UU Starmie

:ss/Starmie:

[OVERVIEW]

With a variety of coverage moves like Ice Beam, Psyshock, and Thunderbolt alongside a great Speed tier to outrun top UU Pokemon like Keldeo, Nihilego, and Salamence, Starmie is a solid offensive threat in the UU metagame, being able to threaten nearly the entire tier for super effective damage and 2HKO most of it. Starmie's wide coverage allows it to force many switches, and its ability Analytic severely punishes nearly all of them. Starmie also has great utility options: access to reliable recovery in Recover allows it to check Pokemon like Celesteela and Keldeo more reliably, while Rapid Spin lets it clear entry hazards thanks to its solid matchup against common setters like Rhyperior, Mew, and Nidoqueen. However, while Starmie's attacks can hit exceptionally hard, specially defensive Pokemon like Chansey and Primarina are able to take non-Analytic-boosted attacks due to Starmie's middling Special Attack stat and take advantage of it. Other Pokemon like Aegislash and Rotom-W have enough bulk to take a hit from Starmie and threaten it in return. Furthermore, Starmie is prone to being worn down by entry hazards and Life Orb recoil, forcing it to use Recover more than it would like and limiting its effectiveness as a wallbreaker. Starmie also struggles to fit all the coverage options it wants into one set, as it wants the coverage to hit as many Pokemon as possible while also wanting reliable recovery in Recover and the ability to clear entry hazards for its team with Rapid Spin. Lastly, Starmie's vulnerable typing and frailty causes it to be easily revenge killed by common Choice Scarf users like Krookodile and Zarude.

[SET]
name: Offensive
move 1: Hydro Pump
move 2: Thunderbolt
move 3: Ice Beam / Psyshock
move 4: Recover / Psyshock
item: Life Orb
ability: Analytic
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Hydro Pump deals devastating damage to common Pokemon like Scizor, Rotom-H, and Nidoqueen. Alternatively, Surf can be used for increased accuracy but slightly less power. For example, Starmie has a 75% chance to OHKO offensive Scizor if Stealth Rock is up with Hydro Pump, while it is still unable to do so if using Surf, making the extra power needed in most cases. Thunderbolt hits Water-types like Keldeo, Primarina, and Gyarados extremely hard. It also nails Pokemon like Celesteela and Galarian Moltres. Ice Beam threatens Grass-types like Tangrowth, Tapu Bulu, and Zarude as well as Dragon-types like Salamence and Kommo-o. Recover can be used to alleviate the Life Orb and heal off entry hazard damage, improving Starmie's longevity against foes like Keldeo. It can often use the move against common Pokemon it forces out such as Nidoqueen and Nihilego. Psyshock can replace Ice Beam or Recover to hit Pokemon like Chansey, Amoonguss, Keldeo, and Rotom-W harder. Rapid Spin is an option to let Starmie clear entry hazards, but dropping Recover for Rapid Spin significantly diminishes Starmie's defensive capabilities as it struggles with longevity issues due to the lack of recovery. Life Orb combined with Analytic gives Starmie an incredible damage output, letting it 2HKO nearly the entire tier. For example, an Analytic-boosted Hydro Pump turns a 2HKO on a bulky Scizor to a near OHKO on it.

Starmie best fits on offensive teams due to its great Speed tier and solid wallbreaking power. Due to Starmie's frailty, it appreciates pivot support from Pokemon like Thundurus, Scizor, and Rotom-H to get in safely against Pokemon like Rhyperior and Salamence. Rotom-H in particular likes Starmie's ability to deal with Ground-types like Rhyperior so it can freely use Volt Switch, and it also helps threaten Grass-types like Assault Vest Tangrowth and Amoonguss. Scizor can also deal with specially defensive Pokemon like Chansey and Assault Vest Tangrowth that give Starmie trouble. Thundurus helps wear down shared checks like Assault Vest Tangrowth and also helps threaten Celesteela. Defoggers like the previously mentioned Rotom-H as well as Salamence help Starmie from getting worn down by clearing entry hazards, and both appreciate Starmie's ability to dispatch threats to them like Nihilego and Lycanroc-D. These Defoggers also let Starmie forego Rapid Spin. Entry hazard support from Pokemon like Kommo-o and Nidoqueen allows Starmie to break through opposing teams more easily, as it wears down Pokemon like Rotom-W and Chansey for it, and both of them appreciate Starmie being able to effectively deal with Defoggers like Salamence as well as Pokemon that force them out like Keldeo. Tangrowth and Amoonguss are notable partners for Starmie, as they are able to deal with faster threats like Choice Scarf Krookodile and Choice Scarf Zarude for it. Both appreciate Starmie pressuring troublesome Pokemon like Moltres and Salamence for them in return. Pokemon like Rhyperior and Nihilego can be paired with Starmie to help it answer threats like Salamence, as Starmie can get overwhelmed due to its proneness to being worn down and its lack of bulk.

[STRATEGY COMMENTS]
Other Options
=============
Scald can be run to cripple physical attackers such as Scizor with a burn, but the power drop is noticeable. A Heavy-Duty Boots pivot set with Natural Cure, Rapid Spin and Flip Turn is possible due to Starmie's excellent Speed tier and strong matchup against common entry hazard setters like Nidoqueen and Krookodile. It acts as an effective hazard control and status absorber while also being able to pivot out of a bad matchup against a Grass-type like Amoonguss with Flip Turn. However, this set is too passive and doesn't provide as consistent utility as other Water-types like Primarina and Rotom-W.

Checks and Counters
===================

**Faster Threats and Priority**: Choice Scarf users like Krookodile, Mienshao, and Zarude outspeed Starmie and KO it due to its frailty, and Noivern naturally outspeeds Starmie and heavily damages it with its Draco Meteor. Additionally, Starmie must watch out for Aegislash, which can severely dent it with Shadow Sneak. Other priority move users like Zygarde-10% and Lycanroc-D can also pick off a weakened Starmie.

**Specially Defensive Pokemon**: Common specially defensive Pokemon like Chansey, Gastrodon, Sylveon, and Assault Vest Tangrowth can all take Starmie's attacks and limit it in their own ways. The former two can status it, hampering Starmie's longevity, while the latter two can deal solid damage to Starmie in return with Hyper Voice and Knock Off, respectively.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[avarice, 346653], [Hilomilo, 313384], [Lilburr, 481709]]
- Grammar checked by: [[Bandkrook, 301217], [The Dutch Plumberjack, 232216]]
 
Last edited:
kazzaAM Check

RED + SR = delete
RED w/o SR + BOLD = reconsider
GREEN = add
BLUE = comments

(this super NOT official so you can choose to totally ignore it or just implement what you want, unless a QC says to implement it otherwise. I have a lot of comments because I'm the 1833 Pulitzer Prize winner for Pokemon so it just looks like a lot but it's really not, and the analysis is generally good despite all of the comments.)

:ss/Starmie:

[OVERVIEW]

- Starmie is an incredible offensive threat in the UU metagame. With a due to its vast variety of coverage options like Ice Beam, Psyshock, and Thunderbolt in addition to a Life Orb (Any Pokemon can hold a Life Orb so that does not set it apart from many other offensive mons), allowing Starmie is able to hit nearly the entire tier for super effectively damage. and 2HKO most of them. A great ability in (a bit of fluff here) Analytic in addition to Starmie's wide coverage allows Starmie to force out nearly all of the Pokemon in the UU metagame as well as punish nearly all of its switch ins with a boosted attack from Analytic. (this reads a bit strangely - it suggests that Analytic forces switches, but switching out is actually heavily punished by Analytic, so Analytic itself doesn't really force anything out, but the coverage does, so I would re-structure the sentence so it more easily conveys your point of "good coverage forces switch + analytic punishes the switch in")
-It has a superb matchup against many common entry hazard setters like Krookodile, Skarmory, Nidoqueen, and Rhyperior, forcing them out and keeping hazards off its team's side. (Since Rapid Spin is not in the main set, I would either drop this completely or very heavily minimize its importance as an afterthought in the intro)
- Base 115 speed puts it an exceptionally high speed tier, allowing Its exceptional Speed tier allows (as an aside you generally don't need to mention specific base stat numbers, as in 115 Speed) it to outrun top UU Pokemon like Keldeo, Lycanroc-D, Victini, and Salamence and OHKO all of them with it's its coverage. (Lycanroc-D can still deal 50% damage with Accelerock, so maybe remove that mention since you already have 3 others here)
-However, Starmie has 4MSS (this abbreviation probably shouldn't be used in an analysis, so just focus on explaining how it struggles to fit all the moves it wants in one set), meaning it cannot fit everything it wants, as it wants coverage options to hit more Pokemon as well as reliable recovery in Recover and the ability to pivot out of unfavorable scenarios with Flip Turn.
-While Starmie's attacks can hit exceptionally hard, non-analytic boosted attacks can be easily tanked by specially defensive Pokemon like Celesteela and Jirachi (Jirachi still takes 40% from Hydro Pump w/ max SpD, and Celesteela still takes almost 50% from T Bolt and can't do much to Starmie besides seed it, so I wouldn't say "easily tanked" here. You should find another way to convey your message here.) due to Starmie only having a base 100 special attack, causing the Starmie user being put in a bad position.
- If not running Recover, Starmie is prone to being worn down by entry hazards and Life Orb recoil, especially if not running Recover, (this is true with or without recover so I moved it to here) limiting its effectiveness as a breaker. A lack of defensive utility means that it can be revenge killed by common faster threats such as Zeraora, Alakazam, and Choice Scarf users like Krookodile and Zarude.

