Calyrex is much stronger than Zacian-C with Life Orb, not even counting specs which can outspeed OHKO 80% of the tier.
You can go to the teambuilding compendium thread to post these checks, though all of them are revenge killers here, and not particularly good outside of checking Calyrex-Shadow (minus Marshadow and Yveltal of course. Tyranitar also prefers Foul Play, Stealth Rock, Rest, and Thunder Wave).Marshadow @ Choice Band/Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Sneak
- Spectral Thief
- Poltergeist/Rock Tomb
- Close Combat
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Rapid Spin
- Throat Chop
Urshifu @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Iron Head
Yveltal
Ability: Dark Aura
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- Rock Tomb
- Rest
- Fire Punch
Zarude @ Leftovers
Ability: Leaf Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Jungle Healing
- Darkest Lariat
- Power Whip
- U-turn
here is a calyrex-SR check/counter list
Banded adamant Marshadow's shadow sneak OHKO Dynamaxed calyrex-SR at full,if u care about substitute,Scarf ST can bypass substitute
Pheromosa outspeed calyrex-SR,OHKO it with LO throat chop
Scarf Urshifu-SS out speed it and OHKO it with Wicked Blow,its also resist both stab moves
Yveltal is Yveltal
SpDef ttar can easily take a hit and KO back with foul play
SpDef zarude is here,it doesnt care about any of calyrex's move,its also a decent kyogre check
I dont think Calyrex-SR is banworthy,this thing isnt strong as Zacian-C
Most of these listed are very mediocre checks, the best one and only one I'd consider using on most standard teams being yveltal. Marshadow does have the ability to OHKO Calyrex with sneak or scarf attacks yes, but just throwing up revenge killers as a way to put down a mon's viability isn't the way to go. In most games, no one will realistically keep in a Calyrex against a Marshadow if it's still a valuable member of their team to that game. If you take the example of Zacain-C, saying stuff like scarf/sand drill, scarf darm-g, weather sweepers, and all relevant scarfers like Kyogre can revenge kill it, it seems a lot less threatening. The problem is people can just preserve it by going into a check to the revenge killer, and I can't say with confidence a team where the only way to beat Calyrex is Marshadow can reliably win against a well played Calyrex.Marshadow @ Choice Band/Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Sneak
- Spectral Thief
- Poltergeist/Rock Tomb
- Close Combat
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Rapid Spin
- Throat Chop
Urshifu @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Iron Head
Yveltal
Ability: Dark Aura
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- Rock Tomb
- Rest
- Fire Punch
Zarude @ Leftovers
Ability: Leaf Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Jungle Healing
- Darkest Lariat
- Power Whip
- U-turn
here is a calyrex-SR check/counter list
just to speak for a minority here, no, I enjoy dynamax clause and I think it represents a refreshing departure from business as usual tiering and shows what makes ubers unique instead of just higher BSTs. I don’t really think a larger dynamax ban list is a particularly big deal, but maybe a longer list will cause someone’s head to explode from complexity, who knows. There are hundreds of mons banned from PU, but it occurs at the builder level so apparently that’s less of a heavy lift to learn? I respect the boldness of the TLs to try something different.I think it’s universally agreed between everyone that isn’t a sub-1100 shitter that Dynamax has no place in competitive play. Almost as much RNG (thank god you can make a clause for Dynamax however).
If you have read my posts I made throughout the year, I have been extremely adamant about Dynamax and my loath for it. I even hated the idea when it was first announced, showing off the ability to set terrains and lasted 3 turns, even before we knew about its random immunities like Heavy Slam and Encore. Or how there is 0 item or slot restrictions, meaning there is even less planning than before.
Having Dynamax restricted on certain Pokemon was a fair compromise in Ubers at least. Dynamaxing isn’t AS bad when you have access to Pokemon with Uber stats and Eternatus/Zacian with moves designed to be anti-dynamax.
And to no one’s surprise, letting Pokemon like Calyrex-Shadow and Ice, Xerneas, Yveltal, Zygarde, Necrozma-DM, Kyogre, Groudon, Rayquaza, and everything else with high BSTs was a bad idea.
So for the love of all gods from all religions, please ban Dynamax, or at least put back the restriction list back.
As for Calyrex-Shadow, it’s a special version of Zacian-C with its own strengths and weaknesses.
It can hold any item, has effectively more power despite the lower stat, has higher speed, and immunity to Extreme Speed, can hit on both defenses with Astral Barrage and Psyshock, and has Special Moxie, but gets cucked by Dark types (namely Yveltal and Ttar), has a worse defensive typing, has worse bulk and is frail by Uber standards, requires Specs to have the same initial power, has more limits on its coverage options, and its STABs can’t hit Normal and Dark respectfully so Specs sets can be taken advantage of easily (especially Dark types).
