Competitive League Circuit 5 - LouisCyphre vs Fort Colorcastle

THE RULES
  • Match Type - b6p3 Singles
  • Ref DQ: 36 Hours before Assist
  • Player DQ: 24 Round Hours / 72 Battle Hours
  • Species Restriction - On
  • Battle Level - 4
  • Substitution Count - 4
  • Recovery Count - 2
  • Chill Count - 5
  • Switching - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 1
  • Backpack Size - 9
  • Arena - The Grab Bag of Goodies
    Thrown into a pocket dimension left over from the Harvest, you can reach out to a few floating orbs in the shape of candy. But... huh? They don't do anything, and won't open? Try throwing them at your opponent... Oh, that worked. Oh hey, isn't it time for a celebration anyway? Quick, trade gifts and enjoy your time!
    When sending in your team and backpack, select two of the following gifts to give to your opponent.
    (No, the exact wording does not mean that your opponent's opponent, i.e. you, receive the buffs. Thank you to the BBP sickos out there for making me preemptively clarify this.)
    • When giving this gift, select one of the following sets of core stats. Every Pokemon on your opponent's team has a rank of at least 10 in the selected stats.
      (This gift can be given once per selected set of stats.)
      • Attack
      • Special Attack
      • Defenses: Both Defense and Special Defense
    • When giving this gift, select one of the below sets of moves. Every Pokemon on your opponent's team knows all of those moves.
      (This gift can be given once per selected set of moves.)
      • Clean-Up: Rapid Spin, Defog, Safeguard, Light Screen, Reflect, Taunt
      • Match-Up: U-turn, Volt Switch, Teleport, Whirlwind, Dragon Tail, Circle Throw
      • Hazards: Spikes, Stealth Rock, Sticky Web
    • Every Pokemon on your opponent's team has at least 110 maximum HP.
    • Your opponent's Pokemon have a base substitution limit of 5.
  • Example: You could gift your opponent the Defenses Ranks and the Special Attack Rank gifts, the Clean-Up and Hazard gifts, or the HP + Attack Rank gifts. Any two different gifts are a valid combination.
-------------------------
Team LouisCyphre
Lou received the Match-up and Substitution Limit gifts from Fort Colorcastle.
:normalium-z:Normalium Z
:tyranitarite:Tyranitarite
:dowsing machine:Barometer
:shell bell:Shell Bell
:razor fang:Razor Fang
:red card:Red Card
:weakness policy:Weakness Policy
:focus sash:Focus Sash
:enigma berry:Enigma Berry
:sv/charizard:
Heliosphere (Charizard)
★★★★ Level 4 — EXP: -- / 10
Name Etymology:
The coronal layer of the sun's atmosphere, consisting of its highest layers of material as well as its layers of strongest magnetic influence. In a total solar eclipse, only this layer of the sun is visible.

Attitude and Motive:
A wild and free-soaring tyrant of the sky. The pulse of her untamed homeland has never left her.

Background:

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fire/Flying
Abilities: Blaze Hidden Ability: Solar Power

HP: 90
Attack: 5 (-)
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 115 (+)
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Blaze Kick
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Leer
Protect
Quick Attack
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
Work Up

Level 1:
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Ember
False Swipe
Fire Spin
Growl
Helping Hand
Howl
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rock Smash
Roost
Sandstorm
Scary Face
Scratch
Seismic Toss
Smokescreen
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball

Level 2:
Beat Up
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Hurricane
Inferno
Iron Tail
Mega Kick
Scale Shot
Secret Power
Skull Bash
Solar Beam
Submission
Take Down

Level 3:
Acrobatics
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Flame Burst
Flame Charge
Fly
Frustration
Fury Cutter
Headbutt
Heat Crash
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands
Sky Drop

Level 4:
Belly Drum
Blast Burn
Block
Celebrate
Endure
Fire Pledge
Fissure
Fling
Giga Impact
Hidden Power (Ice)
Hold Hands
Hyper Beam
Mimic
Natural Gift
Overheat
Tera Blast
:sv/tyranitar:
Gunhilde (Tyranitar)
★★★★ Level 4 — EXP: -- / 10
Name Etymology:
A historical bolt-throwing weapon, also named the Domina Gunilda, mounted to Windsor Castle in the 1300s to repel intruders. The name spread to other large projectile emplacements, becoming synonymous with heavy artillery and the usage thereof.