[SET]
name: Offensive
move 1: Hydro Pump / Surf
move 2: Psyshock
move 3: Thunderbolt / Recover
move 4: Ice Beam / Recover
item: Life Orb
ability: Analytic
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Hydro Pump is Starmie's strongest move, dealing devastating damage to many Pokemon in the tier like Scizor, Victini, Krookodile, and Nidoqueen. Alternatively, though Surf can be used for increased accuracy but slightly less power but compensates for Hydro Pump's shaky accuracy, though it does not get the OHKO on Pokemon like Bulky Scizor and the 2HKO on Jirachi unlike an Analytic boosted Hydro Pump. (you generally don't need to explain the STAB moves, so less here is better)
-Psyshock is Starmie's secondary STAB and is able to hit water-resistant Pokemon like (the fact these are water resistant does not matter, and Starmie has TBolt anyways - it has a great chance to OHKO them with Psyshock with or without Analytic because it is SE against them) Keldeo and Tentacruel while also hitting Pokemon like Conkeldurr harder.
- Ice Beam threatens Grass-types like Tangrowth, Tapu Bulu, and Amoongus (Psyshock actually does more damage to Amoonguss, maybe use Zarude instead) as well as Dragon-types like Salamence and physically defensive Kommo-o variants for heavy damage.
-Thunderbolt is able to nail hit (def don't use nail lmao) Water-types who do not take much from Psyshock like Crawdaunt, Slowking, and Gyarados extremely hard. It also hits Pokemon like Galarian Moltres and Skarmory for super effective damage as well.
-Recover can be used over one of the coverage options to alleviate the Life Orb recoil taken by Starmie as well as heal off entry hazard damage. (Recover is pretty important, so I would re-word this so it doesn't make it seem like an afterthought/option only)
-Rapid Spin is an option to let Starmie clear hazards such as Stealth Rock and Spikes, but Starmie generally wants to hit as many Pokemon super effectively as possible or have reliable recovery dropping a coverage move or Recover for Rapid Spin significantly diminishes Starmie's offensive capabilities.
-Life Orb combined with Analytic gives Starmie an incredibly powerful damage output, being able to punish the switch ins Starmie forces due to it's its wide coverage as well as 2HKO nearly the entire tier with a Life Orb boost.
-Maximum investment in Special Attack and Speed alongside a A Timid Nature is to maximize Starmie's Special Attack and Speed, letting it allows Starmie to outspeed and slam KO (yeah def don't use "slam" either in this context) common threats like Thundurus, Lycanroc-D, and Keldeo while also making Starmie hit as hard as possible. (I would mention if there is any benefit to running Modest, and if not, then why not. For example, "A Modest nature can be used to X" or "A Modest nature is generally not preferred as it X" or some combination of the two)

Paragraph 2
-Starmie best fits on offensive teams due to its blistering speed tier and incredible breaking power. Due to Starmie's frailty and proneness to getting worn down, it appreciates U-Turn and Volt Switch support from Pokemon like Zeraora, Scizor, and Rotom-H to get Starmie in safely. Both Zeraora and Rotom-H in particular like Starmie being able to deal with Ground-types (I would mention one or two, "such as Nidoqueen" etc.) so they can freely use Volt Switch.
-Defoggers like the previously mentioned Rotom-H as well as Salamence help Starmie from getting worn down by clearing entry hazards, and both appreciate Starmie being able to dispatch threats to them like Nihilego and Lycanroc-D.
-Physical wallbreakers like Lycanroc-D, Mamoswine, and Conkeldurr are able to wipe out (this is a bit strong, maybe use another choice of words here since Lycan can struggle w/ Celesteela) specially defensive Pokemon like Chansey and Celesteela that give Starmie trouble, and also appreciate Starmie being able to force out faster threats (again, mention one or two of these that Starmie forces out) that can KO them.
-Entry hazard support from Pokemon like Skarmory, Krookodile, and Nihilego allows Starmie to help break through opposing teams easier.
-Tangrowth and Tapu Bulu are notable partners that are able to deal with faster threats like Zeraora, Choice Scarf Krookodile, and Choice Scarf Zarude as well as Pokemon like Rotom-W who all are able to force out Starmie. (If you want to mention Rotom-W, I would add it somewhere else, as it sounds strange to group it with those other faster threats, and Starmie can actually deal decent damage to it w/ Psyshock.) Tapu Bulu appreciates Starmie removing troublesome Pokemon like Skarmory and Amoongus for it while Tangrowth enjoys Starmie's ability to pressure threats to it like Victini and Salamence. Tapu Bulu can also provide Grassy Terrain support to offset Life Orb damage. (I would re-word this, as technically all of the Pokemon you mention give both Tapu Bulu and Tangrowth problems, and the way you have it written makes it seem like Skarmory/Amoonguss are specific problems to Bulu and Victini/Salamence are specific problems to Tangrowth.)

[STRATEGY COMMENTS]
Other Options
=============

Scald can be run on the offensive set to cripple physical attackers with a burn, but the power drop is noticeable and Starmie wants to hit as hard as possible due to it's frailty. A Heavy Duty Boots pivot set with Natural Cure, Rapid Spin and Flip Turn is possible due to Starmie's excellent speed tier and strong matchup against common entry hazard setters, allowing it to act as effective hazard control while being able to pivot out of a bad matchup with Flip Turn. Natural cure as an ability also lets it act as an effective status absorber for moves like Will-O-Wisp, Toxic, and Thunder Wave, as it can heal off the status as well as pivot out with Flip Turn to give the team momentum.

Checks and Counters
===================

**Faster Threats and Priority**: Pokemon that naturally outspeed Starmie like Zeraora and Alakazam as well as Choice Scarf users like Krookodile and Zarude are able to outspeed Starmie and KO it due to its frailty (this sentence is a little clunky and you mention outspeeding Starmie twice in it, I would just try to restructure it a bit, maybe by starting off with "Faster Pokemon like Zeraora and Alakazam, as well as Choice Scarf users like Krookodile and Zarude..." etc.). Additionally, both Bisharp and Lycanroc-D can OHKO Starmie with priority Sucker Punch. (Lycanroc-D rarely runs Sucker Punch - but you could probably mention how it could KO Starmie if it is worn down. Maybe mention how Bisharp can OHKO it, and other priority users like Lycanroc-D and Mimikyu can KO it if it is worn down or something along those lines, or just remove Lycanroc altogether and keep only Bisharp here)

**Specially Defensive Pokemon**: Common Specially Defensive Pokemon like Chansey, Jirachi, and Celesteela can all tank Starmie's attacks and limit it in their own ways like statusing it, pivoting out with U-Turn into a revenge killer, or forcing it out with Leech Seed respectively. (Starmie can still do decent damage to Jirachi and Celesteela, even without Analytic, so I would at least mention how they need to be careful if they have taken heavy damage already.) Other Pokemon like Kyurem and Rotom-W are able to take hits due to their natural bulk and retaliate with heavy damage. None of these barring Chansey can switch in however due to Analytic boosting Starmie's attacks and its high speed allowing it to finish them off (if this were true, then that means Starmie has no switch-ins besides Chansey, so I'd be careful with this line and would suggest you revise it).

