Mudsdale, mons that would otherwise feel free to have their way with and exploit that weak ass boots set. Thunder spreads paralysis and actually hits hard this time around, letting Galvantula distinguish itself from other potential Specs users like Jolteon, Kilo, or perhaps Hisuian Electrode. Specs also plays faster than Boots and thus makes Galv's Bug typing come in handy to survive one Earthquake from the likes of Mudsdale and Rhydon if they do call Galvantula out (for example, predicting a sticky web), so I would run Specs Galvantula alongside Pokemon that can switch into Rock-type moves, like max def Milotic (w/ Flip Turn).
thanks man. well argued and it's not in the uu metagame discussion(you seen the beef there? all over lokix and weavile.)
252 SpA Choice Specs Galvantula Energy Ball vs. 252 HP / 4 SpD Mudsdale: 274-324 (67.8 - 80.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Galvantula Bug Buzz vs. 0 HP / 4 SpD Kilowattrel: 135-159 (48 - 56.5%) -- 89.1% chance to 2HKO
252 SpA Choice Specs Galvantula Bug Buzz vs. 248 HP / 8 SpD Decidueye-Hisui: 186-220 (49 - 58%) -- 97.7% chance to 2HKO
yeah I see the power. and I guess being prediction reliant is a small cost since it's decently fast and before it lacked power.
I just got a burst of inspiration.
Kingdra @ Scope Lens
Ability: Sniper
Tera Type: Water/Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Liquidation
- Focus Energy
- Dragon Dance
:kingdra: c to b-
this is mainly to get past the special walls kingdra usually struggles with and more.
252+ Atk Kingdra Outrage vs. 192 HP / 0 Def Araquanid: 186-220 (57.2 - 67.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Sniper Kingdra Outrage vs. 192 HP / 0 Def Araquanid on a critical hit: 420-495 (129.2 - 152.3%) -- guaranteed OHKO
252+ Atk Sniper Kingdra Outrage vs. 4 HP / 252 Def Eviolite Chansey on a critical hit: 567-667 (88.3 - 103.8%) -- 25% chance to OHKO
252+ Atk Sniper Kingdra Liquidation vs. 4 HP / 252 Def Eviolite Chansey on a critical hit: 400-472 (62.3 - 73.5%) -- guaranteed 2HKO
252+ Atk Kingdra Outrage vs. 248 HP / 188+ Def Cramorant: 193-228 (56.2 - 66.4%) -- guaranteed 2HKO
252+ Atk Sniper Kingdra Outrage vs. 248 HP / 188+ Def Cramorant on a critical hit: 433-513 (126.2 - 149.5%) -- guaranteed OHKO
252+ Atk Sniper Kingdra Outrage vs. 252 HP / 248+ Def Marvel Scale Milotic on a critical hit: 217-258 (55 - 65.4%) -- guaranteed 2HKO after burn damage
252+ Atk Sniper Kingdra Outrage vs. 12 HP / 0 Def Hariyama on a critical hit: 589-694 (136.3 - 160.6%) -- guaranteed OHKO
252+ Atk Sniper Kingdra Liquidation vs. 12 HP / 0 Def Hariyama on a critical hit: 420-495 (97.2 - 114.5%) -- 81.3% chance to OHKO
252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 0 Def Eviolite Qwilfish-Hisui on a critical hit: 213-252 (63.7 - 75.4%) -- guaranteed 2HKO
252+ Atk Sniper Kingdra Outrage vs. 252 HP / 0 Def Eviolite Qwilfish-Hisui on a critical hit: 298-352 (89.2 - 105.3%) -- 37.5% chance to OHKO
252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 0 Def Sandslash-Alola on a critical hit: 240-283 (67.7 - 79.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Sniper Kingdra Outrage vs. 248 HP / 128+ Def Slowbro-Galar on a critical hit: 325-384 (82.6 - 97.7%) -- guaranteed 2HKO
252+ Atk Sniper Kingdra Outrage vs. 12 HP / 244 Def Snorlax on a critical hit: 406-478 (87.5 - 103%) -- 18.8% chance to OHKO
252+ Atk Sniper Kingdra Liquidation vs. 12 HP / 244 Def Snorlax on a critical hit: 288-339 (62 - 73%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Sniper Kingdra Outrage vs. 252 HP / 168+ Def Venusaur on a critical hit: 343-406 (94.2 - 111.5%) -- 68.8% chance to OHKO
252+ Atk Sniper Kingdra Outrage vs. 252 HP / 0 Def Tentacruel on a critical hit: 555-654 (152.4 - 179.6%) -- guaranteed OHKO
