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I really think you would have liked COIL given the opportunity to test it. Yes, it has issues when number of battles is low, but if what you're looking for is a clean cutoff for reqs, I think it's ideal.
But note that when X-Act wrote his formula he assumed that the distribution of player strengths had a std.dev of 350, so the rating of an unknown player was 1500±350. My analysis has shown that the correct unknown rating is actually 1500±130. So the formula for GXE now is different than it used to be.