Attitude and Motive:
Confident and conceited. Gunhilde is happiest as the center of others' awe and trepidation.

As a consequence of her efforts to grow stronger, she has managed to gain the respect many of Lou's other battling Pokemon, which brings her contentment whether she's willing to admit it or not.

Background:
ch.i: Gunhilde's previous trainer was interested only in her utility, putting her to work in heavy labor. Following his arrest, Gunhilde languished in storage before making her escape the first time she was released from her ball. She lived within city limits for months as a feral Pokemon, wracking up quite the hefty bounty in property damage taking what she needed. Rather than hand Gunhilde over and claim the reward for her capture, Lou offered her a place in his team.

ch.ii: The days of trouble that followed that meeting are as ancient history to the pair, now. Between that day and this one lay uncounted trials, failures, and victories; each of them spurring just a modicrum of growth and reflection. Carried along this tide of time and her own great effort, Gunhilde has blossomed from a street-dwelling petty thief into a highly respected and competent battling Pokemon. And to her credit, she has allowed only some of her success to go to her head.

Techniques:
Mega Evolution
Z-Moves

Impish nature ( +Defense, -Special Attack )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve

HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6

:sv/Tyranitar-Mega:
Mega Tyranitar
Typing:
Rock/Dark
Abilities: Sand Stream, Unnerve

HP: 95
Attack: 11
Defen.: 13 (+)
Sp.Atk: 6 (-)
Sp.Def: 9
Speed: 71
Size: 4
Weight: 6

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment

Level 4:
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
:sv/incineroar:
Palaestra (Incineroar)
★★★★ Level 4 — EXP: -- / 10
Name Etymology:
A daughter of Hermes and goddess of the Olympic sport of wrestling in Greek myth. In some tellings, Heracles learned the means to subdue the hydra after learning grappling from her students.

Attitude and Motive:


Background:

Careful nature ( +Special Defense, -Special Attack )
Typing: Fire/Dark
Abilities: Blaze Hidden Ability: Intimidate

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 60
Size: 3
Weight: 4

Movepool
Level 0:
Blaze Kick
Brick Break
Bulk Up
Crunch
Dark Pulse
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Nasty Plot
Protect
Rest
Roar
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Work Up

Level 1:
Bite
Brutal Swing
Confide
Double Kick
Double Team
Dual Chop
Ember
Fake Out
Fire Spin
Growl
Lick
Mega Punch
Scary Face
Scratch
Sunny Day
Swagger
Taunt

Level 2:
Assurance
Bind
Burning Jealousy
Close Combat
Covet
Cross Chop
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Low Kick
Mega Kick
Quash
Revenge
Reversal
Superpower

Level 3:
Acrobatics
Attract
Body Slam
Bulldoze
Darkest Lariat (sig)
Drain Punch
Flame Charge
Frustration
Heat Crash
Knock Off
Lash Out
Leech Life
Low Sweep
Outrage
Parting Shot
Return
Scorching Sands
Snarl
Thrash
Throat Chop
Torment
U-turn

Level 4:
Blast Burn
Embargo
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Overheat
Pay Day
Power Trip
Snatch
Stomping Tantrum
:sv/swampert:
Khnum (Swampert)
★★★★ Level 4 — EXP: -- / 10
Name Etymology:
The deified source of the River Nile in Egyptian myth. He shaped the first human children from clay at a potter's wheel, and then used the Nile to spread them across their then-new homeland of Egypt.

Attitude and Motive:


Background:

Careful nature ( +Special Defense, -Special Attack )
Typing: Water/Ground
Abilities: Torrent Hidden Ability: Damp

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 60
Size: 3
Weight: 4

Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earth Power
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Protect
Refresh
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Sludge
Snore
Strength
Substitute
Surf
Tackle
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Ancient Power
Barrier
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
High Horsepower
Mega Punch
Mirror Coat
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Seismic Toss
Stealth Rock
Supersonic
Swagger
Water Gun
Water Pulse
Whirlpool
Wide Guard
Yawn

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Stone Edge
Superpower
Take Down

Level 3:
Attract
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Headbutt
Icy Wind
Mud Shot
Muddy Water (sig)
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Stomp

Level 4:
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fire)
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Stomping Tantrum
Water Pledge
:sv/tomohawk:
Anpao (Tomohawk)
★★★★ Level 4 — EXP: -- / 10
Name Etymology:
Spirit of the Dawn in Sioux teachings. To keep the attention of the primordial spirit of darkness Han and protect humanity, Anpao dances with them ceaselessly, creating night and day.