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

avarice

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:ss/Starmie:

[OVERVIEW]

- Starmie is an incredible offensive threat in the UU metagame due to its vast variety of coverage options like Ice Beam, Psyshock, and Thunderbolt, allowing Starmie to hit nearly the entire tier for super effective damage and 2HKO most of it. i'd hype it up a bit less, it's not a premier threat or anything that you think about in builder Starmie's wide coverage allows it to force many switches, and its ability Analytic allows it to severely punish nearly all of its switch ins with a boosted attack.
-It has a superb matchup against many common entry hazard setters like Krookodile, Skarmory, Nidoqueen, and Rhyperior, forcing them out and keeping hazards off its team's side.
- Its exceptional speed tier change adjective allows it to outrun top UU Pokemon like Keldeo, Victini, and Salamence should prob mention stuff like thundy-i instead of victini which isn't hard to find stuff faster than and OHKO all of them with its coverage.
-However, Starmie struggles to fit all the moves it wants into one set, as it wants coverage options to hit more Pokemon as well as reliable recovery in Recover and the ability to pivot out of unfavorable scenarios with Flip Turn. mention spin
-While Starmie's attacks can hit exceptionally hard, specially defensive Pokemon like Celesteela Chansey and Jirachi are able to take non-Analytic boosted attacks due to Starmie's middling Special Attack stat, allowing Starmie to be taken advantage of. this could be phrased better to emphasize how weak starmie is without the analytic boost
- Starmie is prone to being worn down by entry hazards and Life Orb recoil, especially if not running Recover, limiting its effectiveness as a breaker. A lack of defensive utility means that it can be revenge killed by common faster threats such as Zeraora, Alakazam, and Choice Scarf users like Krookodile and Zarude.
probably flows better with mentioning threats like zera scarfers etc as first con
note how it competes with alakazam as fast psychic breaker

[SET]
name: Offensive
move 1: Hydro Pump / Surf
move 2: Psyshock
move 3: Thunderbolt / Recover
move 4: Ice Beam / Recover
item: Life Orb
ability: Analytic
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Hydro Pump is Starmie's strongest move, dealing devastating damage to many Pokemon in the tier like Scizor, Victini, Krookodile, and Nidoqueen. Alternatively, Surf can be used for increased accuracy but slightly less power.
-Psyshock is Starmie's secondary STAB and threatens Pokemon like Keldeo and Tentacruel while also hitting Pokemon like Conkeldurr harder. mention chansey
- Ice Beam threatens Grass-types like Tangrowth, Tapu Bulu, and Zarude as well as Dragon-types like Salamence and physically defensive Kommo-o variants for heavy damage.
-Thunderbolt is able to hit Water-types who do not take much from Psyshock like Crawdaunt, Slowking, and Gyarados extremely hard. It also hits Pokemon like Galarian Moltres Celesteela and Skarmory for super effective damage as well.
-Recover is able to be used over one of the coverage options to alleviate the Life Orb recoil taken by Starmie as well as heal off entry hazard damage, improving Starmie's longevity. when does starmie get to recover?
-Rapid Spin is an option to let Starmie clear entry hazards such as Stealth Rock and Spikes, but dropping a coverage move or Recover for Rapid Spin significantly diminishes Starmie's offensive capabilities.
-Life Orb combined with Analytic gives Starmie an incredibly powerful damage output, being able to punish the switch ins Starmie forces due to its wide coverage as well as being able to 2HKO nearly the entire tier with a Life Orb boost.
-Maximum investment in Special Attack and Speed alongside a Timid Nature is to maximize Starmie's Special Attack and Speed, letting it outspeed and KO threats like Thundurus, Lycanroc-D, and Keldeo while also making Starmie hit as hard as possible. A Modest Nature is not recommended due to Starmie's inability to outspeed Pokemon like Nihilego and Thundurus.

Paragraph 2
-Starmie best fits on offensive teams due to its blistering speed tier different adjective and incredible breaking power. Due to Starmie's frailty and proneness to getting worn down pivot support still has it worn down by hazards, it appreciates U-Turn and Volt Switch support from Pokemon like Zeraora, Scizor, and Rotom-H to get Starmie in safely. Both Zeraora and Rotom-H in particular like Starmie being able to deal with Ground-types like Nidoqueen so they can freely use Volt Switch.
-Defoggers like the previously mentioned Rotom-H as well as Salamence help Starmie from getting worn down by clearing entry hazards, and both appreciate Starmie being able to dispatch threats to them like Nihilego and Lycanroc-D.
-Physical wallbreakers like Mamoswine and Conkeldurr conk isn't rly relevant so go w like rak are able to threaten specially defensive Pokemon like Chansey and Celesteela that give Starmie trouble, and also appreciate Starmie being able to force out faster threats like Victini that can KO them idt tini even ohkos thick fat mamo.
-Entry hazard support from Pokemon like Skarmory, Krookodile, and Nihilego allows Starmie to help break through opposing teams easier why these hazard setters? do they have any synergy? tbh not sure if you'd want starmie > king on a skarm team or could fit nihi w starmie well.
-Tangrowth and Tapu Bulu bulu sucks go w like amoon so u don't lose to keld imo, are notable partners for Starmie as they are able to deal with faster threats like Zeraora, Choice Scarf Krookodile, and Choice Scarf Zarude for it. Both of these Pokemon appreciates Starmie removing troublesome Pokemon like Skarmory, Amoongus, Victini, and Salamence for them in return. Tapu Bulu can also provide Grassy Terrain support to offset Starmie's Life Orb recoil.

[STRATEGY COMMENTS]
Other Options
=============

Scald can be run on the offensive set to cripple physical attackers with a burn, but the power drop is noticeable and Starmie wants to hit as hard as possible. A Heavy Duty Boots pivot set with Natural Cure, Rapid Spin and Flip Turn is possible due to Starmie's excellent speed tier and strong matchup against common entry hazard setters examples, allowing it to act as effective hazard control while being able to pivot out of a bad matchup like? with Flip Turn. Natural cure as an ability also lets it act as an effective status absorber for moves like Will-O-Wisp, Toxic, and Thunder Wave, as it can heal off the status as well as pivot out with Flip Turn to give the team momentum.

Checks and Counters
===================

**Faster Threats and Priority**: Pokemon like Zeraora and Alakazam as well as Choice Scarf users like Krookodile and Zarude are all able to outspeed Starmie and KO it due to its frailty. Additionally, Bisharp is able to OHKO Starmie with Sucker Punch while Lycanroc-D and Mimikyu can pick off weakened variants with their respective priority moves. note how it's easy to fall into the priority range bc of LO

**Specially Defensive Pokemon**: Common Specially Defensive Pokemon like Chansey, Jirachi, and Celesteela Umbreon can all tank Starmie's attacks and limit it in their own ways like statusing it, pivoting out with U-Turn into a revenge killer, or forcing it out with Leech Seed respectively reword this. Other Pokemon like Kyurem and Rotom-W are able to take hits due to their natural bulk and retaliate with heavy damage. However, none of these barring Chansey like to switch in on it as they will be heavily chunked by an Analytic boosted attack.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[avarice, 346653], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
AM check, nice post so far just a few points I think should be made. Feel free to make these changes or wait for QC.
:ss/Starmie:

[OVERVIEW]

- Starmie is a solid offensive threat in the UU metagame due to its vast variety of coverage options like Ice Beam, Psyshock, and Thunderbolt, allowing Starmie to hit nearly the entire tier for super effective damage and 2HKO most of it. (You can just call it a breaker instead of elaborating that it threatens a lot) Starmie's wide coverage allows it to force many switches, and (You already gave a note about its good coverage) its ability Analytic allows it to severely punish nearly all of its switch ins with a boosted attack.
-It has a superb matchup against many common entry hazard setters like Krookodile, Skarmory, Nidoqueen, and Rhyperior, forcing them out and keeping hazards off its team's side.
- Its great speed tier allows it to outrun top UU Pokemon like Keldeo, Thundurus, and Salamence and OHKO all of them with its coverage. (I would exclude Thundurus since its a very low chance to OHKO with Ice Beam without an analytic boost, or change the wording that it threatens them)
- However, Starmie is prone to being worn down by entry hazards and Life Orb recoil, especially if not running Recover, limiting its effectiveness as a breaker. A lack of defensive utility means that it can be revenge killed by common faster threats such as Zeraora and Alakazam as well as Choice Scarf users like Krookodile and Zarude.
-Starmie also struggles to fit all the moves it wants into one set, as it wants coverage options to hit more Pokemon as well as reliable recovery in Recover and the ability to pivot out of unfavorable scenarios with Flip Turn. It also wants Rapid Spin to allow it to clear entry hazards for its team as well.
-While Starmie's attacks can hit exceptionally hard, specially defensive Pokemon like Chansey and Jirachi are able to take non-Analytic boosted attacks due to Starmie's middling Special Attack stat, allowing Starmie to be taken advantage of. (you can apply this to other pokemon in a one on one scenario like Rotom-W and bulky Scizor, when analytic isnt helping OHKO and it's frailty really gets in the way. this is a real problem for starmie early game against a more offensive team)
-Starmie is forced to compete with Alakazam as a fast psychic breaker due to Alakazam having a much higher Special Attack stat, higher speed, and access to a boosting move with Nasty Plot. It also does not have issues with being worn down by entry hazards or Life Orb recoil due to Magic Guard


[SET]
name: Offensive
move 1: Hydro Pump / Surf
move 2: Psyshock
move 3: Thunderbolt / Recover
move 4: Ice Beam / Recover
item: Life Orb
ability: Analytic
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Hydro Pump is Starmie's strongest move, dealing devastating damage to many Pokemon in the tier like Scizor, Victini, and Nidoqueen. Alternatively, Surf can be used for increased accuracy but slightly less power.
-Psyshock is Starmie's secondary STAB and threatens Pokemon like Keldeo and Tentacruel while also hitting Pokemon like Conkeldurr and Chansey harder.
- Ice Beam threatens Grass-types like Tangrowth, Tapu Bulu, and Zarude as well as Dragon-types like Salamence and Kommo-o.
-Thunderbolt is able to hit Water-types who do not take much from Psyshock like Slowking and Gyarados extremely hard. It also hits Pokemon like Celesteela and Skarmory for super effective damage as well.
-Recover is able to be used over one of the coverage options to alleviate the Life Orb recoil taken by Starmie as well as heal off entry hazard damage, improving Starmie's longevity. It can often use Recover against common Pokemon it forces out such as Nidoqueen, Keldeo, and Nihilego.
-Rapid Spin is an option to let Starmie clear entry hazards, but dropping a coverage move or Recover for Rapid Spin significantly diminishes Starmie's offensive capabilities.
-Life Orb combined with Analytic gives Starmie an incredibly powerful damage output, being able to punish the switch ins Starmie forces due to its wide coverage as well as being able to 2HKO nearly the entire tier with a Life Orb boost.
(give a couple of examples of when the analytic boosts pushes those 3HKOes into 2HKOes or 2HKOes into OHKOes)


