Misdreavus is really good in gen 2 even without Mismagius.
Nice. I never tried Misdreavus in Gen 2, guess it could have been a fun option if it wasn’t for the fact that it is only found in the very last area of the games.
It's nice that they at least let you get some of them unlike FRLG lol. I actually used a team a couple years ago with Togetic, Misdreavus, and Pupitar that I made it to the HoF with. They all evolved in the Kanto portion of my playthrough and I actually thought that was kinda neat, that my team continued to grow in what's supposed to be the second half of the game. People treat Kanto more like extra content than an essential part of the playthrough, especially re: their team, and I think that's a critical error.
I agree, but I think it would have been better if they had allowed you to get all of them before Kanto instead of just some. While I partly agree that Kanto is an important part of the playthrough, I didn’t enjoy it very much. I didn’t find it very motivating to go through Kanto due to the low levels and the lack of story, among other things.
Hell, I waited until Kanto to get Houndour in Silver last year and actually found it neat that I kept a spot open for it until then. It caught up in level pretty quickly, too, so I also don't really understand the complaints about the wild Pokémon levels, though to be fair I also don't really have a defense for it either.
Cool. I never bothered trying to raise new Pokémon for my teams when I got to Kanto. I usually had a full team of six from Johto, and training new team members in Kanto didn’t feel very motivating since they would be at much lower levels than my current team members (which were in their 40s in VC Crystal or their 50s in HG/SS, don’t remember how it was in my childhood playthroughs of G/S/C), and I would have been forced to grind them for a long time before they would be on the same levels as my current team members.
Does it though? Sure the levels increase steadily in the main story but the postgame level spike is a lot. It's way more overwhelming than anything Johto does with levels (besides Red, but that's the point of his fight). Even the e4 swaps to their rematch teams automatically.
The levels having a drastic increase in B/W is somewhat of an issue, I agree. But unlike in HG/SS, B/W gives you good ways of training your own Pokémon up to those levels without major issues, and the levels actually progress forward at a good pace, which can’t be said for HG/SS.
It's wild people complain so much about Johto's level curve when other games are far less generous about it. Hoenn has a sudden spike around gym 7 too. Half of Yellow's gym leaders have Pokémon in their *50s*, which to me is way more egregious than anything Johto ever did. Gen 1 also does the level plateau thing that the middle of the Johto games do but that never gets mentioned. People seem to have an unfair double standard against Johto and the only reason I can think of as to why is that it's purposefully designed for you to stop and go off the beaten path, moreso than any other game in the series.
Hugin already answered most of this, but I want to add a few things. I never found the level spike in Hoenn to be as bad as in Johto. Regarding Kanto, I partly agree with you. The level curve in Kanto has some issues, but I don’t think it was quite as bad as in Johto. Both regions have a sort of flatline, where the levels for the wild Pokémon don’t increase (by much) as you get to new areas, but the difference is that this happens at earlier levels in the Johto games than in the Kanto games. In the Johto games, you fight wild Pokémon at levels 15-25 (or rarely higher) from after Goldenrod up to the point where you go to Kanto before the E4. In comparison, the levels in the Kanto games generally range from 25-40 throughout most of the latter half of the game. Still not perfect, but better than Johto at least.
I think both Johto and Kanto suffer from being nonlinear games without taking full advantage of it. Their nonlinearity accomplishes nothing positive, it just creates issues with their level curves. Nonlinearity in itself isn’t necessarily bad, but it is frustrating when it is done without any benefits.
People love to use the gym leaders as an example to the contrary but what I think they fail to recognize is that these games were made to be natural extensions of gen 1. They're judging them by standards that didn't exist in the first place or just weren't relevant. X and Y have a relatively small focus on its new Pokémon and sure, they get criticized for it too, but to me it just boils down to personal preference rather than something being objectively good or flawed. More can be said about gym leaders in other games having teams that largely utilize older Pokémon rather than newer ones, the Johto games just do it in the form of Kanto-only teams (which Wattson does too in RS/ORAS). It's really just down to taste than it is about objective game design.
You’re right, G/S/C were definitely made to be natural extensions of R/B/Y. And that’s okay. I can understand that they wanted to make the Johto Pokémon feel a bit more special by not making them too common, but I think they went way overboard with making too many of them far too uncommon or rare.
I think the big issue here is that HG/SS kept all of this instead of changing it. The Johto Pokémon were no longer new in 2009/10, there was no reason to keep them as rare as they were in G/S/C. People might look back at G/S/C with standards that didn’t exist back when these games were new, but the same can’t be said for HG/SS. These games were released in 2009/10, when there were new standards for things like level curves and training spots thanks to the Gen 3 games and D/P/P. HG/SS should have looked at the standards set by these games instead of keeping the standards from G/S/C. Since they didn’t use the modern standards, it made HG/SS feel like old games with a new coat of paint, keeping the issues from the originals.
