Data The Safari Zone — Data Thread

TMan87

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Habitat and Encounter Data for the Safari Zone.

Level 1 Habitats:
Level 2 Habitats:
Level 3 Habitats:
Pinnacle Habitats:

Lost Ball Clues
These Poke Balls, that captured frightful and rare Wayfinders, were left behind in the wild by trainers with insufficient Bravado.

If you have enough Bravado of your own when you challenge the Safari Zone, you'll start your challenge with the Wayfinder below. Retaining them all the way until the end, in order to recruit them, may prove to be a worthy challenge!

Exactly 8 Bravado: :articuno-galar:Articuno-Galar
Exactly 11 Bravado: :zapdos-galar:Zapdos-Galar
Exactly 14 Bravado: :moltres-galar:Moltres-Galar
:sv/articuno-galar:
Articuno-Galar
Level 1

Typing: Psychic/Flying
Abilities: Competitive

Con.Reward: ---

Battle "Assist": Contempt
The Pokemon's icy glare unnerves the explorer's own Pokemon.
Wild Pokemon have Unnerve and Pressure, in addition to their other abilities.​

EP: 110
Attack: 6
Defen.: 6
Sp.Atk: 9
Sp.Def: 7
Speed: 95
Size: 3
Weight: 4


Movepool
Level 0:
Air Slash
Brave Bird
Calm Mind
Facade
Hyper Voice
Hypnosis
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute

Level 1:
Agility
Air Cutter
Ancient Power
Confusion
Double Team
Dual Wingbeat
Gust
Helping Hand
Psybeam
Rain Dance
Recover
Scary Face
Snowscape
Steel Wing
Sunny Day
Swift
Tailwind
Trick

Level 3:
Freezing Glare (sig)
:sv/zapdos-galar:
Zapdos-Galar
Level 1

Typing: Fighting/Flying
Abilities: Defiant

Con.Reward: ---

Battle "Assist": Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
Wild Pokemon are unaffected by Trapping and Partial Trapping.​

EP: 110
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Blaze Kick
Brave Bird
Brick Break
Bulk Up
Drill Peck
Facade
Light Screen
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute

Level 1:
Agility
Ancient Power
Coaching
Counter
Detect
Dual Wingbeat
Helping Hand
Peck
Quick Guard
Rain Dance
Rock Smash
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swift
Tailwind
Taunt

Level 3:
Thunderous Kick (sig)
:sv/moltres-galar:
Moltres-Galar
Level 1

Typing: Dark/Flying
Abilities: Berserk

Con.Reward: ---

Battle "Assist": Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any other mood.​

EP: 110
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 9
Speed: 90
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Brave Bird
Dark Pulse
Facade
Hyper Voice
Leer
Nasty Plot
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Wing Attack

Level 1:
Agility
Ancient Power
Dual Wingbeat
Gust
Helping Hand
Pain Split
Rain Dance
Safeguard
Sandstorm
Scary Face
Steel Wing
Sucker Punch
Sunny Day
Swift
Tailwind
Taunt

Level 3:
Fiery Wrath (sig)
 
Last edited by a moderator:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Lumiose City Flower Park
Within the dense, dizzying, dazzling, bustling urban jungle of Lumiose Cit lies an area of quiet nature very few know about. This small park, as verdant and clean as if it had been plucked straight from a forest, harbors thick beds of fragrant flowers that attract floral Pokemon looking for a pleasant respite in the shade. Rumor has it an especially beautiful flower hides within, but so far it's been very elusive...

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 1​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​


Safari Supplier: Autumnal Avenue
The Autumnal Avenue is known the quality of its tiny shops. Standouts include the Painted Poke Ball Emporium and its attached Berry Bar, featuring real juice! You'd do well to make a quick stop here at the start of any day out on the town.
  • 2x:level ball:Level Ball
  • 2x:quick ball:Quick Ball
  • 1x:luxury ball:Luxury Ball
  • 2x:enigma berry:Enigma Berry
  • 2x:lum berry:Lum Berry
(+standard Supplier Offerings)​

Pasteable Start Template

Only PLAYER and the current referee should post in this thread.

[B]Pokemon Profiles:[/B]
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[B]Backpack[/B]
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backpack
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[SIZE=7][B]Lumiose City Flower Park[/B][/SIZE]
[I]Within the dense, dizzying, dazzling, bustling urban jungle of Lumiose Cit lies an area of quiet nature very few know about. This small park, as verdant and clean as if it had been plucked straight from a forest, harbors thick beds of fragrant flowers that attract floral Pokemon looking for a pleasant respite in the shade. Rumor has it an especially beautiful flower hides within, but so far it's been very elusive...[/I]

[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 1
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.[/INDENT]

[Trek 1 Flavor and Arena]
opponent roll
[opponent profile]

[any sendout flavor here]
opponent @ item steps forward.

PLAYER sends out and issues orders.

Trek 1: Lumiose City Street
Amidst the fumes of the taxis and the chatter of the passerby, you can feel yourself approaching the location you had been given. It should not take much time to explore, but even the street leading to your destination is teeming with wild Pokemon...

No arena effects.​

Camouflage: Electric | Nature Power: Electrify | Secret Power: Lower the defender's Accuracy by one (1) for their next three (3) turns.​

Wild Items:
  • :cell battery:Cell Battery
  • :zoom lens:Zoom Lens
  • :loaded dice:Loaded Dice
  • :blunder policy:Blunder Policy
:sv/garbodor:
Garbodor
Level 1

Typing: Poison
Abilities: Stench, Weak Armor Hidden Ability: Aftermath (Locked)

Con.Reward: ---

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​

EP: 70
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 75
Size: 4
Weight: 5


Movepool
Level 0:
Autotomize
Cross Poison
Dark Pulse
Facade
Focus Blast
Poison Gas
Protect
Psychic
Rest
Rock Polish
Round
Screech
Sleep Talk
Sludge
Snore
Substitute
Thunderbolt
Toxic

Level 1:
Amnesia
Confide
Curse
Double Team
Haze
Infestation
Metal Claw
Pain Split
Pound
Rain Dance
Recycle
Sand Attack
Seed Bomb
Sludge Bomb
Spikes
Sunny Day
Swagger
Toxic Spikes
Venom Drench
:sv/hypno:
Hypno
Level 1

Typing: Psychic
Abilities: Insomnia, Forewarn Hidden Ability: Inner Focus (Locked)

Con.Reward: ---

Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​

EP: 70
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 67
Size: 3
Weight: 4


Movepool
Level 0:
Brick Break
Calm Mind
Dazzling Gleam
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Poison Gas
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Amnesia
Barrier
Captivate
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Flatter
Haze
Helping Hand
Mega Punch
Night Shade
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Scary Face
Seismic Toss
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
:sv/seismitoad:
Seismitoad
Level 1

Typing: Water/Ground
Abilities: Swift Swim, Poison Touch Hidden Ability: Water Absorb (Locked)

Con.Reward: ---

Battle Assist: Poison Boost
The Pokemon can teach other Pokemon the vileness of Poison.
The explorer's active Pokemon have Poison Touch and Corrosion, in addition to their other abilities.​

EP: 70
Attack: 7
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 74
Size: 3
Weight: 4


Movepool
Level 0:
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Ice Punch
Liquidation
Poison Jab
Protect
Refresh
Rest
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Uproar

Level 1:
Acid
Bubble
Bubble Beam
Confide
Double Team
Echoed Voice
Growl
Hail
Infestation
Mega Punch
Mist
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sludge Bomb
Stealth Rock
Supersonic
Swagger
Venom Drench
Water Pulse
Weather Ball
:sv/centiskorch:
Centiskorch
Level 1

Typing: Fire/Bug
Abilities: Flash Fire, White Smoke Hidden Ability: Flame Body (Locked)

Con.Reward: 1x:luxury ball:Luxury Ball

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 80
Attack: 8
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 65
Size: 3
Weight: 5


Movepool
Level 0:
Bug Bite
Bug Buzz
Crunch
Facade
Fire Fang
Flamethrower
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Thunder Fang
Will-O-Wisp
X-Scissor

Level 1:
Bite
Brutal Swing
Defense Curl
Ember
Fire Spin
Flame Wheel
Slam
Smokescreen
Sunny Day
Wrap

Trek 2: Flowery Alley
As you pass through the park gates and enjoy the cool shade cast by the canopy above, you notice a path lined with flowers. It's very lovely... And also, very conspicuous. The path outlined by the flowers leads to wilder and treacherous expanses of foliage, so you must proceed quite carefully through this denser area. Try as you might, though, you can't help but disturb the rest of the Pokemon who make their homes nearby...

The initial Terrain is Grassy Terrain, with indefinite duration.​

Camouflage: Grass | Nature Power: Decorate | Secret Power: Inflict Sleep on the defender.​

Wild Items:
  • :mental herb:Mental Herb
  • :power herb:Power Herb
  • :white herb:White Herb
  • :mirror herb:Mirror Herb
:sv/bellossom:
Bellossom
Level 1

Typing: Grass
Abilities: Chlorophyll Hidden Ability: Healer (Locked)

Con.Reward: ---

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​

EP: 70
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 50
Size: 1
Weight: 1


Movepool
Level 0:
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Leaf Blade
Petal Blizzard
Play Rough
Poison Powder
Protect
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Absorb
Acid
Captivate
Charm
Confide
Curse
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Pollen Puff
Rage
Razor Leaf
Safeguard
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Tickle
Weather Ball
:sv/florges:
Florges
Level 1

Typing: Fairy
Abilities: Flower Veil Hidden Ability: Symbiosis (Locked)

Con.Reward: ---

Capture Assist: Overprepared
The Pokemon prefers to help explorers that are prepared for a wide variety of situations.
The explorer's Fatigue Rolls are Lucky if they brought seven or more (+7) different kinds of Poke Ball in their initial backpack.​

EP: 70
Attack: 5
Defen.: 5
Sp.Atk: 8
Sp.Def: 11
Speed: 75
Size: 2
Weight: 2


Movepool
Level 0:
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Energy Ball
Facade
Heal Bell
Light Screen
Petal Blizzard
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Fairy Wind
Flash
Flower Shield
Grassy Terrain
Helping Hand
Magical Leaf
Misty Terrain
Pollen Puff
Rain Dance
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Swift
Synthesis
Tearful Look
Trick
Vine Whip
:sv/vileplume:
Vileplume
Level 1

Typing: Grass/Poison
Abilities: Chlorophyll Hidden Ability: Effect Spore (Locked)

Con.Reward: ---

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​

EP: 70
Attack: 6
Defen.: 6
Sp.Atk: 8
Sp.Def: 7
Speed: 50
Size: 3
Weight: 2


Movepool
Level 0:
Aromatherapy
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Petal Blizzard
Poison Powder
Protect
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic

Level 1:
Absorb
Acid
Captivate
Charm
Confide
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Pollen Puff
Rage
Razor Leaf
Safeguard
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Tickle
Weather Ball
:sv/meowscarada:
Meowscarada
Level 1

Typing: Grass/Dark
Abilities: Overgrow Hidden Ability: Protean (Locked)

Con.Reward: 1x:nest ball:Nest Ball

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 80
Attack: 8
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 123
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Bullet Seed
Dark Pulse
Energy Ball
Facade
Fake Tears
Hone Claws
Nasty Plot
Night Slash
Petal Blizzard
Play Rough
Power Gem
Protect
Quick Attack
Rest
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Tail Whip
Thunder Punch

Level 1:
Agility
Bite
Charm
Disarming Voice
Double Team
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mud-Slap
Pollen Puff
Scratch
Seed Bomb
Spikes
Sucker Punch
Swift
Taunt
Toxic Spikes
Trick

Level 3:
Flower Trick (sig)

Trek 3: The Bed of Black Flowers
At the heart of the park, you come into a clearing bedded with black-and-red flowers you've never seen before. Despite the vivid colors on display, you can't help but feel somber as you take in the sight of them.
In the center of the clearing, the largest of the flowers begins to rise... And then floats upward entirely, with a Pokemon occupant hanging on to it! As you move to intercept, certain that this is the subject of the rumor that brought you here, you spot other Pokemon moving to intercept you...

Wild Pokemon can't take damage from their own attacks.​

Camouflage: Dark | Nature Power: Camouflage | Secret Power: Inflict Identified on the defender.​

Wild Items:
  • :leftovers:Leftovers
  • :cleanse tag:Cleanse Tag
  • :expert belt:Expert Belt
:sv/toedscruel:
Toedscruel
Level 1

Typing: Ground/Grass
Abilities: Mycelium Might

Con.Reward: ---

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 70
Attack: 5
Defen.: 5
Sp.Atk: 6
Sp.Def: 9
Speed: 100
Size: 4
Weight: 4


Movepool
Level 0:
Bullet Seed
Dazzling Gleam
Earth Power
Energy Ball
Flash Cannon
Light Screen
Poison Powder
Protect
Reflect
Rest
Screech
Sleep Talk
Stun Spore
Substitute
Tackle
Toxic

Level 1:
Absorb
Confuse Ray
Grassy Terrain
Growth
Magical Leaf
Mirror Coat
Mud-Slap
Pain Split
Rain Dance
Rapid Spin
Scary Face
Seed Bomb
Sludge Bomb
Spikes
Spore
Supersonic
Swift
Taunt
Tickle
Toxic Spikes
Wrap
:sv/oranguru:
Oranguru
Level 1

Typing: Normal/Psychic
Abilities: Inner Focus, Telepathy Hidden Ability: Symbiosis (Locked)

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.​
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)​

EP: 70
Attack: 5
Defen.: 6
Sp.Atk: 7
Sp.Def: 8
Speed: 60
Size: 3
Weight: 4


Movepool
Level 0:
Brick Break
Calm Mind
Earthquake
Energy Ball
Facade
Feint Attack
Focus Blast
Hyper Voice
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunderbolt
Toxic
Work Up
Zen Headbutt

Level 1:
Brutal Swing
Confide
Confusion
Double Team
Encore
Extrasensory
Mega Punch
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Sunny Day
Swagger
Swift
Taunt
Trick
Yawn
:sv/snaelstrom:
Snaelstrom
Level 1

Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​
Battle Assist: Water Boost
The Pokemon can teach other Pokemon the relaxation of Water-types.
The explorer's active Pokemon have Water Absorb and Hydration, in addition to their other abilities.​

EP: 70
Attack: 7
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 63
Size: 3
Weight: 5


Movepool
Level 0:
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1:
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool
:sv/floette-eternal:
Floette-Eternal
Level 1

Typing: Fairy
Abilities: Flower Veil

Con.Reward: 8 :rare candy:TC

Provides no assists.

