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Tournament Party Dojo - Deltamon Kickoff Tournament WON BY UPPA!

Ambyu-Lance_battle_idle.gif

I thought I'd post this here because I'm curious on what the general consensus on Ambyu-Lance is.
​
As of now, Ambyu-Lance is an excellent mono-Fighitng Regenerator pivot boasting excellent defenses at 112/84/79. Its support role is further bolstered by the fact that Ambyu-Lance learns Wish. With a high base HP stat and U-Turn, it can easily heal up weakened teammates while also taking both physical and special hits annoyingly well. Much like Alomomola, both Boots + Wish and Assault Vest sets are pretty popular, and Ambyu-Lance seems to do far better than Alomomola at both jobs due to its amazing mixed bulk. I'm considering cutting its HP significantly and buffing its defenses a little bit in return, though it will be slightly less bulky than before. Or simply replacing Wish with Circle Throw. This will weaken the effectiveness of Wish passing sets. If I go forward with the HP changes I am also considering removing Knock Off and/or giving Ambyu-Lance Circle Throw so it feels less passive. I do think Ambyu-Lance does too much as of now, being an amazing healer while simultaneously being an absolute pain to remove from the field. I wonder what everyone else's thoughts on this guy are, do you think Ambyu-Lance needs some changes?

I'll tag current tournament players if they'd like to voice their thoughts. Though anyone is free to chime in if they'd like!

 
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Ambyu-Lance_battle_idle.gif

I thought I'd post this here because I'm curious on what the general consensus on Ambyu-Lance is.​
This thing should lose Wish and see no other changes imo. I think its role isn't really problematic, it's good role compression that checks a unique spread of mons and helps teams not be pigeonholed into very specific defensive cores. Physdef with boots is a good check to Gerson and Undyne, and Roaring knight in the midgame and can help scout choice band Flowery, while also being the only true wall to Lancer. AV lets you not immediately lose a mon every turn to specs/life orb download queen, and is very solid into the other queen sets too while giving you a safety net against Shadow Mantle and Mettatonmegay. I think nerfing it into unviability (like removing knock or uturn) would be very bad, since offense teams would be basically required to run a Winglade or Jackenstein just to not autolose to the mons that Physdef ambyu checks for them.

Knock Off Wish Protect and U-turn make this thing a gen 9 natdex alomomola with an unblockable pivoting move (nobody is going to run Antivirus to cuck other ambyus, i dont think) in a meta with so, so many mons that appreciate both a slow pivot and healing. Download Queen, Undyne, Gerson, Jevil, Life Orb Flowery, Alphys, Royal Guard 1, and the Mettatons are all mons that deliberately lack reliable healing and are presumably meant to be hindered by their succeptibility to chip damage. I can't understate just how reliable the wish passing is, and how easy it is to bowl over balance teams that can't 2hko Ambyu or its teammates. Losing wish makes this a bulky Mienshao with recover, which is still plenty viable and leaves AV sets unchanged.

On the other hand I think Circle Throw would be wayyyyy too good, like, unfathomably broken. A fat af regen mon that has knock off, reliable recovery, and a phazing move is unprecedented since even Ho-oh and Hydrapple lack knock off. I think pushing the tier towards boots spam/superman just to not be eaten alive by the Ambyu's phazing would be a bit lame. Also, Circle throw just lets ambyu beat stuff that should ideally force it out, like bulk up flowery and sd undyne. I do think the tier needs more viable phazing, but giving an untauntable stab phazing move to an already top 5 mon would be completely busted, even if it loses Wish at the same time. For reference, CAP metas (with a power level above that of deltamon) are all under the thumb of Arghonaut, who has recovery, comparable bulk, knock off and circle throw.
 
Don't really understand concerns around Ambyu as its for sure one of the most overall balanced mons in the tier rn. Good regen pivot that is fairly bulky but held back by overall passivity and 4mss. Would say its best set rn is AV because of its nice synergy with physwalls for 2-4 offense cores but PhysDef Ambyu is also nice. Though these sets are held back by 4mss, having to choose whether you want to be passive into Queen or Fairies for AV, as well as Wish + Protect being moveslot hogs on PhysDef sets. As an OM player, I live and breathe Regen pivots and these mons tend to be very balanced, even positive presences in their metas (See: AAA RegenVests, MnM Dragalgite Magearna, BH Registeel, etc.). In my opinion, no changes are necessary.

E: Circle Throw broken, hard to get off the field and farms hazard chip off of attempted switch ins to force it out. Then it just Regens and does it all again.

E2: Nerf Undyne tho, even with the minor breaking power nerf she is still just way too strong and bulky along with survivability from Undying Spirit. Very difficult to play around without specifically Sacred Sword* Floradinn.
 
