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Projects National Dex UU Team Bazaar

lost seasonal so heres the majority of teams I used during this season

:thundurus: :slowbro: :tyranitar: :excadrill: :altaria mega: :okidogi:
I really like this team, despite rushing it I think the combination of cb tar + z thund destroys any bo and excadrill and av dogi are great into offense, does need to keep hazards off/mega with alt asap as to avoid weird interactions with cb rilla but I think its a rather strong team and I probably should have won with it

:sinistcha: :bisharp: :aerodactyl mega: :celesteela: :tapu fini: :victini:
Meme team I spent very little time on, the sinistcha idea is cool into stuff like aero + drill but the rest of the team feels plastered on to cover certain matchups against specific mons and isnt very cohesive

:aerodactyl mega: :primarina: :infernape: :pecharunt: :rillaboom: :excadrill:
Edit of an Iride team, not much to say that hasn't already been said but I went Pech > Aegi for the Okidogi mu

:hydreigon: :aerodactyl mega: :swampert: :scizor: :pecharunt: :volcanion:
I don't remember what I was watching but I saw Hydrei fry some team and I realized nobody really used fairy types prior to Fini dropping and you can greed modest with its speed tier for the most part, rest of the team is pretty shit tho I don't know how I made the only team to lose to sand Exca but its 2-0 in tours so it must be broken

:rotom wash: :rillaboom: :aerodactyl mega: :excadrill: :pecharunt: :celesteela:
Personal favorite of mine as of now, used a few different versions prior to settling on this six, Ttar is super annoying with the lack of a Dark resist but split Rotom is good into sand in general so that matchup is not the end of the world

:gardevoir mega: :goodra hisui: :salamence: :swampert: :buzzwole: :mienshao:
Fat cteam, would probably make goodra dragon tail or something so I don't auto lose to goltres lol

:thundurus: :swampert: :aerodactyl mega: :serperior: :pecharunt: :scizor:
Never ended up using this for some reason but 3mm definitely invented ddance maero.

:aegislash: :okidogi: :rotom wash: :aerodactyl mega: :clefable: :hippowdon:
fairly certain this is something dan or iride made but I changed like one set so its my team now, regardless okidogi was pretty ridiculous for the brief period of time where it wasnt as popular

:tyranitar: :iron boulder: :excadrill: :celesteela: :clefable: :iron moth:
tspikes moth is definitely a meme pick in a meta where okidogi and pecharunt are popular, team is pretty bad not gonna lie

:salamence: :tyranitar: :excadrill: :clefable: :rotom wash: :aerodactyl mega:
I think offensive mence is pretty underrated but team needs an actual grass resist that doesnt lose to knock off, probably offensive buzzwole or pecharunt over clefable

:skarmory: :latias mega: :alakazam: :hippowdon: :bisharp: :volcanion:
not a fan of this team anymore, especially not plot zam

:rillaboom: :blacephalon: :hydreigon: :clefable: :latias mega: :rotom wash:
team was mostly for fun, if i recall it was made not long after crown was banned

Honestly speaking I am pretty relieved at finally being out of seasonal and any nduu tour in general, I have been playing this tier nonstop since I have essentially started playing tours again, which was around 14 months ago. I think Iride described it nicely with the term "cabin fever", definitely time for me to take a step back from this tier till circuit playoffs, obviously won't stop playing it completely tho. I wasn't going to do shoutouts but this sorta reads like a salty loss post. Thanks to all the mafia guys, it was very refreshing to bounce ideas off you guys in multiple tiers and feels like I got some energy to try and build and not continue recycling across seasonal. Thank you to Iride for testing with me, especially during dead periods where I kinda just didn't play as much. Shoutout Salmon and Rafa for smashing me in seasonal so I can move on and play a real tier and good luck to both of you in finals.

edit: forgot to say this but shoutout to vr and tiering council, you guys do a good job to make this tier easy to get into.
 
Ogerpon Hazard Stack

(Pokepaste)
:ogerpon: :scizor: :iron-moth: :Tyranitar: :Excadrill: :Tapu-fini:

Building Process:

:pmd/ogerpon:

Halloween Mask (Ogerpon) (F) @ Heavy-Duty Boots
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Knock Off
- U-turn
- Spikes


The star of the show. The idea is that ogerpon has a nice matchup into removal like rotom wash, can punish defog with defiant, and threaten stuff out to set spikes, knock, or u turn.