EP: 140
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 9
Speed: 92
Size: 1
Weight: 1


Movepool
Level 0:
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Heal Bell
Petal Blizzard
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Confide
Double Team
Echoed Voice
Fairy Wind
Flash
Grassy Terrain
Helping Hand
Magical Leaf
Misty Terrain
Rain Dance
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Synthesis
Vine Whip

Level 2:
Light of Ruin (sig)
 
Last edited by a moderator:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 2​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Safari Supplier: The Order of the Scale
A lodging and staging area staffed by monks who are of sufficient rank to interact with outsiders. They commucate with each other silently, using gesture; but when dealing with mountain-bound aspirants, they reveal their fluency in a surprising variety of languages. Wherever you're from, it would seem there's at least one monk of the Scale you'll be able to hold a conversation with.
  • 2x:dragon fang:Dragon Fang
  • 2x:haban berry:Haban Berry
  • 2x:energy root:Energy Root (clone of Super Potion)
  • 1x:revival herb:Revival Herb (clone of Revive)
(+standard Supplier Offerings)​

Pasteable Start Template

Only PLAYER and the current referee should post in this thread.

[B]Pokemon Profiles:[/B]
[hide=profile 1]
[/hide][hide=profile 2]
[/hide]
[B]Backpack[/B]
[hide=Backpack]
backpack
[/hide]

[SIZE=7][B]Dragon Temple Proving Grounds[/B][/SIZE]
[I]Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.[/I]

[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 2
10-item Backpack
Arenas are specified by each trek.
All other match rules are default. [/INDENT]

[Trek 1 Flavor and Arena]
opponent roll
[opponent profile]

[any sendout flavor here]
opponent @ item steps forward.

PLAYER sends out and issues orders.

Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.

The battlefield starts with 200 stakes.​
When a Pokemon takes damage from an attack: Destroy that many stakes.​
When the last stake is destroyed: The explorer loses the battle.​
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender​

Wild Items:
  • 1x:poison barb:Poison Barb
  • 1x:metal coat:Metal Coat
  • 1x:expert belt:Expert Belt
:sv/miasmaw:
Miasmaw
Level 2

Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes

Con.Reward: ---

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​

EP: 80
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4


Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder
:sv/druddigon:
Druddigon
Level 2

Typing: Dragon
Abilities: Rough Skin, Sheer Force Hidden Ability: Mold Breaker

Con.Reward: ---

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Capture Assist: Overprepared
The Pokemon prefers to help explorers that are prepared for a wide variety of situations.
The explorer's Fatigue Rolls are Lucky if they brought seven or more (+7) different kinds of Poke Ball in their initial backpack.​

EP: 80
Attack: 9
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 48
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Glare
Hone Claws
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic

Level 1:
Bite
Chip Away
Confide
Cut
Double Team
Dragon Rage
Dual Wingbeat
Incinerate
Mega Punch
Metal Claw
Poison Tail
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Shock Wave
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt

Level 2:
Aqua Tail
Gunk Shot
Heat Wave
Iron Tail
Payback
Revenge
Scale Shot
Secret Power
Superpower
:sv/haxorus:
Haxorus
Level 2

Typing: Dragon
Abilities: Rivalry, Mold Breaker Hidden Ability: Unnerve

Con.Reward: ---

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​

EP: 80
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 97
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Leer
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt

Level 2:
Aqua Tail
Assurance
Close Combat
Double-Edge
Dragon Cheer
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down
:sv/baxcalibur:
Baxcalibur
Level 2

Typing: Dragon/Ice
Abilities: Thermal Exchange Hidden Ability: Ice Body

Con.Reward: Half of a Level (If this Pokemon and Hydreigon are both released: Grant a Level to Pokemon claimed from this expedition.)

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Dragon Boost
The Pokemon can teach other Pokemon the vainglory of Dragon-types.
The explorer's active Pokemon have Rivalry in addition to their other abilities.​

EP: 100
Attack: 10
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 87
Size: 4
Weight: 6


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Ice Beam
Ice Shard
Iron Head
Leer
Protect
Rest
Sleep Talk
Substitute
Swords Dance
Tackle
Thunder Fang
Zen Headbutt

Level 1:
Bite
Dragon Breath
Dragon Dance
False Swipe
Helping Hand
High Horsepower
Ice Fang
Rain Dance
Scary Face
Snowscape

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Focus Energy
Glaive Rush
Icicle Spear
Scale Shot
Take Down

Trek 2: Ordeal of the Wing
The resilience and fortitude of the Dragon-type is the subject of the Order of the Wing's study. In this trial, aspirants must withstand the withering winds of the mountain alongside their Pokemon, while battling the undeterred native Dragons of the mountain ascent.

The accuracy checks, effect checks, and critical checks of actions of the explorer's Pokemon are Unlucky. (Roll them twice. The check fails if either roll fails.)​
The accuracy checks, effect checks, and critical checks of actions of the habitat's Pokemon are Lucky. (Roll them twice. The check fails only if both rolls fail.)​
Camouflage: Flying | Nature Power: Twister | Secret Power: Inflict Confusion on the defender for their next turn.​

Wild Items:
  • 1x:focus sash:Focus Sash
  • 1x:enigma berry:Enigma Berry
  • 1x :sticky barb:Sticky Barb
:sv/drampa:
Drampa
Level 2

Typing: Normal/Dragon
Abilities: Berserk, Sap Sipper Hidden Ability: Cloud Nine

Con.Reward: ---

Capture Assist: Back to Basics
The Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.​
The lower bound of Fatigue Rolls for Ultra Balls is six (6).​
Battle Assist: Normal Boost
The Pokemon can teach other Pokemon the versatility of Normal-types.
The explorer's active Pokemon have Normalize and Cute Charm, in addition to their other abilities.​

EP: 90
Attack: 5
Defen.: 6
Sp.Atk: 10
Sp.Def: 7
Speed: 36
Size: 3
Weight: 5


Movepool
Level 0:
Calm Mind
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Light Screen
Play Rough
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Amnesia
Confide
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Echoed Voice
Extrasensory
Helping Hand
Mist
Play Nice
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Sunny Day
Swift
Tailwind
Tickle
Twister
Water Pulse

Level 2:
Blizzard
Dragon Rush
Fire Blast
Grass Knot
Heat Wave
Hurricane
Hydro Pump
Razor Wind
Scale Shot
Solar Beam
Superpower
Thunder
:sv/dragapult:
Dragapult
Level 2

Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator Hidden Ability: Cursed Body

Con.Reward: ---

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Battle Assist: Ghost Boost
The Pokemon can teach other Pokemon the ephemerality of Ghost-types.
The explorer's active Pokemon have Infiltrator and Cursed Body, in addition to their other abilities.​

EP: 90
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3


Movepool
Level 0:
Astonish
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Flamethrower
Light Screen
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Tri Attack
Will-O-Wisp

Level 1:
Agility
Bite
Confuse Ray
Curse
Double Hit
Double Team
Dragon Breath
Dragon Dance
Helping Hand
Infestation
Night Shade
Steel Wing
Sucker Punch
Sunny Day
Swift

Level 2:
Assurance
Beat Up
Disable
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Hydro Pump
Solar Beam
Take Down
Thief
Thunder
:sv/salamence:
Salamence
Level 2

Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie

Con.Reward: ---

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Flying Boost
The Pokemon can teach other Pokemon the agility of Flying-types.
The explorer's active Pokemon have Gale Wings and Big Pecks, in addition to their other abilities.​

EP: 90
Attack: 10
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down
:sv/hydreigon:
Hydreigon
Level 2

Typing: Dark/Dragon
Abilities: Levitate

Con.Reward: Half of a Level (If this Pokemon and Baxcalibur are both released: Grant a Level to Pokemon claimed from this expedition.)

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Dragon Boost
The Pokemon can teach other Pokemon the vainglory of Dragon-types.
The explorer's active Pokemon have Rivalry in addition to their other abilities.​

EP: 100
Attack: 8
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 98
Size: 4
Weight: 5


Movepool
Level 0:
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt

Level 2:
Aqua Tail
Assurance
Beat Up
Belch
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief

Trek 3: Ordeal of the Eye
The intellect and cleverness of the Dragon is the creed of the Order of the Eye. Their trial is no trial, should the aspirant be worthy. Indeed, if the aspirant possesses the might of a Dragon, then a simple battle should be no Ordeal at all.
[img]https://play.pokemonshowdown.com/sprites/trainers/sage.png[/img]
At the summit of the mountain, the Temple Master battles the aspirant with their esrtwhile prize: The right to take home powerful and well-trained Dragon-type Pokemon from the mountain, for which they must prove themselves worthy.

Wild Pokemon that would be Curious are Irritated instead.​
Camouflage: Dragon | Nature Power: Dragon Energy | Secret Power: The user calls and attempts Outrage.​

Wild Items:
  • 2x:shell bell:Shell Bell
  • 2x:journal:Adventure Rules
  • 2x:power weight:Power Weight
:sv/garchomp:
Garchomp
Level 2

Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin

Con.Reward: ---

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Ground Boost
The Pokemon can teach other Pokemon the grit of Ground-types.
The explorer's active Pokemon have Stamina, in addition to their other abilities.​

EP: 110
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down
:sv/goodra-hisui:
Goodra-Hisui
Level 2

Typing: Steel/Dragon
Abilities: Sap Sipper, Shell Armor Hidden Ability: Gooey

Con.Reward: ---

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Steel Boost
The Pokemon can teach other Pokemon the resilience of Steel-types.
The explorer's active Pokemon have Light Metal and Heavy Metal, in addition to their other abilities.​

EP: 110
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Movepool
Level 0:
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Acid Armor
Bubble
Charm
Confide
Counter
Curse
Double Team
Dragon Breath
Ice Spinner
Infestation
Life Dew
Poison Tail
Rain Dance
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball

Level 2:
Acid Spray
Blizzard
Dragon Cheer
Feint
Fire Blast
Flail
Hydro Pump
Iron Tail
Secret Power
Shelter
Steel Beam
Take Down
Thunder
:sv/kommo-o:
Kommo-o
Level 2

Typing: Dragon/Fighting
Abilities: Bulletproof, Soundproof Hidden Ability: Overcoat

Con.Reward: ---

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Back to Basics
The Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.​
The lower bound of Fatigue Rolls for Ultra Balls is six (6).​
Battle Assist: Fighting Boost
The Pokemon can teach other Pokemon the discipline of Fighting-types.
The explorer's active Pokemon have Reckless and Justified, in addition to their other abilities.​

EP: 110
Attack: 8
Defen.: 9
Sp.Atk: 7
Sp.Def: 8
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Metal Sound
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor

Level 1:
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse

Level 2:
Aqua Tail
Close Combat
Double-Edge
Dragon Cheer
Focus Punch
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Scale Shot
Superpower
Take Down
Upper Hand
:sv/dragonite:
Dragonite
Level 2

Typing: Dragon/Flying
Abilities: Inner Focus Hidden Ability: Multiscale

Con.Reward: ---

Provides no assists.

EP: 120
Attack: 9
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size: 4
Weight: 6


Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
 
Last edited by a moderator:

TMan87

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Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v2 Singles​
Level 3​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​


Safari Supplier: Miner Issues Inc.
A small shop on the edge of town near the cave, reminiscent of the days where the mines were the beating heart of the region. It still sells everything one needs to have to venture into the mines, as there are still many enthusiasts willing to explore them for one reason or another.
  • 2x:eviolite:Eviolite
  • 2x:level ball:Level Ball
  • 2x:heal ball:Heal Ball
(+standard Supplier Offerings)​

Pasteable Start Template

Only PLAYER and the current referee should post in this thread.

[B]Pokemon Profiles:[/B]
[hide=profile 1]
[/hide][hide=profile 2]
[/hide]
[B]Backpack[/B]
[hide=Backpack]
backpack
[/hide]

[SIZE=7][B]Eviolite Extraction Cave[/B][/SIZE]
[I]Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.[/I]

[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.[/INDENT]

[Trek 1 Flavor and Arena]
opponent roll
[opponent profile]

[any sendout flavor here]
opponent @ item steps forward.

PLAYER sends out and issues orders.

Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...

No arena effects.​
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play​

Wild Items:
  • :oran berry:Oran Berry
  • :white herb:White Herb
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry
:sv/dusknoir:
Dusknoir
Level 3

Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

Con.Reward: ---

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​

EP: 70
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5


Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
:sv/porygon-z:
Porygon-Z
Level 3

Typing: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic

Con.Reward: ---

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​

EP: 70
Attack: 6
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 90
Size: 1
Weight: 3


Movepool
Level 0:
Aerial Ace
Dark Pulse
Facade
Ice Beam
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport
:sv/kingambit:
Kingambit
Level 3

Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure

Con.Reward: 1x:super potion:Super Potion

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Battle Assist: Nemesis
The Pokemon deeply resents the stronger, rarer Pokemon in the habitat.
Retain this Pokemon's relevant status (EP, conditions, etc.) when they are captured.​
The Wayfinder can be sent into battle by the explorer if a Wild Pokemon that is Elusive is in play. If the Wayfinder faints in the explorer's control, they are released.​

EP: 80
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:sv/annihilape:
Annihilape
Level 3

Typing: Fighting/Ghost
Abilities: Vital Spirit, Inner Focus Hidden Ability: Defiant

Con.Reward: 1x:elixir:Elixir

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Battle Assist: Nemesis
The Pokemon deeply resents the stronger, rarer Pokemon in the habitat.
Retain this Pokemon's relevant status (EP, conditions, etc.) when they are captured.​
The Wayfinder can be sent into battle by the explorer if a Wild Pokemon that is Elusive is in play. If the Wayfinder faints in the explorer's control, they are released.​

EP: 80
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 7
Speed: 90
Size: 2
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up

Level 1:
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt

Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn

Trek 2: Main Vein
This is where most of the mining activity took place. The now-abandoned tunnel still paints a vivid picture of its prior glory days. Pickaxes, lanterns and other mining equipment lay around, rusty and broken. The vein itself still seem to be teeming with Pokemon activity. The stone emits a soft, mauve light throughout the cavern.