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also yeah, i think nerfing Undying Spirit to be more like the modern figy berry would be a good change. Revenge killing her from 75 with the few mons that aren't vulnerable to a +2 aqua jet is pretty restrictive
 
also yeah, i think nerfing Undying Spirit to be more like the modern figy berry would be a good change. Revenge killing her from 75 with the few mons that aren't vulnerable to a +2 aqua jet is pretty restrictive
E2: Nerf Undyne tho, even with the minor breaking power nerf she is still just way too strong and bulky along with survivability from Undying Spirit. Very difficult to play around without specifically Sacred Sword* Floradinn.

I did want to nerf Undyne for Deltamon 1.1. And I was thinking the same thing, that or taking Aqua Jet from her. I was leaning more towards the latter, as it would make Undyne a "juggernaut" Pokemon similar to Iron Hands. An Undying Spirit nerf was also on the table, I thought it'd be cool to have an ability that was basically Gen 6 berries but I'm quickly learning why those got nerfed lol. I think Aqua Jet is a cool part of Undyne's kit though, since it lets her play a little bit like National Dex's Scizor. Let me know what you all think!
 
It's the end.
party dojo round 6.png

​
The deadline for Round 6 is Sunday, November 8 at 11:59 PM GMT-5.

uppa vs MafuSimp

The winner of this round can choose to make their Champion's Recruit a crossover from a popular fan work if they desire (eg. Undertale Yellow)! I'll be looking forward to this match, hosting this tournament has been quite fun and I have seen quite a lot of fun games!
 
https://replay.pokemonshowdown.com/dragonheaven-gen9deltamonou-21037-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9deltamonou-21038-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9deltamonou-21039-nullpw
beautiful game 2, i ate my words calling miss mizzle unviable ghfdkjghkj
ggs to all, and thank u Icecream Gobbler Toxic Ariados asgore_1225 and pecha nerd for being great practice partners. this meta is quite fun even if theres some jank that id like to see ironed out (wish ambyu, download queen, undying spirit etc)
 
CONGRATULATIONS TO UPPA FOR THE VICTORY!

Undertale Mettaton Sticker - Undertale Mettaton Mettaton Clapping -  Discover & Share GIFs
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And thanks to everyone else for partaking in the tournament! This was an absolute blast to watch, especially that Mizzle game lol. When I first opened signups for this tour I didn't think I'd get anything over a dozen signups, but I was proven wrong! It also sounds like a lot of you had fun playing in this tournament, so I'm glad to hear that! Anyways, with that out of the way... uppa Peum eggdude and Mimik909 (the person MafuSimp donated their prize to) are all eligible to design a new Pokemon to be added to Deltamon's post tournament update! If you don't want to you can always give it to another tournament participant. The tournament winner (uppa) can sub something from a popular fan work if they want! The winners can post their submissions here on the Deltamon thread! (So like, Undertale Yellow, TS!Underswap, etc., if you have any other ideas just let me know and we can discuss it!). But for now, it's time to reveal the newcomers arriving in Deltamon 1.1, as well as the balance changes!

Pot_archer_overworld.gif

Credit to KnivesTotality for this really clever name!
Type
: Ground/Fighting
Abilities: Floral Ambush (On switch-in start as Aerokota-Shielded. Upon using an attacking move, transform into Aerokota. Grass moves have 1.5x Base Power.)
Base Stats (Shielded): 90/75/145/50/145/20 (BST:525)
Base Stats (Emerged): 90/125/70/100/70/70 (BST:525)

Signature Move: Bramble Arrow: Grass, Physical, 70 BP, 16 PP, 100% Accurate. The user disrupts the target by firing an arrow at blinding speed, almost always going first (Priority +3).This move uses the target's Speed stat to calculate its damage. This move can only be used during the first turn the user is on the field.

Movepool: Aura Sphere, Bramble Arrow, Bulldoze, Bullet Seed, Detect, Earth Power, Earthquake, Endure, Energy Ball, Grassy Terrain, Iron Defense, Laser Focus, Leaf Storm, Life Dew, Lock-On, Petal Blizzard, Pin Missile, Protect, Quick Guard, Rest, Sleep Talk, Stealth Rock, Substitute, Thousand Arrows, Triple Arrows, Vacuum Wave

Competitive Role: Aerokota is meant to be a decently durable Ground type able to set Stealth Rock along with access to a strong STAB combo in Thousand and Triple Arrows. Bramble Arrow is a Fake Out-adjacent option for revenge killing fast targets. The main drawback that this guy has is that it will nearly always go last due to its slow Speed in the Shielded form. Fortunately, that form has great defenses, and Aerokota packs a punch with its excellent offensive options and Bramble Arrow can allow you to get out of the Shielded form immediately, and serve as a threat into faster and/or weakened targets.

