Competitive League Circuit 5 - LouisCyphre vs Fort Colorcastle

TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72
gallade.gif

Janus (Gallade) @ :razor fang:Razor Fang
Psychic.png
Fighting.png

HP: 31/85 | EN: 40/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: OK
tomohawk.gif

Anpao (Tomohawk) @ Nothing
Flying.png
Fighting.png

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----
Field: Sandstorm (2 rounds)​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72
garchomp.gif

Missile (Garchomp) @ :shell bell:Shell Bell
Dragon.png
Ground.png

HP: 100/100 | EN: 100/100
Stats: 9/7/6/6/102
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK
aurumoth.gif

Bulb (Aurumoth) @ :shell bell:Shell Bell
Bug.png
Psychic.png

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
gigalith.gif

Moai (Gigalith) @ :leftovers:Leftovers
Rock.png

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
STEP ONE
Garchomp used Earthquake! (-7 EN)
Crit (1/24): 23=NO
Damage (Gallade): 10 + 3 + 1 + 9 - 7 = 16

Gallade used Pain Split! (-20 EN)
The battlers shared their pain! (:garchomp: -25 HP, :gallade: +25 HP)

Gallade was buffeted by the sandstorm! (-2 HP)

STEP TWO
Garchomp used Earthquake! (-7 EN)
Crit (1/24): 23=NO
Damage (Gallade): 10 + 3 + 1 + 9 - 7 = 16
Garchomp restored a little HP with its Shell Bell! (+1 HP)

Gallade used Skill Swap! (-7 EN)
Gallade swapped abilities with Garchomp!

STEP THREE
Garchomp used Earthquake! (-7 EN)
Crit (1/24): 21=NO
Damage (Gallade): 10 + 3 + 1 + 9 - 7 = 16
Garchomp restored a little HP with its Shell Bell! (+1 HP)

Gallade used Triple Axel! (-8 EN)
Hits (1-90/100): 75=YES, 33=YES, 35=YES | Crits (1/8): 3=NO, 5=NO, 1=YES
Damage (Garchomp): (12 + 2 + 9 - 7) x 2 = 32

:garchomp:-55 HP, -21 EN | :gallade:-25 HP, -35 EN
-------------------------
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72
gallade.gif

Janus (Gallade) @ :razor fang:Razor Fang
Psychic.png
Fighting.png

HP: 6/85 | EN: 5/100
Stats: 9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: Skill Swap (Sand Veil, Rough Skin)
tomohawk.gif

Anpao (Tomohawk) @ Nothing
Flying.png
Fighting.png

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----
Field: Sandstorm (1 rounds)​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72
garchomp.gif

Missile (Garchomp) @ :shell bell:Shell Bell
Dragon.png
Ground.png

HP: 45/100 | EN: 79/100
Stats: 9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Skill Swap (Steadfast, Sharpness, Justified)
aurumoth.gif

Bulb (Aurumoth) @ :shell bell:Shell Bell
Bug.png
Psychic.png

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
gigalith.gif

Moai (Gigalith) @ :leftovers:Leftovers
Rock.png

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
 
lou9flourish.png

"We're nearing in on our target. No room for mistakes now!"

Janus - Ice Punch | Ice Punch | Ice Punch
IF Missile the Garchomp is to use Substitute THEN use Earthquake.
IF Missile is to use Rest THEN use Snatch.
IF Missile is to use a Protective move THEN use Future Sight on first instance.​
 
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72
gallade.gif

Janus (Gallade) @ :razor fang:Razor Fang
Psychic.png
Fighting.png

HP: 6/85 | EN: 5/100
Stats: 9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: Skill Swap (Sand Veil, Rough Skin)
tomohawk.gif

Anpao (Tomohawk) @ Nothing
Flying.png
Fighting.png

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----
Field: Sandstorm (1 rounds)​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72
garchomp.gif

Missile (Garchomp) @ :shell bell:Shell Bell
Dragon.png
Ground.png

HP: 45/100 | EN: 79/100
Stats: 9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Skill Swap (Steadfast, Sharpness, Justified)
aurumoth.gif