:pmd/scizor:

Scizor (M) @ Heavy-Duty Boots
Ability: Technician
Tera Type: Bug
EVs: 252 HP / 112 Atk / 56 Def / 76 SpD / 12 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost


Mostly here to welp with some of the grasses that wall oger as well as being another knock user and priority user which is great for hazard stack.

:pmd/iron-moth:

Iron Moth @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance
- Sludge Wave
- U-turn
- Morning Sun




Moth helps with breaking steels for oger and sciz and offers another pivot to the team as well.

:pmd/tyranitar:

Tyranitar @ Chople Berry
Ability: Sand Stream
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Knock Off
- Pursuit
- Stealth Rock


Ttar provides a much needed moth check, yet another powerful knock user, the breaker of the team and stealth rock setter

:pmd/excadrill:

Excadrill @ Leftovers
Ability: Sand Rush
Tera Type: Ground
EVs: 104 HP / 84 Atk / 56 Def / 148 SpD / 116 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin


Excadrill can fill many important roles depending on the situation, mostly being a good utility mon that can remove hazards with rapid spin which is very important for hazard stack, but it can also be speed control with sand rush or even a wincon.

:Pmd/tapu-fini:

Tapu Fini @ Choice Scarf
Ability: Misty Surge
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Hydro Pump
- Trick
- Nature's Madness


Tapu fini does a nice job of patching a lot of the issues the team had, if you haven’t noticed the time is almost entirely physical so fini being another special attacker that can threaten physical walls like hippo or garg is nice, as well as preventing the team from getting burned from something like wisp washtom which is otherwise extremely free into this team.

Happy Halloween :pumpkaboo:
 
Last edited:
Was refreshing playing this tier during both Open and NDFL. Was also a pleasure working with Dabman1069 and the rest of my friends

Teamdump (All Samples Submissions) -
:aegislash: :aerodactyl-mega: :serperior: :excadrill: :rotom-wash: :buzzwole: - Special Z Aegi BO
:Okidogi: :rotom-wash: :aegislash: :aerodactyl-mega: :hippowdon: :serperior: - Poisinium Z BU Dogi + Spell Tag Aegislash BO
:Lokix: :excadrill: :latias-mega: :Hippowdon: :clefable: :pecharunt: - Lokix + NP Pech Sand Balance
:Iron Moth: :excadrill: :Buzzwole: :rotom-wash: :Latias-mega: :hippowdon: - NP Washtom Offense
:mew: :iron moth: :moltres-galar: :aegislash: :rillaboom: :celesteela: - Standard Special spam HO
:Hippowdon: :Serperior: :aegislash: :aerodactyl-mega: :rotom-wash: :buzzwole: - Spell Tag Aegislash BO
:clefable: :hippowdon: :latias-mega: :excadrill: :zeraora: :buzzwole: - Standard Sand w/ Adamant Taunt Zeraora
 
(I hope I did this right, I don’t really know)

Flexible Team (works for laddering)

https://pokepast.es/2e7401937c0e61c1
https://pokepast.es/2e7401937c0e61c1
(I hope this link works idk the proper method)

Here’s the explanation

Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Hydro Pump
- Volt Switch
- Hidden Power [Fighting]

Rotom is capable of outspeeding and can oneshot mega Aero with Hydro Pump due to the specified EVS and the scarf. Rotom is also able to shut down any stall/set up mon by tricking the scarf. Rotom when using Volt Switch allows you to send in a pokemon for a more favorable matchup. Rotom’s last move HP fighting is for catching bisharps off guard and being able to two shot them, whilst being capable of living more than two hits.

Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Dragon Dance
- Stone Edge
- Pursuit

Tyranitar is a pursuit trapper, potential sweeper, and sand setting enabler that allows excadrill to outspeed everything. (Doesn’t have to be shiny, I only made it a shiny because it’s more personal to me because I have a strong shiny TTar in pokemongo)

Latias-Mega @ Latiasite
Ability: Levitate
Shiny: Yes
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Recover
- Mystical Fire
- Calm Mind


Mega Latias is a strong special attacker that is capable of dealing with celesteela due to mystical fire.
Aegislash @ Leftovers
Ability: Stance Change
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Close Combat
- King's Shield
- Swords Dance


Aegi is a bulky slow physical attacker, being capable to swords dance on almost anything and then be able to fire off Shadow Sneaks that are sometimes lethal, and Close Combats to finish anything else. (I made shiny because I like shiny Aegi a lot)

Mimikyu @ Red Card
Ability: Disguise
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Phantom Force

Mimikyu can force out any one sweeper and be able to turn into one itself, the real benefit here is the typing which allows Mimikyu to swap into an obvious dragon/normal/fighting type attack, and set up a swords dance while maintaining the safety of the ability and the item still remaining.

Excadrill @ Expert Belt
Ability: Sand Rush
Shiny: Yes
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Horsepower
- Swords Dance
- Iron Head
- Rapid Spin

Exca is a hazard spinner, but also the fastest sweeper by far, with the power of TTar’s sand storm, excadrill’s speed will double and with one swords dance exca could plow through teams (with the exceptions of flying and steel types). High Horsepower is better than earthquake when a grassy terrain comes into play, the only sacrifice is 5 damage so I think it’s worth it.
 
(I hope I did this right, I don’t really know)

Flexible Team (works for laddering)

https://pokepast.es/2e7401937c0e61c1

Mimikyu @ Red Card
Ability: Disguise
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Phantom Force

Mimikyu can force out any one sweeper and be able to turn into one itself, the real benefit here is the typing which allows Mimikyu to swap into an obvious dragon/normal/fighting type attack, and set up a swords dance while maintaining the safety of the ability and the item still remaining.

Thank you for your submission! For transparency sake I want to note that we do not accept sample submissions with Pokemon that are unranked on the VR.
 
Hey guys I got bored and now I'm team dumping for nduu

super cool new-ish teams (I got busy in may okay)

:gardevoir-mega: :zeraora: :swampert: :buzzwole: :celesteela: :serperior: - Classic mgarde offense

Imo this is like gold standard of nduu rn. Made a while back so the blace mu is a little dicey, but other than that has tools to beat almost every team in the tier. Has everything you would want and most sets are the basis of all the other teams I've built for the tier.

:victini: :clefable: :swampert: :serperior: :hydreigon: :aegislash: - Wish clef offense

More standard offense plays a lot like the team above. Tox boots tini is super good for chipping pert and hippo and paris well with the forgotten sd aegi. Wish clef is also pretty nice to keep pert, tini, and aegi healthy vs threats such as mgarde and maero allowing you to beat them long term.

:victini: :excadrill: :keldeo: :tyranitar: :enamorus: :amoonguss: - Triple choice offense

My favorite team I've built these shifts. Played around with scarf tini being a soft mgarde check and ended up with this. Blows away any team if played well. Maero is annoying which is why exca is shuca to lure and kill it, tar can also live eq from full and threaten a KO. Amoonguss and z enam are both very underexplored and very fun, with the former being a soft check to half the tier, and the latter being a faster mgarde that has a larger one time nuke.

:tyranitar: :excadrill: :slowking: :gardevoir-mega: :buzzwole: :celesteela: - Buzzking sand

Similar in concept to the old buzzbro sand sample I made a while back. its just the same thing, a little weaker to maero, but with the shinier mgarde on top. Also steelium exca is a pretty big threat with offense being so popular, and mgarde helps to chip down steela to let exca sweep

:mew: :quaquaval: :iron leaves: :blacephalon: :celesteela: :bisharp:- HO slop

Who would've guessed I built another iron leaves HO. There's not much to say other than its a little weak to maero (notice the pattern). Instead I will use this space to talk about why Iron leaves is so good. Grass + psychic coverage nukes bascially every common defensive mon in this tier bar the steels. This means if set up, leaves can easily sweep a team by outspeeding everything with booster speed. leaves can pick either wild charge (old bad and stinky), or cc (super cool, beats drei and hoodra, still beats steela 60% of the time (just get lucky)) for coverage, softening many of its bad mus. TLDR this guy is the goat and you should use more iron leaves.