Mantis_dancer_overworld_spin.gif

Type: Bug/Fairy
Abilities: Dancer, Tinted Lens, Floral Symbiont (Grass moves used by this Pokemon have 1.5x Power, while its ally's Grass moves gain 1.3x Power. This Pokemon heals twice the amount of HP under the effects of Grassy Terrain.)
Base Stats: 71/105/65/105/75/104 (BST:525)

Signature Move: Spiral Dance: Bug, Physical, 60 BP, 32 PP, 100% Accurate. The user performs a twirl that blows away all hazards on their side as well as freeing them from Leech Seed or any binding effects. This also boosts the user's Speed by 1 stage. This move does not make contact.

Movepool: Aqua Cutter, Bug Buzz, Dazzling Gleam, Dragon Dance, Endure, Extrasensory, Leaf Blade, Leaf Storm, Leech Seed, Light Screen, Moonblast, Petal Dance, Play Rough, Protect, Psycho Cut, Rapid Spin, Reflect, Rest, Sacred Sword, Slash, Sleep Talk, Spiral Dance, Spirit Break, Substitute, Sunny Day, Sweet Scent, Swords Dance, Synthesis, Teeter Dance, Trick, U-Turn, Whirlwind, Wide Guard, X-Scissor

Competitive Role: Utility oriented Mienshao. Has Tinted Lens and STAB U-Turn but is extremely frail and lacks immediate firepower, running a Choice Item means that you are likely getting prodded by hazards. Setting up with either Swords Dance or Dragon Dance is extremely risky if you do decide to run that. Spiral Dance is a stronger, contact-less spin but opponents who call the move can hit you back for a potential KO.

Omega_Flowery.webp

Type: Grass/Fighting
Abilities: Blossom Boost
Base Stats: 110/170/95/73/95/142 (BST:680)

Signature Item: Prismatic Omega Petal: A glistening petal filled with dreams. If held by Flowery with Jarona, he can Ultra Burst into Omega Flowery and use the Z-Move Last Jarona.

Signature Move: Last Jarona: Grass, 210 BP, Can't Miss, Z-Move, Punch.
The user channels the Power of Friendship to unleash their ultimate move. This move sets the Rose-Gold Garden effect for 6 turns.

Rose-Gold Garden: Terrain: Grassy Terrain effect. Mitigates Grass-Type weaknesses for any Pokemon, grounded or not. Triggers any Pokemon's Blossom Boost. Cannot be overwritten or dispelled by any means.

Competitive Role: (Some of) You guys asked for him, so here's Omega Flowery! This is the 2nd Ultra Burst user in the dex, and the new fastest Pokemon (beating out Cuptain at 140 Speed)! Flowery is already good in OU and clearly doesn't need more buffs. This guy is obviously Ubers and will not be legal in OU. Rose-Gold Garden is basically a Terrain equivalent to Delta Stream, and hopefully this gives Asriel in Ubers some much needed competition (for the 2 people that play Ubers).

Big_Mouth_overworld.png

Type: Dragon/Poison
Abilities: Big Chomp (The user deals 1.3x damage with Biting moves. Upon knocking out a target with a Biting move, the user heals a quarter of their max HP.)
Base Stats: 115/130/100/43/100/62 (BST:550)

Movepool: Belch, Bite, Body Slam, Crunch, Draco Meteor, Dragon Claw, Dragon Pulse, Earthquake, Endure, Fire Fang, Gunk Shot, Ice Fang, Iron Head, Knock Off, Leech Life, Outrage, Poison Fang, Poison Gas, Poison Jab, Protect, Psychic Fangs, Rest, Roar, Rock Slide, Rock Tomb, Sleep Talk, Sludge Bomb, Sludge Wave, Stealth Rock, Stone Edge, Stuff Cheeks, Substitute, Thunder Fang, Toxic

Competitive Role: A Tyranitar-style mixed wall. Big Mouth boasts excellent defenses, a good defensive typing, and Stealth Rocks, Knock Off, and Toxic to create progress. Though like Tyranitar, it is quite prone to being whittled down over time. It deliberately doesn't get any STAB Biting moves other than the weak Poison Fang to force it to KO with weaker coverage options (albeit slightly boosted due to the ability) to heal without the assistance of its allies. I think the meta could use more Dragon types, hence the addition of this guy and Harpy.