Paragraph 2
-Starmie best fits on offensive teams due to its great speed tier and solid breaking power. Due to Starmie's frailty, it appreciates U-Turn and Volt Switch support from Pokemon like Zeraora, Scizor, and Rotom-H to get Starmie in safely. Both Zeraora and Rotom-H in particular like Starmie being able to deal with Ground-types like Nidoqueen so they can freely use Volt Switch.
-Defoggers like the previously mentioned Rotom-H as well as Salamence help Starmie from getting worn down by clearing entry hazards, and both appreciate Starmie being able to dispatch threats to them like Nihilego and Lycanroc-D.
-Physical wallbreakers like Mamoswine, Azumarill, and Conkeldurr are able to threaten specially defensive Pokemon like Chansey and Celesteela that give Starmie trouble, and also appreciate Starmie being able to force out faster threats like Keldeo or Thundurus that can KO them.
-Entry hazard support from Pokemon like Kommo-o and Nidoqueen allows Starmie to help break through opposing teams easier, (Maybe a couple of examples of what it wears down) and both of them appreciate Starmie being able to effectively deal with Defoggers like Salamence as well as Pokemon that force them out like Victini and Keldeo. (Skarmory could be a good mention because spikes would really help out Starmie's analytic boosted attacks break better and it helps check choice scarf zarude and krook)
-Tangrowth and Amoongus are notable partners for Starmie as they are able to deal with faster threats like Zeraora, Choice Scarf Krookodile, and Choice Scarf Zarude for it. Both of these Pokemon appreciate Starmie removing troublesome Pokemon like Skarmory, Victini, and Salamence for them in return. Tapu Bulu is another option that can also provide Grassy Terrain support to offset Starmie's Life Orb recoil.

[STRATEGY COMMENTS]
Other Options
=============

-Scald can be run on the offensive set to cripple physical attackers with a burn (like?), but the power drop is noticeable and Starmie wants to hit as hard as possible.
-A Heavy Duty Boots pivot set with Natural Cure, Rapid Spin and Flip Turn is possible due to Starmie's excellent speed tier and strong matchup against common entry hazard setters like Nidoqueen and Krookodile, allowing it to act as effective hazard control and a status absorber while also being able to pivot out of a bad matchup against a Grass-type like Amoongus with Flip Turn.

Checks and Counters
===================

**Faster Threats and Priority**: Pokemon like Zeraora and Alakazam as well as Choice Scarf users like Krookodile and Zarude are all able to outspeed Starmie and KO it due to its frailty. Additionally, Starmie must watch out for priority attacks due to its proneness to get worn down into range of these attacks from Life Orb recoil. Pokemon like Bisharp, Lyanroc-D, and Mimikyu are all priority users that threaten Starmie with the former having the ability to get a clean OHKO with Sucker Punch.

**Specially Defensive Pokemon**: Common Specially Defensive Pokemon like Chansey, Umbreon, and Jirachi can all tank Starmie's attacks and limit it in their own ways like statusing it with the former two or pivoting out with U-Turn into a revenge killer with the latter. (You can reword this to say bulky threats since starmie doesn't ohko a lot 1v1)

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[avarice, 346653], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:

Estarossa

moo?
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C&C Leader
:ss/Starmie:

[OVERVIEW]

- Starmie is a solid offensive threat in the UU metagame due to its vast variety of coverage options like Ice Beam, Psyshock, and Thunderbolt, allowing Starmie to hit nearly the entire tier for super effective damage and 2HKO most of it. Starmie's wide coverage allows it to force many switches, and its ability Analytic allows it to severely punish nearly all of its switch ins with a boosted attack. The speed tier point should be merged into this, ie. that it's its speed + coverage that makes it a solid offensive threat. You kkinda repeat yourself in this point too between the two halves, would try and cut down on the wordiness.
-It has a superb matchup against many common entry hazard setters like Krookodile, Skarmory, Nidoqueen, and Rhyperior, forcing them out and keeping hazards off its team's side. Rapid Spin is only a mention, so this point is rather unecessary to make in the overview when most Starmie's won't be running it.
- Its great speed tier allows it to outrun top UU Pokemon like Keldeo, Nihilego, and Salamence and OHKO all of them with its coverage.
- However, Starmie is prone to being worn down by entry hazards and Life Orb recoil, especially if not running Recover, limiting its effectiveness as a breaker. W're making Recover the first slash on the main set, so this could do with a re-wording to reflect that its forced to recover more than it'd like because o this . In particular i'd comment on its 4mss, it cant really cover everything that it'd want to between coverage, recover, and you could also bring up how despite its good mu vs the rockers it struggles to fit spin here if you wanted to comment on spin.A lack of defensive utility means that it can be revenge killed by common faster threats such as Zeraora and Alakazam as well as Choice Scarf users like Krookodile and Zarude. This has absolutely nothing to do with a lack of defensive utility? like plenty of mons with a lot of defensive utility get revenged by things. You can comment on how it easily gets revenge killed by these things, but its not linked to its defensive utility at all, but more its frailness than anytihng else that causes this.
-Starmie also struggles to fit all the moves it wants into one set, as it wants coverage options to hit more Pokemon as well as reliable recovery in Recover and the ability to pivot out of unfavorable scenarios with Flip Turn. It also wants Rapid Spin to allow it to clear entry hazards for its team as well. As i said earlier move this up a bit. Flip turn is also not worth bringing up, as we dont mention this at all outside of OO.
-While Starmie's attacks can hit exceptionally hard, specially defensive Pokemon like Chansey and Jirachi are able to take non-Analytic boosted attacks this seems a bit weird to me because they will be taking that analytic attac if they want to switch in, jirachi in particular will really struggle unless its a spdef wish set, and gets forced to Wish so its not really taken advantage of that much. the chansey point is also unaffected by analytic really unless you have psyshock and hazards up and start making it more dicey for it.due to Starmie's middling Special Attack stat, allowing Starmie to be taken advantage of. Other bulky Pokemon like Rotom-W and Kyurem can also take hits from Starmie and threaten it out their super effective attacks.
-Starmie is forced to compete with Alakazam as a fast psychic breaker due to Alakazam having a much higher Special Attack stat, higher speed, and access to a boosting move with Nasty Plot. It also does not have issues with being worn down by entry hazards or Life Orb recoil due to Magic Guard If you are making this comparison, its worth noting Starmie's resistance to bullet punch from Scizor, (can also comment on other priority like ice shard from mamo and aqua jet from azu if you want), but the much better scizor matchup is an important aspect that starmie has over zam.


[SET]
name: Offensive
move 1: Hydro Pump / Surf
move 2: Psyshock
move 3: Thunderbolt / Recover
move 4: Ice Beam / Recover
item: Life Orb
ability: Analytic
nature: Timid

evs: 252 SpA / 4 SpD / 252 Spe

[SET]
name: Offensive
move 1: Hydro Pump / Surf
move 2: Thunderbolt
move 3: Ice Beam / Psyshock
move 4: Recover / Psyshock
item: Life Orb
ability: Analytic
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Thunderbolt isn't really an optional move on Starmie, as breaking through Slowking by 2hkoing it on switch in is extremely important for it, and a big part of its niche as specially attacking water compared to keldeo.

New move slashes reflect that 3 attacks + recover is the preferable set for Starmie most of the time, so that it can use its defensive utility to check stuff like Keldeo a bit more reliably / swap into stuff like Skarm better / not be so bothered by hazards / lo chip.

Ice beams preferable because being walled by Zarude sucks, while its your strongest move versus Tang and Mence too, while retaining coverage for Kommo-o / Amoong. Psyshock is definitely an option worth mentioning for hitting Kyurem and Rotom-W, and its ability to push through Chansey with hazard support, hence it being slashed, and the option of 4 attacks sets being represented here.