No arena effects.​
Camouflage: Rock | Nature Power: Dig | Secret Power: Inflict Identified on the defender until they leave play.​

Wild Items:
  • 4x:eviolite:Eviolite
:sv/scyther:
Scyther
Level 3

Typing: Bug/Flying
Abilities: Swarm, Technician Hidden Ability: Steadfast

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 70
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 105
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Defog
Facade
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Secret Power
Skull Bash
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Skitter Smack
Struggle Bug
Trailblaze
U-turn
:sv/sneasel:
Sneasel
Level 3

Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket

Con.Reward: ---

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 70
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 6
Speed: 115
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2:
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze
:sv/magneton:
Magneton
Level 3

Typing: Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 70
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 5
Speed: 70
Size: 2
Weight: 4


Movepool
Level 0:
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1:
Agility
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2:
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Take Down
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electro Ball
Electroweb
Frustration
Gyro Ball
Headbutt
Heavy Slam
Lock-On
Psych Up
Return
Rollout
Teleport
Volt Switch
:sv/dunsparce:
Dunsparce
Level 3

Typing: Normal
Abilities: Serene Grace, Run Away Hidden Ability: Rattled

Con.Reward: 1x:premier ball:Premier Ball

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​

EP: 160
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 45
Size: 3
Weight: 2


Movepool
Level 0:
Air Slash
Astonish
Calm Mind
Earth Power
Earthquake
Facade
Flamethrower
Glare
Hyper Voice
Ice Beam
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Zen Headbutt

Level 1:
Agility
Amnesia
Ancient Power
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Drill Run
Dual Wingbeat
Helping Hand
Ice Spinner
Incinerate
Mud-Slap
Pain Split
Poison Tail
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Pulse
Yawn

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dream Eater
Fire Blast
Flail
Fury Attack
Iron Tail
Nightmare
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Dig
Frustration
Gyro Ball
Headbutt
Hex
Hyper Drill
Lunge
Mud Shot
Pounce
Psych Up
Pursuit
Return
Rock Tomb
Rollout
Skitter Smack

Trek 3: The Eviocore
The deepest part of the mine is host to a breathtaking display: A massive and spacious geode of raw Eviolite crystal. According to what the shop clerk told you, there were no mining operations in this part because the wild Pokemon are most aggressive here, to the point where it was considered a safety risk to set foot within.

The Defense and Special Defense ranks of Pokemon in play, that are not fully evolved, are each increased by two (2).​
The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count. (Counting the current round.)​
Camouflage: Steel | Nature Power: Steel Roller | Secret Power: Inflict Corrosion on the defender until they leave play​

Wild Items:
  • :hard stone:Hard Stone
  • :float stone:Float Stone
  • :enigma stone:Enigma Stone
  • :smooth rock:Smooth Rock
  • :soft sand:Soft Sand
:sv/dusclops:
Dusclops
Level 3

Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

Con.Reward: ---

Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 110
Attack: 5
Defen.: 9
Sp.Atk: 5
Sp.Def: 9
Speed: 25
Size: 3
Weight: 3


Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Foresight
Frustration
Headbutt
Hex
Icy Wind
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
:sv/porygon2:
Porygon2
Level 3

Typing: Normal
Abilities: Trace, Download Hidden Ability: Analytic

Con.Reward: ---

Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 110
Attack: 6
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Facade
Ice Beam
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport
:sv/bisharp:
Bisharp
Level 3

Typing: Dark/Steel
Abilities: Defiant, Inner Focus Hidden Ability: Pressure

Con.Reward: ---

Provides no assists.

EP: 110
Attack: 9
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor

Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:sv/primeape:
Primeape
Level 3

Typing: Fighting
Abilities: Vital Spirit, Anger Point Hidden Ability: Defiant

Con.Reward: ---

Provides no assists.

EP: 110
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up

Level 1:
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt

Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn
 
Last edited by a moderator:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Ground Zero Anomaly Expedition
Paldea's Area Zero is still largely unexplored. Even in this era of globalized competition, trainers of sufficient caliber to brave the crater's dangers are in short supply.

A recent power surge from the abandoned lab has caused drastic shifts in the environment, which the Mesagoza Academy would like to see investigated. Unfortunately, access is severely restricted to top scientists, which you are not. However, scientists are helpless against the unusually strong Pokemon of the Area and are in need of strong Trainers to act as their escort during their missions, and that's where you come in.


Habitat Info:
The first Treks will always be the Trek associated with player's first Pokemon's first type and the second Trek will always be the Trek associated with the player's second Pokemon's first type. The third and final trek is always Ground Zero Arrival.​
2v2 Singles​
Level 4​
1 Technique Control​
12-item Backpack​
Items can't cause wild Pokemon to escape in this habitat.
Arenas are specified by each trek.​
All other match rules are default.​

Safari Supplier: Mesagoza Academy
The leading institution in Area Zero research and the one who assigned you your current task. The Academy is giving you full access to its resources, from advanced Balls to all sorts of medicines. According to the faculty, you'll be needing everything you can carry.
  • 2x :quick Ball:Quick Ball
  • 2x :level ball:Level Ball
  • 1x :max potion:Max Potion
  • 1x :max elixir:Max Elixir
  • 1x :full restore:Full Restore
Pasteable Start Template

Only PLAYER and the current referee should post in this thread.

[B]Pokemon Profiles:[/B]
[hide=profile 1]
[/hide][hide=profile 2]
[/hide]
[B]Backpack[/B]
[hide=Backpack]
backpack
[/hide]

[SIZE=7][B]Ground Zero Anomaly Expedition[/B][/SIZE]
[I]Paldea's Area Zero is still largely unexplored. Even in this era of globalized competition, trainers of sufficient caliber to brave the crater's dangers are in short supply.

A recent power surge from the abandoned lab has caused drastic shifts in the environment, which the Mesagoza Academy would like to see investigated. Unfortunately, access is severely restricted to top scientists, which you are not. However, scientists are helpless against the unusually strong Pokemon of the Area and are in need of strong Trainers to act as their escort during their missions, and that's where you come in.[/I]

[B]Habitat Info:[/B]
[INDENT]The first Treks will always be the Trek associated with player's first Pokemon's first type and the second Trek will always be the Trek associated with the player's second Pokemon's first type. The third and final trek is always Ground Zero Arrival.
2v2 Singles
Level 4
1 Technique Control
12-item Backpack
Items can't cause wild Pokemon to escape in this habitat.
Arenas are specified by each trek.
All other match rules are default.[/INDENT]

[Trek 1 Flavor and Arena]
opponent roll
[opponent profile]

[any sendout flavor here]
opponent @ item steps forward.

PLAYER sends out and issues orders.

Ground Zero Anomaly Expedition Treks (Post 1 of 3)
Here, find the Treks for the Bug-, Dark-, Dragon-, Electric-, Fairy-, and Fighting-types.

Bug Trek: Hive Colony
Somehow, this area is absolutely infested with Bug-types and you have been sent to explore one of the biggest hives. Unfortunately, you're at the center of it, which means you will get flanked and attacked from all sides by enraged drones.

At the start of each round: Inflict the condition created by Taunt on each Pokemon in play, for their next turn (each).​

Camouflage: Bug | Nature Power: Attack Order | Secret Power: The user calls and attempts Tail Glow​

Wild Items:
  • :bug gem:Bug Gem
  • :silver powder:Silver Powder
  • :quick claw:Quick Claw
Encounters
:sv/vikavolt:
Vikavolt
Level 4

Typing: Bug/Electric
Abilities: Levitate

Con.Reward: ---

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​
Battle Assist: Bug Boost
The Pokemon can teach other Pokemon the hardiness of Bug-types.
The explorer's active Pokemon have Compound Eyes and Shield Dust, in addition to their other abilities.​

EP: 90
Attack: 5
Defen.: 7
Sp.Atk: 10
Sp.Def: 6
Speed: 43
Size: 2
Weight: 3


Movepool
Level 0:
Air Slash
Bug Bite
Bug Buzz
Crunch
Energy Ball
Facade
Flash Cannon
Light Screen
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
X-Scissor

Level 1:
Agility
Bite
Charge
Confide
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Harden
Iron Defense
Mud-Slap
Rain Dance
Roost
Shock Wave
Spark
Sticky Web
Swagger
Swift
Vise Grip

Level 2:
Rising Voltage
Solar Beam
String Shot
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Acrobatics
Attract
Baton Pass
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Fly
Frustration
Laser Focus
Lunge
Mud Shot
Pounce
Return
Skitter Smack
Sky Drop
Struggle Bug
Volt Switch

Level 4:
Endure
Giga Impact
Guillotine
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Tera Blast
:sv/kleavor:
Kleavor
Level 4

Typing: Bug/Rock
Abilities: Swarm, Sheer Force Hidden Ability: Sharpness

Con.Reward: ---

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Battle Assist: Bug Boost
The Pokemon can teach other Pokemon the hardiness of Bug-types.
The explorer's active Pokemon have Compound Eyes and Shield Dust, in addition to their other abilities.​

EP: 90
Attack: 10
Defen.: 7
Sp.Atk: 4
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Defog
Facade
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Stone Axe
Struggle Bug
Trailblaze
U-turn

Level 4:
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Tera Blast
:sv/golisopod:
Golisopod
Level 4

Typing: Bug/Water
Abilities: Emergency Exit

Con.Reward: 1x:master ball:Academy Credit

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Capture Assist: Overprepared
The Pokemon prefers to help explorers that are prepared for a wide variety of situations.
The explorer's Fatigue Rolls are Lucky if they brought seven or more (+7) different kinds of Poke Ball in their initial backpack.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Aqua Jet
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Dark Pulse
Facade
Focus Blast
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor

Level 1:
Confide
Defense Curl
Double Team
Drill Run
Dual Chop
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Pain Split
Rain Dance
Rock Smash
Sand Attack
Sludge Bomb
Spikes
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard

Level 2:
Assurance
Blizzard
Close Combat
First Impression
Payback
Pin Missile
Venoshock

Level 3:
Attract
Dive
Frost Breath
Frustration
Fury Cutter
Icy Wind
Knock Off
Laser Focus
Leech Life
Mud Shot
Muddy Water
Psych Up
Razor Shell
Return
Rock Tomb
Rollout
Scald
Skitter Smack
Sludge Wave
Snarl
Struggle Bug
Throat Chop

Level 4:
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Spite
Dark Trek: Black Hole
An area of intensely increased gravity and diminished light. Within the dark lurk dangerous creatures, and they've adapted to here quite well. They'll strike you from places you don't expect, and you'll find it almost impossible to get away from their attacks.

The Weight Class of each Pokemon in play is doubled (x2), and the Evasion stage of each Pokemon in play is always -1.​
Pokemon may hold any number of items their team does not own, in addition to their other held items.​

Camouflage: Dark | Nature Power: Dark Pulse | Secret Power: The user calls and attempts Topsy-Turvy​

Wild Items:
  • :dark gem:Dark Gem
  • :black glasses:Black Glasses
  • :mental herb:Mental Herb
Encounters
:sv/muk-alola:
Muk-Alola
Level 4

Typing: Poison/Dark
Abilities: Poison Touch, Gluttony Hidden Ability: Power of Alchemy

Con.Reward: ---

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Dark Boost
The Pokemon can teach other Pokemon the pragmatism of Dark-types.
The explorer's active Pokemon have Prankster and Rattled, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 50
Size: 2
Weight: 4


Movepool
Level 0:
Brick Break
Crunch
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Acid Armor
Bite
Brutal Swing
Confide
Curse
Double Team
Harden
Haze
Helping Hand
Infestation
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Venom Drench

Level 2:
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Minimize
Payback
Quash
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock

Level 3:
Attract
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Lash Out
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment

Level 4:
Block
Embargo
Endure
Explosion
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Mean Look
Memento
Metronome
Spite
Tera Blast
:sv/grimmsnarl:
Grimmsnarl
Level 4

Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket

Con.Reward: ---

Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​
Battle Assist: Dark Boost
The Pokemon can teach other Pokemon the pragmatism of Dark-types.
The explorer's active Pokemon have Prankster and Rattled, in addition to their other abilities.​

EP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4


Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief

Level 3:
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze

Level 4:
Body Press
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Metronome
Retaliate
Stomping Tantrum
Tera Blast
Wonder Room
:sv/tyranitar:
Tyranitar
Level 4

Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve

Con.Reward: 1x:orange mail:Deviant Event Voucher

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 9
Defen.: 8
Sp.Atk: 7
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment

Level 4:
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
Dragon Trek: Draconic Throne
According to the scientists, this is an ancient place of worship where draconic Pokemon were revered as gods. The power of belief strengthened the dragons' abilities and their mastery over nature, with the descendants of those godly dragons still harenssing that power.

When a Pokemon is hit with an attack: Remove all Switching markers from the attacker. Then, place a Switching marker on the defender.​

Camouflage: Dragon | Nature Power: Draco Meteor | Secret Power: The user calls and attempts Dragon Dance​

Wild Items:
  • :dragon gem:Dragon Gem
  • :dragon fang:Dragon Fang
  • :journal:Adventure Rules

Encounters
:sv/druddigon:
Druddigon
Level 4

Typing: Dragon
Abilities: Rough Skin, Sheer Force Hidden Ability: Mold Breaker

Con.Reward: ---

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Dragon Boost
The Pokemon can teach other Pokemon the vainglory of Dragon-types.
The explorer's active Pokemon have Rivalry in addition to their other abilities.​

EP: 90
Attack: 9
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 48
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Glare
Hone Claws
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic

Level 1:
Bite
Chip Away
Confide
Cut
Double Team
Dragon Rage
Dual Wingbeat
Incinerate
Mega Punch
Metal Claw
Poison Tail
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Shock Wave
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt

Level 2:
Aqua Tail
Gunk Shot
Heat Wave
Iron Tail
Payback
Revenge
Scale Shot
Secret Power
Superpower

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Crush Claw
Dig
Frustration
Lash Out
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Torment

Level 4:
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Retaliate
Snatch
Stomping Tantrum
:sv/drampa:
Drampa
Level 4

Typing: Normal/Dragon
Abilities: Berserk, Sap Sipper Hidden Ability: Cloud Nine

Con.Reward: ---

Capture Assist: Back to Basics
The Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.​
The lower bound of Fatigue Rolls for Ultra Balls is six (6).​
Battle Assist: Dragon Boost
The Pokemon can teach other Pokemon the vainglory of Dragon-types.
The explorer's active Pokemon have Rivalry in addition to their other abilities.​

EP: 90
Attack: 5
Defen.: 6
Sp.Atk: 10
Sp.Def: 7
Speed: 36
Size: 3
Weight: 5


Movepool
Level 0:
Calm Mind
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Light Screen
Play Rough
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Amnesia
Confide
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Echoed Voice
Extrasensory
Helping Hand
Mist
Play Nice
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Sunny Day
Swift
Tailwind
Tickle
Twister
Water Pulse

Level 2:
Blizzard
Dragon Rush
Fire Blast
Grass Knot
Heat Wave
Hurricane
Hydro Pump
Razor Wind
Scale Shot
Solar Beam
Superpower
Thunder

Level 3:
Attract
Breaking Swipe
Bulldoze
Fly
Frustration
Icy Wind
Lash Out
Outrage
Psych Up
Return
Snarl

Level 4:
Block
Draco Meteor
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Natural Gift
Nature Power
Stomping Tantrum
:sv/dragalge:
Dragalge
Level 4

Typing: Poison/Dragon
Abilities: Poison Point, Poison Touch Hidden Ability: Adaptability

Con.Reward: 1x:master ball:Academy Credit

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 9
Speed: 44
Size: 3
Weight: 3


Movepool
Level 0:
Dragon Pulse
Dragon Tail
Facade
Feint Attack
Focus Blast
Liquidation
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Tail Whip
Thunderbolt
Toxic
Waterfall

Level 1:
Acid
Acid Armor
Bubble
Confide
Double Team
Hail
Haze
Mud-Slap
Poison Tail
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smokescreen
Snowscape
Swagger
Toxic Spikes
Twister
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2:
Acid Spray
Aqua Tail
Gunk Shot
Hydro Pump
Iron Tail
Scale Shot
Secret Power
Take Down
Thief
Thunder
Venoshock

Level 3:
Attract
Bounce
Chilling Water
Dive
Flip Turn
Frustration
Icy Wind
Mud Shot
Muddy Water
Outrage
Return
Scald
Sludge Wave

Level 4:
Camouflage
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Spite
Tera Blast
Electric Trek: Thunderstorm
The rocky landscape is completely engulfed in an enormous thundercloud. The storm within is extremely violent and bolts will drop at random, making walking through difficult and risky.