Calyrex-Shadow without a doubt is extremely powerful. However, it’s only marginally stronger than Zacian-C, a Pokemon we had to deal with since Gen 8 was released, and even with all the returning Pokemon, still only has 1 true switch-in being Quagsire, which can easily be trapped and killed by Gothitelle.
If you can find a counter to one Zacian-C, like defog Ho-oh countering some variants, it will just have coverage that beats them, with the exception of Quagsire.
In Calyrex’s case, it’s not as simple as swapping out 1 coverage move for another (although that is true for now since it can Dynamax, which may or may not be skewing people’s opinions on Calyrex-S).
If it wants to beat defensive Yveltal or Tyranitar, it has to trick a Choice Specs on to it, but you are still forced out as both can still kill you with their respective dark moves. And lets say that you did, but wait, that Yveltal already had Choice Specs because it’s such a diverse Pokemon that it can run tons of different sets. Now it is gonna blast Calyrex or what ever is switching in with a Specs+Dark Aura boosted Dark Pulse, a Specs boosted Oblivion Wing that heals it, or Specs boosted Focus Blast. Or alternatively a ballsy Scarf Kyogre nabs that Specs and will do serious damage with Origin Pulse boosted by Rain to most switch-ins.
And unless you have Dugtrio, you still are kind of screwed by SpD Tyranitar if you gave it specs. It can still switch in several times, especially after knowing you have Trick over either coverage or Nasty Plot. It’s still severally crippled, but tricking a specs onto Ttar doesn’t remove it as a check from the game unless you manage to trap it with Dugtrio.
So ok, Trick isn’t prefect at dealing with those pesky checks, and in some scenarios can backfire.
Well Calyrex-Shadow does indeed have more options.
Psychic terrain is an option I heard people throw around to prevent dreaded Sucker Punches from forcing out Calyrex and makes Psyshock extremely powerful, but this still requires a turn and a moveslot sacrifice as well, so that dreaded Tyranitar and Yveltal can shrug off its STABs with ease.
But what about its coverage? So far, it only really has Leaf Storm, Energy Ball, Drain Kiss, and Pollen Puff, all if which STILL let SpD Ttar and Yveltal scare it out. Even with Nasty Plot boost, a Leaf Storm barely does over Half to Tyranitar, while Yveltal is unaffected by it, and Drain Kiss is the reverse where it can dent a defensive Yveltal, but not make a dent into Ttar.
Also reminder that as I’m going on this tangent, that I’m only referring to current OU staples AND defense checks (with the exception of Scarf Kyogre, which does have enough bulk to muscle through an Astral Barrage).
This does not include revenge killing (which is only made easier with the wide array of new viable speed control tools) and placement prevention (as in keeping it off the field).
I mentioned before Umbreon being a check to Calyrex, mostly as a joke, but there could be untapped potential in using Umbreon for Stall teams. Ubers has a history of making Pokemon with specific niches viable, like with Froslass in Gen 4.
Now let’s take a look at the history of Gen 8 Ubers and Zacian.
On initial release, Zacian-C has virtually no competition for scariest Uber Pokemon to face. It is pretty much Mega Mawile on crack. Eternatus was a great Pokemon but not exactly as sweat inducing fear, and Zacian-H was a close runner up thanks to Choice Band (and actually having no true counters with CB funny enough).
At this stage, the only true switch-in to Zacian-C was Quagsire. For the most part, Quagsire was useful when most of Ubers teams are only 2 legendaries, thus could get away with walling non-uber Pokemon, but it was primarily used as a true Zacian-C counter. Any other defensive check would falter to either its coverage moves or be overwhelmed by Swords Dance.
The best counterplay to Zacian-C was simply revenge killing it. Ditto, Excadrill, and Dugtrio coming to mind as Ditto would use the opponent’s Zacian-C against them, although walled harder by Quagsire and wouldn’t work against Sub sets. Excadrill was a great option too, outspeeding the entire Metagame for a short period, abusing Dynamax to break through checks, tank hits, and reset Sand. Dugtrio with Scarf would guarantee that Zacian-C is killed due to trapping.
Move Forward to post Home Meta, and while Zacian-C has gotten more checks, Necrozma and Lunala being very good at it but not perfect, pretty much everything has stayed the same. Only Quagsire is a true switch-in, and simply outspeeding it was only of the best ways with defeating Zacian.
Use something that can outspeed it, KO it, and do a lot of damage to what ever switches in, but with more options.
IoA comes out, and not much changes again.
CT comes out, and like with Home, brings a ton of new Ubers, most with new buffs like HDBs, Poltergeist, or simply a lack of Primals/Megas/Z-crystals/Arceus.