Attitude and Motive:
A festive and joyous soul. Anpao is difficult to vex, and insists on pointing out silver linings to others who seem down.

Underneath her usual breezy demeanor, Anpao has grown more world-wise as a result of her efforts. More often than ever, she offers moments of startling insight.

Background:
ch.i: Found wild, young, and abandoned near Lou's home, long before he began battling. Raising the feral and rambunctious Anpao was both challenging and expensive. With the passing years, she as grown into a trusting and reliable member of the team. Even now, however, Lou has an unconscious preference for cheap, easily-replaced furniture...

ch.ii: The intervening years have done much to mature Anpao into a more socialized and considerate Pokemon, and done little to curb her exuberance.

Techniques:
Z-Moves

Bold nature ( +Defense, -Attack )
Typing: Flying/Fighting
Abilities: Intimidate, Prankster Hidden Ability: Justified

HP: 100
Attack: 4 (-)
Defen.: 9 (+)
Sp.Atk: 8
Sp.Def: 6
Speed: 85
Size: 2
Weight: 3

Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Defog
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Whirlwind
Work Up

Level 1:
Air Cutter
Baby-Doll Eyes
Coaching
Confide
Confuse Ray
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Harden
Haze
Helping Hand
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Rock Smash
Roost
Safeguard
Scratch
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Yawn

Level 2:
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Hurricane
Iron Tail
Mega Kick
Quash
Revenge
Reversal
Secret Power
Sky Attack
Solar Beam
Stone Edge
Submission
Superpower
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Return
Rock Tomb
Sky Drop
Throat Chop
Trailblaze

Level 4:
Body Press
Endure
Fling
Giga Impact
Healing Wish
Hidden Power (Ice)
Hyper Beam
Last Resort
Memento
Nature Power
Retaliate
Snatch
:sv/gallade:
Janus (Gallade)
★★★★ Level 4 — EXP: -- / 10
Name Etymology:
Two-faced god of beginnings, doorways, and the passage of time in Roman myth. Rituals to other gods would begin and end with rites honoring Janus, to mark the transition between mortal moments and divine ones.

Attitude and Motive:
Boisterous and competitive. Janus seeks always innovate in his technique, and often pesters other Pokemon to annoyance trying to get them to train with him.

Background:
Twin of Juno and former contest competitor, bred and groomed for the role. Forced into pagentry as a Kirlia, Janus moved through the motions in a fog of apathy, until one contest devolved into a battle over a judging dispute. He found a spark in combat that he has chased ever after. He learned of a stone that could bring him closer to his goal and pilfered one as soon as he had the chance. Irreversably changed from the show-stopper his trainer had made him to be, Janus found himself discarded and adrift, until he crossed paths with Juno and Lou.

Impish nature ( +Defense, -Special Attack )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 7 (+)
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Hidden Power (Water)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room

Team Fort Colorcastle
Fort recieved the Attack Rank and Hazards gifts from LouisCyphre.
:life orb:
Life Orb
:lucky egg:
Lucky Egg
:red carD:
Red Card
:choice band:
Choice Band
:shell bell:
Shell Bell
:shell bell:
Shell Bell
:weakness policy:
Weakness Policy
:Jaboca Berry:
Jaboca Berry
:leftovers:
Leftovers
:bw/gigalith:
Moai (Gigalith)
Level 2 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Rock
Abilities: Sturdy, Sand Stream Hidden Ability: Sand Force

HP: 90
Atk: 10
Def: 9
SpA: 5
SpD: 6
Speed: 25
Size: 4
Weight: 6

Movepool
Level 0:
Autotomize
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic

Level 1:
Confide
Curse
Double Team
Harden
Iron Defense
Mud-Slap
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Stealth Rock
Swagger
Weather Ball
Wide Guard

Level 2:
Magnitude
Meteor Beam
Rock Blast
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
:bw/garchomp:
Missile (Garchomp)
Level 2 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin

HP: 100
Atk: 9
Def: 7
SpA: 6
SpD: 6
Speed: 102
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down

Yoda (Rampardos)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Rock
Abilities: Mold Breaker Hidden Ability: Sheer Force

