Tournament LCPL X - Announcements and Administrative Decisions

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Merritt

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All official decisions and announcements for LCPL will be found here.

BabyBoySwablus (managed by Nineage): tko, Z Strats, TDK, Ninjadog, Melon, shiloh, Lilburr, DC, Bushtush, ez
Activity Call Archens (managed by tazz): tazz, boulicrok, SoulWind, robjr, babyboyblues, Chloe, King Leo V, Isza, Corckscrew, TDW
Ohayo Oshawotts (managed by Jox): Jox, HSOWA, Toadow, Fille, Collette, Mikaav, Expulso, risi, Kurukaito, Gray, S1nn0hC0nfirm3d, Ahmad Alfatih, Fiend, Gummy
Pakistani Phanpys (managed by Star and TonyFlygon): Star, Corporal Levi, KSG, EviGaro, London13, obii, bugzinator, Sjneider, Xiri, PinkDragonTamer
Shambled Shellos (managed by brewfasa): brewfasa, Laroxyl, BurntZebra, KingKdot, SparksBlade, Surfy, Joltage, zeriloa, Albinson, TheRam, CMDoge, Voltix, gali, Fantos13
Skitty Committee (managed by LilyAC): LilyAC, dcae, trace, Plas, Alkione, Simbo, Elfuseon, ojr, Acehunter1, trash
Pancham Fam (managed by Coconut): Wail Wailord, Shrug, iss, Sciroccoo, Heysup, Finchinator, RaJ.Shoot, Meta, Imanalt, MZ, grizzz, McSim
Roly Kohlis (managed by Serene Grace): Serene Grace, Nails, kythr, watashi, daunt vs, yovan33321, fran17, ProDigeZz, Blimax, Splash


Week 1
Pakistani Phanpys vs Pancham Fam
Roly Kohlis vs Ohayo Oshawotts
Shambled Shellos vs BabyBoySwablus
Skitty Committee vs Activity Call Archens

Week 2
Pakistani Phanpys vs Ohayo Oshawotts
Pancham Fam vs BabyBoySwablus
Roly Kohlis vs Activity Call Archens
Shambled Shellos vs Skitty Committee

Week 3
Pakistani Phanpys vs Roly Kohlis
Shambled Shellos vs Pancham Fam
Skitty Committee vs Ohayo Oshawotts
Activity Call Archens vs BabyBoySwablus

Week 4
Pakistani Phanpys vs Skitty Committee
Activity Call Archens vs Shambled Shellos
BabyBoySwablus vs Roly Kohlis
Ohayo Oshawotts vs Pancham Fam

Week 5
Pakistani Phanpys vs Activity Call Archens
BabyBoySwablus vs Skitty Committee
Ohayo Oshawotts vs Shambled Shellos
Pancham Fam vs Roly Kohlis

Week 6
Pakistani Phanpys vs BabyBoySwablus
Ohayo Oshawotts vs Activity Call Archens
Pancham Fam vs Skitty Committee
Roly Kohlis vs Shambled Shellos

Week 7
Pakistani Phanpys vs Shambled Shellos
Skitty Committee vs Roly Kohlis
Activity Call Archens vs Pancham Fam
BabyBoySwablus vs Ohayo Oshawotts


Retainer Rules and Manager Pricing:

Only one retain is allowed this year. Teams may not retain more than one player, though they may retain none at all if they wish.

To retain a player, they must have been either bought at auction (either live or midseason) or as an assistant manager by that team the previous year. Players who were traded will not be eligible for retention. Retention rights may not be traded. Managers from last year are not eligible for retain.

The cost to retain a player on their first year as a retention will be the HIGHER of the following two scenarios:
  1. the amount that the player went for in the last auction + 3k (ex. if jake was bought for 13k, it would cost 16k to retain him)
  2. 10k, if the previous price + 3k would end up being lower than 10k (ex. if jake was bought for 6k, his retaining cost would be 10k, not 9k)
Remember that a player bought for under 10k during last year's auction will not necessarily cost just 10k to retain. If jake was bought for 9k in last year's auction, he would cost 12k to retain this year, not 10k.