There is still 1 true counter to Zacian-C in Quagsire, and is Ho-oh pretty decent as a check too, but there is now even more revenge killing potential that’s deadlier and less demanding of certain conditions.
Almost nothing wants to tank a Rain Boosted Water Spout or a Groudon’s PB, Sacred Fire spam can easily spread burns, and the incredibly fast Regieleki is an excellent hitman.
Then there is the problem of Gothitelle having to deal with much more powerful Pokemon too.
The underlying point being that; If Ubers could stomach Zacian-C in Pre-Home, then it can deal with Calyrex-Shadow, which has similar methods of disposal or blockage currently. It’s only been about 3 full days of Calyrex-Shadow in Ubers, and there is no doubt that a lot of discovery is being halted by Dynamax running a muck.
And to be Frank, I say that Yveltal is the best Pokemon in the Ubers Metagame imo. Even without it being the best Answer to Calyrex in both formes. It’s Knock Off and Speed tier is such a deadly combo for its environment. Without Megas, Z-crystals, or Arceus, almost nothing can switch into Yveltal without being crippled, severally injured, both, or just simply dead. Knock Off from Yveltal is one of the best moves in the game with its spammability and power. Only Zacian-C can face off a Knock Off from Yveltal, but not even Zacian-C can stomach a Choice Band Foul Play. You also have Dark Aura boosted Sucker Punch, one of the best answers for Scarf Kyogre and Calyrex-Shadow, and is single handedly the (second technically to Grassy Glide Dhelmise) strongest priority move in the game. Then Yveltal is again gifted with such a variety of sets that it makes it look like the analysis Pokemon for Gen 3 Pokemon. Scarf, Bulky Scarf, Specs, Band, Defensive, Stallbreaker, Life Orb on either side or mixed, ect. Personally love CB because of that nearly uncontested knock off and have already posted my love for it in this thread.
And again, there being no Arceus means no Arceus-Dark, no Arceus-Fairy, no E-killer Arceus, or any other form that checks Yveltal either.
Even it’s best current check, Ttar, you still either do massive damage with Focus Blast or U-turn (another amazing tool of Yveltal), or knock off its Shed Shell/Leftovers, and that’s for its all-out offensive sets as Stallbreaker and Defensive can Taunt it to prevent Stealth Rock/Thunder Wave/Rest, and can Roost off Sand damage too.
This isn’t even counting Dynamax, as Yveltal is one of the best abusers of Dynamax too, as seen in AG/NatAG, a much harsher meta when Knock Off isn’t as spammable.
It’s the landorus-T of Ubers, fitting around on more playstyles and having even better utility. It truly is the Ultimate Lifeform (you know I had to do it. I missed out making this joke in my last post). It’s by no means broken, but Yveltal can find itself on most teams even without Calyrex-Shadow in the meta with a variety of roles it can take on.
I don't disagree at all that Ubers requires a Dynamax ban to preserve its integrity as a competitive tier. I do disagree with the idea that Dynamax was manageable prior to DLC2. Had Isle of Armor remained the main metagame, I would've argued the need to look at Dynamax Charizard, Excadrill, Kyurem-B and Dragapult at minimum. Those four alone put ludicrous pressure on teambuilding. When Dynamaxed, they all had, optimistically, three or less things that could consistently check them, and even those checks could very easily drop to a bit of chip damage. When you factored in other threatening Dynamaxers like Volcarona, Gyarados, and Drednaw, building consistently proved nearly impossible. Even generally effective teams like Grimmsnarl HOs and Eternatus-oriented bulky offenses found themselves losing to at least one of these seven strong Dynamaxers in the builder, almost solely because of their capacity to Dynamax. Even if everyone agreed that only half of these Dynamaxers deserved testing, that would still be cause for an unprecedented level of Ubers tiering. Now we have all the Pokemon, and all of them can Dynamax. It feels self-evident that maintaining the banlist and allowing everything to Dynamax are both unviable options, the former owing to the extensive setup and maintenance it would require and the latter to how Ubers has no semblance of balance when threats like Dynamax Xerneas, Zygarde, and Necrozma-Dusk-Mane roam free.I think it’s universally agreed between everyone that isn’t a sub-1100 shitter that Dynamax has no place in competitive play. Almost as much RNG (thank god you can make a clause for Dynamax however).
If you have read my posts I made throughout the year, I have been extremely adamant about Dynamax and my loath for it. I even hated the idea when it was first announced, showing off the ability to set terrains and lasted 3 turns, even before we knew about its random immunities like Heavy Slam and Encore. Or how there is 0 item or slot restrictions, meaning there is even less planning than before.
