First off 252 HP / 208 Def / 48 Speed Calm reaches one lower defense point but has 7 more sp def points than your spread. There might be a better spread overall but this one seems to be an improvement.View attachment 270611
Nominating Milotic from Unranked (wtf) to C or C- rank in OU.
I have used Milotic extensively in OU and consistently managed to reach mid-high ladder in the range of 1600 - 1700, to even exceeding 1700.
How to use?
In my view, Milotic’s most consistent and viable set in OU is its mixed wall set (with tweaks to its past SS OU EV spread):
Milotic @ Flame Orb
Ability: Marvel Scale
Nature: Bold
EV: 252 HP/ 124 Defence / 84 Sp Def/ 48 Speed
Flame Orb is no longer a gimmicky item of choice on Milotic as compared to past metagames where the burn damage proved inefficient (some even say detrimental) on Milotic’s walling ability. In particular, with the nerf to burn damage to just 6% per turn and thereafter providing Milotic with an immunity to status, Flame Orb provides Milotic a self-reliant way of obtaining the Marvel Scale (“MS”) boost to its Defence and Milotic can easily regain HP via Recover. The EV investment in Defence allows Milotic to reach 370 Defence when MS is activated, coupled with 394 HP which allows Milotic to check threats that it otherwise originally could not and proceed to cripple them with either Scald (burn), Toxic or dealing heavy damage with Ice Beam (if opponent is a dragon type or weak to Ice) – Terrakion, Scizor, Dragapult (non-hex), Urshifu (non-band), Rilaboom (non-band), Exacdrill (non-Mold Breaker) etc. Also, if Salazzle rises in popularity again, MS Milotic will be sure to check it, especially the Toxic-stalling Salazzle set. Finally, MS Milotic can sponge Knock-Off since Flame Orb is no longer necessary once the burn has set in, and this makes Milotic excellent against ghost types using Poltergeist (Alolan-Marowak etc.)
- Scald
- Toxic/Ice Beam
- Haze/Flip Turn
- Recover
The proposed moves are standard and quite self-explanatory for a defensive Milotic. Notably, Milotic also gained Flip Turn post-DLC so if your preference is not to stay in, Flip Turn can be used to maintain momentum so that a partner pokemon in the team can deal with the threat ahead.
48 Speed EVs allows Milotic to hit 210 Speed, thereby checking Adamant Crawdaunt, most Primarinas and most notably Azumarill (especially the Belly Drum set) with Haze to prevent boosting and allowing Milotic to Toxic-stall the same. This investment of EVs in Speed does not reduce Milotic’s bulk thanks to Flame Orb. The remaining 84 EVs are put into Sp Def to beef it up to 307 Sp Def which is respectable for a mixed wall set and allows Milotic to better sponge special hits.
The MS Milotic set also walled Cinderace previously as none of its attacks can 2HKO Milotic and Cinderace risked getting burned by Scald if it stayed in, provided that Milotic hit 400 Defence after MS is activated (267 Defence before MS). Since Cinderace is now banned, Milotic can now afford to beef up its Sp Def more. If the preference is therefore to exploit Milotic’s superior special bulk, the EVs between Defence and Sp Def may be adjusted accordingly and Milotic’s nature can also be changed to Calm. One may then consider equipping Milotic with Leftovers and other moves such as Mirror Coat. A specially defensive Milotic also takes on boosting Volcarona decently so long as Volcarona lacks Giga Drain (which most do not have these days as Psychic is the superior option to deal with Toxapex and at least dent Dragapult).
Downsides
With the OU metagame being so hard-hitting these days, defensive pokemon are rarely able to keep up. The ones that have withstood the harshness and brute force of the current metagame are usually those with a superior defensive ability such as Regenerator or with typings that wall / check the top offensive threats of the metagame (Hippowdon, Galarian-Weezing, Mandibuzz etc.).
A pure water typing is decent though I acknowledge that while there is a lack of weaknesses, there is also a lack of useful resistances which may cause MS Milotic’s augmented physical bulk to also struggle against very strong Close Combats, banded Wicked Blows and boosted dragon attacks such as Dragon Darts and Outrage. The special side did not get easier either since more pokemon now have access to Nasty Plot such as Gengar, Alakazam and Hydreigon.
Additionally, while MS Milotic functions similarly to Toxapex, Milotic lacks Knock-Off, Regenerator and poison support moves. I’m not saying Milotic can wholesale replace Toxapex in a team but I think Milotic distinguishes itself with its lack of exploitable ground and psychic weaknesses and being able to achieve mixed-wall capability at a small price.
Defog support is also highly recommended since Milotic is vulnerable to Stealth Rock and Spikes on top of the burn damage but thankfully, Toxic Spikes no longer affect Milotic once Flame Orb has activated a burn beforehand.