Hot_Dog_Harpy_overworld.gif

Type: Dragon/Flying
Abilities: Wind Rider/Air Lock
Base Stats: 78/53/64/105/120/110 (BST:530)

Movepool: Acrobatics, Agility, Air Slash, Defog, Draco Meteor, Dragon Claw, Dragon Pulse, Dual Wingbeat, Endure, Feather Dance, Flash Cannon, Fly, Haze, Heat Wave, Hurricane, Hyper Voice, Protect, Rest, Roost, Screech, Sky Attack, Sky Drop, Sleep Talk, Substitute, Surf, Tailwind, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Whirlwind

Competitive Role: A specially defensive Dragon type with a weak physical side, also having access to fast Defogs, Thunder Waves, and Volt Switches. Air Lock lets it pressure weather teams and Wind Rider lets it safely come in on stuff like Kawkaw Hurricane or Noelle Blizzard. However, it does struggle into Ground types. Despite that, it can still launch Draco Meteors on them for chip damage.

Fuku_Fire_overworld.gif

Type: Fire/Normal
Abilities: Flame Body/Flame Phase (This Pokemon's fiery body shifts around incoming moves, quartering the damage of contact moves for the first turn it is on the field.)
Base Stats: 89/61/40/117/112/101 (BST:520)
Movepool: Burn Up, Dazzling Gleam, Encore, Endure, Energy Ball, Fire Blast, Fire Punch, Fire Spin, Flame Charge, Flamethrower, Flash Cannon, Healing Wish, Heat Wave, Light Screen, Magma Storm, Mystical Fire, Protect, Psychic, Reflect, Rest, Safeguard, Scorching Sands, Sleep Talk, Substitute, Sunny Day, Tri Attack, Will-O-Wisp

Competitive Role: Decently fast Magma Storm user that can eat most physical hits for breakfast (at least for one turn). Can also throw off Healing Wish if necessary. Fuku Fire's unique typing combo allows it to take dual STABs from Jevil, while conveniently being 1 point faster. Access to a pretty fast Will-O-Wisp and Magma Storm encourages proactive play against this Pokemon, and it can further push its team's momentum with Healing Wish, should it choose to run that.

king_of_diamonds_overworld-png.874971

Character: King Of Diamonds
Tier: OU
Type: Rock
Abilities: Magic Bounce, Sturdy, Supreme Overlord (hidden)
Stats: 105 HP / 80 Att / 80 Def / 129 Spa / 121 SpD / 45 Spe
Movepool: Rock Polish, Meteor Beam, Stone Edge, Diamond Storm, Power Gem, Rock Tomb, Rock Throw, Stealth Rock, Block, Tackle, Whirlwind, Heavy Slam, Bite, Crunch, Body Slam, Scary Face, Earthquake, Surf, Sludge Wave, Dragon Tail, Sludge Bomb, Flash Cannon, Dark Pulse, Thunderbolt, Psychic, Psyshock, Extrasensory, Shadow Ball, Incinerate, Body Press, Giga Impact, Hyper Beam, Round, Rest, Sleep Talk, Protect, Endure, Grass Knot, Wrap, Headbutt, Superpower, Sandstorm, Brutal Swing, Dazzling Gleam, Zen Headbutt, Hard Press, Curse, Imprison, Stomping Tantrum, Bulldoze, Smack Down, Outrage, Fake Tears, Seismic Toss, Double Edge, Sunny Day, Metronome. (The lack of earth power, accelerock, and spikes is intentional)

Custom Mechanics (Signature Move/Ability, Mega, Z-Crystal, etc.): none

Competitive Role: meatier bean

Grillby_overworld_full_body.png

Name: Grillby
Type: Fire/Water
Abilities: Flame Body/Symbiosis/Triage
Base Stats: 108/63/84/98/101/71

Movepool: Draining Flare, Flamethrower, Weather Ball, Flare Blitz, Calm Mind, Hydro Pump, Scald, Will-O-Wisp, Sunny Day, Rain Dance, Overheat, Fire Blast, Gunk Shot, Inferno, Heat Wave, Fire Pledge, Fire Punch, Drain Punch, Flame Burst, Flame Wheel, Flame Charge, Ember, Fire Spin, Aqua Ring, Life Dew, Teatime, Helping Hand, Protect, Facade, Liquidation, Heal Pulse, Bestow

Competitive Role: Defensive will-o-wisp. Also adds the first (and most likely only) triage mon to the format, able to out speed Glyde e speeds and threaten speed boost Flowery, Grillby adds a new threat to the format, with or without set up. This mons is still threatened by many mons and I made it in the hopes that it promotes more defensive pieces than Winglade while also bringing back Queen-Mega.