I definitely think the Johto Gym Leaders could have used more Johto Pokémon. Their teams don’t have to be Johto-only, but I think every Gym Leader should have used at least one Johto Pokémon on their team. For instance, Falkner could have had a Hoothoot instead of Pidgey (but kept Pidgeotto as his ace), and Morty could kept Gengar as his ace but used a Misdreavus instead of one of the Haunter.
Aside from Wattson, are there any other non-Johto Gym Leaders which only use Pokémon from region other than their own? I can’t really remember any on top of my head. IIRC all other Gym Leaders in all regions use at least one Pokémon from their own region, but I might be wrong.
I don’t have time or interest to watch a 39-minute video, so if there’s anything else you want to address regarding this, I suggest you write it down here on the forums.
In any case, I feel like if GF, ILCA, or whoever caved and made a Johto remake with fan complaints in mind, it would be plain awful and would betray what the original games and even HGSS were going for, resulting in a much ore by the numbers Pokémon experience.
If there are a lot of complaints about the games, then it feels like it is something that should be addressed. For instance, let’s look at the Sinnoh games. When D/P were new, they were criticised for several things. Some of the most common criticisms were that they were slow, had a small regional dex and they didn’t feature all the Sinnoh Pokémon during the main game. Platinum adressed these issues by making the games faster, expanding the regional dex and including all non-legendary Sinnoh Pokémon in the main game. On that note, it would make sense for a future Johto game to address things like the level curve and the Pokémon availability since many fans are unhappy with the way these things were in G/S/C and HG/SS.
Other people have told me this and I don't know what else to say. You have a problem with time-based trainer rematches and there's a solution available to you, but you don't like the solution. That's your preference but it doesn't have any bearing on what the game allows or disallows.
Is it a solution to the problem? Kind of. Is it a
good solution? No. In all other Pokémon games I have played, I have never had to change the time just to be able to train Pokémon properly. In fact, the only times I have ever changed the time on my consoles is when I need to change to and from DST, or for RNG abuse in Gen 4 & 5. To me, being forced to change the time on my DS just to train Pokémon in HG/SS is not good game design. The same goes for the fact that the games basically forced me to make a list of all rematchable trainers, their locations and which times they can be rebattled. I have never had to do that for any other games.
This doesn’t really matter nowadays, though. I’ll never play through the main game of HG/SS again, and I’m not sure if I’ll ever return to them for the post-game either. I feel done with them at this point, I’m not a big fan of them and I have no real reason to go back to them.
I find the PokéGear rematches far less tedious than biking back and forth for the grass to shake for Audino (with the occasional curveball) or the VS Seeker. That's just me though. I try to do as many side activities as I can during my playthroughs but will sometimes skip them. I really like Johto's, even if they weren't required to get certain Pokémon/evo items. Voltorb Flip sucks though, and the move tutors using BP instead of shards does too. So I'm not saying Johto is perfect but I do love the Johto games regardless.
Fair enough. I personally prefer the training spots and methods in other games, but to each their own. Regarding the side activities, my issue with Voltorb Flip was not the game itself, but rather the fact that you were forced to play it in order to obtain Coins. As opposed to other games, where you could just buy coins without being forced to play the minigames first. I also agree on the Move Tutors. From what I remember, finding Shards was pretty easy in HG/SS, they had no reason to change it to BP. Not to mention the Move Tutors being quite expensive, and you already need BP for other things like items and TMs. To me, this is just one of many examples of where HG/SS are unnecessarily grindy and expensive for no good reason.
I feel like it's easy to look at the raw numbers, team charts, and encounter tables in isolation and feel a certain way but I don't really *feel* these issues when actually playing GSC. Maybe I'm just weird but I think people just have a weird double standard against Johto and I'm not sure where it came from. Significantly less people were complaining about these things 10 years ago. My best guess is
this video from a Nuzlocker but I know we're not talking about Nuzlocke runs. Joe Merrick publicly adopted this stance around a decade ago so maybe it's a little from him too? I imagine Reddit had some to do with it too.
I don’t know about other players, but when I talk about my issues with the Johto games, they are based on my own experiences with playing the games. I'm not sure how much time I put in G/S/C as a kid, but maybe 200 hours? I know my total playtime for HG/SS is somewhere around 3-400 hours. And I spent around 40 hours on my replay of VC Crystal two years ago. So, I have a fair bit of experience with the Johto games.
From what I have seen in the Pokémon fandom, HG/SS are generally praised almost everywhere. People rarely talk about their flaws, though it has become more common in recent years. When people talk about HG/SS, they sometimes mention one or many flaws of the games, but they still praise the games and say they are the best Pokémon games ever. Meanwhile, other games get criticised and nitpicked for every little thing they do wrong. THIS feels like a big double standard to me, HG/SS can seemingly get away with having a lot of major flaws that other games would have been massively criticised for.