Managers may choose to buy themselves at a set price, at which point they will be allowed to play. Managers Coconut and Nineage may purchase playing rights for 7k credits, Manager brewfasa may purchase playing rights for 10k credits, Manager Jox may purchase playing rights for 14k credits, Manager tazz may purchase playing rights for 17k credits, and Managers Serene Grace, LilyAC, and Star may purchase playing rights for 20k credits.

The tier lineup this year is as follows:

  • SS LC
  • SS LC
  • SS LC
  • SS LC
  • SM LC
  • ORAS LC
  • BW LC
  • DPP LC
Tournaments Rules and General Guidelines

Total money for teams is 100,000 credits.

Teams must have a minimum of 10 players and a maximum of 16 players by the conclusion of the live auction.

In the weeks preceding the live auction, a time will be chosen by all of the Managers to meet and perform a live auction in order to choose players. Managers will be expected to remain at the auction for the entire duration, which should take approximately 2 hours. If a Manager cannot, for some reason, find any feasible time that he can attend a Live Auction, then their retained player (if any) will be called upon to fill in the spot. If no Manager can fill the spot for the Live Auction… then a new General Manager who can find time to make a live auction will be found to replace the old one.

Once a time is set, all 8 managers + the hosts will enter the place where the auction will be held - likely a private room on the main server. Spectators are allowed to join in to watch the fun unfold, but will not be able to speak. Discussion on the bidding at hand should be relegated to the LC chatroom or any other appropriate chat outlet.

The hosts will first ask a team to nominate a player. The order by which teams will nominate players will go in a randomized snaking pattern from the first chosen team to the last chosen team, then the last chosen team to the first chosen team. Details of said player will be displayed and bidding will commence, starting at 3000 credits, with the nominating team automatically placing the first bid. The auction will then be in real time. Managers will simply put in their bids in the chat, raising a minimum of 500 credits. If after 15 seconds there are no new bids, the player is sold to the highest bid in the channel. Updated credit totals will be displayed and then the next manager in the rotation will be prompted to nominate a player.

Managers are asked to please have a predetermined list of players you intend to nominate as well as potential bid caps, in order to make the process go as quickly and seamlessly as possible.

Managers: it is necessary for you to field a roster of 8 starters and a minimum of 2 substitutes, with a maximum of 8 substitutes allowed, all of which must be paid at least 3000 credits. This creates a soft cap of 73,000 credits on any particular bid - that is, the maximum amount of money you can spend on any one player and still have enough money left over to pay at least 3000 credits a piece on 9 more players.

Remember that there are midseason free agent pick-ups. It may sometimes be beneficial to save some credits in order to pick up players midseason.

During Week 3, sign-ups will open for midseason. Players that signed up for the original auction and weren't drafted will sign up and a new free agent list will be made. Note: Even if you signed up the first time around, you must re-signup in order to get on the midseason free agent list. After sign-ups close, the host will remind each manager how many credits they have left over from the original live auction.

Instead of having another live auction, an auction will take place on the forums. A manager will post their bids, with other managers having up to 12 hours from the time of the post to make a higher bid on the player. After 12 hours, if the manager has not been outbid, his or her team will be awarded the players. The Midseason auction will occur during Week 4. The players purchased here will be allowed to start playing starting on Week 5. There is no use for credits leftover after the midseason free agent pickups, so it is in every manager’s best interest to spend all of their remaining points at this time. No players may enter LCPL after the midseason auction, except in the case of a team falling below the minimum number of starters due to their players being banned, in which case they'll be allowed to pick players from the undrafted pool until they reach the minimum.