Custom Mechanics (Signature Move/Ability, Mega, Z-Crystal, etc.): Draining Flare. 70 Base Power Fire type move. Heals 50% of damage dealt.

friend_overworld_vision-gif.874999

Name: FRIEND
Type: Electric/Psychic
Abilities: Dark Aura, Hospitality, Shadowing Bite
Base Stats: 132/132/66/77/76/66 (BST:549)

Movepool: Thunder Fang, Crunch, Jaw Lock, Fire Fang, Ice Fang, Psychic Fangs, Zen Headbutt, Wild Charge, Hone Claws, Trick Room, Beat Up, Population Bomb, Calm Mind, Psychic, Thunderbolt, Thunder Wave, Spark, Overheat, Agility, After You, Amnesia, Block, Celebrate, Coaching, Embargo, Curse, Disable, Encore, Follow Me, Hypnosis, Imprison, Life Dew, Reflect, Light Screen, Nasty Plot, Nightmare, Noble Roar, Protect, Psychic Terrain, Quick Guard, Spikes, Swagger, Taunt, Teleport, Trick, Charge Beam, Electroweb, Freezing Glare, Substitute, Endure, Round, Rest, Hyper Beam, Giga Impact, Confusion, Dark Pulse, Foul Play, Knock Off, Night Slash, Pursuit, Scratch, Bite, Giga Drain, Play Rough, Bulldoze, Shadow Ball, Shadow Sneak, Poltergeist, Body Press, Tail Whip

Competitive Role: Good Trick Room mon that isnt a dark or water type

Custom Mechanics (Signature Move/Ability, Mega, Z-Crystal, etc.): Shadowing Bite: Stamina + Strong Jaw

charlespuzzle-png.875102
charlespancake.png

Name: Charles-Puzzle
Typing: :ground: / :steel:
Abilities: Competitive
Stats: 93/52/81/123/81/106 (536)
Movepool
Body Slam, Brick Break, Bulk Up, Bulldoze, Calm Mind, Core Enforcer, Dazzling Gleam, Dig, Drain Punch, Drill Run, Earth Power, Earthquake, Endure, Facade, Flash Cannon, Fling, Focus Blast, Fury Swipes, Giga Impact, Helping Hand, High Horsepower, Hyper Beam, Iron Head, Metal Claw, Metal Sound, Mud Shot, Mud-Slap, Play Rough, Protect, Rest, Rock Slide, Sand Tomb, Sandstorm, Scorching Sands, Sleep Talk, Smack Down, Smart Strike, Spikes, Steel Beam, Stomping Tantrum, Substitute, Tachyon Cutter, Take Down, U-Turn
Custom mechanic: Charles changes forms depending on which hat he is holding. Charles-Puzzle for Hard Hat and Charles-Pancake for Tall Hat.
Charles-Pancake
charlespancake.png

Charles-Pancake
:ground: / :fairy:
Ability: Sap Sipper
Stats: 101/110/88/59/78/110 (546)
Hats
hardhat.png

Hard Hat
If held by Charles-Puzzle, Ground- and Steel-Type attacks have 1.1x power.
Can't be knocked off.

tallhat.png

Tall Hat
If held by Charles-Pancake, Ground- and Fairy-Type attacks have 1.1x power.
Can't be knocked off.
Competitive role: hype moments and aura

590-sin-título_20261029171022-png.873378


During the Pet Mods Halloween Advent, Gaboswampert submitted The Roaring Knight as one of their entries! Coupled with this AMAZING custom sprite made for it! And they were kind enough to let me use this sprite for Deltamon! The Roaring Knight now has an alternate form (Roaring Knight-Advent) which is only a simple cosmetic difference, but it changes their battle sprite to Gaboswampert's! I hope you guys use it to spice up the Roaring Knight's appearance.

Sweet, Cap'n, K_K: +Electric Terrain
Endogeny: +Will-O-Wisp
Parsnik: +Sunny Day
Sheary: +Grassy Glide
Omega Justice: +10 BP
Sans: +Chilly Reception
Virovirokun: +Recover
Bedazzling Blade: -Contact
Tenna: +Electro Shot, +Signal Beam, Battle Sprite is now GROOVY!
Zapper: +Mach Punch
White Cloak: +20 Sp. Atk, -10 Def
Floradinn: +Stun Spore
Miss Mizzle: +Mirror Coat
Yellow: +70 BP Special Steel Type Bullet Move. Name: Steely Shot
Toriel: +Heal Bell
Pyrope: +Coil, +15 HP
Ambyu-Lance: -Wish
Astigmatism: +Strong Jaw, -Minds Eye, +Swords Dance
Vulkin: +Thunderbolt, +Thunder
Flowey: +Sucker Punch
Swatch: +Moonblast
Aqua: +False Swipe
Undying Spirit: Effect Update: Once per battle, if this Pokemon drops to 1/4 of its max HP or less, it will restore 1/3 of its max HP.
Seth: +Hold Back
Spamton: +Autotomize, BIG SHOT 150 BP -> 165 BP
Jevil: -Moonblast
Roaring Knight: Cosmetic Form: Gaboswampert's Halloween Advent Roaring Knight (Roaring Knight-Advent)
Amalgamation: Effect Update: Upon entering the field, copy a random opponent's current ability and gain the Amalgamation Effect: Constantly attempt to copy the ability of the last Pokemon to faint in battle. Resets once this Pokemon leaves the field.
Demoralize: Effect Update: Upon entering the field, this Pokemon lowers the Special Attack of all opponents by one stage. Pokemon with Rattled gain +1 Speed in addition to this effect, Pokemon with Inner Focus are immune.