Pokemon in play have Plus and Minus in addition to their other abilities.​

Camouflage: Electric | Nature Power: Zap Cannon | Secret Power: The user calls and attempts Thunder Wave​

Wild Items:
  • :electric gem:Electric Gem
  • :magnet:Magnet
  • :air balloon:Air Balloon
Encounters
Magnezone Rotom Krilowatt

4 4 4


"Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball ""Carefully"".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Electric Boost
The Pokemon can teach other Pokemon the energy of Electric-types.
The explorer's active Pokemon have Volt Absorb and Static, in addition to their other abilities.​

EP: 90" "Con.Reward: ---

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Battle Assist: Electric Boost
The Pokemon can teach other Pokemon the energy of Electric-types.
The explorer's active Pokemon have Volt Absorb and Static, in addition to their other abilities.​

EP: 90" "Con.Reward: 1x:orange mail:Deviant Event Voucher

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball ""Carefully"".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.​
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)​

EP: 100"

Yes
Fairy Trek: Fairy Fountain
This mesmerizing pond has been settled by many fairies, and their magic permeates the air. The ambient glamour makes you lower your guard against the locals, which is a potent trick; the fairies love to play prank on visitors, though what they call 'pranks' can actually be pretty harmful...

At the end of each round: Each Pokemon in play becomes Infatuated with each other Pokemon in play.​

Camouflage: Fairy | Nature Power: Moonblast | Secret Power: The user calls and attempts Moonlight​

Wild Items:
  • :fairy gem:Fairy Gem
  • :stardust:Stardust
  • :destiny knot:Destiny Knot
Encounters
:sv/jumbao:
Jumbao
Level 4

Typing: Grass/Fairy
Abilities: Trace, Overcoat Hidden Ability: Drought

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Fairy Boost
The Pokemon can teach other Pokemon the wiles of Fairy-types.
The explorer's active Pokemon have Friend Guard, in addition to their other abilities.​

EP: 90
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 96
Size: 4
Weight: 5


Movepool
Level 0:
Brick Break
Bulk Up
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Light Screen
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Confide
Detect
Double Team
Fake Out
Flower Shield
Grassy Terrain
Helping Hand
Leafage
Life Dew
Magical Leaf
Misty Terrain
Rototiller
Safeguard
Sandstorm
Seed Bomb
Shore Up
Sunny Day
Swagger
Synthesis

Level 2:
Arm Thrust
Focus Energy
Grass Knot
Grassy Glide
Ingrain
Misty Explosion
Smelling Salts
Solar Beam
Solar Blade
Superpower
Take Down
Wood Hammer

Level 3:
Attract
Body Slam
Bulldoze
Draining Kiss
Flame Burst
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Lucky Chant
Moonblast
Psych Up
Return
Self-Destruct
Trailblaze
Worry Seed

Level 4:
Block
Endure
Explosion
Giga Impact
Gravity
Healing Wish
Hidden Power (Normal)
Hyper Beam
Leaf Storm
Magic Coat
Magic Room
Metronome
Natural Gift
Wish
Wonder Room
:sv/primarina:
Primarina
Level 4

Typing: Water/Fairy
Abilities: Torrent Hidden Ability: Liquid Voice

Con.Reward: ---

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Battle Assist: Fairy Boost
The Pokemon can teach other Pokemon the wiles of Fairy-types.
The explorer's active Pokemon have Friend Guard, in addition to their other abilities.​

EP: 90
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 3


Movepool
Level 0:
Aqua Jet
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hyper Voice
Ice Beam
Light Screen
Liquidation
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Surf
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Aromatic Mist
Baby-Doll Eyes
Bubble Beam
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Growl
Hail
Haze
Helping Hand
Ice Spinner
Life Dew
Misty Terrain
Pound
Rain Dance
Snowscape
Sparkling Aria (sig)
Swagger
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Alluring Voice
Aqua Ring
Aqua Tail
Blizzard
Covet
Double Slap
Hydro Pump
Iron Tail
Misty Explosion
Triple Axel

Level 3:
Acrobatics
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Flip Turn
Frustration
Icy Wind
Moonblast
Psych Up
Psychic Noise
Return
Scald

Level 4:
Endure
Giga Impact
Hidden Power (Normal)
Hydro Cannon
Hyper Beam
Magic Coat
Perish Song
Stored Power
Tera Blast
Water Pledge
Wonder Room
:sv/gardevoir:
Gardevoir
Level 4

Typing: Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy

Con.Reward: 1x:master ball:Academy Credit

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.​
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)​

EP: 100
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3


Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel

Level 3:
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment

Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Gravity
Grudge
Healing Wish
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Fighting Trek: Windblasted Plateau
This part of Area Zero has turned into a harsh environment and is home of frighteningly powerful Fighting-types, who have chosen it as their new home and train ceaselessly. They're not afraid to defend it with a barrage of punches and kicks.

At the end of each Pokemon's turn, if that Pokemon attacked: Raise that Pokemon's Attack and Special Attack stages by one (1) each, for their next two (2) turns.​

Camouflage: Fighting | Nature Power: High Jump Kick | Secret Power: The user calls and attempts Bulk Up​

Wild Items:
  • :fighting gem:Fighting Gem
  • :black belt:Black Belt
  • :protective pads:Protective Pads
Encounters
:sv/revenankh:
Revenankh
Level 4

Typing: Ghost/Fighting
Abilities: Shed Skin, Air Lock Hidden Ability: Triage

Con.Reward: ---

Capture Assist: Pacifist
The Pokemon advises careful consideration and preservation of force when battling.
The explorer's Pokemon know False Swipe and Hold Back.​
While it is the turn of an explorer's Pokemon: The BAP data of False Swipe and of Hold Back is at least 12.​
(If a combination using these any of moves would use their BAP, this effect applies to that combination as well.)​
Battle Assist: Fighting Boost
The Pokemon can teach other Pokemon the discipline of Fighting-types.
The explorer's active Pokemon have Reckless and Justified, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 8
Speed: 65
Size: 3
Weight: 3


Movepool
Level 0:
Brick Break
Bulk Up
Dazzling Gleam
Earthquake
Facade
Focus Blast
Glare
Ice Punch
Mach Punch
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Work Up

Level 1:
Ancient Power
Brutal Swing
Captivate
Coaching
Confide
Confuse Ray
Counter
Curse
Double Team
Dual Chop
Echoed Voice
Force Palm
Helping Hand
High Horsepower
Mega Punch
Moonlight
Mud-Slap
Ominous Wind
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Vital Throw
Wide Guard
Wrap

Level 2:
Arm Thrust
Bind
Close Combat
Dream Eater
Focus Punch
Hammer Arm
Payback
Poltergeist
Power Whip
Punishment
Revenge
Reversal
Secret Power
Submission
Superpower
Take Down

Level 3:
Attract
Bide
Body Slam
Bulldoze
Drain Punch
Frustration
Headbutt
Hex
Knock Off
Low Sweep
Phantom Force
Psych Up
Return
Rock Tomb
Smack Down
Telekinesis
Throat Chop
Torment
Wring Out

Level 4:
Body Press
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power (Normal)
Hyper Beam
Mean Look
Memento
Metronome
Mimic
Natural Gift
Retaliate
Spite
:sv/lucario:
Lucario
Level 4

Typing: Fighting/Steel
Abilities: Steadfast, Inner Focus Hidden Ability: Justified

Con.Reward: ---

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Battle Assist: Fighting Boost
The Pokemon can teach other Pokemon the discipline of Fighting-types.
The explorer's active Pokemon have Reckless and Justified, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 90
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1:
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse

Level 2:
Bone Rush
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Meteor Mash
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Terrain Pulse
Upper Hand

Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Extreme Speed
Follow Me
Foresight
Frustration
Fury Cutter
Headbutt
Laser Focus
Low Sweep
Mind Reader
Psych Up
Return
Rock Tomb
Sky Uppercut
Trailblaze

Level 4:
Copycat
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Me First
Metronome
Natural Gift
Retaliate
Tera Blast
:sv/hariyama:
Hariyama
Level 4

Typing: Fighting
Abilities: Thick Fat, Guts Hidden Ability: Sheer Force

Con.Reward: 1x:orange mail:Deviant Event Voucher

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 9
Defen.: 5
Sp.Atk: 3
Sp.Def: 5
Speed: 50
Size: 4
Weight: 6


Movepool
Level 0:
Brick Break
Bulk Up
Bullet Punch
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Poison Jab
Protect
Refresh
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Toxic
Vacuum Wave
Whirlwind
Work Up
Zen Headbutt

Level 1:
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Fake Out
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Role Play
Sand Attack
Scary Face
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Vital Throw
Whirlpool
Wide Guard

Level 2:
Arm Thrust
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Feint
Focus Energy
Focus Punch
Headlong Rush
Low Kick
Mega Kick
Payback
Revenge
Reversal
Secret Power
Smelling Salts
Stone Edge
Superpower
Take Down
Thief
Upper Hand
Wake-Up Slap

Level 3:
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Drain Punch
Foresight
Frustration
Headbutt
Heavy Slam
Knock Off
Lash Out
Low Sweep
Mud Shot
Return
Rock Tomb
Smack Down
Throat Chop

Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Ground Zero Anomaly Expedition (Post 2 of 3)
In this post, find the Treks for the Fire-, Flying-, Ghost-, Grass-, Ground-, and Ice-types.

Fire Trek: Mother Earth's Caldera
You were sent within what feels like an active volcano. The heat is blistering and you should watch out for the occasional lava eruption from the magma pool around you!

At the end of each step: Pokemon in play that aren't Fire-type lose HP, equal to twice (x2) the current round count, in the current battle.​

Camouflage: Fire | Nature Power: Overheat | Secret Power: The user calls and attempts Sunny Day​

Wild Items:
  • :fire gem:Fire Gem
  • :charcoal:Charcoal
  • :white herb:White Herb
Encounters
:sv/mollux:
Mollux
Level 4

Typing: Fire/Poison
Abilities: Dry Skin Hidden Ability: Illuminate

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Fire Boost
The Pokemon can teach other Pokemon the ardor of Fire-types.
The explorer's active Pokemon have Flash Fire and Flame Body, in addition to their other abilities.​

EP: 90
Attack: 4
Defen.: 6
Sp.Atk: 9
Sp.Def: 8
Speed: 76
Size: 3
Weight: 3


Movepool
Level 0:
Bug Bite
Calm Mind
Dazzling Gleam
Facade
Flamethrower
Heal Bell
Light Screen
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp

Level 1:
Acid
Acid Armor
Charm
Confide
Confuse Ray
Double Team
Ember
Fire Spin
Flash
Heal Pulse
Helping Hand
Infestation
Iron Defense
Life Dew
Moonlight
Rain Dance
Rapid Spin
Recover
Shock Wave
Sludge Bomb
Stealth Rock
Sunny Day
Swagger
Swift
Toxic Spikes
Trick
Venom Drench
Water Gun
Withdraw

Level 2:
Acid Spray
Aqua Ring
Belch
Bind
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Hydro Pump
Inferno
Secret Power
Solar Beam
Thief
Thunder
Venoshock

Level 3:
Attract
Bide
Draining Kiss
Flame Charge
Frustration
Gastro Acid
Knock Off
Lava Plume
Leech Life
Return
Self-Destruct
Skitter Smack
Sludge Wave
Spotlight

Level 4:
Eruption
Explosion
Final Gambit
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Snatch
:sv/skeledirge:
Skeledirge
Level 4

Typing: Fire/Ghost
Abilities: Blaze Hidden Ability: Unaware

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​
Battle Assist: Fire Boost
The Pokemon can teach other Pokemon the ardor of Fire-types.
The explorer's active Pokemon have Flash Fire and Flame Body, in addition to their other abilities.​

EP: 90
Attack: 6
Defen.: 7
Sp.Atk: 8
Sp.Def: 6
Speed: 66
Size: 4
Weight: 7


Movepool
Level 0:
Crunch
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Leer
Protect
Rest
Roar
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Substitute
Tackle
Thunder Fang
Will-O-Wisp
Zen Headbutt

Level 1:
Bite
Curse
Disarming Voice
Ember
Encore
Fire Spin
Helping Hand
Incinerate
Lick
Mud-Slap
Night Shade
Scary Face
Seed Bomb
Slack Off
Sunny Day
Yawn

Level 2:
Alluring Voice
Belch
Fire Blast
Flare Blitz
Heat Wave
Poltergeist
Solar Beam
Take Down

Level 3:
Body Slam
Dig
Flame Charge
Heat Crash
Hex
Outrage
Scorching Sands
Snarl
Temper Flare
Torch Song (sig)

Level 4:
Blast Burn
Endure
Fire Pledge
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Overheat
Stomping Tantrum
Tera Blast
:sv/blaziken:
Blaziken
Level 4

Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Speed Boost

Con.Reward: 1x:master ball:Academy Credit

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Capture Assist: Back to Basics
The Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.​
The lower bound of Fatigue Rolls for Ultra Balls is six (6).​
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.​
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)​

EP: 100
Attack: 9
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Aura Sphere
Blaze Kick (sig)
Brave Bird
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Vacuum Wave
Will-O-Wisp
Work Up

Level 1:
Agility
Captivate
Coaching
Confide
Counter
Curse
Cut
Detect
Double Kick
Double Team
Dual Chop
Echoed Voice
Ember
Feather Dance
Fire Spin
Growl
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Peck
Power-Up Punch
Rock Climb
Rock Smash
Role Play
Sand Attack
Scratch
Seismic Toss
Sunny Day
Swagger
Swift

Level 2:
Assurance
Close Combat
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Upper Hand

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
Temper Flare
U-turn

Level 4:
Blast Burn
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Resort
Mimic
Mirror Move
Natural Gift
Overheat
Tera Blast
Flying Trek: Stormwinds
Barren, mountainous landscape greets you, but the real attention-grabber are the howling winds that blow throughout. They almost act as gravity itself, pushing and pulling you to their whims. You can see several species of birds nesting up in the the peaks and navigating the currents with ease.