252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 0 Def Tentacruel on a critical hit: 196-232 (53.8 - 63.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Sniper Kingdra Outrage vs. 252 HP / 252+ Def Tablets of Ruin Wo-Chien on a critical hit: 213-252 (56.9 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 200 Def Florges on a critical hit: 292-346 (81.1 - 96.1%) -- guaranteed 2HKO
252+ Atk Sniper Kingdra Liquidation vs. 160 HP / 0 Def Arcanine on a critical hit: 666-786 (184.4 - 217.7%) -- guaranteed OHKO
252+ Atk Sniper Kingdra Outrage vs. 160 HP / 0 Def Arcanine on a critical hit: 469-555 (129.9 - 153.7%) -- guaranteed OHKO
252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 236+ Def Avalugg-Hisui on a critical hit: 261-309 (66.2 - 78.4%) -- guaranteed 2HKO
252+ Atk Sniper Kingdra Outrage vs. 252 HP / 236+ Def Avalugg-Hisui on a critical hit: 181-216 (45.9 - 54.8%) -- 59% chance to 2HKO
252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 252+ Def Mudsdale on a critical hit: 405-477 (100.2 - 118%) -- guaranteed OHKO(stamina won't help here.)
252+ Atk Sniper Kingdra Outrage vs. 248 HP / 252+ Def Slowbro-Galar on a critical hit: 292-343 (74.3 - 87.2%) -- guaranteed 2HKO
252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 4 Def Grimmsnarl on a critical hit: 391-460 (99.2 - 116.7%) -- 93.8% chance to OHKO
252+ Atk Sniper Kingdra Outrage vs. 248 HP / 0 Def Poliwrath on a critical hit: 406-481 (106 - 125.5%) -- guaranteed OHKO
252+ Atk Sniper Kingdra Liquidation vs. 160 HP / 0 Def Arcanine on a critical hit: 666-786 (184.4 - 217.7%) -- guaranteed OHKO
252+ Atk Sniper Kingdra Outrage vs. 160 HP / 0 Def Arcanine on a critical hit: 469-555 (129.9 - 153.7%) -- guaranteed OHKO
252+ Atk Sniper Kingdra Outrage vs. 248 HP / 0 Def Bombirdier on a critical hit: 447-528 (130.3 - 153.9%) -- guaranteed OHKO
POST DRAGON DANCE
+1 252+ Atk Sniper Kingdra Outrage vs. 252 HP / 248+ Def Milotic on a critical hit: 492-580 (124.8 - 147.2%) -- guaranteed OHKO
+1 252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 236+ Def Avalugg-Hisui on a critical hit: 387-459 (98.2 - 116.4%) -- 87.5% chance to OHKO
+1 252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 200 Def Florges on a critical hit: 441-519 (122.5 - 144.1%) -- guaranteed OHKO
+1 252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 0 Def Ninetales-Alola in Snow on a critical hit: 351-414 (100.2 - 118.2%) -- guaranteed OHKO
+1 252+ Atk Sniper Kingdra Outrage vs. 248 HP / 252+ Def Slowbro-Galar on a critical hit: 436-514 (110.9 - 130.7%) -- guaranteed OHKO
+1 252+ Atk Sniper Kingdra Liquidation vs. 252 HP / 252+ Def Palossand on a critical hit: 558-660 (149.1 - 176.4%) -- guaranteed OHKO
+1 252+ Atk Sniper Kingdra Outrage vs. 252 HP / 252+ Def Mudsdale on a critical hit: 420-495 (103.9 - 122.5%) -- guaranteed OHKO
yeah it's mostly a strong guy;just in physical form instead of special in my new set. i thought iron head would come into play for the calcs;it didn't. so I switched iron head out to keep both liquidation and outrage(this is mostly a hear me out since kingdra is already ranked.)
sadly;yeah that's all I gotta say. sniper's crit spam is nice as it makes kingdra a physical water that can break through mudsdale regardless of stamina, nuking Milo is nice and aside from the fairies nothing can take an outrage comfortably. i'm not saying it's a top dog or anything as without an agility the speed is mid and unless you get a focus energy you won't always get a crit for the stamina/intimidate bypass and unlike other physical waters kingdra can break past milotic and unlike offensive waters in general;this thing can break past araquanid and lots of try to set up their bulk mons(bulk up, curse, etc) that fumble because of kingdra's crit based strategy. should I go higher? probably since the sheer threat level of it scares me.
edit;it gets dragon dance so I replaced agility with that. and kingdra can find dragon dance because it just nukes a lot of stuff when it crits. the only things stopping it from b or b+ is how common fairies are and for dragon stab needing outrage and mid speed without dragon dance.
 