[SET COMMENTS]

Paragraph 1
-Hydro Pump is Starmie's strongest move, dealing devastating damage to many Pokemon in the tier like Scizor, Victini, and Nidoqueen. Alternatively, Surf can be used for increased accuracy but slightly less power. Compare this by mentioning any rolls Surf misses out on. Its important if you are going to slash hydro first to provide some actual 2hkos/ohkos it can grab that surf doesnt, cause otherwise surf is much more enticing on a mon like this that would much rather not miss.
-Psyshock is Starmie's secondary STAB and threatens Pokemon like Keldeo and Tentacruel while also hitting Pokemon like Conkeldurr and Chansey harder. We're just making this a backslash now so move this as i discuss it after for order. The important mons to mention for this are Chansey, Rotom-W, and Kyurem. Mention in particular that it 2hkos Kyurem factoring in Analytic on switch in. Make sure to comment that this can be run over Recover too, not just over Ice Beam.
- Ice Beam threatens Grass-types like Tangrowth, Tapu Bulu, and Zarude as well as Dragon-types like Salamence and Kommo-o.
-Thunderbolt is able to hit Water-types who do not take much from Psyshock like Slowking and Gyarados extremely hard. It also hits Pokemon like Celesteela and Skarmory for super effective damage as well.
-Recover is able to be used over one of the coverage options to alleviate the Life Orb recoil taken by Starmie as well as heal off entry hazard damage, improving Starmie's longevity. It can often use Recover against common Pokemon it forces out such as Nidoqueen, Keldeo, and Nihilego. Rewrite this to reflect that its a main slash now. Mention that it also lets it switch into Pokmon like Keldeo and Skarmory more directly.
-Rapid Spin is an option to let Starmie clear entry hazards, but dropping a coverage move or Recover for Rapid Spin significantly diminishes Starmie's offensive capabilities. You are definitely dropping Recover if you do this not a coverage move.
-Life Orb combined with Analytic gives Starmie an incredibly powerful damage output, being able to punish the switch ins Starmie forces due to its wide coverage as well as being able to 2HKO nearly the entire tier with a Life Orb boost. For example, an Analytic boosted Hydro Pump makes a solid 2HKO on bulky Scizor to a near OHKO on it, while also making a small chance to 2HKO specially defensive Jirachi to a guaraneteed 2HKO with the Analytic boost.

Reorder this paragraph above to fit the following order for the moves;

-> Hydro Pump and Surf
-> Thunderbolt
-> Ice Beam
-> Recover
-> Psyshock
-> Rapid Spin


Paragraph 2
-Starmie best fits on offensive say bulky offense instead of offensive here, i don't think its really a bad idea on balance either though so you can mentio nthat as well teams due to its great speed tier and solid breaking power. Due to Starmie's frailty, it appreciates U-Turn and Volt Switch support from Pokemon like Zeraora, Scizor, and Rotom-H to get Starmie in safely. Both Zeraora and Rotom-H in particular like Starmie being able to deal with Ground-types like Nidoqueen so they can freely use Volt Switch. What Pokemon do these give Starmie opportunities versus? Ie. Zeraora brings it in on Grasses, Scizor on skarmory/mence etc.
-Defoggers like the previously mentioned Rotom-H as well as Salamence help Starmie from getting worn down by clearing entry hazards, and both appreciate Starmie being able to dispatch threats to them like Nihilego and Lycanroc-D.
-Physical wallbreakers like Mamoswine, Azumarill, and Conkeldurr are able to threaten specially defensive Pokemon like Chansey and Celesteela that give Starmie trouble, and also appreciate Starmie being able to force out faster threats like Keldeo or Thundurus that can KO them. This point kind of encourages a bad line of thinking for teambuilding, where someone will pair Conk with Starmie so that conk deals with Chansey for Starmie and Starmie deals with Skarmory for Conk and go "oh yea i beat stall now". This is a completely false line of thinking and leads these pairs to getting walled by pairs of Pokemon that tend to get commonly paired together, as say Starmie + Mamo will never make any real progress versus a Chansey + Skarm core.

-Entry hazard support (*) from Pokemon like Kommo-o and Nidoqueen allows Starmie to help break through opposing teams easier like being able to wear down Pokemon like Rotom-W and Hatterene for it, hatterene isn't even a problem for starmie though? and both of them appreciate Starmie being able to effectively deal with Defoggers like Salamence as well as Pokemon that force them out like Victini and Keldeo.
-Tangrowth and Amoongus are notable partners for Starmie as they are able to deal with faster threats like Zeraora, Choice Scarf Krookodile, and Choice Scarf Zarude for it. Both of these Pokemon appreciate Starmie removing pressuring troublesome Pokemon like Skarmory, Victini, and Salamence for them in return. Tapu Bulu is another option that can also provide Grassy Terrain support to offset Starmie's Life Orb recoil.

(*) Bring up Spikes support from Skarmory. Not only does Skarmory help cover Krook/Zarude etc for Starmie, but the Spikes are fantastic for Psyshock Starmie to be able to actually have a chance at breaking through Chansey if it ever gets chipped, and help wear down your offensive checks like Scarf zarude.

Another thing you need to bring up is how you need to pair better Victini / Salamence answers with Starmie, as it doesn't have the bulk to check them like Slowking would, which you aren't likely to be pairing with Starmie.


[STRATEGY COMMENTS]
Other Options
=============

-Scald can be run on the offensive set to cripple physical attackers such as Scizor with a burn, but the power drop is noticeable and Starmie wants to hit as hard as possible.
-A Heavy Duty Boots pivot set with Natural Cure, Rapid Spin and Flip Turn is possible due to Starmie's excellent speed tier and strong matchup against common entry hazard setters like Nidoqueen and Krookodile, allowing it to act as effective hazard control and a status absorber while also being able to pivot out of a bad matchup against a Grass-type like Amoongus with Flip Turn.

Checks and Counters
===================

**Faster Threats and Priority**: Pokemon like Zeraora and Alakazam as well as Choice Scarf users like Krookodile and Zarude are all able to outspeed Starmie and KO it due to its frailty. Additionally, Starmie must watch out for priority attacks due to its proneness to get worn down into range of these attacks from Life Orb recoil. Pokemon like Bisharp, Lyanroc-D typo, also this doesnt actually pick you off very easily at all since it needs like 50% chip, and Mimikyu are all priority users that threaten Starmie with the former having the ability to get a clean OHKO with Sucker Punch.

**Specially Defensive Pokemon**: Common Specially Defensive Pokemon like Chansey, Umbreon, and Jirachi can all tank Starmie's attacks and limit it in their own ways like statusing it with the former two or pivoting out with U-Turn into a revenge killer with the latter. Mention how despite Slowking being 2hkoed by Tbolt on switch in, it can also commonly attempt to pivot into Starmie thanks to regenerator and punish it for clicking its other moves by generating momentum.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[avarice, 346653], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Not stamping this yet as I have made quite a lot of comments, lmk on Discord when you have implemented and I'll have a quick once over to make sure everything is ok.
 
changes implemented for the most part Estarossa , having issues rewording the part in the intro about starmie's middling special attack stat so would appreciate some more guidance here
 
Last edited:

Hilomilo

High-low My-low
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:ss/Starmie:

[OVERVIEW]

-With a vast variety of coverage moves like Ice Beam, Psyshock, and Thunderbolt alongside a great speed tier allowing it to outrun top UU Pokemon like Keldeo, Nihilego, and Salamence, Starmie is a solid offensive threat in the UU metagame, being able to threaten nearly the entire tier for super effective damage and having the ability to 2HKO most of it. Starmie's wide coverage allows it to force many switches, and its ability Analytic allows it to severely punish nearly all of its switch ins with a boosted attack. I'd note its decent utility movepool in its pros, given that Recover can let it match up against stuff like Keldeo/Celesteela decently and Rapid Spin is also an okay option given its ability to threaten many common entry hazard setters.
-However, while Starmie's attacks can hit exceptionally hard, specially defensive Pokemon like Chansey and Jirachi Sylveon is probably a better example here are able to take non-Analytic boosted attacks due to Starmie's middling Special Attack stat, allowing Starmie to be taken advantage of. Other Pokemon like Aegislash and Rotom-W have enough bulk to take a hit from Starmie and threaten it in return.
- Furthermore, Starmie is prone to being worn down by entry hazards and Life Orb recoil, forcing it to use Recover more than it would like, limiting its effectiveness as a breaker. Starmie also struggles to fit all the coverage options it wants into one set, as it wants lots of coverage options to hit as many Pokemon as possible while also wanting reliable recovery in Recover and the ability to clear entry hazards for its team with Rapid Spin. Lastly, Starmie's frailty causes it to be easily revenge killed by common Choice Scarf users like Krookodile and Zarude.
This is all good info. The main thing I'd advise moving forward is that you break up pros and cons into more than just three bullet points for readability for QC members. It's a lot easier for QC 1 and 2 to polish your info for the third check when it's broken down into more points. This last line can probably be broken down into three lines, for instance.