This arena's Wind Strength is equal to twice (x2) the current round count, in the current battle.​
Pokemon, except Flying-types, whose Weight Class is equal to or less than the Wind Strength suffer the following effects:​
  • They are Hovering.
  • They can't attempt contact actions.
  • At the end of each step: They take damage, equal to the Wind Strength minus their Weight Class.
Camouflage: Flying | Nature Power: Hurricane | Secret Power: The user calls and attempts Tailwind​

Wild Items:
  • :flying gem:Flying Gem
  • :sharp beak:Sharp Beak
  • :smoke ball:Smoke Ball
Encounters
:sv/salamence:
Salamence
Level 4

Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie

Con.Reward: ---

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Flying Boost
The Pokemon can teach other Pokemon the agility of Flying-types.
The explorer's active Pokemon have Gale Wings and Big Pecks, in addition to their other abilities.​

EP: 90
Attack: 10
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Fly
Frustration
Fury Cutter
Headbutt
Laser Focus
Outrage
Return
Rock Tomb
Rollout
Temper Flare
Thrash

Level 4:
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Wish
:sv/braviary:
Braviary
Level 4

Typing: Normal/Flying
Abilities: Keen Eye, Sheer Force Hidden Ability: Defiant

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Flying Boost
The Pokemon can teach other Pokemon the agility of Flying-types.
The explorer's active Pokemon have Gale Wings and Big Pecks, in addition to their other abilities.​

EP: 90
Attack: 9
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 80
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Defog
Facade
Hone Claws
Iron Head
Leer
Protect
Rest
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Whirlwind
Wing Attack
Work Up
Zen Headbutt

Level 1:
Agility
Air Cutter
Confide
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Peck
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Assurance
Close Combat
Double-Edge
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down

Level 3:
Acrobatics
Attract
Body Slam
Crush Claw
Fly
Frustration
Laser Focus
Return
Rock Tomb
Sky Drop
Thrash
U-turn

Level 4:
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Retaliate
Tera Blast
:sv/tomohawk:
Tomohawk
Level 4

Typing: Flying/Fighting
Abilities: Intimidate, Prankster Hidden Ability: Justified

Con.Reward: 1x:orange mail:Deviant Event Voucher

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Capture Assist: Back to Basics
The Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.​
The lower bound of Fatigue Rolls for Ultra Balls is six (6).​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 5
Defen.: 7
Sp.Atk: 8
Sp.Def: 6
Speed: 85
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Defog
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Whirlwind
Work Up

Level 1:
Air Cutter
Baby-Doll Eyes
Coaching
Confide
Confuse Ray
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Harden
Haze
Helping Hand
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Rock Smash
Roost
Safeguard
Scratch
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Yawn

Level 2:
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Hurricane
Iron Tail
Mega Kick
Quash
Revenge
Reversal
Secret Power
Sky Attack
Solar Beam
Stone Edge
Submission
Superpower
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Return
Rock Tomb
Sky Drop
Throat Chop
Trailblaze

Level 4:
Body Press
Endure
Fling
Giga Impact
Healing Wish
Hidden Power (Normal)
Hyper Beam
Last Resort
Memento
Nature Power
Retaliate
Snatch
Ghost Trek: Pharaoh's Tomb
Ancient ruins seemingly left behind by a ruler of the past found themselves within Area Zero. As he had his servants buried alongside him, there are a lot of very devoted souls around, and they don't see you barging in with a favorable eye. They will do everything they can to torment you so you leave as fast as possible.

Pokemon in play have Mummy in addition to their other abilities.​

Camouflage: Ghost | Nature Power: Phantom Force | Secret Power: The user calls and attempts Spite​

Wild Items:
  • :ghost gem:Ghost Gem
  • :spell tag:Spell Tag
  • :clear amulet:Clear Amulet
Encounters
:sv/dragapult:
Dragapult
Level 4

Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator Hidden Ability: Cursed Body

Con.Reward: ---

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Battle Assist: Ghost Boost
The Pokemon can teach other Pokemon the ephemerality of Ghost-types.
The explorer's active Pokemon have Infiltrator and Cursed Body, in addition to their other abilities.​

EP: 90
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3


Movepool
Level 0:
Astonish
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Flamethrower
Light Screen
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Tri Attack
Will-O-Wisp

Level 1:
Agility
Bite
Confuse Ray
Curse
Double Hit
Double Team
Dragon Breath
Dragon Dance
Helping Hand
Infestation
Night Shade
Steel Wing
Sucker Punch
Sunny Day
Swift

Level 2:
Assurance
Beat Up
Disable
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Hydro Pump
Solar Beam
Take Down
Thief
Thunder

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Breaking Swipe
Brine
Dive
Dragon Darts
Fly
Hex
Lock-On
Outrage
Phantom Force
Pounce
Scald
U-turn

Level 4:
Ally Switch
Draco Meteor
Endure
Giga Impact
Grudge
Hidden Power (Normal)
Hyper Beam
Last Resort
Tera Blast
:sv/gholdengo:
Gholdengo
Level 4

Typing: Steel/Ghost
Abilities: Good as Gold

Con.Reward: ---

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Battle Assist: Ghost Boost
The Pokemon can teach other Pokemon the ephemerality of Ghost-types.
The explorer's active Pokemon have Infiltrator and Cursed Body, in addition to their other abilities.​

EP: 90
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 84
Size: 2
Weight: 3


Movepool
Level 0:
Astonish
Dazzling Gleam
Flash Cannon
Focus Blast
Iron Head
Light Screen
Metal Sound
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt

Level 1:
Confuse Ray
Night Shade
Recover
Sandstorm
Trick

Level 2:
Focus Punch
Low Kick
Poltergeist
Steel Beam
Take Down
Thief
Thunder

Level 3:
Charge Beam
Electro Ball
Heavy Slam
Hex
Low Sweep
Make It Rain
Psyshock

Level 4:
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Memento
Tera Blast
:sv/gengar:
Gengar
Level 4

Typing: Ghost/Poison
Abilities: Cursed Body

Con.Reward: 1x:master ball:Academy Credit

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3


Movepool
Level 0:
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment

Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Normal)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
Grass Trek: Savage Jungle
This extremely dense jungle is home to a wide variety of plants, including lots of vines appreciating the ambient dampness. The Academy has warned you about the risks of getting entangled, but it'll be difficult not to...

Pokemon in play have the conditions created by Ingrain.​

Camouflage: Grass | Nature Power: Leaf Storm | Secret Power: The user calls and attempts Sleep Powder​

Wild Items:
  • :grass gem:Grass Gem
  • :miracle seed:Miracle Seed
  • :big root:Big Root
Encounters
:sv/decidueye:
Decidueye
Level 4

Typing: Grass/Ghost
Abilities: Overgrow Hidden Ability: Long Reach

Con.Reward: ---

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Battle Assist: Grass Boost
The Pokemon can teach other Pokemon the calmliness of Grass-types.
The explorer's active Pokemon have Natural Cure and Harvest, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 70
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Air Slash
Astonish
Brave Bird
Bullet Seed
Defog
Energy Ball
Facade
Leaf Blade
Light Screen
Nasty Plot
Protect
Psycho Cut
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Work Up

Level 1:
Air Cutter
Confide
Confuse Ray
Curse
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Feather Dance
Grassy Terrain
Growl
Haze
Helping Hand
Leafage
Magical Leaf
Night Shade
Ominous Wind
Peck
Rain Dance
Razor Leaf
Roost
Safeguard
Seed Bomb
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Synthesis
Tailwind

Level 2:
Covet
Fury Attack
Grass Knot
Grassy Glide
Hurricane
Low Kick
Pluck
Poltergeist
Sky Attack
Solar Beam
Solar Blade
Take Down

Level 3:
Acrobatics
Attract
Baton Pass
Foresight
Frustration
Giga Drain
Hex
Knock Off
Laser Focus
Low Sweep
Phantom Force
Return
Skitter Smack
Smack Down
Spirit Shackle (sig)
Trailblaze
U-turn
Worry Seed

Level 4:
Endure
Frenzy Plant
Giga Impact
Grass Pledge
Hidden Power (Normal)
Hyper Beam
Imprison
Leaf Storm
Nature Power
Spite
Tera Blast
:sv/exeggutor-alola:
Exeggutor-Alola
Level 4

Typing: Grass/Dragon
Abilities: Frisk Hidden Ability: Harvest

Con.Reward: ---

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​
Battle Assist: Grass Boost
The Pokemon can teach other Pokemon the calmliness of Grass-types.
The explorer's active Pokemon have Natural Cure and Harvest, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 45
Size: 7
Weight: 8


Movepool
Level 0:
Brick Break
Bullet Seed
Calm Mind
Dragon Hammer
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Hypnosis
Iron Head
Light Screen
Poison Powder
Protect
Psychic
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic
Uproar
Zen Headbutt

Level 1:
Absorb
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Double Team
Extrasensory
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Psybeam
Psychic Terrain
Psywave
Rage
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Trick

Level 2:
Barrage
Double-Edge
Dragon Cheer
Dream Eater
Grass Knot
Grassy Glide
Ingrain
Iron Tail
Leech Seed
Low Kick
Mega Drain
Nightmare
Power Whip
Secret Power
Solar Beam
Superpower
Take Down
Terrain Pulse
Thief
Wood Hammer

Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Lucky Chant
Outrage
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Rollout
Self-Destruct
Telekinesis
Teleport
Trailblaze
Worry Seed

Level 4:
Bestow
Block
Celebrate
Draco Meteor
Egg Bomb
Endure
Explosion
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Leaf Storm
Mimic
Natural Gift
Nature Power
Skill Swap
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wish
:sv/necturna:
Necturna
Level 4

Typing: Grass/Ghost
Abilities: Forewarn Hidden Ability: Telepathy
See 5.10 "Unique Pokemon" in the Handbook.

Con.Reward: 1x:orange mail:Deviant Event Voucher

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58
Size: 3
Weight: 3


Movepool
Level 0:
Calm Mind
Crunch
Dark Pulse
Energy Ball
Facade
Leaf Blade
Leer
Poison Fang
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch
Sleep Talk
Snore
Substitute
Thunder Fang
Toxic
Will-O-Wisp

Level 1:
Absorb
Confide
Confuse Ray
Curse
Cut
Double Team
Flash
Grassy Terrain
Infestation
Magical Leaf
Night Shade
Ominous Wind
Pain Split
Seed Bomb
Sunny Day
Swagger
Swift
Synthesis
Toxic Spikes
Trick
Vine Whip

Level 2:
Bind
Covet
Dream Eater
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Nightmare
Payback
Power Whip
Secret Power
Solar Beam
Solar Blade
Stone Edge
Thief

Level 3:
Attract
Frustration
Giga Drain
Hex
Horn Leech
Knock Off
Leech Life
Phantom Force
Psych Up
Return
Skitter Smack
Super Fang
Telekinesis
Torment
Trailblaze
Worry Seed

Level 4:
Endure
Forest's Curse
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Leaf Storm
Natural Gift
Nature Power
Shell Smash
Skill Swap
Snatch
Spite
Ground Trek: Endless Desert
It almost feels like the Asado Desert has been sucked in Area Zero. The sun is merciless and the wind gets several sand tornados whirling. Walking in this biome requires more effort due to the shifting sand under your feet.

Pokemon in play are Grounded, and Terrain can't be created.​

Camouflage: Ground | Nature Power: Scorching Sands | Secret Power: The user calls and attempts Shore Up​

Wild Items:
  • :ground gem:Ground Gem
  • :soft sand:Soft Sand
  • :snowball:Snowball
Encounters
:sv/hippowdon:
Hippowdon
Level 4

Typing: Ground
Abilities: Sand Stream Hidden Ability: Sand Force

Con.Reward: ---

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Battle Assist: Ground Boost
The Pokemon can teach other Pokemon the grit of Ground-types.
The explorer's active Pokemon have Stamina, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 8
Sp.Atk: 5
Sp.Def: 5
Speed: 47
Size: 4
Weight: 7


Movepool
Level 0:
Crunch
Earth Power
Earthquake
Facade
Fire Fang
Hyper Voice
Iron Head
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Whirlwind

Level 1:
Amnesia
Bite
Captivate
Confide
Curse
Double Team
Helping Hand
High Horsepower
Ice Fang
Mud-Slap
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Slack Off
Stealth Rock
Sunny Day
Swagger
Water Pulse
Weather Ball
Yawn

Level 2:
Double-Edge
Iron Tail
Revenge
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Dig
Frustration
Hard Press
Headbutt
Heavy Slam
Mud Shot
Muddy Water
Return
Rock Tomb
Scorching Sands

Level 4:
Body Press
Endure
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Natural Gift
Stomping Tantrum
Tera Blast
:sv/saharaja:
Saharaja
Level 4

Typing: Ground
Abilities: Water Absorb, Serene Grace Hidden Ability: Sand Spit

Con.Reward: ---

Capture Assist: Back to Basics
The Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.​
The lower bound of Fatigue Rolls for Ultra Balls is six (6).​
Battle Assist: Ground Boost
The Pokemon can teach other Pokemon the grit of Ground-types.
The explorer's active Pokemon have Stamina, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 8
Sp.Atk: 5
Sp.Def: 9
Speed: 78
Size: 4
Weight: 7


Movepool
Level 0:
Dazzling Gleam
Earth Power
Earthquake
Facade
Flash Cannon
Heal Bell
Power Gem
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle

Level 1:
Ancient Power
High Horsepower
Pain Split
Rapid Spin
Sand Attack
Sand Tomb
Sandstorm
Stealth Rock
Taunt
Water Gun
Water Pulse

Level 2:
Double-Edge
Mega Kick
Payback
Spit Up
Stockpile
Stone Edge
Swallow
Thief

Level 3:
Attract
Body Slam
Bulldoze
Diamond Storm
Heavy Slam
Horn Leech
Lash Out
Mud Shot
Outrage
Rock Tomb
Scorching Sands
Stomp

Level 4:
Body Press
Endure
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Pay Day
Stomping Tantrum
:sv/steelix:
Steelix
Level 4

Typing: Steel/Ground
Abilities: Rock Head, Sturdy Hidden Ability: Sheer Force

Con.Reward: 1x:master ball:Academy Credit

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 6
Defen.: 14
Sp.Atk: 4
Sp.Def: 5
Speed: 30
Size: 7
Weight: 8


Movepool
Level 0:
Autotomize
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Iron Head
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sharpen
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1:
Ancient Power
Brutal Swing
Captivate
Confide
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Drill Run
Harden
High Horsepower
Ice Fang
Iron Defense
Mud-Slap
Rage
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Tomb
Sandstorm
Scary Face
Slam
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Twister
Wide Guard

Level 2:
Aqua Tail
Bind
Double-Edge
Flail
Head Smash
Iron Tail
Meteor Beam
Payback
Rock Blast
Secret Power
Skull Bash
Steel Beam
Stone Edge
Take Down

Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Gyro Ball
Headbutt
Heavy Slam
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Torment

Level 4:
Block
Body Press
Endure
Explosion
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mimic
Mud Sport
Natural Gift
Nature Power
Stomping Tantrum
Ice Trek: Freezing Point
It's a good thing you managed to obtain arctic clothes, because the air here is absolutely freezing. A dense mist of crystallized water particles makes navigation hazardous, not to mention the risks of numbness for your unprotected Pokemon.