After the live auction, the tournament will commence. The league stages consist of a Round Robin tournament. Every team will face every other team once through 7 weeks of play. Each manager will submit to the hosts a roster no later than the deadline of the previous week. This roster will list the starting players and what metagames they will play.

When the week starts, teams' players will face off in their respective metagames / tiers. The SS LC 1 from Team A will face the SS LC 1 from team B, SS LC 2 will face SS LC 2, and so on. Whichever team wins the most battles will be declared the victor for the week. Rather than score based on how many individual battles a team wins, the only thing that matters is who beat the most teams. As such, points are awarded based only on wins and losses versus teams as a whole, not individual players. Beating a team in a week’s matchups is worth two points, tying with a team is worth one point, and losing is worth none, simple as that. At the end of the round robin, the top four teams in the points proceed to the playoffs and will be seeded into a knock-out style bracket where they will face off until only one team remains.


There are a few regulatory things during the league stages that need to be outlined.

1. Substitutes – At any point in time during the week, a team may make a substitution for an inactive player. In order to do this a manager must post in the thread, tagging the hosts, the opposing managers and the opposing player stating which player is substituting out, and which player is substituting in. A player that has substituted out for a week cannot be substituted back in. In addition, in order to catch any attempts at garnering favorable matchups in SS LC (where the lineup you choose affects pairings), all substitutions are subject to veto by the hosts if the substitution is suspected to be attempting to “game” the system.

2. Trades – Trades are only possible after the auction and until the beginning of week 1. This means you can trade before week 1 has begun but not once the week has been posted. In order to complete a trade, both involved managers must submit a PM to the hosts detailing which player(s) on their team they are trading away, as well as what they are receiving as compensation. Retained players cannot be traded.

3. There will be no trades allowed during the midseason pickups.

4. Activity decisions – There are inevitably times where two players simply fail to complete a match; however, the nature of the tournament system sometimes makes it advantageous to purposely fail to play (such as when a team is up 6-5 in a week). Because of this, it is necessary to make activity decisions on matches. Hosts are required to make thorough investigations regarding each and every potential failed match during a week. If both parties are deemed to be equally apathetic or enthusiastic about getting the match done, but just have not had the opportunity to make it happen, the match will result in a no contest. However, if it is deemed that one party made significantly more effort than the other in attempting to get the match done, then a win will be awarded to that player. Things that will make it very likely that you will lose via activity include: failing to VM your opponent immediately upon the week’s start, scheduling a match and being documented as missing the match time, failing to provide any concrete times for which you can be reached, failing to respond to an opponent’s message at all. Note that this is a tournament that requires a high level of activity and diligence, if you don’t think you can get your matches done, quite simply don’t sign up. Please also note the explicit guidelines for activity wins in team tournaments in the General Tournament Rules.

5. Rule Breaking – There is no excuse for breaking any of the predetermined rules. If you are caught breaking a rule, you will lose your match. There is no lenience with regards to this. Break a rule, you lose. Period.

6. Reversing Rulings - No ruling will be retroactively overturned once the week following the week that the ruling has been made has ended. This includes: activity rulings / rulings based on rule breaking / anything else under the sun. I'm not going back in time to reevaluate every single decision I've made throughout the tournament on Week 7 because you think you were gypped 1-2 wins along the way and now they're the difference between you and a playoff spot. Any appeals to a ruling must be made during the week that the ruling is made; beyond that, all rulings are final once the week ends.

At the end of the normal weeks, there will be a knockout style playoffs involving the top 4 teams in the points. In the event of a tie in overall points standings, the following criteria is used for breaking ties.

• Overall Points >
• Battle Difference (total # battles won - total # battles lost) >
• Best of 3 - each team picks a unique tier with the winner of the Head to Head matchup picking second, then SS LC is the 3rd game. In the event that the two teams tied in the Head to Head matchup, the team with better results against the higher seeds will pick second.

After the top 4 have been determined, each team will be seeded. The #1 seed will play the #4 seed and the #2 seed will play the #3 seed. The victors of these matches will advance to the finals match.

