INTRODUCTION.
Hello everyone, I am Luciena and I’d like to welcome you all to my first RMT. Being silent on the forums for a while now, this team has inspired me to come out of the shadows and share my creation. I have always been drawn to the idea that when both the body and mind unite, ultimate power is achieved. This has inspired me to forge and showcase, “Endymion”. Now without further ado, here‘s the team.
TEAMBUILDING.
With the recent surge in usage of Cosmic Power Clefable, I found the perfect inspiration for the centerpiece of this team and the win-con. Although Clefable might perhaps be superior in this role, I found it far too passive and just a liability when it couldn't boost up on anything. So my next choice was the hard-bodied Reuniclus. Reuniclus fit what I was looking for much better than Clefable could, which I will get it into later, and the mon truely encompassed the end goal of my story and playstyle much better than Clefable could. This was a fat spike stacking semi-stall that wore down the checks and counters for the unbreakable win-con - Reuniclus.
The first member of my FWG, hazard-stacking core - Ferrothorn. It's main job is to set up spikes, but it comes with added bonuses. It checks rain, resist the onslaught of psychic and fairy types, and can eat attacks from the most common and perhaps the best breaker of fat teams like mine - Tapu Lele - as well as being a great blanket check overall.
The next member of my FWG, hazard-stacking core - Heatran. Heatran is arguably one of the best stealth rock setters in the tier, second only to the OU King itself Lando. Since steel types hinder Reuniclus' ability to sweep, Heatran fit the role of a fire-type rocker to elimate steel types. I didnt want to put too much pressure on Ferrothorn against psy-spam, so Heatran acts as another resist to the onslaught.
The final member of my FWG, hazard-stacking core - Toxapex. Perhaps one of the most meta defining pokemon from SM, I couldn’t pass up on not using big pex. Being a blanket check to a multitude of threats, it alleviates a lot of defensive pressure from the rest of the team that lack reliable recovery. Unlike them, Pex can usually just be thrown out again and again and just gain most of its HP back. Furthermore, it also contributes to the hazard war this team primarily functions around with Toxic Spikes.
At this point Stall and Heatran look like a real nuisance to face and this I chose the next memeber - Gliscor. Its ability to pressure Stall really helps the matchup, as well as being to take a Magma Storm and KO Heatran back has proven to be invaluable for this team. Gliscor being a Ground and Electric immunity also patched up some holes for the team.
I origianlly had Z-Support Tornadus-T in this slot to add some offensive pressure onto this team, but mons like Hawlucha and Pinsir just mowed through my team at +2. So the final member of this team became Zapdos. It has the ability to neutralise threats like Pinsir, Kartana and Hawlucha and serves as secondary Ground-immunity. Although Zapdos can be somewhat passive and can't pivot around like torn can, it made matchups against the threats listed above so much easier and I surely wouldve lost those matches in its abscene.
IN-DEPTH LOOK AT TEAM.
Endymion (Reuniclus) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Iron Defense
- Recover
Reuniclus serves as "Endymion"'s primary win conditions, thus I have designed the team to support it's function as a predominately offensive presence. Psyshock was chosen over Psychic for Calm Mind wars as well as being able to do more damage to Chansey, which Reuniclus is able to take advantage of. This set of Calm Mind + Iron Defense truely encompasses the idea of mind (CM) and body (Iron Def) being one to achieve victory. This set allows this mon to come in on the likes of M-Loppuny and M-Medicham with ease. No single attack they can use is a 2HKO on this hardbody Reuniclus. This set can single highhandedly demolish most offense and bulky offense builds that plague the ladder. Although it's worth noting that despite this set being able to flat out wall and invalidate nearly the whole tier, it's theoretical that you manage to get to that point. Reuniclus is very vulnerable to critical hits due to how long it takes for it to set up.
Hachiman (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Power Whip
- Knock Off
- Leech Seed
- Spikes
Spikes being an integral part of OU, being able to wear down opponents quickly, this team was designed around being able to fully exploit its capabilities. With spikes, this team can just straight up win without Reuiniclus touching the field once. However, although this team reaches it’s full potential with spikes being up, its far from helpless without them. Ferrothorn's main job on this team, aside from getting up spikes, is being a hard wall to HP Fire-less Tapu Koko, as well as take hits from the psychic and fairy spam common on the ladder. The set is very standard and while Power Whip and Knock Off can be changed, they have their specific purposes that benefit this team. Power Whip allows me to hit Swampert, which would otherwise outright sweep through this team since I dont have anything to outright KO it. Knock Off is great utility and is invaluable in getting rid of Heatean's Leftovers on the switch.