The initial Weather is Snow, with an indefinite duration.​
At the end of each round: Place two Frost markers on each non-Ice Pokemon in play.​

Camouflage: Ice | Nature Power: Blizzard | Secret Power: The user calls and attempts Aurora Veil​

Wild Items:
  • :ice gem:Ice Gem
  • :never-melt ice:Never-Melt Ice
  • :icy rock:Icy Rock
Encounters
:sv/darmanitan-galar:
Darmanitan-Galar
Level 4

Typing: Ice
Abilities: Gorilla Tactics Hidden Ability: Zen Mode

Con.Reward: ---

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Ice Boost
The Pokemon can teach other Pokemon the detachment of Ice-types.
The explorer's active Pokemon have Soundproof and Thick Fat, in addition to their other abilities.​

EP: 90
Attack: 10
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 95
Size: 3
Weight: 5


Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn

Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief

Level 3:
Attract
Body Slam
Bulldoze
Dig
Gyro Ball
Headbutt
Icicle Crash
Lash Out
Rock Tomb
Thrash
U-turn

Level 4:
Belly Drum
Body Press
Endure
Fling
Freeze-Dry
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
:sv/cloyster:
Cloyster
Level 4

Typing: Water/Ice
Abilities: Shell Armor, Skill Link Hidden Ability: Overcoat

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Ice Boost
The Pokemon can teach other Pokemon the detachment of Ice-types.
The explorer's active Pokemon have Soundproof and Thick Fat, in addition to their other abilities.​

EP: 90
Attack: 7
Defen.: 13
Sp.Atk: 6
Sp.Def: 4
Speed: 70
Size: 3
Weight: 5


Movepool
Level 0:
Avalanche
Facade
Ice Beam
Ice Shard
Leer
Light Screen
Liquidation
Poison Jab
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Tackle
Toxic
Tri Attack
Waterfall

Level 1:
Aurora Beam
Barrier
Bubble Beam
Captivate
Confide
Curse
Double Team
Drill Run
Hail
Helping Hand
Ice Spinner
Iron Defense
Life Dew
Rage
Rain Dance
Rapid Spin
Scary Face
Snowscape
Spikes
Steel Roller
Supersonic
Swagger
Swift
Toxic Spikes
Twineedle
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw

Level 2:
Aqua Ring
Blizzard
Clamp
Double-Edge
Hydro Pump
Icicle Spear
Payback
Pin Missile
Rock Blast
Secret Power
Spike Cannon
Take Down

Level 3:
Attract
Bide
Body Slam
Brine
Chilling Water
Dive
Frost Breath
Frustration
Headbutt
Icicle Crash
Icy Wind
Mud Shot
Razor Shell
Return
Self-Destruct
Teleport
Torment

Level 4:
Endure
Explosion
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Shell Smash
Tera Blast
:sv/baxcalibur:
Baxcalibur
Level 4

Typing: Dragon/Ice
Abilities: Thermal Exchange Hidden Ability: Ice Body

Con.Reward: 1x:orange mail:Deviant Event Voucher

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 10
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 87
Size: 4
Weight: 6


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Ice Beam
Ice Shard
Iron Head
Leer
Protect
Rest
Sleep Talk
Substitute
Swords Dance
Tackle
Thunder Fang
Zen Headbutt

Level 1:
Bite
Dragon Breath
Dragon Dance
False Swipe
Helping Hand
High Horsepower
Ice Fang
Rain Dance
Scary Face
Snowscape

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Focus Energy
Glaive Rush
Icicle Spear
Scale Shot
Take Down

Level 3:
Body Slam
Breaking Swipe
Bulldoze
Dig
Icicle Crash
Icy Wind
Outrage

Level 4:
Body Press
Draco Meteor
Endure
Freeze-Dry
Giga Impact
Hidden Power (Normal)
Hyper Beam
Stomping Tantrum
Tera Blast
 
Last edited:

LouisCyphre

heralds disaster.
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Ground Zero Anomaly Expedition (Post 3 of 3)
In this post, find the Treks for the Normal-, Poison-, Psychic-, Rock-, Steel-, and Water-types, as well as the Final Trek.

Normal Trek: Shifting Plain
This location looks and feels like a sensory deprivation chamber, where everything is white and featureless. You could swear there's movement just on the edge of your vision, too.

Pokemon in play are Silenced and Identified.​

Camouflage: Normal | Nature Power: Skull Bash | Secret Power: The user calls and attempts Softboiled​

Wild Items:
  • :normal gem:Normal Gem
  • :silk scarf:Silk Scarf
  • :cleanse tag:Cleanse Tag
Encounters
:sv/ursaluna:
Ursaluna
Level 4

Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve

Con.Reward: ---

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Battle Assist: Normal Boost
The Pokemon can teach other Pokemon the versatility of Normal-types.
The explorer's active Pokemon have Normalize and Cute Charm, in addition to their other abilities.​

EP: 90
Attack: 10
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 50
Size: 4
Weight: 7


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon

Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze

Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
:sv/toucannon:
Toucannon
Level 4

Typing: Normal/Flying
Abilities: Keen Eye, Skill Link Hidden Ability: Sheer Force

Con.Reward: ---

Capture Assist: Back to Basics
The Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.​
The lower bound of Fatigue Rolls for Ultra Balls is six (6).​
Battle Assist: Normal Boost
The Pokemon can teach other Pokemon the versatility of Normal-types.
The explorer's active Pokemon have Normalize and Cute Charm, in addition to their other abilities.​

EP: 90
Attack: 9
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 60
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Air Slash
Brave Bird
Brick Break
Bullet Seed
Defog
Drill Peck
Facade
Flash Cannon
Hyper Voice
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Uproar
Work Up

Level 1:
Air Cutter
Confide
Double Team
Dual Wingbeat
Echoed Voice
Encore
Feather Dance
Growl
Helping Hand
Peck
Rock Smash
Roost
Scary Face
Seed Bomb
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind

Level 2:
Beak Blast
Fury Attack
Gunk Shot
Heat Wave
Hurricane
Pluck
Rock Blast
Sky Attack
Take Down
Thief

Level 3:
Acrobatics
Attract
Boomburst
Flame Charge
Fly
Frustration
Knock Off
Psych Up
Return
Smack Down
Temper Flare
Throat Chop
U-turn

Level 4:
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mirror Move
Overheat
Tera Blast
:sv/slaking:
Slaking
Level 4

Typing: Normal
Abilities: Truant

Con.Reward: 1x:master ball:Academy Credit

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Capture Assist: Back to Basics
The Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.​
The lower bound of Fatigue Rolls for Ultra Balls is six (6).​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 11
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 100
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Ice Beam
Ice Punch
Night Slash
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
X-Scissor
Zen Headbutt

Level 1:
Amnesia
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Slack Off
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Water Pulse
Yawn

Level 2:
After You
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Punishment
Quash
Reversal
Secret Power
Solar Beam
Take Down
Thief
Thunder

Level 3:
Attract
Body Slam
Bulldoze
Chilling Water
Crush Claw
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Outrage
Pounce
Pursuit
Return
Rock Tomb
Smack Down
Throat Chop
Trailblaze

Level 4:
Block
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
Poison Trek: Deadly Swamp
You will have to go through this highly contaminated area due to naturally toxic chemicals. Fetid miasmas constantly float in the air so be carefult to cover any opening or wound before it gets infected.

Whenever a Pokemon takes damage: Put a Poison marker on each of their Poison conditions.​

Camouflage: Poison | Nature Power: Sludge Wave | Secret Power: The user calls and attempts Venom Drench​

Wild Items:
  • :poison gem:Poison Gem
  • :poison barb:Poison Barb
  • :shuca berry:Shuca Berry
Encounter
:sv/sneasler:
Sneasler
Level 4

Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch

Con.Reward: ---

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Poison Boost
The Pokemon can teach other Pokemon the vileness of Poison.
The explorer's active Pokemon have Poison Touch and Corrosion, in addition to their other abilities.​

EP: 90
Attack: 9
Defen.: 5
Sp.Atk: 3
Sp.Def: 6
Speed: 120
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1:
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes

Level 2:
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock

Level 3:
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn

Level 4:
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Spite
Tera Blast
:sv/overqwil:
Overqwil
Level 4

Typing: Dark/Poison
Abilities: Poison Point, Swift Swim Hidden Ability: Intimidate

Con.Reward: ---

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Battle Assist: Poison Boost
The Pokemon can teach other Pokemon the vileness of Poison.
The explorer's active Pokemon have Poison Touch and Corrosion, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0:
Aqua Jet
Astonish
Crunch
Dark Pulse
Facade
Ice Beam
Liquidation
Poison Jab
Protect
Rest
Shadow Ball
Sleep Talk
Smart Strike
Substitute
Surf
Swords Dance
Tackle
Toxic
Waterfall

Level 1:
Agility
Bite
Bubble Beam
Curse
Harden
Haze
Pain Split
Poison Tail
Rain Dance
Scary Face
Sludge Bomb
Spikes
Supersonic
Swift
Taunt
Toxic Spikes
Water Pulse

Level 2:
Acid Spray
Aqua Tail
Barb Barrage
Blizzard
Double-Edge
Flail
Gunk Shot
Hydro Pump
Minimize
Pin Missile
Reversal
Scale Shot
Spit Up
Stockpile
Take Down
Venoshock

Level 3:
Brine
Chilling Water
Gyro Ball
Hex
Icy Wind
Lash Out
Mud Shot
Poison Sting
Self-Destruct
Sludge Wave
Throat Chop

Level 4:
Acupressure
Destiny Bond
Endure
Fell Stinger
Giga Impact
Hidden Power (Normal)
Hyper Beam
Spite
Tera Blast
:sv/crobat:
Crobat
Level 4

Typing: Poison/Flying
Abilities: Inner Focus Hidden Ability: Infiltrator

Con.Reward: 1x:orange mail:Deviant Event Voucher

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 130
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Astonish
Brave Bird
Cross Poison
Crunch
Dark Pulse
Defog
Facade
Feint Attack
Hypnosis
Nasty Plot
Poison Fang
Protect
Quick Attack
Rest
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Uproar
Whirlwind
Wing Attack
X-Scissor
Zen Headbutt

Level 1:
Absorb
Agility
Air Cutter
Bite
Captivate
Confide
Confuse Ray
Curse
Detect
Double Team
Dual Wingbeat
Gust
Haze
Ominous Wind
Quick Guard
Rage
Rain Dance
Roost
Sludge Bomb
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Twister
Venom Drench

Level 2:
Assurance
Double-Edge
Flail
Heat Wave
Hurricane
Mega Drain
Payback
Pluck
Razor Wind
Secret Power
Sky Attack
Take Down
Thief
Venoshock

Level 3:
Acrobatics
Attract
Bide
Fly
Frustration
Giga Drain
Headbutt
Hex
Leech Life
Pursuit
Return
Super Fang
Torment
U-turn

Level 4:
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mean Look
Mimic
Natural Gift
Snatch
Psychic Trek: Warp Space
Traversing this biome is mind-twisting because space doesn't obey any conventional law. Dead ends that are not, staircases to nowhere, and strange distortions that loop you towards where you started. You'll have to train your mental fortitude to get through this...

