Zeraora --> 1
Zeraora has the speed stat and the damage to deserve a tier 1 slot. Zeraora offers coverage against important metagame threats like Togekiss, Dragapult and urshifu. It also is able to provide general support for a team in the form of knock off and fake out. Often Zeraora can be preserved at low HP but still put in work in the endgame due to its speed stat and coverage. It can also run an offensive Life Orb set, which has been doing pretty well in snake. It's the second most used mon overall, and definitely deserves it.
Venu --> 3
This mon is good, but only really finds its place on sun. Venusaur is outcompeted by Amoonguss on most teams, due to greater bulk and accuracy, as well as dealing with Trick Room. It also really suffers from an abundance of goggles, which are used to combat the prevalent sun team and also amoonguss. Clicking spore into goggles feels so terrible, especially for venusaur which doesn't have enough bulk to really deal with it.
Incin --> 2
Incin is the best fire type in the format and it's not even close. there aren't any other fire types unless you're playing sun. Incin has important coverage on a lot of tier 1 mons, in addition to fake out, intimidate and pivoting potential. We all know the problem of playing incin into rocks, but rocks aren't *super* common right now, and if you're scared of them you can always use boots. I find that, in order to have a team that really respects rillaboom, I often need at least 2 grass resists, and Incineroar is an important consideration for that slot.
Sylveon --> 3/4
Sylveon sucks, and no one uses it. It's cool for Sylv that it got to be tier 2 for a while, but it clearly is not tier 2 material; if it was, it would be used.
chansey --> 4/5
The entire metagame is full of physical damage, taunt, and fake out (and knock off). Urshifu, Rillaboom, Goth, Amoonguss, Zeraora, and the sand mons all make chansey very sad, as well as anything else that a team may tech for it. Chansey, as a result, is not used very much and doesn't find a home on many teams.
urshifu --> 1
I'm not entirely sure about this one, but Urshifu is a mon I put on almost all of my teams. The entire metagame is warped around it and it can be a really good source of physical damage. It's weird because it doesn't do much in each game, but that's because it restricts play to a massive extent because of how powerful it is. I think the amount of slots it gets warrants 1.
Blastoise --> 3
Blastoise suffers from 'no more volcarona' syndrome. Blastoise is a phenomenal support pokemon that has nothing to really support. Blastoise has to compete quite a lot with both Togekiss and Amoonguss, each of which has slightly better support tools for this meta; togekiss can beat kommo-o and urshifu, and amoonguss resists urshifu's stabs and has spore. Blastoise is good, but needs to be on the right team.
Dragalge --> 4
Dragalge is winning snake games like nobody's business. Resisting FWG and fighting allows dragalge to combat incin, rillaboom, and urshifu at the same time, while offering a ton of damage with specs sludge bombs and draco meteors. might even be worth tier 3
Indeedee-F --> 4
Indeedee competes with the pokemon mentioned in the blastoise nom, and also suffers from rillaboom setting grassy terrain on it. Psyspam is kind of a meme composition, and should be relegated to tier 4.
Pult --> 2
Dragapult has a unique position in this metagame as it's one of the only pokemon that can reliably outspeed and OHKO urshifu. Dragapult can also do large chunks of damage to Incin and Rillaboom, and has the ability to switch out of shadow tag. Life orb and Choice specs are both getting a lot of use. I'm not *too* attached to this nom, but I think Pult is really good.
Goth --> 1
Goth broken. Ban Goth. I'll explain more if anyone wants me to.
kommo-o --> 2
Not entirely sold on this one. However, Kommo-o exerts a severe teambuilding restriction such that I believe it ought be tier 2. Some of the best pokemon in the tier have a very difficult time dealing with Kommo-o after it has gotten a boost, and with the abundance of fake outs in the top 2 tiers, teams with kommo-o on it have an easy time setting it up. Sometimes it is not very useful on the board, but it always has an important gameplan influence.
Togekiss --> 1
Nasty plot togekiss is a solid threat, and defensive togekiss is one of the best supports out there. Defensive togekiss is a mon that can carry goggles and protect its teammates from spore, while also managing to do decent damage to amoonguss. It also beats urshifu and rillaboom, both of which are imposing threats.
whimsi--> 4
No one uses this mon because it doesn't really do enough and there are too many fake outs. You have to have a really specific type of team to want to use it.