[SET]
name: Offensive
move 1: Hydro Pump / Surf consider unslashing Surf considering the power Hydro Pump offers is usually super important.
move 2: Thunderbolt
move 3: Ice Beam / Psyshock
move 4: Recover / Psyshock
item: Life Orb
ability: Analytic
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
-Hydro Pump is Starmie's strongest move, dealing devastating damage to many Pokemon in the tier like Scizor, Rotom-H, and Nidoqueen. Alternatively, Surf can be used for increased accuracy but slightly less power. For example, Starmie has a 75% chance to OHKO offensive Scizor if Stealth Rock is up with Hydro Pump while it is still unable to do so if using Surf, making the extra power needed in most cases.
-Thunderbolt is able to hit Water-types like Keldeo and Gyarados extremely hard. It also nails Pokemon like Celesteela and Galarian Moltres for super effective damage as well.
- Ice Beam threatens Grass-types like Tangrowth, Tapu Bulu, and Zarude as well as Dragon-types like Salamence and Kommo-o.
-Recover is able to be used to alleviate the Life Orb recoil taken by Starmie as well as heal off entry hazard damage, improving Starmie's longevity. It can often use Recover against common Pokemon it forces out such as Nidoqueen and Nihilego while it can also switch into Pokemon like Keldeo more directly and not worry about the damage coming in.
-Psyshock is possible to be run over Ice Beam or Recover to hit Pokemon like Chansey and Rotom-W harder. Note that it still deals solid damage to most neutral switch-ins with Analytic and hit Keldeo/Amoonguss.
-Rapid Spin is an option to let Starmie clear entry hazards, but dropping Recover for Rapid Spin significantly diminishes Starmie's offensive capabilities as it struggles with longevity issues due to the lack of recovery.
-Life Orb combined with Analytic gives Starmie an incredibly powerful damage output, being able to punish the switch ins Starmie forces due to its wide coverage as well as being able to 2HKO nearly the entire tier with a Life Orb boost. For example, an Analytic boosted Hydro Pump makes a solid 2HKO on bulky Scizor to a near OHKO on it, while also making a small chance to 2HKO specially defensive Jirachi to a guaranteed 2HKO with the Analytic boost.

Paragraph 2
-Starmie best fits on bulky offensive teams due to its great speed tier and solid breaking power. Due to Starmie's frailty, it appreciates U-Turn and Volt Switch support from Pokemon like Thundurus, Scizor, and Rotom-H to get Starmie in safely against Pokemon that may switch into them like Salamence or Rhyperior. Rotom-H in particular likes Starmie being able to deal with Ground-types like Rhyperior so it can freely use Volt Switch and also helps threaten Specially Defensive Steel-types like Jirachi and Celesteela I feel like noting that it can ease the matchup against Grass-types like AV Tangrowth and Amoonguss is probably more valuable than its Steel-type matchup, so note that instead. Scizor can also deal with Specially Defensive Pokemon like Chansey that gives Starmie trouble.
-Defoggers like the previously mentioned Rotom-H as well as Salamence help Starmie from getting worn down by clearing entry hazards, and both appreciate Starmie being able to dispatch threats to them like Nihilego and Lycanroc-D.
-Entry hazard support from Pokemon like Kommo-o and Nidoqueen allows Starmie to help break through opposing teams easier by being able to wear down Pokemon like Rotom-W and Chansey for it, and both of them appreciate Starmie being able to effectively deal with Defoggers like Salamence as well as Pokemon that force them out like Keldeo.
-Tangrowth and Amoonguss are notable partners for Starmie as they are able to deal with faster threats like Choice Scarf Krookodile, and Choice Scarf Zarude for it. Both of these Pokemon appreciate Starmie pressuring troublesome Pokemon like Chandelure and Salamence for them in return. Tapu Bulu is another option that can also provide Grassy Terrain support to offset Starmie's Life Orb recoil.
-Pokemon like Rhyperior and Nihilego are Pokemon that can be paired with Starmie to help it answer threats like Salamence as Starmie can get overwhelmed trying to check it due to its proneness to being worn down and its lack of bulk.

[STRATEGY COMMENTS]
Other Options
=============

-Scald can be run on the offensive set to cripple physical attackers such as Scizor with a burn, but the power drop is noticeable and Starmie wants to hit as hard as possible.
-A Heavy Duty Boots pivot set with Natural Cure, Rapid Spin and Flip Turn is possible due to Starmie's excellent speed tier and strong matchup against common entry hazard setters like Nidoqueen and Krookodile, allowing it to act as effective hazard control and a status absorber while also being able to pivot out of a bad matchup against a Grass-type like Amoonguss with Flip Turn. State that this set can struggle from being a bit overly passive and also doesn't utility as consistent as other bulky Water-types.

Checks and Counters
===================

**Faster Threats**: Choice Scarf users like Krookodile and Zarude are able to outspeed Starmie and KO it due to its frailty. Noivern is a Pokemon that naturally outspeeds and heavily damages Starmie with its Draco Meteor. Additionally, Starmie must watch out for Aegislash who can severely dent Starmie with priority Shadow Sneak and can pick off weakened variants due to its proneness to get worn down in range of the attack from Life Orb recoil this part is fluff and can be removed. Give some other examples of Pokemon with priority that can pick Starmie off if it's been weakened, like Lycanroc and Extreme Speed Zygarde-10%.

**Specially Defensive Pokemon**: Common Specially Defensive Pokemon like Chansey, Umbreon, and Jirachi can all tank Starmie's attacks and limit it in their own ways like statusing it with the former two or pivoting out with U-Turn into a revenge killer with the latter. Umbreon isn't that relevant and Jirachi takes a lot from Hydro Pump, so I think both need to be scrapped as examples and this section needs to be restructured in general. Add Sylveon and Gastrodon as examples and state how/why they can check Starmie.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[avarice, 346653], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
2/3
 

Lily

wouldn't that be fine, dear
is a Tutoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Hostis a Senior Staff Member Alumnus
UU Leader
:ss/Starmie:

[OVERVIEW]

With a vast variety of coverage moves like Ice Beam, Psyshock, and Thunderbolt alongside a great speed tier allowing it to outrun top UU Pokemon like Keldeo, Nihilego, and Salamence, Starmie is a solid offensive threat in the UU metagame, being able to threaten nearly the entire tier for super effective damage and having the ability to 2HKO most of it. Starmie's wide coverage allows it to force many switches, and its ability Analytic allows it to severely punish nearly all of its switch ins with a boosted attack. Starmie also has great utility options, being able to have instant recovery in Recover, allowing it to check Pokemon like Celesteela and Keldeo better, while also having Rapid Spin as an option to clear hazards thanks to Starmie's solid matchup against common entry hazard setters like Rhyperior and Nidoqueen. However, while Starmie's attacks can hit exceptionally hard, specially defensive Pokemon like Chansey and Sylveon not really a relevant mon, just mention spdef primarina are able to take non-Analytic boosted attacks due to Starmie's middling Special Attack stat, allowing Starmie to be taken advantage of. Other Pokemon like Aegislash and Rotom-W have enough bulk to take a hit from Starmie and threaten it in return. Furthermore, Starmie is prone to being worn down by entry hazards and Life Orb recoil, forcing it to use Recover more than it would like, limiting its effectiveness as a breaker. Starmie also struggles to fit all the coverage options it wants into one set, as it wants lots of coverage options to hit as many Pokemon as possible while also wanting reliable recovery in Recover and the ability to clear entry hazards for its team with Rapid Spin. Lastly, Starmie's frailty causes it to be easily revenge killed by common Choice Scarf users like Krookodile and Zarude. not really an issue of it being frail, it's just its typing


[SET]
name: Offensive
move 1: Hydro Pump
move 2: Thunderbolt
move 3: Ice Beam / Psyshock
move 4: Recover / Psyshock
item: Life Orb
ability: Analytic
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Paragraph 1
Hydro Pump is Starmie's strongest move, dealing devastating damage to many Pokemon in the tier like Scizor, Rotom-H, and Nidoqueen. Alternatively, Surf can be used for increased accuracy but slightly less power. For example, Starmie has a 75% chance to OHKO offensive Scizor if Stealth Rock is up with Hydro Pump while it is still unable to do so if using Surf, making the extra power needed in most cases. this point feels unnecessary but idk up to you Thunderbolt is able to hit Water-types like Keldeo +prim and Gyarados extremely hard. It also nails Pokemon like Celesteela and Galarian Moltres for super effective damage as well. Ice Beam threatens Grass-types like Tangrowth, Tapu Bulu, and Zarude as well as Dragon-types like Salamence and Kommo-o. Recover is able to be used to alleviate the Life Orb recoil taken by Starmie as well as heal off entry hazard damage, improving Starmie's longevity. It can often use Recover against common Pokemon it forces out such as Nidoqueen and Nihilego while it can also switch into Pokemon like Keldeo more directly and not worry about the damage coming in. Psyshock is possible to be run over Ice Beam or Recover to hit Pokemon like Chansey and Rotom-W harder, while also helping deal with Pokemon like Amoonguss and Keldeo easier. Rapid Spin is an option to let Starmie clear entry hazards, but dropping Recover for Rapid Spin significantly diminishes Starmie's offensive capabilities as it struggles with longevity issues due to the lack of recovery. Life Orb combined with Analytic gives Starmie an incredibly powerful damage output, being able to punish the switch ins Starmie forces due to its wide coverage as well as being able to 2HKO nearly the entire tier with a Life Orb boost. For example, an Analytic boosted Hydro Pump makes a solid 2HKO on bulky Scizor to a near OHKO on it, while also making a small chance to 2HKO specially defensive Jirachi to a guaranteed 2HKO with the Analytic boost. we're prob removing wishrachi as a set so yea, also reword the scizor point it is kind of awkward rn and doesnt make sense grammatically