If a Pokemon would create a Screen; instead, discard all Screens in play; then, that Screen is created with quadruple (x4) the duration.​

Camouflage: Psychic | Nature Power: Future Sight | Secret Power: The user calls and attempts Gravity​

Wild Items:
  • :psychic gem:Psychic Gem
  • :twisted spoon:Twisted Spoon
  • :light clay:Light Clay
Encounters
:sv/farigiraf:
Farigiraf
Level 4

Typing: Normal/Psychic
Abilities: Cud Chew, Armor Tail Hidden Ability: Sap Sipper

Con.Reward: ---

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Battle Assist: Psychic Boost
The Pokemon can teach other Pokemon the esoterica of Psychic-types.
The explorer's active Pokemon have Synchronize and Forewarn, in addition to their other abilities.​

EP: 90
Attack: 7
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 60
Size: 6
Weight: 5


Movepool
Level 0:
Astonish
Calm Mind
Crunch
Dazzling Gleam
Earthquake
Energy Ball
Facade
Hyper Voice
Iron Head
Light Screen
Nasty Plot
Protect
Psychic
Psychic Fangs
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up
Zen Headbutt

Level 1:
Agility
Amnesia
Captivate
Confide
Confuse Ray
Confusion
Curse
Double Hit
Double Kick
Double Team
Echoed Voice
Flash
Growl
Helping Hand
High Horsepower
Mirror Coat
Mud-Slap
Night Shade
Psybeam
Psychic Terrain
Rain Dance
Recycle
Rock Smash
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Trick
Twin Beam

Level 2:
Assurance
Beat Up
Double-Edge
Dream Eater
Expanding Force
Foul Play
Grass Knot
Iron Tail
Low Kick
Nightmare
Razor Wind
Secret Power
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Attract
Baton Pass
Body Slam
Bulldoze
Charge Beam
Foresight
Frustration
Guard Swap
Headbutt
Odor Sleuth
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Stomp
Telekinesis
Trailblaze

Level 4:
Ally Switch
Endeavor
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Mean Look
Mimic
Natural Gift
Retaliate
Skill Swap
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wish
:sv/braviary-hisui:
Braviary-Hisui
Level 4

Typing: Psychic/Flying
Abilities: Keen Eye, Sheer Force Hidden Ability: Tinted Lens

Con.Reward: ---

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​
Battle Assist: Psychic Boost
The Pokemon can teach other Pokemon the esoterica of Psychic-types.
The explorer's active Pokemon have Synchronize and Forewarn, in addition to their other abilities.​

EP: 90
Attack: 6
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 65
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Calm Mind
Dazzling Gleam
Defog
Facade
Hone Claws
Hyper Voice
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Vacuum Wave
Whirlwind
Wing Attack
Work Up
Zen Headbutt

Level 1:
Agility
Air Cutter
Confide
Confuse Ray
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Assurance
Close Combat
Double-Edge
Expanding Force
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down

Level 3:
Acrobatics
Attract
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Thrash
U-turn

Level 4:
Endure
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Retaliate
Stored Power
Tera Blast
:sv/starmie:
Starmie
Level 4

Typing: Water/Psychic
Abilities: Illuminate, Natural Cure Hidden Ability: Analytic

Con.Reward: 1x:master ball:Academy Credit

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.​
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)​

EP: 100
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 115
Size: 2
Weight: 4


Movepool
Level 0:
Avalanche
Dazzling Gleam
Facade
Flash Cannon
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall

Level 1:
Agility
Bubble Beam
Confide
Confuse Ray
Cosmic Power
Curse
Double Team
Flash
Hail
Harden
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Swagger
Swift
Trick
Twister
Water Gun
Water Pulse
Whirlpool

Level 2:
Blizzard
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Hydro Pump
Meteor Beam
Minimize
Nightmare
Secret Power
Skull Bash
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Brine
Dive
Flip Turn
Frustration
Gyro Ball
Headbutt
Icy Wind
Psych Up
Psyshock
Return
Rollout
Scald
Spotlight
Telekinesis
Teleport

Level 4:
Ally Switch
Camouflage
Endure
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Magic Coat
Mimic
Natural Gift
Reflect Type
Skill Swap
Trick Room
Wonder Room
Rock Trek: Planet's Embrace
This very deep cave carved by nature into pure stone is not easy to navigate due to the lack of light, fine gravel, and absolute lack of particularly interesting things to serve as landmarks. Hope you packed enough sustenance for the travel, too.

All teams always have Stealth Rock on their fields.​

Camouflage: Rock | Nature Power: Stone Edge | Secret Power: The user calls and attempts Rock Polish​

Wild Items:
  • :rock gem:Rock Gem
  • :hard stone:Hard Stone
  • :float stone:Float Stone
Encounters
:sv/aggron:
Aggron
Level 4

Typing: Steel/Rock
Abilities: Sturdy, Rock Head Hidden Ability: Heavy Metal

Con.Reward: ---

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Battle Assist: Rock Boost
The Pokemon can teach other Pokemon the ruggedness of Rock-types.
The explorer's active Pokemon have Rock Head and Sturdy, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 13
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 4
Weight: 8


Movepool
Level 0:
Aerial Ace
Autotomize
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Metal Sound
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Harden
High Horsepower
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Head Smash
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Smelling Salts
Solar Beam
Steel Beam
Stone Edge
Superpower
Take Down
Thunder

Level 3:
Attract
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heavy Slam
Icy Wind
Outrage
Return
Rock Tomb
Rollout
Smack Down
Stomp

Level 4:
Block
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Spite
Stomping Tantrum
:sv/stratagem:
Stratagem
Level 4

Typing: Rock
Abilities: Levitate, Technician Hidden Ability: Sniper

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Rock Boost
The Pokemon can teach other Pokemon the ruggedness of Rock-types.
The explorer's active Pokemon have Rock Head and Sturdy, in addition to their other abilities.​

EP: 90
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 5
Speed: 130
Size: 2
Weight: 3


Movepool
Level 0:
Accelerock
Aerial Ace
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Hone Claws
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Toxic
Vacuum Wave
Zen Headbutt

Level 1:
Ancient Power
Confide
Cut
Defense Curl
Double Team
Echoed Voice
False Swipe
Flash
Incinerate
Iron Defense
Magnetic Flux
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Weather Ball

Level 2:
Disable
Double-Edge
Fire Blast
Head Smash
Heat Wave
Meteor Beam
Rock Blast
Secret Power
Stone Edge

Level 3:
Acrobatics
Bulldoze
Electro Ball
Frustration
Giga Drain
Headbutt
Laser Focus
Lock-On
Mud Shot
Paleo Wave (sig)
Return
Rock Tomb
Rollout
Smack Down
Speed Swap
Volt Switch

Level 4:
Acupressure
Embargo
Endure
Explosion
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Natural Gift
Nature Power
:sv/glimmora:
Glimmora
Level 4

Typing: Rock/Poison
Abilities: Toxic Debris Hidden Ability: Corrosion

Con.Reward: 1x:orange mail:Deviant Event Voucher

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 86
Size: 3
Weight: 3


Movepool
Level 0:
Dazzling Gleam
Earth Power
Energy Ball
Facade
Flash Cannon
Light Screen
Power Gem
Protect
Reflect
Rest
Rock Polish
Rock Slide
Sleep Talk
Substitute
Toxic

Level 1:
Acid Armor
Ancient Power
Confuse Ray
Harden
Iron Defense
Mortal Spin
Rain Dance
Rock Throw
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Spiky Shield
Stealth Rock
Sunny Day
Toxic Spikes

Level 2:
Acid Spray
Gunk Shot
Meteor Beam
Rock Blast
Solar Beam
Stone Edge
Venoshock

Level 3:
Mud Shot
Rock Tomb
Self-Destruct
Sludge Wave
Smack Down

Level 4:
Endure
Explosion
Giga Impact
Hidden Power (Normal)
Hyper Beam
Memento
Tera Blast
Steel Trek: Machine Core
As you walk through this heavily industrialized part of Area Zero (one of the biggest detected oddities), you'll notice that it seems to reject organic materials. On the contrary, anything inorganic is greatly enhanced and the Core will repair anything inorganic if damaged.

Pokemon that entered play this round have Magnet Pull in addition to their other Abilities.​
Pokemon that entered play this round are Steel-type.​

Camouflage: Steel | Nature Power: Steel Beam | Secret Power: The user calls and attempts Shift Gear​

Wild Items:
  • :steel gem:Steel Gem
  • :metal coat:Metal Coat
  • :utility umbrella:Utility Umbrella
Encounters
:sv/naviathan:
Naviathan
Level 4

Typing: Water/Steel
Abilities: Guts, Heatproof Hidden Ability: Light Metal

Con.Reward: ---

Capture Assist: Back to Basics
The Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.​
The lower bound of Fatigue Rolls for Ultra Balls is six (6).​
Battle Assist: Steel Boost
The Pokemon can teach other Pokemon the resilience of Steel-types.
The explorer's active Pokemon have Light Metal and Heavy Metal, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 97
Size: 6
Weight: 9


Movepool
Level 0:
Calm Mind
Crunch
Dragon Claw
Dragon Pulse
Drill Peck
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Liquidation
Metal Sound
Protect
Psychic Fangs
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic
Waterfall
Wild Charge

Level 1:
Bite
Brutal Swing
Bubble Beam
Confide
Double Team
Dragon Breath
Dragon Dance
Echoed Voice
Feather Dance
Gust
Hail
Haze
Ice Fang
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Scary Face
Slack Off
Steel Roller
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard

Level 2:
Blizzard
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Scale Shot
Secret Power
Steel Beam
Wave Crash

Level 3:
Anchor Shot
Attract
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct

Level 4:
Body Press
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Retaliate
Splash
Stomping Tantrum
Water Sport
:sv/goodra-hisui:
Goodra-Hisui
Level 4

Typing: Steel/Dragon
Abilities: Sap Sipper, Shell Armor Hidden Ability: Gooey

Con.Reward: ---

Capture Assist: Pacifist
The Pokemon advises careful consideration and preservation of force when battling.
The explorer's Pokemon know False Swipe and Hold Back.​
While it is the turn of an explorer's Pokemon: The BAP data of False Swipe and of Hold Back is at least 12.​
(If a combination using these any of moves would use their BAP, this effect applies to that combination as well.)​
Battle Assist: Steel Boost
The Pokemon can teach other Pokemon the resilience of Steel-types.
The explorer's active Pokemon have Light Metal and Heavy Metal, in addition to their other abilities.​

EP: 90
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Movepool
Level 0:
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Acid Armor
Bubble
Charm
Confide
Counter
Curse
Double Team
Dragon Breath
Ice Spinner
Infestation
Life Dew
Poison Tail
Rain Dance
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball

Level 2:
Acid Spray
Blizzard
Dragon Cheer
Feint
Fire Blast
Flail
Hydro Pump
Iron Tail
Secret Power
Shelter
Steel Beam
Take Down
Thunder

Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Frustration
Gyro Ball
Heavy Slam
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Skitter Smack
Sludge Wave

Level 4:
Body Press
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Stomping Tantrum
Tera Blast
:sv/metagross:
Metagross
Level 4

Typing: Steel/Psychic
Abilities: Clear Body Hidden Ability: Light Metal

Con.Reward: 1x:master ball:Academy Credit

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 10
Defen.: 9
Sp.Atk: 7
Sp.Def: 7
Speed: 70
Size: 4
Weight: 9


Movepool
Level 0:
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2:
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down

Level 3:
Body Slam
Bulldoze
Frustration
Fury Cutter
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Laser Focus
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Telekinesis
Trailblaze

Level 4:
Ally Switch
Block
Body Press
Endure
Explosion
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
Water Trek: Deep Abyss
You never knew the ocean connected to Area Zero, but armed with advanced scuba gear, you are now exploring its depths. The ambient pressure is almost crushing and you might feel slow and sluggish when traversing this biome.

During the first step of the round: Non-Water Pokemon are Sluggish.​

Camouflage: Water | Nature Power: Hydro Cannon | Secret Power: The user calls and attempts Aqua Ring​

Wild Items:
  • :water gem:Water Gem
  • :mystic water:Mystic Water
  • :cell battery:Cell Battery
Encounters
:sv/swampert:
Swampert
Level 4

Typing: Water/Ground
Abilities: Torrent Hidden Ability: Damp

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​
Battle Assist: Water Boost
The Pokemon can teach other Pokemon the relaxation of Water-types.
The explorer's active Pokemon have Water Absorb and Hydration, in addition to their other abilities.​

EP: 90
Attack: 8
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4


Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earth Power
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Poison Jab
Protect
Refresh
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Sludge
Snore
Strength
Substitute
Surf
Tackle
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Ancient Power
Barrier
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
Helping Hand
High Horsepower
Mega Punch
Mirror Coat
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Scary Face
Seismic Toss
Stealth Rock
Supersonic
Swagger
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wide Guard
Yawn

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Stone Edge
Superpower
Take Down

Level 3:
Attract
Bide
Body Slam
Bulldoze
Chilling Water
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Hard Press
Headbutt
Icy Wind
Knock Off
Mud Shot
Muddy Water (sig)
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Smack Down
Stomp

Level 4:
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Stomping Tantrum
Tera Blast
Water Pledge
:sv/kingdra:
Kingdra
Level 4

Typing: Water/Dragon
Abilities: Swift Swim, Sniper Hidden Ability: Damp

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".​
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.​
Battle Assist: Water Boost
The Pokemon can teach other Pokemon the relaxation of Water-types.
The explorer's active Pokemon have Water Absorb and Hydration, in addition to their other abilities.​

EP: 90
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 85
Size: 3
Weight: 5


Movepool
Level 0:
Dragon Pulse
Facade
Flash Cannon
Ice Beam
Iron Head
Leer
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Agility
Aurora Beam
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Haze
Rage
Rain Dance
Scary Face
Smokescreen
Snowscape
Swagger
Swift
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2:
Blizzard
Clear Smog
Disable
Double-Edge
Flail
Focus Energy
Hurricane
Hydro Pump
Quash
Razor Wind
Scale Shot
Secret Power
Skull Bash
Take Down
Wave Crash

Level 3:
Attract
Bide
Body Slam
Bounce
Breaking Swipe
Brine
Chilling Water
Dive
Flip Turn
Frustration
Headbutt
Icy Wind
Laser Focus
Muddy Water
Octazooka
Outrage
Return
Scald

Level 4:
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Splash
Tera Blast
:sv/arghonaut:
Arghonaut
Level 4

Typing: Water/Fighting
Abilities: Unaware Hidden Ability: Technician

Con.Reward: 1x:orange mail:Deviant Event Voucher

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 100
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Movepool
Level 0:
Aqua Cutter
Aqua Jet
Brick Break
Bulk Up
Circle Throw
Constrict
Cross Poison
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Mach Punch
Night Slash
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Toxic
Vacuum Wave
Waterfall
Work Up

Level 1:
Brutal Swing
Bubble
Captivate
Chip Away
Coaching
Confide
Cut
Double Team
Echoed Voice
False Swipe
Hail
Infestation
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Recover
Rock Smash
Safeguard
Scary Face
Seismic Toss
Sludge Bomb
Smokescreen
Spikes
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard
Wrap
Yawn

Level 2:
Arm Thrust
Belch
Bind
Blizzard
Close Combat
Covet
Cross Chop
Focus Punch
Foul Play
Gunk Shot
Hydro Pump
Low Kick
Punishment
Quash
Revenge
Rock Blast
Secret Power
Stone Edge
Submission
Superpower
Take Down
Thief
Venoshock

Level 3:
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dive
Drain Punch
Frustration
Headbutt
Icy Wind
Knock Off
Lash Out
Low Sweep
Muddy Water
Octazooka
Psych Up
Return
Rock Tomb
Scald
Skitter Smack
Sludge Wave
Smack Down
Snarl
Throat Chop
Torment

Level 4:
Body Press
Embargo
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Natural Gift
Retaliate
Snatch
Soak

Final Trek
Final Trek: Ground Zero Arrival
At the very heart of Area Zero is an anomalous, unnatural space of unrealized potential. Readings indicate that this space, deep within Area Zero's subterrane, is or once was a massive machine of unknown purpose. All that remains now is the distortion: A field of nonspace betwixt the known and unknown. And from within that space between, unrealized shapes perceive you.

The referee's switching rule is On in this Trek. When sending out a Boss Pokemon, move the other Boss Pokemon to the Bench.​
While in this arena, the explorer's Pokemon each may Terastallize. Their Tera Type, if they don't have one, is the first type of their species.​
Before first sending out, the referee must select a Tera Type of their choice for each Boss Pokemon in this trek.​
While Walking Wake is in play and Terastallized:​
  • The weather is always Sun, and other effects can't discard, create, or modify Weather.
  • Hydro Steam's type is Walking Wake's Tera Type.