Having Dynamax restricted on certain Pokemon was a fair compromise in Ubers at least. Dynamaxing isn’t AS bad when you have access to Pokemon with Uber stats and Eternatus/Zacian with moves designed to be anti-dynamax.
And to no one’s surprise, letting Pokemon like Calyrex-Shadow and Ice, Xerneas, Yveltal, Zygarde, Necrozma-DM, Kyogre, Groudon, Rayquaza, and everything else with high BSTs was a bad idea.
So for the love of all gods from all religions, please ban Dynamax, or at least put back the restriction list back.
I take issue with your framing of Calyrex-SR as a Specially-oriented Zacian. It seems that almost your entire argument hinges on this analogy, which is unfortunate first of all because it isn't a particularly good comparison. I'll emphasize some differences you mention yourself:As for Calyrex-Shadow, it’s a special version of Zacian-C with its own strengths and weaknesses.
Zacian-C is a Pokemon that every single contributor to the Isle of Armor Viability Rankings put in S Rank, and Crown Tundra gave us no new reliable defensive answers to it. I'd be astounded if Zacian-C doesn't end up in S again come the next Viability Rankings, and you've given us six things that make Calyrex-SR better than it. Though it's true that nothing in Ubers is banworthy because of its viability alone, it's very telling how we can conclude after a few days that Calyrex-SR has multiple factors making it stronger than what's been SS Ubers's premier offensive threat for around a year. On a purely offensive side, even disregarding some factors you neglect to mention such as Calyrex-SR's high versatility, free Unnerve, and spinblocking utility, there's a clear power imbalance between it and everything else. This power imbalance makes Calyrex-SR more like Mega Rayquaza than Zacian-C — and I'm sure you recall that we quickbanned that.[Calyrex-SR] can hold any item, has effectively more power despite the lower stat, has higher speed, and immunity to Extreme Speed, can hit on both defenses with Astral Barrage and Psyshock, and has Special Moxie,
and you devote a decent amount of space to describing how there's ostensibly enough you can do to handle it that it's a healthy component of the tier. My problem here is that this defensive counterplay is much more restrictive and unreliable than you're making it out to be. You say, for instance, thatgets cucked by Dark types (namely Yveltal and Ttar)
which isn't true. When you write thatIf [Calyrex-SR] wants to beat defensive Yveltal or Tyranitar, it has to trick a Choice Specs on to it,
I really can't tell where you're pulling this from, given that: +2 252 SpA Life Orb Calyrex-Shadow Leaf Storm vs. 252 HP / 252+ SpD Tyranitar in Sand: 424-499 (104.9 - 123.5%) -- guaranteed OHKO. The marginally weaker Grass Knot is a 75% chance to OHKO at +2. Are you trying to say that Tyranitar can defensively Dynamax to check Calyrex-SR? If so, what do you do if the Calyrex-SR user just switches out as you Dynamax? What do you do if you already used your Dynamax to check something else? More relevantly, what are you doing if Dynamax gets banned?Even with Nasty Plot boost, a Leaf Storm barely does over Half to Tyranitar,
There's nothing saying, first off, that Calyrex-SR can't run Choice Specs and Grass Knot or Leaf Storm. This is a pretty ugly calc for Tyranitar: 252 SpA Choice Specs Calyrex-Shadow Grass Knot (120 BP) vs. 252 HP / 252+ SpD Tyranitar in Sand: 226-266 (55.9 - 65.8%) -- guaranteed 2HKO. Even if Calyrex-SR Tricks away its Specs, Grass Knot still cleanly 3HKOs even Leftovers Tyranitar, no Stealth Rock required. This is not "switch[ing] in several times;" this is coming in maybe twice and being nearly forced to click a weak Dark move every time in order to check it. You don't need to run Dugtrio to beat Tyranitar; any Calyrex-SR carrying a Grass-type move can do it on its own. It also isn't true that Calyrex-SR needs to run Choice Specs to beat defensive Yveltal. It can also Trick it a Choice Scarf, or run Substitute + Nasty Plot to avoid those Sucker Punches, or even do a Substitute + Leech Seed set that recovers almost as much HP from Yveltal as its Substitute takes to set up. If Yveltal gets Toxiced, loses its Heavy Duty Boots, or gets used to check anything besides Calyrex-SR, it's liable to fall victim to just about anything Calyrex-SR can do in the long game.And unless you have Dugtrio, you still are kind of screwed by SpD Tyranitar if you gave it specs. It can still switch in several times, especially after knowing you have Trick over either coverage or Nasty Plot. It’s still severally crippled, but tricking a specs onto Ttar doesn’t remove it as a check from the game unless you manage to trap it with Dugtrio.