HP: 95
Atk: 12
Def: 5
SpA: 5
SpD: 4
Speed: 58
Size: 3
Weight: 5

Movepool
Level 0:
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Zen Headbutt

Level 1:
Ancient Power
Captivate
Chip Away
Confide
Curse
Cut
Double Team
Incinerate
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Shock Wave
Slam
Stealth Rock
Sunny Day
Swagger
Whirlpool

Level 2:
Assurance
Blizzard
Double-Edge
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Head Smash
Iron Tail
Payback
Secret Power
Stone Edge
Superpower
Take Down
Thief
Thunder
:bw/krilowatt:
Kennen (Krilowatt)
Level 2 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Water/Electric
Abilities: Trace, Magic Guard Hidden Ability: Minus

HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 5
Speed: 105
Size: 1
Weight: 2

Movepool
Level 0:
Aqua Jet
Dazzling Gleam
Earth Power
Earthquake
Facade
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wild Charge

Level 1:
Bubble
Bubble Beam
Captivate
Charge
Confide
Confuse Ray
Counter
Cut
Detect
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
Flash
Hail
Helping Hand
Magnetic Flux
Mirror Coat
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Blizzard
Entrainment
Hydro Pump
Iron Tail
Low Kick
Payback
Rising Voltage
Secret Power
Thunder
Zap Cannon
:bw/aurumoth:
Bulb (Aurumoth)
Level 2 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Bug/Psychic
Abilities: Weak Armor, No Guard Hidden Ability: Light Metal

HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Speed: 94
Size: 4
Weight: 5

Movepool
Level 0:
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Facade
Focus Blast
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic
Will-O-Wisp
Wing Attack
X-Scissor
Zen Headbutt

Level 1:
Ancient Power
Confide
Confusion
Counter
Cut
Double Team
Dragon Dance
Dual Wingbeat
Echoed Voice
Flash
Hail
Heal Pulse
Helping Hand
Infestation
Ominous Wind
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse

Level 2:
Blizzard
Close Combat
Disable
Dream Eater
Expanding Force
Feint
Hydro Pump
Megahorn
Secret Power
Solar Beam
String Shot
Terrain Pulse
Thunder
:bw/kingdra:
Fiora (Kingdra)
Level 2 EXP: 00 / 10

Hardy nature ( +None, -None )
Typing: Water/Dragon
Abilities: Swift Swim, Sniper Hidden Ability: Damp

HP: 90
Atk: 7
Def: 7
SpA: 7
SpD: 7
Speed: 85
Size: 3
Weight: 5

Movepool
Level 0:
Dragon Pulse
Facade
Flash Cannon
Ice Beam
Iron Head
Leer
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Agility
Aurora Beam
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Haze
Rage
Rain Dance
Smokescreen
Swagger
Swift
Twister
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2:
Blizzard
Clear Smog
Disable
Double-Edge
Flail
Focus Energy
Hurricane
Hydro Pump
Quash
Razor Wind
Scale Shot
Secret Power
Skull Bash
Take Down

-------------------------

LC5 First Sendout.png

TURN ORDER
LouisCyphre sends out and equips.
Fort Colorcastle sends out, equips, and orders.
LouisCyphre orders.
Snarguffle referees.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Greetings to you! It's about time that we got to do this at least once."

undeleting this.

We'll lead with :gallade:Janus the Gallade @ :razor fang:Razor Fang.

:ss/gallade:
"Watch as closely as you dare! The fruits of our labors are yours to observe!"
 
Last edited:
Sending out Gigalith @ Red Card
:bw/gigalith::red card:
Magnitude ~ Magnitude ~ Magnitude
[Start of step] IF fighting attack, AND you do not have a combo token, THEN protect.
IF able, AND gallade does not have the Magic Bounce status, THEN use stealth rocks + spikes.
IF able, THEN use Earthquake.
IF able, AND gallade does not have the Magic Bounce status, AND sticky web is not already up on Team Lou, THEN use Sticky Web.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"A formidable opener! Unfortunately, it's also a wonderful opportunity. Janus, activate that card!"

:ss/gallade:
"It stings that I can't duel you myself... Instead, I'll serve you up on a platter!"