:serperior: :hippowdon: :goodra-hisui: :tapu fini: :aerodactyl-mega: :victini: - super annoying serp BO

The name says it all. Knock+glare serp is super annoying and combined with helm hippo and the ever annoying hoodra, teams get chipped super fast allowing maero and tini to clean. Sand force hippo and telepathy fini are to allow glare and tox to go up and not hinder synth healing on serp.

Teams I did not bring to tours / test / I don't like but I think are still cool enough to be on this list and if you say they're bad I'll be sad but understand.

:Gardevoir-mega: :tapu fini: :garganacl: :victini: :celesteela: :hippowdon: - I stole somones mgarde garg team and made it legally distinct (this is the team name)

I stole most of the core from a team I saw in the nduu cord but it seemed pretty good so I put my own spin on it. Garg seems super interesting, especially now with the blace revolution.

:aerodactyl-mega: :rotom-wash: :goodra-hisui: :amoonguss: :mamoswine: :enamorus: - the post-modern era (This is what I usually name my teams rather than the previous names)

This is the team that used the same thought process as the above triple choice team. The team is really fun, but also really volatile. I still do not know this is because of my lack of teambuilding skill, my lack of playing mons skill, or both. However the team is cool and fun so it gets a pot on my list. Just keep rocks off and you'll have fun.

:ninetales-alola: :arctozolt: :arctovish: :swampert: :mienshao: :serperior: - SUPER COOL EPIC SNOW (its super cool and epic)

(Its not a Rafadude post without one meme team) Okay so it super loses to blace BUT arcto / vish are super fun. Inspired after building vish for ru invitation, the guy just 2hkos everything. Other than that, zolt is as annoying as ever, just annoying to pick between beating pert with freeze dry or tar / hoodra with low kick. Team is actually not that bad and pretty fun. Someone should def try building with king + zolt / vish cause they're both super cool.

Some tier thoughts before I leave

:aerodactyl-mega: - guy is super good and holds the tier together. Encourages aggressive play to get around it and I think it's a healthy presence (despite the fact it beats half my teams)

:gardevoir-mega: - More annoying than maero, but still healthy. Has similar counterplay to maero but to a greater extent, playing aggressively to stop it from wallbreaking, but the tier is so offense leaning currently that garde can sometimes struggle to find a good time to get in, making it fine imo.

:blacephalon: - The guy I'm most 50/50 about. Specs in theory is broken, 1hkoing half the tier, 2hkoing the other half bar ttar, and outspeeding most of the tier asw. However in practice, it can be hard to get in as it faints to a small wind. Additionally the omnipresence of rocks alongside limited removal punishes switchins even more, making it so specs blace can usually only come in 1-3 times per game. Other sets come with their own issues such as speed booster lacking immediate power, and knock + wisp boots giving up both power and sweeping for more utility. Overall I think blace is fine, but this can change based off what I see in the ongoing ssnl.

For me, the tier is in one of the funnest states its been in. Building is fun (although a little top heavy with viable mons), and has a lot of room for exploration. Playing is even funner as theres always something new to go up against and outplay without being cheesed by gimmick mon no3. I would personally be fine with the tier staying as is, but if the people want to sus one of the above 3 mons I wouldn't be against it (even though I would prob dnb).
 
hi yall, I had a few extra teams to dump I didn't end up using in spring open

https://pokepast.es/1fa121e0ebf6d719 - fsight mienshao

fun team since contact punishers are less common in this tier than OU and most helmet guys can't take fsight to save their life, wisp alt is some p cool tech I've been playing against/seeing and it pairs nicely w slowking to not get your shit blown off smooth by ttar and pursuit scizor

https://pokepast.es/5e45cb1ab7b57bdf - hzoro hstack

fun matchup fish HO with hzoro spin blocking and getting free happy hours on drills or ghosts frauding as bisharp, lorb bisharp damage is ridiculous and I invite anyone to try switching their maxdef hippo into a + 2 knock, defiant also punishes the rare defog which is kinda nice

https://pokepast.es/65f7b69e26ddc8f8 - hoopa TR

I used a few TR variations before and not having mbounce hatt sucks hella bad but it's still a fun and usable playstyle, I pretty much only lead hoopa and put that room up, sash + magician is a fun combo to make progress

https://pokepast.es/54f4008ee23f3765 - alolan rai HO

z celebrate --> boom everything

shoutout the hosting team, was a fun event and I'll try to play in the next one as well. Tier is fun minus serp spamming glare knock everywhere like a pos, shoutout Rafadude's sand sample for carrying me through some tuff ass games. See you all in the June Open
 