as anything but soft checks. You can run some HP or SpD on Specs or Band, I suppose, but not enough that you avoid the Life Orb Draining Kiss 2HKO and still have a functional set. You need 180 HP / 252 SpD or 8 HP / 252 SpD+ to never get 2HKO'd after Stealth Rock. This also makes "Bulky Scarf" and "Stallbreaker" sets questionable at best, given how much investment they require — you don't have enough leftover Speed EVs to outpace +Speed base 90s, for instance. Are you going to run a Scarf Yveltal that can't outpace Scarf Kyogre? A Charti stallbreaker that loses to Swords Dance Groudon? Another point against anything but a defensive set is that Yveltal needs all of Sucker Punch, Roost, and another Dark move to semi-consistently check Calyrex, not to mention how it needs Heavy Duty Boots to avoid Stealth Rock wearing it down too much. Surely you aren't going to run Choice Specs Sucker Punch, or Roost on a Life Orb set?Scarf, Specs, Band, Life Orb on either side or mixed, ect.
This take, and the paragraph you use to support it, reads very bizarrely to me. In a metagame with Calyrex-SR, does Yveltal become one of the best defensive Pokemon? Sure, probably. It's the only viable long-term defensive check to the strongest offensive Pokemon Ubers has seen since Mega Rayquaza. In a metagame without Calyrex-SR, is Yveltal still good? Sure! I don't disagree that "It’s Knock Off and Speed tier is such a deadly combo for its environment," or that "almost nothing can switch into Yveltal without being crippled, severally injured, both, or just simply dead," or even that "Knock Off from Yveltal is one of the best moves in the game with its spammability and power." But is it true that Yveltal is the best Ubers Pokemon,Yveltal is the best Pokemon in the Ubers Metagame
as it were? No way. I'm pretty unsure whether "Yveltal is Landorus-T for Ubers" or "Calyrex-SR is Special Zacian-C" is a worse analogy. Landorus-T is better in every generation of OU than Yveltal has been in every generation of Ubers, bar maybe ORAS — and even there, speaking anecdotally, you're far more likely to see Landorus-T in ORAS OU than Yveltal in ORAS Ubers. Landorus-T's Stealth Rock, Intimidate, and better defensive typing give it a clear edge over Yveltal in terms of both splashability and utility in games in their respective tiers.the landorus-T of Ubers, fitting around on more playstyles and having even better utility,
Do Yveltal and Tyranitar force Calyrex-SR out once Tricked? Yes, it still has to switch out. But then what? Both are liable to fall to Calyrex eventually. They need to get every play right, and they become giant momentum sinks besides that. Even if Calyrex-SR doesn't beat them on its own, the more these Pokemon need to come in, the better it is for the Calyrex-SR player. For instance, two of Ubers' scariest Pokemon, Geomancy Xerneas and Swords Dance Zacian-C, are more than happy to use a Pokemon Choice-locked into a Dark move or Recovery to set up. Your counterpoint to this — that maybe you can switch in something else, like Kyogre, to take the Trick — falls apart if you guess wrong. Are you going to switch Kyogre in on an unrevealed Calyrex-SR? What if it instead KOs it (252 SpA Choice Specs Calyrex-Shadow Astral Barrage vs. 0 HP / 0 SpD Kyogre: 262-310 (76.8 - 90.9%) -- 25% chance to OHKO after Stealth Rock) and claims a Special Attack boost? Choice Specs Yveltal doesn't do it, either. It can't even switch in on Astral Barrage: 252 SpA Choice Specs Calyrex-Shadow Astral Barrage vs. 0 HP / 0 SpD Yveltal: 178-210 (45.2 - 53.4%) -- 39.5% chance to 2HKO.you are still forced out [by a Tricked Tyranitar or Yveltal] as both can still kill you with their respective dark moves. And lets say that you did [Trick Yveltal], but wait, that Yveltal already had Choice Specs because it’s such a diverse Pokemon that it can run tons of different sets. Now it is gonna blast Calyrex or what ever is switching in with a Specs+Dark Aura boosted Dark Pulse, a Specs boosted Oblivion Wing that heals it, or Specs boosted Focus Blast. Or alternatively a ballsy Scarf Kyogre nabs that Specs and will do serious damage with Origin Pulse boosted by Rain to most switch-ins.
The problem here is that even if I gave you all this, Calyrex-SR would still be too good for the metagame. You don't want to have a Pokemon you can't consistently beat except by revenge killing it. The biggest reason for this is obvious: Calyrex-SR can just switch out of your revenge killer, and then how do you beat it later? The idea of revenge killing it with a Choice Scarf Pokemon in particular is problematic because Calyrex-SR can have a Choice Scarf itself — if it outspeeds and KOs your Scarfer, it gets a Special Attack boost in addition to outpacing the entire tier bar a scarfed copy of itself. If you've already sacrificed a Pokemon to let the Choice Scarf user come in safely, and then Calyrex-SR reveals it has a Scarf of its own, you're probably doomed. Put another way:Also reminder that as I’m going on this tangent, that I’m only referring to current OU staples AND defense checks (with the exception of Scarf Kyogre, which does have enough bulk to muscle through an Astral Barrage).