Janus - Sacred Sword | Confuse Ray+Night Shade | Leaf Blade
 
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Janus (Gallade) @ :razor fang:Razor Fang

HP: 85/85 | EN: 100/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Inner Focus: The user is unaffected by Flinching and by Intimidate. When the user is hit by an attack that mentions "Inflict Flinching" in its effect text, while the user has Steadfast: Raise the user's Speed stage by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Ok​
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Moai (Gigalith) @ :red card:Red Card

HP: 90/90 | EN: 100/100
Stats: 10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Ok
Gigalith summoned a sandstorm! (-9 EN, 4 rounds)

STEP 1
Gallade used Sacred Sword! (-7 EN)
Crit (1/8): 6=NO
Damage (Gigalith): (9 + 3 + 3 + 3 + 9 - 9 - 1) x 1.5 = 26
Gigalith held up its Red Card against Gallade!
Gallade got a Phazing marker!

Gigalith used Spikerocks! (-40 EN, -1 Combo Token)
Pointed stones float around LouisCyphre's team!
Spikes were scattered at the feet of LouisCyphre's team!

Gallade is buffeted by the sandstorm! (-2 HP)

STEP 2
Gallade used Hallucination! (-20 EN)
Damage (Gigalith): 15
Gigalith became confused! (3 turns)

Gigalith used Earthquake! (-7 EN)
Crit (1/24): 14=NO
Damage (Gallade): 10 + 2 + 10 - 7 = 15
Gigalith hurt itself in its confusion! (-8 HP)

Gallade is buffeted by the sandstorm! (-2 HP)

STEP 3
Gallade used Leaf Blade! (-7 EN)
Crit (1/2): 2=NO
Damage (Gigalith): (9 + 3 + 3 + 9 - 9 - 1) x 1.5 = 21

Gigalith used Earthquake! (-7 EN)
Crit (1/24): 2=NO
Damage (Gallade): 10 + 2 + 10 - 7 = 15
Gigalith hurt itself in its confusion! (-8 HP)

Gallade is buffeted by the sandstorm! (-2 HP)

Gallade was forced out!

:gigalith: -78 HP, - 54 EN | :gallade:-36 HP, -34 EN
-------------------------​
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Janus (Gallade) @ :razor fang:Razor Fang

HP: 49/85 | EN: 66/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Inner Focus: The user is unaffected by Flinching and by Intimidate. When the user is hit by an attack that mentions "Inflict Flinching" in its effect text, while the user has Steadfast: Raise the user's Speed stage by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: Phazed
Team: Stealth Rock, Spikes (1 layer)​
-----VS-----
Field: Sandstorm (3 rounds)​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Moai (Gigalith) @ Nothing

HP: 12/90 | EN: 46/100
Stats: 10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: Confused (1 turn)

TURN ORDER
LouisCyphre replaces Gallade and equips.
Fort Colorcastle orders.
LouisCyphre orders.
Snarguffle referees.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"This is a lot to invest in removing one little rock, sure. But the payoff will be decisive!"

:gallade:"Now, my friend! Finish the job!"

We'll send out :tomohawk:Anpao the Tomohawk @ :weakness policy:Weakness Policy.

:ss/tomohawk:
"I'm on it! Leave it all to me!"
 
Last edited:
:bw/aurumoth::shell bell:
Psychic Terrain + Expanding Force ~ Thunder ~ Thunder
IF tomohawk is to use a hazard-removing move this step, but no more than once this round, THEN use Protect and push back.
IF tomohawk is to use a confusion-inflicting move this step, AND is not to use a hazard-removing move on any other step, THEN use protect on first instance and calm mind on the second.
IF tomohawk is under the effects of protection, THEN use Calm Mind and push back.
IF Psychic Terrain is in play, THEN use Terrain Pulse.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Oh. Yeah, sure. We'll take that in a heartbeat. I thought this was going to end much worse."

:ss/tomohawk:
"If this works, then something powerful is surely looking out for me!"

