Some of you have mentioned you'd like to hear the backstory on my design. This is a long read, since I put a lot of thought into this design. I've listed a lot of background details below. I also wrote a section on my inspiration sources, for anyone interested in how I came up with the design. And finally, for anyone dedicated enough to read through this whole thing, I've included some alternate colorings at the very end.
Here's the design, for reference:
Background Info
This pokemon is a large serpent that lives in the desert. It has a thick bone carapace to protect it from damage and harsh desert weather. It can "swim" the through the surface of desert sands like water.
The carapace is for protection, but it is also a nifty form of camouflage. When it rests, it burrows into the sand slightly, but leaves the top of its carapace exposed. So all you see are various fragments of bone. This makes it look like the skeletal remains of a dead animal. You know how movies always depict skeletons of dead animals in the desert? Well, perhaps those skeletons are really a sleeping desert serpent....
This pokemon raises up out of the sand and shows its brightly colored body and underbelly to scare off potential attackers. Although the pokemon looks intimidating, it's actually a defense mechanism.
I envision this as a helpful pokemon. I made sure not to include any obvious attacking features on the design (ie fangs, claws, etc). I can see it helping lost or stranded travelers in the desert. For some reason, I thought of dolphins when thinking of helpful animals. You know how dolphins supposedly help swimmers by fending off sharks by butting the sharks with their nose? I don't know if that story is true, but that's what I was thinking of. I even rounded the spikes on the carapace to look a little like dolphin fins. To me, dolphin fins look friendly. Since this pokemon can swim through the sand, I thought the "fin" concept made some sense. I picture this pokemon coming to the aid of other pokemon in the desert, helping fight off wild packs of Sandslash, or something like that.
The belly design is meant to look mystical. Because of the overall magical look of the serpent, I think desert cultures would have folklore and mystery surrounding this pokemon. "Does it really exist? Was it a mirage?" That sort of thing. Perhaps it could be like the "Spirit of the Desert" lore behind Flygon. I'm a huge Flygon fan. I picture this pokemon getting along with Flygon. Flygon is the air-based desert protector, this is the land-based desert protector.
This is a rare pokemon. The sort of thing you only find at the end of the game. Kinda like Rotom or Lucario in D/P. If it were ingame, you might get this pokemon by teaming up with a nomadic Bedouin NPC and going through a series of double battles in the desert. The nomad uses this cool team-support desert serpent and at the end gives you your own. Maybe an egg like Riley/Riolu in D/P.
It has a bone rattle at the end of it's tail. It goes well with the bone carapace and evokes rattlesnake imagery. This rattle could be used to produce sound-related moves. Possibly it could be used for moves like Hypnosis, Sing, or Charm.
It has magic jewels embedded it its snout. These jewels could be the source of all kinds of beams and rays.
I posed it in a spiral to show that it can spin around, thus supporting Rapid Spin. With the segmented carapace, I could see it working like Donphan and rolling up into an armored ball.
This is somewhat off-the-wall, but I imagine this pokemon is really a symbiote. Two creatures bonded together and working as one. The "carapace" is actually a Ground pokemon with no real means of locomotion. The "body" is actually a blind Poison worm or snake with no eyes, the jewels in the snout are its only sensory means. By working together, the whole is greater than the sum of the parts. The carapace provides protection and eyes. The body provides fast locomotion and intimidating coloring. Basically, one pokemon is "riding" on another. They are joined together for life and cannot be separated. If I had total control over evolution lines, I would make two different species of pre-evos, one Ground and one Poison. Both species evolve into this pokemon, by virtue of them "joining together". This sort of evolution is unprecedented in the game, but it would be cool. I think the symbiote concept is perfectly fitting for a "team player" pokemon -- the pokemon is a little "team" all by itself!
Sources of Inspiration
I sketched the first draft of this design as soon as Poison/Ground became a legitimate contender in the polls. Although I voted against Ground, I was secretly hoping it would win, just so I could use this design.
The huge design dilemma for me was trying to come up with something that looked fast AND defensive. From an artistic standpoint, that is very hard to do. Very few fast defensive pokes actually look both fast and defensive. I kept thinking about my Milotic from Emerald. It's the first pokemon I ever bred to get a 31 speed IV, so even though Milotic isn't that fast, I think it is. And Milotic is quite fast compared to other pokemon in its general defensive category. There is something about the serpentine design of pokemon like Milotic and Gyarados -- they look fast and bulky. Since Poison was a given in the typing, I kept coming back to serpent designs as the best way to achieve my design goals.
But snakes are SO CLICHE for a poison pokemon. I like doing original designs. I cringed at the thought of turning out an Arbok ripoff. I knew I needed to do something interesting with the ground aspect of this pokemon, in order to move the design away from the "Poisonous snake... how boring..." cliche.
The ground inspiration for this design came from a weird bit of trivia I have always noted in Pokemon -- Why is "bone" associated with the Ground type? Moves like Bone Club and Bonemarang, and obviously Marowak is a "bone" pokemon, but has Ground typing. That's odd, but I can't really think of a better typing for "bone". Anyway, this tidbit hit me very quickly after settling into the design process. I wanted to work in some element of "bone" into this pokemon, and use that as the cornerstone for anchoring it to the Ground type. Even if other people didn't realize the bone/ground connection in pokemon, bone is generally colored in a light tan color, therefore it would "look ground" to everyone, if I included enough bone elements. Since bone is hard, I wanted to use it as a defensive mechanism. That's when I started thinking of a serpent with a bone carapace on it. If I drew it correctly, I figured I could make it looked armored and defensive, but show enough serpent to keep it sleek-looking and fast.
In order to use a variety of utility moves, I wanted it to have a mystical/mythological/stuff-of-legends sort of feel to it. I thought I might be able to do something cool with the bone carapace, like adding in small bone talismans or have mystical symbols carved into the carapace. That would give it a tribal witch doctor feel. Unfortunately, that idea didn't pan out. The details were too much. I've been criticized for making pokes that were too detailed for pokemon, so I wanted to keep the design elements somewhat simple. But, in trying to figure out mystical symbols, I was inspired by one of my other hobbies -- comic book collecting. I recalled the window design in Doctor Strange's Sanctum Sanctorum, which just reeks of mysticism to me. By expanding on that fundamental "magic cross-hatching" technique -- I could add a cool element to the serpent. Before I drew a single line, I knew I would use that technique to replace the normal segmented belly of the serpent design.
Last of all, I did not want any overtly obvious attacking elements in the design. This is a utility pokemon, so I didn't want to focus on anything normally associated with attacking. No fangs, no claws, no weapons, no big muscles or attacking limbs. But, I still wanted it to look like a badass. Through proper use of style, color and pose -- I hoped to achieve an intimidating look, without actually including any overt visual reference to badass attacking moves. This last decision was the thing that really unlocked most of the character story behind the design.
Fun Alternate Colorings
The way I color my drawings makes it very easy to recolor. So I like to play around with alternate colors. I prefer the main colors shown above, but these are just for fun. Click the images to see the recolors in full size.
The first one is what I call the "Dirt and Grass" version. Since this pokemon lives in the desert, what if it had a "cousin" that lived in the jungle? This is what that might look like. I could see this as the shiny version of this pokemon.
I played a lot of Pokemon Colosseum and Pokemon XD. The coolest thing about those games were the colorings of the Shadow pokemon. This is what I imagine this pokemon would look like in Shadow form.
Thanks to anyone that made it this far. I hope this post gives you helpful insight into my design, and maybe it makes you look at it a little bit differently -- hopefully for the better.