Partners
From experience, MS Milotic is a good member of a strong defensive core in a bulky offence team, especially when partnered with other dedicated walls:
Offensive partners – dragons and strong ground types such as Hydreigon, Dragapult, Mamoswine etc. all benefit from having Milotic in their team. Steel types such as Excadrill also benefit from Milotic’s presence to help absorb fire, non-boosted fighting moves and ground moves. Pokemon that are susceptible to status also appreciate having Milotic around.
- Amoongus;
- Blissey;
- Chansey;
- Corviknight;
- Ferrothorn;
- Galarian-Weezing;
- Hippowdon; and
- Tangrowth.
Concluding thoughts
I know many of you will think “you should just use Toxapex” in OU since the movesets are similar and Toxapex clearly has superior defensive support moves and marginally better overall bulk. Putting aside the discussion of banning Toxapex, Milotic’s defensive prowess is not shabby and it has less exploitable weaknesses. It is also not crippled by Knock-Off so long as you get that burn up beforehand which is not difficult. Additionally, Milotic has superior Sp Atk and way higher Speed than Toxapex which can make a stark difference i.e. being able to land a fast Toxic and proceed to toxic-stall its opponents, and Haze boosts away so that it won't get hit by boosted moves.
With the right team support, MS Milotic can put in good work and is a decent choice of a bulky water in OU.
Some replays for reference:
https://replay.pokemonshowdown.com/gen8ou-1157247793-9lodnyvt6w4vq14bs93gd35rckx6icapw
https://replay.pokemonshowdown.com/gen8ou-1157245582
https://replay.pokemonshowdown.com/gen8ou-1158941918-kh5yt2zxjinfkddhnlujyc2y8ocp94rpw
https://replay.pokemonshowdown.com/gen8ou-1173117963-pkmtjopqynhzkelrzfnyelpuep53jv2pw
Second I watched your logs and Imo just run leftovers.
Replay 1: Tpunch 3HKOed with or without Flame Orb and Lefties would have made tanking Dragapult's Tbolt less painful. You would have survived Weavile's Knock Off and Recovered off further damage burned or not. Dragapult comes in a second time and once again you are punished for not using Lefties. Milotic comes in on Weavile again and eats an Ice Shard but ends the turn with about 12% less HP than it would have with lefties. Milotic then takes 22 + 6.25% burn = 28.25 from Urshifu Drain Punch that would have been 33 - 6.25 = 26.75% with leftovers and no burn. Milotic then had a stall match against Cofag that Milotic won, but was forced to waste far more PP Recovering than it would have otherwise. You then stall out Urshifu and Dragapult where again, Burn and loss of passive healing was more relevant than 50%+ defense boost.
tl;dr R1 Leftovers was strictly superior.
Replay 2: Flame Orb protected Milotic from Salazzle's Toxic. Magearna faced off against Milotic and lost but again, burn + lack of Lefties made it a worse matchup. Milotic then 1v1ed against Jolly Banded Cinderace Gunk Shot at 47% (I think that's what the damage output suggests). The damage from that is 44.1 - 52% to burned Milotic meaning with burn it's 50.35 - 58.25. With Leftovers it would definitely be a KO.
tl;dr R2 Burn helped a bit this match.
Replay 3: Milotic scares Mandibuzz out and HDB CInderace comes in. It is unable to 2HKO Milotic and U-turns out. Gunk Shot + Burn damage - 36.25%. 41.75% with Lefties and no burn. It later comes in on Cinderace again and walls it a second time. It then stalls out Specs (?) Magerana with a bit more difficulty due to burn chip. Lastly it 1v1s Toxapex for a while who probably would have given Milotic difficulty if Toxic Spikes or Toxic could hurt you.
tl;dr R3 Leftovers would have been better. You could have even switched in on Toxic Spikes after 1 layer to get a similar status immunity effect.
Replay 4: Milotic 1v1s Crawdaunt. LO Knock Off to burned Milotic (+ burn) does 54.25% while Lefties takes 65.75 and after losing Lefties takes about 50%. For some reason you stayed in against Rillaboom when you had Togekiss but I suppose it did allow you to take 60% from Grassy Glide instead of 90%. In either case you would have been able to hit it with Toxic. You took 17% from Weavile Knock Off which would have been about 25% if not burned.
tl;dr R4 technically Flame Orb worked but it didn't seem necessary.
If you're looking for a poison immune water type that spams Scald and Toxic and that also has a habit of eating Knock Offs + Burn I have a suggestion... Toxapex. I like Milotic but I don't really think there's much of a reason to use it. If someone disagrees please feel free to correct me!