Oh, and Seth and Aqua seem to have a new move in their arsenal...

Let me know what you guys think of these changes. Anything you disagree with?

And that concludes Party Dojo, the first ever Deltamon tournament! I'm quite glad you guys all had fun, and it gives me indescribable amounts of joy to see my passion project adored by so many people. Once again, thank you for watching my dream, and here's to more Deltamon in the future!
 
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King_of_Diamonds_overworld.png

Character: King Of Diamonds
Tier: OU
Type: Rock
Abilities: Magic Bounce, Sturdy, Supreme Overlord (hidden)
Stats: 105 HP / 80 Att / 80 Def / 129 Spa / 121 SpD / 45 Spe
Movepool: Rock Polish, Meteor Beam, Stone Edge, Diamond Storm, Power Gem, Rock Tomb, Rock Throw, Stealth Rock, Block, Tackle, Whirlwind, Heavy Slam, Bite, Crunch, Body Slam, Scary Face, Earthquake, Surf, Sludge Wave, Dragon Tail, Sludge Bomb, Flash Cannon, Dark Pulse, Thunderbolt, Psychic, Psyshock, Extrasensory, Shadow Ball, Incinerate, Body Press, Giga Impact, Hyper Beam, Round, Rest, Sleep Talk, Protect, Endure, Grass Knot, Wrap, Headbutt, Superpower, Sandstorm, Brutal Swing, Dazzling Gleam, Zen Headbutt, Hard Press, Curse, Imprison, Stomping Tantrum, Bulldoze, Smack Down, Outrage, Fake Tears, Seismic Toss, Double Edge, Sunny Day, Metronome. (The lack of earth power, accelerock, and spikes is intentional)

Custom Mechanics (Signature Move/Ability, Mega, Z-Crystal, etc.): none

Competitive Role: meatier bean
 
1794112423323.png

*You get the feeling that he wants to talk to you.
*...
*He can't.
Name: Grillby
Type: Fire/Water
Abilities: Flame Body/Symbiosis/Triage
Base Stats: 108/63/84/98/101/71

Movepool: Draining Flare, Flamethrower, Weather Ball, Flare Blitz, Calm Mind, Hydro Pump, Scald, Will-O-Wisp, Sunny Day, Rain Dance, Overheat, Fire Blast, Gunk Shot, Inferno, Heat Wave, Fire Pledge, Fire Punch, Drain Punch, Flame Burst, Flame Wheel, Flame Charge, Ember, Fire Spin, Aqua Ring, Life Dew, Teatime, Helping Hand, Protect, Facade, Liquidation, Heal Pulse, Bestow

Competitive Role: Defensive will-o-wisp. Also adds the first (and most likely only) triage mon to the format, able to out speed Glyde e speeds and threaten speed boost Flowery, Grillby adds a new threat to the format, with or without set up. This mons is still threatened by many mons and I made it in the hopes that it promotes more defensive pieces than Winglade while also bringing back Queen-Mega.

Custom Mechanics (Signature Move/Ability, Mega, Z-Crystal, etc.): Draining Flare. 70 Base Power Fire type move. Heals 50% of damage dealt.
 
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FRIEND_overworld_vision.gif

*The cats are not too smart, but once they find a target, they never stop chasing it until they get bored.
And when they find you, they bite... very, VERY, hard.