Anpao - Rapid Spin | Defog+Hurricane | Hurricane
 
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Anpao (Tomohawk) @ :weakness policy:Weakness Policy

HP: 100/100 | EN: 100/100
Stats: 3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK
Team: Stealth Rock, Spikes (1 layer)

Janus (Gallade) @ :razor fang:Razor Fang

HP: 49/85 | EN: 66/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
-----VS-----
Field: Sandstorm (3 rounds)​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 100/100 | EN: 100/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK

Moai (Gigalith) @ Nothing

HP: 12/90 | EN: 46/100
Stats: 10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK


Pointed stones dug into Tomohawk! (-12 HP)

Tomohawk's Intimidate cut Aurumoth's Attack! (6 turns)

STEP 1
Aurumoth used Expanding Surge! (-36 EN)
The battlefield got weird! (4 rounds)
Crit (1/24): 5=NO
Damage (Tomohawk): (12 + 3 + 2 + 2 + 8 - 6) x 1.5 = 32
Tomohawk's Weakness Policy sharply raised its Attack and Special Attack! (4 turns)

Tomohawk used Rapid Spin! (-6 EN)
Crit (1/24): 2=NO
Damage (Aurumoth): 5 + 3 - 7 + 8 = 9
The pointed stones disappeared from around LouisCyphre's team!
The spikes disappeared from around LouisCyphre's team!
Tomohawk's Speed rose! (2 turns)

Tomohawk was buffeted by the sandstorm! (-2 HP)

Aurumoth was buffeted by the sandstorm! (-2 HP)

STEP 2
Tomohawk used Clear Skies! (-36 EN)
Aurumoth's Evasion fell! (3 turns)
The sandstorm abated.
The terrain returned to normal.
Crit (1/24): 24=NO | Effect (1-30/100): 3=YES
Damage (Aurumoth): (11 + 3 + 8 - 5) x 1.5 + 8 = 34
Aurumoth became confused! (1 turn)

Aurumoth is confused!
Aurumoth used Thunder! (-8 EN)
Crit (1/24): 10=NO | Effect (1-30/100): 9=YES
Damage (Tomohawk): (11 + 3 + 8 - 6) x 1.5 = 24
Tomohawk became paralyzed! (1 counter)
Aurumoth restored a little HP with its Shell Bell! (+2 HP)
Aurumoth hurt itself in its confusion! (-12 HP)
Aurumoth snapped out of its confusion.

STEP 3
Aurumoth used Thunder! (-8 EN)
Crit (1/24): 13=NO
Damage (Tomohawk): (11 + 3 + 8 - 6) x 1.5 = 24
Aurumoth restored a little HP with its Shell Bell! (+2 HP)

Tomohawk used Hurricane! (-8 EN)
Crit (1/24): 14=NO | Effect (1-30/100): 73=NO
Damage (Aurumoth): (11 + 3 + 8 - 5) x 1.5 + 8 = 34
Tomohawk's Speed returned to normal.

Tomohawk's Paralysis worsened! (2 counters)

:aurumoth: -87 HP, - 52 EN | :tomohawk:-94 HP, -50 EN
-------------------------

TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Anpao (Tomohawk) @ Nothing

HP: 7/100 | EN: 50/100
Stats: 3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: +2 Attack (1 turn), +2 Special Attack (1 turn), Paralyzed (2 counters)

Janus (Gallade) @ :razor fang:Razor Fang

HP: 49/85 | EN: 66/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 48/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: -1 Attack (3 turns)

Moai (Gigalith) @ Nothing

HP: 12/90 | EN: 46/100
Stats: 10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK


TURN ORDER
LouisCyphre orders.
Fort Colorcastle orders.
Snarguffle referees.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"You will use a priority move."

:ss/tomohawk:
"You will use a priority move!"

Anpao - Memento | Memento | Memento
IF Bulb the Aurumoth is to use a protective move THEN use Healing Wish.​
 
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Anpao (Tomohawk) @ Nothing

HP: 7/100 | EN: 50/100
Stats: 3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: +2 Attack (1 turn), +2 Special Attack (1 turn), Paralyzed (2 counters)

Janus (Gallade) @ :razor fang:Razor Fang

HP: 49/85 | EN: 66/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 48/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: -1 Attack (3 turns)

Moai (Gigalith) @ Nothing

HP: 12/90 | EN: 46/100
Stats: 10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

STEP ONE
Tomohawk used Memento! (-10 EN)
Tomohawk fainted!
Aurumoth's Attack and Special Attack fell harshly! (6 turns)

Aurumoth used Reflect! (-10 EN)
Reflect raised Fort Colorcasle's team's defense! (7 steps)

:aurumoth: -0 HP, -10 EN | :tomohawk:-7 HP, -10 EN
-------------------------​

TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO

Janus (Gallade) @ :razor fang:Razor Fang

HP: 49/85 | EN: 66/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: -3 Attack (6 turns), -2 Special Attack (6 turns)
Team: Reflect (6 steps)

Moai (Gigalith) @ Nothing

HP: 12/90 | EN: 46/100
Stats: 10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK


TURN ORDER
LouisCyphre replaces Tomohawk and equips.
Fort Colorcastle orders.
LouisCyphre orders.
Snarguffle referees.
 