:mew: :quaquaval: :iron leaves: :blacephalon: :celesteela: :bisharp:- HO slop

Who would've guessed I built another iron leaves HO. There's not much to say other than its a little weak to maero (notice the pattern). Instead I will use this space to talk about why Iron leaves is so good. Grass + psychic coverage nukes bascially every common defensive mon in this tier bar the steels. This means if set up, leaves can easily sweep a team by outspeeding everything with booster speed. leaves can pick either wild charge (old bad and stinky), or cc (super cool, beats drei and hoodra, still beats steela 60% of the time (just get lucky)) for coverage, softening many of its bad mus. TLDR this guy is the goat and you should use more iron leaves.
https://pokepast.es/b87401fb62c1830f

A small edit I made of Rafadude’s HO. I’ve been wanting to try Mega Pert as a cleaner on HO for a while and I thought it would slot well on this team to help with the maero MU. It is a little anti-synergy with blace so that can be removed if you want, but I still liked blace here to help break grasses for pert and it isn’t too hard to position around the short rain turns. On the contrary it is good synergy for the 3 fire weaks on the team. The team can also kinda pose as a fake balance to unknowing players which is funny.
 
With new meta shifts, a money tour to bring the best of the best out, and quite a bit of metagame evolution, we are reopening samples! Council will be looking through previous recent posts here, but if you would like one of your teams to be considered feel free to post it again specifically as a sample submission.
 
Now that my open run is over I suppose I can dump the remaining teams that I have. I had negative motivation to build anything in the later weeks of the tour and pretty much just spammed these over and over again. Overall, while I enjoy playing this tier, I think the power level is too high which causes the tier to be too offensive, with certain mons like maero, blace, mgarde being very difficult to deal with. The following are all sample submissions

https://pokepast.es/dd6322d196fbb486
dd mew is something i've been experimenting with Ursaluna for a while now because of how good grass coverage is in the tier with swampert being so popular. The combination of high power physical grass, fire, and ice coverage hits everything except for victini and can at least trade into clef. z speed boosting blace is busted and 6-0s every team without a ttar, and dd maero is very very strong paired with the dd mew which can lure common answers like swampert. glimm is another unusual addition to this team but meteor beam is pretty much unwallable and always nets at least 1 kill and getting tspike can be helpful in certain matchups as well with two tier defining poison types banned.

https://pokepast.es/c9c67bcbf3669690
this team was built around ghostium sinistcha being the new pecharunt. Sinistcha's grass typing is both a blessing and curse, as its able to 1v1 any ttar by eating knock and clicking strength sap forever to heal to full. Even hoodra and celesteela arent safe, as the spread is ev'd to beat what would seem like counters by just boosting and then clicking z shadow ball, which you don't need +6 for like pech would because sinistcha is way stronger. Its main flaws compared to pech are being weak to maero dwb and not being immune to toxic. Fini helps remedy the latter with terrain while being extremely good at forcing progress with taunt nm, especially with regen being less popular with slowbro gone. The rest of the team is just rocks, removal, speed control, pivoting, maero checks role compressed into 4 slots.

https://pokepast.es/ee653cddc546db4e
this team has existed since 2 ndpls ago when Runo and I built it and it's still just as good with some updated sets to reflect the more offensive nature of the tier.
 