Name: FRIEND
Type: Electric/Psychic
Abilities: Dark Aura, Hospitality, Shadowing Bite
Base Stats: 132/132/66/77/76/66 (BST:549)

Movepool: Thunder Fang, Crunch, Jaw Lock, Fire Fang, Ice Fang, Psychic Fangs, Zen Headbutt, Wild Charge, Hone Claws, Trick Room, Beat Up, Population Bomb, Calm Mind, Psychic, Thunderbolt, Thunder Wave, Spark, Overheat, Agility, After You, Amnesia, Block, Celebrate, Coaching, Embargo, Curse, Disable, Encore, Follow Me, Hypnosis, Imprison, Life Dew, Reflect, Light Screen, Nasty Plot, Nightmare, Noble Roar, Protect, Psychic Terrain, Quick Guard, Spikes, Swagger, Taunt, Teleport, Trick, Charge Beam, Electroweb, Freezing Glare, Substitute, Endure, Round, Rest, Hyper Beam, Giga Impact, Confusion, Dark Pulse, Foul Play, Knock Off, Night Slash, Pursuit, Scratch, Bite, Giga Drain, Play Rough, Bulldoze, Shadow Ball, Shadow Sneak, Poltergeist, Body Press, Tail Whip

Competitive Role: Good Trick Room mon that isnt a dark or water type

Custom Mechanics (Signature Move/Ability, Mega, Z-Crystal, etc.): Shadowing Bite: Stamina + Strong Jaw
 
USAGE STATS​
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Winglade           |   53 |  44.92% |  52.83% |
| 2    | Queen-Delta        |   42 |  35.59% |  54.76% |
| 3    | Jevil              |   37 |  31.36% |  56.76% |
| 4    | Flowery            |   33 |  27.97% |  66.67% |
| 5    | Undyne             |   24 |  20.34% |  70.83% |
| 6    | Floradinn          |   23 |  19.49% |  47.83% |
| 7    | Toriel             |   21 |  17.80% |  61.90% |
| 8    | Asgore             |   20 |  16.95% |  55.00% |
| 9    | Royal Guard 1      |   19 |  16.10% |  63.16% |
| 10   | Susie              |   18 |  15.25% |  66.67% |
| 11   | Gerson             |   16 |  13.56% |  43.75% |
| 11   | Rabbick            |   16 |  13.56% |  31.25% |
| 13   | Shadow Mantle      |   15 |  12.71% |  66.67% |
| 13   | Glyde              |   15 |  12.71% |  33.33% |
| 15   | Ambyu-Lance        |   14 |  11.86% |  28.57% |
| 16   | Mettaton           |   13 |  11.02% |  53.85% |
| 16   | Lanino             |   13 |  11.02% |  53.85% |
| 16   | Titan Spawn        |   13 |  11.02% |  23.08% |
| 19   | Mr. Sunshine       |   12 |  10.17% |  58.33% |
| 20   | Spamton            |   11 |   9.32% |   9.09% |
| 21   | Alphys             |   10 |   8.47% |  60.00% |
| 22   | Roaring Knight     |    9 |   7.63% |  77.78% |
| 22   | Berdly             |    9 |   7.63% |  44.44% |
| 22   | Elnina             |    9 |   7.63% |  44.44% |
| 22   | Pink               |    9 |   7.63% |  33.33% |
| 22   | Ralsei             |    9 |   7.63% |  33.33% |
| 27   | Rouxls Kaard       |    8 |   6.78% |  75.00% |
| 27   | Balthizard         |    8 |   6.78% |  62.50% |
| 27   | Kawkaw             |    8 |   6.78% |  62.50% |
| 27   | Parsnik            |    8 |   6.78% |  62.50% |
| 27   | Wicabel            |    8 |   6.78% |  62.50% |
| 27   | Chaos King         |    8 |   6.78% |  37.50% |
| 27   | Miss Mizzle        |    8 |   6.78% |  25.00% |
| 34   | Muffet             |    7 |   5.93% |  57.14% |
| 34   | Watercooler        |    7 |   5.93% |  28.57% |
| 36   | Blue               |    6 |   5.08% |  50.00% |
| 36   | Madjick            |    6 |   5.08% |  50.00% |
| 36   | Aaron              |    6 |   5.08% |  33.33% |
| 36   | Flowey             |    6 |   5.08% |  33.33% |
| 36   | Head Hathy         |    6 |   5.08% |  16.67% |
| 41   | Jackenstein        |    5 |   4.24% |  60.00% |
| 41   | Werewerewire       |    5 |   4.24% |  60.00% |
| 41   | Papyrus            |    5 |   4.24% |  40.00% |
| 41   | Greater Dog        |    5 |   4.24% |  40.00% |
| 41   | Abberant           |    5 |   4.24% |  20.00% |
| 46   | Endogeny           |    4 |   3.39% | 100.00% |
| 46   | Moldbygg           |    4 |   3.39% |  75.00% |
| 46   | Temmie             |    4 |   3.39% |  75.00% |
| 46   | Noelle             |    4 |   3.39% |  50.00% |
| 46   | Ribbick            |    4 |   3.39% |  50.00% |
| 46   | Seth               |    4 |   3.39% |  50.00% |
| 46   | Poppup             |    4 |   3.39% |  50.00% |
| 46   | Aqua               |    4 |   3.39% |   0.00% |
| 54   | Mad Dummy          |    3 |   2.54% |  66.67% |
| 54   | Royal Guard 2      |    3 |   2.54% |  66.67% |
| 54   | Thrash Machine-Flame |    3 |   2.54% |  66.67% |
| 54   | Mauswheel          |    3 |   2.54% |  33.33% |
| 54   | Rudinn Ranger      |    3 |   2.54% |  33.33% |
| 54   | Bibliox            |    3 |   2.54% |  33.33% |
| 54   | Tasque Manager     |    3 |   2.54% |  33.33% |
| 54   | Bloxer             |    3 |   2.54% |  33.33% |
| 54   | Cat Mike           |    3 |   2.54% |  33.33% |
| 54   | Astigmatism        |    3 |   2.54% |  33.33% |
| 54   | Sound of Justice   |    3 |   2.54% |  33.33% |
| 54   | Kris               |    3 |   2.54% |  33.33% |
| 66   | Lancer             |    2 |   1.69% | 100.00% |
| 66   | Thrash Machine-Duck |    2 |   1.69% |  50.00% |
| 66   | Swatch             |    2 |   1.69% |  50.00% |
| 66   | Terakota           |    2 |   1.69% |  50.00% |
| 66   | Shi                |    2 |   1.69% |   0.00% |
| 66   | Reaper Bird        |    2 |   1.69% |   0.00% |
| 72   | Doggo              |    1 |   0.85% | 100.00% |
| 72   | Starwalker         |    1 |   0.85% | 100.00% |
| 72   | Onionsan           |    1 |   0.85% | 100.00% |
| 72   | Thrash Machine     |    1 |   0.85% | 100.00% |
| 72   | Vulkin             |    1 |   0.85% |   0.00% |
| 72   | Cap'n              |    1 |   0.85% |   0.00% |
| 72   | Gyftrot            |    1 |   0.85% |   0.00% |
| 72   | K. Round           |    1 |   0.85% |   0.00% |
| 72   | Ice Wolf           |    1 |   0.85% |   0.00% |
| 72   | Green              |    1 |   0.85% |   0.00% |
| 72   | Pipis              |    1 |   0.85% |   0.00% |
| 72   | Organikk           |    1 |   0.85% |   0.00% |
| 72   | Woshua             |    1 |   0.85% |   0.00% |
| 72   | Trashy             |    1 |   0.85% |   0.00% |
| 72   | Leafling           |    1 |   0.85% |   0.00% |
| 72   | Final Froggit      |    1 |   0.85% |   0.00% |
| 72   | Whimsalot          |    1 |   0.85% |   0.00% |
| 72   | Hathy              |    1 |   0.85% |   0.00% |
| 72   | Jerry              |    1 |   0.85% |   0.00% |
| 72   | Orange             |    1 |   0.85% |   0.00% |
 