In the case of a tie during playoffs, the advancing team will be decided by a best of three - each team picks a unique tier with the higher seed picking second, then SS LC is the 3rd game.


The hosts for this tournament will be Merritt and Vileman.
 
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Merritt

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is a Tournament Directoris a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
Head TD
Retains and Manager Playing Rights

This post will list all pre-draft purchases, both for managers and retains. Please refer to the OP for the retainer rules and manager prices.

In order for a retain to become official, a PM including the manager of the team, the player in question, and both hosts must be created. Once the player confirms the retention in that PM, it will be posted here and the retained player will be added to that team's roster.

The deadline for purchasing managing rights or retaining a player is WEDNESDAY JUNE 9th at 11:59 PM EDT (GMT-4). After that time, no more players may be retained and managers cannot purchase playing rights for themselves.

Log:

The Pakistani Phanpys have bought Star for 20k. They now have 80k remaining in auction credits.
The Skitty Committee has bought LilyAC for 20k. They now have 80k remaining in auction credits.
The Activity Call Archens have bought tazz for 17k . They now have 83k remaining in auction credits.
The Roly Kohlis have bought Serene Grace for 20k. They now have 80k remaining in auction credits.
The Shambled Shellos have bought brewfasa for 10k. They now have 90k remaining in auction credits.
The Ohayo Oshawotts have bought Jox for 14k. They now have 86k remaining in auction credits.
The Pancham Fam have retained Wail Wailord for 10k. They now have 90k remaining in auction credits.
The BabyBoySwablus have retained tko for 13.5k. They now have 86.5k remaining in auction credits.
The Shambled Shellos have retained Laroxyl for 18k. They now have 72k remaining in auction credits.
The Activity Call Archens have retained boulicrok for 13k . They now have 70k remaining in auction credits.
The Roly Kohlis have retained Nails for 11.5k. They now have 68.5k remaining in auction credits.

BabyBoySwablus: 86.5k
Activity Call Archens: 70k
Ohayo Oshawotts: 86k
Pakistani Phanpys: 80k
Shambled Shellos: 72k
Skitty Committee: 80k
Pancham Fam: 90k
Roly Kohlis: 68.5k
 
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Merritt

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is a Tournament Directoris a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
Head TD
Re: trash

trash signed up for LCPL X and expressed his intention to only play for a team that also drafted dcae. This is a blatant mixture of both expressing an intention to break the rules of the tour (as stated in the signups thread's OP, drafted players are expected to play for whatever team drafts them) as well as price manipulation via disincentivizing bidding from teams that did not plan to or manage to draft dcae. This is not behavior we want to permit in any form as it directly impacts the competitiveness of LCPL. As such, trash will be barred from participating in LCPL X.
 

Merritt

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is a Tournament Directoris a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
Head TD
re: trash 2

Some confusion has been raised over the trash decision and the exact rules that led to it. As stated in the OP of the signups thread, refusing to play for any team will be treated as cancering and be punished accordingly. Requiring that a specific other player also be on the same team is stating that you are unwilling to play for the other 7 teams, which does not follow the letter or the spirit of this rule.

To be completely clear, telling managers privately or publicly (through the signups thread or somewhere else) that you will not play for them, either in general or unless they buy a different player as well, is not allowed.

That being said, previously statements like this in signup posts were allowed to slip by, even if they were generally not as blatant. As such, it is understandable that some players may believe it is still acceptable to joke in the same way. We want to make it abundantly clear that it is not.

Due to the confusion over the implications of this rule for signup posts, both trash's original signup and posts made in the wake of the original trash administrative decision have been edited so they are not breaking this rule, and trash will be permitted to participate in LCPL X. Any further signups that violate this rule will result in not being allowed to sign up for this edition of LCPL. Thank you for your understanding.
 