Bulb (Aurumoth) @ :shell bell:Shell Bell
Bug.png
Psychic.png

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
gigalith.gif

Moai (Gigalith) @ :leftovers:Leftovers
Rock.png

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Garchomp used Scythes Dance! (-40 EN)
Garchomp's Attack rose sharply! (5 turns)
Garchomp's Attack and Accuracy rose! (5 turns)

Gallade used Ice Punch! (-6 EN)
Crit (1/8): 3=NO
Damage: (8 + 9 - 7) x 2 = 20
Garchomp got a Frost Marker!
Gallade fainted due to exhaustion!

The sandstorm faded.

:garchomp:-20 HP, -40 EN | :gallade:-0 HP, -5 EN
-------------------------​
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72
gallade.gif

Janus (Gallade) @ :razor fang:Razor Fang
Psychic.png
Fighting.png

HP: KO | EN: KO
Stats:
9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: Skill Swap (Sand Veil, Rough Skin)
tomohawk.gif

Anpao (Tomohawk) @ Nothing
Flying.png
Fighting.png

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72
garchomp.gif

Missile (Garchomp) @ :shell bell:Shell Bell
Dragon.png
Ground.png

HP: 25/100 | EN: 39/100
Stats: 9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Skill Swap (Steadfast, Sharpness, Justified), +3 Attack (5 turns), +1 Accuracy (5 turns)
aurumoth.gif

Bulb (Aurumoth) @ :shell bell:Shell Bell
Bug.png
Psychic.png

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
gigalith.gif

Moai (Gigalith) @ :leftovers:Leftovers
Rock.png

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

TURN ORDER
LouisCyphre replaces Gallade.
Fort Colorcastle orders.
LouisCyphre orders.
Snarguffle referees.
 
lou9flourish.png

"It comes down to this. You face Heliosphere! Decide who will meet them, and how."

We'll send out :charizard:Heliosphere the Charizard @ :dowsing machine:Barometer.

:ss/charizard::dowsing machine:
"It's about time. I'll be the one to finish this!"
 
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72
charizard.gif

Heliosphere (Charizard) @ :barometer:Barometer
Fire.png
Flying.png

HP: 90/90 | EN: 100/100
Stats: 5/6/8/6/115
Ability - Blaze: When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Solar Power: When the user attacks with a Special attack, if the Weather is Sun: Give that attack a power bonus of three (3). At the end of the round, if the Weather is Sun: The user takes one (1) damage.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK
gallade.gif

Janus (Gallade) @ :razor fang:Razor Fang
Psychic.png
Fighting.png

HP: KO | EN: KO
Stats:
9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: KO
tomohawk.gif

Anpao (Tomohawk) @ Nothing
Flying.png
Fighting.png

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72
garchomp.gif

Missile (Garchomp) @ :shell bell:Shell Bell
Dragon.png
Ground.png

HP: 25/100 | EN: 39/100
Stats: 9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Skill Swap (Steadfast, Sharpness, Justified), +3 Attack (5 turns), +1 Accuracy (5 turns)
aurumoth.gif

Bulb (Aurumoth) @ :shell bell:Shell Bell
Bug.png
Psychic.png

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
gigalith.gif

Moai (Gigalith) @ :leftovers:Leftovers
Rock.png

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
Charizard used Frigid Blast! (-24 EN)
Crit (1/24): 11=NO | Effect (1-10/100): 25=NO
Damage (Garchomp): (12 + 3 + 1 + 8 - 6) x 2 = 36
Garchomp fainted!