Zeraora has the speed stat and the damage to deserve a tier 1 slot. Zeraora offers coverage against important metagame threats like Togekiss, Dragapult and urshifu. It also is able to provide general support for a team in the form of knock off and fake out. Often Zeraora can be preserved at low HP but still put in work in the endgame due to its speed stat and coverage. It can also run an offensive Life Orb set, which has been doing pretty well in snake. It's the second most used mon overall, and definitely deserves it.
Venu --> 3
This mon is good, but only really finds its place on sun. Venusaur is outcompeted by Amoonguss on most teams, due to greater bulk and accuracy, as well as dealing with Trick Room. It also really suffers from an abundance of goggles, which are used to combat the prevalent sun team and also amoonguss. Clicking spore into goggles feels so terrible, especially for venusaur which doesn't have enough bulk to really deal with it.
Incin --> 2
Incin is the best fire type in the format and it's not even close. there aren't any other fire types unless you're playing sun. Incin has important coverage on a lot of tier 1 mons, in addition to fake out, intimidate and pivoting potential. We all know the problem of playing incin into rocks, but rocks aren't *super* common right now, and if you're scared of them you can always use boots. I find that, in order to have a team that really respects rillaboom, I often need at least 2 grass resists, and Incineroar is an important consideration for that slot.
Sylveon --> 3/4
Sylveon sucks, and no one uses it. It's cool for Sylv that it got to be tier 2 for a while, but it clearly is not tier 2 material; if it was, it would be used.
chansey --> 4/5
The entire metagame is full of physical damage, taunt, and fake out (and knock off). Urshifu, Rillaboom, Goth, Amoonguss, Zeraora, and the sand mons all make chansey very sad, as well as anything else that a team may tech for it. Chansey, as a result, is not used very much and doesn't find a home on many teams.
urshifu --> 1
I'm not entirely sure about this one, but Urshifu is a mon I put on almost all of my teams. The entire metagame is warped around it and it can be a really good source of physical damage. It's weird because it doesn't do much in each game, but that's because it restricts play to a massive extent because of how powerful it is. I think the amount of slots it gets warrants 1.
Blastoise --> 3
Blastoise suffers from 'no more volcarona' syndrome. Blastoise is a phenomenal support pokemon that has nothing to really support. Blastoise has to compete quite a lot with both Togekiss and Amoonguss, each of which has slightly better support tools for this meta; togekiss can beat kommo-o and urshifu, and amoonguss resists urshifu's stabs and has spore. Blastoise is good, but needs to be on the right team.
Dragalge --> 4
Dragalge is winning snake games like nobody's business. Resisting FWG and fighting allows dragalge to combat incin, rillaboom, and urshifu at the same time, while offering a ton of damage with specs sludge bombs and draco meteors. might even be worth tier 3
Indeedee-F --> 4
Indeedee competes with the pokemon mentioned in the blastoise nom, and also suffers from rillaboom setting grassy terrain on it. Psyspam is kind of a meme composition, and should be relegated to tier 4.
Pult --> 2
Dragapult has a unique position in this metagame as it's one of the only pokemon that can reliably outspeed and OHKO urshifu. Dragapult can also do large chunks of damage to Incin and Rillaboom, and has the ability to switch out of shadow tag. Life orb and Choice specs are both getting a lot of use. I'm not *too* attached to this nom, but I think Pult is really good.
Goth --> 1
Goth broken. Ban Goth. I'll explain more if anyone wants me to.
kommo-o --> 2
Not entirely sold on this one. However, Kommo-o exerts a severe teambuilding restriction such that I believe it ought be tier 2. Some of the best pokemon in the tier have a very difficult time dealing with Kommo-o after it has gotten a boost, and with the abundance of fake outs in the top 2 tiers, teams with kommo-o on it have an easy time setting it up. Sometimes it is not very useful on the board, but it always has an important gameplan influence.
Togekiss --> 1
Nasty plot togekiss is a solid threat, and defensive togekiss is one of the best supports out there. Defensive togekiss is a mon that can carry goggles and protect its teammates from spore, while also managing to do decent damage to amoonguss. It also beats urshifu and rillaboom, both of which are imposing threats.
whimsi--> 4
No one uses this mon because it doesn't really do enough and there are too many fake outs. You have to have a really specific type of team to want to use it.
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