This does not include revenge killing (which is only made easier with the wide array of new viable speed control tools) and placement prevention (as in keeping it off the field).
If it's so weak defensively, surely most of the metagame can handle it. But how frail are those 100/80/100 defenses, really? Well, Calyrex-SR isn't living things like a Dracovish Fishious Rend or a Necrozma-Dusk-Mane Knock Off. On the other hand, we're not exactly dealing with a Deoxys-Attack here:has a worse defensive typing [than Zacian-C], has worse bulk and is frail by Uber standards.
I take issue with some of the particulars of this history, but perhaps my biggest problem with it is the way you frame Quagsire as the only Zacian-C switch-in. This was untrue at all points in SS Ubers's development and remains untrue today. Pre-home, switching in a Rocky Helmet Pokemon and following up with a Dugtrio did just fine in most games; Zacian-C could try to anti-metagame Dugtrio with Swords Dance and Quick Attack, but Dugtrio could adapt in turn by investing in Defense. Though it's true that not a whole lot handled Zacian-C outside this, what your history neglects to mention is that the rest of the metagame was also much smaller. When you have only a handful of offensive threats to worry about, it's much more doable to run one of two things on every team to check Zacian-C. It also seems important to mention that Dugtrio + chip damage remained a viable Zacian-C answer through even the Isle of Armor DLC. Furthermore, post-Home we gained Necrozma-Dusk-Mane, a third thing that functions as a near-counter to Zacian-C. I find it super weird that you celebrate Quagsire as a Zacian-C counter, given that it drops to Solar Blade in Sun, but downplay Necrozma-Dusk-Mane, which only loses to the very rare Assurance variant on a switch-in with Stealth Rock up.Now let’s take a look at the history of Gen 8 Ubers and Zacian.
On initial release, Zacian-C has virtually no competition for scariest Uber Pokemon to face. It is pretty much Mega Mawile on crack. Eternatus was a great Pokemon but not exactly as sweat inducing fear, and Zacian-H was a close runner up thanks to Choice Band (and actually having no true counters with CB funny enough).
At this stage, the only true switch-in to Zacian-C was Quagsire. For the most part, Quagsire was useful when most of Ubers teams are only 2 legendaries, thus could get away with walling non-uber Pokemon, but it was primarily used as a true Zacian-C counter. Any other defensive check would falter to either its coverage moves or be overwhelmed by Swords Dance.
The best counterplay to Zacian-C was simply revenge killing it. Ditto, Excadrill, and Dugtrio coming to mind as Ditto would use the opponent’s Zacian-C against them, although walled harder by Quagsire and wouldn’t work against Sub sets. Excadrill was a great option too, outspeeding the entire Metagame for a short period, abusing Dynamax to break through checks, tank hits, and reset Sand. Dugtrio with Scarf would guarantee that Zacian-C is killed due to trapping.
Move Forward to post Home Meta, and while Zacian-C has gotten more checks, Necrozma and Lunala being very good at it but not perfect, pretty much everything has stayed the same. Only Quagsire is a true switch-in, and simply outspeeding it was only of the best ways with defeating Zacian.
Use something that can outspeed it, KO it, and do a lot of damage to what ever switches in, but with more options.
IoA comes out, and not much changes again.
CT comes out, and like with Home, brings a ton of new Ubers, most with new buffs like HDBs, Poltergeist, or simply a lack of Primals/Megas/Z-crystals/Arceus.
There is still 1 true counter to Zacian-C in Quagsire, and is Ho-oh pretty decent as a check too, but there is now even more revenge killing potential that’s deadlier and less demanding of certain conditions.
Almost nothing wants to tank a Rain Boosted Water Spout or a Groudon’s PB, Sacred Fire spam can easily spread burns, and the incredibly fast Regieleki is an excellent hitman.