Merritt

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is a Tournament Directoris a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
Head TD
RE: dcae vs Laroxyl

Laroxyl missed the scheduled time of Sunday 5:30-6PM GMT-7, and a substitute was provided by the Shambled Shellos after dcae's last period of availability prior to deadline.

Result: dcae is given the activity win over Laroxyl.
 

Merritt

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is a Tournament Directoris a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
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RE: Sellbacks

The Shambled Shellos are selling back idiotfrommars on the basis of team quitting.

Following their loss in week 1, idiotfrommars stated their intention to quit playing Pokemon for the time being and ceased contributing in team chat. They will be removed as a player from the Shambled Shellos and will be barred from signing up in the next edition of LCPL. The Shambled Shellos will receive 3k in sellback credits to be used in the upcoming midseason auction.

---

The Activity Call Archens are selling back doomsday doink on the basis of failing to meet minimum activity requirements.

Immediately following the draft, doomsday doink informed tazz that they could not commit to playing prior to playoffs. To clarify the implication here, doomsday doink stated they were potentially not able to play at all for LCPL if the remainder of the team did not perform well enough to reach playoffs. While doomsday doink's signup post did list "inactive" in obscured text in the significant time missed section, the host team agrees that this is absolutely not clear enough for a known inability to potentially play any games.

After talking with doomsday doink, tazz agreed to try and continue working with them for both team assistance and to act as a substitute when necessary. Following week 1, doomsday doink then went completely incommunicado for the entirety of week 2 and for the majority of week 3, providing no warning to his manager or team and as a consequence was unable to substitute (or start) when requested by the Archen manager.

After some discussion, the host team agrees that this inactivity paired with a failure to communicate extremely serious activity issues of this degree to managers in their signup means that doomsday doink does not meet the threshold for the minimum activity expected of players. As such, they will be removed from LCPL X and barred from signing up in the next edition of LCPL.

The loss of doomsday doink puts the Activity Call Archens at a total of 9 players, below the required minimum player count for this tournament. As such, they must immediately select a replacement from the players who initially signed up for LCPL before the start of Week 4. Once that player confirms their willingness to play for the Archens, under the same rules as retention, they will be eligible to play starting in Week 4.
 

Merritt

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is a Tournament Directoris a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
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RE: ojr vs Gray

Gray missed the scheduled time of 7pm GMT+2, and ojr had their manager alert the Oshawott manager 18 minutes after the scheduled time. While the Oshawott manager promptly offered a substitute if ojr was unable to play later in the day, they did not actually make a substitution or produce Gray to play, instead waiting for a response from the Skitty manager on whether or not rescheduling would be an option. ojr stated in an activity win request they were unable to play for the remainder of the day and the Oshawotts did not provide a substitute before ojr left.

The Skitty Committee has fulfilled the minimum requirements for an activity win, by notifying the opposing team via their manager about their player missing the time and having their player remain available for 30 minutes after that. While it is encouraged to let your opponent or their team know that this is your last period of availability, it is not strictly speaking required. In addition, it is not absolutely mandatory for whoever makes contact with the opposing team to stick around or let the opposing team know they will be unavailable for further discussion after they've alerted the opposing team that their player has not shown up.

Result: Activity win for ojr
 

Merritt

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is a Tournament Directoris a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
Head TD
RE: Vullaby Suspect

Normally tiers are locked at the start of each week and so any changes to the metagame as a result of the Vullaby suspect would not go into effect until Week 6 so that games which happen before and after the suspect results are played in the same metagame. However, the managers have agreed to a moratorium on SS LC games until the suspect results are finalized.

Players slotted into SS LC should not play for Week 5 until after the results of the Vullaby Suspect are announced.
 

Merritt

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is a Tournament Directoris a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
Head TD
RE: Week 7 Unplayed Games

KSG vs zeriloa - no evidence of contact provided, dead game
Shrug vs boulicrok - players agreed to dead game
Ahmad Alfatih vs DC - no evidence of contact, dead game
 
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