:bw/gigalith::leftovers:
Stealth Rock ~ Spikes ~ Toxic
IF fighting attack, THEN protect on first instance and sand tomb the second, pushing back each time.
IF able, THEN Earthquake.
IF able, THEN Magnitude.
IF able, THEN Meteor Beam
 
Last edited:
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Janus (Gallade) @ :razor fang:Razor Fang

HP: 49/85 | EN: 66/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Moai (Gigalith) @ :leftovers:Leftovers

HP: 12/90 | EN: 46/100
Stats: 10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
Team: Reflect (6 steps)

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Gigalith's Sand Stream whipped up a sandstorm! (-9 EN, 4 rounds)

STEP ONE
Gallade used Wish! (-12 EN)
Gallade made a wish!

Gigalith used Earthquake! (-7 EN)
Crit (1/24): 14=NO
Damage (Gallade): 10 + 2 + 10 - 7 = 15

Gigalith restored a little HP with its Leftovers! (+4 HP)

Gallade is buffeted by the sandstorm! (-2 HP)

STEP TWO
Gallade used Night Shade! (-5 EN)
Damage (Gigalith): 15

Gigalith used Earthquake! (-7 EN)
Crit (1/24): 21=NO
Damage (Gallade): 10 + 2 + 10 - 7 = 15

Gigalith restored a little HP with its Leftovers! (+4 HP)

Gallade is buffeted by the sandstorm! (-2 HP)

STEP THREE
Gigalith used Protect! (-12 EN)
Gigalith protected itself!

Gallade used Rock Smash! (-3 EN)
Gigalith protected itself!

Gigalith restored a little HP with its Leftovers! (+4 HP)

Gallade is buffeted by the sandstorm! (-2 HP)

:gigalith: -3 HP, -35 EN | :gallade:-36 HP, -20 EN
-------------------------
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Janus (Gallade) @ :razor fang:Razor Fang

HP: 13/85 | EN: 46/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: OK
Team: Delayed Heal (Gallade)

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Moai (Gigalith) @ :leftovers:Leftovers

HP: 9/90 | EN: 11/100
Stats: 10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
Team: Reflect (3 steps)

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK


TURN ORDER
LouisCyphre orders.
Fort Colorcastle orders.
Snarguffle referees.
 
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Janus (Gallade) @ :razor fang:Razor Fang

HP: 13/85 | EN: 46/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: OK
Team: Delayed Heal (Gallade)

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----
Field: Sandstorm (3 rounds)​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Moai (Gigalith) @ :leftovers:Leftovers

HP: 9/90 | EN: 11/100
Stats: 10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
Team: Reflect (3 steps)

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

STEP ONE
Gallade used Brick Break! (-6 EN)
Crit (1/8) 6=NO
Damage (Gigalith): (8 + 3 - 1 + 9 - 9) x 1.5 = 15
Reflect's duration was halved!
Gigalith fainted!

Gallade's wish came true! (+20 HP)

Gallade was buffeted by the sandstorm! (-2 HP)

Fort Colorcastle's Reflect wore off!

:gigalith: -9 HP, -0 EN | :gallade:+18 HP, -6 EN
------------------------​

TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Janus (Gallade) @ :razor fang:Razor Fang

HP: 31/85 | EN: 40/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: OK
Team: Delayed Heal (Gallade)

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----
Field: Sandstorm (2 rounds)​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Moai (Gigalith) @ :leftovers:Leftovers

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK


TURN ORDER
Fort Colorcastle sends out, equips, and orders.
LouisCyphre orders.
Snarguffle referees.
 
Last edited:
Sending out garchomp @ Shell Bell

:bw/garchomp::shell bell:
Dual Chop ~ Dual Chop ~ Dual Chop
IF protective move, THEN swords dance and disable your second sub for the rest of the round.
[once] IF defense-raising move, THEN swords dance.
IF able, THEN Earthquake.
IF able, THEN Shadow Claw.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/gallade:
"What luck, to have another worthwhile foe! I can only hope our luck holds!"

Janus - Pain Split | Skill Swap | Triple Axel
 

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