Amaterasu (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Protect
One of Heatran's main charms is its ability to scare out a lot of common Pokémon due to its amazing typing, allowing it to reliably set up Stealth Rocks. Due to the combination of its fire and steel typing, it resists 10 out of the 17 types allowing it to act as a secondary catch-all wall for the team. I decided to forgoe speed for a more specially defensive oriented spread, meaning Heatran can take Tapu Lele's attacks with somewhat relative ease. Toxic was particularly useful for chipping Charizard-X and Tapu Lele, and in conjunction with Protect helps wear down those threats faster to minimise the damage they inflict. Protect in particular is useful as it allows me shave off 50% on the likes of M-Medicham, M-Lopunny and Hawlucha. A situation I find particularly intriguing is that most people tend to lead with M-Medicham/Loppuny and click High Jump Kick, meaning if you lead with Heatran, you can click protect turn 1 and inflict 50% in recoil. Lava Plume was chosen over Magma Storm for its accuracy, PP, securing chip damage and threatening burns on the likes of Zygarde 50% and Tyranitar.
Suijin (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover
Toxapex's ability to come in and take hits is honestly astounding. With Toxapex's insane defensive stats it can usually just shrug off most non-super effective attacks and regain all of it back with broken Regenerator. Notable mons Pex walls are Gren, Zard-Y, Keldeo and M-Scizor. I chose Toxic Spikes over Toxic since this squad was a hazard-stacking squad and Pex can usually get up a layer with relative ease.
Izanami (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Facade
- Roost
- Swords Dance
Swords Dance Gliscor is really underprepared for right now and can really punch through opposing teams and works in conjunction with both hazard-stacking and Reuniclus. Facade makes sure I have some way of hitting flying-types such as Landorus, Zapdos and the likes of Bulu who take nothing for Earthquake. An important fact to keep in mind is, Gliscor is the only answer to Magma Storm Heatran for this team. However, Gliscor does a good job at keeping it at bay since it can come in one Magma Storm and proceed to outspeed it to net a KO. Gliscor also helps remody my weakness to Electric and Ground-type attacks from the likes of Tapu Koko, Excadrill And Landorus-T.
Raijin (Zapdos) @ Leftovers
Ability: Static
EVs: 240 HP / 228 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Hidden Power Ice
- Roost
- Defog / Heat Wave
Being a reliable check to most of the physical bohemiths that inhabit this tier, Zapdos is invaluable. Zapdos has been blessed with a diverse move pool, amazing typing and stats allowing it to stand it’s own on the team. Static is a must with Discharge, as paralysis is this teams only way to deal with its lack of speed control. I chose a Hidden Power Ice over Heat Wave specifically since Landorus-T and Zygarde were issues that this team had trouble handling. Seeing Defog on a hazard stack team may seem strange, but the stall + hazard stack matchup is difficult for this team since it can get easily get worn down by hazards. This is why I prefer to be able to Defog them away if I’m not able to get any of mine up. Meanwhile, Heat Wave is nice to eliminate those pesky Steels that annoy this team, but since I have other means of dealing with them with prefer to opt for Defog.
CONCLUSION.
Building and playing with “Endymion” has been an overall wonderful experience. It has been one of the most consistent teams I’ve used while playing on the ladder and in room tours. Alas it’s far from perfect so feel free to leave any constructive criticism for the team~ :) 宜しくね!
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(Nasty Plot)
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(Swords Dance + Stone Edge / Continental Crush)
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(Dragon Dance Earthquake)
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(Hidden Power Fire + Earth Power)
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(Earthquake)
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(Shattered Psyche + Hidden Power Ground)
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(Stored Power + Refresh/Earthquake)
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Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Iron Defense
- Recover
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Power Whip
- Knock Off
- Leech Seed
- Spikes
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Protect
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Facade
- Roost
- Swords Dance
Zapdos @ Leftovers
Ability: Static
EVs: 240 HP / 228 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Hidden Power Ice
- Roost
- Defog
Ability: Magic Guard
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Iron Defense
- Recover
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Power Whip
- Knock Off
- Leech Seed
- Spikes
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Protect
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Facade
- Roost
- Swords Dance
Zapdos @ Leftovers
Ability: Static
EVs: 240 HP / 228 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Hidden Power Ice
- Roost
- Defog
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