:garchomp:-25 HP, -0 EN | :gallade:-0 HP, -24 EN
-------------------------​

TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72
charizard.gif

Heliosphere (Charizard) @ :barometer:Barometer
Fire.png
Flying.png

HP: 90/90 | EN: 76/100
Stats: 5/6/8/6/115
Ability - Blaze: When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Solar Power: When the user attacks with a Special attack, if the Weather is Sun: Give that attack a power bonus of three (3). At the end of the round, if the Weather is Sun: The user takes one (1) damage.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK
gallade.gif

Janus (Gallade) @ :razor fang:Razor Fang
Psychic.png
Fighting.png

HP: KO | EN: KO
Stats:
9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: KO
tomohawk.gif

Anpao (Tomohawk) @ Nothing
Flying.png
Fighting.png

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72
garchomp.gif

Missile (Garchomp) @ :shell bell:Shell Bell
Dragon.png
Ground.png

HP: KO | EN: KO
Stats:
9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Skill Swap (Steadfast, Sharpness, Justified), +3 Attack (5 turns), +1 Accuracy (5 turns)
aurumoth.gif

Bulb (Aurumoth) @ :shell bell:Shell Bell
Bug.png
Psychic.png

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
gigalith.gif

Moai (Gigalith) @ :leftovers:Leftovers
Rock.png

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
[/hide]

TURN ORDER
Fort Colorcastle sends out Aurumoth (automatically)
LouisCyphre orders.
Fort Colorcastle orders.
Snarguffle referees.
 
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72
charizard.gif

Heliosphere (Charizard) @ Barometer
Fire.png
Flying.png

HP: 90/90 | EN: 76/100
Stats: 5/6/8/6/115
Ability - Blaze: When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Solar Power: When the user attacks with a Special attack, if the Weather is Sun: Give that attack a power bonus of three (3). At the end of the round, if the Weather is Sun: The user takes one (1) damage.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK
gallade.gif

Janus (Gallade) @ :razor fang:Razor Fang
Psychic.png
Fighting.png

HP: KO | EN: KO
Stats:
9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: KO
tomohawk.gif

Anpao (Tomohawk) @ Nothing
Flying.png
Fighting.png

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72
aurumoth.gif

Bulb (Aurumoth) @ :shell bell:Shell Bell
Bug.png
Psychic.png

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
garchomp.gif

Missile (Garchomp) @ :shell bell:Shell Bell
Dragon.png
Ground.png

HP: KO | EN: KO
Stats:
9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: KO
gigalith.gif

Moai (Gigalith) @ :leftovers:Leftovers
Rock.png

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
STEP ONE
Aurumoth used Echoed Voice! (-2 EN)
Crit (1/24): 12=NO
Damage (Charizard): 4 + 4 + 8 - 6 = 10
Aurumoth restored a little HP with its Shell Bell! (+1 HP)

Charizard used Flamethrower! (-7 EN)
Crit (1/24): 18=NO | Effect (1-10/100): 60=NO
Damage (Aurumoth): (9 + 3 + 1 + 3 + 8 - 5) x 1.5 = 29
Aurumoth fainted!

LouisCyphre has defeated Fort Colorcastle!

:aurumoth:-13 HP, -2 EN | :charizard:-10 HP, -7 EN
-------------------------​

TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72
charizard.gif

Heliosphere (Charizard) @ Barometer
Fire.png
Flying.png

HP: 80/90 | EN: 69/100
Stats: 5/6/8/6/115
Ability - Blaze: When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Solar Power: When the user attacks with a Special attack, if the Weather is Sun: Give that attack a power bonus of three (3). At the end of the round, if the Weather is Sun: The user takes one (1) damage.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK
gallade.gif

Janus (Gallade) @ :razor fang:Razor Fang
Psychic.png
Fighting.png

HP: KO | EN: KO
Stats:
9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: KO
tomohawk.gif

Anpao (Tomohawk) @ Nothing
Flying.png
Fighting.png

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72
aurumoth.gif

Bulb (Aurumoth) @ :shell bell:Shell Bell
Bug.png
Psychic.png

HP: KO | EN: KO
Stats:
9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
garchomp.gif

Missile (Garchomp) @ :shell bell:Shell Bell
Dragon.png
Ground.png

HP: KO | EN: KO
Stats:
9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: KO
gigalith.gif

Moai (Gigalith) @ :leftovers:Leftovers
Rock.png

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO

REWARDS
LouisCyphre: 3 TC, 4 RC, 1st League Circuit Win
Fort Colorcastle: 3 TC, 4 RC
Snarguffle: 10 JC
 
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