Paragraph 2

Starmie best fits on offensive teams due to its great speed tier and solid breaking power. Due to Starmie's frailty, it appreciates pivot support from Pokemon like Thundurus, Scizor, and Rotom-H to get Starmie in safely against Pokemon that may switch into them like Salamence or Rhyperior. Rotom-H in particular likes Starmie being able to deal with Ground-types like Rhyperior so it can freely use Volt Switch and also helps threaten Grass-types like Assault Vest Tangrowth and Amoonguss. Scizor can also deal with Specially Defensive Pokemon like Chansey and Assault Vest Tangrowth that gives Starmie trouble. Thundurus is able to help wear down shared checks like Assault Vest Tangrowth and also helps threaten Celesteela. Defoggers like the previously mentioned Rotom-H as well as Salamence help Starmie from getting worn down by clearing entry hazards mention that this also helps it to not feel the need to run rapid spin, and both appreciate Starmie being able to dispatch threats to them like Nihilego and Lycanroc-D. Entry hazard support from Pokemon like Kommo-o and Nidoqueen allows Starmie to help break through opposing teams easier by being able to wear down Pokemon like Rotom-W and Chansey for it, and both of them appreciate Starmie being able to effectively deal with Defoggers like Salamence as well as Pokemon that force them out like Keldeo. Tangrowth and Amoonguss are notable partners for Starmie as they are able to deal with faster threats like Choice Scarf Krookodile and Choice Scarf Zarude for it. Both of these Pokemon appreciate Starmie pressuring troublesome Pokemon like Chandelure and Salamence for them in return. Pokemon like Rhyperior and Nihilego are Pokemon that can be paired with Starmie to help it answer threats like Salamence as Starmie can get overwhelmed trying to check it due to its proneness to being worn down and its lack of bulk.

[STRATEGY COMMENTS]
Other Options
=============
Scald can be run on the offensive set to cripple physical attackers such as Scizor with a burn, but the power drop is noticeable and Starmie wants to hit as hard as possible. A Heavy-Duty Boots pivot set with Natural Cure, Rapid Spin and Flip Turn is possible due to Starmie's excellent Speed tier and strong matchup against common entry hazard setters like Nidoqueen and Krookodile, allowing it to act as effective hazard control and a status absorber while also being able to pivot out of a bad matchup against a Grass-type like Amoonguss with Flip Turn. However, this set struggles with being too passive and doesn't provide as consistent utility as other Water-types like Primarina and Rotom-W.

Checks and Counters
===================

**Faster Threats**: Choice Scarf users like Krookodile, Mienshao, and Zarude are able to outspeed Starmie and KO it due to its frailty. Noivern is a Pokemon that naturally outspeeds and heavily damages Starmie with its Draco Meteor. Additionally, Starmie must watch out for Aegislash who can severely dent Starmie with priority Shadow Sneak. Other priority users like Zygarde-10% and Lycanroc-D can also pick off a weakened Starmie.

**Specially Defensive Pokemon**: Common Specially Defensive Pokemon like Chansey, Gastrodon, Sylveon, and Assault Vest Tangrowth can all take Starmie's attacks and limit in their own ways. The former two can status it, hampering Starmie's longevity, while the latter two can deal solid damage to Starmie in return with Hyper Voice and Knock Off respectively.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[avarice, 346653], [Hilomilo, 313384], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
qc 3/3
 

Band

scatters things often
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributor
add (ASC): add semi colon (AH): add hyphen (AC): add comma
remove (RC): remove comma (RP): remove period
comments

:ss/Starmie:

[OVERVIEW]

With a vast variety of coverage moves like Ice Beam, Psyshock, and Thunderbolt alongside a great speed Speed tier allowing it to outrun top UU Pokemon like Keldeo, Nihilego, and Salamence, Starmie is a solid offensive threat in the UU metagame, being able to threaten nearly the entire tier for super effective damage and having the ability to 2HKO most of it. Starmie's wide coverage allows it to force many switches, and its ability Analytic allows it to severely punishes nearly all of its switch ins with a boosted attack them. Starmie also has great utility options,(RC):(ASC) being able to have instant recovery in access to reliable recovery in Recover, allowing allows it to check Pokemon like Celesteela and Keldeo better more reliably, while also having Rapid Spin as an option to lets it clear hazards thanks to Starmie's solid matchup against common entry hazard setters like Rhyperior and Nidoqueen. However, while Starmie's attacks can hit exceptionally hard, specially defensive Pokemon like Chansey and Primarina are able to take non-Analytic(AH)boosted attacks due to Starmie's middling Special Attack stat, allowing Starmie to be taken advantage of and take advantage of it. Other Pokemon like Aegislash and Rotom-W have enough bulk to take a hit from Starmie and threaten it in return. Furthermore, Starmie is prone to being worn down by entry hazards and Life Orb recoil, forcing it to use Recover more than it would like,(RC) and limiting its effectiveness as a wallbreaker. Starmie also struggles to fit all the coverage options it wants into one set, as it wants lots of coverage options the coverage to hit as many Pokemon as possible while also wanting reliable recovery in Recover and the ability to clear entry hazards for its team with Rapid Spin. Lastly, Starmie's vulnerable typing and frailty causes it to be easily revenge killed by common Choice Scarf users like Krookodile and Zarude.


[SET]
name: Offensive
move 1: Hydro Pump
move 2: Thunderbolt
move 3: Ice Beam / Psyshock
move 4: Recover / Psyshock
item: Life Orb
ability: Analytic
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Hydro Pump is Starmie's strongest move, dealing deals devastating damage to many Pokemon in the tier like Scizor, Rotom-H, and Nidoqueen. Alternatively, Surf can be used for increased accuracy but slightly less power. For example, Starmie has a 75% chance to OHKO offensive Scizor if Stealth Rock is up with Hydro Pump while it is still unable to do so if using Surf, making the extra power needed in most cases. Thunderbolt is able to hits Water-types like Keldeo, Primarina, and Gyarados extremely hard. It also nails Pokemon like Celesteela and Galarian Moltres for super effective damage as well. Ice Beam threatens Grass-types like Tangrowth, Tapu Bulu, and Zarude as well as Dragon-types like Salamence and Kommo-o. Recover is able to can be used to alleviate the Life Orb recoil taken by Starmie as well as and heal off entry hazard damage, improving Starmie's longevity against foes like Keldeo. It can often use Recover against common Pokemon it forces out such as Nidoqueen and Nihilego while it can also switch into Pokemon like Keldeo more directly and not worry about the damage coming in. Psyshock is possible to be run over can replace Ice Beam or Recover to hit Pokemon like Chansey, Amoonguss, Keldeo, and Rotom-W harder, while also helping deal with Pokemon like Amoonguss and Keldeo easier. doesn't seem like there's diff enough reasons why psyshock "hits chansey and rotom harder" and "lets starmie deal with amoong and keld more easily" Rapid Spin is an option to let Starmie clear entry hazards, but dropping Recover for Rapid Spin significantly diminishes Starmie's offensive don't you mean defensive? capabilities as it struggles with longevity issues due to the lack of recovery. Life Orb combined with Analytic gives Starmie an incredibly powerful damage output, being able to punish the switch ins Starmie forces due to its wide coverage as well as being able to letting it 2HKO nearly the entire tier with a Life Orb boost. For example, an Analytic(AH)boosted Hydro Pump turns a 2HKO on a bulky Scizor to a near OHKO on it.

Starmie best fits on offensive teams due to its great speed Speed tier and solid wallbreaking power. Due to Starmie's frailty, it appreciates pivot support from Pokemon like Thundurus, Scizor, and Rotom-H against Pokemon like Salamence and Rhyperior to get Starmie in safely against Pokemon that may switch into them like Salamence or Rhyperior them. Rotom-H in particular likes Starmie being able to deal with Ground-types like Rhyperior so it can freely use Volt Switch,(AC) and it also helps threaten Grass-types like Assault Vest Tangrowth and Amoonguss. Scizor can also deal with Specially Defensive specially defensive Pokemon like Chansey and Assault Vest Tangrowth that gives Starmie trouble. Thundurus is able to helps wear down shared checks like Assault Vest Tangrowth and also helps threaten Celesteela. Defoggers like the previously mentioned Rotom-H as well as Salamence help Starmie from getting worn down by clearing entry hazards, and both appreciate Starmie being able to dispatch threats to them like Nihilego and Lycanroc-D. These Defoggers also help Starmie not feel the need to run let Starmie forego Rapid Spin. Entry hazard support from Pokemon like Kommo-o and Nidoqueen allows Starmie to help break through opposing teams easier by being able to wear down more easily, as it wears down Pokemon like Rotom-W and Chansey for it, and both of them appreciate Starmie being able to effectively deal with Defoggers like Salamence as well as Pokemon that force them out like Keldeo. Tangrowth and Amoonguss are notable partners for Starmie,(AC) as they are able to deal with faster threats like Choice Scarf Krookodile and Choice Scarf Zarude for it. Both of these Pokemon appreciate Starmie pressuring troublesome Pokemon like Chandelure and Salamence for them in return. Pokemon like Rhyperior and Nihilego can be paired with Starmie to help it answer threats like Salamence,(AC) as Starmie can get overwhelmed trying to check it due to its proneness to being worn down and its lack of bulk.