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Some post-SCL thoughts dont mind me if i do since not everything is bw pu even if i wish it was

:arcanine: A+ to A - The mon offers some hella nice role compression slot with access to strong prio, recovery, setup and useful resists, however i feel like the entire meta feels TOO ready for it. Its not too common seeing curse sweep as of lately and CB has its old problems of dying real quickly, great mon still but has not been putting in A+ mon performances

:salazzle: A+ to A- - Has not felt anything like A+ ever since the Tera Blast ban, still annoying on HO with Endeavor (we do not talk about Mud Slap), can annoy teams overrelying on Rhydon, but its a bit too frail to be risking to click non-offensive moves.

:sandslash-alola: A- to A - I actually rate this as much as I rate every other good removal option in the tier all having different defensive aspects to work with, sure lack of recovery different to Hecid and Cram can make it feel a bit high maintenance to get in and Spin but it has Spikes and that shit is so good, and its also the only common Steel in the tier, it deserve some kind of praise still

:rotom-mow: B+ to A+ - Call me crazy, I really think this mon dictates momentum in every match, u just cannot block it reliably outside of a fatter Kilo spread, Wisp is good, NP is good, Scarf is not THAT good but it has its own merits and it pairs well with like every offensive mon in the tier basically, also super nice defensive profile.

:golurk: :mesprit: :shaymin: :grimmsnarl: B+ to A- - They have all been feeling nice for months now, except for Grimm which has found more success recently in SCL. Golurk is almost unwallable and really enjoys getting entries on stuff like GBro, I especially like AV on it since it trades so damn well into offensive teams (basically the majority of teams), Mesprits Rocks and Scarf set feel meh altho def useful and it has the rare HWish but the A- rank worthy set is ofc NP, a well positioned Mesp can at least trade with offensive teams but it basically 6-0s fatter stuff by itself, Shaymin could even be deserving of A soon, really hard to wall, solid speed and solid bulk for an offensive mon and great coverage ever since Heattom left. Grimm is basically what Metallica alr wrote about it, BU variants are really cool still but 3A PShot is actually p good.

:hariyama: :palossand: A- to B+ - Hari is also more of an agreement to Metallicas take but B might be a bit harsh for a not SO obvious falloff, Palo is my own nom and its because it feels shit to use most of the time, it feels like the Ghost typing hinders it more often than it helps while its a Ghost that cannot block Slash, it also feels passive and reliant on fishing for status with SSands and SBomb.

:porygon2: B to A - What others have alr said basically

:tentacruel: B+ to B - This is one of the worst if not the worst current PU tiered mon imo, the typing is alright and the movepool is p cool, but the stats man.......... The stats make so it can never stand out in some way without creating a problem bigger than the solution, if you go bulky its too passive mainly for a mon with no recovery, if you go offensive it gets 2hkod by way too much.

:amoonguss: B+ to B- - Why was it this high? Like actually it is so hard to justify using this mon, GBro does almost everything it wants to do much better and much much more, and even if ur thinking about a Grass Poison option its still comleting with Venu which has arguably a much more threatening toolkit to work with.

:electrode-hisui: :emboar: :sneasel: :virizion: B to B- or even C+ - This is a group of mons that i just dont get why its this high, most of them have been far from the status for a long time. HTrode competes with what I currently consider to be one of the best mons in the tier, its much frailer and weaker than Mowtom and hasnt seen success for a while now. Emboar is still ok as a hardcore Tauros sidegrade, it has just also not seeing success as of recently while also having its core problems of being too slow of a breaker and altho it can get past GBro with Reckless Blitz have fun with the recoil coupled with Helmet. Sneasel is literally just a worse Ambipom, identical speed with worse bulk and a slightly stronger Knock, Ambi is still much more valuable with access to U-turn and its prowess on beating offensive mons, Sneasel is too frail to run SD effectively often and CB competes with a whole bevy of other Dark breakers. Virizion hurts me to say but B is def too much for it, but out of the 4 mons its the most deserving of B- instead of C+, SD Synthesis still has some hope cuz CC Edge is a nice combo and it can beat GBro while retaining defensive utility as an offensive mon (checking stuff like Rhydon and Tatsugiri).

:mismagius: B- to HELL - Can we stop pretending this has any value?

:glastrier: C+ to B - Has actually gotten online with these past months, it has always been the mon that was only permawalled by Milotic, however Milos have not been running Haze/DTail often in a minute which opens honse a LOT, both SD 3A and Curse Resttalk enjoy how much it abuses common defensive structures to setup and immediately pose a threat while also being very versatile with tera options. It basically statmogs the tier

:lanturn: B to B- - No one uses it anymore since Heattom ban, its very passive and its only excuse to get usage is Kilo maybe? Not even that ideal cuz Kilo just U-turns out on it.

:vileplume: B- to C - Outclassed by an outclassed mon, no hope for it atp, maybe if it could still do Infestation + Leech like before it couldve stand out somehow but welp.

S/o Regiboob for being such a good builder for me during the entire scl and for all the talks about the tier, made the tour this much more enjoyable for me
 
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