my teams

https://pokepast.es/5bc8960fb6f9d44b - band zarude is good, spdef pert catches a lot of people off guard and has very favorable matchups into popular trends like more blace, less keldeo, mixed aegi, and hoodra

https://pokepast.es/8fcea0b172c73e99 - specs blace sand. this mon clicks until it wins and it often does, rest do their usual thing and succeed at it (scarf drei is such a great glue)

https://pokepast.es/27df9452cbcacd5e - as R1C3M4N was talking about in his post, we've been experimenting with DD mew a bit. this was the original team we workshopped together with the 6 coming from me but most sets having been altered by him. lots can be changed though, z can be shifted around to almost any mon, hoodra spread could be different, etc. lots of ways to make this team suit your preferences

https://pokepast.es/52730fd287712b08 - inspired by an ogerpon/harcanine voltturn team by luwacky as i was talking to him one night. i decided to change the team significantly after noticing some bad matchups and ended up with one of my favorite teams to ladder with. once slowbro is back, slot it in over slowking.
 
Half sample submissions half teamdump. As you will see in the later rounds of seasonal I was in 'fuck it let's run heat' mood and that kind of carried over to my casual building. Click the mon icons for team pastes unless there's a note that says otherwise.

:mamoswine::aerodactyl-mega::tapu fini::excadrill::goodra-hisui::thundurus:
Mamoswine BO

Built around the core of Mamoswine + MAero, both wear down Washtom for each other ideally so MAero can clean late game. Mamo breaks grounds and Clef and Icium will usually claim something. EPack Hoodra gets Mamo in on steels and keeps Steela from leeching out of Mamo/Maero range + stops washtom washing for free, Thundy U-turns on grounds for free ins for Mamo, Fini and Exca are checklist fillers for Fighting resist and rocker/hazard control/(shaky) mgarde check.

:keldeo::aerodactyl-mega::scizor::excadrill::slowking::serperior:
Specs Keld + Sciz BO

Sciz and Keld force in stuff that the other can abuse after pivoting, and MAero cleans after their carnage is done. Serp defogs, Glares for Keld/Sciz and wash checks, Exca is role compression, Slowking is fighting check+MAero check+Keldeo check+pivot+para spreader. King is a bit iffy as a fighting check but if you're playing it even half decently most fightings shouldn't ever really get a chance to come in more than once or twice.

:swampert::hydreigon::aerodactyl-mega::gallade::celesteela::tapu fini:
CB Gallade BO
Gallade 2HKOs pretty much every standard fighting resist we have and does it without recoil (unlike a certain discount Zapdos-Galar), giving it a decent niche over Buzzwole and Mienshao (they're much better in most situations though) so whipped up a fairly standard BO around it. AV steela is chosen here because Hoodra kind of dumps on this otherwise, and also gives me an excuse to run a Steela that lure Swampert and Washtom for MAero. BO is fast paced enough that the longevity issue shouldn't be super important. EVd so that it never gets OHKOd by zone from full. Fini fighitng resist + defog, Dreigon is wash check + speed control, MAero to clean, Pert to rocks, yada yada. Probably will get rejected because Gallade is UR rn but imo Gall has a good niche (honestly better than most of what we have in the C ranks) so who knows. Honestly this is one of my favourite teams rn, Gallade is surprisingly fun and the special bulk is nice to eat random special hits and kill something. It also bullies the living salt out of IDBP Garganacl. What 135 BP fighting STAB that ignores defense bonuses will do to you I guess.

:victini::swampert::hydreigon::zarude::scizor::tapu fini: (see below for pastes)
SD Zarude BO
Version 1
Version 2

This team has two versions: Version 1 is what I brought to Seasonal (Zarude was adjusted to be good into their general teambuilding habits (ie. not a buzzwole in sight)) and Version 2 is a bit spicier but a bit better into the general meta.

While CB was getting a bit of attention, I wanted to try other sets, namely SD. The first is a variant a bit more focused on sweeping with Trailblaze since most grass targets either already eat it into Trailblaze, can't actully 1v1 it or die to Darkest anyways. SD runs Darkest for a few reasons, primarily for Darkinium on the first version but also for Z Hoodra and Z Drapple/Post use EPack Drapple, also guarantees Dark move KOs into bulky Z Aegi at +2 so it can't CC you into a CB Sciz's BP range. On the second one I wanted a more general less fishy version, and Buzzwole was kind of annoying, so went for an option to lure it to reduce the burden on Fini and limit opportunities for Poisonium to wreck my shit. +2 Z-Aerial Ace also is a roll to KO Hydreigon after rocks and makes MVenu less annoying. Finally, luring Buzzwole is good for SD Sciz.