charlespuzzle.png
Name: Charles-Puzzle
Typing: :ground: / :steel:
Abilities: Competitive
Stats: 93/52/81/123/81/106 (536)
Body Slam, Brick Break, Bulk Up, Bulldoze, Calm Mind, Core Enforcer, Dazzling Gleam, Dig, Drain Punch, Drill Run, Earth Power, Earthquake, Endure, Facade, Flash Cannon, Fling, Focus Blast, Fury Swipes, Giga Impact, Helping Hand, High Horsepower, Hyper Beam, Iron Head, Metal Claw, Metal Sound, Mud Shot, Mud-Slap, Play Rough, Protect, Rest, Rock Slide, Sand Tomb, Sandstorm, Scorching Sands, Sleep Talk, Smack Down, Smart Strike, Spikes, Steel Beam, Stomping Tantrum, Substitute, Tachyon Cutter, Take Down, U-Turn
Custom mechanic: Charles changes forms depending on which hat he is holding. Charles-Puzzle for Hard Hat and Charles-Pancake for Tall Hat.
charlespancake.png

Charles-Pancake
:ground: / :fairy:
Ability: Sap Sipper
Stats: 101/110/88/59/78/110 (536)
hardhat.png
Hard Hat
If held by Charles-Puzzle, Ground- and Steel-Type attacks have 1.1x power.
Can't be knocked off.

tallhat.png
Tall Hat
If held by Charles-Pancake, Ground- and Fairy-Type attacks have 1.1x power.
Can't be knocked off.
Competitive role: hype moments and aura
marx.jpg
 
Last edited:
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