While Iron Leaves is in play and Terastallized:​
  • The terrain is always Electric Terrain, and other effects can't discard, create, or modify Terrain.
  • Psyblade's type is Iron Leaves' Tera Type.


Camouflage: Normal | Nature Power: Terrain Pulse | Secret Power: The user Faints.​

Wild Items:
  • None
Boss Encounters
:sv/walking wake:
Walking Wake
Level 4

Typing: Water/Dragon
Abilities: Protosynthesis

Con.Reward: :ruby:Terastal unlock for one of the Explorer's Pokemon, or for their recruited Pokemon.

Provides no assists.

EP: 110
Attack: 6
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 100
Size: 5
Weight: 7


Movepool
Level 0:
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall

Level 1:
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool

Level 2:
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down

Level 3:
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (sig)
Knock Off
Mud Shot
Outrage
Scald
Snarl

Level 4:
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Tera Blast
:sv/iron leaves:
Iron Leaves
Level 4

Typing: Grass/Psychic
Abilities: Quark Drive

Con.Reward: :ruby:Terastal unlock for one of the Explorer's Pokemon, or for their recruited Pokemon.

Provides no assists.

EP: 110
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 104
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Calm Mind
Energy Ball
Facade
Focus Blast
Leaf Blade
Leer
Metal Sound
Night Slash
Protect
Quick Attack
Rest
Sleep Talk
Smart Strike
Substitute
Swords Dance
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Coaching
Electric Terrain
False Swipe
Grassy Terrain
Helping Hand
Iron Defense
Magical Leaf
Psychic Terrain
Quick Guard
Sacred Sword
Scary Face
Swift
Taunt

Level 2:
Close Combat
Double-Edge
Grass Knot
Megahorn
Quash
Reversal
Solar Beam
Solar Blade
Take Down

Level 3:
Giga Drain
Psyblade (sig)
Throat Chop
Trailblaze

Level 4:
Ally Switch
Endure
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Leaf Storm
Retaliate
Tera Blast
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Howling Pack Valley
In recent years, remote Wolfbark Town has faced an endemic of tourists who flock to stay the night and hear the "Music of the Mountain": The howls, barks, and cries rolling into the mountain-locked town from the surrounding valley, for which the sleepy hamlet is named.

Rumors tell of a conductor of the chorus; a pack leader whose command dictates the note or pitch of every dog in the valley. Intrigued, you set out at night near the end of your visit, turning your steps in the direction of the canine cacophony.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 1​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Safari Supplier: Wolfbark Lodge
This single inn was built when the town was first founded as a logging site, and is woefully unprepared for the influx of visitors now plaguing Wolfbark. The sleepy-eyed clerks do their best to accomodate everyone, stuffing guests five or more to a room, but the mass of trainers spills into the lobby and even outside despite their efforts. It seems like the mass of customers have already bought out all but the most expensive supplies...
  • 2x :poke toy:Poke Toy
  • 1x:full restore:Full Restore
  • 1x:luxury ball:Luxury Ball
  • 1x:max revive:Max Revive
(+standard Supplier Offerings)​
Pasteable Start Template

Only PLAYER and the current referee should post in this thread.

[B]Pokemon Profiles:[/B]
[hide=profile 1]
[/hide][hide=profile 2]
[/hide]
[B]Backpack[/B]
[hide=Backpack]
backpack
[/hide]

[SIZE=7][B]Howling Pack Valley[/B][/SIZE]
[I]In recent years, remote Wolfbark Town has faced an endemic of tourists who flock to stay the night and hear the "Music of the Mountain": The howls, barks, and cries rolling into the mountain-locked town from the surrounding valley, for which the sleepy hamlet is named.

Rumors tell of a conductor of the chorus; a pack leader whose command dictates the note or pitch of every dog in the valley. Intrigued, you set out at night near the end of your visit, turning your steps in the direction of the canine cacophony.[/I]

[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 1
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.[/INDENT]

[Trek 1 Flavor and Arena]
opponent roll
[opponent profile]

[any sendout flavor here]
opponent @ item steps forward.

PLAYER sends out and issues orders.

Trek 1: The Dashing Fields
At the mouth of the valley, where it opens into the rolling lowland below, is an immense field of greenery. Through this grass, the hounds of the valley run wildly and freely, with their pace matched only by the wind at their backs.

The Speed stats of Wild Pokemon are doubled (x2).​
When a Pokemon completes Howl: Each wild Pokemon in play heals 3 EP.​

Camouflage: Grass | Nature Power: Razor Leaf | Secret Power: The user calls and attempts Howl.​

Wild Items:
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry
:sv/boltund:
Boltund
Level 1

Typing: Electric
Abilities: Strong Jaw Hidden Ability: Competitive (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​

EP: 70
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 121
Size: 2
Weight: 3


Movepool
Level 0:
Bulk Up
Crunch
Facade
Fire Fang
Hyper Voice
Play Rough
Protect
Psychic Fangs
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Fang
Thunder Wave
Thunderbolt
Uproar
Wild Charge

Level 1:
Agility
Bite
Charge
Charm
Discharge
Eerie Impulse
Electric Terrain
Helping Hand
Howl
Nuzzle
Sand Attack
Spark
Swift
:sv/dachsbun:
Dachsbun
Level 1

Typing: Fairy
Abilities: Well-Baked Body Hidden Ability: Aroma Veil (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​

EP: 70
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 95
Size: 1
Weight: 2


Movepool
Level 0:
Crunch
Dazzling Gleam
Facade
Fire Fang
Play Rough
Protect
Psychic Fangs
Rest
Roar
Sleep Talk
Substitute
Tackle
Tail Whip
Thunder Fang
Work Up

Level 1:
Agility
Baby-Doll Eyes
Bite
Charm
Growl
Helping Hand
Howl
Ice Fang
Lick
Misty Terrain
Mud-Slap
Rain Dance
Scary Face
Sunny Day
Sweet Scent
Yawn
:sv/arcanine:
Arcanine
Level 1

Typing: Fire
Abilities: Intimidate, Flash Fire Hidden Ability: Justified (Locked)

Con.Reward: 1x:charcoal:Charcoal

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​
Battle Assist: Fire Boost
The Pokemon can teach other Pokemon the ardor of Fire-types.
The explorer's active Pokemon have Flash Fire and Flame Body, in addition to their other abilities.​

EP: 80
Attack: 8
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 95
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp

Level 1:
Agility
Bite
Captivate
Charm
Confide
Curse
Double Kick
Double Team
Dragon Breath
Dragon Rage
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Morning Sun
Mud-Slap
Rage
Rock Climb
Rock Smash
Safeguard
Scary Face
Sunny Day
Swagger
Swift
:sv/arcanine-hisui:
Arcanine-Hisui
Level 1

Typing: Fire/Rock
Abilities: Intimidate, Flash Fire Hidden Ability: Rock Head (Locked)

Con.Reward: 1x:hard stone:Hard Stone

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​
Battle Assist: Rock Boost
The Pokemon can teach other Pokemon the ruggedness of Rock-types.
The explorer's active Pokemon have Rock Head and Sturdy, in addition to their other abilities.​

EP: 80
Attack: 8
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 90
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Power Gem
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Sleep Talk
Smart Strike
Substitute
Thunder Fang
Wild Charge
Will-O-Wisp

Level 1:
Agility
Bite
Double Kick
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Morning Sun
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day

Trek 2: The Canine Canyon
As the valley narrows and the nearest slopes rise into rocky cliffs, the wind picks up in earnest. Even the dense tree cover is insufficient to dampent the howling wind, as sharp and as echoing as the cry of any beast. As you press onward through the undergrowth and airborne debris, you become keenly aware of just how very watched you are right now...

The initial weather is Sandstorm, with indefinite duration.​
Wild Pokemon have Sand Force, in addition to their other abilities.​
When a Pokemon completes Howl or Odor Sleuth: Each wild Pokemon in play heals 5 EP.​
Camouflage: Rock | Nature Power: Rock Climb | Secret Power: The user calls and attempts Howl.​

Wild Items:
  • :hard stone:Hard Stone
  • :metal coat:Metal Coat
  • :soft sand:Soft Sand
:sv/stoutland:
Stoutland
Level 1

Typing: Normal
Abilities: Intimidate, Sand Rush Hidden Ability: Scrappy (Locked)

Con.Reward: ---

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​
Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​

EP: 70
Attack: 8
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 80
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Crunch
Facade
Fire Fang
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up

Level 1:
Baby-Doll Eyes
Bite
Charm
Confide
Double Team
Helping Hand
Howl
Ice Fang
Lick
Mud-Slap
Rain Dance
Rock Smash
Sand Attack
Shock Wave
Sunny Day
Swagger
Yawn
:sv/granbull:
Granbull
Level 1

Typing: Fairy
Abilities: Intimidate, Quick Feet Hidden Ability: Rattled (Locked)

Con.Reward: ---

Field Assist: Toy Treasurer
The Pokemon has a fondness for playthings, and offers one to explorers that they assist.
Between Treks: Gain a :poke doll:Poke Doll for the current expedition.​
When the explorer uses their last Poke Doll: Release this Wayfinder.​
Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​

EP: 70
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 45
Size: 3
Weight: 3


Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dazzling Gleam
Earthquake
Facade
Fake Tears
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Punch
Leer
Lovely Kiss
Play Rough
Protect
Psychic Fangs
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up

Level 1:
Bite
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Encore
Growl
Helping Hand
Ice Fang
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Scary Face
Seismic Toss
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Taunt
Water Pulse
:sv/lycanroc:
Lycanroc-Day
Level 1

Typing: Rock
Abilities: Keen Eye, Sand Rush Hidden Ability: Steadfast (Locked)

Con.Reward: 1x:energy root:Energy Root (Clone of Super Potion)

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 90
Attack: 8
Defen.: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 112
Size: 1
Weight: 2


Movepool
Level 0:
Accelerock
Brick Break
Bulk Up
Crunch
Earth Power
Facade
Fire Fang
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Quick Attack
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Agility
Bite
Charm
Confide
Double Team
Drill Run
Echoed Voice
Helping Hand
Howl
Iron Defense
Mud-Slap
Quick Guard
Rock Climb
Rock Throw
Sand Attack
Sandstorm
Scary Face
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
:sv/lycanroc-midnight:
Lycanroc-Midnight
Level 1

Typing: Rock
Abilities: Keen Eye, Vital Spirit Hidden Ability: No Guard (Locked)

Con.Reward: 1x:energy root:Energy Root (Clone of Super Potion)

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 90
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 82
Size: 2
Weight: 2


Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Earth Power
Facade
Fire Fang
Fire Punch
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Fang
Thunder Punch
Toxic
Uproar
Zen Headbutt

Level 1:
Bite
Charm
Confide
Counter
Double Team
Dual Chop
Echoed Voice
Helping Hand
Howl
Iron Defense
Mega Punch
Mud-Slap
Rock Climb
Rock Throw
Sand Attack
Sandstorm
Scary Face
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt

Trek 3: The Throne of the Mutt Lord
At the deepest end of the canyon, the divide ends in a stunning clearing, opening into a wide grassy field faced on three sides with sheer, rainbow-stratified cliffs. In the clearing, innumerable canine Pokemon lounge lazily, registering your presence with disinterest.
At the center of the clearing stands a stone, striped with the colors of the cliffs. Upon that stone lazes a Rockruff of regal bearing, imperceptibly special in some way, who turns up their nose from you.
The inhabitants of the clearing begin to make way; not for you, but for the Rockruff's muscle: A dog's guard dog, first champion of the lord of the valley, striding forward to meet your unspoken challenge.

Wild Pokemon listed as "-Mega" are always Mega Evolved, even while inactive. (They aren't recruited with Mega Evolution.)​
Wild Pokemon have Strong Jaw, in addition to their other abilities.​
When a Pokemon completes Howl, Odor Sleuth, or a move tagged #Jaw: Each wild Pokemon in play heals 7 EP.​
Camouflage: Ground | Nature Power: Rock Tomb | Secret Power: The user calls and attempts Howl.​

Wild Items:
  • None.
:sv/houndoom-mega:
Houndoom
Level 1

Typing: Dark/Fire
Abilities: Early Bird, Flash Fire, Solar Power Hidden Ability: Unnerve (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​

EP: 120
Attack: 7
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 115
Size: 4
Weight: 4


Movepool
Level 0:
Crunch
Dark Pulse
Facade
Feint Attack
Fire Fang
Flamethrower
Hyper Voice
Leer
Nasty Plot
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Uproar
Will-O-Wisp

Level 1:
Bite
Captivate
Charm
Confide
Counter
Curse
Detect
Double Team
Ember
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Pain Split
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
:sv/manectric-mega:
Manectric
Level 1

Typing: Electric
Abilities: Static, Lightningrod, Intimidate Hidden Ability: Minus (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​

EP: 120
Attack: 6
Defen.: 6
Sp.Atk: 10
Sp.Def: 6
Speed: 135
Size: 4
Weight: 4


Movepool
Level 0:
Crunch
Facade
Fire Fang
Flamethrower
Hyper Voice
Leer
Light Screen
Protect
Psychic Fangs
Quick Attack
Refresh
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1:
Agility
Bite
Captivate
Charge
Confide
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Howl
Ice Fang
Mud-Slap
Rain Dance
Scary Face
Shock Wave
Spark
Swagger
Swift
Switcheroo
:sv/lucario-mega:
Lucario
Level 1

Typing: Fighting/Steel
Abilities: Steadfast, Inner Focus, Adaptability Hidden Ability: Justified (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​

EP: 120
Attack: 10
Defen.: 6
Sp.Atk: 10
Sp.Def: 6
Speed: 115
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1:
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse
:sv/rockruff:
Rockruff-Dusk
Level 1

Typing: Rock
Abilities: Own Tempo

Con.Reward: ---

Provides no assists.

EP: 50
Attack: 5
Defen.: 3
Sp.Atk: 3
Sp.Def: 3
Speed: 60
Size: 1
Weight: 1


Movepool
Level 0:
Crunch
Earth Power
Facade
Fire Fang
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Bite
Charm
Confide
Double Team
Echoed Voice
Helping Hand
Howl
Iron Defense
Mud-Slap
Rock Climb
Rock Throw
Sand Attack
Sandstorm
Scary Face
Stealth Rock
Sucker Punch
Swagger
Taunt
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I don't have the foggiest idea what the best way to deliver Safari Zone hotfixes would be. I have no guarantee people will see them, no matter where I pick.

Dragon Temple's third arena now states:
Wild Pokemon that would be Curious are Irritated instead.​

This is effective immediately to preserving its pre-Safari-rework functionality.
 

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