:hydreigon::rotom-wash::aerodactyl-mega::buzzwole::celesteela::hippowdon:
Life Orb Hydreigon + Poisonium Buzzwole Balance
Yes you read that right. Balance. In this sea of BO.

LO Hydreigon is a pretty solid clicker that also checks Washtom and Aegi, but gets stopped cold by most fairies, especially Fini (LO Fire Blast has a chance to 2HKO pdef Clefable). Wash pivots in Dreigon on grasses and dragons it can hurt and fogs, you guessed it, MAero cleans, Buzzwole lures fairies for Hydreigon while Dreigon beats all the stuff Leech Life misses out on (ie. Slowking tbh), and HippoSteela is a classic core. Hippo is Toxic last since Washtom should also handle Taunt Hippo but you can swap it out for Heavy Slam if you want. Steela is EQ with enough attack to 2hko lefties Hoodra after rocks since that otherwise makes life a problem for this defensively.

Update: There's also this slightly improved version. Hippo is invested to never get 2HKOd by Hoodra and always live Dragonium freeing Steela up to be Protect with standard EVs again. Also more phys bulk on Hippo for a more consistent MAero MU.

:primarina::victini::hydreigon::serperior::scizor::swampert:
Specs Primarina BO

What if Keldeo was slower but practically unwallable and its defensive utility didn't consist of exclusively TTar (and Bisharp)? Specs Primarina is to Keldeo what CB Gallade is to Mienshao and Buzzwole - generally worse but kicks their usual defensive checks' face in. I forget the exact reason for Hydro Pump over Surf or Sparkling Aria, probably something Aegislash related, those alternatives are probably fine? Anyways Victini tends to bring in grounds and dragons which Prima can farm for kills. Hydreigon is speed control + Aegi check, Serp defogs and para spreads, Sciz is the wincon for after Prim breaks down the team, and Swampert brings Victini in on grassess. ZH on Victini so MVenu doesn't wall most of the team if it's HP Fire. Same as the Gallade team, Prim is technically UR so might get rejected but is arguably better than most of C rn.

:blacephalon::scizor::excadrill::rotom-wash::venusaur-mega::hydreigon:
Specs Blace BO
Sciz bullies most of the stuff blace is weak to an brings it in on steels via U-turn. Only reason this isn't a sample submission proper is that fire move drei is kind of a rough MU for this, gotta keep Exca healthy and RK with your own drei. And yes that is an Ability Shield Washtom, look at my MB Exca MU otherwise.

:mienshao::swampert::victini::aerodactyl-mega::scizor::tapu fini:
LO Shao VoltTurn
I load team
where is washtom check
washtom check is kill
no

Hopefully you'll be volting and turning enough that washtom doesn't get the turns to do stuff, Swampert can mid ground.

:mienshao::aerodactyl-mega::excadrill::basculegion::victini::clefable:
Masculegion Mffense
Ran this in Seasonal as a counter team, Mascu is decent into fat with blobs as opposed to most other ghosts. AV Shao is to come in on Serp, Drapple scarf dreigon an others more reliably (don't even bother with specs lmao scout with Clefable first) and pivots in on fairies to bring in Mascu to nuke something. Clefable is wish to heal Mascu after Wave Crashing and also to make Victini last a bit longer as an MGarde switchin. Mascu is absolutely not viable tho I was just trying to get MU advantage by running weird niche shit nobody in their right mind would prep for, AKA The Low Ladder Method. Didn't work lol. Also the washtom MU is a wispable AV Shao and Clefable so :sob:

:reuniclus::buzzwole::excadrill::tapu fini::hydreigon::celesteela: (see paste links below)
CM Reuniclus Balance
Version 1
Version 2

Was fishing a balance/stall MU. Originally was Version 1 and that was waht I brought to the game, unfortunately not being Fight Z screwed me over. Well not much since CM Unaware Clef 1v1d anyways. Hence version 2.

Have some other teams but frankly this has taken too long. Might make a second post later.
 