Then there is the problem of Gothitelle having to deal with much more powerful Pokemon too
This is relevant because it undermines your argument that Calyrex-SR and Zacian-C are about equally manageable. Zacian-C is much easier to handle; it has three solid answers (Necrozma-Dusk-Mane, Quagsire, Dugtrio + chip) as opposed to Calyrex-SR's one semi-consistent check (defensive Yveltal). This alone should invalidate your point thatonly has 1 true switch-in being Quagsire.
yet consider also that what you're saying here is predicated upon a pretty questionable assumption. The big problem with comparing Zacian-C to Calyrex-SR in this way, aside from how it's a poor analogy, is that you're asserting that Zacian-C itself is a healthy component of the Ubers metagame when the rest of your post seems to argue anything but. For all your talk of Zacian-C having only one consistent answer that "loses to Gothitelle," I'm amazed you're not making a pro-Zacian-ban post. You mention howIf Ubers could stomach Zacian-C in Pre-Home, then it can deal with Calyrex-Shadow, which has similar methods of disposal or blockage currently,
and then turn this around to try to say that we shouldn't ban Calyrex-SR? Your metagame analysis is inconsistent with your claim that Ubers has handled Zacian-C just fine. When you write that Calyrex-SR "without a doubt is extremely powerful" and "marginally stronger than" what you've framed as an absolute metagame-breaker in Zacian-C, wouldn't your logical conclusion be that we should tier both Zacian-C and Calyrex-SR out of SS Ubers? Why do you instead say that Ubers can handle the one, so it can also handle the other?If you can find a counter to one Zacian-C, like defog Ho-oh countering some variants, it will just have coverage that beats them, with the exception of Quagsire.
There's no denying that SS Ubers is currently in a state of chaos due to everything being able to Dynamax, and this is certainly skewing our perception of some parts of the metagame. Regrettably, however, I'm not convinced there's any more metagame discovery to be had regarding viable defensive answers to Calyrex-SR. A 120 Base Power Ghost STAB coming off 165 Base Special Attack 2HKOs almost everything that isn't a Normal or bulky Dark type. The pool of Normal and bulky Dark types is highly limited and generally useless outside of switching into Calyrex-SR, never mind how Trick ruins the few things that otherwise could gain some traction versus it. We aren't going to find an easily splashable and consistent Calyrex-SR answer nobody's considered yet, because it's easy enough to look at everything we have at our disposal and conclude that none of it is sufficient. Even if it takes a month to get around to looking at Calyrex-SR, we still won't have any new real answers to it. I feel the best we'll get is perhaps a new soft check or two, and this'd come at the expense of a month of lost metagame development in a better, Calyrex-SR-less tier.It’s only been about 3 full days of Calyrex-Shadow in Ubers, and there is no doubt that a lot of discovery is being halted by Dynamax running a muck
So Calyrex-S not a extremely fast Pokemon with moderate bulk and a sky high attack?I take issue with your framing of Calyrex-SR as a Specially-oriented Zacian. It seems that almost your entire argument hinges on this analogy, which is unfortunate first of all because it isn't a particularly good comparison. I'll emphasize some differences you mention yourself:
I said it’s overall marginally better, and being better doesn’t mean it actually his harder to counter or is more centralizing.Zacian-C is a Pokemon that every single contributor to the Isle of Armor Viability Rankings put in S Rank, and Crown Tundra gave us no new reliable defensive answers to it. I'd be astounded if Zacian-C doesn't end up in S again come the next Viability Rankings, and you've given us six things that make Calyrex-SR better than it. Though it's true that nothing in Ubers is banworthy because of its viability alone, it's very telling how we can conclude after a few days that Calyrex-SR has multiple factors making it stronger than what's been SS Ubers's premier offensive threat for around a year. On a purely offensive side, even disregarding some factors you neglect to mention such as Calyrex-SR's high versatility, free Unnerve, and spinblocking utility, there's a clear power imbalance between it and everything else. This power imbalance makes Calyrex-SR more like Mega Rayquaza than Zacian-C — and I'm sure you recall that we quickbanned that.
To be fair, Scarf Marshadow is already a standard set, because it offensively checks Zacian-C lacking Play Rough, most Dragon Dancers and can also remove boosts from a set-up Geomancy Xerneas that doesn't specifically speed creep it. Marshadow is a shaky check and not the best choice in this meta for other reasons, but it does have meaningful utility outside of dealing with Calyrex.Still, once Grim Neigh is up, really the only thing that stops Calyrex-Shadow are priority moves and scarf, and last time I checked, the only Uber mons with Shadow Sneak and Sucker Punch were Yveltal, both Giratina forms, and Marshadow. I highly doubt many people will switch to Choice Scarf for the explicit purpose of countering ONE pokemon.
I think it’s universally agreed between everyone that isn’t a sub-1100 shitter
I'd also love to see Astral Barage be tested first before Calyrex, we have already crossed the river in terms of openness to complex banning and having to use the 50% weaker shadow ball might be enough of a nerf (if we think horse is still too good). I really think banning a mon should be an absolute last resort in ubers. Ubers deleted the mega evo button from ray simulating a gentleman's agreement, I don't see why Astral Barrage couldn't be similar. Dragon Ascent wasn't banned out of a desire to preserve regular ray, but there is no collateral here with AB. Just some food for thought.Dynamax is stupidly op and should go. The more interesting topic is Calyrex.