[STRATEGY COMMENTS]
Other Options
=============
Scald can be run on the offensive set it's the only set to cripple physical attackers such as Scizor with a burn, but the power drop is noticeable and Starmie wants to hit as hard as possible. A Heavy(AH)Duty Boots pivot set with Natural Cure, Rapid Spin and Flip Turn is possible due to Starmie's excellent Speed tier and strong matchup against common entry hazard setters like Nidoqueen and Krookodile,(RC).(AP) allowing it to It acts as an effective hazard control and a status absorber while also being able to pivot out of a bad matchup against a Grass-type like Amoonguss with Flip Turn. However, this set struggles with being is too passive and doesn't provide as consistent utility as other Water-types like Primarina and Rotom-W.

Checks and Counters
===================

**Faster Threats**: Choice Scarf users like Krookodile, Mienshao, and Zarude are able to outspeed Starmie and KO it due to its frailty.(RP),(AC) and Noivern is a Pokemon that naturally outspeeds and heavily damages Starmie with its Draco Meteor. Additionally, Starmie must watch out for Aegislash,(AC) who can severely which can severely dent Starmie with priority Shadow Sneak. Other priority move users like Zygarde-10% and Lycanroc-D can also pick off a weakened Starmie.

**Specially Defensive Pokemon**: Common specially defensive Pokemon like Chansey, Gastrodon, Sylveon, and Assault Vest Tangrowth can all take Starmie's attacks and limit it in their own ways. The former two can status it, hampering Starmie's longevity, while the latter two can deal solid damage to Starmie in return with Hyper Voice and Knock Off,(AC) respectively.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[avarice, 346653], [Hilomilo, 313384], [Lilburr, 481709]]
- Grammar checked by: [[Bandkrook, 301217], [username2, userid2]]

Bandkrook2_Small.gif
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

With a variety of coverage moves like Ice Beam, Psyshock, and Thunderbolt alongside a great Speed tier to outrun top UU Pokemon like Keldeo, Nihilego, and Salamence, Starmie is a solid offensive threat in the UU metagame, being able to threaten nearly the entire tier for super effective damage and 2HKO most of it. Starmie's wide coverage allows it to force many switches, and its ability Analytic severely punishes nearly all of them. Starmie also has great utility options: acess to reliable recovery in Recover allows it to check Pokemon like Celesteela and Keldeo more reliably, while Rapid Spin lets it clear entry hazards thanks to Starmie's its solid matchup against common entry hazard setters like Rhyperior and Nidoqueen. However, while Starmie's attacks can hit exceptionally hard, specially defensive Pokemon like Chansey and Primarina are able to take non-Analytic-boosted attacks due to Starmie's middling Special Attack stat and take advantage of it. Other Pokemon like Aegislash and Rotom-W have enough bulk to take a hit from Starmie and threaten it in return. Furthermore, Starmie is prone to being worn down by entry hazards and Life Orb recoil, forcing it to use Recover more than it would like and limiting its effectiveness as a wallbreaker. Starmie also struggles to fit all the coverage options it wants into one set, as it wants the coverage to hit as many Pokemon as possible while also wanting reliable recovery in Recover and the ability to clear entry hazards for its team with Rapid Spin. Lastly, Starmie's vulnerable typing and frailty causes it to be easily revenge killed by common Choice Scarf users like Krookodile and Zarude.

[SET]
name: Offensive
move 1: Hydro Pump
move 2: Thunderbolt
move 3: Ice Beam / Psyshock
move 4: Recover / Psyshock
item: Life Orb
ability: Analytic
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Hydro Pump deals devastating damage to common Pokemon like Scizor, Rotom-H, and Nidoqueen. Alternatively, Surf can be used for increased accuracy but slightly less power. For example, Starmie has a 75% chance to OHKO offensive Scizor if Stealth Rock is up with Hydro Pump, (AC) while it is still unable to do so if using Surf, making the extra power needed in most cases. Thunderbolt hits Water-types like Keldeo, Primarina, and Gyarados extremely hard. It also nails Pokemon like Celesteela and Galarian Moltres. Ice Beam threatens Grass-types like Tangrowth, Tapu Bulu, and Zarude as well as Dragon-types like Salamence and Kommo-o. Recover can be used to alleviate the Life Orb and heal off entry hazard damage, improving Starmie's longevity against foes like Keldeo. It can often use Recover the move against common Pokemon it forces out such as Nidoqueen and Nihilego. Psyshock can replace Ice Beam or Recover to hit Pokemon like Chansey, Amoonguss, Keldeo, and Rotom-W harder. Rapid Spin is an option to let Starmie clear entry hazards, but dropping Recover for Rapid Spin significantly diminishes Starmie's defensive capabilities, (AC) as it struggles with longevity issues due to the lack of recovery. Life Orb combined with Analytic gives Starmie an incredibly powerful incredible damage output, letting it 2HKO nearly the entire tier. For example, an Analytic-boosted Hydro Pump turns a 2HKO on a bulky Scizor to a near-OHKO (AH) on it.

Starmie best fits on offensive teams due to its great Speed tier and solid wallbreaking power. Due to Starmie's frailty, it appreciates pivot support from Pokemon like Thundurus, Scizor, and Rotom-H to get in safely against Pokemon like Rhyperior and Salamence to get Starmie in safely against them. Rotom-H in particular likes Starmie's ability being able to deal with Ground-types like Rhyperior so it can freely use Volt Switch, and it also helps threaten Grass-types like Assault Vest Tangrowth and Amoonguss. Scizor can also deal with specially defensive Pokemon like Chansey and Assault Vest Tangrowth that give Starmie trouble. Thundurus helps wear down shared checks like Assault Vest Tangrowth and also helps threaten Celesteela. Defoggers like the previously mentioned Rotom-H as well as Salamence help Starmie from getting worn down by clearing entry hazards, and both appreciate Starmie's ability being able to dispatch threats to them like Nihilego and Lycanroc-D. These Defoggers also let Starmie forego Rapid Spin. Entry hazard support from Pokemon like Kommo-o and Nidoqueen allows Starmie to break through opposing teams more easily, as it wears down Pokemon like Rotom-W and Chansey for it, and both of them appreciate Starmie being able to effectively deal with Defoggers like Salamence as well as Pokemon that force them out like Keldeo. Tangrowth and Amoonguss are notable partners for Starmie, as they are able to deal with faster threats like Choice Scarf Krookodile and Choice Scarf Zarude for it. Both appreciate Starmie pressuring troublesome Pokemon like Moltres and Salamence for them in return. Pokemon like Rhyperior and Nihilego can be paired with Starmie to help it answer threats like Salamence, as Starmie can get overwhelmed due to its proneness to being worn down and its lack of bulk.

[STRATEGY COMMENTS]
Other Options
=============
Scald can be run to cripple physical attackers such as Scizor with a burn, but the power drop is noticeable. A Heavy-Duty Boots pivot set with Natural Cure, Rapid Spin and Flip Turn is possible due to Starmie's excellent Speed tier and strong matchup against common entry hazard setters like Nidoqueen and Krookodile. It acts as an effective hazard control and status absorber while also being able to pivot out of a bad matchup against a Grass-type like Amoonguss with Flip Turn. However, this set is too passive and doesn't provide as consistent utility as other Water-types like Primarina and Rotom-W.

Checks and Counters
===================

**Faster Threats and Priority**: Choice Scarf users like Krookodile, Mienshao, and Zarude outspeed Starmie and KO it due to its frailty, and Noivern naturally outspeeds Starmie and heavily damages Starmie it with its Draco Meteor. Additionally, Starmie must watch out for Aegislash, which can severly severely dent Starmie it with Shadow Sneak. Other priority move users like Zygarde-10% and Lycanroc-D can also pick off a weakened Starmie.

**Specially Defensive Pokemon**: Common specially defensive Pokemon like Chansey, Gastrodon, Sylveon, and Assault Vest Tangrowth can all take Starmie's attacks and limit it in their own ways. The former two can status it, hampering Starmie's longevity, while the latter two can deal solid damage to Starmie in return with Hyper Voice and Knock Off, respectively.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[avarice, 346653], [Hilomilo, 313384], [Lilburr, 481709]]
- Grammar checked by: [[Bandkrook, 301217], [username2, userid2]]
 

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