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a few teams I made in the past few months

https://pokepast.es/0d122f8514aa13b7 - Lokix is great into HO, and even ohkoes lead mew, drill helps with hazard control, apple helps into waters and stall, maero cleans if pert is chipped enough, cb tar helps with blace/other special attackers and breaking, subtox aegi wears down tar(cb tar locked into pursuit gets 1v1d by this set). Team is from moth era but still seems to hold up in current meta, only bad MUs are fini/flyinium keld/any other water that beats apple 1v1

https://pokepast.es/1884784be89c594a - Zygarde is a surprisingly good breaker into anything but stall, which clef and aegi help with, only big problem is that only aegi has prio. Serp set is flexible, glare may be better over knock, skarm lets it spam either one freely. Team is from right after moth ban, but is better now since dogi and pech were banned, only bad MUs I found were specs/cm enam/wisp mgarde

https://pokepast.es/a10ad24da4173b8a - Ursaluna 6-0s stall, lokix and sciz help with HO and bring ursa in, pert sets rocks and pivots for ursa, others are to cover balance/BO. MAero might be better with roost, but I never really clicked it when I tested it, usually used it as a cleaner unless rocks were off. Only bad MUs I found were defensive steela cause it walls 4 mons and bish if you fog into it. Fini is better than expected, usually keeps hazards off. Team is from current meta

All of the above are sample submissions
 
A bit late in posting, but here are two teams that I personally quite like.

:Aerodactyl-mega: :Enamorus: :Excadrill: :Hydrapple: :Rotom-wash: :Victini:

Specs enam paired with two good pivots (A third temporary one in apple) and relatively reliable removal for it and M-aero. It has some minor techs for some less than ideal mu's like exca being ev'ed to always live a m-aero eq, hydrapple to always live a dwb from it as well while also being able to eat a moonblast from enam in a pinch.

:Swampert: :Serperior: :Goodra-Hisui: :Zeraora: :Clefable: :Victini:

A set of 6 that has underwent a fair bit of experimentation, I am a firm believer in mixed zeraora and its ability to break most teams with the right click or at the very least keep up momentum with volt switch. The team as a whole complements it fairly well with two decent pivots, Z-refresh Swampert and clef to aid vs M-aero and status from Vic and Serp.
 
:lokix::sableye-mega::blissey::skarmory::slowking::hippowdon:
CB Lokix Semi-Stall
Sample Submission

I wanted to build for a sample submission and decided on this as there is a lack of stall teams on the samples and the tier as a whole. CB Lokix is a great revenge killer and breaker fitting very nicely onto semi-stall as it appreciates hazard control support from both mega sableye and skarmory as well as its own hazards to help it break further and teleport blissey and slowking to pivot it in safely.
 
NDPL Team Dump

If your curious about any decisions DM me on Discord or ask in thread. Had a pretty ass showing in PL though I think most of the teams built were fairly solid so no complaints, most of the time I played poorly or did not consider something in builder that I really should have.

:Suicune::Iron Leaves::Aerodactyl-Mega::Aegislash::Excadrill::Cresselia: - Cheese Shit HO
:Hydrapple::Magnezone::Enamorus::Excadrill::Aerodactyl-Mega::Slowbro: - Built by Rafa
:Victini::Scizor::Swampert::Tapu Bulu::Aerodactyl-Mega::Hydreigon: - Broken Offense, very good. Def a sample submission
:Rotom-Wash::Ursaluna::Archaludon::Serperior::Enamorus::Victini: - Archaludon is v scary w/ Z-Move, 4A is kinda unwallable
:Salamence::Zeraora::Venusaur-Mega::Bisharp::Swampert::Tapu Fini: - Still mad that I punted so hard this game, team is v solid
:Slowbro::Enamorus::Venusaur-Mega::Mamoswine::Hydreigon::Magnezone: - rly wanted to load prim this week but its impossible to fit on a team
:Latias-Mega::Buzzwole::Tyranitar::Excadrill::Celesteela::Tapu Fini: - weird sets but fairy intuitive team, sample sub but I might change some sets on a sample
:Aegislash::Clefable::Celesteela::Swampert::Hydreigon::Buzzwole: - potentially too hard to play for a sample, but still think this is one of the best teams i built this tour
 
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