Calyrex is by far the best offensive pokemon I can remember using in ubers and if it can maintain this level of output post dyna ban I think we should seriously look at it as potentially being too much. But it is plausible that the limitations that dmax causes in the teambuilder might be making Calyrex less manageable in spite of calyrex not really being a fantastic user of it. The need to try to check all the dangerous setup sweepers and stuff like ScarfOgre that can switch moves if it can deal with the check that came in, might plausibly be restricting teambuilding options to suit a metagame that Calyrex can thrive in to an unreasonable extent.
I feel like caution isnt a bad thing to exercise in banning another pokemon to the land of Mega Ray, especially as, lets not kid ourselves, Calyrex has flaws that Mega Ray did not (defensive typing, no priority, inability to set up speed and damage at the same time) and while it is stupidly powerful in this dmax-littered meta, I feel attempting to keep it around and see if we can find better means of keeping it in check first before wanting to dive into a second suspect 3 weeks into the new meta.
Astral Barrage is not a broken move by any means, the only reason Calyrex can spam is because Calyrex can hold an item, has Special Moxie and 165 base special attack. Put Astral Barrage on anything else and it's excellent, but nowhere near tier breaking.I'd also love to see Astral Barage be tested first before Calyrex, we have already crossed the river in terms of openness to complex banning and having to use the 50% weaker shadow ball might be enough of a nerf (if we think horse is still too good). I really think banning a mon should be an absolute last resort in ubers. Ubers deleted the mega evo button from ray simulating a gentleman's agreement, I don't see why Astral Barrage couldn't be similar. Dragon Ascent wasn't banned out of a desire to preserve regular ray, but there is no collateral here with AB. Just some food for thought.
Unsure if you notice but pheromosa doesn’t need a Scarf to outspeed. Pheromosa is 151 and Calyrex is 150, you outspeed scarf or not.I was experimenting, and I found some interesting tech.
Pheromosa @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Throat Chop
- U-turn
- Close Combat
- Poison Jab
Scarf Phermosa is the only viable thing that can outspeed Shadow Calyrex, and it can OHKO with Throat Chop.
252 Atk Pheromosa Throat Chop vs. 4 HP / 0 Def Calyrex-Shadow: 436-516 (127.4 - 150.8%) -- guaranteed OHKO
I mean sure, it still gets cucked by Shadow Calyrex, but hey, its still a potential answer.
Ok, but choice scarf is still useful to outspeed other scarfersUnsure if you notice but pheromosa doesn’t need a Scarf to outspeed. Pheromosa is 151 and Calyrex is 150, you outspeed scarf or not.
"Fun" and "balanced" are two very different things. For example, it's a lot of fun to play Super Smash Bros. Melee, but can you honestly say the game is balanced? Of course not. There's a clear hierarchy among the characters; some of them have amazing tools (Fox, Sheik, Marth, etc.) while others are nearly impossible to win with (Bowser, Kirby, etc.). In my opinion, one should vote in a suspect test based on whether it's healthy for the metagame rather than based on whether the game is fun to play. Volcarona is one of my favorite Pokémon and I love using it, but if it ended up being completely broken and unhealthy in a metagame and got suspected, I'd vote it out in a heartbeat.My issue with calls for Calyrex-Shadow and Dynamax bans is that I find this metagame to be really fun and I want to keep playing it. I also believe that having suspect tests will increase the amount of people playing Ubers and giving community something to do. I would like to see suspect test for Dynamax first, then Calyrex-Shadow so that I can vote Do not ban on both votes.
https://www.smogon.com/forums/threa...xt-generation-a-proposal.3646198/post-8020800Then, the Ubers philosophy would be: Do your best to make a fun, competitive format with all the Pokemon, at the expense of simplicity/purity.
He cannot unfortunately, Psycho Boost is not selectable in-gameLugia can now run psycho boost (obtained by purifying Shadow Lugia in XD) with multiscale, thanks to the ability patch. Just wanted to put it out there, didn't know where else.
Coverage move isn't necessary when Astral Barrage hits 90% of the tier for neutral damage (only resisted by Dark). Zacian can be revenge killed by every single relevant scarfer in the game (Kyogre, Reshiram etc). And of course, it's countered by Quagsire and Defensive Necrozma DM (if not running SD).Calyrex is way overhyped as a threat.
Yveltel can switch in and destroy it and marshadow can revenge kill it. Heck the thing has 4x weaknesses to ghost and dark moves which have wide distribution in ubers.
Calyrex can't run coverage moves like Zacian can. Ho-oh gets mauled by wild charge. necrozma gets hit by crunch and steels can get hit by either close combat or fire fang.